static void MoveArtworkInfoIntoSubTree(ArtworkDirTree **artwork_node)
{
ArtworkDirTree *artwork_new = newTreeInfo();
- char *top_node_name = "dedicated custom artwork";
+ char *top_node_name = "standalone artwork";
setTreeInfoToDefaults(artwork_new, (*artwork_node)->type);
if (node_parent == NULL) // check for top tree node
{
char *top_node_name = (empty_level_set_mode ?
- "artwork-only level sets" :
- "artwork from level sets");
+ "artwork for certain level sets" :
+ "artwork included in level sets");
setString(&artwork_new->name, top_node_name);
setString(&artwork_new->name_sorting, top_node_name);