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fixed wording for custom artwork menu
author
Holger Schemel
<info@artsoft.org>
Thu, 4 Feb 2021 16:47:45 +0000
(17:47 +0100)
committer
Holger Schemel
<info@artsoft.org>
Thu, 4 Feb 2021 16:59:47 +0000
(17:59 +0100)
src/libgame/setup.c
patch
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diff --git
a/src/libgame/setup.c
b/src/libgame/setup.c
index e81498a0683f04fb5461cf4e7e0c1ce54caa979a..e223a0b84bb2b66992746dbe8c6375d299016341 100644
(file)
--- a/
src/libgame/setup.c
+++ b/
src/libgame/setup.c
@@
-3974,7
+3974,7
@@
void LoadArtworkInfo(void)
static void MoveArtworkInfoIntoSubTree(ArtworkDirTree **artwork_node)
{
ArtworkDirTree *artwork_new = newTreeInfo();
static void MoveArtworkInfoIntoSubTree(ArtworkDirTree **artwork_node)
{
ArtworkDirTree *artwork_new = newTreeInfo();
- char *top_node_name = "
dedicated custom
artwork";
+ char *top_node_name = "
standalone
artwork";
setTreeInfoToDefaults(artwork_new, (*artwork_node)->type);
setTreeInfoToDefaults(artwork_new, (*artwork_node)->type);
@@
-4065,8
+4065,8
@@
static void LoadArtworkInfoFromLevelInfoExt(ArtworkDirTree **artwork_node,
if (node_parent == NULL) // check for top tree node
{
char *top_node_name = (empty_level_set_mode ?
if (node_parent == NULL) // check for top tree node
{
char *top_node_name = (empty_level_set_mode ?
- "artwork
-only
level sets" :
- "artwork
from
level sets");
+ "artwork
for certain
level sets" :
+ "artwork
included in
level sets");
setString(&artwork_new->name, top_node_name);
setString(&artwork_new->name_sorting, top_node_name);
setString(&artwork_new->name, top_node_name);
setString(&artwork_new->name_sorting, top_node_name);