added setup option to directly play the next level after solving a level
[rocksndiamonds.git] / src / tools.c
2018-06-18 Holger Schemelremoved preprocessor definition for network mode that...
2018-06-18 Holger Schemeladded separate network info structure for network optio...
2018-06-18 Holger Schemeladded support for cursor keys and joystick to network...
2018-06-18 Holger Schemelre-arranged buttons to select network player in request...
2018-06-18 Holger Schemeladded support for keys 1 to 4 to select network player...
2018-06-17 Holger Schemeladded storing image identifier in internal gadget structure
2018-06-14 Holger Schemelremoved SDL 2.0 key symbols (using preprocessor) when...
2018-06-13 Holger Schemelfixed bug causing crash when trying to draw undefined...
2018-06-05 Holger Schemelfixed bug with not updating screen during request door...
2018-06-03 Holger Schemeladded correcting positions for envelope request buttons...
2018-06-03 Holger Schemelremoved support for off-screen positions for request...
2018-04-20 Holger Schemeladded recognizing "y/Y" and "n/N" keys to answer reques...
2018-04-09 Holger Schemelfixed always redrawing global border when redrawing...
2018-04-05 Holger Schemeladded always redrawing global border when redrawing...
2018-03-23 Holger Schemeladded centering levels that are smaller than the playfi...
2018-03-23 Holger Schemelfixed saving snapshots (step, move and collect mode...
2018-03-23 Holger Schemeladded single-step mode (well, sort of) to MM game engine
2018-03-23 Holger Schemelfixed moving tile selection cursor
2018-03-23 Holger Schemeladded tile selection cursor for playing MM levels with...
2018-03-23 Holger Schemeladded editor door 1 animation if viewport is unchanged...
2018-03-23 Holger Schemelfixed fading complete screen if playfield viewport...
2018-03-23 Holger Schemeladded options for post delay for door actions
2018-03-23 Holger Schemeladded support for separate opening/closing sounds for...
2018-03-23 Holger Schemelfixed line style drawing with empty space over MM style...
2018-03-23 Holger Schemelreplaced hardcoded sounds with newly added element...
2018-03-23 Holger Schemelfixed sound for charging level time (energy) for MM...
2018-03-23 Holger Schemelfixed bug using scroll buffer also for MM engine after...
2018-03-23 Holger Schemelforced standard element size when playing levels using...
2018-03-23 Holger Schemelextended level flood fill function for variable array...
2018-03-23 Holger Schemeladded functions for masked drawing of sized elements
2018-03-23 Holger Schemeladded function to map editor elements to game elements...
2018-03-23 Holger Schemeladded using invisible border element for Mirror Magic...
2018-03-23 Holger Schemelfixed editor and preview wall graphics for Mirror Magic...
2018-03-23 Holger Schemelfixed dumping tiles for (not yet centered) MM levels...
2018-03-23 Holger Schemelfixed editor and preview wall graphics for Mirror Magic...
2018-03-23 Holger Schemelfixed mapping level file game elements between RND...
2018-03-23 Holger Schemeladded function to get graphics for MM style game elements
2018-03-23 Holger Schemelfixed mapping level file game elements between RND...
2018-03-23 Holger Schemeladded basic support for Mirror Magic game engine (first...
2018-03-23 Holger Schemelfixed bug with extremely slow envelopes when using...
2018-02-18 Holger Schemelremoved unused function
2018-02-02 Holger Schemeladded function to get music filename by music ID
2018-01-31 Holger Schemelchanged all event handling to always filter events
2018-01-31 Holger Schemelrenamed function 'NextEvent' to 'WaitEvent'
2018-01-28 Holger Schemelfixed bug with not redrawing level and author name...
2018-01-28 Holger Schemelcleanup of some function names ('Ext' functions without...
2017-11-15 Holger Schemeladded fix to prevent Windows from complaining about...
2017-10-07 Holger Schemelimproved displaying FPS (debug mode only)
2017-09-23 Holger Schemelfixed and improved single step mode for all game engines
2017-07-25 Holger Schemelreplaced obsolete joystick calibration with game contro...
2017-07-16 Holger Schemeladded support for 'select' key on certain devices ...
2017-07-11 Holger Schemeladded support for special media buttons on Amazon Fire...
2017-07-02 Holger Schemelfixed bug with handling released game controller buttons
2017-07-02 Holger Schemelfixed indentation
2017-07-02 Holger Schemeladded handling 'back' and 'start' buttons on game contr...
2017-05-20 Holger Schemeladded support for separate animations for 'old' (entere...
2017-04-10 Holger Schemeladded recognizing window resize events in door request...
2017-02-01 Holger Schemeladded headless mode (no window) for automated tape...
2017-01-12 Holger Schemelfixed nasty bug that stopped animations when defining...
2016-12-20 Holger Schemelfixed bug with restarting same menu music on different...
2016-12-20 Holger Schemeladded wrapper function for playing and fading menu...
2016-12-19 Holger Schemeladded storing last game mode when setting new game...
2016-12-01 Holger Schemeladded overlay graphics for virtual buttons for touch...
2016-11-28 Holger Schemelfixed acid animation for elements falling/moving into...
2016-11-07 Holger Schemeladded functions to get current player position for...
2016-11-07 Holger Schemelsmall code cleanup
2016-11-07 Holger Schemeladded functions to get level position (tile) from scree...
2016-10-07 Holger Schemelfixed drawing of inner corners for growing/shrinking...
2016-10-07 Holger Schemelfixed drawing of crumbled borders for 64x64 sized game...
2016-09-17 Holger Schemelfixed saving game engine snapshots (save after game...
2016-09-17 Holger Schemelreplaced local static variables with variables stored...
2016-09-14 Holger Schemelfixed bug with using game tile size scaling factor...
2016-09-13 Holger Schemelcleanup of functions for getting graphic source (bitmap...
2016-06-14 Holger Schemeladded debug key handling to request dialog event loop
2016-05-31 Holger Schemelfixed 'skip next fade' logic for cross-fading buffers
2016-05-30 Holger Schemelfixed screen redraw if fading area differs from redraw...
2016-05-30 Holger Schemelfixed screen redraw if fading area differs from redraw...
2016-05-29 Holger Schemelfixed removing potential multiple screen redraw in...
2016-05-29 Holger Schemelfixed redrawing playfield and doors when drawing playfi...
2016-05-29 Holger Schemelremoved potential multiple screen redraw in the same...
2016-05-25 Holger Schemelrenamed variables which changed their meaning after...
2016-05-25 Holger Schemelremoved using cross-fading buffer (not needed anymore...
2016-05-25 Holger Schemeladded also fading in/out global animations to be starte...
2016-05-11 Holger Schemelchanged names of constants for different drawing targets
2016-04-25 Holger Schemelrenamed and cleaned up source files for handling global...
2016-04-24 Holger Schemelremoved obsolete toon animation code (done by global...
2016-04-22 Holger Schemelremoved empty (obsolete) functions to init/do/stop...
2016-04-19 Holger Schemelmoved video frame synchronization to single location...
2016-04-18 Holger Schemeladded generic solution for naming conventions of extra...
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-04-14 Holger Schemeladded support for separate animations for 'main only...
2016-04-09 Holger Schemelcleanup of setting/resetting game status to control...
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-22 Holger Schemelimproved robustness of function for drawing global...
2016-03-22 Holger Schemelfixed bugs when drawing global borders when fading...
2016-03-22 Holger Schemeladded drawing global borders when fading screens
2016-03-22 Holger Schemelchanged drawing of global borders to more generic appro...
2016-03-22 Holger Schemelchanged getting global border from game status to more...
2016-03-22 Holger Schemelcleanup of state changes before/after fading in/out...
2016-03-22 Holger Schemelchanged drawing of global borders to more generic approach
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