- int player_x[MAX_PLAYERS]; /* player x pos */
- int player_y[MAX_PLAYERS]; /* player y pos */
-
- int time_seconds; /* available time (seconds) */
- int time_initial; /* available time (initial) */
- int time; /* time remaining (runtime) */
-
- int required_initial; /* emeralds needed (initial) */
- int required; /* emeralds needed (runtime) */
-