fixed wording for custom artwork menu
authorHolger Schemel <info@artsoft.org>
Thu, 4 Feb 2021 16:47:45 +0000 (17:47 +0100)
committerHolger Schemel <info@artsoft.org>
Thu, 4 Feb 2021 16:59:47 +0000 (17:59 +0100)
src/libgame/setup.c

index e81498a0683f04fb5461cf4e7e0c1ce54caa979a..e223a0b84bb2b66992746dbe8c6375d299016341 100644 (file)
@@ -3974,7 +3974,7 @@ void LoadArtworkInfo(void)
 static void MoveArtworkInfoIntoSubTree(ArtworkDirTree **artwork_node)
 {
   ArtworkDirTree *artwork_new = newTreeInfo();
-  char *top_node_name = "dedicated custom artwork";
+  char *top_node_name = "standalone artwork";
 
   setTreeInfoToDefaults(artwork_new, (*artwork_node)->type);
 
@@ -4065,8 +4065,8 @@ static void LoadArtworkInfoFromLevelInfoExt(ArtworkDirTree **artwork_node,
       if (node_parent == NULL)         // check for top tree node
       {
        char *top_node_name = (empty_level_set_mode ?
-                              "artwork-only level sets" :
-                              "artwork from level sets");
+                              "artwork for certain level sets" :
+                              "artwork included in level sets");
 
        setString(&artwork_new->name,         top_node_name);
        setString(&artwork_new->name_sorting, top_node_name);