#include "tools.h"
-static void HandleAnimation(int);
-static boolean AnimateToon(int, boolean);
-static void DrawAnim(Bitmap *, GC, int, int, int, int, int, int, int, int);
-
-struct AnimInfo
-{
- int width, height;
- int src_x, src_y;
- int frames;
- int frames_per_second;
- int stepsize;
- boolean pingpong;
- int direction;
- int position;
-};
-
-/* values for cartoon figures */
+/* values for toon definition */
#define NUM_TOONS 18
#define DWARF_XSIZE 40
#define GAMETOON_FPS 20
#define GAMETOON_STEPSIZE 4
-#define ANIMDIR_LEFT 1
-#define ANIMDIR_RIGHT 2
-#define ANIMDIR_UP 4
-#define ANIMDIR_DOWN 8
-
-#define ANIMPOS_ANY 0
-#define ANIMPOS_LEFT 1
-#define ANIMPOS_RIGHT 2
-#define ANIMPOS_UP 4
-#define ANIMPOS_DOWN 8
-#define ANIMPOS_UPPER 16
-
-#define ANIM_START 0
-#define ANIM_CONTINUE 1
-#define ANIM_STOP 2
-
-void InitAnimation()
-{
- HandleAnimation(ANIM_START);
-}
-
-void StopAnimation()
+struct ToonInfo toons[NUM_TOONS] =
{
- HandleAnimation(ANIM_STOP);
-}
-
-void DoAnimation()
-{
- HandleAnimation(ANIM_CONTINUE);
-}
-
-void HandleAnimation(int mode)
-{
- static unsigned long animstart_delay = -1;
- static unsigned long animstart_delay_value = 0;
- static boolean anim_restart = TRUE;
- static boolean reset_delay = TRUE;
- static int toon_nr = 0;
- int draw_mode;
-
- if (!setup.toons)
- return;
-
- switch(mode)
{
- case ANIM_START:
- anim_restart = TRUE;
- reset_delay = TRUE;
-
- /* Fill empty backbuffer for animation functions */
- if (setup.direct_draw && game_status == PLAYING)
- {
- int xx,yy;
-
- SetDrawtoField(DRAW_BACKBUFFER);
-
- for(xx=0; xx<SCR_FIELDX; xx++)
- for(yy=0; yy<SCR_FIELDY; yy++)
- DrawScreenField(xx,yy);
- DrawAllPlayers();
-
- SetDrawtoField(DRAW_DIRECT);
- }
-
- if (setup.soft_scrolling && game_status == PLAYING)
- {
- int fx = FX, fy = FY;
-
- fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
-
- BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
- }
-
- return;
- break;
- case ANIM_CONTINUE:
- break;
- case ANIM_STOP:
- redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
-
- /* Redraw background even when in direct drawing mode */
- draw_mode = setup.direct_draw;
- setup.direct_draw = FALSE;
-
- BackToFront();
-
- setup.direct_draw = draw_mode;
-
- return;
- break;
- default:
- break;
- }
-
- if (reset_delay)
+ PIX_TOONS,
+ DWARF_XSIZE, DWARF_YSIZE,
+ DWARF_X, DWARF_Y,
+ DWARF_FRAMES,
+ DWARF_FPS,
+ DWARF_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_RIGHT,
+ ANIMPOS_DOWN
+ },
{
- animstart_delay = Counter();
- animstart_delay_value = SimpleRND(3000);
- reset_delay = FALSE;
- }
-
- if (anim_restart)
+ PIX_TOONS,
+ DWARF_XSIZE, DWARF_YSIZE,
+ DWARF_X, DWARF2_Y,
+ DWARF_FRAMES,
+ DWARF_FPS,
+ DWARF_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_LEFT,
+ ANIMPOS_DOWN
+ },
{
- if (!DelayReached(&animstart_delay, animstart_delay_value))
- return;
-
- toon_nr = SimpleRND(NUM_TOONS);
- }
-
- anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
-}
-
-boolean AnimateToon(int toon_nr, boolean restart)
-{
- static int pos_x = 0, pos_y = 0;
- static int delta_x = 0, delta_y = 0;
- static int frame = 0, frame_step = 1;
- static boolean horiz_move, vert_move;
- static unsigned long anim_delay = 0;
- static unsigned long anim_delay_value = 0;
- static int width,height;
- static int pad_x,pad_y;
- static int cut_x,cut_y;
- static int src_x, src_y;
- static int dest_x, dest_y;
- static struct AnimInfo toon[NUM_TOONS] =
+ PIX_TOONS,
+ JUMPER_XSIZE, JUMPER_YSIZE,
+ JUMPER_X, JUMPER_Y,
+ JUMPER_FRAMES,
+ JUMPER_FPS,
+ JUMPER_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_RIGHT,
+ ANIMPOS_DOWN
+ },
{
- {
- DWARF_XSIZE, DWARF_YSIZE,
- DWARF_X, DWARF_Y,
- DWARF_FRAMES,
- DWARF_FPS,
- DWARF_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- DWARF_XSIZE, DWARF_YSIZE,
- DWARF_X, DWARF2_Y,
- DWARF_FRAMES,
- DWARF_FPS,
- DWARF_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- JUMPER_XSIZE, JUMPER_YSIZE,
- JUMPER_X, JUMPER_Y,
- JUMPER_FRAMES,
- JUMPER_FPS,
- JUMPER_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- CLOWN_XSIZE, CLOWN_YSIZE,
- CLOWN_X, CLOWN_Y,
- CLOWN_FRAMES,
- CLOWN_FPS,
- CLOWN_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_UP,
- ANIMPOS_ANY
- },
- {
- BIRD_XSIZE, BIRD_YSIZE,
- BIRD1_X, BIRD1_Y,
- BIRD_FRAMES,
- BIRD_FPS,
- BIRD_STEPSIZE,
- ANIM_OSCILLATE,
- ANIMDIR_RIGHT,
- ANIMPOS_UPPER
- },
- {
- BIRD_XSIZE, BIRD_YSIZE,
- BIRD2_X, BIRD2_Y,
- BIRD_FRAMES,
- BIRD_FPS,
- BIRD_STEPSIZE,
- ANIM_OSCILLATE,
- ANIMDIR_LEFT,
- ANIMPOS_UPPER
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_4,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_DOWN
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_8,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_LEFT,
- ANIMPOS_ANY
- },
- {
- GAMETOON_XSIZE, GAMETOON_YSIZE,
- ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
- ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
- GAMETOON_FRAMES_8,
- GAMETOON_FPS,
- GAMETOON_STEPSIZE,
- ANIM_NORMAL,
- ANIMDIR_RIGHT,
- ANIMPOS_ANY
- },
- };
- struct AnimInfo *anim = &toon[toon_nr];
- int anim_bitmap_nr = (toon_nr < 6 ? PIX_TOONS : PIX_HEROES);
- Bitmap *anim_bitmap = pix[anim_bitmap_nr];
- GC anim_clip_gc = pix[anim_bitmap_nr]->stored_clip_gc;
-
- if (restart)
+ PIX_TOONS,
+ CLOWN_XSIZE, CLOWN_YSIZE,
+ CLOWN_X, CLOWN_Y,
+ CLOWN_FRAMES,
+ CLOWN_FPS,
+ CLOWN_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_UP,
+ ANIMPOS_ANY
+ },
{
- horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
- vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
- anim_delay_value = 1000/anim->frames_per_second;
- frame = 0;
-
- if (horiz_move)
- {
- if (anim->position==ANIMPOS_UP)
- pos_y = 0;
- else if (anim->position==ANIMPOS_DOWN)
- pos_y = FULL_SYSIZE-anim->height;
- else if (anim->position==ANIMPOS_UPPER)
- pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2);
- else
- pos_y = SimpleRND(FULL_SYSIZE-anim->height);
-
- if (anim->direction==ANIMDIR_RIGHT)
- {
- delta_x = anim->stepsize;
- pos_x = -anim->width+delta_x;
- }
- else
- {
- delta_x = -anim->stepsize;
- pos_x = FULL_SXSIZE+delta_x;
- }
- delta_y = 0;
- }
- else
- {
- if (anim->position==ANIMPOS_LEFT)
- pos_x = 0;
- else if (anim->position==ANIMPOS_RIGHT)
- pos_x = FULL_SXSIZE-anim->width;
- else
- pos_x = SimpleRND(FULL_SXSIZE-anim->width);
-
- if (anim->direction==ANIMDIR_DOWN)
- {
- delta_y = anim->stepsize;
- pos_y = -anim->height+delta_y;
- }
- else
- {
- delta_y = -anim->stepsize;
- pos_y = FULL_SYSIZE+delta_y;
- }
- delta_x = 0;
- }
- }
-
- if (pos_x <= -anim->width - anim->stepsize ||
- pos_x >= FULL_SXSIZE + anim->stepsize ||
- pos_y <= -anim->height - anim->stepsize ||
- pos_y >= FULL_SYSIZE + anim->stepsize)
- return(TRUE);
-
- if (!DelayReached(&anim_delay, anim_delay_value))
+ PIX_TOONS,
+ BIRD_XSIZE, BIRD_YSIZE,
+ BIRD1_X, BIRD1_Y,
+ BIRD_FRAMES,
+ BIRD_FPS,
+ BIRD_STEPSIZE,
+ ANIM_OSCILLATE,
+ ANIMDIR_RIGHT,
+ ANIMPOS_UPPER
+ },
+ {
+ PIX_TOONS,
+ BIRD_XSIZE, BIRD_YSIZE,
+ BIRD2_X, BIRD2_Y,
+ BIRD_FRAMES,
+ BIRD_FPS,
+ BIRD_STEPSIZE,
+ ANIM_OSCILLATE,
+ ANIMDIR_LEFT,
+ ANIMPOS_UPPER
+ },
+ {
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_4,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_LEFT,
+ ANIMPOS_DOWN
+ },
+ {
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_4,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_RIGHT,
+ ANIMPOS_DOWN
+ },
+ {
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_4,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_LEFT,
+ ANIMPOS_DOWN
+ },
+ {
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_4,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_RIGHT,
+ ANIMPOS_DOWN
+ },
+ {
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_4,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_LEFT,
+ ANIMPOS_DOWN
+ },
+ {
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_4,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_RIGHT,
+ ANIMPOS_DOWN
+ },
{
- if ((game_status == HELPSCREEN ||
- (game_status == MAINMENU && redraw_mask & REDRAW_MICROLEVEL))
- && !restart)
- DrawAnim(anim_bitmap, anim_clip_gc,
- src_x + cut_x, src_y + cut_y, width, height,
- REAL_SX + dest_x, REAL_SY + dest_y, pad_x, pad_y);
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_4,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_LEFT,
+ ANIMPOS_DOWN
+ },
+ {
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_4,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_RIGHT,
+ ANIMPOS_DOWN
+ },
+ {
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_4,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_LEFT,
+ ANIMPOS_DOWN
+ },
+ {
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_4,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_RIGHT,
+ ANIMPOS_DOWN
+ },
+ {
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_8,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_LEFT,
+ ANIMPOS_ANY
+ },
+ {
+ PIX_HEROES,
+ GAMETOON_XSIZE, GAMETOON_YSIZE,
+ ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
+ ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
+ GAMETOON_FRAMES_8,
+ GAMETOON_FPS,
+ GAMETOON_STEPSIZE,
+ ANIM_NORMAL,
+ ANIMDIR_RIGHT,
+ ANIMPOS_ANY
+ },
+};
- return(FALSE);
- }
+static void PrepareBackbuffer()
+{
+ /* Fill empty backbuffer for animation functions */
+ if (setup.direct_draw && game_status == PLAYING)
+ {
+ int xx,yy;
- if (pos_x<-anim->width)
- pos_x = -anim->width;
- else if (pos_x>FULL_SXSIZE)
- pos_x = FULL_SXSIZE;
- if (pos_y<-anim->height)
- pos_y = -anim->height;
- else if (pos_y>FULL_SYSIZE)
- pos_y = FULL_SYSIZE;
+ SetDrawtoField(DRAW_BACKBUFFER);
- pad_x = (horiz_move ? anim->stepsize : 0);
- pad_y = (vert_move ? anim->stepsize : 0);
- src_x = anim->src_x + frame * anim->width;
- src_y = anim->src_y;
- dest_x = pos_x;
- dest_y = pos_y;
- cut_x = cut_y = 0;
- width = anim->width;
- height = anim->height;
+ for(xx=0; xx<SCR_FIELDX; xx++)
+ for(yy=0; yy<SCR_FIELDY; yy++)
+ DrawScreenField(xx,yy);
+ DrawAllPlayers();
- if (pos_x<0)
- {
- dest_x = 0;
- width += pos_x;
- cut_x = -pos_x;
+ SetDrawtoField(DRAW_DIRECT);
}
- else if (pos_x>FULL_SXSIZE-anim->width)
- width -= (pos_x - (FULL_SXSIZE-anim->width));
- if (pos_y<0)
+ if (setup.soft_scrolling && game_status == PLAYING)
{
- dest_y = 0;
- height += pos_y;
- cut_y = -pos_y;
- }
- else if (pos_y>FULL_SYSIZE-anim->height)
- height -= (pos_y - (FULL_SYSIZE-anim->height));
+ int fx = FX, fy = FY;
- DrawAnim(anim_bitmap,anim_clip_gc,
- src_x+cut_x,src_y+cut_y, width,height,
- REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
+ fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
- pos_x += delta_x;
- pos_y += delta_y;
- frame += frame_step;
-
- if (frame<0 || frame>=anim->frames)
- {
- if (anim->pingpong)
- {
- frame_step *= -1;
- frame = (frame<0 ? 1 : anim->frames-2);
- }
- else
- frame = (frame<0 ? anim->frames-1 : 0);
+ BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
}
-
- return(FALSE);
}
-void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc,
- int src_x, int src_y, int width, int height,
- int dest_x, int dest_y, int pad_x, int pad_y)
+boolean ToonNeedsRedraw()
{
- int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
-
-#if 1
- /* special method to avoid flickering interference with BackToFront() */
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
- width+2*pad_x, height+2*pad_y, buf_x, buf_y);
- SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y);
- BlitBitmapMasked(toon_bitmap, backbuffer,
- src_x, src_y, width, height, dest_x, dest_y);
- BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y,
- width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
- BackToFront();
- BlitBitmap(pix[PIX_DB_DOOR], backbuffer, buf_x, buf_y,
- width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
-#else
- /* normal method, causing flickering interference with BackToFront() */
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y,
- width+2*pad_x, height+2*pad_y, buf_x, buf_y);
- SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y);
- BlitBitmapMasked(toon_bitmap, pix[PIX_DB_DOOR],
- src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
- BlitBitmap(pix[PIX_DB_DOOR], window, buf_x, buf_y,
- width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
-#endif
+ return (game_status == HELPSCREEN ||
+ (game_status == MAINMENU &&
+ ((redraw_mask & REDRAW_MICROLEVEL) ||
+ (redraw_mask & REDRAW_MICROLABEL))));
+}
- FlushDisplay();
+void InitToons()
+{
+ InitToonScreen(pix, pix[PIX_DB_DOOR],
+ BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
+ toons, NUM_TOONS,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
}
--- /dev/null
+/***********************************************************
+* Artsoft Retro-Game Library *
+*----------------------------------------------------------*
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
+*----------------------------------------------------------*
+* toons.c *
+***********************************************************/
+
+#include "toons.h"
+#include "misc.h"
+
+
+/* values for toon animation */
+#define ANIM_START 0
+#define ANIM_CONTINUE 1
+#define ANIM_STOP 2
+
+
+static struct ToonScreenInfo screen_info;
+
+void InitToonScreen(Bitmap **toon_bitmap_array,
+ Bitmap *save_buffer,
+ void (*update_function)(void),
+ void (*prepare_backbuffer_function)(void),
+ boolean (*redraw_needed_function)(void),
+ struct ToonInfo *toons, int num_toons,
+ int startx, int starty,
+ int width, int height)
+{
+ screen_info.toon_bitmap_array = toon_bitmap_array;
+ screen_info.save_buffer = save_buffer;
+ screen_info.update_function = update_function;
+ screen_info.prepare_backbuffer_function = prepare_backbuffer_function;
+ screen_info.redraw_needed_function = redraw_needed_function;
+ screen_info.toons = toons;
+ screen_info.num_toons = num_toons;
+ screen_info.startx = startx;
+ screen_info.starty = starty;
+ screen_info.width = width;
+ screen_info.height = height;
+}
+
+void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc,
+ int src_x, int src_y, int width, int height,
+ int dest_x, int dest_y, int pad_x, int pad_y)
+{
+ int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
+
+#if 1
+ /* special method to avoid flickering interference with BackToFront() */
+ BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y,
+ width+2*pad_x, height+2*pad_y, buf_x, buf_y);
+ SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y);
+ BlitBitmapMasked(toon_bitmap, backbuffer,
+ src_x, src_y, width, height, dest_x, dest_y);
+ BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y,
+ width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
+
+ screen_info.update_function();
+
+ BlitBitmap(screen_info.save_buffer, backbuffer, buf_x, buf_y,
+ width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
+#else
+ /* normal method, causing flickering interference with BackToFront() */
+ BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y,
+ width+2*pad_x, height+2*pad_y, buf_x, buf_y);
+ SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y);
+ BlitBitmapMasked(toon_bitmap, screen_info.save_buffer,
+ src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
+ BlitBitmap(screen_info.save_buffer, window, buf_x, buf_y,
+ width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
+#endif
+
+ FlushDisplay();
+}
+
+boolean AnimateToon(int toon_nr, boolean restart)
+{
+ static int pos_x = 0, pos_y = 0;
+ static int delta_x = 0, delta_y = 0;
+ static int frame = 0, frame_step = 1;
+ static boolean horiz_move, vert_move;
+ static unsigned long anim_delay = 0;
+ static unsigned long anim_delay_value = 0;
+ static int width,height;
+ static int pad_x,pad_y;
+ static int cut_x,cut_y;
+ static int src_x, src_y;
+ static int dest_x, dest_y;
+
+ struct ToonInfo *anim = &screen_info.toons[toon_nr];
+ int bitmap_nr = screen_info.toons[toon_nr].bitmap_nr;
+ Bitmap *anim_bitmap = screen_info.toon_bitmap_array[bitmap_nr];
+ GC anim_clip_gc = anim_bitmap->stored_clip_gc;
+
+ if (restart)
+ {
+ horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
+ vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
+ anim_delay_value = 1000/anim->frames_per_second;
+ frame = 0;
+
+ if (horiz_move)
+ {
+ if (anim->position == ANIMPOS_UP)
+ pos_y = 0;
+ else if (anim->position == ANIMPOS_DOWN)
+ pos_y = screen_info.height - anim->height;
+ else if (anim->position == ANIMPOS_UPPER)
+ pos_y = SimpleRND((screen_info.height - anim->height) / 2);
+ else
+ pos_y = SimpleRND(screen_info.height - anim->height);
+
+ if (anim->direction == ANIMDIR_RIGHT)
+ {
+ delta_x = anim->stepsize;
+ pos_x = -anim->width + delta_x;
+ }
+ else
+ {
+ delta_x = -anim->stepsize;
+ pos_x = screen_info.width + delta_x;
+ }
+ delta_y = 0;
+ }
+ else
+ {
+ if (anim->position == ANIMPOS_LEFT)
+ pos_x = 0;
+ else if (anim->position == ANIMPOS_RIGHT)
+ pos_x = screen_info.width - anim->width;
+ else
+ pos_x = SimpleRND(screen_info.width - anim->width);
+
+ if (anim->direction == ANIMDIR_DOWN)
+ {
+ delta_y = anim->stepsize;
+ pos_y = -anim->height + delta_y;
+ }
+ else
+ {
+ delta_y = -anim->stepsize;
+ pos_y = screen_info.width + delta_y;
+ }
+ delta_x = 0;
+ }
+ }
+
+ if (pos_x <= -anim->width - anim->stepsize ||
+ pos_x >= screen_info.width + anim->stepsize ||
+ pos_y <= -anim->height - anim->stepsize ||
+ pos_y >= screen_info.height + anim->stepsize)
+ return TRUE;
+
+ if (!DelayReached(&anim_delay, anim_delay_value))
+ {
+ if (screen_info.redraw_needed_function() && !restart)
+ DrawAnim(anim_bitmap, anim_clip_gc,
+ src_x + cut_x, src_y + cut_y,
+ width, height,
+ screen_info.startx + dest_x,
+ screen_info.starty + dest_y,
+ pad_x, pad_y);
+
+ return FALSE;
+ }
+
+ if (pos_x < -anim->width)
+ pos_x = -anim->width;
+ else if (pos_x > screen_info.width)
+ pos_x = screen_info.width;
+ if (pos_y < -anim->height)
+ pos_y = -anim->height;
+ else if (pos_y > screen_info.height)
+ pos_y = screen_info.height;
+
+ pad_x = (horiz_move ? anim->stepsize : 0);
+ pad_y = (vert_move ? anim->stepsize : 0);
+ src_x = anim->src_x + frame * anim->width;
+ src_y = anim->src_y;
+ dest_x = pos_x;
+ dest_y = pos_y;
+ cut_x = cut_y = 0;
+ width = anim->width;
+ height = anim->height;
+
+ if (pos_x<0)
+ {
+ dest_x = 0;
+ width += pos_x;
+ cut_x = -pos_x;
+ }
+ else if (pos_x > screen_info.width - anim->width)
+ width -= (pos_x - (screen_info.width - anim->width));
+
+ if (pos_y<0)
+ {
+ dest_y = 0;
+ height += pos_y;
+ cut_y = -pos_y;
+ }
+ else if (pos_y > screen_info.height - anim->height)
+ height -= (pos_y - (screen_info.height - anim->height));
+
+ DrawAnim(anim_bitmap, anim_clip_gc,
+ src_x + cut_x, src_y + cut_y,
+ width, height,
+ screen_info.startx + dest_x,
+ screen_info.starty + dest_y,
+ pad_x, pad_y);
+
+ pos_x += delta_x;
+ pos_y += delta_y;
+ frame += frame_step;
+
+ if (frame<0 || frame>=anim->frames)
+ {
+ if (anim->pingpong)
+ {
+ frame_step *= -1;
+ frame = (frame<0 ? 1 : anim->frames-2);
+ }
+ else
+ frame = (frame<0 ? anim->frames-1 : 0);
+ }
+
+ return FALSE;
+}
+
+void HandleAnimation(int mode)
+{
+ static unsigned long animstart_delay = -1;
+ static unsigned long animstart_delay_value = 0;
+ static boolean anim_restart = TRUE;
+ static boolean reset_delay = TRUE;
+ static int toon_nr = 0;
+ int draw_mode;
+
+ if (!setup.toons)
+ return;
+
+ switch(mode)
+ {
+ case ANIM_START:
+ screen_info.prepare_backbuffer_function();
+ anim_restart = TRUE;
+ reset_delay = TRUE;
+
+ return;
+
+ case ANIM_CONTINUE:
+ break;
+
+ case ANIM_STOP:
+ redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
+
+ /* Redraw background even when in direct drawing mode */
+ draw_mode = setup.direct_draw;
+ setup.direct_draw = FALSE;
+ screen_info.update_function();
+ setup.direct_draw = draw_mode;
+
+ return;
+
+ default:
+ break;
+ }
+
+ if (reset_delay)
+ {
+ animstart_delay = Counter();
+ animstart_delay_value = SimpleRND(3000);
+ reset_delay = FALSE;
+ }
+
+ if (anim_restart)
+ {
+ if (!DelayReached(&animstart_delay, animstart_delay_value))
+ return;
+
+ toon_nr = SimpleRND(screen_info.num_toons);
+ }
+
+ anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
+}
+
+void InitAnimation()
+{
+ HandleAnimation(ANIM_START);
+}
+
+void StopAnimation()
+{
+ HandleAnimation(ANIM_STOP);
+}
+
+void DoAnimation()
+{
+ HandleAnimation(ANIM_CONTINUE);
+}