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fixed setting selected editor tile size for MM style levels after playing
author
Holger Schemel
<info@artsoft.org>
Thu, 16 Nov 2017 20:42:41 +0000
(21:42 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:16 +0000
(23:21 +0100)
src/editor.c
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diff --git
a/src/editor.c
b/src/editor.c
index 64192d85442df06acc93673ac38813d2452ab0de..c716bdae8d8dea9452f885036a85d5585fd57778 100644
(file)
--- a/
src/editor.c
+++ b/
src/editor.c
@@
-8307,7
+8307,9
@@
static int getMaxEdFieldY(boolean has_scrollbar)
void InitZoomLevelSettings(int zoom_tilesize)
{
void InitZoomLevelSettings(int zoom_tilesize)
{
- if (zoom_tilesize == -1)
+ static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
+
+ if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
{
ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
{
ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
@@
-8319,6
+8321,8
@@
void InitZoomLevelSettings(int zoom_tilesize)
}
}
}
}
+ last_game_engine_type = level.game_engine_type;
+
// limit zoom tilesize by upper and lower bound
ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
// limit zoom tilesize by upper and lower bound
ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);