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fixed bug with not updating game panel on maximum overload in MM engine
author
Holger Schemel
<info@artsoft.org>
Fri, 28 Dec 2018 19:42:39 +0000
(20:42 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 28 Dec 2018 19:43:12 +0000
(20:43 +0100)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index a1c9151d7274de14efdc66b6f8368c1ef58f7e66..a954715524374dc13ce5069849f87eb7285f34f7 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-3252,6
+3252,8
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
{
int i;
+ UpdateAndDisplayGameControlValues();
+
for (i = 15; i >= 0; i--)
{
#if 0