// data structure definitions
// ----------------------------------------------------------------------------
-struct LEVEL
+struct LOGIC
{
int width; /* playfield width */
int height; /* playfield height */
int right; /* playfield right edge */
int bottom; /* playfield bottom edge */
- int player_x[MAX_PLAYERS]; /* player x pos */
- int player_y[MAX_PLAYERS]; /* player y pos */
-
- int time_seconds; /* available time (seconds) */
- int time_initial; /* available time (initial) */
- int time; /* time remaining (runtime) */
-
- int required_initial; /* emeralds needed (initial) */
- int required; /* emeralds needed (runtime) */
-
+ int time; /* time remaining */
+ int required; /* emeralds needed */
int score; /* score */
- /* all below entries must be filled every time a level is read */
-
int alien_score; /* score for killing alien */
int amoeba_time; /* amoeba speed */
- int android_move_cnt_initial; /* android move counter (initial) */
int android_move_cnt; /* android move counter */
int android_move_time; /* android move reset time */
- int android_clone_cnt_initial;/* android clone counter (initial) */
int android_clone_cnt; /* android clone counter */
int android_clone_time; /* android clone reset time */
int ball_cnt; /* ball counter */
int ball_pos; /* ball array pos counter */
int ball_random; /* ball is random flag */
- int ball_state_initial; /* ball active flag (initial) */
int ball_state; /* ball active flag */
int ball_time; /* ball reset time */
int bug_score; /* score for killing bug */
int emerald_score; /* score for collecting emerald */
int exit_score; /* score for entering exit */
int key_score; /* score for colleting key */
- int lenses_cnt_initial; /* lenses counter (initial) */
int lenses_cnt; /* lenses counter */
int lenses_score; /* score for collecting lenses */
int lenses_time; /* lenses reset time */
- int magnify_cnt_initial; /* magnify counter (initial) */
int magnify_cnt; /* magnify counter */
int magnify_score; /* score for collecting magnifier */
int magnify_time; /* magnify reset time */
int shine_cnt; /* shine counter for emerald/diamond */
int slurp_score; /* score for slurping alien */
int tank_score; /* score for killing tank */
- int wheel_cnt_initial; /* wheel counter (initial) */
int wheel_cnt; /* wheel counter */
- int wheel_x_initial; /* wheel x pos (initial) */
int wheel_x; /* wheel x pos */
- int wheel_y_initial; /* wheel y pos (initial) */
int wheel_y; /* wheel y pos */
int wheel_time; /* wheel reset time */
- int wind_cnt_initial; /* wind counter (initial) */
int wind_cnt; /* wind time counter */
- int wind_direction_initial; /* wind direction (initial) */
int wind_direction; /* wind direction */
int wind_time; /* wind reset time */
- int wonderwall_state_initial; /* wonderwall active flag (initial) */
int wonderwall_state; /* wonderwall active flag */
- int wonderwall_time_initial; /* wonderwall time (initial) */
int wonderwall_time; /* wonderwall time */
int num_ball_arrays; /* number of ball data arrays used */
short ball_array[8][8]; /* ball data */
short android_array[TILE_MAX]; /* android clone table */
- short cave_raw[CAVE_WIDTH][CAVE_HEIGHT];
-
short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
short drawbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];