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fixed closing door 2 after door 1 when no tape is to be saved after playing
author
Holger Schemel
<info@artsoft.org>
Tue, 14 Nov 2017 21:35:29 +0000
(22:35 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:16 +0000
(23:21 +0100)
src/game.c
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diff --git
a/src/game.c
b/src/game.c
index 02331879311f3a7680e95bcd80e3a37148220f0e..41768a54c63e6b97aa0a661a9b522d475a25297f 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-4692,14
+4692,16
@@
void GameEnd()
local_player->LevelSolved_GameEnd = TRUE;
local_player->LevelSolved_GameEnd = TRUE;
- if (!global.use_envelope_request)
- CloseDoor(DOOR_CLOSE_1);
-
if (local_player->LevelSolved_SaveTape)
{
if (local_player->LevelSolved_SaveTape)
{
+ /* make sure that request dialog to save tape does not open door again */
+ if (!global.use_envelope_request)
+ CloseDoor(DOOR_CLOSE_1);
+
SaveTapeChecked(tape.level_nr); /* ask to save tape */
}
SaveTapeChecked(tape.level_nr); /* ask to save tape */
}
+ /* if no tape is to be saved, close both doors simultaneously */
CloseDoor(DOOR_CLOSE_ALL);
if (level_editor_test_game)
CloseDoor(DOOR_CLOSE_ALL);
if (level_editor_test_game)