added separate initial and runtime level structure definitions for EM engine
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27 #include "engines.h"
28
29 #include "conf_gfx.h"   // include auto-generated data structure definitions
30 #include "conf_snd.h"   // include auto-generated data structure definitions
31 #include "conf_mus.h"   // include auto-generated data structure definitions
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #define WIN_XSIZE_DEFAULT               672
47 #define WIN_YSIZE_DEFAULT               560
48
49 #define SCR_FIELDX_DEFAULT              17
50 #define SCR_FIELDY_DEFAULT              17
51
52 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
54
55 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX                  3
58 #define MIN_LEV_FIELDY                  3
59 #define STD_LEV_FIELDX                  64
60 #define STD_LEV_FIELDY                  32
61 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
63
64 #define MIN_SCROLL_DELAY                0
65 #define STD_SCROLL_DELAY                3
66 #define MAX_SCROLL_DELAY                8
67
68 #define SCREENX(a)                      ((a) - scroll_x)
69 #define SCREENY(a)                      ((a) - scroll_y)
70 #define LEVELX(a)                       ((a) + scroll_x)
71 #define LEVELY(a)                       ((a) + scroll_y)
72
73 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
74                                          (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
76                                         ((x) >= (xmin) && (x) <= (xmax) && \
77                                          (y) >= (ymin) && (y) <= (ymax))
78
79 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
86 #define EP_DIGGABLE                     0
87 #define EP_COLLECTIBLE_ONLY             1
88 #define EP_DONT_RUN_INTO                2
89 #define EP_DONT_COLLIDE_WITH            3
90 #define EP_DONT_TOUCH                   4
91 #define EP_INDESTRUCTIBLE               5
92 #define EP_SLIPPERY                     6
93 #define EP_CAN_CHANGE                   7
94 #define EP_CAN_MOVE                     8
95 #define EP_CAN_FALL                     9
96 #define EP_CAN_SMASH_PLAYER             10
97 #define EP_CAN_SMASH_ENEMIES            11
98 #define EP_CAN_SMASH_EVERYTHING         12
99 #define EP_EXPLODES_BY_FIRE             13
100 #define EP_EXPLODES_SMASHED             14
101 #define EP_EXPLODES_IMPACT              15
102 #define EP_WALKABLE_OVER                16
103 #define EP_WALKABLE_INSIDE              17
104 #define EP_WALKABLE_UNDER               18
105 #define EP_PASSABLE_OVER                19
106 #define EP_PASSABLE_INSIDE              20
107 #define EP_PASSABLE_UNDER               21
108 #define EP_DROPPABLE                    22
109 #define EP_EXPLODES_1X1_OLD             23
110 #define EP_PUSHABLE                     24
111 #define EP_EXPLODES_CROSS_OLD           25
112 #define EP_PROTECTED                    26
113 #define EP_CAN_MOVE_INTO_ACID           27
114 #define EP_THROWABLE                    28
115 #define EP_CAN_EXPLODE                  29
116 #define EP_GRAVITY_REACHABLE            30
117 #define EP_DONT_GET_HIT_BY              31
118
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_PLAYER                       32
122 #define EP_CAN_PASS_MAGIC_WALL          33
123 #define EP_CAN_PASS_DC_MAGIC_WALL       34
124 #define EP_SWITCHABLE                   35
125 #define EP_BD_ELEMENT                   36
126 #define EP_SP_ELEMENT                   37
127 #define EP_SB_ELEMENT                   38
128 #define EP_GEM                          39
129 #define EP_FOOD_DARK_YAMYAM             40
130 #define EP_FOOD_PENGUIN                 41
131 #define EP_FOOD_PIG                     42
132 #define EP_HISTORIC_WALL                43
133 #define EP_HISTORIC_SOLID               44
134 #define EP_CLASSIC_ENEMY                45
135 #define EP_BELT                         46
136 #define EP_BELT_ACTIVE                  47
137 #define EP_BELT_SWITCH                  48
138 #define EP_TUBE                         49
139 #define EP_ACID_POOL                    50
140 #define EP_KEYGATE                      51
141 #define EP_AMOEBOID                     52
142 #define EP_AMOEBALIVE                   53
143 #define EP_HAS_EDITOR_CONTENT           54
144 #define EP_CAN_TURN_EACH_MOVE           55
145 #define EP_CAN_GROW                     56
146 #define EP_ACTIVE_BOMB                  57
147 #define EP_INACTIVE                     58
148
149 // values for special configurable properties (depending on level settings)
150 #define EP_EM_SLIPPERY_WALL             59
151
152 // values for special graphics properties (no effect on game engine)
153 #define EP_GFX_CRUMBLED                 60
154
155 // values for derived properties (determined from properties above)
156 #define EP_ACCESSIBLE_OVER              61
157 #define EP_ACCESSIBLE_INSIDE            62
158 #define EP_ACCESSIBLE_UNDER             63
159 #define EP_WALKABLE                     64
160 #define EP_PASSABLE                     65
161 #define EP_ACCESSIBLE                   66
162 #define EP_COLLECTIBLE                  67
163 #define EP_SNAPPABLE                    68
164 #define EP_WALL                         69
165 #define EP_SOLID_FOR_PUSHING            70
166 #define EP_DRAGONFIRE_PROOF             71
167 #define EP_EXPLOSION_PROOF              72
168 #define EP_CAN_SMASH                    73
169 #define EP_EXPLODES_3X3_OLD             74
170 #define EP_CAN_EXPLODE_BY_FIRE          75
171 #define EP_CAN_EXPLODE_SMASHED          76
172 #define EP_CAN_EXPLODE_IMPACT           77
173 #define EP_SP_PORT                      78
174 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
175 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
176 #define EP_COULD_MOVE_INTO_ACID         81
177 #define EP_MAYBE_DONT_COLLIDE_WITH      82
178 #define EP_CAN_BE_CLONED_BY_ANDROID     83
179
180 // values for internal purpose only (level editor)
181 #define EP_WALK_TO_OBJECT               84
182 #define EP_DEADLY                       85
183 #define EP_EDITOR_CASCADE               86
184 #define EP_EDITOR_CASCADE_ACTIVE        87
185 #define EP_EDITOR_CASCADE_INACTIVE      88
186
187 // values for internal purpose only (game engine)
188 #define EP_HAS_ACTION                   89
189 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
190
191 // values for internal purpose only (other)
192 #define EP_OBSOLETE                     91
193
194 #define NUM_ELEMENT_PROPERTIES          92
195
196 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
197 #define EP_BITFIELD_BASE_NR             0
198
199 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
200 #define EP_BITMASK_DEFAULT              0
201
202 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
203 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
204 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
205 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
206                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
207                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
208
209
210 // values for change events for custom elements (stored in level file)
211 #define CE_DELAY                        0
212 #define CE_TOUCHED_BY_PLAYER            1
213 #define CE_PRESSED_BY_PLAYER            2
214 #define CE_PUSHED_BY_PLAYER             3
215 #define CE_DROPPED_BY_PLAYER            4
216 #define CE_HITTING_SOMETHING            5
217 #define CE_IMPACT                       6
218 #define CE_SMASHED                      7
219 #define CE_TOUCHING_X                   8
220 #define CE_CHANGE_OF_X                  9
221 #define CE_EXPLOSION_OF_X               10
222 #define CE_PLAYER_TOUCHES_X             11
223 #define CE_PLAYER_PRESSES_X             12
224 #define CE_PLAYER_PUSHES_X              13
225 #define CE_PLAYER_COLLECTS_X            14
226 #define CE_PLAYER_DROPS_X               15
227 #define CE_VALUE_GETS_ZERO              16
228 #define CE_VALUE_GETS_ZERO_OF_X         17
229 #define CE_BY_OTHER_ACTION              18
230 #define CE_BY_DIRECT_ACTION             19
231 #define CE_PLAYER_DIGS_X                20
232 #define CE_ENTERED_BY_PLAYER            21
233 #define CE_LEFT_BY_PLAYER               22
234 #define CE_PLAYER_ENTERS_X              23
235 #define CE_PLAYER_LEAVES_X              24
236 #define CE_SWITCHED                     25
237 #define CE_SWITCH_OF_X                  26
238 #define CE_HIT_BY_SOMETHING             27
239 #define CE_HITTING_X                    28
240 #define CE_HIT_BY_X                     29
241 #define CE_BLOCKED                      30
242 #define CE_SWITCHED_BY_PLAYER           31
243 #define CE_PLAYER_SWITCHES_X            32
244 #define CE_SNAPPED_BY_PLAYER            33
245 #define CE_PLAYER_SNAPS_X               34
246 #define CE_MOVE_OF_X                    35
247 #define CE_DIGGING_X                    36
248 #define CE_CREATION_OF_X                37
249 #define CE_SCORE_GETS_ZERO              38
250 #define CE_SCORE_GETS_ZERO_OF_X         39
251 #define CE_VALUE_CHANGES                40
252 #define CE_VALUE_CHANGES_OF_X           41
253 #define CE_SCORE_CHANGES                42
254 #define CE_SCORE_CHANGES_OF_X           43
255
256 #define NUM_CHANGE_EVENTS               44
257
258 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
259
260 #define CE_BITMASK_DEFAULT              0
261
262 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
263 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
264
265 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
266 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
267
268 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
269 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
270                                          CH_EVENT_VAR(e,c))
271 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
272                                          CH_ANY_EVENT_VAR(e,c))
273
274 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
275                                          CH_EVENT_VAR(e,c) = (v) : 0)
276 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
277                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
278
279 // values for player bitmasks
280 #define PLAYER_BITS_NONE                0
281 #define PLAYER_BITS_1                   (1 << 0)
282 #define PLAYER_BITS_2                   (1 << 1)
283 #define PLAYER_BITS_3                   (1 << 2)
284 #define PLAYER_BITS_4                   (1 << 3)
285 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
286                                          PLAYER_BITS_2 | \
287                                          PLAYER_BITS_3 | \
288                                          PLAYER_BITS_4)
289 #define PLAYER_BITS_TRIGGER             (1 << 4)
290 #define PLAYER_BITS_ACTION              (1 << 5)
291
292 // values for move directions (bits 0 - 3: basic move directions)
293 #define MV_BIT_PREVIOUS                 4
294 #define MV_BIT_TRIGGER                  5
295 #define MV_BIT_TRIGGER_BACK             6
296 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
297 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
298
299 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
300 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
301 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
302 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
303 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
304
305 // values for move stepsize
306 #define STEPSIZE_NOT_MOVING             0
307 #define STEPSIZE_VERY_SLOW              1
308 #define STEPSIZE_SLOW                   2
309 #define STEPSIZE_NORMAL                 4
310 #define STEPSIZE_FAST                   8
311 #define STEPSIZE_VERY_FAST              16
312 #define STEPSIZE_EVEN_FASTER            32
313 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
314 #define STEPSIZE_FASTER                 200     // (symbolic value only)
315 #define STEPSIZE_RESET                  100     // (symbolic value only)
316
317 // values for change side for custom elements
318 #define CH_SIDE_NONE                    MV_NONE
319 #define CH_SIDE_LEFT                    MV_LEFT
320 #define CH_SIDE_RIGHT                   MV_RIGHT
321 #define CH_SIDE_TOP                     MV_UP
322 #define CH_SIDE_BOTTOM                  MV_DOWN
323 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
324 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
325 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
326
327 // values for change player for custom elements
328 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
329 #define CH_PLAYER_1                     PLAYER_BITS_1
330 #define CH_PLAYER_2                     PLAYER_BITS_2
331 #define CH_PLAYER_3                     PLAYER_BITS_3
332 #define CH_PLAYER_4                     PLAYER_BITS_4
333 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
334
335 // values for change page for custom elements
336 #define CH_PAGE_ANY_FILE                (0xff)
337 #define CH_PAGE_ANY                     (0xffffffff)
338
339 // values for change power for custom elements
340 #define CP_WHEN_EMPTY                   0
341 #define CP_WHEN_DIGGABLE                1
342 #define CP_WHEN_DESTRUCTIBLE            2
343 #define CP_WHEN_COLLECTIBLE             3
344 #define CP_WHEN_REMOVABLE               4
345 #define CP_WHEN_WALKABLE                5
346
347 // values for change actions for custom elements (stored in level file)
348 #define CA_NO_ACTION                    0
349 #define CA_EXIT_PLAYER                  1
350 #define CA_KILL_PLAYER                  2
351 #define CA_MOVE_PLAYER                  3
352 #define CA_RESTART_LEVEL                4
353 #define CA_SHOW_ENVELOPE                5
354 #define CA_SET_LEVEL_TIME               6
355 #define CA_SET_LEVEL_GEMS               7
356 #define CA_SET_LEVEL_SCORE              8
357 #define CA_SET_LEVEL_WIND               9
358 #define CA_SET_PLAYER_GRAVITY           10
359 #define CA_SET_PLAYER_KEYS              11
360 #define CA_SET_PLAYER_SPEED             12
361 #define CA_SET_PLAYER_SHIELD            13
362 #define CA_SET_PLAYER_ARTWORK           14
363 #define CA_SET_CE_SCORE                 15
364 #define CA_SET_CE_VALUE                 16
365 #define CA_SET_ENGINE_SCAN_MODE         17
366 #define CA_SET_PLAYER_INVENTORY         18
367 #define CA_SET_CE_ARTWORK               19
368 #define CA_SET_LEVEL_RANDOM_SEED        20
369
370 #define CA_HEADLINE_LEVEL_ACTIONS       250
371 #define CA_HEADLINE_PLAYER_ACTIONS      251
372 #define CA_HEADLINE_CE_ACTIONS          252
373 #define CA_HEADLINE_ENGINE_ACTIONS      253
374 #define CA_UNDEFINED                    255
375
376 // values for change action mode for custom elements
377 #define CA_MODE_UNDEFINED               0
378 #define CA_MODE_SET                     1
379 #define CA_MODE_ADD                     2
380 #define CA_MODE_SUBTRACT                3
381 #define CA_MODE_MULTIPLY                4
382 #define CA_MODE_DIVIDE                  5
383 #define CA_MODE_MODULO                  6
384
385 // values for change action parameters for custom elements
386 #define CA_ARG_MIN                      0
387 #define CA_ARG_0                        0
388 #define CA_ARG_1                        1
389 #define CA_ARG_2                        2
390 #define CA_ARG_3                        3
391 #define CA_ARG_4                        4
392 #define CA_ARG_5                        5
393 #define CA_ARG_6                        6
394 #define CA_ARG_7                        7
395 #define CA_ARG_8                        8
396 #define CA_ARG_9                        9
397 #define CA_ARG_10                       10
398 #define CA_ARG_100                      100
399 #define CA_ARG_1000                     1000
400 #define CA_ARG_MAX                      9999
401 #define CA_ARG_PLAYER                   10000
402 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
403 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
404 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
405 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
406 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
407 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
408 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
409 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
410 #define CA_ARG_NUMBER                   11000
411 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
412 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
413 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
414 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
415 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
416 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
417 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
418 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
419 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
420 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
421 #define CA_ARG_ELEMENT                  12000
422 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
423 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
424 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
425 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
426 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
427 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
428 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
429 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
430 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
431 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
432 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
433 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
434 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
435 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
436 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
437 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
438 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
439 #define CA_ARG_SPEED                    13000
440 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
441 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
442 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
443 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
444 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
445 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
446 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
447 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
448 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
449 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
450 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
451 #define CA_ARG_GRAVITY                  14000
452 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
453 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
454 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
455 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
456 #define CA_ARG_DIRECTION                15000
457 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
458 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
459 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
460 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
461 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
462 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
463 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
464 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
465 #define CA_ARG_SHIELD                   16000
466 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
467 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
468 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
469 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
470 #define CA_ARG_SCAN_MODE                17000
471 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
472 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
473 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
474 #define CA_ARG_INVENTORY                18000
475 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
476 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
477 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
478 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
479 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
480 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
481 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
482 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
483 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
484 #define CA_ARG_UNDEFINED                65535
485
486 // values for custom move patterns (bits 0 - 3: basic move directions)
487 #define MV_BIT_TOWARDS_PLAYER           4
488 #define MV_BIT_AWAY_FROM_PLAYER         5
489 #define MV_BIT_ALONG_LEFT_SIDE          6
490 #define MV_BIT_ALONG_RIGHT_SIDE         7
491 #define MV_BIT_TURNING_LEFT             8
492 #define MV_BIT_TURNING_RIGHT            9
493 #define MV_BIT_WHEN_PUSHED              10
494 #define MV_BIT_MAZE_RUNNER              11
495 #define MV_BIT_MAZE_HUNTER              12
496 #define MV_BIT_WHEN_DROPPED             13
497 #define MV_BIT_TURNING_LEFT_RIGHT       14
498 #define MV_BIT_TURNING_RIGHT_LEFT       15
499 #define MV_BIT_TURNING_RANDOM           16
500 #define MV_BIT_WIND_DIRECTION           17
501
502 // values for custom move patterns
503 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
504 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
505 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
506 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
507 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
508 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
509 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
510 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
511 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
512 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
513 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
514 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
515 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
516 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
517 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
518
519 // values for initial move direction
520 #define MV_START_NONE                   (MV_NONE)
521 #define MV_START_AUTOMATIC              (MV_NONE)
522 #define MV_START_LEFT                   (MV_LEFT)
523 #define MV_START_RIGHT                  (MV_RIGHT)
524 #define MV_START_UP                     (MV_UP)
525 #define MV_START_DOWN                   (MV_DOWN)
526 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
527 #define MV_START_PREVIOUS               (MV_PREVIOUS)
528
529 // values for elements left behind by custom elements
530 #define LEAVE_TYPE_UNLIMITED            0
531 #define LEAVE_TYPE_LIMITED              1
532
533 // values for slippery property for custom elements
534 #define SLIPPERY_ANY_RANDOM             0
535 #define SLIPPERY_ANY_LEFT_RIGHT         1
536 #define SLIPPERY_ANY_RIGHT_LEFT         2
537 #define SLIPPERY_ONLY_LEFT              3
538 #define SLIPPERY_ONLY_RIGHT             4
539
540 // values for explosion type for custom elements
541 #define EXPLODES_3X3                    0
542 #define EXPLODES_1X1                    1
543 #define EXPLODES_CROSS                  2
544
545 // macros for configurable properties
546 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
547 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
548 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
549 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
550 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
551 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
552 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
553 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
554 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
555 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
556 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
557 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
558 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
559 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
560 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
561 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
562 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
563 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
564 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
565 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
566 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
567 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
568 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
569 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
570 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
571 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
572 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
573 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
574 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
575 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
576 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
577 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
578
579 // macros for special configurable properties
580 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
581
582 // macros for special graphics properties
583 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
584
585 // macros for pre-defined properties
586 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
587 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
588 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
589 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
590 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
591 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
592 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
593 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
594 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
595 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
596 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
597 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
598 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
599 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
600 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
601 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
602 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
603 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
604 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
605 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
606 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
607 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
608 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
609 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
610 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
611 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
612 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
613
614 // macros for derived properties
615 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
616 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
617 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
618 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
619 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
620 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
621 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
622 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
623 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
624 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
625 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
626 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
627 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
628 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
629 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
630 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
631 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
632 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
633 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
634                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
635 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
636                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
637 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
638 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
639 #define CAN_BE_CLONED_BY_ANDROID(e)     \
640                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
641
642 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
643 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
644                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
645 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
646                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
647
648 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
649 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
650                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
651
652 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
653
654 // special macros used in game engine
655 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
656                                  (e) <= NUM_FILE_ELEMENTS)
657
658 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
659                                  (e) <= NUM_DRAWABLE_ELEMENTS)
660
661 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
662                                  (e) <= NUM_RUNTIME_ELEMENTS)
663
664 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
665                                  (e) <= MAX_NUM_ELEMENTS)
666
667 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
668                                  (e) <= EL_CUSTOM_END)
669
670 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
671                                  (e) <= EL_GROUP_END)
672
673 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
674                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
675
676 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
677                                  (e) <= EL_INTERNAL_END)
678
679 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
680                                  (e) <= EL_MM_END)
681
682 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
683                                  (e) <= EL_DF_END)
684
685 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
686                                  (e) <= EL_MM_MCDUFFIN_END)
687
688 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
689                                  (e) <= EL_DF_LASER_END)
690
691 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
692                                   (e) <= EL_MM_WALL_END) ||             \
693                                  ((e) >= EL_DF_WALL_START &&            \
694                                   (e) <= EL_DF_WALL_END))
695
696 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
697                                  (e) <= EL_DF_WALL_END)
698
699 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
700                                  (e) == EL_MM_WOODEN_WALL ||            \
701                                  (e) == EL_MM_ICE_WALL ||               \
702                                  (e) == EL_MM_AMOEBA_WALL ||            \
703                                  (e) == EL_DF_STEEL_WALL ||             \
704                                  (e) == EL_DF_WOODEN_WALL)
705
706 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
707                                  (e) <= EL_ENVELOPE_4)
708
709 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
710                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
711                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
712                                  (e) == EL_BALLOON_SWITCH_UP ||         \
713                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
714                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
715                                  (e) == EL_BALLOON_SWITCH_NONE)
716
717 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
718                                  (e) <= EL_KEY_4)
719 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
720                                  (e) <= EL_EM_KEY_4)
721 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
722                                  (e) <= EL_EMC_KEY_8)
723 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
724                                  IS_EM_KEY(e) ||                        \
725                                  IS_EMC_KEY(e))
726 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
727 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
728 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
729 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
730                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
731                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
732
733 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
734                                  (e) <= EL_GATE_4)
735 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
736                                  (e) <= EL_EM_GATE_4)
737 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
738                                  (e) <= EL_EMC_GATE_8)
739 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
740 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
741                                  IS_EM_GATE(e) ||                       \
742                                  IS_EMC_GATE(e) ||                      \
743                                  IS_DC_GATE(e))
744 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
745 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
746 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
747 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
748                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
749                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
750
751 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
752                                  (e) <= EL_GATE_4_GRAY)
753 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
754                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
755 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
756                                  (e) <= EL_EM_GATE_4_GRAY)
757 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
758                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
759 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
760                                  (e) <= EL_EMC_GATE_8_GRAY)
761 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
762                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
763 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
764 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
765
766 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
767                                  IS_EM_GATE_GRAY(e) ||                  \
768                                  IS_EMC_GATE_GRAY(e) ||                 \
769                                  IS_DC_GATE_GRAY(e))
770 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
771                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
772                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
773                                  IS_DC_GATE_GRAY_ACTIVE(e))
774 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
775 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
776 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
777 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
778 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
779 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
780 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
781                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
782                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
783
784 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
785
786 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
787                                  (e) <= EL_EMC_WALL_3)
788 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
789                                  (e) == EL_SP_CHIP_LEFT ||              \
790                                  (e) == EL_SP_CHIP_RIGHT ||             \
791                                  (e) == EL_SP_CHIP_TOP ||               \
792                                  (e) == EL_SP_CHIP_BOTTOM)
793 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
794                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
795                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
796                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
797                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
798                                  (e) == EL_SP_HARDWARE_BASE_6)
799
800 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
801                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
802
803 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
804 #define MM_WALL_BITS(e)         ((e) & 0x000f)
805
806 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
807
808 // !!! CHECK THIS !!!
809 #if 1
810 #define TILE_GFX_ELEMENT(x, y)                                          \
811                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
812                     Feld[x][y] != EL_EXPLOSION ?                        \
813                     GfxElement[x][y] : Feld[x][y])
814 #else
815 #define TILE_GFX_ELEMENT(x, y)                                          \
816         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
817                     Feld[x][y] != EL_EXPLOSION ?                        \
818                     GfxElement[x][y] : Feld[x][y])
819 #endif
820
821 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
822 // (solution: add separate "use sound of element" to level file and editor)
823 #if 0
824 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
825 #else
826 #define SND_ELEMENT(e)          (e)
827 #endif
828
829 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
830 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
831 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
832
833 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
834         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
835          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
836
837 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
838
839 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
840 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
841
842 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
843 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
844 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
845
846 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
847
848 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
849                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
850                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
851                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
852                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
853                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
854                                  EL_ROCK)
855 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
856                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
857                                  EL_BD_ROCK)
858 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
859                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
860                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
861                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
862                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
863                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
864                                  (e) == EL_PEARL          ? EL_BOMB    :    \
865                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
866                                  EL_ROCK)
867 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
868 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
869 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
870 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
871
872 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
873 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
874
875 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
876                                          IS_PROTECTED(Back[x][y]))
877 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
878 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
879                                          ENEMY_PROTECTED_FIELD(x, y))
880 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
881                                          EXPLOSION_PROTECTED_FIELD(x, y))
882
883 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
884                                  (p)->switch_x == (x) && (p)->switch_y == (y))
885
886 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
887                                  (p)->drop_x == (x) && (p)->drop_y == (y))
888
889 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
890
891 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
892                                  (e) : EL_PLAYER_1)
893
894 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
895
896 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
897 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
898 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
899
900 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
901                                                               ANIM_CE_SCORE |  \
902                                                               ANIM_CE_DELAY))
903 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
904 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
905 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
906 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
907
908 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
909 #define IS_LOOP_MUSIC(s)        (music_info[s].loop)
910
911 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
912
913 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
914
915 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
916 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
917 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
918                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
919
920 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
921 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
922                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
923                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
924                                  (d) == MV_UP    ? "MV_UP"    :         \
925                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
926
927 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
928 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
929 #define FONT_ACTIVE(f)          (ActiveFont[f])
930
931 // fundamental game speed values
932 #define MICROLEVEL_SCROLL_DELAY 50      // delay for scrolling micro level
933 #define MICROLEVEL_LABEL_DELAY  250     // delay for micro level label
934
935 // boundaries of arrays etc.
936 #define MAX_LEVEL_NAME_LEN      32
937 #define MAX_LEVEL_AUTHOR_LEN    32
938 #define MAX_ELEMENT_NAME_LEN    32
939 #define MAX_TAPES_PER_SET       1024
940 #define MAX_SCORE_ENTRIES       100
941 #define MAX_NUM_TITLE_IMAGES    5
942 #define MAX_NUM_TITLE_MESSAGES  5
943
944 #define MAX_NUM_AMOEBA          100
945
946 #define NUM_ENVELOPES           4
947 #define MIN_ENVELOPE_XSIZE      1
948 #define MIN_ENVELOPE_YSIZE      1
949 #define MAX_ENVELOPE_XSIZE      30
950 #define MAX_ENVELOPE_YSIZE      20
951 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
952 #define MIN_CHANGE_PAGES        1
953 #define MAX_CHANGE_PAGES        32
954 #define MIN_ELEMENTS_IN_GROUP   1
955 #define MAX_ELEMENTS_IN_GROUP   16
956 #define MIN_ANDROID_ELEMENTS    1
957 #define MAX_ANDROID_ELEMENTS    16
958
959 // values for elements with content
960 #define MIN_ELEMENT_CONTENTS    1
961 #define STD_ELEMENT_CONTENTS    4
962 #define MAX_ELEMENT_CONTENTS    8
963
964 // values for initial player inventory
965 #define MIN_INITIAL_INVENTORY_SIZE      1
966 #define MAX_INITIAL_INVENTORY_SIZE      8
967
968 // often used screen positions
969 #define TILESIZE                32
970 #define TILEX                   TILESIZE
971 #define TILEY                   TILESIZE
972 #define TILEX_VAR               TILESIZE_VAR
973 #define TILEY_VAR               TILESIZE_VAR
974 #define MINI_TILESIZE           (TILESIZE / 2)
975 #define MINI_TILEX              MINI_TILESIZE
976 #define MINI_TILEY              MINI_TILESIZE
977 #define MICRO_TILESIZE          (TILESIZE / 8)
978 #define MICRO_TILEX             MICRO_TILESIZE
979 #define MICRO_TILEY             MICRO_TILESIZE
980 #define MIDPOSX                 (SCR_FIELDX / 2)
981 #define MIDPOSY                 (SCR_FIELDY / 2)
982 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
983 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
984
985 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
986 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
987 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
988 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
989 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
990 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
991
992 // values for GfxRedraw
993 #define GFX_REDRAW_NONE                         (0)
994 #define GFX_REDRAW_TILE                         (1 << 0)
995 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
996 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
997 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
998
999 // score for elements
1000 #define SC_EMERALD              0
1001 #define SC_DIAMOND              1
1002 #define SC_BUG                  2
1003 #define SC_SPACESHIP            3
1004 #define SC_YAMYAM               4
1005 #define SC_ROBOT                5
1006 #define SC_PACMAN               6
1007 #define SC_NUT                  7
1008 #define SC_DYNAMITE             8
1009 #define SC_KEY                  9
1010 #define SC_TIME_BONUS           10
1011 #define SC_CRYSTAL              11
1012 #define SC_PEARL                12
1013 #define SC_SHIELD               13
1014 #define SC_ELEM_BONUS           14
1015 #define SC_UNKNOWN_15           15
1016
1017 #define LEVEL_SCORE_ELEMENTS    16      // level elements with score
1018
1019
1020 // "real" level file elements
1021 #define EL_UNDEFINED                    -1
1022
1023 #define EL_EMPTY_SPACE                  0
1024 #define EL_EMPTY                        EL_EMPTY_SPACE
1025 #define EL_SAND                         1
1026 #define EL_WALL                         2
1027 #define EL_WALL_SLIPPERY                3
1028 #define EL_ROCK                         4
1029 #define EL_KEY_OBSOLETE                 5       // obsolete; now EL_KEY_1
1030 #define EL_EMERALD                      6
1031 #define EL_EXIT_CLOSED                  7
1032 #define EL_PLAYER_OBSOLETE              8       // obsolete; now EL_PLAYER_1
1033 #define EL_BUG                          9
1034 #define EL_SPACESHIP                    10
1035 #define EL_YAMYAM                       11
1036 #define EL_ROBOT                        12
1037 #define EL_STEELWALL                    13
1038 #define EL_DIAMOND                      14
1039 #define EL_AMOEBA_DEAD                  15
1040 #define EL_QUICKSAND_EMPTY              16
1041 #define EL_QUICKSAND_FULL               17
1042 #define EL_AMOEBA_DROP                  18
1043 #define EL_BOMB                         19
1044 #define EL_MAGIC_WALL                   20
1045 #define EL_SPEED_PILL                   21
1046 #define EL_ACID                         22
1047 #define EL_AMOEBA_WET                   23
1048 #define EL_AMOEBA_DRY                   24
1049 #define EL_NUT                          25
1050 #define EL_GAME_OF_LIFE                 26
1051 #define EL_BIOMAZE                      27
1052 #define EL_DYNAMITE_ACTIVE              28
1053 #define EL_STONEBLOCK                   29
1054 #define EL_ROBOT_WHEEL                  30
1055 #define EL_ROBOT_WHEEL_ACTIVE           31
1056 #define EL_KEY_1                        32
1057 #define EL_KEY_2                        33
1058 #define EL_KEY_3                        34
1059 #define EL_KEY_4                        35
1060 #define EL_GATE_1                       36
1061 #define EL_GATE_2                       37
1062 #define EL_GATE_3                       38
1063 #define EL_GATE_4                       39
1064 #define EL_GATE_1_GRAY                  40
1065 #define EL_GATE_2_GRAY                  41
1066 #define EL_GATE_3_GRAY                  42
1067 #define EL_GATE_4_GRAY                  43
1068 #define EL_DYNAMITE                     44
1069 #define EL_PACMAN                       45
1070 #define EL_INVISIBLE_WALL               46
1071 #define EL_LAMP                         47
1072 #define EL_LAMP_ACTIVE                  48
1073 #define EL_WALL_EMERALD                 49
1074 #define EL_WALL_DIAMOND                 50
1075 #define EL_AMOEBA_FULL                  51
1076 #define EL_BD_AMOEBA                    52
1077 #define EL_TIME_ORB_FULL                53
1078 #define EL_TIME_ORB_EMPTY               54
1079 #define EL_EXPANDABLE_WALL              55
1080 #define EL_BD_DIAMOND                   56
1081 #define EL_EMERALD_YELLOW               57
1082 #define EL_WALL_BD_DIAMOND              58
1083 #define EL_WALL_EMERALD_YELLOW          59
1084 #define EL_DARK_YAMYAM                  60
1085 #define EL_BD_MAGIC_WALL                61
1086 #define EL_INVISIBLE_STEELWALL          62
1087 #define EL_SOKOBAN_FIELD_PLAYER         63
1088 #define EL_DYNABOMB_INCREASE_NUMBER     64
1089 #define EL_DYNABOMB_INCREASE_SIZE       65
1090 #define EL_DYNABOMB_INCREASE_POWER      66
1091 #define EL_SOKOBAN_OBJECT               67
1092 #define EL_SOKOBAN_FIELD_EMPTY          68
1093 #define EL_SOKOBAN_FIELD_FULL           69
1094 #define EL_BD_BUTTERFLY_RIGHT           70
1095 #define EL_BD_BUTTERFLY_UP              71
1096 #define EL_BD_BUTTERFLY_LEFT            72
1097 #define EL_BD_BUTTERFLY_DOWN            73
1098 #define EL_BD_FIREFLY_RIGHT             74
1099 #define EL_BD_FIREFLY_UP                75
1100 #define EL_BD_FIREFLY_LEFT              76
1101 #define EL_BD_FIREFLY_DOWN              77
1102 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1103 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1104 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1105 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1106 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1107 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1108 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1109 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1110 #define EL_BD_BUTTERFLY                 78
1111 #define EL_BD_FIREFLY                   79
1112 #define EL_PLAYER_1                     80
1113 #define EL_PLAYER_2                     81
1114 #define EL_PLAYER_3                     82
1115 #define EL_PLAYER_4                     83
1116 #define EL_BUG_RIGHT                    84
1117 #define EL_BUG_UP                       85
1118 #define EL_BUG_LEFT                     86
1119 #define EL_BUG_DOWN                     87
1120 #define EL_SPACESHIP_RIGHT              88
1121 #define EL_SPACESHIP_UP                 89
1122 #define EL_SPACESHIP_LEFT               90
1123 #define EL_SPACESHIP_DOWN               91
1124 #define EL_PACMAN_RIGHT                 92
1125 #define EL_PACMAN_UP                    93
1126 #define EL_PACMAN_LEFT                  94
1127 #define EL_PACMAN_DOWN                  95
1128 #define EL_EMERALD_RED                  96
1129 #define EL_EMERALD_PURPLE               97
1130 #define EL_WALL_EMERALD_RED             98
1131 #define EL_WALL_EMERALD_PURPLE          99
1132 #define EL_ACID_POOL_TOPLEFT            100
1133 #define EL_ACID_POOL_TOPRIGHT           101
1134 #define EL_ACID_POOL_BOTTOMLEFT         102
1135 #define EL_ACID_POOL_BOTTOM             103
1136 #define EL_ACID_POOL_BOTTOMRIGHT        104
1137 #define EL_BD_WALL                      105
1138 #define EL_BD_ROCK                      106
1139 #define EL_EXIT_OPEN                    107
1140 #define EL_BLACK_ORB                    108
1141 #define EL_AMOEBA_TO_DIAMOND            109
1142 #define EL_MOLE                         110
1143 #define EL_PENGUIN                      111
1144 #define EL_SATELLITE                    112
1145 #define EL_ARROW_LEFT                   113
1146 #define EL_ARROW_RIGHT                  114
1147 #define EL_ARROW_UP                     115
1148 #define EL_ARROW_DOWN                   116
1149 #define EL_PIG                          117
1150 #define EL_DRAGON                       118
1151
1152 #define EL_EM_KEY_1_FILE_OBSOLETE       119     // obsolete; now EL_EM_KEY_1
1153
1154 #define EL_CHAR_START                   120
1155 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1156 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1157
1158 #include "conf_chr.h"   // include auto-generated data structure definitions
1159
1160 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1161 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1162
1163 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1164
1165 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1166 #define EL_EXPANDABLE_WALL_VERTICAL     201
1167 #define EL_EXPANDABLE_WALL_ANY          202
1168
1169 #define EL_EM_GATE_1                    203
1170 #define EL_EM_GATE_2                    204
1171 #define EL_EM_GATE_3                    205
1172 #define EL_EM_GATE_4                    206
1173
1174 #define EL_EM_KEY_2_FILE_OBSOLETE       207     // obsolete; now EL_EM_KEY_2
1175 #define EL_EM_KEY_3_FILE_OBSOLETE       208     // obsolete; now EL_EM_KEY_3
1176 #define EL_EM_KEY_4_FILE_OBSOLETE       209     // obsolete; now EL_EM_KEY_4
1177
1178 #define EL_SP_START                     210
1179 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1180 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1181 #define EL_SP_ZONK                      (EL_SP_START + 1)
1182 #define EL_SP_BASE                      (EL_SP_START + 2)
1183 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1184 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1185 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1186 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1187 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1188 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1189 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1190 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1191 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1192 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1193 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1194 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1195 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1196 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1197 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1198 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1199 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1200 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1201 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1202 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1203 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1204 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1205 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1206 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1207 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1208 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1209 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1210 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1211 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1212 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1213 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1214 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1215 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1216 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1217 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1218 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1219 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1220 #define EL_SP_END                       (EL_SP_START + 39)
1221
1222 #define EL_EM_GATE_1_GRAY               250
1223 #define EL_EM_GATE_2_GRAY               251
1224 #define EL_EM_GATE_3_GRAY               252
1225 #define EL_EM_GATE_4_GRAY               253
1226
1227 #define EL_EM_DYNAMITE                  254
1228 #define EL_EM_DYNAMITE_ACTIVE           255
1229
1230 #define EL_PEARL                        256
1231 #define EL_CRYSTAL                      257
1232 #define EL_WALL_PEARL                   258
1233 #define EL_WALL_CRYSTAL                 259
1234 #define EL_DC_GATE_WHITE                260
1235 #define EL_DC_GATE_WHITE_GRAY           261
1236 #define EL_DC_KEY_WHITE                 262
1237 #define EL_SHIELD_NORMAL                263
1238 #define EL_EXTRA_TIME                   264
1239 #define EL_SWITCHGATE_OPEN              265
1240 #define EL_SWITCHGATE_CLOSED            266
1241 #define EL_SWITCHGATE_SWITCH_UP         267
1242 #define EL_SWITCHGATE_SWITCH_DOWN       268
1243
1244 #define EL_UNUSED_269                   269
1245 #define EL_UNUSED_270                   270
1246
1247 #define EL_CONVEYOR_BELT_1_LEFT          271
1248 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1249 #define EL_CONVEYOR_BELT_1_RIGHT         273
1250 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1251 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1252 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1253 #define EL_CONVEYOR_BELT_2_LEFT          277
1254 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1255 #define EL_CONVEYOR_BELT_2_RIGHT         279
1256 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1257 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1258 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1259 #define EL_CONVEYOR_BELT_3_LEFT          283
1260 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1261 #define EL_CONVEYOR_BELT_3_RIGHT         285
1262 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1263 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1264 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1265 #define EL_CONVEYOR_BELT_4_LEFT          289
1266 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1267 #define EL_CONVEYOR_BELT_4_RIGHT         291
1268 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1269 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1270 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1271 #define EL_LANDMINE                     295
1272 #define EL_ENVELOPE_OBSOLETE            296   // obsolete; now EL_ENVELOPE_1
1273 #define EL_LIGHT_SWITCH                 297
1274 #define EL_LIGHT_SWITCH_ACTIVE          298
1275 #define EL_SIGN_EXCLAMATION             299
1276 #define EL_SIGN_RADIOACTIVITY           300
1277 #define EL_SIGN_STOP                    301
1278 #define EL_SIGN_WHEELCHAIR              302
1279 #define EL_SIGN_PARKING                 303
1280 #define EL_SIGN_NO_ENTRY                304
1281 #define EL_SIGN_UNUSED_1                305
1282 #define EL_SIGN_GIVE_WAY                306
1283 #define EL_SIGN_ENTRY_FORBIDDEN         307
1284 #define EL_SIGN_EMERGENCY_EXIT          308
1285 #define EL_SIGN_YIN_YANG                309
1286 #define EL_SIGN_UNUSED_2                310
1287 #define EL_MOLE_LEFT                    311
1288 #define EL_MOLE_RIGHT                   312
1289 #define EL_MOLE_UP                      313
1290 #define EL_MOLE_DOWN                    314
1291 #define EL_STEELWALL_SLIPPERY           315
1292 #define EL_INVISIBLE_SAND               316
1293 #define EL_DX_UNKNOWN_15                317
1294 #define EL_DX_UNKNOWN_42                318
1295
1296 #define EL_UNUSED_319                   319
1297 #define EL_UNUSED_320                   320
1298
1299 #define EL_SHIELD_DEADLY                321
1300 #define EL_TIMEGATE_OPEN                322
1301 #define EL_TIMEGATE_CLOSED              323
1302 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1303 #define EL_TIMEGATE_SWITCH              325
1304
1305 #define EL_BALLOON                      326
1306 #define EL_BALLOON_SWITCH_LEFT          327
1307 #define EL_BALLOON_SWITCH_RIGHT         328
1308 #define EL_BALLOON_SWITCH_UP            329
1309 #define EL_BALLOON_SWITCH_DOWN          330
1310 #define EL_BALLOON_SWITCH_ANY           331
1311
1312 #define EL_EMC_STEELWALL_1              332
1313 #define EL_EMC_STEELWALL_2              333
1314 #define EL_EMC_STEELWALL_3              334
1315 #define EL_EMC_STEELWALL_4              335
1316 #define EL_EMC_WALL_1                   336
1317 #define EL_EMC_WALL_2                   337
1318 #define EL_EMC_WALL_3                   338
1319 #define EL_EMC_WALL_4                   339
1320 #define EL_EMC_WALL_5                   340
1321 #define EL_EMC_WALL_6                   341
1322 #define EL_EMC_WALL_7                   342
1323 #define EL_EMC_WALL_8                   343
1324
1325 #define EL_TUBE_ANY                     344
1326 #define EL_TUBE_VERTICAL                345
1327 #define EL_TUBE_HORIZONTAL              346
1328 #define EL_TUBE_VERTICAL_LEFT           347
1329 #define EL_TUBE_VERTICAL_RIGHT          348
1330 #define EL_TUBE_HORIZONTAL_UP           349
1331 #define EL_TUBE_HORIZONTAL_DOWN         350
1332 #define EL_TUBE_LEFT_UP                 351
1333 #define EL_TUBE_LEFT_DOWN               352
1334 #define EL_TUBE_RIGHT_UP                353
1335 #define EL_TUBE_RIGHT_DOWN              354
1336 #define EL_SPRING                       355
1337 #define EL_TRAP                         356
1338 #define EL_DX_SUPABOMB                  357
1339
1340 #define EL_UNUSED_358                   358
1341 #define EL_UNUSED_359                   359
1342
1343 // ---------- begin of custom elements section --------------------------------
1344 #define EL_CUSTOM_START                 360
1345
1346 #include "conf_cus.h"   // include auto-generated data structure definitions
1347
1348 #define NUM_CUSTOM_ELEMENTS             256
1349 #define EL_CUSTOM_END                   615
1350 // ---------- end of custom elements section ----------------------------------
1351
1352 #define EL_EM_KEY_1                     616
1353 #define EL_EM_KEY_2                     617
1354 #define EL_EM_KEY_3                     618
1355 #define EL_EM_KEY_4                     619
1356 #define EL_ENVELOPE_1                   620
1357 #define EL_ENVELOPE_2                   621
1358 #define EL_ENVELOPE_3                   622
1359 #define EL_ENVELOPE_4                   623
1360
1361 // ---------- begin of group elements section ---------------------------------
1362 #define EL_GROUP_START                  624
1363
1364 #include "conf_grp.h"   // include auto-generated data structure definitions
1365
1366 #define NUM_GROUP_ELEMENTS              32
1367 #define EL_GROUP_END                    655
1368 // ---------- end of custom elements section ----------------------------------
1369
1370 #define EL_UNKNOWN                      656
1371 #define EL_TRIGGER_ELEMENT              657
1372 #define EL_TRIGGER_PLAYER               658
1373
1374 // SP style elements
1375 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1376 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1377 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1378 #define EL_SP_GRAVITY_ON_PORT_UP        662
1379 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1380 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1381 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1382 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1383
1384 // EMC style elements
1385 #define EL_BALLOON_SWITCH_NONE          667
1386 #define EL_EMC_GATE_5                   668
1387 #define EL_EMC_GATE_6                   669
1388 #define EL_EMC_GATE_7                   670
1389 #define EL_EMC_GATE_8                   671
1390 #define EL_EMC_GATE_5_GRAY              672
1391 #define EL_EMC_GATE_6_GRAY              673
1392 #define EL_EMC_GATE_7_GRAY              674
1393 #define EL_EMC_GATE_8_GRAY              675
1394 #define EL_EMC_KEY_5                    676
1395 #define EL_EMC_KEY_6                    677
1396 #define EL_EMC_KEY_7                    678
1397 #define EL_EMC_KEY_8                    679
1398 #define EL_EMC_ANDROID                  680
1399 #define EL_EMC_GRASS                    681
1400 #define EL_EMC_MAGIC_BALL               682
1401 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1402 #define EL_EMC_MAGIC_BALL_SWITCH        684
1403 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1404 #define EL_EMC_SPRING_BUMPER            686
1405 #define EL_EMC_PLANT                    687
1406 #define EL_EMC_LENSES                   688
1407 #define EL_EMC_MAGNIFIER                689
1408 #define EL_EMC_WALL_9                   690
1409 #define EL_EMC_WALL_10                  691
1410 #define EL_EMC_WALL_11                  692
1411 #define EL_EMC_WALL_12                  693
1412 #define EL_EMC_WALL_13                  694
1413 #define EL_EMC_WALL_14                  695
1414 #define EL_EMC_WALL_15                  696
1415 #define EL_EMC_WALL_16                  697
1416 #define EL_EMC_WALL_SLIPPERY_1          698
1417 #define EL_EMC_WALL_SLIPPERY_2          699
1418 #define EL_EMC_WALL_SLIPPERY_3          700
1419 #define EL_EMC_WALL_SLIPPERY_4          701
1420 #define EL_EMC_FAKE_GRASS               702
1421 #define EL_EMC_FAKE_ACID                703
1422 #define EL_EMC_DRIPPER                  704
1423
1424 #define EL_TRIGGER_CE_VALUE             705
1425 #define EL_TRIGGER_CE_SCORE             706
1426 #define EL_CURRENT_CE_VALUE             707
1427 #define EL_CURRENT_CE_SCORE             708
1428
1429 #define EL_YAMYAM_LEFT                  709
1430 #define EL_YAMYAM_RIGHT                 710
1431 #define EL_YAMYAM_UP                    711
1432 #define EL_YAMYAM_DOWN                  712
1433
1434 #define EL_BD_EXPANDABLE_WALL           713
1435
1436 #define EL_PREV_CE_8                    714
1437 #define EL_PREV_CE_7                    715
1438 #define EL_PREV_CE_6                    716
1439 #define EL_PREV_CE_5                    717
1440 #define EL_PREV_CE_4                    718
1441 #define EL_PREV_CE_3                    719
1442 #define EL_PREV_CE_2                    720
1443 #define EL_PREV_CE_1                    721
1444 #define EL_SELF                         722
1445 #define EL_NEXT_CE_1                    723
1446 #define EL_NEXT_CE_2                    724
1447 #define EL_NEXT_CE_3                    725
1448 #define EL_NEXT_CE_4                    726
1449 #define EL_NEXT_CE_5                    727
1450 #define EL_NEXT_CE_6                    728
1451 #define EL_NEXT_CE_7                    729
1452 #define EL_NEXT_CE_8                    730
1453 #define EL_ANY_ELEMENT                  731
1454
1455 #define EL_STEEL_CHAR_START             732
1456 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1457 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1458
1459 // (auto-generated data structure definitions included with normal chars)
1460
1461 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1462 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1463
1464 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1465
1466 #define EL_SPERMS                       812
1467 #define EL_BULLET                       813
1468 #define EL_HEART                        814
1469 #define EL_CROSS                        815
1470 #define EL_FRANKIE                      816
1471 #define EL_SIGN_SPERMS                  817
1472 #define EL_SIGN_BULLET                  818
1473 #define EL_SIGN_HEART                   819
1474 #define EL_SIGN_CROSS                   820
1475 #define EL_SIGN_FRANKIE                 821
1476
1477 #define EL_STEEL_EXIT_CLOSED            822
1478 #define EL_STEEL_EXIT_OPEN              823
1479
1480 #define EL_DC_STEELWALL_1_LEFT          824
1481 #define EL_DC_STEELWALL_1_RIGHT         825
1482 #define EL_DC_STEELWALL_1_TOP           826
1483 #define EL_DC_STEELWALL_1_BOTTOM        827
1484 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1485 #define EL_DC_STEELWALL_1_VERTICAL      829
1486 #define EL_DC_STEELWALL_1_TOPLEFT       830
1487 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1488 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1489 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1490 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1491 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1492 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1493 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1494
1495 #define EL_DC_STEELWALL_2_LEFT          838
1496 #define EL_DC_STEELWALL_2_RIGHT         839
1497 #define EL_DC_STEELWALL_2_TOP           840
1498 #define EL_DC_STEELWALL_2_BOTTOM        841
1499 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1500 #define EL_DC_STEELWALL_2_VERTICAL      843
1501 #define EL_DC_STEELWALL_2_MIDDLE        844
1502 #define EL_DC_STEELWALL_2_SINGLE        845
1503
1504 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1505 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1506 #define EL_DC_TIMEGATE_SWITCH           848
1507 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1508
1509 #define EL_DC_LANDMINE                  850
1510
1511 #define EL_EXPANDABLE_STEELWALL            851
1512 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1513 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1514 #define EL_EXPANDABLE_STEELWALL_ANY        854
1515
1516 #define EL_EM_EXIT_CLOSED               855
1517 #define EL_EM_EXIT_OPEN                 856
1518 #define EL_EM_STEEL_EXIT_CLOSED         857
1519 #define EL_EM_STEEL_EXIT_OPEN           858
1520
1521 #define EL_DC_GATE_FAKE_GRAY            859
1522
1523 #define EL_DC_MAGIC_WALL                860
1524
1525 #define EL_QUICKSAND_FAST_EMPTY         861
1526 #define EL_QUICKSAND_FAST_FULL          862
1527
1528 #define EL_FROM_LEVEL_TEMPLATE          863
1529
1530 #define EL_MM_START                     864
1531 #define EL_MM_START_1                   EL_MM_START
1532
1533 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1534 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1535 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1536 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1537 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1538 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1539 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1540 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1541 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1542 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1543 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1544 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1545 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1546 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1547 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1548 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1549 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1550 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1551 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1552 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1553 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1554 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1555 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1556 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1557 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1558 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1559 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1560 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1561 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1562 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1563 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1564 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1565 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1566 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1567 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1568 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1569 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1570 #define EL_MM_BOMB                      (EL_MM_START + 30)
1571 #define EL_MM_PRISM                     (EL_MM_START + 31)
1572 #define EL_MM_WALL_START                (EL_MM_START + 32)
1573 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1574 #define EL_MM_WALL_00                   EL_MM_WALL_START
1575 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1576 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1577 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1578 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1579 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1580 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1581 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1582 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1583 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1584 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1585 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1586 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1587 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1588 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1589 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1590 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1591 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1592 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1593 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1594 #define EL_MM_WALL_END                  EL_MM_WALL_63
1595 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1596 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1597 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1598 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1599 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1600 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1601 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1602 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1603 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1604 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1605 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1606 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1607 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1608 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1609 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1610 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1611 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1612 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1613 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1614 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1615 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1616 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1617 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1618 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1619 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1620 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1621 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1622 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1623 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1624 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1625 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1626 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1627 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1628 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1629 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1630 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1631 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1632 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1633 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1634 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1635 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1636 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1637 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1638 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1639 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1640 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1641 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1642 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1643 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1644 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1645 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1646 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1647 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1648 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1649 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1650 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1651 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1652 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1653 #define EL_MM_KEY                       (EL_MM_START + 144)
1654 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1655 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1656 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1657 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1658 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1659 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1660 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1661 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1662 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1663 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1664 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1665 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1666 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1667
1668 #define EL_MM_UNUSED_156                (EL_MM_START + 156)
1669 #define EL_MM_UNUSED_157                (EL_MM_START + 157)
1670 #define EL_MM_UNUSED_158                (EL_MM_START + 158)
1671 #define EL_MM_UNUSED_159                (EL_MM_START + 159)
1672
1673 #define EL_MM_END_1                     (EL_MM_START + 159)
1674 #define EL_MM_START_2                   (EL_MM_START + 160)
1675
1676 #define EL_DF_START                     EL_MM_START_2
1677 #define EL_DF_START2                    (EL_DF_START - 240)
1678
1679 #define EL_DF_MIRROR_START              EL_DF_START
1680 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1681 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1682 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1683 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1684 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1685 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1686 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1687 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1688 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1689 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1690 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1691 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1692 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1693 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1694 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1695 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1696 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1697
1698 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1699 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1700 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1701 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1702 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1703 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1704 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1705 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1706 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1707 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1708
1709 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1710 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1711 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1712 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1713 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1714 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1715 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1716 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1717 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1718 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1719
1720 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1721 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1722 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1723
1724 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1725 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1726 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1727
1728 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1729 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1730
1731 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1732 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1733 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1734 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1735
1736 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1737 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1738 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1739 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1740 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1741 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1742
1743 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1744 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1745 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1746 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1747 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1748 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1749
1750 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1751 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1752 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1753 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1754 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1755 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1756 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1757 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1758 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1759 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1760
1761 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1762 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1763 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1764 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1765 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1766 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1767 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1768 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1769 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1770 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1771 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1772 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1773 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1774 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1775 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1776 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1777 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1778 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1779
1780 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1781 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1782 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1783 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1784 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1785 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1786 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1787 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1788 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1789 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1790
1791 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1792 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1793 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1794 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1795 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1796 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1797 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1798 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1799 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1800 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1801
1802 #define EL_DF_END                       (EL_DF_START2 + 355)
1803
1804 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1805 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1806 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1807 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1808 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1809 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1810 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1811 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1812 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1813 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1814 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1815 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1816 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1817 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1818 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1819 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1820 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1821 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1822 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1823 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1824 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1825 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1826 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1827 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1828 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1829 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1830 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1831 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1832 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1833 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1834 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1835 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1836 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1837 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1838 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1839 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1840 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1841 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1842 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1843 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1844 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1845 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1846 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1847 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1848 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1849 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1850 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1851 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1852 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1853 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1854 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1855 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1856 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1857 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1858 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1859 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1860 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1861 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1862 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1863 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1864 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1865 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1866 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1867 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1868 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1869 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1870 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1871 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1872 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1873 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1874 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1875 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1876
1877 #define EL_MM_MCDUFFIN                  1204
1878 #define EL_MM_PACMAN                    1205
1879 #define EL_MM_FUSE                      1206
1880 #define EL_MM_STEEL_WALL                1207
1881 #define EL_MM_WOODEN_WALL               1208
1882 #define EL_MM_ICE_WALL                  1209
1883 #define EL_MM_AMOEBA_WALL               1210
1884 #define EL_DF_LASER                     1211
1885 #define EL_DF_RECEIVER                  1212
1886 #define EL_DF_STEEL_WALL                1213
1887 #define EL_DF_WOODEN_WALL               1214
1888
1889 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1890 #define EL_MM_END                       EL_MM_END_2
1891
1892 #define NUM_FILE_ELEMENTS               1215
1893
1894
1895 // "real" (and therefore drawable) runtime elements
1896 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1897
1898 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1899 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1900 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1901 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1902 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1903 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1904 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1905 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1906 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1907 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1908 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1909 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1910 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1911 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1912 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1913 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1914 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1915 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1916 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1917 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1918 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1919 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1920 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1921 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1922 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1923 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1924 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1925 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1926 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1927 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1928 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1929 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1930 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1931 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1932 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1933 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1934 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1935 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1936 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1937 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1938 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1939 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1940 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1941 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1942 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1943 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1944 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1945 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1946 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1947 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1948 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1949 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1950 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1951 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1952 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1953 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1954 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1955 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1956 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1957 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1958 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1959 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1960 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1961 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1962 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1963 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1964 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1965 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1966 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1967 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1968 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1969 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1970 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
1971 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
1972 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
1973 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
1974 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
1975 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
1976 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
1977 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
1978 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
1979
1980 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
1981
1982 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
1983 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
1984
1985 // "unreal" (and therefore not drawable) runtime elements
1986 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1987
1988 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1989 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1990 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1991 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1992 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1993 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1994 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1995 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1996 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1997 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1998 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1999 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
2000 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2001 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2002 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2003 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2004 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2005 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2006 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2007 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2008 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2009 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2010 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2011 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2012
2013 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2014
2015 // dummy elements (never used as game elements, only used as graphics)
2016 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2017
2018 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2019 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2020 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2021 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2022 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2023 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2024 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2025 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2026 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2027 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2028 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2029 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2030 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2031 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2032 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2033 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2034 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2035 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2036 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2037 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2038 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2039 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2040 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2041 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2042 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2043 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2044 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2045 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2046 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2047 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2048 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2049 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2050 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2051 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2052 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2053 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2054 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2055 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2056 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2057 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2058 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2059 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2060 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2061 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2062 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2063 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2064 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2065
2066 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2067 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2068
2069 // internal elements (only used for internal purposes like copying)
2070 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2071
2072 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2073 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2074 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2075 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2076
2077 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2078 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2079 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2080 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2081 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2082 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2083 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2084 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2085 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2086 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2087 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2088 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2089 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2090 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2091 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2092 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2093 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2094 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2095 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2096 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2097 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2098 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2099 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2100 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2101 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2102 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2103 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2104 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2105 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 32)
2106 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 33)
2107 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 34)
2108 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 35)
2109 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 36)
2110 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 37)
2111
2112 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2113 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2114 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2115 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 37)
2116
2117 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 38)
2118
2119
2120 // values for graphics/sounds action types
2121 enum
2122 {
2123   ACTION_DEFAULT = 0,
2124   ACTION_WAITING,
2125   ACTION_FALLING,
2126   ACTION_MOVING,
2127   ACTION_DIGGING,
2128   ACTION_SNAPPING,
2129   ACTION_COLLECTING,
2130   ACTION_DROPPING,
2131   ACTION_PUSHING,
2132   ACTION_WALKING,
2133   ACTION_PASSING,
2134   ACTION_IMPACT,
2135   ACTION_BREAKING,
2136   ACTION_ACTIVATING,
2137   ACTION_DEACTIVATING,
2138   ACTION_OPENING,
2139   ACTION_CLOSING,
2140   ACTION_ATTACKING,
2141   ACTION_GROWING,
2142   ACTION_SHRINKING,
2143   ACTION_ACTIVE,
2144   ACTION_FILLING,
2145   ACTION_EMPTYING,
2146   ACTION_CHANGING,
2147   ACTION_EXPLODING,
2148   ACTION_BORING,
2149   ACTION_BORING_1,
2150   ACTION_BORING_2,
2151   ACTION_BORING_3,
2152   ACTION_BORING_4,
2153   ACTION_BORING_5,
2154   ACTION_BORING_6,
2155   ACTION_BORING_7,
2156   ACTION_BORING_8,
2157   ACTION_BORING_9,
2158   ACTION_BORING_10,
2159   ACTION_SLEEPING,
2160   ACTION_SLEEPING_1,
2161   ACTION_SLEEPING_2,
2162   ACTION_SLEEPING_3,
2163   ACTION_AWAKENING,
2164   ACTION_DYING,
2165   ACTION_TURNING,
2166   ACTION_TURNING_FROM_LEFT,
2167   ACTION_TURNING_FROM_RIGHT,
2168   ACTION_TURNING_FROM_UP,
2169   ACTION_TURNING_FROM_DOWN,
2170   ACTION_SMASHED_BY_ROCK,
2171   ACTION_SMASHED_BY_SPRING,
2172   ACTION_EATING,
2173   ACTION_TWINKLING,
2174   ACTION_SPLASHING,
2175   ACTION_HITTING,
2176   ACTION_PAGE_1,
2177   ACTION_PAGE_2,
2178   ACTION_PAGE_3,
2179   ACTION_PAGE_4,
2180   ACTION_PAGE_5,
2181   ACTION_PAGE_6,
2182   ACTION_PAGE_7,
2183   ACTION_PAGE_8,
2184   ACTION_PAGE_9,
2185   ACTION_PAGE_10,
2186   ACTION_PAGE_11,
2187   ACTION_PAGE_12,
2188   ACTION_PAGE_13,
2189   ACTION_PAGE_14,
2190   ACTION_PAGE_15,
2191   ACTION_PAGE_16,
2192   ACTION_PAGE_17,
2193   ACTION_PAGE_18,
2194   ACTION_PAGE_19,
2195   ACTION_PAGE_20,
2196   ACTION_PAGE_21,
2197   ACTION_PAGE_22,
2198   ACTION_PAGE_23,
2199   ACTION_PAGE_24,
2200   ACTION_PAGE_25,
2201   ACTION_PAGE_26,
2202   ACTION_PAGE_27,
2203   ACTION_PAGE_28,
2204   ACTION_PAGE_29,
2205   ACTION_PAGE_30,
2206   ACTION_PAGE_31,
2207   ACTION_PAGE_32,
2208   ACTION_PART_1,
2209   ACTION_PART_2,
2210   ACTION_PART_3,
2211   ACTION_PART_4,
2212   ACTION_PART_5,
2213   ACTION_PART_6,
2214   ACTION_PART_7,
2215   ACTION_PART_8,
2216   ACTION_PART_9,
2217   ACTION_PART_10,
2218   ACTION_PART_11,
2219   ACTION_PART_12,
2220   ACTION_PART_13,
2221   ACTION_PART_14,
2222   ACTION_PART_15,
2223   ACTION_PART_16,
2224   ACTION_PART_17,
2225   ACTION_PART_18,
2226   ACTION_PART_19,
2227   ACTION_PART_20,
2228   ACTION_PART_21,
2229   ACTION_PART_22,
2230   ACTION_PART_23,
2231   ACTION_PART_24,
2232   ACTION_PART_25,
2233   ACTION_PART_26,
2234   ACTION_PART_27,
2235   ACTION_PART_28,
2236   ACTION_PART_29,
2237   ACTION_PART_30,
2238   ACTION_PART_31,
2239   ACTION_PART_32,
2240   ACTION_OTHER,
2241
2242   NUM_ACTIONS
2243 };
2244
2245 #define ACTION_BORING_LAST              ACTION_BORING_10
2246 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2247
2248
2249 // values for special image configuration suffixes (must match game mode)
2250 enum
2251 {
2252   GFX_SPECIAL_ARG_DEFAULT = 0,
2253   GFX_SPECIAL_ARG_LOADING,
2254   GFX_SPECIAL_ARG_TITLE_INITIAL,
2255   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2256   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2257   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2258   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2259   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2260   GFX_SPECIAL_ARG_TITLE,
2261   GFX_SPECIAL_ARG_TITLE_1,
2262   GFX_SPECIAL_ARG_TITLE_2,
2263   GFX_SPECIAL_ARG_TITLE_3,
2264   GFX_SPECIAL_ARG_TITLE_4,
2265   GFX_SPECIAL_ARG_TITLE_5,
2266   GFX_SPECIAL_ARG_MAIN,
2267   GFX_SPECIAL_ARG_LEVELS,
2268   GFX_SPECIAL_ARG_LEVELNR,
2269   GFX_SPECIAL_ARG_SCORES,
2270   GFX_SPECIAL_ARG_EDITOR,
2271   GFX_SPECIAL_ARG_INFO,
2272   GFX_SPECIAL_ARG_SETUP,
2273   GFX_SPECIAL_ARG_PLAYING,
2274   GFX_SPECIAL_ARG_DOOR,
2275   GFX_SPECIAL_ARG_TAPE,
2276   GFX_SPECIAL_ARG_PANEL,
2277   GFX_SPECIAL_ARG_PREVIEW,
2278   GFX_SPECIAL_ARG_CRUMBLED,
2279   GFX_SPECIAL_ARG_MAINONLY,
2280   GFX_SPECIAL_ARG_TYPENAME,
2281   GFX_SPECIAL_ARG_SUBMENU,
2282   GFX_SPECIAL_ARG_MENU,
2283   GFX_SPECIAL_ARG_TOONS,
2284   GFX_SPECIAL_ARG_SCORESOLD,
2285   GFX_SPECIAL_ARG_SCORESNEW,
2286   GFX_SPECIAL_ARG_NO_TITLE,
2287   GFX_SPECIAL_ARG_FADING,
2288   GFX_SPECIAL_ARG_QUIT,
2289
2290   NUM_SPECIAL_GFX_ARGS
2291 };
2292
2293 // these additional definitions are currently only used for draw offsets
2294 enum
2295 {
2296   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2297   GFX_SPECIAL_ARG_INFO_TITLE,
2298   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2299   GFX_SPECIAL_ARG_INFO_MUSIC,
2300   GFX_SPECIAL_ARG_INFO_CREDITS,
2301   GFX_SPECIAL_ARG_INFO_PROGRAM,
2302   GFX_SPECIAL_ARG_INFO_VERSION,
2303   GFX_SPECIAL_ARG_INFO_LEVELSET,
2304
2305   NUM_SPECIAL_GFX_INFO_ARGS
2306 };
2307
2308 // these additional definitions are currently only used for draw offsets
2309 // (must match SETUP_MODE_* values as defined in src/screens.c)
2310 // (should also match corresponding entries in src/conf_gfx.c)
2311 enum
2312 {
2313   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2314   GFX_SPECIAL_ARG_SETUP_GAME,
2315   GFX_SPECIAL_ARG_SETUP_EDITOR,
2316   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2317   GFX_SPECIAL_ARG_SETUP_SOUND,
2318   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2319   GFX_SPECIAL_ARG_SETUP_INPUT,
2320   GFX_SPECIAL_ARG_SETUP_TOUCH,
2321   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2322   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2323   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2324   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2325   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2326   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2327   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2328   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2329
2330   NUM_SPECIAL_GFX_SETUP_ARGS
2331 };
2332
2333 // values for image configuration suffixes
2334 enum
2335 {
2336   GFX_ARG_X = 0,
2337   GFX_ARG_Y,
2338   GFX_ARG_XPOS,
2339   GFX_ARG_YPOS,
2340   GFX_ARG_WIDTH,
2341   GFX_ARG_HEIGHT,
2342   GFX_ARG_VERTICAL,
2343   GFX_ARG_OFFSET,
2344   GFX_ARG_XOFFSET,
2345   GFX_ARG_YOFFSET,
2346   GFX_ARG_2ND_MOVEMENT_TILE,
2347   GFX_ARG_2ND_VERTICAL,
2348   GFX_ARG_2ND_OFFSET,
2349   GFX_ARG_2ND_XOFFSET,
2350   GFX_ARG_2ND_YOFFSET,
2351   GFX_ARG_2ND_SWAP_TILES,
2352   GFX_ARG_FRAMES,
2353   GFX_ARG_FRAMES_PER_LINE,
2354   GFX_ARG_START_FRAME,
2355   GFX_ARG_DELAY,
2356   GFX_ARG_ANIM_MODE,
2357   GFX_ARG_GLOBAL_SYNC,
2358   GFX_ARG_CRUMBLED_LIKE,
2359   GFX_ARG_DIGGABLE_LIKE,
2360   GFX_ARG_BORDER_SIZE,
2361   GFX_ARG_STEP_OFFSET,
2362   GFX_ARG_STEP_XOFFSET,
2363   GFX_ARG_STEP_YOFFSET,
2364   GFX_ARG_STEP_DELAY,
2365   GFX_ARG_DIRECTION,
2366   GFX_ARG_POSITION,
2367   GFX_ARG_DRAW_XOFFSET,
2368   GFX_ARG_DRAW_YOFFSET,
2369   GFX_ARG_DRAW_MASKED,
2370   GFX_ARG_DRAW_ORDER,
2371   GFX_ARG_INIT_DELAY_FIXED,
2372   GFX_ARG_INIT_DELAY_RANDOM,
2373   GFX_ARG_INIT_DELAY_ACTION,
2374   GFX_ARG_ANIM_DELAY_FIXED,
2375   GFX_ARG_ANIM_DELAY_RANDOM,
2376   GFX_ARG_ANIM_DELAY_ACTION,
2377   GFX_ARG_POST_DELAY_FIXED,
2378   GFX_ARG_POST_DELAY_RANDOM,
2379   GFX_ARG_POST_DELAY_ACTION,
2380   GFX_ARG_INIT_EVENT,
2381   GFX_ARG_INIT_EVENT_ACTION,
2382   GFX_ARG_ANIM_EVENT,
2383   GFX_ARG_ANIM_EVENT_ACTION,
2384   GFX_ARG_NAME,
2385   GFX_ARG_SCALE_UP_FACTOR,
2386   GFX_ARG_TILE_SIZE,
2387   GFX_ARG_CLONE_FROM,
2388   GFX_ARG_FADE_MODE,
2389   GFX_ARG_FADE_DELAY,
2390   GFX_ARG_POST_DELAY,
2391   GFX_ARG_AUTO_DELAY,
2392   GFX_ARG_AUTO_DELAY_UNIT,
2393   GFX_ARG_ALIGN,
2394   GFX_ARG_VALIGN,
2395   GFX_ARG_SORT_PRIORITY,
2396   GFX_ARG_CLASS,
2397   GFX_ARG_STYLE,
2398   GFX_ARG_ACTIVE_XOFFSET,
2399   GFX_ARG_ACTIVE_YOFFSET,
2400   GFX_ARG_PRESSED_XOFFSET,
2401   GFX_ARG_PRESSED_YOFFSET,
2402
2403   NUM_GFX_ARGS
2404 };
2405
2406 // values for sound configuration suffixes
2407 enum
2408 {
2409   SND_ARG_MODE_LOOP = 0,
2410   SND_ARG_VOLUME,
2411   SND_ARG_PRIORITY,
2412
2413   NUM_SND_ARGS
2414 };
2415
2416 // values for music configuration suffixes
2417 enum
2418 {
2419   MUS_ARG_MODE_LOOP = 0,
2420
2421   NUM_MUS_ARGS
2422 };
2423
2424 // values for font configuration (definitions must match those from main.c)
2425 enum
2426 {
2427   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2428   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2429   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2430   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2431   FONT_TITLE_1,
2432   FONT_TITLE_2,
2433   FONT_MENU_1_ACTIVE,
2434   FONT_MENU_2_ACTIVE,
2435   FONT_MENU_1,
2436   FONT_MENU_2,
2437   FONT_TEXT_1_ACTIVE,
2438   FONT_TEXT_2_ACTIVE,
2439   FONT_TEXT_3_ACTIVE,
2440   FONT_TEXT_4_ACTIVE,
2441   FONT_TEXT_1,
2442   FONT_TEXT_2,
2443   FONT_TEXT_3,
2444   FONT_TEXT_4,
2445   FONT_ENVELOPE_1,
2446   FONT_ENVELOPE_2,
2447   FONT_ENVELOPE_3,
2448   FONT_ENVELOPE_4,
2449   FONT_REQUEST,
2450   FONT_INPUT_1_ACTIVE,
2451   FONT_INPUT_2_ACTIVE,
2452   FONT_INPUT_1,
2453   FONT_INPUT_2,
2454   FONT_OPTION_OFF_NARROW,
2455   FONT_OPTION_OFF,
2456   FONT_OPTION_ON_NARROW,
2457   FONT_OPTION_ON,
2458   FONT_VALUE_1,
2459   FONT_VALUE_2,
2460   FONT_VALUE_OLD_NARROW,
2461   FONT_VALUE_OLD,
2462   FONT_VALUE_NARROW,
2463   FONT_LEVEL_NUMBER_ACTIVE,
2464   FONT_LEVEL_NUMBER,
2465   FONT_TAPE_RECORDER,
2466   FONT_GAME_INFO,
2467   FONT_INFO_ELEMENTS,
2468   FONT_INFO_LEVELSET,
2469   FONT_MAIN_NETWORK_PLAYERS,
2470
2471   NUM_FONTS
2472 };
2473
2474 #define NUM_INITIAL_FONTS               4
2475
2476 // values for toon animation configuration
2477 #define MAX_NUM_TOONS                   20
2478
2479 // values for global animation configuration (must match those from main.c)
2480 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2481 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2482 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2483 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2484
2485 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2486 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2487 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2488 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2489
2490 #define GLOBAL_ANIM_ID_PART_FIRST       0
2491 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2492 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2493
2494 // values for global border graphics
2495 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2496 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2497
2498 // values for game_status (must match special image configuration suffixes)
2499 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2500 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2501 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2502 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2503 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2504 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2505 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2506 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2507 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2508 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2509 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2510 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2511 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2512 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2513 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2514 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2515 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2516 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2517 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2518 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2519 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2520 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2521 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2522 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2523 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2524 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2525 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2526 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2527 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2528 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2529 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2530 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2531 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2532 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2533 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2534 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2535 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2536
2537 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2538
2539 // special definitions currently only used for custom artwork configuration
2540 #define MUSIC_PREFIX_BACKGROUND         0
2541 #define NUM_MUSIC_PREFIXES              1
2542
2543 // definitions for demo animation lists
2544 #define HELPANIM_LIST_NEXT              -1
2545 #define HELPANIM_LIST_END               -999
2546
2547
2548 // program information and versioning definitions
2549 #define PROGRAM_VERSION_SUPER           4
2550 #define PROGRAM_VERSION_MAJOR           1
2551 #define PROGRAM_VERSION_MINOR           4
2552 #define PROGRAM_VERSION_PATCH           2
2553 #define PROGRAM_VERSION_EXTRA           ""
2554
2555 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2556 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2557 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2558 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2559 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2019 by Holger Schemel"
2560 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2561
2562 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2563
2564 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2565
2566 #define USERDATA_DIRECTORY_OTHER        "userdata"
2567
2568 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2569 ** currently supported/known file version numbers:
2570 **      1.0 (old)
2571 **      1.2 (still in use)
2572 **      1.4 (still in use)
2573 **      2.0 (actual)
2574 */
2575 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2576 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2577 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2578 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2579 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2580
2581 /* file version does not change for every program version, but is changed
2582    when new features are introduced that are incompatible with older file
2583    versions, so that they can be treated accordingly */
2584 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2585
2586 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2587 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2588 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2589 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2590 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2591
2592 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2593                                                       PROGRAM_VERSION_MAJOR, \
2594                                                       PROGRAM_VERSION_MINOR, \
2595                                                       PROGRAM_VERSION_PATCH)
2596
2597 // values for game_emulation
2598 #define EMU_NONE                        0
2599 #define EMU_BOULDERDASH                 1
2600 #define EMU_SOKOBAN                     2
2601 #define EMU_SUPAPLEX                    3
2602
2603 // values for level file type identifier
2604 #define LEVEL_FILE_TYPE_UNKNOWN         0
2605 #define LEVEL_FILE_TYPE_RND             1
2606 #define LEVEL_FILE_TYPE_BD              2
2607 #define LEVEL_FILE_TYPE_EM              3
2608 #define LEVEL_FILE_TYPE_SP              4
2609 #define LEVEL_FILE_TYPE_DX              5
2610 #define LEVEL_FILE_TYPE_SB              6
2611 #define LEVEL_FILE_TYPE_DC              7
2612 #define LEVEL_FILE_TYPE_MM              8
2613
2614 #define NUM_LEVEL_FILE_TYPES            9
2615
2616 // values for game engine type identifier
2617 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2618 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2619 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2620 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2621 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2622
2623 #define NUM_ENGINE_TYPES                4
2624
2625 // values for automatically playing tapes
2626 #define AUTOPLAY_NONE                   0
2627 #define AUTOPLAY_PLAY                   (1 << 0)
2628 #define AUTOPLAY_FFWD                   (1 << 1)
2629 #define AUTOPLAY_WARP                   (1 << 2)
2630 #define AUTOPLAY_TEST                   (1 << 3)
2631 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2632
2633 #define AUTOPLAY_MODE_NONE              0
2634 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2635 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2636 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2637 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2638 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2639
2640
2641 struct BorderInfo
2642 {
2643   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2644   boolean draw_masked_when_fading;
2645 };
2646
2647 struct RequestButtonInfo
2648 {
2649   struct TextPosInfo yes;
2650   struct TextPosInfo no;
2651   struct TextPosInfo confirm;
2652
2653   struct TextPosInfo player_1;
2654   struct TextPosInfo player_2;
2655   struct TextPosInfo player_3;
2656   struct TextPosInfo player_4;
2657
2658   struct TextPosInfo touch_yes;
2659   struct TextPosInfo touch_no;
2660   struct TextPosInfo touch_confirm;
2661 };
2662
2663 struct MenuMainButtonInfo
2664 {
2665   struct MenuPosInfo name;
2666   struct MenuPosInfo levels;
2667   struct MenuPosInfo scores;
2668   struct MenuPosInfo editor;
2669   struct MenuPosInfo info;
2670   struct MenuPosInfo game;
2671   struct MenuPosInfo setup;
2672   struct MenuPosInfo quit;
2673
2674   struct MenuPosInfo prev_level;
2675   struct MenuPosInfo next_level;
2676
2677   struct MenuPosInfo first_level;
2678   struct MenuPosInfo last_level;
2679   struct MenuPosInfo level_number;
2680
2681   struct MenuPosInfo insert_solution;
2682   struct MenuPosInfo play_solution;
2683 };
2684
2685 struct MenuMainTextInfo
2686 {
2687   struct TextPosInfo name;
2688   struct TextPosInfo levels;
2689   struct TextPosInfo scores;
2690   struct TextPosInfo editor;
2691   struct TextPosInfo info;
2692   struct TextPosInfo game;
2693   struct TextPosInfo setup;
2694   struct TextPosInfo quit;
2695
2696   struct TextPosInfo first_level;
2697   struct TextPosInfo last_level;
2698   struct TextPosInfo level_number;
2699   struct TextPosInfo level_info_1;
2700   struct TextPosInfo level_info_2;
2701   struct TextPosInfo level_name;
2702   struct TextPosInfo level_author;
2703   struct TextPosInfo level_year;
2704   struct TextPosInfo level_imported_from;
2705   struct TextPosInfo level_imported_by;
2706   struct TextPosInfo level_tested_by;
2707   struct TextPosInfo title_1;
2708   struct TextPosInfo title_2;
2709   struct TextPosInfo title_3;
2710 };
2711
2712 struct MenuMainInputInfo
2713 {
2714   struct TextPosInfo name;
2715 };
2716
2717 struct MenuMainInfo
2718 {
2719   struct MenuMainButtonInfo button;
2720   struct MenuMainTextInfo text;
2721   struct MenuMainInputInfo input;
2722
2723   struct TextPosInfo preview_players;
2724   struct TextPosInfo network_players;
2725 };
2726
2727 struct MenuSetupButtonInfo
2728 {
2729   struct MenuPosInfo prev_player;
2730   struct MenuPosInfo next_player;
2731
2732   struct MenuPosInfo touch_back;
2733   struct MenuPosInfo touch_next;
2734   struct MenuPosInfo touch_back2;
2735   struct MenuPosInfo touch_next2;
2736 };
2737
2738 struct MenuSetupInfo
2739 {
2740   struct MenuSetupButtonInfo button;
2741 };
2742
2743 struct TitleFadingInfo
2744 {
2745   int fade_mode;
2746   int fade_delay;
2747   int post_delay;
2748   int auto_delay;
2749   int auto_delay_unit;
2750 };
2751
2752 struct TitleMessageInfo
2753 {
2754   int x, y;
2755   int width, height;
2756   int chars, lines;
2757   int align, valign;
2758   int font;
2759   boolean autowrap;
2760   boolean centered;
2761   boolean parse_comments;
2762   int sort_priority;
2763
2764   int fade_mode;
2765   int fade_delay;
2766   int post_delay;
2767   int auto_delay;
2768   int auto_delay_unit;
2769 };
2770
2771 struct InitInfo
2772 {
2773   struct MenuPosInfo busy;
2774 };
2775
2776 struct MenuInfo
2777 {
2778   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2779   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2780   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2781   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2782   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2783   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2784
2785   int scrollbar_xoffset;
2786
2787   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2788
2789   int list_size[NUM_SPECIAL_GFX_ARGS];
2790   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2791
2792   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2793   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2794   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2795   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2796   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2797   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2798   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2799   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2800   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2801   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2802   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2803   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2804
2805   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2806   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2807   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2808   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2809   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2810   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2811   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2812   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2813   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2814   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2815   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2816   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2817   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2818   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2819   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2820
2821   struct TitleFadingInfo enter_menu;
2822   struct TitleFadingInfo leave_menu;
2823   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2824   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2825   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2826
2827   int sound[NUM_SPECIAL_GFX_ARGS];
2828   int music[NUM_SPECIAL_GFX_ARGS];
2829
2830   struct MenuMainInfo main;
2831   struct MenuSetupInfo setup;
2832 };
2833
2834 struct DoorInfo
2835 {
2836   struct DoorPartPosInfo part_1;
2837   struct DoorPartPosInfo part_2;
2838   struct DoorPartPosInfo part_3;
2839   struct DoorPartPosInfo part_4;
2840   struct DoorPartPosInfo part_5;
2841   struct DoorPartPosInfo part_6;
2842   struct DoorPartPosInfo part_7;
2843   struct DoorPartPosInfo part_8;
2844
2845   struct DoorPartPosInfo panel;
2846
2847   int width;
2848   int height;
2849   int step_offset;
2850   int step_delay;
2851   int post_delay;
2852   int anim_mode;
2853 };
2854
2855 struct RequestInfo
2856 {
2857   struct RequestButtonInfo button;
2858   int x, y;
2859   int width, height;
2860   int border_size;
2861   int line_spacing;
2862   int step_offset;
2863   int step_delay;
2864   int anim_mode;
2865   int align;
2866   int valign;
2867   boolean autowrap;
2868   boolean centered;
2869   boolean wrap_single_words;
2870 };
2871
2872 struct PreviewInfo
2873 {
2874   int x, y;
2875   int align, valign;
2876   int xsize, ysize;
2877   int xoffset, yoffset;
2878   int tile_size;
2879   int step_offset;
2880   int step_delay;
2881   int anim_mode;
2882
2883   boolean redefined;            // redefined by custom artwork
2884 };
2885
2886 struct EditorTabsInfo
2887 {
2888   int x;
2889   int y;
2890   int yoffset2;
2891   int width;
2892   int height;
2893   int draw_xoffset;
2894   int draw_yoffset;
2895 };
2896
2897 struct EditorSettingsInfo
2898 {
2899   struct MenuPosInfo headline;
2900
2901   struct XY element_graphic;
2902   struct XY element_name;
2903
2904   struct EditorTabsInfo tabs;
2905
2906   struct XY tooltip;
2907 };
2908
2909 struct EditorGadgetInfo
2910 {
2911   int normal_spacing;
2912   int small_spacing;
2913   int tiny_spacing;
2914   int line_spacing;
2915   int text_spacing;
2916   int tab_spacing;
2917
2918   struct Rect separator_line;
2919 };
2920
2921 struct EditorButtonInfo
2922 {
2923   struct XYTileSize prev_level;
2924   struct XYTileSize next_level;
2925
2926   struct XYTileSize properties;
2927   struct XYTileSize element_left;
2928   struct XYTileSize element_middle;
2929   struct XYTileSize element_right;
2930   struct XYTileSize palette;
2931
2932   struct XYTileSize draw_single;
2933   struct XYTileSize draw_connected;
2934   struct XYTileSize draw_line;
2935   struct XYTileSize draw_arc;
2936   struct XYTileSize draw_rectangle;
2937   struct XYTileSize draw_filled_box;
2938   struct XYTileSize rotate_up;
2939   struct XYTileSize draw_text;
2940   struct XYTileSize flood_fill;
2941   struct XYTileSize rotate_left;
2942   struct XYTileSize zoom_level;
2943   struct XYTileSize rotate_right;
2944   struct XYTileSize draw_random;
2945   struct XYTileSize grab_brush;
2946   struct XYTileSize rotate_down;
2947   struct XYTileSize pick_element;
2948
2949   struct XYTileSize ce_copy_from;
2950   struct XYTileSize ce_copy_to;
2951   struct XYTileSize ce_swap;
2952   struct XYTileSize ce_copy;
2953   struct XYTileSize ce_paste;
2954
2955   struct XYTileSize undo;
2956   struct XYTileSize conf;
2957   struct XYTileSize save;
2958   struct XYTileSize clear;
2959   struct XYTileSize test;
2960   struct XYTileSize exit;
2961 };
2962
2963 struct EditorInputInfo
2964 {
2965   struct XY level_number;
2966 };
2967
2968 struct EditorPaletteInfo
2969 {
2970   int x, y;
2971   int cols, rows;
2972   int tile_size;
2973   boolean show_as_separate_screen;
2974   boolean show_on_element_buttons;
2975
2976   struct XYTileSize element_left;
2977   struct XYTileSize element_middle;
2978   struct XYTileSize element_right;
2979 };
2980
2981 struct EditorDrawingAreaInfo
2982 {
2983   int tile_size;
2984 };
2985
2986 struct EditorInfo
2987 {
2988   struct EditorSettingsInfo settings;
2989   struct EditorGadgetInfo gadget;
2990   struct EditorButtonInfo button;
2991   struct EditorInputInfo input;
2992   struct EditorPaletteInfo palette;
2993   struct EditorDrawingAreaInfo drawingarea;
2994 };
2995
2996 struct ViewportInfo
2997 {
2998   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2999   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3000   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3001   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3002 };
3003
3004 struct HiScore
3005 {
3006   char Name[MAX_PLAYER_NAME_LEN + 1];
3007   int Score;
3008 };
3009
3010 struct Content
3011 {
3012   int e[3][3];
3013 };
3014
3015 struct EnvelopeInfo
3016 {
3017   int xsize;
3018   int ysize;
3019
3020   boolean autowrap;
3021   boolean centered;
3022
3023   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3024 };
3025
3026 struct LevelFileInfo
3027 {
3028   int nr;
3029   int type;
3030   boolean packed;
3031   char *basename;
3032   char *filename;
3033 };
3034
3035 struct DateInfo
3036 {
3037   int year;
3038   int month;
3039   int day;
3040
3041   enum
3042   {
3043     DATE_SRC_CLOCK,
3044     DATE_SRC_LEVELFILE
3045   } src;
3046 };
3047
3048 struct LevelInfo
3049 {
3050   struct LevelFileInfo file_info;
3051
3052   int game_engine_type;
3053
3054   // level stored in native format for the alternative native game engines
3055   struct LevelInfo_EM *native_em_level;
3056   struct LevelInfo_SP *native_sp_level;
3057   struct LevelInfo_MM *native_mm_level;
3058
3059   int file_version;     // file format version the level is stored with
3060   int game_version;     // game release version the level was created with
3061
3062   struct DateInfo creation_date;
3063
3064   boolean encoding_16bit_field;         // level contains 16-bit elements
3065   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3066   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3067
3068   int fieldx, fieldy;
3069
3070   int time;                             // available time (seconds)
3071   int gems_needed;
3072   boolean auto_count_gems;
3073
3074   char name[MAX_LEVEL_NAME_LEN + 1];
3075   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3076
3077   int random_seed;
3078
3079   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3080
3081   int score[LEVEL_SCORE_ELEMENTS];
3082
3083   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3084   int num_yamyam_contents;
3085
3086   int amoeba_speed;
3087   int amoeba_content;
3088
3089   int game_of_life[4];
3090   int biomaze[4];
3091
3092   int time_magic_wall;
3093   int time_wheel;
3094   int time_light;
3095   int time_timegate;
3096
3097   int shield_normal_time;
3098   int shield_deadly_time;
3099
3100   int extra_time;
3101   int time_orb_time;
3102
3103   int extra_time_score;
3104
3105   int start_element[MAX_PLAYERS];
3106   boolean use_start_element[MAX_PLAYERS];
3107
3108   int artwork_element[MAX_PLAYERS];
3109   boolean use_artwork_element[MAX_PLAYERS];
3110
3111   int explosion_element[MAX_PLAYERS];
3112   boolean use_explosion_element[MAX_PLAYERS];
3113
3114   // values for the new EMC elements
3115   int android_move_time;
3116   int android_clone_time;
3117   boolean ball_random;
3118   boolean ball_state_initial;
3119   int ball_time;
3120   int lenses_score;
3121   int magnify_score;
3122   int slurp_score;
3123   int lenses_time;
3124   int magnify_time;
3125   int wind_direction_initial;
3126
3127   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3128   int num_ball_contents;
3129
3130   int num_android_clone_elements;
3131   int android_clone_element[MAX_ANDROID_ELEMENTS];
3132
3133   int can_move_into_acid_bits;  // bitfield to store property for elements
3134   int dont_collide_with_bits;   // bitfield to store property for elements
3135
3136   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3137   boolean initial_player_gravity[MAX_PLAYERS];
3138
3139   boolean use_initial_inventory[MAX_PLAYERS];
3140   int initial_inventory_size[MAX_PLAYERS];
3141   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3142
3143   boolean em_slippery_gems;     // EM style "gems slip from wall" behaviour
3144   boolean em_explodes_by_fire;  // EM style chain explosion behaviour
3145   boolean use_spring_bug;       // for compatibility with old levels
3146   boolean use_time_orb_bug;     // for compatibility with old levels
3147   boolean use_life_bugs;        // for compatibility with old levels
3148   boolean instant_relocation;   // no visual delay when relocating player
3149   boolean shifted_relocation;   // no level centering when relocating player
3150   boolean lazy_relocation;      // only redraw off-screen player relocation
3151   boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3152   boolean grow_into_diggable;   // amoeba can grow into anything diggable
3153   boolean sb_fields_needed;     // all Sokoban fields must be solved
3154   boolean sb_objects_needed;    // all Sokoban objects must be solved
3155   boolean auto_exit_sokoban;    // automatically finish solved Sokoban levels
3156   boolean solved_by_one_player; // level is solved if one player enters exit
3157
3158   boolean continuous_snapping;  // repeated snapping without releasing key
3159   boolean block_snap_field;     // snapping blocks field to show animation
3160   boolean block_last_field;     // player blocks previous field while moving
3161   boolean sp_block_last_field;  // player blocks previous field while moving
3162
3163   // values for MM/DF elements
3164   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3165   boolean df_laser_red, df_laser_green, df_laser_blue;
3166   int mm_time_fuse;
3167   int mm_time_bomb;
3168   int mm_time_ball;
3169   int mm_time_block;
3170
3171   // ('int' instead of 'boolean' because used as selectbox value in editor)
3172   int use_step_counter;         // count steps instead of seconds for level
3173
3174   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3175
3176   boolean use_custom_template;  // use custom properties from template file
3177
3178   boolean file_has_custom_elements;     // set when level file contains CEs
3179
3180   boolean no_valid_file;        // set when level file missing or invalid
3181   boolean no_level_file;        // set when falling back to level template
3182
3183   boolean changed;              // set when level was changed in the editor
3184
3185   // runtime flags to handle bugs in old levels (not stored in level file)
3186   boolean use_action_after_change_bug;
3187 };
3188
3189 struct NetworkLevelInfo
3190 {
3191   char *leveldir_identifier;            // network levelset identifier
3192
3193   struct LevelFileInfo file_info;       // file info for level file
3194   struct LevelFileInfo tmpl_info;       // file info for level template
3195
3196   boolean use_network_level_files;      // use levels from network server
3197   boolean use_custom_template;          // use CEs from level template
3198 };
3199
3200 struct GlobalInfo
3201 {
3202   char *autoplay_leveldir;
3203   int autoplay_level[MAX_TAPES_PER_SET];
3204   boolean autoplay_all;
3205   boolean autoplay_mode;
3206
3207   char *convert_leveldir;
3208   int convert_level_nr;
3209
3210   char *create_images_dir;
3211
3212   int num_toons;
3213
3214   float frames_per_second;
3215   boolean show_frames_per_second;
3216
3217   // global values for fading screens and masking borders
3218   int border_status;
3219
3220   // values for global animations
3221   int anim_status;
3222   int anim_status_next;
3223
3224   boolean use_envelope_request;
3225 };
3226
3227 struct ElementChangeInfo
3228 {
3229   boolean can_change;           // use or ignore this change info
3230
3231   boolean has_event[NUM_CHANGE_EVENTS];         // change events
3232
3233   int trigger_player;           // player triggering change
3234   int trigger_side;             // side triggering change
3235   int trigger_page;             // page triggering change
3236
3237   int target_element;           // target element after change
3238
3239   int delay_fixed;              // added frame delay before changed (fixed)
3240   int delay_random;             // added frame delay before changed (random)
3241   int delay_frames;             // either 1 (frames) or 50 (seconds; 50 fps)
3242
3243   int initial_trigger_element;  // initial element triggering change
3244
3245   struct Content target_content;// elements for extended change target
3246   boolean use_target_content;   // use extended change target
3247   boolean only_if_complete;     // only use complete target content
3248   boolean use_random_replace;   // use random value for replacing elements
3249   int random_percentage;        // random value for replacing elements
3250   int replace_when;             // type of elements that can be replaced
3251
3252   boolean explode;              // explode instead of change
3253
3254   boolean has_action;           // execute action on specified condition
3255   int action_type;              // type of action
3256   int action_mode;              // mode of action
3257   int action_arg;               // parameter of action
3258   int action_element;           // element related to action
3259
3260   // ---------- internal values used at runtime when playing ----------
3261
3262   int trigger_element;          // element triggering change
3263
3264   /* functions that are called before, while and after the change of an
3265      element -- currently only used for non-custom elements */
3266   void (*pre_change_function)(int x, int y);
3267   void (*change_function)(int x, int y);
3268   void (*post_change_function)(int x, int y);
3269
3270   short actual_trigger_element; // element that actually triggered change
3271   int actual_trigger_side;      // element side that triggered the change
3272   int actual_trigger_player;    // player which actually triggered change
3273   int actual_trigger_player_bits; // player bits of triggering players
3274   int actual_trigger_ce_value;  // CE value of element that triggered change
3275   int actual_trigger_ce_score;  // CE score of element that triggered change
3276
3277   boolean can_change_or_has_action;     // can_change | has_action
3278
3279   // ---------- internal values used in level editor ----------
3280
3281   int direct_action;            // change triggered by actions on element
3282   int other_action;             // change triggered by other element actions
3283 };
3284
3285 struct ElementGroupInfo
3286 {
3287   int num_elements;                     // number of elements in this group
3288   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3289
3290   int choice_mode;              // how to choose element from group
3291
3292   // ---------- internal values used at runtime when playing ----------
3293
3294   /* the following is the same as above, but with recursively resolved group
3295      elements (group elements may also contain further group elements!) */
3296   int num_elements_resolved;
3297   short element_resolved[NUM_FILE_ELEMENTS];
3298
3299   int choice_pos;               // current element choice position
3300 };
3301
3302 struct ElementNameInfo
3303 {
3304   // ---------- token and description strings ----------
3305
3306   char *token_name;             // element token used in config files
3307   char *class_name;             // element class used in config files
3308   char *editor_description;     // pre-defined description for level editor
3309 };
3310
3311 struct ElementInfo
3312 {
3313   // ---------- token and description strings ----------
3314
3315   char *token_name;             // element token used in config files
3316   char *class_name;             // element class used in config files
3317   char *editor_description;     // pre-defined description for level editor
3318   char *custom_description;     // alternative description from config file
3319   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3320
3321   // ---------- graphic and sound definitions ----------
3322
3323   int graphic[NUM_ACTIONS];     // default graphics for several actions
3324   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3325                                 // special graphics for left/right/up/down
3326
3327   int crumbled[NUM_ACTIONS];    // crumbled graphics for several actions
3328   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3329                                 // crumbled graphics for left/right/up/down
3330
3331   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3332                                 // special graphics for certain screens
3333
3334   int sound[NUM_ACTIONS];       // default sounds for several actions
3335
3336   // ---------- special element property values ----------
3337
3338   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3339
3340   boolean use_gfx_element;      // use custom graphic element
3341   int gfx_element_initial;      // initial optional custom graphic element
3342
3343   int access_direction;         // accessible from which direction
3344
3345   int collect_score_initial;    // initial score value for collecting
3346   int collect_count_initial;    // initial count value for collecting
3347
3348   int ce_value_fixed_initial;   // initial value for custom variable (fix)
3349   int ce_value_random_initial;  // initial value for custom variable (rnd)
3350   boolean use_last_ce_value;    // use value from element before change
3351
3352   int push_delay_fixed;         // constant delay before pushing
3353   int push_delay_random;        // additional random delay before pushing
3354   int drop_delay_fixed;         // constant delay after dropping
3355   int drop_delay_random;        // additional random delay after dropping
3356   int move_delay_fixed;         // constant delay after moving
3357   int move_delay_random;        // additional random delay after moving
3358
3359   int move_pattern;             // direction movable element moves to
3360   int move_direction_initial;   // initial direction element moves to
3361   int move_stepsize;            // step size element moves with
3362
3363   int move_enter_element;       // element that can be entered (and removed)
3364   int move_leave_element;       // element that can be left behind
3365   int move_leave_type;          // change (limited) or leave (unlimited)
3366
3367   int slippery_type;            // how/where other elements slip away
3368
3369   struct Content content;       // new elements after explosion
3370
3371   int explosion_type;           // type of explosion, like 3x3, 3+3 or 1x1
3372   int explosion_delay;          // duration of explosion of this element
3373   int ignition_delay;           // delay for explosion by other explosion
3374
3375   struct ElementChangeInfo *change_page; // actual list of change pages
3376   struct ElementChangeInfo *change;      // pointer to current change page
3377
3378   int num_change_pages;         // actual number of change pages
3379   int current_change_page;      // currently edited change page
3380
3381   struct ElementGroupInfo *group;       // pointer to element group info
3382
3383   // ---------- internal values used at runtime when playing ----------
3384
3385   boolean has_change_event[NUM_CHANGE_EVENTS];
3386
3387   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3388   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3389
3390   boolean in_group[NUM_GROUP_ELEMENTS];
3391
3392   int gfx_element;              // runtime optional custom graphic element
3393
3394   int collect_score;            // runtime score value for collecting
3395
3396   // count of this element on playfield, calculated after each frame
3397   int element_count;
3398
3399   // ---------- internal values used in level editor ----------
3400
3401   int access_type;              // walkable or passable
3402   int access_layer;             // accessible over/inside/under
3403   int access_protected;         // protection against deadly elements
3404   int walk_to_action;           // diggable/collectible/pushable
3405   int smash_targets;            // can smash player/enemies/everything
3406   int deadliness;               // deadly when running/colliding/touching
3407
3408   boolean can_explode_by_fire;  // element explodes by fire
3409   boolean can_explode_smashed;  // element explodes when smashed
3410   boolean can_explode_impact;   // element explodes on impact
3411
3412   boolean modified_settings;    // set for all modified custom elements
3413 };
3414
3415 struct FontInfo
3416 {
3417   char *token_name;             // font token used in config files
3418
3419   int graphic;                  // default graphic for this font
3420   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3421                                 // special graphics for certain screens
3422   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3423                                 // internal bitmap ID for special graphics
3424 };
3425
3426 struct GlobalAnimNameInfo
3427 {
3428   char *token_name;             // global animation token in config files
3429 };
3430
3431 struct GlobalAnimInfo
3432 {
3433   char *token_name;             // global animation token in config files
3434
3435   // global animation graphic and control definitions
3436   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3437
3438   // global animation sound and music definitions
3439   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3440   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3441 };
3442
3443 struct GlobalAnimEventListInfo
3444 {
3445   int *event_value;
3446   int num_event_values;
3447 };
3448
3449 struct GlobalAnimEventInfo
3450 {
3451   struct GlobalAnimEventListInfo **event_list;
3452   int num_event_lists;
3453 };
3454
3455 struct GraphicInfo
3456 {
3457   Bitmap **bitmaps;             // bitmaps in all required sizes
3458   Bitmap *bitmap;               // bitmap in default size
3459
3460   int src_image_width;          // scaled bitmap size, but w/o small images
3461   int src_image_height;         // scaled bitmap size, but w/o small images
3462
3463   int src_x, src_y;             // start position of animation frames
3464   int width, height;            // width/height of each animation frame
3465
3466   int offset_x, offset_y;       // x/y offset to next animation frame
3467   int offset2_x, offset2_y;     // x/y offset to second movement tile
3468
3469   boolean double_movement;      // animation has second movement tile
3470   int swap_double_tiles;        // explicitely force or forbid tile swapping
3471
3472   int anim_frames;
3473   int anim_frames_per_line;
3474   int anim_start_frame;
3475   int anim_delay;               // important: delay of 1 means "no delay"!
3476   int anim_mode;
3477
3478   boolean anim_global_sync;
3479
3480   int crumbled_like;            // element for cloning crumble graphics
3481   int diggable_like;            // element for cloning digging graphics
3482
3483   int border_size;              // border size for "crumbled" graphics
3484
3485   int scale_up_factor;          // optional factor for scaling image up
3486   int tile_size;                // optional explicitly defined tile size
3487
3488   int clone_from;               // graphic for cloning *all* settings
3489
3490   int init_delay_fixed;         // optional initial delay values for global
3491   int init_delay_random;        // animations (pause interval before start)
3492   int init_delay_action;        // optional action called on animation start
3493   int anim_delay_fixed;         // optional delay values for bored/sleeping
3494   int anim_delay_random;        // and global animations (animation length)
3495   int anim_delay_action;        // optional action called on animation end
3496   int post_delay_fixed;         // optional delay values after bored/global
3497   int post_delay_random;        // animations (pause before next animation)
3498   int post_delay_action;        // optional action called after post delay
3499
3500   int init_event;               // optional event triggering animation start
3501   int init_event_action;        // optional action called on animation start
3502   int anim_event;               // optional event triggering animation end
3503   int anim_event_action;        // optional action called on animation end
3504
3505   int step_offset;              // optional step offset of toon animations
3506   int step_xoffset;             // optional step offset of toon animations
3507   int step_yoffset;             // optional step offset of toon animations
3508   int step_delay;               // optional step delay of toon animations
3509   int direction;                // optional move direction of toon animations
3510   int position;                 // optional draw position of toon animations
3511   int x;                        // optional draw position of toon animations
3512   int y;                        // optional draw position of toon animations
3513
3514   int draw_xoffset;             // optional offset for drawing font chars
3515   int draw_yoffset;             // optional offset for drawing font chars
3516
3517   int draw_masked;              // optional setting for drawing envelope gfx
3518   int draw_order;               // optional draw order for global animations
3519
3520   int fade_mode;                // optional setting for drawing title screens
3521   int fade_delay;               // optional setting for drawing title screens
3522   int post_delay;               // optional setting for drawing title screens
3523   int auto_delay;               // optional setting for drawing title screens
3524   int auto_delay_unit;          // optional setting for drawing title screens
3525   int align, valign;            // optional setting for drawing title screens
3526   int sort_priority;            // optional setting for drawing title screens
3527
3528   int class;
3529   int style;
3530
3531   int active_xoffset;
3532   int active_yoffset;
3533   int pressed_xoffset;
3534   int pressed_yoffset;
3535
3536   boolean use_image_size;       // use image size as default width and height
3537 };
3538
3539 struct SoundInfo
3540 {
3541   boolean loop;
3542   int volume;
3543   int priority;
3544 };
3545
3546 struct MusicInfo
3547 {
3548   boolean loop;
3549 };
3550
3551 struct MusicPrefixInfo
3552 {
3553   char *prefix;
3554   boolean is_loop_music;
3555 };
3556
3557 struct MusicFileInfo
3558 {
3559   char *basename;
3560
3561   char *title_header;
3562   char *artist_header;
3563   char *album_header;
3564   char *year_header;
3565
3566   char *title;
3567   char *artist;
3568   char *album;
3569   char *year;
3570
3571   int music;
3572
3573   boolean is_sound;
3574
3575   struct MusicFileInfo *next;
3576 };
3577
3578 struct ElementActionInfo
3579 {
3580   char *suffix;
3581   int value;
3582   boolean is_loop_sound;
3583 };
3584
3585 struct ElementDirectionInfo
3586 {
3587   char *suffix;
3588   int value;
3589 };
3590
3591 struct SpecialSuffixInfo
3592 {
3593   char *suffix;
3594   int value;
3595 };
3596
3597 struct HelpAnimInfo
3598 {
3599   int element;
3600   int action;
3601   int direction;
3602
3603   int delay;
3604 };
3605
3606
3607 extern Bitmap                  *bitmap_db_field;
3608 extern Bitmap                  *bitmap_db_panel;
3609 extern Bitmap                  *bitmap_db_door_1;
3610 extern Bitmap                  *bitmap_db_door_2;
3611 extern Bitmap                  *bitmap_db_store_1;
3612 extern Bitmap                  *bitmap_db_store_2;
3613 extern DrawBuffer              *fieldbuffer;
3614 extern DrawBuffer              *drawto_field;
3615
3616 extern int                      game_status;
3617 extern boolean                  game_status_last_screen;
3618 extern boolean                  level_editor_test_game;
3619 extern boolean                  network_playing;
3620 extern boolean                  network_server;
3621 extern SDL_Thread              *server_thread;
3622
3623 extern int                      key_joystick_mapping;
3624
3625 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3626 extern short                    Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3627 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3628 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3629 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3630 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3631 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3632 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3633 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3634 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3635 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3636 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3637 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3638 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3639 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3640 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3641 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3642 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3643 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3644 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3645 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3646 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3647 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3648 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3649 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3650 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3651 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3652 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3653
3654 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3655 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3656 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3657 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3658 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3659 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3660
3661 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3662 extern int                      ActiveButton[NUM_IMAGE_FILES];
3663 extern int                      ActiveFont[NUM_FONTS];
3664
3665 extern int                      lev_fieldx, lev_fieldy;
3666 extern int                      scroll_x, scroll_y;
3667
3668 extern int                      WIN_XSIZE, WIN_YSIZE;
3669 extern int                      SCR_FIELDX, SCR_FIELDY;
3670 extern int                      REAL_SX, REAL_SY;
3671 extern int                      SX, SY;
3672 extern int                      DX, DY;
3673 extern int                      VX, VY;
3674 extern int                      EX, EY;
3675 extern int                      dDX, dDY;
3676 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3677 extern int                      SXSIZE, SYSIZE;
3678 extern int                      DXSIZE, DYSIZE;
3679 extern int                      VXSIZE, VYSIZE;
3680 extern int                      EXSIZE, EYSIZE;
3681 extern int                      TILESIZE_VAR;
3682
3683 extern int                      FADE_SX, FADE_SY;
3684 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3685
3686 extern int                      FX, FY;
3687 extern int                      ScrollStepSize;
3688 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3689 extern int                      BorderElement;
3690 extern int                      MenuFrameDelay;
3691 extern int                      GameFrameDelay;
3692 extern int                      FfwdFrameDelay;
3693 extern int                      BX1, BY1;
3694 extern int                      BX2, BY2;
3695 extern int                      SBX_Left, SBX_Right;
3696 extern int                      SBY_Upper, SBY_Lower;
3697
3698 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3699
3700 extern boolean                  network_player_action_received;
3701
3702 extern int                      graphics_action_mapping[];
3703
3704 extern struct LevelInfo         level, level_template;
3705 extern struct HiScore           highscore[];
3706 extern struct TapeInfo          tape;
3707 extern struct GlobalInfo        global;
3708 extern struct BorderInfo        border;
3709 extern struct ViewportInfo      viewport;
3710 extern struct TitleFadingInfo   fading;
3711 extern struct TitleFadingInfo   fading_none;
3712 extern struct TitleFadingInfo   title_initial_first_default;
3713 extern struct TitleFadingInfo   title_initial_default;
3714 extern struct TitleFadingInfo   title_first_default;
3715 extern struct TitleFadingInfo   title_default;
3716 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3717 extern struct TitleMessageInfo  titlescreen_initial_first[];
3718 extern struct TitleMessageInfo  titlescreen_initial_default;
3719 extern struct TitleMessageInfo  titlescreen_initial[];
3720 extern struct TitleMessageInfo  titlescreen_first_default;
3721 extern struct TitleMessageInfo  titlescreen_first[];
3722 extern struct TitleMessageInfo  titlescreen_default;
3723 extern struct TitleMessageInfo  titlescreen[];
3724 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3725 extern struct TitleMessageInfo  titlemessage_initial_first[];
3726 extern struct TitleMessageInfo  titlemessage_initial_default;
3727 extern struct TitleMessageInfo  titlemessage_initial[];
3728 extern struct TitleMessageInfo  titlemessage_first_default;
3729 extern struct TitleMessageInfo  titlemessage_first[];
3730 extern struct TitleMessageInfo  titlemessage_default;
3731 extern struct TitleMessageInfo  titlemessage[];
3732 extern struct TitleMessageInfo  readme;
3733 extern struct InitInfo          init, init_last;
3734 extern struct MenuInfo          menu;
3735 extern struct DoorInfo          door_1, door_2;
3736 extern struct RequestInfo       request;
3737 extern struct PreviewInfo       preview;
3738 extern struct EditorInfo        editor;
3739 extern struct ElementInfo       element_info[];
3740 extern struct ElementNameInfo   element_name_info[];
3741 extern struct ElementActionInfo element_action_info[];
3742 extern struct ElementDirectionInfo element_direction_info[];
3743 extern struct SpecialSuffixInfo special_suffix_info[];
3744 extern struct TokenIntPtrInfo   image_config_vars[];
3745 extern struct FontInfo          font_info[];
3746 extern struct GlobalAnimInfo    global_anim_info[];
3747 extern struct GlobalAnimNameInfo global_anim_name_info[];
3748 extern struct GlobalAnimEventInfo global_anim_event_info;
3749 extern struct MusicPrefixInfo   music_prefix_info[];
3750 extern struct GraphicInfo      *graphic_info;
3751 extern struct SoundInfo        *sound_info;
3752 extern struct MusicInfo        *music_info;
3753 extern struct MusicFileInfo    *music_file_info;
3754 extern struct HelpAnimInfo     *helpanim_info;
3755 extern SetupFileHash           *helptext_info;
3756 extern SetupFileHash           *image_config_hash;
3757 extern SetupFileHash           *element_token_hash;
3758 extern SetupFileHash           *graphic_token_hash;
3759 extern SetupFileHash           *font_token_hash;
3760 extern SetupFileHash           *hide_setup_hash;
3761 extern struct ConfigTypeInfo    image_config_suffix[];
3762 extern struct ConfigTypeInfo    sound_config_suffix[];
3763 extern struct ConfigTypeInfo    music_config_suffix[];
3764 extern struct ConfigInfo        image_config[];
3765 extern struct ConfigInfo        sound_config[];
3766 extern struct ConfigInfo        music_config[];
3767 extern struct ConfigInfo        helpanim_config[];
3768 extern struct ConfigInfo        helptext_config[];
3769
3770 #endif  // MAIN_H