* fixed bug with displaying any player as "yellow" when moving into acid
+2006-06-06
+ * fixed bug with displaying any player as "yellow" when moving into acid
+
2006-06-03
* fixed bug with player exploding when moving into acid
* fixed bug with level settings being reset in editor and when playing
-#define COMPILE_DATE_STRING "[2006-06-04 01:42]"
+#define COMPILE_DATE_STRING "[2006-06-06 00:32]"
{
-1, -1,
-1, -1,
- NULL, -1,
- },
+ NULL, -1
+ }
};
static struct LevelFileConfigInfo chunk_config_ELEM[] =
{
-1, -1,
-1, -1,
- NULL, -1,
- },
+ NULL, -1
+ }
};
static struct LevelFileConfigInfo chunk_config_NOTE[] =
{
-1, -1,
-1, -1,
- NULL, -1,
- },
+ NULL, -1
+ }
};
static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
-1, -1,
NULL, -1,
NULL
- },
+ }
};
static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
{
-1, -1,
-1, -1,
- NULL, -1,
- },
+ NULL, -1
+ }
};
static struct LevelFileConfigInfo chunk_config_GRPX[] =
{
-1, -1,
-1, -1,
- NULL, -1,
- },
+ NULL, -1
+ }
};
static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
{
-1, -1,
-1, -1,
- NULL, -1,
- },
+ NULL, -1
+ }
};
static struct
if (player_can_move && element == EL_ACID && move_direction == MV_DOWN)
{
SplashAcid(x, y);
+#if 1
+ Feld[jx][jy] = player->artwork_element;
+#else
Feld[jx][jy] = EL_PLAYER_1;
+#endif
InitMovingField(jx, jy, MV_DOWN);
Store[jx][jy] = EL_ACID;
ContinueMoving(jx, jy);