#define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 8)
#define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 9)
#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 47)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 48)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 6
#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 7
#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 8
-#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 9
-#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 10
-#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 11
-#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 12
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 13
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 14
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 15
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 16
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 17
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 18
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 19
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 20
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 21
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 22
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 23
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 24
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 25
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 26
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 27
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 28
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 29
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 30
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 31
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 32
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 33
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 34
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 35
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 36
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 37
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 38
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 39
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 40
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 41
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 42
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 43
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 44
-
-#define ED_NUM_CHECKBUTTONS 45
+#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 9
+#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 10
+#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 11
+#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 12
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 13
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 14
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 15
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 16
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 17
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 18
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 19
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 20
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 21
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 22
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 23
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 24
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 25
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 26
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 27
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 28
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 29
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 30
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 31
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 32
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 33
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 34
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 35
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 36
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 37
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 38
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 39
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 40
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 41
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 42
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 43
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 44
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 45
+
+#define ED_NUM_CHECKBUTTONS 46
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_INITIAL_GRAVITY
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
NULL,
"can grow into anything diggable", "grow into more than just sand"
},
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
+ GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
+ &level.continuous_snapping,
+ NULL,
+ "continuos snapping", "use snapping without releasing key"
+ },
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
"no scrolling when relocating", "player gets relocated without delay"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
&level.use_start_element[0],
NULL,
"use level start element:", "start level at this element's position"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
&level.use_artwork_element[0],
NULL,
"use artwork from element:", "use player artwork from other element"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
&level.use_explosion_element[0],
NULL,
/* ---------- level start element ---------------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(7),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(8),
GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
&level.start_element[0], 1, 1,
NULL, NULL, NULL, "level start element"
/* ---------- player artwork element ------------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(8),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(9),
GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
&level.artwork_element[0], 1, 1,
NULL, NULL, NULL, "element for player artwork"
/* ---------- player explosion element ----------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(9),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(10),
GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
&level.explosion_element[0], 1, 1,
NULL, NULL, NULL, "element for player explosion"
ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);