1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 static int getLevelFromScreenX_MM(int sx)
364 int level_xsize = level.native_mm_level->fieldx;
365 int full_xsize = level_xsize * TILESIZE_VAR;
367 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
371 int lx = px / TILESIZE_VAR;
376 static int getLevelFromScreenY_MM(int sy)
379 int level_ysize = level.native_mm_level->fieldy;
380 int full_ysize = level_ysize * TILESIZE_VAR;
382 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
386 int ly = py / TILESIZE_VAR;
391 int getLevelFromScreenX(int x)
393 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
394 return getLevelFromScreenX_EM(x);
395 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
396 return getLevelFromScreenX_SP(x);
397 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
398 return getLevelFromScreenX_MM(x);
400 return getLevelFromScreenX_RND(x);
403 int getLevelFromScreenY(int y)
405 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
406 return getLevelFromScreenY_EM(y);
407 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
408 return getLevelFromScreenY_SP(y);
409 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
410 return getLevelFromScreenY_MM(y);
412 return getLevelFromScreenY_RND(y);
415 void DumpTile(int x, int y)
421 printf_line("-", 79);
422 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
423 printf_line("-", 79);
425 if (!IN_LEV_FIELD(x, y))
427 printf("(not in level field)\n");
433 token_name = element_info[Feld[x][y]].token_name;
435 printf(" Feld: %d\t['%s']\n", Feld[x][y], token_name);
436 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
437 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
438 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
439 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
440 printf(" MovPos: %d\n", MovPos[x][y]);
441 printf(" MovDir: %d\n", MovDir[x][y]);
442 printf(" MovDelay: %d\n", MovDelay[x][y]);
443 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
444 printf(" CustomValue: %d\n", CustomValue[x][y]);
445 printf(" GfxElement: %d\n", GfxElement[x][y]);
446 printf(" GfxAction: %d\n", GfxAction[x][y]);
447 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
448 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
452 void DumpTileFromScreen(int sx, int sy)
454 int lx = getLevelFromScreenX(sx);
455 int ly = getLevelFromScreenY(sy);
460 void SetDrawtoField(int mode)
462 if (mode == DRAW_TO_FIELDBUFFER)
468 BX2 = SCR_FIELDX + 1;
469 BY2 = SCR_FIELDY + 1;
471 drawto_field = fieldbuffer;
473 else /* DRAW_TO_BACKBUFFER */
479 BX2 = SCR_FIELDX - 1;
480 BY2 = SCR_FIELDY - 1;
482 drawto_field = backbuffer;
486 static void RedrawPlayfield_RND()
488 if (game.envelope_active)
491 DrawLevel(REDRAW_ALL);
495 void RedrawPlayfield()
497 if (game_status != GAME_MODE_PLAYING)
500 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
501 RedrawPlayfield_EM(TRUE);
502 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
503 RedrawPlayfield_SP(TRUE);
504 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
505 RedrawPlayfield_MM();
506 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
507 RedrawPlayfield_RND();
509 BlitScreenToBitmap(backbuffer);
511 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
515 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
518 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
519 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
521 if (x == -1 && y == -1)
524 if (draw_target == DRAW_TO_SCREEN)
525 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
527 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
530 static void DrawMaskedBorderExt_FIELD(int draw_target)
532 if (global.border_status >= GAME_MODE_MAIN &&
533 global.border_status <= GAME_MODE_PLAYING &&
534 border.draw_masked[global.border_status])
535 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
539 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
541 // when drawing to backbuffer, never draw border over open doors
542 if (draw_target == DRAW_TO_BACKBUFFER &&
543 (GetDoorState() & DOOR_OPEN_1))
546 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
547 (global.border_status != GAME_MODE_EDITOR ||
548 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
549 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
552 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
554 // when drawing to backbuffer, never draw border over open doors
555 if (draw_target == DRAW_TO_BACKBUFFER &&
556 (GetDoorState() & DOOR_OPEN_2))
559 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
560 global.border_status != GAME_MODE_EDITOR)
561 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
564 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
566 /* currently not available */
569 static void DrawMaskedBorderExt_ALL(int draw_target)
571 DrawMaskedBorderExt_FIELD(draw_target);
572 DrawMaskedBorderExt_DOOR_1(draw_target);
573 DrawMaskedBorderExt_DOOR_2(draw_target);
574 DrawMaskedBorderExt_DOOR_3(draw_target);
577 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
579 /* never draw masked screen borders on borderless screens */
580 if (global.border_status == GAME_MODE_LOADING ||
581 global.border_status == GAME_MODE_TITLE)
584 if (redraw_mask & REDRAW_ALL)
585 DrawMaskedBorderExt_ALL(draw_target);
588 if (redraw_mask & REDRAW_FIELD)
589 DrawMaskedBorderExt_FIELD(draw_target);
590 if (redraw_mask & REDRAW_DOOR_1)
591 DrawMaskedBorderExt_DOOR_1(draw_target);
592 if (redraw_mask & REDRAW_DOOR_2)
593 DrawMaskedBorderExt_DOOR_2(draw_target);
594 if (redraw_mask & REDRAW_DOOR_3)
595 DrawMaskedBorderExt_DOOR_3(draw_target);
599 void DrawMaskedBorder_FIELD()
601 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
604 void DrawMaskedBorder(int redraw_mask)
606 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
609 void DrawMaskedBorderToTarget(int draw_target)
611 if (draw_target == DRAW_TO_BACKBUFFER ||
612 draw_target == DRAW_TO_SCREEN)
614 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
618 int last_border_status = global.border_status;
620 if (draw_target == DRAW_TO_FADE_SOURCE)
622 global.border_status = gfx.fade_border_source_status;
623 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
625 else if (draw_target == DRAW_TO_FADE_TARGET)
627 global.border_status = gfx.fade_border_target_status;
628 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
631 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
633 global.border_status = last_border_status;
634 gfx.masked_border_bitmap_ptr = backbuffer;
638 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
640 int fx = getFieldbufferOffsetX_RND();
641 int fy = getFieldbufferOffsetY_RND();
643 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
646 void BlitScreenToBitmap(Bitmap *target_bitmap)
648 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
649 BlitScreenToBitmap_EM(target_bitmap);
650 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
651 BlitScreenToBitmap_SP(target_bitmap);
652 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
653 BlitScreenToBitmap_MM(target_bitmap);
654 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
655 BlitScreenToBitmap_RND(target_bitmap);
657 redraw_mask |= REDRAW_FIELD;
660 void DrawFramesPerSecond()
663 int font_nr = FONT_TEXT_2;
664 int font_width = getFontWidth(font_nr);
665 int draw_deactivation_mask = GetDrawDeactivationMask();
666 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
668 /* draw FPS with leading space (needed if field buffer deactivated) */
669 sprintf(text, " %04.1f fps", global.frames_per_second);
671 /* override draw deactivation mask (required for invisible warp mode) */
672 SetDrawDeactivationMask(REDRAW_NONE);
674 /* draw opaque FPS if field buffer deactivated, else draw masked FPS */
675 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
676 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
678 /* set draw deactivation mask to previous value */
679 SetDrawDeactivationMask(draw_deactivation_mask);
681 /* force full-screen redraw in this frame */
682 redraw_mask = REDRAW_ALL;
686 static void PrintFrameTimeDebugging()
688 static unsigned int last_counter = 0;
689 unsigned int counter = Counter();
690 int diff_1 = counter - last_counter;
691 int diff_2 = diff_1 - GAME_FRAME_DELAY;
693 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
694 char diff_bar[2 * diff_2_max + 5];
698 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
700 for (i = 0; i < diff_2_max; i++)
701 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
702 i >= diff_2_max - diff_2_cut ? '-' : ' ');
704 diff_bar[pos++] = '|';
706 for (i = 0; i < diff_2_max; i++)
707 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
709 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
711 diff_bar[pos++] = '\0';
713 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
716 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
719 last_counter = counter;
723 static int unifiedRedrawMask(int mask)
725 if (mask & REDRAW_ALL)
728 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
734 static boolean equalRedrawMasks(int mask_1, int mask_2)
736 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
741 static int last_redraw_mask = REDRAW_NONE;
743 // force screen redraw in every frame to continue drawing global animations
744 // (but always use the last redraw mask to prevent unwanted side effects)
745 if (redraw_mask == REDRAW_NONE)
746 redraw_mask = last_redraw_mask;
748 last_redraw_mask = redraw_mask;
751 // masked border now drawn immediately when blitting backbuffer to window
753 // draw masked border to all viewports, if defined
754 DrawMaskedBorder(redraw_mask);
757 // draw frames per second (only if debug mode is enabled)
758 if (redraw_mask & REDRAW_FPS)
759 DrawFramesPerSecond();
761 // remove playfield redraw before potentially merging with doors redraw
762 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
763 redraw_mask &= ~REDRAW_FIELD;
765 // redraw complete window if both playfield and (some) doors need redraw
766 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
767 redraw_mask = REDRAW_ALL;
769 /* although redrawing the whole window would be fine for normal gameplay,
770 being able to only redraw the playfield is required for deactivating
771 certain drawing areas (mainly playfield) to work, which is needed for
772 warp-forward to be fast enough (by skipping redraw of most frames) */
774 if (redraw_mask & REDRAW_ALL)
776 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
778 else if (redraw_mask & REDRAW_FIELD)
780 BlitBitmap(backbuffer, window,
781 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
783 else if (redraw_mask & REDRAW_DOORS)
785 // merge door areas to prevent calling screen redraw more than once
791 if (redraw_mask & REDRAW_DOOR_1)
795 x2 = MAX(x2, DX + DXSIZE);
796 y2 = MAX(y2, DY + DYSIZE);
799 if (redraw_mask & REDRAW_DOOR_2)
803 x2 = MAX(x2, VX + VXSIZE);
804 y2 = MAX(y2, VY + VYSIZE);
807 if (redraw_mask & REDRAW_DOOR_3)
811 x2 = MAX(x2, EX + EXSIZE);
812 y2 = MAX(y2, EY + EYSIZE);
815 // make sure that at least one pixel is blitted, and inside the screen
816 // (else nothing is blitted, causing the animations not to be updated)
817 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
818 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
819 x2 = MIN(MAX(1, x2), WIN_XSIZE);
820 y2 = MIN(MAX(1, y2), WIN_YSIZE);
822 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
825 redraw_mask = REDRAW_NONE;
828 PrintFrameTimeDebugging();
832 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
834 unsigned int frame_delay_value_old = GetVideoFrameDelay();
836 SetVideoFrameDelay(frame_delay_value);
840 SetVideoFrameDelay(frame_delay_value_old);
843 static int fade_type_skip = FADE_TYPE_NONE;
845 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
847 void (*draw_border_function)(void) = NULL;
848 int x, y, width, height;
849 int fade_delay, post_delay;
851 if (fade_type == FADE_TYPE_FADE_OUT)
853 if (fade_type_skip != FADE_TYPE_NONE)
855 /* skip all fade operations until specified fade operation */
856 if (fade_type & fade_type_skip)
857 fade_type_skip = FADE_TYPE_NONE;
862 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
866 redraw_mask |= fade_mask;
868 if (fade_type == FADE_TYPE_SKIP)
870 fade_type_skip = fade_mode;
875 fade_delay = fading.fade_delay;
876 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
878 if (fade_type_skip != FADE_TYPE_NONE)
880 /* skip all fade operations until specified fade operation */
881 if (fade_type & fade_type_skip)
882 fade_type_skip = FADE_TYPE_NONE;
887 if (global.autoplay_leveldir)
892 if (fade_mask == REDRAW_FIELD)
897 height = FADE_SYSIZE;
899 if (border.draw_masked_when_fading)
900 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
902 DrawMaskedBorder_FIELD(); /* draw once */
904 else /* REDRAW_ALL */
912 if (!setup.fade_screens ||
914 fading.fade_mode == FADE_MODE_NONE)
916 if (fade_mode == FADE_MODE_FADE_OUT)
919 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
921 redraw_mask &= ~fade_mask;
926 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
927 draw_border_function);
929 redraw_mask &= ~fade_mask;
932 static void SetScreenStates_BeforeFadingIn()
934 // temporarily set screen mode for animations to screen after fading in
935 global.anim_status = global.anim_status_next;
937 // store backbuffer with all animations that will be started after fading in
938 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
939 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
941 // set screen mode for animations back to fading
942 global.anim_status = GAME_MODE_PSEUDO_FADING;
945 static void SetScreenStates_AfterFadingIn()
947 // store new source screen (to use correct masked border for fading)
948 gfx.fade_border_source_status = global.border_status;
950 global.anim_status = global.anim_status_next;
953 static void SetScreenStates_BeforeFadingOut()
955 // store new target screen (to use correct masked border for fading)
956 gfx.fade_border_target_status = game_status;
958 // set screen mode for animations to fading
959 global.anim_status = GAME_MODE_PSEUDO_FADING;
961 // store backbuffer with all animations that will be stopped for fading out
962 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
963 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
966 static void SetScreenStates_AfterFadingOut()
968 global.border_status = game_status;
971 void FadeIn(int fade_mask)
973 SetScreenStates_BeforeFadingIn();
976 DrawMaskedBorder(REDRAW_ALL);
979 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
980 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
982 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
986 FADE_SXSIZE = FULL_SXSIZE;
987 FADE_SYSIZE = FULL_SYSIZE;
989 if (game_status == GAME_MODE_PLAYING &&
990 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
991 SetOverlayActive(TRUE);
993 SetScreenStates_AfterFadingIn();
995 // force update of global animation status in case of rapid screen changes
996 redraw_mask = REDRAW_ALL;
1000 void FadeOut(int fade_mask)
1002 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1003 if (!equalRedrawMasks(fade_mask, redraw_mask))
1006 SetScreenStates_BeforeFadingOut();
1008 SetOverlayActive(FALSE);
1011 DrawMaskedBorder(REDRAW_ALL);
1014 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1015 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1017 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1019 SetScreenStates_AfterFadingOut();
1022 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1024 static struct TitleFadingInfo fading_leave_stored;
1027 fading_leave_stored = fading_leave;
1029 fading = fading_leave_stored;
1032 void FadeSetEnterMenu()
1034 fading = menu.enter_menu;
1036 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1039 void FadeSetLeaveMenu()
1041 fading = menu.leave_menu;
1043 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1046 void FadeSetEnterScreen()
1048 fading = menu.enter_screen[game_status];
1050 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1053 void FadeSetNextScreen()
1055 fading = menu.next_screen[game_status];
1057 // (do not overwrite fade mode set by FadeSetEnterScreen)
1058 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1061 void FadeSetLeaveScreen()
1063 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1066 void FadeSetFromType(int type)
1068 if (type & TYPE_ENTER_SCREEN)
1069 FadeSetEnterScreen();
1070 else if (type & TYPE_ENTER)
1072 else if (type & TYPE_LEAVE)
1076 void FadeSetDisabled()
1078 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1080 fading = fading_none;
1083 void FadeSkipNextFadeIn()
1085 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1088 void FadeSkipNextFadeOut()
1090 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1093 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1095 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1097 return (graphic == IMG_UNDEFINED ? NULL :
1098 graphic_info[graphic].bitmap != NULL || redefined ?
1099 graphic_info[graphic].bitmap :
1100 graphic_info[default_graphic].bitmap);
1103 Bitmap *getBackgroundBitmap(int graphic)
1105 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1108 Bitmap *getGlobalBorderBitmap(int graphic)
1110 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1113 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1116 (status == GAME_MODE_MAIN ||
1117 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1118 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1119 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1120 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1123 return getGlobalBorderBitmap(graphic);
1126 void SetWindowBackgroundImageIfDefined(int graphic)
1128 if (graphic_info[graphic].bitmap)
1129 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1132 void SetMainBackgroundImageIfDefined(int graphic)
1134 if (graphic_info[graphic].bitmap)
1135 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1138 void SetDoorBackgroundImageIfDefined(int graphic)
1140 if (graphic_info[graphic].bitmap)
1141 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1144 void SetWindowBackgroundImage(int graphic)
1146 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1149 void SetMainBackgroundImage(int graphic)
1151 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1154 void SetDoorBackgroundImage(int graphic)
1156 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1159 void SetPanelBackground()
1161 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1163 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1164 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1166 SetDoorBackgroundBitmap(bitmap_db_panel);
1169 void DrawBackground(int x, int y, int width, int height)
1171 /* "drawto" might still point to playfield buffer here (hall of fame) */
1172 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1174 if (IN_GFX_FIELD_FULL(x, y))
1175 redraw_mask |= REDRAW_FIELD;
1176 else if (IN_GFX_DOOR_1(x, y))
1177 redraw_mask |= REDRAW_DOOR_1;
1178 else if (IN_GFX_DOOR_2(x, y))
1179 redraw_mask |= REDRAW_DOOR_2;
1180 else if (IN_GFX_DOOR_3(x, y))
1181 redraw_mask |= REDRAW_DOOR_3;
1184 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1186 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1188 if (font->bitmap == NULL)
1191 DrawBackground(x, y, width, height);
1194 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1196 struct GraphicInfo *g = &graphic_info[graphic];
1198 if (g->bitmap == NULL)
1201 DrawBackground(x, y, width, height);
1204 static int game_status_last = -1;
1205 static Bitmap *global_border_bitmap_last = NULL;
1206 static Bitmap *global_border_bitmap = NULL;
1207 static int real_sx_last = -1, real_sy_last = -1;
1208 static int full_sxsize_last = -1, full_sysize_last = -1;
1209 static int dx_last = -1, dy_last = -1;
1210 static int dxsize_last = -1, dysize_last = -1;
1211 static int vx_last = -1, vy_last = -1;
1212 static int vxsize_last = -1, vysize_last = -1;
1214 boolean CheckIfGlobalBorderHasChanged()
1216 // if game status has not changed, global border has not changed either
1217 if (game_status == game_status_last)
1220 // determine and store new global border bitmap for current game status
1221 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1223 return (global_border_bitmap_last != global_border_bitmap);
1226 boolean CheckIfGlobalBorderRedrawIsNeeded()
1228 // if game status has not changed, nothing has to be redrawn
1229 if (game_status == game_status_last)
1232 // redraw if last screen was title screen
1233 if (game_status_last == GAME_MODE_TITLE)
1236 // redraw if global screen border has changed
1237 if (CheckIfGlobalBorderHasChanged())
1240 // redraw if position or size of playfield area has changed
1241 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1242 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1245 // redraw if position or size of door area has changed
1246 if (dx_last != DX || dy_last != DY ||
1247 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1250 // redraw if position or size of tape area has changed
1251 if (vx_last != VX || vy_last != VY ||
1252 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1258 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1261 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1263 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1266 void RedrawGlobalBorder()
1268 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1270 RedrawGlobalBorderFromBitmap(bitmap);
1272 redraw_mask = REDRAW_ALL;
1275 static void RedrawGlobalBorderIfNeeded()
1277 if (game_status == game_status_last)
1280 // copy current draw buffer to later copy back areas that have not changed
1281 if (game_status_last != GAME_MODE_TITLE)
1282 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1284 if (CheckIfGlobalBorderRedrawIsNeeded())
1286 // redraw global screen border (or clear, if defined to be empty)
1287 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1289 // copy previous playfield and door areas, if they are defined on both
1290 // previous and current screen and if they still have the same size
1292 if (real_sx_last != -1 && real_sy_last != -1 &&
1293 REAL_SX != -1 && REAL_SY != -1 &&
1294 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1295 BlitBitmap(bitmap_db_store_1, backbuffer,
1296 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1299 if (dx_last != -1 && dy_last != -1 &&
1300 DX != -1 && DY != -1 &&
1301 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1302 BlitBitmap(bitmap_db_store_1, backbuffer,
1303 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1305 if (vx_last != -1 && vy_last != -1 &&
1306 VX != -1 && VY != -1 &&
1307 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1308 BlitBitmap(bitmap_db_store_1, backbuffer,
1309 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1311 redraw_mask = REDRAW_ALL;
1314 game_status_last = game_status;
1316 global_border_bitmap_last = global_border_bitmap;
1318 real_sx_last = REAL_SX;
1319 real_sy_last = REAL_SY;
1320 full_sxsize_last = FULL_SXSIZE;
1321 full_sysize_last = FULL_SYSIZE;
1324 dxsize_last = DXSIZE;
1325 dysize_last = DYSIZE;
1328 vxsize_last = VXSIZE;
1329 vysize_last = VYSIZE;
1334 RedrawGlobalBorderIfNeeded();
1336 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1337 /* (when entering hall of fame after playing) */
1338 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1340 /* !!! maybe this should be done before clearing the background !!! */
1341 if (game_status == GAME_MODE_PLAYING)
1343 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1344 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1348 SetDrawtoField(DRAW_TO_BACKBUFFER);
1352 void MarkTileDirty(int x, int y)
1354 redraw_mask |= REDRAW_FIELD;
1357 void SetBorderElement()
1361 BorderElement = EL_EMPTY;
1363 /* the MM game engine does not use a visible border element */
1364 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1367 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1369 for (x = 0; x < lev_fieldx; x++)
1371 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1372 BorderElement = EL_STEELWALL;
1374 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1380 void FloodFillLevelExt(int from_x, int from_y, int fill_element,
1381 int max_array_fieldx, int max_array_fieldy,
1382 short field[max_array_fieldx][max_array_fieldy],
1383 int max_fieldx, int max_fieldy)
1387 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1388 static int safety = 0;
1390 /* check if starting field still has the desired content */
1391 if (field[from_x][from_y] == fill_element)
1396 if (safety > max_fieldx * max_fieldy)
1397 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1399 old_element = field[from_x][from_y];
1400 field[from_x][from_y] = fill_element;
1402 for (i = 0; i < 4; i++)
1404 x = from_x + check[i][0];
1405 y = from_y + check[i][1];
1407 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1408 FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy,
1409 field, max_fieldx, max_fieldy);
1415 void FloodFillLevel(int from_x, int from_y, int fill_element,
1416 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1417 int max_fieldx, int max_fieldy)
1419 FloodFillLevelExt(from_x, from_y, fill_element,
1420 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1421 max_fieldx, max_fieldy);
1424 void SetRandomAnimationValue(int x, int y)
1426 gfx.anim_random_frame = GfxRandom[x][y];
1429 int getGraphicAnimationFrame(int graphic, int sync_frame)
1431 /* animation synchronized with global frame counter, not move position */
1432 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1433 sync_frame = FrameCounter;
1435 return getAnimationFrame(graphic_info[graphic].anim_frames,
1436 graphic_info[graphic].anim_delay,
1437 graphic_info[graphic].anim_mode,
1438 graphic_info[graphic].anim_start_frame,
1442 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1444 struct GraphicInfo *g = &graphic_info[graphic];
1445 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1447 if (tilesize == gfx.standard_tile_size)
1448 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1449 else if (tilesize == game.tile_size)
1450 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1452 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1455 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1456 boolean get_backside)
1458 struct GraphicInfo *g = &graphic_info[graphic];
1459 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1460 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1462 if (g->offset_y == 0) /* frames are ordered horizontally */
1464 int max_width = g->anim_frames_per_line * g->width;
1465 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1467 *x = pos % max_width;
1468 *y = src_y % g->height + pos / max_width * g->height;
1470 else if (g->offset_x == 0) /* frames are ordered vertically */
1472 int max_height = g->anim_frames_per_line * g->height;
1473 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1475 *x = src_x % g->width + pos / max_height * g->width;
1476 *y = pos % max_height;
1478 else /* frames are ordered diagonally */
1480 *x = src_x + frame * g->offset_x;
1481 *y = src_y + frame * g->offset_y;
1485 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1486 Bitmap **bitmap, int *x, int *y,
1487 boolean get_backside)
1489 struct GraphicInfo *g = &graphic_info[graphic];
1491 // if no in-game graphics defined, always use standard graphic size
1492 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1493 tilesize = TILESIZE;
1495 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1496 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1498 *x = *x * tilesize / g->tile_size;
1499 *y = *y * tilesize / g->tile_size;
1502 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1503 Bitmap **bitmap, int *x, int *y)
1505 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1508 void getFixedGraphicSource(int graphic, int frame,
1509 Bitmap **bitmap, int *x, int *y)
1511 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1514 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1516 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1519 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1520 int *x, int *y, boolean get_backside)
1522 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1526 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1528 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1531 void DrawGraphic(int x, int y, int graphic, int frame)
1534 if (!IN_SCR_FIELD(x, y))
1536 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1537 printf("DrawGraphic(): This should never happen!\n");
1542 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1545 MarkTileDirty(x, y);
1548 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1551 if (!IN_SCR_FIELD(x, y))
1553 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1554 printf("DrawGraphic(): This should never happen!\n");
1559 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1561 MarkTileDirty(x, y);
1564 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1570 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1572 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1575 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1581 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1582 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1585 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1588 if (!IN_SCR_FIELD(x, y))
1590 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1591 printf("DrawGraphicThruMask(): This should never happen!\n");
1596 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1599 MarkTileDirty(x, y);
1602 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1605 if (!IN_SCR_FIELD(x, y))
1607 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1608 printf("DrawGraphicThruMask(): This should never happen!\n");
1613 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1615 MarkTileDirty(x, y);
1618 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1624 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1626 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1630 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1631 int graphic, int frame)
1636 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1638 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1642 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1644 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1646 MarkTileDirty(x / tilesize, y / tilesize);
1649 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1652 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1653 graphic, frame, tilesize);
1654 MarkTileDirty(x / tilesize, y / tilesize);
1657 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1663 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1664 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1667 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1668 int frame, int tilesize)
1673 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1674 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1677 void DrawMiniGraphic(int x, int y, int graphic)
1679 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1680 MarkTileDirty(x / 2, y / 2);
1683 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1688 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1689 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1692 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1693 int graphic, int frame,
1694 int cut_mode, int mask_mode)
1699 int width = TILEX, height = TILEY;
1702 if (dx || dy) /* shifted graphic */
1704 if (x < BX1) /* object enters playfield from the left */
1711 else if (x > BX2) /* object enters playfield from the right */
1717 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1723 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1725 else if (dx) /* general horizontal movement */
1726 MarkTileDirty(x + SIGN(dx), y);
1728 if (y < BY1) /* object enters playfield from the top */
1730 if (cut_mode == CUT_BELOW) /* object completely above top border */
1738 else if (y > BY2) /* object enters playfield from the bottom */
1744 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1750 else if (dy > 0 && cut_mode == CUT_ABOVE)
1752 if (y == BY2) /* object completely above bottom border */
1758 MarkTileDirty(x, y + 1);
1759 } /* object leaves playfield to the bottom */
1760 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1762 else if (dy) /* general vertical movement */
1763 MarkTileDirty(x, y + SIGN(dy));
1767 if (!IN_SCR_FIELD(x, y))
1769 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1770 printf("DrawGraphicShifted(): This should never happen!\n");
1775 width = width * TILESIZE_VAR / TILESIZE;
1776 height = height * TILESIZE_VAR / TILESIZE;
1777 cx = cx * TILESIZE_VAR / TILESIZE;
1778 cy = cy * TILESIZE_VAR / TILESIZE;
1779 dx = dx * TILESIZE_VAR / TILESIZE;
1780 dy = dy * TILESIZE_VAR / TILESIZE;
1782 if (width > 0 && height > 0)
1784 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1789 dst_x = FX + x * TILEX_VAR + dx;
1790 dst_y = FY + y * TILEY_VAR + dy;
1792 if (mask_mode == USE_MASKING)
1793 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1796 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1799 MarkTileDirty(x, y);
1803 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1804 int graphic, int frame,
1805 int cut_mode, int mask_mode)
1810 int width = TILEX_VAR, height = TILEY_VAR;
1813 int x2 = x + SIGN(dx);
1814 int y2 = y + SIGN(dy);
1816 /* movement with two-tile animations must be sync'ed with movement position,
1817 not with current GfxFrame (which can be higher when using slow movement) */
1818 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1819 int anim_frames = graphic_info[graphic].anim_frames;
1821 /* (we also need anim_delay here for movement animations with less frames) */
1822 int anim_delay = graphic_info[graphic].anim_delay;
1823 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1825 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1826 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1828 /* re-calculate animation frame for two-tile movement animation */
1829 frame = getGraphicAnimationFrame(graphic, sync_frame);
1831 /* check if movement start graphic inside screen area and should be drawn */
1832 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1834 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1836 dst_x = FX + x1 * TILEX_VAR;
1837 dst_y = FY + y1 * TILEY_VAR;
1839 if (mask_mode == USE_MASKING)
1840 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1843 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1846 MarkTileDirty(x1, y1);
1849 /* check if movement end graphic inside screen area and should be drawn */
1850 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1852 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1854 dst_x = FX + x2 * TILEX_VAR;
1855 dst_y = FY + y2 * TILEY_VAR;
1857 if (mask_mode == USE_MASKING)
1858 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1861 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1864 MarkTileDirty(x2, y2);
1868 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1869 int graphic, int frame,
1870 int cut_mode, int mask_mode)
1874 DrawGraphic(x, y, graphic, frame);
1879 if (graphic_info[graphic].double_movement) /* EM style movement images */
1880 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1882 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1885 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1886 int frame, int cut_mode)
1888 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1891 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1892 int cut_mode, int mask_mode)
1894 int lx = LEVELX(x), ly = LEVELY(y);
1898 if (IN_LEV_FIELD(lx, ly))
1900 SetRandomAnimationValue(lx, ly);
1902 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1903 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1905 /* do not use double (EM style) movement graphic when not moving */
1906 if (graphic_info[graphic].double_movement && !dx && !dy)
1908 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1909 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1912 else /* border element */
1914 graphic = el2img(element);
1915 frame = getGraphicAnimationFrame(graphic, -1);
1918 if (element == EL_EXPANDABLE_WALL)
1920 boolean left_stopped = FALSE, right_stopped = FALSE;
1922 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1923 left_stopped = TRUE;
1924 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1925 right_stopped = TRUE;
1927 if (left_stopped && right_stopped)
1929 else if (left_stopped)
1931 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1932 frame = graphic_info[graphic].anim_frames - 1;
1934 else if (right_stopped)
1936 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1937 frame = graphic_info[graphic].anim_frames - 1;
1942 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1943 else if (mask_mode == USE_MASKING)
1944 DrawGraphicThruMask(x, y, graphic, frame);
1946 DrawGraphic(x, y, graphic, frame);
1949 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1950 int cut_mode, int mask_mode)
1952 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1953 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1954 cut_mode, mask_mode);
1957 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1960 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1963 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1966 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1969 void DrawLevelElementThruMask(int x, int y, int element)
1971 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1974 void DrawLevelFieldThruMask(int x, int y)
1976 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1979 /* !!! implementation of quicksand is totally broken !!! */
1980 #define IS_CRUMBLED_TILE(x, y, e) \
1981 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1982 !IS_MOVING(x, y) || \
1983 (e) == EL_QUICKSAND_EMPTYING || \
1984 (e) == EL_QUICKSAND_FAST_EMPTYING))
1986 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1991 int width, height, cx, cy;
1992 int sx = SCREENX(x), sy = SCREENY(y);
1993 int crumbled_border_size = graphic_info[graphic].border_size;
1994 int crumbled_tile_size = graphic_info[graphic].tile_size;
1995 int crumbled_border_size_var =
1996 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1999 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2001 for (i = 1; i < 4; i++)
2003 int dxx = (i & 1 ? dx : 0);
2004 int dyy = (i & 2 ? dy : 0);
2007 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2010 /* check if neighbour field is of same crumble type */
2011 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2012 graphic_info[graphic].class ==
2013 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2015 /* return if check prevents inner corner */
2016 if (same == (dxx == dx && dyy == dy))
2020 /* if we reach this point, we have an inner corner */
2022 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2024 width = crumbled_border_size_var;
2025 height = crumbled_border_size_var;
2026 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2027 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2029 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2030 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2033 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2038 int width, height, bx, by, cx, cy;
2039 int sx = SCREENX(x), sy = SCREENY(y);
2040 int crumbled_border_size = graphic_info[graphic].border_size;
2041 int crumbled_tile_size = graphic_info[graphic].tile_size;
2042 int crumbled_border_size_var =
2043 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2044 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2047 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2049 /* draw simple, sloppy, non-corner-accurate crumbled border */
2051 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2052 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2053 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2054 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2056 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
2057 FX + sx * TILEX_VAR + cx,
2058 FY + sy * TILEY_VAR + cy);
2060 /* (remaining middle border part must be at least as big as corner part) */
2061 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2062 crumbled_border_size_var >= TILESIZE_VAR / 3)
2065 /* correct corners of crumbled border, if needed */
2067 for (i = -1; i <= 1; i += 2)
2069 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2070 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2071 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2074 /* check if neighbour field is of same crumble type */
2075 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2076 graphic_info[graphic].class ==
2077 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2079 /* no crumbled corner, but continued crumbled border */
2081 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2082 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2083 int b1 = (i == 1 ? crumbled_border_size_var :
2084 TILESIZE_VAR - 2 * crumbled_border_size_var);
2086 width = crumbled_border_size_var;
2087 height = crumbled_border_size_var;
2089 if (dir == 1 || dir == 2)
2104 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2106 FX + sx * TILEX_VAR + cx,
2107 FY + sy * TILEY_VAR + cy);
2112 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2114 int sx = SCREENX(x), sy = SCREENY(y);
2117 static int xy[4][2] =
2125 if (!IN_LEV_FIELD(x, y))
2128 element = TILE_GFX_ELEMENT(x, y);
2130 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2132 if (!IN_SCR_FIELD(sx, sy))
2135 /* crumble field borders towards direct neighbour fields */
2136 for (i = 0; i < 4; i++)
2138 int xx = x + xy[i][0];
2139 int yy = y + xy[i][1];
2141 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2144 /* check if neighbour field is of same crumble type */
2145 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2146 graphic_info[graphic].class ==
2147 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2150 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2153 /* crumble inner field corners towards corner neighbour fields */
2154 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2155 graphic_info[graphic].anim_frames == 2)
2157 for (i = 0; i < 4; i++)
2159 int dx = (i & 1 ? +1 : -1);
2160 int dy = (i & 2 ? +1 : -1);
2162 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2166 MarkTileDirty(sx, sy);
2168 else /* center field is not crumbled -- crumble neighbour fields */
2170 /* crumble field borders of direct neighbour fields */
2171 for (i = 0; i < 4; i++)
2173 int xx = x + xy[i][0];
2174 int yy = y + xy[i][1];
2175 int sxx = sx + xy[i][0];
2176 int syy = sy + xy[i][1];
2178 if (!IN_LEV_FIELD(xx, yy) ||
2179 !IN_SCR_FIELD(sxx, syy))
2182 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2185 element = TILE_GFX_ELEMENT(xx, yy);
2187 if (!IS_CRUMBLED_TILE(xx, yy, element))
2190 graphic = el_act2crm(element, ACTION_DEFAULT);
2192 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2194 MarkTileDirty(sxx, syy);
2197 /* crumble inner field corners of corner neighbour fields */
2198 for (i = 0; i < 4; i++)
2200 int dx = (i & 1 ? +1 : -1);
2201 int dy = (i & 2 ? +1 : -1);
2207 if (!IN_LEV_FIELD(xx, yy) ||
2208 !IN_SCR_FIELD(sxx, syy))
2211 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2214 element = TILE_GFX_ELEMENT(xx, yy);
2216 if (!IS_CRUMBLED_TILE(xx, yy, element))
2219 graphic = el_act2crm(element, ACTION_DEFAULT);
2221 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2222 graphic_info[graphic].anim_frames == 2)
2223 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2225 MarkTileDirty(sxx, syy);
2230 void DrawLevelFieldCrumbled(int x, int y)
2234 if (!IN_LEV_FIELD(x, y))
2237 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2238 GfxElement[x][y] != EL_UNDEFINED &&
2239 GFX_CRUMBLED(GfxElement[x][y]))
2241 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2246 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2248 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2251 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2254 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2255 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2256 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2257 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2258 int sx = SCREENX(x), sy = SCREENY(y);
2260 DrawGraphic(sx, sy, graphic1, frame1);
2261 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2264 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2266 int sx = SCREENX(x), sy = SCREENY(y);
2267 static int xy[4][2] =
2276 /* crumble direct neighbour fields (required for field borders) */
2277 for (i = 0; i < 4; i++)
2279 int xx = x + xy[i][0];
2280 int yy = y + xy[i][1];
2281 int sxx = sx + xy[i][0];
2282 int syy = sy + xy[i][1];
2284 if (!IN_LEV_FIELD(xx, yy) ||
2285 !IN_SCR_FIELD(sxx, syy) ||
2286 !GFX_CRUMBLED(Feld[xx][yy]) ||
2290 DrawLevelField(xx, yy);
2293 /* crumble corner neighbour fields (required for inner field corners) */
2294 for (i = 0; i < 4; i++)
2296 int dx = (i & 1 ? +1 : -1);
2297 int dy = (i & 2 ? +1 : -1);
2303 if (!IN_LEV_FIELD(xx, yy) ||
2304 !IN_SCR_FIELD(sxx, syy) ||
2305 !GFX_CRUMBLED(Feld[xx][yy]) ||
2309 int element = TILE_GFX_ELEMENT(xx, yy);
2310 int graphic = el_act2crm(element, ACTION_DEFAULT);
2312 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2313 graphic_info[graphic].anim_frames == 2)
2314 DrawLevelField(xx, yy);
2318 static int getBorderElement(int x, int y)
2322 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2323 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2324 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2325 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2326 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2327 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2328 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2330 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2331 int steel_position = (x == -1 && y == -1 ? 0 :
2332 x == lev_fieldx && y == -1 ? 1 :
2333 x == -1 && y == lev_fieldy ? 2 :
2334 x == lev_fieldx && y == lev_fieldy ? 3 :
2335 x == -1 || x == lev_fieldx ? 4 :
2336 y == -1 || y == lev_fieldy ? 5 : 6);
2338 return border[steel_position][steel_type];
2341 void DrawScreenElement(int x, int y, int element)
2343 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2344 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2347 void DrawLevelElement(int x, int y, int element)
2349 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2350 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2353 void DrawScreenField(int x, int y)
2355 int lx = LEVELX(x), ly = LEVELY(y);
2356 int element, content;
2358 if (!IN_LEV_FIELD(lx, ly))
2360 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2363 element = getBorderElement(lx, ly);
2365 DrawScreenElement(x, y, element);
2370 element = Feld[lx][ly];
2371 content = Store[lx][ly];
2373 if (IS_MOVING(lx, ly))
2375 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2376 boolean cut_mode = NO_CUTTING;
2378 if (element == EL_QUICKSAND_EMPTYING ||
2379 element == EL_QUICKSAND_FAST_EMPTYING ||
2380 element == EL_MAGIC_WALL_EMPTYING ||
2381 element == EL_BD_MAGIC_WALL_EMPTYING ||
2382 element == EL_DC_MAGIC_WALL_EMPTYING ||
2383 element == EL_AMOEBA_DROPPING)
2384 cut_mode = CUT_ABOVE;
2385 else if (element == EL_QUICKSAND_FILLING ||
2386 element == EL_QUICKSAND_FAST_FILLING ||
2387 element == EL_MAGIC_WALL_FILLING ||
2388 element == EL_BD_MAGIC_WALL_FILLING ||
2389 element == EL_DC_MAGIC_WALL_FILLING)
2390 cut_mode = CUT_BELOW;
2392 if (cut_mode == CUT_ABOVE)
2393 DrawScreenElement(x, y, element);
2395 DrawScreenElement(x, y, EL_EMPTY);
2398 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2399 else if (cut_mode == NO_CUTTING)
2400 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2403 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2405 if (cut_mode == CUT_BELOW &&
2406 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2407 DrawLevelElement(lx, ly + 1, element);
2410 if (content == EL_ACID)
2412 int dir = MovDir[lx][ly];
2413 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2414 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2416 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2418 // prevent target field from being drawn again (but without masking)
2419 // (this would happen if target field is scanned after moving element)
2420 Stop[newlx][newly] = TRUE;
2423 else if (IS_BLOCKED(lx, ly))
2428 boolean cut_mode = NO_CUTTING;
2429 int element_old, content_old;
2431 Blocked2Moving(lx, ly, &oldx, &oldy);
2434 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2435 MovDir[oldx][oldy] == MV_RIGHT);
2437 element_old = Feld[oldx][oldy];
2438 content_old = Store[oldx][oldy];
2440 if (element_old == EL_QUICKSAND_EMPTYING ||
2441 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2442 element_old == EL_MAGIC_WALL_EMPTYING ||
2443 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2444 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2445 element_old == EL_AMOEBA_DROPPING)
2446 cut_mode = CUT_ABOVE;
2448 DrawScreenElement(x, y, EL_EMPTY);
2451 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2453 else if (cut_mode == NO_CUTTING)
2454 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2457 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2460 else if (IS_DRAWABLE(element))
2461 DrawScreenElement(x, y, element);
2463 DrawScreenElement(x, y, EL_EMPTY);
2466 void DrawLevelField(int x, int y)
2468 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2469 DrawScreenField(SCREENX(x), SCREENY(y));
2470 else if (IS_MOVING(x, y))
2474 Moving2Blocked(x, y, &newx, &newy);
2475 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2476 DrawScreenField(SCREENX(newx), SCREENY(newy));
2478 else if (IS_BLOCKED(x, y))
2482 Blocked2Moving(x, y, &oldx, &oldy);
2483 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2484 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2488 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2489 int (*el2img_function)(int), boolean masked,
2490 int element_bits_draw)
2492 int element_base = map_mm_wall_element(element);
2493 int element_bits = (IS_DF_WALL(element) ?
2494 element - EL_DF_WALL_START :
2495 IS_MM_WALL(element) ?
2496 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2497 int graphic = el2img_function(element_base);
2498 int tilesize_draw = tilesize / 2;
2503 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2505 for (i = 0; i < 4; i++)
2507 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2508 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2510 if (!(element_bits_draw & (1 << i)))
2513 if (element_bits & (1 << i))
2516 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2517 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2519 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2520 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2525 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2526 tilesize_draw, tilesize_draw);
2531 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2532 boolean masked, int element_bits_draw)
2534 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2535 element, tilesize, el2edimg, masked, element_bits_draw);
2538 void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2539 int (*el2img_function)(int))
2541 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2545 void DrawSizedElementExt(int x, int y, int element, int tilesize,
2548 if (IS_MM_WALL(element))
2550 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2551 element, tilesize, el2edimg, masked, 0x000f);
2555 int graphic = el2edimg(element);
2558 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2560 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2564 void DrawSizedElement(int x, int y, int element, int tilesize)
2566 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2569 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2571 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2574 void DrawMiniElement(int x, int y, int element)
2578 graphic = el2edimg(element);
2579 DrawMiniGraphic(x, y, graphic);
2582 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2585 int x = sx + scroll_x, y = sy + scroll_y;
2587 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2588 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2589 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2590 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2592 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2595 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2597 int x = sx + scroll_x, y = sy + scroll_y;
2599 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2600 DrawMiniElement(sx, sy, EL_EMPTY);
2601 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2602 DrawMiniElement(sx, sy, Feld[x][y]);
2604 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2607 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2608 int x, int y, int xsize, int ysize,
2609 int tile_width, int tile_height)
2613 int dst_x = startx + x * tile_width;
2614 int dst_y = starty + y * tile_height;
2615 int width = graphic_info[graphic].width;
2616 int height = graphic_info[graphic].height;
2617 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2618 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2619 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2620 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2621 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2622 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2623 boolean draw_masked = graphic_info[graphic].draw_masked;
2625 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2627 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2629 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2633 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2634 inner_sx + (x - 1) * tile_width % inner_width);
2635 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2636 inner_sy + (y - 1) * tile_height % inner_height);
2639 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2642 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2646 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2647 int x, int y, int xsize, int ysize, int font_nr)
2649 int font_width = getFontWidth(font_nr);
2650 int font_height = getFontHeight(font_nr);
2652 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2653 font_width, font_height);
2656 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2658 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2659 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2660 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2661 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2662 boolean no_delay = (tape.warp_forward);
2663 unsigned int anim_delay = 0;
2664 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2665 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2666 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2667 int font_width = getFontWidth(font_nr);
2668 int font_height = getFontHeight(font_nr);
2669 int max_xsize = level.envelope[envelope_nr].xsize;
2670 int max_ysize = level.envelope[envelope_nr].ysize;
2671 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2672 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2673 int xend = max_xsize;
2674 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2675 int xstep = (xstart < xend ? 1 : 0);
2676 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2678 int end = MAX(xend - xstart, yend - ystart);
2681 for (i = start; i <= end; i++)
2683 int last_frame = end; // last frame of this "for" loop
2684 int x = xstart + i * xstep;
2685 int y = ystart + i * ystep;
2686 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2687 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2688 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2689 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2692 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2694 BlitScreenToBitmap(backbuffer);
2696 SetDrawtoField(DRAW_TO_BACKBUFFER);
2698 for (yy = 0; yy < ysize; yy++)
2699 for (xx = 0; xx < xsize; xx++)
2700 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2702 DrawTextBuffer(sx + font_width, sy + font_height,
2703 level.envelope[envelope_nr].text, font_nr, max_xsize,
2704 xsize - 2, ysize - 2, 0, mask_mode,
2705 level.envelope[envelope_nr].autowrap,
2706 level.envelope[envelope_nr].centered, FALSE);
2708 redraw_mask |= REDRAW_FIELD;
2711 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2715 void ShowEnvelope(int envelope_nr)
2717 int element = EL_ENVELOPE_1 + envelope_nr;
2718 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2719 int sound_opening = element_info[element].sound[ACTION_OPENING];
2720 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2721 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2722 boolean no_delay = (tape.warp_forward);
2723 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2724 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2725 int anim_mode = graphic_info[graphic].anim_mode;
2726 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2727 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2729 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2731 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2733 if (anim_mode == ANIM_DEFAULT)
2734 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2736 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2739 Delay(wait_delay_value);
2741 WaitForEventToContinue();
2743 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2745 if (anim_mode != ANIM_NONE)
2746 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2748 if (anim_mode == ANIM_DEFAULT)
2749 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2751 game.envelope_active = FALSE;
2753 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2755 redraw_mask |= REDRAW_FIELD;
2759 static void setRequestBasePosition(int *x, int *y)
2761 int sx_base, sy_base;
2763 if (request.x != -1)
2764 sx_base = request.x;
2765 else if (request.align == ALIGN_LEFT)
2767 else if (request.align == ALIGN_RIGHT)
2768 sx_base = SX + SXSIZE;
2770 sx_base = SX + SXSIZE / 2;
2772 if (request.y != -1)
2773 sy_base = request.y;
2774 else if (request.valign == VALIGN_TOP)
2776 else if (request.valign == VALIGN_BOTTOM)
2777 sy_base = SY + SYSIZE;
2779 sy_base = SY + SYSIZE / 2;
2785 static void setRequestPositionExt(int *x, int *y, int width, int height,
2786 boolean add_border_size)
2788 int border_size = request.border_size;
2789 int sx_base, sy_base;
2792 setRequestBasePosition(&sx_base, &sy_base);
2794 if (request.align == ALIGN_LEFT)
2796 else if (request.align == ALIGN_RIGHT)
2797 sx = sx_base - width;
2799 sx = sx_base - width / 2;
2801 if (request.valign == VALIGN_TOP)
2803 else if (request.valign == VALIGN_BOTTOM)
2804 sy = sy_base - height;
2806 sy = sy_base - height / 2;
2808 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2809 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2811 if (add_border_size)
2821 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2823 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2826 void DrawEnvelopeRequest(char *text)
2828 char *text_final = text;
2829 char *text_door_style = NULL;
2830 int graphic = IMG_BACKGROUND_REQUEST;
2831 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2832 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2833 int font_nr = FONT_REQUEST;
2834 int font_width = getFontWidth(font_nr);
2835 int font_height = getFontHeight(font_nr);
2836 int border_size = request.border_size;
2837 int line_spacing = request.line_spacing;
2838 int line_height = font_height + line_spacing;
2839 int max_text_width = request.width - 2 * border_size;
2840 int max_text_height = request.height - 2 * border_size;
2841 int line_length = max_text_width / font_width;
2842 int max_lines = max_text_height / line_height;
2843 int text_width = line_length * font_width;
2844 int width = request.width;
2845 int height = request.height;
2846 int tile_size = MAX(request.step_offset, 1);
2847 int x_steps = width / tile_size;
2848 int y_steps = height / tile_size;
2849 int sx_offset = border_size;
2850 int sy_offset = border_size;
2854 if (request.centered)
2855 sx_offset = (request.width - text_width) / 2;
2857 if (request.wrap_single_words && !request.autowrap)
2859 char *src_text_ptr, *dst_text_ptr;
2861 text_door_style = checked_malloc(2 * strlen(text) + 1);
2863 src_text_ptr = text;
2864 dst_text_ptr = text_door_style;
2866 while (*src_text_ptr)
2868 if (*src_text_ptr == ' ' ||
2869 *src_text_ptr == '?' ||
2870 *src_text_ptr == '!')
2871 *dst_text_ptr++ = '\n';
2873 if (*src_text_ptr != ' ')
2874 *dst_text_ptr++ = *src_text_ptr;
2879 *dst_text_ptr = '\0';
2881 text_final = text_door_style;
2884 setRequestPosition(&sx, &sy, FALSE);
2886 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2888 for (y = 0; y < y_steps; y++)
2889 for (x = 0; x < x_steps; x++)
2890 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2891 x, y, x_steps, y_steps,
2892 tile_size, tile_size);
2894 /* force DOOR font inside door area */
2895 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2897 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2898 line_length, -1, max_lines, line_spacing, mask_mode,
2899 request.autowrap, request.centered, FALSE);
2903 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2904 RedrawGadget(tool_gadget[i]);
2906 // store readily prepared envelope request for later use when animating
2907 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2909 if (text_door_style)
2910 free(text_door_style);
2913 void AnimateEnvelopeRequest(int anim_mode, int action)
2915 int graphic = IMG_BACKGROUND_REQUEST;
2916 boolean draw_masked = graphic_info[graphic].draw_masked;
2917 int delay_value_normal = request.step_delay;
2918 int delay_value_fast = delay_value_normal / 2;
2919 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2920 boolean no_delay = (tape.warp_forward);
2921 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2922 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
2923 unsigned int anim_delay = 0;
2925 int tile_size = MAX(request.step_offset, 1);
2926 int max_xsize = request.width / tile_size;
2927 int max_ysize = request.height / tile_size;
2928 int max_xsize_inner = max_xsize - 2;
2929 int max_ysize_inner = max_ysize - 2;
2931 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2932 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2933 int xend = max_xsize_inner;
2934 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2935 int xstep = (xstart < xend ? 1 : 0);
2936 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2938 int end = MAX(xend - xstart, yend - ystart);
2941 if (setup.quick_doors)
2948 for (i = start; i <= end; i++)
2950 int last_frame = end; // last frame of this "for" loop
2951 int x = xstart + i * xstep;
2952 int y = ystart + i * ystep;
2953 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2954 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2955 int xsize_size_left = (xsize - 1) * tile_size;
2956 int ysize_size_top = (ysize - 1) * tile_size;
2957 int max_xsize_pos = (max_xsize - 1) * tile_size;
2958 int max_ysize_pos = (max_ysize - 1) * tile_size;
2959 int width = xsize * tile_size;
2960 int height = ysize * tile_size;
2965 setRequestPosition(&src_x, &src_y, FALSE);
2966 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
2968 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2970 for (yy = 0; yy < 2; yy++)
2972 for (xx = 0; xx < 2; xx++)
2974 int src_xx = src_x + xx * max_xsize_pos;
2975 int src_yy = src_y + yy * max_ysize_pos;
2976 int dst_xx = dst_x + xx * xsize_size_left;
2977 int dst_yy = dst_y + yy * ysize_size_top;
2978 int xx_size = (xx ? tile_size : xsize_size_left);
2979 int yy_size = (yy ? tile_size : ysize_size_top);
2982 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
2983 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2985 BlitBitmap(bitmap_db_store_2, backbuffer,
2986 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2990 redraw_mask |= REDRAW_FIELD;
2994 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2998 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3000 int graphic = IMG_BACKGROUND_REQUEST;
3001 int sound_opening = SND_REQUEST_OPENING;
3002 int sound_closing = SND_REQUEST_CLOSING;
3003 int anim_mode_1 = request.anim_mode; /* (higher priority) */
3004 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
3005 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3006 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3007 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3009 if (game_status == GAME_MODE_PLAYING)
3010 BlitScreenToBitmap(backbuffer);
3012 SetDrawtoField(DRAW_TO_BACKBUFFER);
3014 // SetDrawBackgroundMask(REDRAW_NONE);
3016 if (action == ACTION_OPENING)
3018 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3020 if (req_state & REQ_ASK)
3022 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3023 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3025 else if (req_state & REQ_CONFIRM)
3027 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3029 else if (req_state & REQ_PLAYER)
3031 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3032 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3033 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3034 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3037 DrawEnvelopeRequest(text);
3040 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
3042 if (action == ACTION_OPENING)
3044 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3046 if (anim_mode == ANIM_DEFAULT)
3047 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3049 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3053 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3055 if (anim_mode != ANIM_NONE)
3056 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3058 if (anim_mode == ANIM_DEFAULT)
3059 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3062 game.envelope_active = FALSE;
3064 if (action == ACTION_CLOSING)
3065 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3067 // SetDrawBackgroundMask(last_draw_background_mask);
3069 redraw_mask |= REDRAW_FIELD;
3073 if (action == ACTION_CLOSING &&
3074 game_status == GAME_MODE_PLAYING &&
3075 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3076 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3079 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3081 if (IS_MM_WALL(element))
3083 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3089 int graphic = el2preimg(element);
3091 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3092 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3097 void DrawLevel(int draw_background_mask)
3101 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3102 SetDrawBackgroundMask(draw_background_mask);
3106 for (x = BX1; x <= BX2; x++)
3107 for (y = BY1; y <= BY2; y++)
3108 DrawScreenField(x, y);
3110 redraw_mask |= REDRAW_FIELD;
3113 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3118 for (x = 0; x < size_x; x++)
3119 for (y = 0; y < size_y; y++)
3120 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3122 redraw_mask |= REDRAW_FIELD;
3125 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3129 for (x = 0; x < size_x; x++)
3130 for (y = 0; y < size_y; y++)
3131 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3133 redraw_mask |= REDRAW_FIELD;
3136 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3138 boolean show_level_border = (BorderElement != EL_EMPTY);
3139 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3140 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3141 int tile_size = preview.tile_size;
3142 int preview_width = preview.xsize * tile_size;
3143 int preview_height = preview.ysize * tile_size;
3144 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3145 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3146 int real_preview_width = real_preview_xsize * tile_size;
3147 int real_preview_height = real_preview_ysize * tile_size;
3148 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3149 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3152 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3155 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3157 dst_x += (preview_width - real_preview_width) / 2;
3158 dst_y += (preview_height - real_preview_height) / 2;
3160 for (x = 0; x < real_preview_xsize; x++)
3162 for (y = 0; y < real_preview_ysize; y++)
3164 int lx = from_x + x + (show_level_border ? -1 : 0);
3165 int ly = from_y + y + (show_level_border ? -1 : 0);
3166 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3167 getBorderElement(lx, ly));
3169 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3170 element, tile_size);
3174 redraw_mask |= REDRAW_FIELD;
3177 #define MICROLABEL_EMPTY 0
3178 #define MICROLABEL_LEVEL_NAME 1
3179 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3180 #define MICROLABEL_LEVEL_AUTHOR 3
3181 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3182 #define MICROLABEL_IMPORTED_FROM 5
3183 #define MICROLABEL_IMPORTED_BY_HEAD 6
3184 #define MICROLABEL_IMPORTED_BY 7
3186 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3188 int max_text_width = SXSIZE;
3189 int font_width = getFontWidth(font_nr);
3191 if (pos->align == ALIGN_CENTER)
3192 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3193 else if (pos->align == ALIGN_RIGHT)
3194 max_text_width = pos->x;
3196 max_text_width = SXSIZE - pos->x;
3198 return max_text_width / font_width;
3201 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3203 char label_text[MAX_OUTPUT_LINESIZE + 1];
3204 int max_len_label_text;
3205 int font_nr = pos->font;
3208 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3211 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3212 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3213 mode == MICROLABEL_IMPORTED_BY_HEAD)
3214 font_nr = pos->font_alt;
3216 max_len_label_text = getMaxTextLength(pos, font_nr);
3218 if (pos->size != -1)
3219 max_len_label_text = pos->size;
3221 for (i = 0; i < max_len_label_text; i++)
3222 label_text[i] = ' ';
3223 label_text[max_len_label_text] = '\0';
3225 if (strlen(label_text) > 0)
3226 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3229 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3230 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3231 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3232 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3233 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3234 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3235 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3236 max_len_label_text);
3237 label_text[max_len_label_text] = '\0';
3239 if (strlen(label_text) > 0)
3240 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3242 redraw_mask |= REDRAW_FIELD;
3245 static void DrawPreviewLevelLabel(int mode)
3247 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3250 static void DrawPreviewLevelInfo(int mode)
3252 if (mode == MICROLABEL_LEVEL_NAME)
3253 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3254 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3255 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3258 static void DrawPreviewLevelExt(boolean restart)
3260 static unsigned int scroll_delay = 0;
3261 static unsigned int label_delay = 0;
3262 static int from_x, from_y, scroll_direction;
3263 static int label_state, label_counter;
3264 unsigned int scroll_delay_value = preview.step_delay;
3265 boolean show_level_border = (BorderElement != EL_EMPTY);
3266 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3267 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3274 if (preview.anim_mode == ANIM_CENTERED)
3276 if (level_xsize > preview.xsize)
3277 from_x = (level_xsize - preview.xsize) / 2;
3278 if (level_ysize > preview.ysize)
3279 from_y = (level_ysize - preview.ysize) / 2;
3282 from_x += preview.xoffset;
3283 from_y += preview.yoffset;
3285 scroll_direction = MV_RIGHT;
3289 DrawPreviewLevelPlayfield(from_x, from_y);
3290 DrawPreviewLevelLabel(label_state);
3292 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3293 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3295 /* initialize delay counters */
3296 DelayReached(&scroll_delay, 0);
3297 DelayReached(&label_delay, 0);
3299 if (leveldir_current->name)
3301 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3302 char label_text[MAX_OUTPUT_LINESIZE + 1];
3303 int font_nr = pos->font;
3304 int max_len_label_text = getMaxTextLength(pos, font_nr);
3306 if (pos->size != -1)
3307 max_len_label_text = pos->size;
3309 strncpy(label_text, leveldir_current->name, max_len_label_text);
3310 label_text[max_len_label_text] = '\0';
3312 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3313 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3319 /* scroll preview level, if needed */
3320 if (preview.anim_mode != ANIM_NONE &&
3321 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3322 DelayReached(&scroll_delay, scroll_delay_value))
3324 switch (scroll_direction)
3329 from_x -= preview.step_offset;
3330 from_x = (from_x < 0 ? 0 : from_x);
3333 scroll_direction = MV_UP;
3337 if (from_x < level_xsize - preview.xsize)
3339 from_x += preview.step_offset;
3340 from_x = (from_x > level_xsize - preview.xsize ?
3341 level_xsize - preview.xsize : from_x);
3344 scroll_direction = MV_DOWN;
3350 from_y -= preview.step_offset;
3351 from_y = (from_y < 0 ? 0 : from_y);
3354 scroll_direction = MV_RIGHT;
3358 if (from_y < level_ysize - preview.ysize)
3360 from_y += preview.step_offset;
3361 from_y = (from_y > level_ysize - preview.ysize ?
3362 level_ysize - preview.ysize : from_y);
3365 scroll_direction = MV_LEFT;
3372 DrawPreviewLevelPlayfield(from_x, from_y);
3375 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3376 /* redraw micro level label, if needed */
3377 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3378 !strEqual(level.author, ANONYMOUS_NAME) &&
3379 !strEqual(level.author, leveldir_current->name) &&
3380 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3382 int max_label_counter = 23;
3384 if (leveldir_current->imported_from != NULL &&
3385 strlen(leveldir_current->imported_from) > 0)
3386 max_label_counter += 14;
3387 if (leveldir_current->imported_by != NULL &&
3388 strlen(leveldir_current->imported_by) > 0)
3389 max_label_counter += 14;
3391 label_counter = (label_counter + 1) % max_label_counter;
3392 label_state = (label_counter >= 0 && label_counter <= 7 ?
3393 MICROLABEL_LEVEL_NAME :
3394 label_counter >= 9 && label_counter <= 12 ?
3395 MICROLABEL_LEVEL_AUTHOR_HEAD :
3396 label_counter >= 14 && label_counter <= 21 ?
3397 MICROLABEL_LEVEL_AUTHOR :
3398 label_counter >= 23 && label_counter <= 26 ?
3399 MICROLABEL_IMPORTED_FROM_HEAD :
3400 label_counter >= 28 && label_counter <= 35 ?
3401 MICROLABEL_IMPORTED_FROM :
3402 label_counter >= 37 && label_counter <= 40 ?
3403 MICROLABEL_IMPORTED_BY_HEAD :
3404 label_counter >= 42 && label_counter <= 49 ?
3405 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3407 if (leveldir_current->imported_from == NULL &&
3408 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3409 label_state == MICROLABEL_IMPORTED_FROM))
3410 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3411 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3413 DrawPreviewLevelLabel(label_state);
3417 void DrawPreviewLevelInitial()
3419 DrawPreviewLevelExt(TRUE);
3422 void DrawPreviewLevelAnimation()
3424 DrawPreviewLevelExt(FALSE);
3427 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3428 int graphic, int sync_frame,
3431 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3433 if (mask_mode == USE_MASKING)
3434 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3436 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3439 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3440 int graphic, int sync_frame, int mask_mode)
3442 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3444 if (mask_mode == USE_MASKING)
3445 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3447 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3450 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3452 int lx = LEVELX(x), ly = LEVELY(y);
3454 if (!IN_SCR_FIELD(x, y))
3457 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3458 graphic, GfxFrame[lx][ly], NO_MASKING);
3460 MarkTileDirty(x, y);
3463 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3465 int lx = LEVELX(x), ly = LEVELY(y);
3467 if (!IN_SCR_FIELD(x, y))
3470 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3471 graphic, GfxFrame[lx][ly], NO_MASKING);
3472 MarkTileDirty(x, y);
3475 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3477 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3480 void DrawLevelElementAnimation(int x, int y, int element)
3482 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3484 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3487 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3489 int sx = SCREENX(x), sy = SCREENY(y);
3491 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3494 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3497 DrawGraphicAnimation(sx, sy, graphic);
3500 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3501 DrawLevelFieldCrumbled(x, y);
3503 if (GFX_CRUMBLED(Feld[x][y]))
3504 DrawLevelFieldCrumbled(x, y);
3508 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3510 int sx = SCREENX(x), sy = SCREENY(y);
3513 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3516 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3518 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3521 DrawGraphicAnimation(sx, sy, graphic);
3523 if (GFX_CRUMBLED(element))
3524 DrawLevelFieldCrumbled(x, y);
3527 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3529 if (player->use_murphy)
3531 /* this works only because currently only one player can be "murphy" ... */
3532 static int last_horizontal_dir = MV_LEFT;
3533 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3535 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3536 last_horizontal_dir = move_dir;
3538 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3540 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3542 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3548 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3551 static boolean equalGraphics(int graphic1, int graphic2)
3553 struct GraphicInfo *g1 = &graphic_info[graphic1];
3554 struct GraphicInfo *g2 = &graphic_info[graphic2];
3556 return (g1->bitmap == g2->bitmap &&
3557 g1->src_x == g2->src_x &&
3558 g1->src_y == g2->src_y &&
3559 g1->anim_frames == g2->anim_frames &&
3560 g1->anim_delay == g2->anim_delay &&
3561 g1->anim_mode == g2->anim_mode);
3564 void DrawAllPlayers()
3568 for (i = 0; i < MAX_PLAYERS; i++)
3569 if (stored_player[i].active)
3570 DrawPlayer(&stored_player[i]);
3573 void DrawPlayerField(int x, int y)
3575 if (!IS_PLAYER(x, y))
3578 DrawPlayer(PLAYERINFO(x, y));
3581 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3583 void DrawPlayer(struct PlayerInfo *player)
3585 int jx = player->jx;
3586 int jy = player->jy;
3587 int move_dir = player->MovDir;
3588 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3589 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3590 int last_jx = (player->is_moving ? jx - dx : jx);
3591 int last_jy = (player->is_moving ? jy - dy : jy);
3592 int next_jx = jx + dx;
3593 int next_jy = jy + dy;
3594 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3595 boolean player_is_opaque = FALSE;
3596 int sx = SCREENX(jx), sy = SCREENY(jy);
3597 int sxx = 0, syy = 0;
3598 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3600 int action = ACTION_DEFAULT;
3601 int last_player_graphic = getPlayerGraphic(player, move_dir);
3602 int last_player_frame = player->Frame;
3605 /* GfxElement[][] is set to the element the player is digging or collecting;
3606 remove also for off-screen player if the player is not moving anymore */
3607 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3608 GfxElement[jx][jy] = EL_UNDEFINED;
3610 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3614 if (!IN_LEV_FIELD(jx, jy))
3616 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3617 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3618 printf("DrawPlayerField(): This should never happen!\n");
3623 if (element == EL_EXPLOSION)
3626 action = (player->is_pushing ? ACTION_PUSHING :
3627 player->is_digging ? ACTION_DIGGING :
3628 player->is_collecting ? ACTION_COLLECTING :
3629 player->is_moving ? ACTION_MOVING :
3630 player->is_snapping ? ACTION_SNAPPING :
3631 player->is_dropping ? ACTION_DROPPING :
3632 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3634 if (player->is_waiting)
3635 move_dir = player->dir_waiting;
3637 InitPlayerGfxAnimation(player, action, move_dir);
3639 /* ----------------------------------------------------------------------- */
3640 /* draw things in the field the player is leaving, if needed */
3641 /* ----------------------------------------------------------------------- */
3643 if (player->is_moving)
3645 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3647 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3649 if (last_element == EL_DYNAMITE_ACTIVE ||
3650 last_element == EL_EM_DYNAMITE_ACTIVE ||
3651 last_element == EL_SP_DISK_RED_ACTIVE)
3652 DrawDynamite(last_jx, last_jy);
3654 DrawLevelFieldThruMask(last_jx, last_jy);
3656 else if (last_element == EL_DYNAMITE_ACTIVE ||
3657 last_element == EL_EM_DYNAMITE_ACTIVE ||
3658 last_element == EL_SP_DISK_RED_ACTIVE)
3659 DrawDynamite(last_jx, last_jy);
3661 /* !!! this is not enough to prevent flickering of players which are
3662 moving next to each others without a free tile between them -- this
3663 can only be solved by drawing all players layer by layer (first the
3664 background, then the foreground etc.) !!! => TODO */
3665 else if (!IS_PLAYER(last_jx, last_jy))
3666 DrawLevelField(last_jx, last_jy);
3669 DrawLevelField(last_jx, last_jy);
3672 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3673 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3676 if (!IN_SCR_FIELD(sx, sy))
3679 /* ----------------------------------------------------------------------- */
3680 /* draw things behind the player, if needed */
3681 /* ----------------------------------------------------------------------- */
3684 DrawLevelElement(jx, jy, Back[jx][jy]);
3685 else if (IS_ACTIVE_BOMB(element))
3686 DrawLevelElement(jx, jy, EL_EMPTY);
3689 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3691 int old_element = GfxElement[jx][jy];
3692 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3693 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3695 if (GFX_CRUMBLED(old_element))
3696 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3698 DrawGraphic(sx, sy, old_graphic, frame);
3700 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3701 player_is_opaque = TRUE;
3705 GfxElement[jx][jy] = EL_UNDEFINED;
3707 /* make sure that pushed elements are drawn with correct frame rate */
3708 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3710 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3711 GfxFrame[jx][jy] = player->StepFrame;
3713 DrawLevelField(jx, jy);
3717 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3718 /* ----------------------------------------------------------------------- */
3719 /* draw player himself */
3720 /* ----------------------------------------------------------------------- */
3722 graphic = getPlayerGraphic(player, move_dir);
3724 /* in the case of changed player action or direction, prevent the current
3725 animation frame from being restarted for identical animations */
3726 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3727 player->Frame = last_player_frame;
3729 frame = getGraphicAnimationFrame(graphic, player->Frame);
3733 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3734 sxx = player->GfxPos;
3736 syy = player->GfxPos;
3739 if (player_is_opaque)
3740 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3742 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3744 if (SHIELD_ON(player))
3746 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3747 IMG_SHIELD_NORMAL_ACTIVE);
3748 int frame = getGraphicAnimationFrame(graphic, -1);
3750 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3754 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3757 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3758 sxx = player->GfxPos;
3760 syy = player->GfxPos;
3764 /* ----------------------------------------------------------------------- */
3765 /* draw things the player is pushing, if needed */
3766 /* ----------------------------------------------------------------------- */
3768 if (player->is_pushing && player->is_moving)
3770 int px = SCREENX(jx), py = SCREENY(jy);
3771 int pxx = (TILEX - ABS(sxx)) * dx;
3772 int pyy = (TILEY - ABS(syy)) * dy;
3773 int gfx_frame = GfxFrame[jx][jy];
3779 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3781 element = Feld[next_jx][next_jy];
3782 gfx_frame = GfxFrame[next_jx][next_jy];
3785 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3787 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3788 frame = getGraphicAnimationFrame(graphic, sync_frame);
3790 /* draw background element under pushed element (like the Sokoban field) */
3791 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3793 /* this allows transparent pushing animation over non-black background */
3796 DrawLevelElement(jx, jy, Back[jx][jy]);
3798 DrawLevelElement(jx, jy, EL_EMPTY);
3800 if (Back[next_jx][next_jy])
3801 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3803 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3805 else if (Back[next_jx][next_jy])
3806 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3809 /* do not draw (EM style) pushing animation when pushing is finished */
3810 /* (two-tile animations usually do not contain start and end frame) */
3811 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3812 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3814 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3816 /* masked drawing is needed for EMC style (double) movement graphics */
3817 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3818 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3822 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3823 /* ----------------------------------------------------------------------- */
3824 /* draw player himself */
3825 /* ----------------------------------------------------------------------- */
3827 graphic = getPlayerGraphic(player, move_dir);
3829 /* in the case of changed player action or direction, prevent the current
3830 animation frame from being restarted for identical animations */
3831 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3832 player->Frame = last_player_frame;
3834 frame = getGraphicAnimationFrame(graphic, player->Frame);
3838 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3839 sxx = player->GfxPos;
3841 syy = player->GfxPos;
3844 if (player_is_opaque)
3845 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3847 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3849 if (SHIELD_ON(player))
3851 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3852 IMG_SHIELD_NORMAL_ACTIVE);
3853 int frame = getGraphicAnimationFrame(graphic, -1);
3855 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3859 /* ----------------------------------------------------------------------- */
3860 /* draw things in front of player (active dynamite or dynabombs) */
3861 /* ----------------------------------------------------------------------- */
3863 if (IS_ACTIVE_BOMB(element))
3865 graphic = el2img(element);
3866 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3868 if (game.emulation == EMU_SUPAPLEX)
3869 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3871 DrawGraphicThruMask(sx, sy, graphic, frame);
3874 if (player_is_moving && last_element == EL_EXPLOSION)
3876 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3877 GfxElement[last_jx][last_jy] : EL_EMPTY);
3878 int graphic = el_act2img(element, ACTION_EXPLODING);
3879 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3880 int phase = ExplodePhase[last_jx][last_jy] - 1;
3881 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3884 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3887 /* ----------------------------------------------------------------------- */
3888 /* draw elements the player is just walking/passing through/under */
3889 /* ----------------------------------------------------------------------- */
3891 if (player_is_moving)
3893 /* handle the field the player is leaving ... */
3894 if (IS_ACCESSIBLE_INSIDE(last_element))
3895 DrawLevelField(last_jx, last_jy);
3896 else if (IS_ACCESSIBLE_UNDER(last_element))
3897 DrawLevelFieldThruMask(last_jx, last_jy);
3900 /* do not redraw accessible elements if the player is just pushing them */
3901 if (!player_is_moving || !player->is_pushing)
3903 /* ... and the field the player is entering */
3904 if (IS_ACCESSIBLE_INSIDE(element))
3905 DrawLevelField(jx, jy);
3906 else if (IS_ACCESSIBLE_UNDER(element))
3907 DrawLevelFieldThruMask(jx, jy);
3910 MarkTileDirty(sx, sy);
3913 /* ------------------------------------------------------------------------- */
3915 void WaitForEventToContinue()
3917 boolean still_wait = TRUE;
3919 if (program.headless)
3922 /* simulate releasing mouse button over last gadget, if still pressed */
3924 HandleGadgets(-1, -1, 0);
3926 button_status = MB_RELEASED;
3934 if (NextValidEvent(&event))
3938 case EVENT_BUTTONPRESS:
3939 case EVENT_KEYPRESS:
3940 #if defined(TARGET_SDL2)
3941 case SDL_CONTROLLERBUTTONDOWN:
3943 case SDL_JOYBUTTONDOWN:
3947 case EVENT_KEYRELEASE:
3948 ClearPlayerAction();
3952 HandleOtherEvents(&event);
3956 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3965 #define MAX_REQUEST_LINES 13
3966 #define MAX_REQUEST_LINE_FONT1_LEN 7
3967 #define MAX_REQUEST_LINE_FONT2_LEN 10
3969 static int RequestHandleEvents(unsigned int req_state)
3971 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
3972 local_player->LevelSolved_GameEnd);
3973 int width = request.width;
3974 int height = request.height;
3978 setRequestPosition(&sx, &sy, FALSE);
3980 button_status = MB_RELEASED;
3982 request_gadget_id = -1;
3989 /* the MM game engine does not use a special (scrollable) field buffer */
3990 if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
3991 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3993 HandleGameActions();
3995 SetDrawtoField(DRAW_TO_BACKBUFFER);
3997 if (global.use_envelope_request)
3999 /* copy current state of request area to middle of playfield area */
4000 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
4008 while (NextValidEvent(&event))
4012 case EVENT_BUTTONPRESS:
4013 case EVENT_BUTTONRELEASE:
4014 case EVENT_MOTIONNOTIFY:
4018 if (event.type == EVENT_MOTIONNOTIFY)
4023 motion_status = TRUE;
4024 mx = ((MotionEvent *) &event)->x;
4025 my = ((MotionEvent *) &event)->y;
4029 motion_status = FALSE;
4030 mx = ((ButtonEvent *) &event)->x;
4031 my = ((ButtonEvent *) &event)->y;
4032 if (event.type == EVENT_BUTTONPRESS)
4033 button_status = ((ButtonEvent *) &event)->button;
4035 button_status = MB_RELEASED;
4038 /* this sets 'request_gadget_id' */
4039 HandleGadgets(mx, my, button_status);
4041 switch (request_gadget_id)
4043 case TOOL_CTRL_ID_YES:
4046 case TOOL_CTRL_ID_NO:
4049 case TOOL_CTRL_ID_CONFIRM:
4050 result = TRUE | FALSE;
4053 case TOOL_CTRL_ID_PLAYER_1:
4056 case TOOL_CTRL_ID_PLAYER_2:
4059 case TOOL_CTRL_ID_PLAYER_3:
4062 case TOOL_CTRL_ID_PLAYER_4:
4073 #if defined(TARGET_SDL2)
4074 case SDL_WINDOWEVENT:
4075 HandleWindowEvent((WindowEvent *) &event);
4078 case SDL_APP_WILLENTERBACKGROUND:
4079 case SDL_APP_DIDENTERBACKGROUND:
4080 case SDL_APP_WILLENTERFOREGROUND:
4081 case SDL_APP_DIDENTERFOREGROUND:
4082 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4086 case EVENT_KEYPRESS:
4088 Key key = GetEventKey((KeyEvent *)&event, TRUE);
4093 if (req_state & REQ_CONFIRM)
4098 #if defined(TARGET_SDL2)
4101 #if defined(KSYM_Rewind)
4102 case KSYM_Rewind: /* for Amazon Fire TV remote */
4109 #if defined(TARGET_SDL2)
4111 #if defined(KSYM_FastForward)
4112 case KSYM_FastForward: /* for Amazon Fire TV remote */
4119 HandleKeysDebug(key);
4123 if (req_state & REQ_PLAYER)
4129 case EVENT_KEYRELEASE:
4130 ClearPlayerAction();
4133 #if defined(TARGET_SDL2)
4134 case SDL_CONTROLLERBUTTONDOWN:
4135 switch (event.cbutton.button)
4137 case SDL_CONTROLLER_BUTTON_A:
4138 case SDL_CONTROLLER_BUTTON_X:
4139 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4143 case SDL_CONTROLLER_BUTTON_B:
4144 case SDL_CONTROLLER_BUTTON_Y:
4145 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4146 case SDL_CONTROLLER_BUTTON_BACK:
4151 if (req_state & REQ_PLAYER)
4156 case SDL_CONTROLLERBUTTONUP:
4157 HandleJoystickEvent(&event);
4158 ClearPlayerAction();
4163 HandleOtherEvents(&event);
4168 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4170 int joy = AnyJoystick();
4172 if (joy & JOY_BUTTON_1)
4174 else if (joy & JOY_BUTTON_2)
4180 if (global.use_envelope_request)
4182 /* copy back current state of pressed buttons inside request area */
4183 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4193 static boolean RequestDoor(char *text, unsigned int req_state)
4195 unsigned int old_door_state;
4196 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4197 int font_nr = FONT_TEXT_2;
4202 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4204 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4205 font_nr = FONT_TEXT_1;
4208 if (game_status == GAME_MODE_PLAYING)
4209 BlitScreenToBitmap(backbuffer);
4211 /* disable deactivated drawing when quick-loading level tape recording */
4212 if (tape.playing && tape.deactivate_display)
4213 TapeDeactivateDisplayOff(TRUE);
4215 SetMouseCursor(CURSOR_DEFAULT);
4217 #if defined(NETWORK_AVALIABLE)
4218 /* pause network game while waiting for request to answer */
4219 if (options.network &&
4220 game_status == GAME_MODE_PLAYING &&
4221 req_state & REQUEST_WAIT_FOR_INPUT)
4222 SendToServer_PausePlaying();
4225 old_door_state = GetDoorState();
4227 /* simulate releasing mouse button over last gadget, if still pressed */
4229 HandleGadgets(-1, -1, 0);
4233 /* draw released gadget before proceeding */
4236 if (old_door_state & DOOR_OPEN_1)
4238 CloseDoor(DOOR_CLOSE_1);
4240 /* save old door content */
4241 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4242 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4245 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4246 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4248 /* clear door drawing field */
4249 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4251 /* force DOOR font inside door area */
4252 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4254 /* write text for request */
4255 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4257 char text_line[max_request_line_len + 1];
4263 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4265 tc = *(text_ptr + tx);
4266 // if (!tc || tc == ' ')
4267 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4271 if ((tc == '?' || tc == '!') && tl == 0)
4281 strncpy(text_line, text_ptr, tl);
4284 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4285 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4286 text_line, font_nr);
4288 text_ptr += tl + (tc == ' ' ? 1 : 0);
4289 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4294 if (req_state & REQ_ASK)
4296 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4297 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4299 else if (req_state & REQ_CONFIRM)
4301 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4303 else if (req_state & REQ_PLAYER)
4305 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4306 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4307 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4308 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4311 /* copy request gadgets to door backbuffer */
4312 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4314 OpenDoor(DOOR_OPEN_1);
4316 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4318 if (game_status == GAME_MODE_PLAYING)
4320 SetPanelBackground();
4321 SetDrawBackgroundMask(REDRAW_DOOR_1);
4325 SetDrawBackgroundMask(REDRAW_FIELD);
4331 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4333 // ---------- handle request buttons ----------
4334 result = RequestHandleEvents(req_state);
4338 if (!(req_state & REQ_STAY_OPEN))
4340 CloseDoor(DOOR_CLOSE_1);
4342 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4343 (req_state & REQ_REOPEN))
4344 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4349 if (game_status == GAME_MODE_PLAYING)
4351 SetPanelBackground();
4352 SetDrawBackgroundMask(REDRAW_DOOR_1);
4356 SetDrawBackgroundMask(REDRAW_FIELD);
4359 #if defined(NETWORK_AVALIABLE)
4360 /* continue network game after request */
4361 if (options.network &&
4362 game_status == GAME_MODE_PLAYING &&
4363 req_state & REQUEST_WAIT_FOR_INPUT)
4364 SendToServer_ContinuePlaying();
4367 /* restore deactivated drawing when quick-loading level tape recording */
4368 if (tape.playing && tape.deactivate_display)
4369 TapeDeactivateDisplayOn();
4374 static boolean RequestEnvelope(char *text, unsigned int req_state)
4378 if (game_status == GAME_MODE_PLAYING)
4379 BlitScreenToBitmap(backbuffer);
4381 /* disable deactivated drawing when quick-loading level tape recording */
4382 if (tape.playing && tape.deactivate_display)
4383 TapeDeactivateDisplayOff(TRUE);
4385 SetMouseCursor(CURSOR_DEFAULT);
4387 #if defined(NETWORK_AVALIABLE)
4388 /* pause network game while waiting for request to answer */
4389 if (options.network &&
4390 game_status == GAME_MODE_PLAYING &&
4391 req_state & REQUEST_WAIT_FOR_INPUT)
4392 SendToServer_PausePlaying();
4395 /* simulate releasing mouse button over last gadget, if still pressed */
4397 HandleGadgets(-1, -1, 0);
4401 // (replace with setting corresponding request background)
4402 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4403 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4405 /* clear door drawing field */
4406 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4408 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4410 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4412 if (game_status == GAME_MODE_PLAYING)
4414 SetPanelBackground();
4415 SetDrawBackgroundMask(REDRAW_DOOR_1);
4419 SetDrawBackgroundMask(REDRAW_FIELD);
4425 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4427 // ---------- handle request buttons ----------
4428 result = RequestHandleEvents(req_state);
4432 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4436 if (game_status == GAME_MODE_PLAYING)
4438 SetPanelBackground();
4439 SetDrawBackgroundMask(REDRAW_DOOR_1);
4443 SetDrawBackgroundMask(REDRAW_FIELD);
4446 #if defined(NETWORK_AVALIABLE)
4447 /* continue network game after request */
4448 if (options.network &&
4449 game_status == GAME_MODE_PLAYING &&
4450 req_state & REQUEST_WAIT_FOR_INPUT)
4451 SendToServer_ContinuePlaying();
4454 /* restore deactivated drawing when quick-loading level tape recording */
4455 if (tape.playing && tape.deactivate_display)
4456 TapeDeactivateDisplayOn();
4461 boolean Request(char *text, unsigned int req_state)
4463 boolean overlay_active = GetOverlayActive();
4466 SetOverlayActive(FALSE);
4468 if (global.use_envelope_request)
4469 result = RequestEnvelope(text, req_state);
4471 result = RequestDoor(text, req_state);
4473 SetOverlayActive(overlay_active);
4478 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4480 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4481 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4484 if (dpo1->sort_priority != dpo2->sort_priority)
4485 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4487 compare_result = dpo1->nr - dpo2->nr;
4489 return compare_result;
4492 void InitGraphicCompatibilityInfo_Doors()
4498 struct DoorInfo *door;
4502 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4503 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4505 { -1, -1, -1, NULL }
4507 struct Rect door_rect_list[] =
4509 { DX, DY, DXSIZE, DYSIZE },
4510 { VX, VY, VXSIZE, VYSIZE }
4514 for (i = 0; doors[i].door_token != -1; i++)
4516 int door_token = doors[i].door_token;
4517 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4518 int part_1 = doors[i].part_1;
4519 int part_8 = doors[i].part_8;
4520 int part_2 = part_1 + 1;
4521 int part_3 = part_1 + 2;
4522 struct DoorInfo *door = doors[i].door;
4523 struct Rect *door_rect = &door_rect_list[door_index];
4524 boolean door_gfx_redefined = FALSE;
4526 /* check if any door part graphic definitions have been redefined */
4528 for (j = 0; door_part_controls[j].door_token != -1; j++)
4530 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4531 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4533 if (dpc->door_token == door_token && fi->redefined)
4534 door_gfx_redefined = TRUE;
4537 /* check for old-style door graphic/animation modifications */
4539 if (!door_gfx_redefined)
4541 if (door->anim_mode & ANIM_STATIC_PANEL)
4543 door->panel.step_xoffset = 0;
4544 door->panel.step_yoffset = 0;
4547 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4549 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4550 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4551 int num_door_steps, num_panel_steps;
4553 /* remove door part graphics other than the two default wings */
4555 for (j = 0; door_part_controls[j].door_token != -1; j++)
4557 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4558 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4560 if (dpc->graphic >= part_3 &&
4561 dpc->graphic <= part_8)
4565 /* set graphics and screen positions of the default wings */
4567 g_part_1->width = door_rect->width;
4568 g_part_1->height = door_rect->height;
4569 g_part_2->width = door_rect->width;
4570 g_part_2->height = door_rect->height;
4571 g_part_2->src_x = door_rect->width;
4572 g_part_2->src_y = g_part_1->src_y;
4574 door->part_2.x = door->part_1.x;
4575 door->part_2.y = door->part_1.y;
4577 if (door->width != -1)
4579 g_part_1->width = door->width;
4580 g_part_2->width = door->width;
4582 // special treatment for graphics and screen position of right wing
4583 g_part_2->src_x += door_rect->width - door->width;
4584 door->part_2.x += door_rect->width - door->width;
4587 if (door->height != -1)
4589 g_part_1->height = door->height;
4590 g_part_2->height = door->height;
4592 // special treatment for graphics and screen position of bottom wing
4593 g_part_2->src_y += door_rect->height - door->height;
4594 door->part_2.y += door_rect->height - door->height;
4597 /* set animation delays for the default wings and panels */
4599 door->part_1.step_delay = door->step_delay;
4600 door->part_2.step_delay = door->step_delay;
4601 door->panel.step_delay = door->step_delay;
4603 /* set animation draw order for the default wings */
4605 door->part_1.sort_priority = 2; /* draw left wing over ... */
4606 door->part_2.sort_priority = 1; /* ... right wing */
4608 /* set animation draw offset for the default wings */
4610 if (door->anim_mode & ANIM_HORIZONTAL)
4612 door->part_1.step_xoffset = door->step_offset;
4613 door->part_1.step_yoffset = 0;
4614 door->part_2.step_xoffset = door->step_offset * -1;
4615 door->part_2.step_yoffset = 0;
4617 num_door_steps = g_part_1->width / door->step_offset;
4619 else // ANIM_VERTICAL
4621 door->part_1.step_xoffset = 0;
4622 door->part_1.step_yoffset = door->step_offset;
4623 door->part_2.step_xoffset = 0;
4624 door->part_2.step_yoffset = door->step_offset * -1;
4626 num_door_steps = g_part_1->height / door->step_offset;
4629 /* set animation draw offset for the default panels */
4631 if (door->step_offset > 1)
4633 num_panel_steps = 2 * door_rect->height / door->step_offset;
4634 door->panel.start_step = num_panel_steps - num_door_steps;
4635 door->panel.start_step_closing = door->panel.start_step;
4639 num_panel_steps = door_rect->height / door->step_offset;
4640 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4641 door->panel.start_step_closing = door->panel.start_step;
4642 door->panel.step_delay *= 2;
4653 for (i = 0; door_part_controls[i].door_token != -1; i++)
4655 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4656 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4658 /* initialize "start_step_opening" and "start_step_closing", if needed */
4659 if (dpc->pos->start_step_opening == 0 &&
4660 dpc->pos->start_step_closing == 0)
4662 // dpc->pos->start_step_opening = dpc->pos->start_step;
4663 dpc->pos->start_step_closing = dpc->pos->start_step;
4666 /* fill structure for door part draw order (sorted below) */
4668 dpo->sort_priority = dpc->pos->sort_priority;
4671 /* sort door part controls according to sort_priority and graphic number */
4672 qsort(door_part_order, MAX_DOOR_PARTS,
4673 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4676 unsigned int OpenDoor(unsigned int door_state)
4678 if (door_state & DOOR_COPY_BACK)
4680 if (door_state & DOOR_OPEN_1)
4681 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4682 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4684 if (door_state & DOOR_OPEN_2)
4685 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4686 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4688 door_state &= ~DOOR_COPY_BACK;
4691 return MoveDoor(door_state);
4694 unsigned int CloseDoor(unsigned int door_state)
4696 unsigned int old_door_state = GetDoorState();
4698 if (!(door_state & DOOR_NO_COPY_BACK))
4700 if (old_door_state & DOOR_OPEN_1)
4701 BlitBitmap(backbuffer, bitmap_db_door_1,
4702 DX, DY, DXSIZE, DYSIZE, 0, 0);
4704 if (old_door_state & DOOR_OPEN_2)
4705 BlitBitmap(backbuffer, bitmap_db_door_2,
4706 VX, VY, VXSIZE, VYSIZE, 0, 0);
4708 door_state &= ~DOOR_NO_COPY_BACK;
4711 return MoveDoor(door_state);
4714 unsigned int GetDoorState()
4716 return MoveDoor(DOOR_GET_STATE);
4719 unsigned int SetDoorState(unsigned int door_state)
4721 return MoveDoor(door_state | DOOR_SET_STATE);
4724 int euclid(int a, int b)
4726 return (b ? euclid(b, a % b) : a);
4729 unsigned int MoveDoor(unsigned int door_state)
4731 struct Rect door_rect_list[] =
4733 { DX, DY, DXSIZE, DYSIZE },
4734 { VX, VY, VXSIZE, VYSIZE }
4736 static int door1 = DOOR_CLOSE_1;
4737 static int door2 = DOOR_CLOSE_2;
4738 unsigned int door_delay = 0;
4739 unsigned int door_delay_value;
4742 if (door_state == DOOR_GET_STATE)
4743 return (door1 | door2);
4745 if (door_state & DOOR_SET_STATE)
4747 if (door_state & DOOR_ACTION_1)
4748 door1 = door_state & DOOR_ACTION_1;
4749 if (door_state & DOOR_ACTION_2)
4750 door2 = door_state & DOOR_ACTION_2;
4752 return (door1 | door2);
4755 if (!(door_state & DOOR_FORCE_REDRAW))
4757 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4758 door_state &= ~DOOR_OPEN_1;
4759 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4760 door_state &= ~DOOR_CLOSE_1;
4761 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4762 door_state &= ~DOOR_OPEN_2;
4763 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4764 door_state &= ~DOOR_CLOSE_2;
4767 if (global.autoplay_leveldir)
4769 door_state |= DOOR_NO_DELAY;
4770 door_state &= ~DOOR_CLOSE_ALL;
4773 if (game_status == GAME_MODE_EDITOR)
4774 door_state |= DOOR_NO_DELAY;
4776 if (door_state & DOOR_ACTION)
4778 boolean door_panel_drawn[NUM_DOORS];
4779 boolean panel_has_doors[NUM_DOORS];
4780 boolean door_part_skip[MAX_DOOR_PARTS];
4781 boolean door_part_done[MAX_DOOR_PARTS];
4782 boolean door_part_done_all;
4783 int num_steps[MAX_DOOR_PARTS];
4784 int max_move_delay = 0; // delay for complete animations of all doors
4785 int max_step_delay = 0; // delay (ms) between two animation frames
4786 int num_move_steps = 0; // number of animation steps for all doors
4787 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4788 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4789 int current_move_delay = 0;
4793 for (i = 0; i < NUM_DOORS; i++)
4794 panel_has_doors[i] = FALSE;
4796 for (i = 0; i < MAX_DOOR_PARTS; i++)
4798 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4799 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4800 int door_token = dpc->door_token;
4802 door_part_done[i] = FALSE;
4803 door_part_skip[i] = (!(door_state & door_token) ||
4807 for (i = 0; i < MAX_DOOR_PARTS; i++)
4809 int nr = door_part_order[i].nr;
4810 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4811 struct DoorPartPosInfo *pos = dpc->pos;
4812 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4813 int door_token = dpc->door_token;
4814 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4815 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4816 int step_xoffset = ABS(pos->step_xoffset);
4817 int step_yoffset = ABS(pos->step_yoffset);
4818 int step_delay = pos->step_delay;
4819 int current_door_state = door_state & door_token;
4820 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4821 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4822 boolean part_opening = (is_panel ? door_closing : door_opening);
4823 int start_step = (part_opening ? pos->start_step_opening :
4824 pos->start_step_closing);
4825 float move_xsize = (step_xoffset ? g->width : 0);
4826 float move_ysize = (step_yoffset ? g->height : 0);
4827 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4828 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4829 int move_steps = (move_xsteps && move_ysteps ?
4830 MIN(move_xsteps, move_ysteps) :
4831 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4832 int move_delay = move_steps * step_delay;
4834 if (door_part_skip[nr])
4837 max_move_delay = MAX(max_move_delay, move_delay);
4838 max_step_delay = (max_step_delay == 0 ? step_delay :
4839 euclid(max_step_delay, step_delay));
4840 num_steps[nr] = move_steps;
4844 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4846 panel_has_doors[door_index] = TRUE;
4850 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4852 num_move_steps = max_move_delay / max_step_delay;
4853 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4855 door_delay_value = max_step_delay;
4857 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4859 start = num_move_steps - 1;
4863 /* opening door sound has priority over simultaneously closing door */
4864 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4866 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4868 if (door_state & DOOR_OPEN_1)
4869 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
4870 if (door_state & DOOR_OPEN_2)
4871 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
4873 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4875 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4877 if (door_state & DOOR_CLOSE_1)
4878 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
4879 if (door_state & DOOR_CLOSE_2)
4880 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
4884 for (k = start; k < num_move_steps; k++)
4886 int last_frame = num_move_steps - 1; // last frame of this "for" loop
4888 door_part_done_all = TRUE;
4890 for (i = 0; i < NUM_DOORS; i++)
4891 door_panel_drawn[i] = FALSE;
4893 for (i = 0; i < MAX_DOOR_PARTS; i++)
4895 int nr = door_part_order[i].nr;
4896 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4897 struct DoorPartPosInfo *pos = dpc->pos;
4898 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4899 int door_token = dpc->door_token;
4900 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4901 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4902 boolean is_panel_and_door_has_closed = FALSE;
4903 struct Rect *door_rect = &door_rect_list[door_index];
4904 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
4906 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
4907 int current_door_state = door_state & door_token;
4908 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4909 boolean door_closing = !door_opening;
4910 boolean part_opening = (is_panel ? door_closing : door_opening);
4911 boolean part_closing = !part_opening;
4912 int start_step = (part_opening ? pos->start_step_opening :
4913 pos->start_step_closing);
4914 int step_delay = pos->step_delay;
4915 int step_factor = step_delay / max_step_delay;
4916 int k1 = (step_factor ? k / step_factor + 1 : k);
4917 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
4918 int kk = MAX(0, k2);
4921 int src_x, src_y, src_xx, src_yy;
4922 int dst_x, dst_y, dst_xx, dst_yy;
4925 if (door_part_skip[nr])
4928 if (!(door_state & door_token))
4936 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
4937 int kk_door = MAX(0, k2_door);
4938 int sync_frame = kk_door * door_delay_value;
4939 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
4941 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
4942 &g_src_x, &g_src_y);
4947 if (!door_panel_drawn[door_index])
4949 ClearRectangle(drawto, door_rect->x, door_rect->y,
4950 door_rect->width, door_rect->height);
4952 door_panel_drawn[door_index] = TRUE;
4955 // draw opening or closing door parts
4957 if (pos->step_xoffset < 0) // door part on right side
4960 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
4963 if (dst_xx + width > door_rect->width)
4964 width = door_rect->width - dst_xx;
4966 else // door part on left side
4969 dst_xx = pos->x - kk * pos->step_xoffset;
4973 src_xx = ABS(dst_xx);
4977 width = g->width - src_xx;
4979 if (width > door_rect->width)
4980 width = door_rect->width;
4982 // printf("::: k == %d [%d] \n", k, start_step);
4985 if (pos->step_yoffset < 0) // door part on bottom side
4988 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
4991 if (dst_yy + height > door_rect->height)
4992 height = door_rect->height - dst_yy;
4994 else // door part on top side
4997 dst_yy = pos->y - kk * pos->step_yoffset;
5001 src_yy = ABS(dst_yy);
5005 height = g->height - src_yy;
5008 src_x = g_src_x + src_xx;
5009 src_y = g_src_y + src_yy;
5011 dst_x = door_rect->x + dst_xx;
5012 dst_y = door_rect->y + dst_yy;
5014 is_panel_and_door_has_closed =
5017 panel_has_doors[door_index] &&
5018 k >= num_move_steps_doors_only - 1);
5020 if (width >= 0 && width <= g->width &&
5021 height >= 0 && height <= g->height &&
5022 !is_panel_and_door_has_closed)
5024 if (is_panel || !pos->draw_masked)
5025 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5028 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5032 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5034 if ((part_opening && (width < 0 || height < 0)) ||
5035 (part_closing && (width >= g->width && height >= g->height)))
5036 door_part_done[nr] = TRUE;
5038 // continue door part animations, but not panel after door has closed
5039 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5040 door_part_done_all = FALSE;
5043 if (!(door_state & DOOR_NO_DELAY))
5047 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
5049 current_move_delay += max_step_delay;
5051 /* prevent OS (Windows) from complaining about program not responding */
5055 if (door_part_done_all)
5060 if (door_state & DOOR_ACTION_1)
5061 door1 = door_state & DOOR_ACTION_1;
5062 if (door_state & DOOR_ACTION_2)
5063 door2 = door_state & DOOR_ACTION_2;
5065 // draw masked border over door area
5066 DrawMaskedBorder(REDRAW_DOOR_1);
5067 DrawMaskedBorder(REDRAW_DOOR_2);
5069 return (door1 | door2);
5072 static boolean useSpecialEditorDoor()
5074 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5075 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5077 // do not draw special editor door if editor border defined or redefined
5078 if (graphic_info[graphic].bitmap != NULL || redefined)
5081 // do not draw special editor door if global border defined to be empty
5082 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5085 // do not draw special editor door if viewport definitions do not match
5089 EY + EYSIZE != VY + VYSIZE)
5095 void DrawSpecialEditorDoor()
5097 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5098 int top_border_width = gfx1->width;
5099 int top_border_height = gfx1->height;
5100 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5101 int ex = EX - outer_border;
5102 int ey = EY - outer_border;
5103 int vy = VY - outer_border;
5104 int exsize = EXSIZE + 2 * outer_border;
5106 if (!useSpecialEditorDoor())
5109 /* draw bigger level editor toolbox window */
5110 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5111 top_border_width, top_border_height, ex, ey - top_border_height);
5112 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5113 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5115 redraw_mask |= REDRAW_ALL;
5118 void UndrawSpecialEditorDoor()
5120 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5121 int top_border_width = gfx1->width;
5122 int top_border_height = gfx1->height;
5123 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5124 int ex = EX - outer_border;
5125 int ey = EY - outer_border;
5126 int ey_top = ey - top_border_height;
5127 int exsize = EXSIZE + 2 * outer_border;
5128 int eysize = EYSIZE + 2 * outer_border;
5130 if (!useSpecialEditorDoor())
5133 /* draw normal tape recorder window */
5134 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5136 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5137 ex, ey_top, top_border_width, top_border_height,
5139 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5140 ex, ey, exsize, eysize, ex, ey);
5144 // if screen background is set to "[NONE]", clear editor toolbox window
5145 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5146 ClearRectangle(drawto, ex, ey, exsize, eysize);
5149 redraw_mask |= REDRAW_ALL;
5153 /* ---------- new tool button stuff ---------------------------------------- */
5158 struct TextPosInfo *pos;
5161 } toolbutton_info[NUM_TOOL_BUTTONS] =
5164 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5165 TOOL_CTRL_ID_YES, "yes"
5168 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5169 TOOL_CTRL_ID_NO, "no"
5172 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5173 TOOL_CTRL_ID_CONFIRM, "confirm"
5176 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5177 TOOL_CTRL_ID_PLAYER_1, "player 1"
5180 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5181 TOOL_CTRL_ID_PLAYER_2, "player 2"
5184 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5185 TOOL_CTRL_ID_PLAYER_3, "player 3"
5188 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5189 TOOL_CTRL_ID_PLAYER_4, "player 4"
5193 void CreateToolButtons()
5197 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5199 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
5200 struct TextPosInfo *pos = toolbutton_info[i].pos;
5201 struct GadgetInfo *gi;
5202 Bitmap *deco_bitmap = None;
5203 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5204 unsigned int event_mask = GD_EVENT_RELEASED;
5207 int gd_x = gfx->src_x;
5208 int gd_y = gfx->src_y;
5209 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5210 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5213 if (global.use_envelope_request)
5214 setRequestPosition(&dx, &dy, TRUE);
5216 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5218 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5220 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5221 pos->size, &deco_bitmap, &deco_x, &deco_y);
5222 deco_xpos = (gfx->width - pos->size) / 2;
5223 deco_ypos = (gfx->height - pos->size) / 2;
5226 gi = CreateGadget(GDI_CUSTOM_ID, id,
5227 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5228 GDI_X, dx + GDI_ACTIVE_POS(pos->x),
5229 GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
5230 GDI_WIDTH, gfx->width,
5231 GDI_HEIGHT, gfx->height,
5232 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5233 GDI_STATE, GD_BUTTON_UNPRESSED,
5234 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5235 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5236 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5237 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5238 GDI_DECORATION_SIZE, pos->size, pos->size,
5239 GDI_DECORATION_SHIFTING, 1, 1,
5240 GDI_DIRECT_DRAW, FALSE,
5241 GDI_EVENT_MASK, event_mask,
5242 GDI_CALLBACK_ACTION, HandleToolButtons,
5246 Error(ERR_EXIT, "cannot create gadget");
5248 tool_gadget[id] = gi;
5252 void FreeToolButtons()
5256 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5257 FreeGadget(tool_gadget[i]);
5260 static void UnmapToolButtons()
5264 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5265 UnmapGadget(tool_gadget[i]);
5268 static void HandleToolButtons(struct GadgetInfo *gi)
5270 request_gadget_id = gi->custom_id;
5273 static struct Mapping_EM_to_RND_object
5276 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5277 boolean is_backside; /* backside of moving element */
5283 em_object_mapping_list[] =
5286 Xblank, TRUE, FALSE,
5290 Yacid_splash_eB, FALSE, FALSE,
5291 EL_ACID_SPLASH_RIGHT, -1, -1
5294 Yacid_splash_wB, FALSE, FALSE,
5295 EL_ACID_SPLASH_LEFT, -1, -1
5298 #ifdef EM_ENGINE_BAD_ROLL
5300 Xstone_force_e, FALSE, FALSE,
5301 EL_ROCK, -1, MV_BIT_RIGHT
5304 Xstone_force_w, FALSE, FALSE,
5305 EL_ROCK, -1, MV_BIT_LEFT
5308 Xnut_force_e, FALSE, FALSE,
5309 EL_NUT, -1, MV_BIT_RIGHT
5312 Xnut_force_w, FALSE, FALSE,
5313 EL_NUT, -1, MV_BIT_LEFT
5316 Xspring_force_e, FALSE, FALSE,
5317 EL_SPRING, -1, MV_BIT_RIGHT
5320 Xspring_force_w, FALSE, FALSE,
5321 EL_SPRING, -1, MV_BIT_LEFT
5324 Xemerald_force_e, FALSE, FALSE,
5325 EL_EMERALD, -1, MV_BIT_RIGHT
5328 Xemerald_force_w, FALSE, FALSE,
5329 EL_EMERALD, -1, MV_BIT_LEFT
5332 Xdiamond_force_e, FALSE, FALSE,
5333 EL_DIAMOND, -1, MV_BIT_RIGHT
5336 Xdiamond_force_w, FALSE, FALSE,
5337 EL_DIAMOND, -1, MV_BIT_LEFT
5340 Xbomb_force_e, FALSE, FALSE,
5341 EL_BOMB, -1, MV_BIT_RIGHT
5344 Xbomb_force_w, FALSE, FALSE,
5345 EL_BOMB, -1, MV_BIT_LEFT
5347 #endif /* EM_ENGINE_BAD_ROLL */
5350 Xstone, TRUE, FALSE,
5354 Xstone_pause, FALSE, FALSE,
5358 Xstone_fall, FALSE, FALSE,
5362 Ystone_s, FALSE, FALSE,
5363 EL_ROCK, ACTION_FALLING, -1
5366 Ystone_sB, FALSE, TRUE,
5367 EL_ROCK, ACTION_FALLING, -1
5370 Ystone_e, FALSE, FALSE,
5371 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5374 Ystone_eB, FALSE, TRUE,
5375 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5378 Ystone_w, FALSE, FALSE,
5379 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5382 Ystone_wB, FALSE, TRUE,
5383 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5390 Xnut_pause, FALSE, FALSE,
5394 Xnut_fall, FALSE, FALSE,
5398 Ynut_s, FALSE, FALSE,
5399 EL_NUT, ACTION_FALLING, -1
5402 Ynut_sB, FALSE, TRUE,
5403 EL_NUT, ACTION_FALLING, -1
5406 Ynut_e, FALSE, FALSE,
5407 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5410 Ynut_eB, FALSE, TRUE,
5411 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5414 Ynut_w, FALSE, FALSE,
5415 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5418 Ynut_wB, FALSE, TRUE,
5419 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5422 Xbug_n, TRUE, FALSE,
5426 Xbug_e, TRUE, FALSE,
5427 EL_BUG_RIGHT, -1, -1
5430 Xbug_s, TRUE, FALSE,
5434 Xbug_w, TRUE, FALSE,
5438 Xbug_gon, FALSE, FALSE,
5442 Xbug_goe, FALSE, FALSE,
5443 EL_BUG_RIGHT, -1, -1
5446 Xbug_gos, FALSE, FALSE,
5450 Xbug_gow, FALSE, FALSE,
5454 Ybug_n, FALSE, FALSE,
5455 EL_BUG, ACTION_MOVING, MV_BIT_UP
5458 Ybug_nB, FALSE, TRUE,
5459 EL_BUG, ACTION_MOVING, MV_BIT_UP
5462 Ybug_e, FALSE, FALSE,
5463 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5466 Ybug_eB, FALSE, TRUE,
5467 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5470 Ybug_s, FALSE, FALSE,
5471 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5474 Ybug_sB, FALSE, TRUE,
5475 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5478 Ybug_w, FALSE, FALSE,
5479 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5482 Ybug_wB, FALSE, TRUE,
5483 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5486 Ybug_w_n, FALSE, FALSE,
5487 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5490 Ybug_n_e, FALSE, FALSE,
5491 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5494 Ybug_e_s, FALSE, FALSE,
5495 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5498 Ybug_s_w, FALSE, FALSE,
5499 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5502 Ybug_e_n, FALSE, FALSE,
5503 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5506 Ybug_s_e, FALSE, FALSE,
5507 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5510 Ybug_w_s, FALSE, FALSE,
5511 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5514 Ybug_n_w, FALSE, FALSE,
5515 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5518 Ybug_stone, FALSE, FALSE,
5519 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5522 Ybug_spring, FALSE, FALSE,
5523 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5526 Xtank_n, TRUE, FALSE,
5527 EL_SPACESHIP_UP, -1, -1
5530 Xtank_e, TRUE, FALSE,
5531 EL_SPACESHIP_RIGHT, -1, -1
5534 Xtank_s, TRUE, FALSE,
5535 EL_SPACESHIP_DOWN, -1, -1
5538 Xtank_w, TRUE, FALSE,
5539 EL_SPACESHIP_LEFT, -1, -1
5542 Xtank_gon, FALSE, FALSE,
5543 EL_SPACESHIP_UP, -1, -1
5546 Xtank_goe, FALSE, FALSE,
5547 EL_SPACESHIP_RIGHT, -1, -1
5550 Xtank_gos, FALSE, FALSE,
5551 EL_SPACESHIP_DOWN, -1, -1
5554 Xtank_gow, FALSE, FALSE,
5555 EL_SPACESHIP_LEFT, -1, -1
5558 Ytank_n, FALSE, FALSE,
5559 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5562 Ytank_nB, FALSE, TRUE,
5563 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5566 Ytank_e, FALSE, FALSE,
5567 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5570 Ytank_eB, FALSE, TRUE,
5571 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5574 Ytank_s, FALSE, FALSE,
5575 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5578 Ytank_sB, FALSE, TRUE,
5579 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5582 Ytank_w, FALSE, FALSE,
5583 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5586 Ytank_wB, FALSE, TRUE,
5587 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5590 Ytank_w_n, FALSE, FALSE,
5591 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5594 Ytank_n_e, FALSE, FALSE,
5595 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5598 Ytank_e_s, FALSE, FALSE,
5599 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5602 Ytank_s_w, FALSE, FALSE,
5603 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5606 Ytank_e_n, FALSE, FALSE,
5607 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5610 Ytank_s_e, FALSE, FALSE,
5611 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5614 Ytank_w_s, FALSE, FALSE,
5615 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5618 Ytank_n_w, FALSE, FALSE,
5619 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5622 Ytank_stone, FALSE, FALSE,
5623 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5626 Ytank_spring, FALSE, FALSE,
5627 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5630 Xandroid, TRUE, FALSE,
5631 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5634 Xandroid_1_n, FALSE, FALSE,
5635 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5638 Xandroid_2_n, FALSE, FALSE,
5639 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5642 Xandroid_1_e, FALSE, FALSE,
5643 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5646 Xandroid_2_e, FALSE, FALSE,
5647 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5650 Xandroid_1_w, FALSE, FALSE,
5651 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5654 Xandroid_2_w, FALSE, FALSE,
5655 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5658 Xandroid_1_s, FALSE, FALSE,
5659 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5662 Xandroid_2_s, FALSE, FALSE,
5663 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5666 Yandroid_n, FALSE, FALSE,
5667 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5670 Yandroid_nB, FALSE, TRUE,
5671 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5674 Yandroid_ne, FALSE, FALSE,
5675 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5678 Yandroid_neB, FALSE, TRUE,
5679 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5682 Yandroid_e, FALSE, FALSE,
5683 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5686 Yandroid_eB, FALSE, TRUE,
5687 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5690 Yandroid_se, FALSE, FALSE,
5691 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5694 Yandroid_seB, FALSE, TRUE,
5695 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5698 Yandroid_s, FALSE, FALSE,
5699 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5702 Yandroid_sB, FALSE, TRUE,
5703 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5706 Yandroid_sw, FALSE, FALSE,
5707 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5710 Yandroid_swB, FALSE, TRUE,
5711 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5714 Yandroid_w, FALSE, FALSE,
5715 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5718 Yandroid_wB, FALSE, TRUE,
5719 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5722 Yandroid_nw, FALSE, FALSE,
5723 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5726 Yandroid_nwB, FALSE, TRUE,
5727 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5730 Xspring, TRUE, FALSE,
5734 Xspring_pause, FALSE, FALSE,
5738 Xspring_e, FALSE, FALSE,
5742 Xspring_w, FALSE, FALSE,
5746 Xspring_fall, FALSE, FALSE,
5750 Yspring_s, FALSE, FALSE,
5751 EL_SPRING, ACTION_FALLING, -1
5754 Yspring_sB, FALSE, TRUE,
5755 EL_SPRING, ACTION_FALLING, -1
5758 Yspring_e, FALSE, FALSE,
5759 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5762 Yspring_eB, FALSE, TRUE,
5763 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5766 Yspring_w, FALSE, FALSE,
5767 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5770 Yspring_wB, FALSE, TRUE,
5771 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5774 Yspring_kill_e, FALSE, FALSE,
5775 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5778 Yspring_kill_eB, FALSE, TRUE,
5779 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5782 Yspring_kill_w, FALSE, FALSE,
5783 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5786 Yspring_kill_wB, FALSE, TRUE,
5787 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5790 Xeater_n, TRUE, FALSE,
5791 EL_YAMYAM_UP, -1, -1
5794 Xeater_e, TRUE, FALSE,
5795 EL_YAMYAM_RIGHT, -1, -1
5798 Xeater_w, TRUE, FALSE,
5799 EL_YAMYAM_LEFT, -1, -1
5802 Xeater_s, TRUE, FALSE,
5803 EL_YAMYAM_DOWN, -1, -1
5806 Yeater_n, FALSE, FALSE,
5807 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5810 Yeater_nB, FALSE, TRUE,
5811 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5814 Yeater_e, FALSE, FALSE,
5815 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5818 Yeater_eB, FALSE, TRUE,
5819 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5822 Yeater_s, FALSE, FALSE,
5823 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5826 Yeater_sB, FALSE, TRUE,
5827 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5830 Yeater_w, FALSE, FALSE,
5831 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5834 Yeater_wB, FALSE, TRUE,
5835 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5838 Yeater_stone, FALSE, FALSE,
5839 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5842 Yeater_spring, FALSE, FALSE,
5843 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5846 Xalien, TRUE, FALSE,
5850 Xalien_pause, FALSE, FALSE,
5854 Yalien_n, FALSE, FALSE,
5855 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5858 Yalien_nB, FALSE, TRUE,
5859 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5862 Yalien_e, FALSE, FALSE,
5863 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5866 Yalien_eB, FALSE, TRUE,
5867 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5870 Yalien_s, FALSE, FALSE,
5871 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5874 Yalien_sB, FALSE, TRUE,
5875 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5878 Yalien_w, FALSE, FALSE,
5879 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5882 Yalien_wB, FALSE, TRUE,
5883 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5886 Yalien_stone, FALSE, FALSE,
5887 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
5890 Yalien_spring, FALSE, FALSE,
5891 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
5894 Xemerald, TRUE, FALSE,
5898 Xemerald_pause, FALSE, FALSE,
5902 Xemerald_fall, FALSE, FALSE,
5906 Xemerald_shine, FALSE, FALSE,
5907 EL_EMERALD, ACTION_TWINKLING, -1
5910 Yemerald_s, FALSE, FALSE,
5911 EL_EMERALD, ACTION_FALLING, -1
5914 Yemerald_sB, FALSE, TRUE,
5915 EL_EMERALD, ACTION_FALLING, -1
5918 Yemerald_e, FALSE, FALSE,
5919 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5922 Yemerald_eB, FALSE, TRUE,
5923 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5926 Yemerald_w, FALSE, FALSE,
5927 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5930 Yemerald_wB, FALSE, TRUE,
5931 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5934 Yemerald_eat, FALSE, FALSE,
5935 EL_EMERALD, ACTION_COLLECTING, -1
5938 Yemerald_stone, FALSE, FALSE,
5939 EL_NUT, ACTION_BREAKING, -1
5942 Xdiamond, TRUE, FALSE,
5946 Xdiamond_pause, FALSE, FALSE,
5950 Xdiamond_fall, FALSE, FALSE,
5954 Xdiamond_shine, FALSE, FALSE,
5955 EL_DIAMOND, ACTION_TWINKLING, -1
5958 Ydiamond_s, FALSE, FALSE,
5959 EL_DIAMOND, ACTION_FALLING, -1
5962 Ydiamond_sB, FALSE, TRUE,
5963 EL_DIAMOND, ACTION_FALLING, -1
5966 Ydiamond_e, FALSE, FALSE,
5967 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5970 Ydiamond_eB, FALSE, TRUE,
5971 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5974 Ydiamond_w, FALSE, FALSE,
5975 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5978 Ydiamond_wB, FALSE, TRUE,
5979 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5982 Ydiamond_eat, FALSE, FALSE,
5983 EL_DIAMOND, ACTION_COLLECTING, -1
5986 Ydiamond_stone, FALSE, FALSE,
5987 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
5990 Xdrip_fall, TRUE, FALSE,
5991 EL_AMOEBA_DROP, -1, -1
5994 Xdrip_stretch, FALSE, FALSE,
5995 EL_AMOEBA_DROP, ACTION_FALLING, -1
5998 Xdrip_stretchB, FALSE, TRUE,
5999 EL_AMOEBA_DROP, ACTION_FALLING, -1
6002 Xdrip_eat, FALSE, FALSE,
6003 EL_AMOEBA_DROP, ACTION_GROWING, -1
6006 Ydrip_s1, FALSE, FALSE,
6007 EL_AMOEBA_DROP, ACTION_FALLING, -1
6010 Ydrip_s1B, FALSE, TRUE,
6011 EL_AMOEBA_DROP, ACTION_FALLING, -1
6014 Ydrip_s2, FALSE, FALSE,
6015 EL_AMOEBA_DROP, ACTION_FALLING, -1
6018 Ydrip_s2B, FALSE, TRUE,
6019 EL_AMOEBA_DROP, ACTION_FALLING, -1
6026 Xbomb_pause, FALSE, FALSE,
6030 Xbomb_fall, FALSE, FALSE,
6034 Ybomb_s, FALSE, FALSE,
6035 EL_BOMB, ACTION_FALLING, -1
6038 Ybomb_sB, FALSE, TRUE,
6039 EL_BOMB, ACTION_FALLING, -1
6042 Ybomb_e, FALSE, FALSE,
6043 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6046 Ybomb_eB, FALSE, TRUE,
6047 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6050 Ybomb_w, FALSE, FALSE,
6051 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6054 Ybomb_wB, FALSE, TRUE,
6055 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6058 Ybomb_eat, FALSE, FALSE,
6059 EL_BOMB, ACTION_ACTIVATING, -1
6062 Xballoon, TRUE, FALSE,
6066 Yballoon_n, FALSE, FALSE,
6067 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6070 Yballoon_nB, FALSE, TRUE,
6071 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6074 Yballoon_e, FALSE, FALSE,
6075 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6078 Yballoon_eB, FALSE, TRUE,
6079 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6082 Yballoon_s, FALSE, FALSE,
6083 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6086 Yballoon_sB, FALSE, TRUE,
6087 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6090 Yballoon_w, FALSE, FALSE,
6091 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6094 Yballoon_wB, FALSE, TRUE,
6095 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6098 Xgrass, TRUE, FALSE,
6099 EL_EMC_GRASS, -1, -1
6102 Ygrass_nB, FALSE, FALSE,
6103 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6106 Ygrass_eB, FALSE, FALSE,
6107 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6110 Ygrass_sB, FALSE, FALSE,
6111 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6114 Ygrass_wB, FALSE, FALSE,
6115 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6122 Ydirt_nB, FALSE, FALSE,
6123 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6126 Ydirt_eB, FALSE, FALSE,
6127 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6130 Ydirt_sB, FALSE, FALSE,
6131 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6134 Ydirt_wB, FALSE, FALSE,
6135 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6138 Xacid_ne, TRUE, FALSE,
6139 EL_ACID_POOL_TOPRIGHT, -1, -1
6142 Xacid_se, TRUE, FALSE,
6143 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6146 Xacid_s, TRUE, FALSE,
6147 EL_ACID_POOL_BOTTOM, -1, -1
6150 Xacid_sw, TRUE, FALSE,
6151 EL_ACID_POOL_BOTTOMLEFT, -1, -1
6154 Xacid_nw, TRUE, FALSE,
6155 EL_ACID_POOL_TOPLEFT, -1, -1
6158 Xacid_1, TRUE, FALSE,
6162 Xacid_2, FALSE, FALSE,
6166 Xacid_3, FALSE, FALSE,
6170 Xacid_4, FALSE, FALSE,
6174 Xacid_5, FALSE, FALSE,
6178 Xacid_6, FALSE, FALSE,
6182 Xacid_7, FALSE, FALSE,
6186 Xacid_8, FALSE, FALSE,
6190 Xball_1, TRUE, FALSE,
6191 EL_EMC_MAGIC_BALL, -1, -1
6194 Xball_1B, FALSE, FALSE,
6195 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6198 Xball_2, FALSE, FALSE,
6199 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6202 Xball_2B, FALSE, FALSE,
6203 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6206 Yball_eat, FALSE, FALSE,
6207 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6210 Ykey_1_eat, FALSE, FALSE,
6211 EL_EM_KEY_1, ACTION_COLLECTING, -1
6214 Ykey_2_eat, FALSE, FALSE,
6215 EL_EM_KEY_2, ACTION_COLLECTING, -1
6218 Ykey_3_eat, FALSE, FALSE,
6219 EL_EM_KEY_3, ACTION_COLLECTING, -1
6222 Ykey_4_eat, FALSE, FALSE,
6223 EL_EM_KEY_4, ACTION_COLLECTING, -1
6226 Ykey_5_eat, FALSE, FALSE,
6227 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6230 Ykey_6_eat, FALSE, FALSE,
6231 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6234 Ykey_7_eat, FALSE, FALSE,
6235 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6238 Ykey_8_eat, FALSE, FALSE,
6239 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6242 Ylenses_eat, FALSE, FALSE,
6243 EL_EMC_LENSES, ACTION_COLLECTING, -1
6246 Ymagnify_eat, FALSE, FALSE,
6247 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6250 Ygrass_eat, FALSE, FALSE,
6251 EL_EMC_GRASS, ACTION_SNAPPING, -1
6254 Ydirt_eat, FALSE, FALSE,
6255 EL_SAND, ACTION_SNAPPING, -1
6258 Xgrow_ns, TRUE, FALSE,
6259 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6262 Ygrow_ns_eat, FALSE, FALSE,
6263 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6266 Xgrow_ew, TRUE, FALSE,
6267 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6270 Ygrow_ew_eat, FALSE, FALSE,
6271 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6274 Xwonderwall, TRUE, FALSE,
6275 EL_MAGIC_WALL, -1, -1
6278 XwonderwallB, FALSE, FALSE,
6279 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6282 Xamoeba_1, TRUE, FALSE,
6283 EL_AMOEBA_DRY, ACTION_OTHER, -1
6286 Xamoeba_2, FALSE, FALSE,
6287 EL_AMOEBA_DRY, ACTION_OTHER, -1
6290 Xamoeba_3, FALSE, FALSE,
6291 EL_AMOEBA_DRY, ACTION_OTHER, -1
6294 Xamoeba_4, FALSE, FALSE,
6295 EL_AMOEBA_DRY, ACTION_OTHER, -1
6298 Xamoeba_5, TRUE, FALSE,
6299 EL_AMOEBA_WET, ACTION_OTHER, -1
6302 Xamoeba_6, FALSE, FALSE,
6303 EL_AMOEBA_WET, ACTION_OTHER, -1
6306 Xamoeba_7, FALSE, FALSE,
6307 EL_AMOEBA_WET, ACTION_OTHER, -1
6310 Xamoeba_8, FALSE, FALSE,
6311 EL_AMOEBA_WET, ACTION_OTHER, -1
6314 Xdoor_1, TRUE, FALSE,
6315 EL_EM_GATE_1, -1, -1
6318 Xdoor_2, TRUE, FALSE,
6319 EL_EM_GATE_2, -1, -1
6322 Xdoor_3, TRUE, FALSE,
6323 EL_EM_GATE_3, -1, -1
6326 Xdoor_4, TRUE, FALSE,
6327 EL_EM_GATE_4, -1, -1
6330 Xdoor_5, TRUE, FALSE,
6331 EL_EMC_GATE_5, -1, -1
6334 Xdoor_6, TRUE, FALSE,
6335 EL_EMC_GATE_6, -1, -1
6338 Xdoor_7, TRUE, FALSE,
6339 EL_EMC_GATE_7, -1, -1
6342 Xdoor_8, TRUE, FALSE,
6343 EL_EMC_GATE_8, -1, -1
6346 Xkey_1, TRUE, FALSE,
6350 Xkey_2, TRUE, FALSE,
6354 Xkey_3, TRUE, FALSE,
6358 Xkey_4, TRUE, FALSE,
6362 Xkey_5, TRUE, FALSE,
6363 EL_EMC_KEY_5, -1, -1
6366 Xkey_6, TRUE, FALSE,
6367 EL_EMC_KEY_6, -1, -1
6370 Xkey_7, TRUE, FALSE,
6371 EL_EMC_KEY_7, -1, -1
6374 Xkey_8, TRUE, FALSE,
6375 EL_EMC_KEY_8, -1, -1
6378 Xwind_n, TRUE, FALSE,
6379 EL_BALLOON_SWITCH_UP, -1, -1
6382 Xwind_e, TRUE, FALSE,
6383 EL_BALLOON_SWITCH_RIGHT, -1, -1
6386 Xwind_s, TRUE, FALSE,
6387 EL_BALLOON_SWITCH_DOWN, -1, -1
6390 Xwind_w, TRUE, FALSE,
6391 EL_BALLOON_SWITCH_LEFT, -1, -1
6394 Xwind_nesw, TRUE, FALSE,
6395 EL_BALLOON_SWITCH_ANY, -1, -1
6398 Xwind_stop, TRUE, FALSE,
6399 EL_BALLOON_SWITCH_NONE, -1, -1
6403 EL_EM_EXIT_CLOSED, -1, -1
6406 Xexit_1, TRUE, FALSE,
6407 EL_EM_EXIT_OPEN, -1, -1
6410 Xexit_2, FALSE, FALSE,
6411 EL_EM_EXIT_OPEN, -1, -1
6414 Xexit_3, FALSE, FALSE,
6415 EL_EM_EXIT_OPEN, -1, -1
6418 Xdynamite, TRUE, FALSE,
6419 EL_EM_DYNAMITE, -1, -1
6422 Ydynamite_eat, FALSE, FALSE,
6423 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6426 Xdynamite_1, TRUE, FALSE,
6427 EL_EM_DYNAMITE_ACTIVE, -1, -1
6430 Xdynamite_2, FALSE, FALSE,
6431 EL_EM_DYNAMITE_ACTIVE, -1, -1
6434 Xdynamite_3, FALSE, FALSE,
6435 EL_EM_DYNAMITE_ACTIVE, -1, -1
6438 Xdynamite_4, FALSE, FALSE,
6439 EL_EM_DYNAMITE_ACTIVE, -1, -1
6442 Xbumper, TRUE, FALSE,
6443 EL_EMC_SPRING_BUMPER, -1, -1
6446 XbumperB, FALSE, FALSE,
6447 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6450 Xwheel, TRUE, FALSE,
6451 EL_ROBOT_WHEEL, -1, -1
6454 XwheelB, FALSE, FALSE,
6455 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6458 Xswitch, TRUE, FALSE,
6459 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6462 XswitchB, FALSE, FALSE,
6463 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6467 EL_QUICKSAND_EMPTY, -1, -1
6470 Xsand_stone, TRUE, FALSE,
6471 EL_QUICKSAND_FULL, -1, -1
6474 Xsand_stonein_1, FALSE, TRUE,
6475 EL_ROCK, ACTION_FILLING, -1
6478 Xsand_stonein_2, FALSE, TRUE,
6479 EL_ROCK, ACTION_FILLING, -1
6482 Xsand_stonein_3, FALSE, TRUE,
6483 EL_ROCK, ACTION_FILLING, -1
6486 Xsand_stonein_4, FALSE, TRUE,
6487 EL_ROCK, ACTION_FILLING, -1
6490 Xsand_stonesand_1, FALSE, FALSE,
6491 EL_QUICKSAND_EMPTYING, -1, -1
6494 Xsand_stonesand_2, FALSE, FALSE,
6495 EL_QUICKSAND_EMPTYING, -1, -1
6498 Xsand_stonesand_3, FALSE, FALSE,
6499 EL_QUICKSAND_EMPTYING, -1, -1
6502 Xsand_stonesand_4, FALSE, FALSE,
6503 EL_QUICKSAND_EMPTYING, -1, -1
6506 Xsand_stonesand_quickout_1, FALSE, FALSE,
6507 EL_QUICKSAND_EMPTYING, -1, -1
6510 Xsand_stonesand_quickout_2, FALSE, FALSE,
6511 EL_QUICKSAND_EMPTYING, -1, -1
6514 Xsand_stoneout_1, FALSE, FALSE,
6515 EL_ROCK, ACTION_EMPTYING, -1
6518 Xsand_stoneout_2, FALSE, FALSE,
6519 EL_ROCK, ACTION_EMPTYING, -1
6522 Xsand_sandstone_1, FALSE, FALSE,
6523 EL_QUICKSAND_FILLING, -1, -1
6526 Xsand_sandstone_2, FALSE, FALSE,
6527 EL_QUICKSAND_FILLING, -1, -1
6530 Xsand_sandstone_3, FALSE, FALSE,
6531 EL_QUICKSAND_FILLING, -1, -1
6534 Xsand_sandstone_4, FALSE, FALSE,
6535 EL_QUICKSAND_FILLING, -1, -1
6538 Xplant, TRUE, FALSE,
6539 EL_EMC_PLANT, -1, -1
6542 Yplant, FALSE, FALSE,
6543 EL_EMC_PLANT, -1, -1
6546 Xlenses, TRUE, FALSE,
6547 EL_EMC_LENSES, -1, -1
6550 Xmagnify, TRUE, FALSE,
6551 EL_EMC_MAGNIFIER, -1, -1
6554 Xdripper, TRUE, FALSE,
6555 EL_EMC_DRIPPER, -1, -1
6558 XdripperB, FALSE, FALSE,
6559 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6562 Xfake_blank, TRUE, FALSE,
6563 EL_INVISIBLE_WALL, -1, -1
6566 Xfake_blankB, FALSE, FALSE,
6567 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6570 Xfake_grass, TRUE, FALSE,
6571 EL_EMC_FAKE_GRASS, -1, -1
6574 Xfake_grassB, FALSE, FALSE,
6575 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6578 Xfake_door_1, TRUE, FALSE,
6579 EL_EM_GATE_1_GRAY, -1, -1
6582 Xfake_door_2, TRUE, FALSE,
6583 EL_EM_GATE_2_GRAY, -1, -1
6586 Xfake_door_3, TRUE, FALSE,
6587 EL_EM_GATE_3_GRAY, -1, -1
6590 Xfake_door_4, TRUE, FALSE,
6591 EL_EM_GATE_4_GRAY, -1, -1
6594 Xfake_door_5, TRUE, FALSE,
6595 EL_EMC_GATE_5_GRAY, -1, -1
6598 Xfake_door_6, TRUE, FALSE,
6599 EL_EMC_GATE_6_GRAY, -1, -1
6602 Xfake_door_7, TRUE, FALSE,
6603 EL_EMC_GATE_7_GRAY, -1, -1
6606 Xfake_door_8, TRUE, FALSE,
6607 EL_EMC_GATE_8_GRAY, -1, -1
6610 Xfake_acid_1, TRUE, FALSE,
6611 EL_EMC_FAKE_ACID, -1, -1
6614 Xfake_acid_2, FALSE, FALSE,
6615 EL_EMC_FAKE_ACID, -1, -1
6618 Xfake_acid_3, FALSE, FALSE,
6619 EL_EMC_FAKE_ACID, -1, -1
6622 Xfake_acid_4, FALSE, FALSE,
6623 EL_EMC_FAKE_ACID, -1, -1
6626 Xfake_acid_5, FALSE, FALSE,
6627 EL_EMC_FAKE_ACID, -1, -1
6630 Xfake_acid_6, FALSE, FALSE,
6631 EL_EMC_FAKE_ACID, -1, -1
6634 Xfake_acid_7, FALSE, FALSE,
6635 EL_EMC_FAKE_ACID, -1, -1
6638 Xfake_acid_8, FALSE, FALSE,
6639 EL_EMC_FAKE_ACID, -1, -1
6642 Xsteel_1, TRUE, FALSE,
6643 EL_STEELWALL, -1, -1
6646 Xsteel_2, TRUE, FALSE,
6647 EL_EMC_STEELWALL_2, -1, -1
6650 Xsteel_3, TRUE, FALSE,
6651 EL_EMC_STEELWALL_3, -1, -1
6654 Xsteel_4, TRUE, FALSE,
6655 EL_EMC_STEELWALL_4, -1, -1
6658 Xwall_1, TRUE, FALSE,
6662 Xwall_2, TRUE, FALSE,
6663 EL_EMC_WALL_14, -1, -1
6666 Xwall_3, TRUE, FALSE,
6667 EL_EMC_WALL_15, -1, -1
6670 Xwall_4, TRUE, FALSE,
6671 EL_EMC_WALL_16, -1, -1
6674 Xround_wall_1, TRUE, FALSE,
6675 EL_WALL_SLIPPERY, -1, -1
6678 Xround_wall_2, TRUE, FALSE,
6679 EL_EMC_WALL_SLIPPERY_2, -1, -1
6682 Xround_wall_3, TRUE, FALSE,
6683 EL_EMC_WALL_SLIPPERY_3, -1, -1
6686 Xround_wall_4, TRUE, FALSE,
6687 EL_EMC_WALL_SLIPPERY_4, -1, -1
6690 Xdecor_1, TRUE, FALSE,
6691 EL_EMC_WALL_8, -1, -1
6694 Xdecor_2, TRUE, FALSE,
6695 EL_EMC_WALL_6, -1, -1
6698 Xdecor_3, TRUE, FALSE,
6699 EL_EMC_WALL_4, -1, -1
6702 Xdecor_4, TRUE, FALSE,
6703 EL_EMC_WALL_7, -1, -1
6706 Xdecor_5, TRUE, FALSE,
6707 EL_EMC_WALL_5, -1, -1
6710 Xdecor_6, TRUE, FALSE,
6711 EL_EMC_WALL_9, -1, -1
6714 Xdecor_7, TRUE, FALSE,
6715 EL_EMC_WALL_10, -1, -1
6718 Xdecor_8, TRUE, FALSE,
6719 EL_EMC_WALL_1, -1, -1
6722 Xdecor_9, TRUE, FALSE,
6723 EL_EMC_WALL_2, -1, -1
6726 Xdecor_10, TRUE, FALSE,
6727 EL_EMC_WALL_3, -1, -1
6730 Xdecor_11, TRUE, FALSE,
6731 EL_EMC_WALL_11, -1, -1
6734 Xdecor_12, TRUE, FALSE,
6735 EL_EMC_WALL_12, -1, -1
6738 Xalpha_0, TRUE, FALSE,
6739 EL_CHAR('0'), -1, -1
6742 Xalpha_1, TRUE, FALSE,
6743 EL_CHAR('1'), -1, -1
6746 Xalpha_2, TRUE, FALSE,
6747 EL_CHAR('2'), -1, -1
6750 Xalpha_3, TRUE, FALSE,
6751 EL_CHAR('3'), -1, -1
6754 Xalpha_4, TRUE, FALSE,
6755 EL_CHAR('4'), -1, -1
6758 Xalpha_5, TRUE, FALSE,
6759 EL_CHAR('5'), -1, -1
6762 Xalpha_6, TRUE, FALSE,
6763 EL_CHAR('6'), -1, -1
6766 Xalpha_7, TRUE, FALSE,
6767 EL_CHAR('7'), -1, -1
6770 Xalpha_8, TRUE, FALSE,
6771 EL_CHAR('8'), -1, -1
6774 Xalpha_9, TRUE, FALSE,
6775 EL_CHAR('9'), -1, -1
6778 Xalpha_excla, TRUE, FALSE,
6779 EL_CHAR('!'), -1, -1
6782 Xalpha_quote, TRUE, FALSE,
6783 EL_CHAR('"'), -1, -1
6786 Xalpha_comma, TRUE, FALSE,
6787 EL_CHAR(','), -1, -1
6790 Xalpha_minus, TRUE, FALSE,
6791 EL_CHAR('-'), -1, -1
6794 Xalpha_perio, TRUE, FALSE,
6795 EL_CHAR('.'), -1, -1
6798 Xalpha_colon, TRUE, FALSE,
6799 EL_CHAR(':'), -1, -1
6802 Xalpha_quest, TRUE, FALSE,
6803 EL_CHAR('?'), -1, -1
6806 Xalpha_a, TRUE, FALSE,
6807 EL_CHAR('A'), -1, -1
6810 Xalpha_b, TRUE, FALSE,
6811 EL_CHAR('B'), -1, -1
6814 Xalpha_c, TRUE, FALSE,
6815 EL_CHAR('C'), -1, -1
6818 Xalpha_d, TRUE, FALSE,
6819 EL_CHAR('D'), -1, -1
6822 Xalpha_e, TRUE, FALSE,
6823 EL_CHAR('E'), -1, -1
6826 Xalpha_f, TRUE, FALSE,
6827 EL_CHAR('F'), -1, -1
6830 Xalpha_g, TRUE, FALSE,
6831 EL_CHAR('G'), -1, -1
6834 Xalpha_h, TRUE, FALSE,
6835 EL_CHAR('H'), -1, -1
6838 Xalpha_i, TRUE, FALSE,
6839 EL_CHAR('I'), -1, -1
6842 Xalpha_j, TRUE, FALSE,
6843 EL_CHAR('J'), -1, -1
6846 Xalpha_k, TRUE, FALSE,
6847 EL_CHAR('K'), -1, -1
6850 Xalpha_l, TRUE, FALSE,
6851 EL_CHAR('L'), -1, -1
6854 Xalpha_m, TRUE, FALSE,
6855 EL_CHAR('M'), -1, -1
6858 Xalpha_n, TRUE, FALSE,
6859 EL_CHAR('N'), -1, -1
6862 Xalpha_o, TRUE, FALSE,
6863 EL_CHAR('O'), -1, -1
6866 Xalpha_p, TRUE, FALSE,
6867 EL_CHAR('P'), -1, -1
6870 Xalpha_q, TRUE, FALSE,
6871 EL_CHAR('Q'), -1, -1
6874 Xalpha_r, TRUE, FALSE,
6875 EL_CHAR('R'), -1, -1
6878 Xalpha_s, TRUE, FALSE,
6879 EL_CHAR('S'), -1, -1
6882 Xalpha_t, TRUE, FALSE,
6883 EL_CHAR('T'), -1, -1
6886 Xalpha_u, TRUE, FALSE,
6887 EL_CHAR('U'), -1, -1
6890 Xalpha_v, TRUE, FALSE,
6891 EL_CHAR('V'), -1, -1
6894 Xalpha_w, TRUE, FALSE,
6895 EL_CHAR('W'), -1, -1
6898 Xalpha_x, TRUE, FALSE,
6899 EL_CHAR('X'), -1, -1
6902 Xalpha_y, TRUE, FALSE,
6903 EL_CHAR('Y'), -1, -1
6906 Xalpha_z, TRUE, FALSE,
6907 EL_CHAR('Z'), -1, -1
6910 Xalpha_arrow_e, TRUE, FALSE,
6911 EL_CHAR('>'), -1, -1
6914 Xalpha_arrow_w, TRUE, FALSE,
6915 EL_CHAR('<'), -1, -1
6918 Xalpha_copyr, TRUE, FALSE,
6919 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
6923 Xboom_bug, FALSE, FALSE,
6924 EL_BUG, ACTION_EXPLODING, -1
6927 Xboom_bomb, FALSE, FALSE,
6928 EL_BOMB, ACTION_EXPLODING, -1
6931 Xboom_android, FALSE, FALSE,
6932 EL_EMC_ANDROID, ACTION_OTHER, -1
6935 Xboom_1, FALSE, FALSE,
6936 EL_DEFAULT, ACTION_EXPLODING, -1
6939 Xboom_2, FALSE, FALSE,
6940 EL_DEFAULT, ACTION_EXPLODING, -1
6943 Znormal, FALSE, FALSE,
6947 Zdynamite, FALSE, FALSE,
6951 Zplayer, FALSE, FALSE,
6955 ZBORDER, FALSE, FALSE,
6965 static struct Mapping_EM_to_RND_player
6974 em_player_mapping_list[] =
6978 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
6982 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
6986 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
6990 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
6994 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
6998 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7002 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7006 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7010 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7014 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7018 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7022 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7026 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7030 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7034 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7038 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7042 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7046 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7050 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7054 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7058 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7062 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7066 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7070 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7074 EL_PLAYER_1, ACTION_DEFAULT, -1,
7078 EL_PLAYER_2, ACTION_DEFAULT, -1,
7082 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7086 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7090 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7094 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7098 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7102 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7106 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7110 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7114 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7118 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7122 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7126 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7130 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7134 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7138 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7142 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7146 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7150 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7154 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7158 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7162 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7166 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7170 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7174 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7178 EL_PLAYER_3, ACTION_DEFAULT, -1,
7182 EL_PLAYER_4, ACTION_DEFAULT, -1,
7191 int map_element_RND_to_EM(int element_rnd)
7193 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7194 static boolean mapping_initialized = FALSE;
7196 if (!mapping_initialized)
7200 /* return "Xalpha_quest" for all undefined elements in mapping array */
7201 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7202 mapping_RND_to_EM[i] = Xalpha_quest;
7204 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7205 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7206 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7207 em_object_mapping_list[i].element_em;
7209 mapping_initialized = TRUE;
7212 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7213 return mapping_RND_to_EM[element_rnd];
7215 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7220 int map_element_EM_to_RND(int element_em)
7222 static unsigned short mapping_EM_to_RND[TILE_MAX];
7223 static boolean mapping_initialized = FALSE;
7225 if (!mapping_initialized)
7229 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7230 for (i = 0; i < TILE_MAX; i++)
7231 mapping_EM_to_RND[i] = EL_UNKNOWN;
7233 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7234 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7235 em_object_mapping_list[i].element_rnd;
7237 mapping_initialized = TRUE;
7240 if (element_em >= 0 && element_em < TILE_MAX)
7241 return mapping_EM_to_RND[element_em];
7243 Error(ERR_WARN, "invalid EM level element %d", element_em);
7248 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7250 struct LevelInfo_EM *level_em = level->native_em_level;
7251 struct LEVEL *lev = level_em->lev;
7254 for (i = 0; i < TILE_MAX; i++)
7255 lev->android_array[i] = Xblank;
7257 for (i = 0; i < level->num_android_clone_elements; i++)
7259 int element_rnd = level->android_clone_element[i];
7260 int element_em = map_element_RND_to_EM(element_rnd);
7262 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7263 if (em_object_mapping_list[j].element_rnd == element_rnd)
7264 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7268 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7270 struct LevelInfo_EM *level_em = level->native_em_level;
7271 struct LEVEL *lev = level_em->lev;
7274 level->num_android_clone_elements = 0;
7276 for (i = 0; i < TILE_MAX; i++)
7278 int element_em = lev->android_array[i];
7280 boolean element_found = FALSE;
7282 if (element_em == Xblank)
7285 element_rnd = map_element_EM_to_RND(element_em);
7287 for (j = 0; j < level->num_android_clone_elements; j++)
7288 if (level->android_clone_element[j] == element_rnd)
7289 element_found = TRUE;
7293 level->android_clone_element[level->num_android_clone_elements++] =
7296 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7301 if (level->num_android_clone_elements == 0)
7303 level->num_android_clone_elements = 1;
7304 level->android_clone_element[0] = EL_EMPTY;
7308 int map_direction_RND_to_EM(int direction)
7310 return (direction == MV_UP ? 0 :
7311 direction == MV_RIGHT ? 1 :
7312 direction == MV_DOWN ? 2 :
7313 direction == MV_LEFT ? 3 :
7317 int map_direction_EM_to_RND(int direction)
7319 return (direction == 0 ? MV_UP :
7320 direction == 1 ? MV_RIGHT :
7321 direction == 2 ? MV_DOWN :
7322 direction == 3 ? MV_LEFT :
7326 int map_element_RND_to_SP(int element_rnd)
7328 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7330 if (element_rnd >= EL_SP_START &&
7331 element_rnd <= EL_SP_END)
7332 element_sp = element_rnd - EL_SP_START;
7333 else if (element_rnd == EL_EMPTY_SPACE)
7335 else if (element_rnd == EL_INVISIBLE_WALL)
7341 int map_element_SP_to_RND(int element_sp)
7343 int element_rnd = EL_UNKNOWN;
7345 if (element_sp >= 0x00 &&
7347 element_rnd = EL_SP_START + element_sp;
7348 else if (element_sp == 0x28)
7349 element_rnd = EL_INVISIBLE_WALL;
7354 int map_action_SP_to_RND(int action_sp)
7358 case actActive: return ACTION_ACTIVE;
7359 case actImpact: return ACTION_IMPACT;
7360 case actExploding: return ACTION_EXPLODING;
7361 case actDigging: return ACTION_DIGGING;
7362 case actSnapping: return ACTION_SNAPPING;
7363 case actCollecting: return ACTION_COLLECTING;
7364 case actPassing: return ACTION_PASSING;
7365 case actPushing: return ACTION_PUSHING;
7366 case actDropping: return ACTION_DROPPING;
7368 default: return ACTION_DEFAULT;
7372 int map_element_RND_to_MM(int element_rnd)
7374 return (element_rnd >= EL_MM_START_1 &&
7375 element_rnd <= EL_MM_END_1 ?
7376 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
7378 element_rnd >= EL_MM_START_2 &&
7379 element_rnd <= EL_MM_END_2 ?
7380 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
7382 element_rnd >= EL_CHAR_START &&
7383 element_rnd <= EL_CHAR_END ?
7384 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
7386 element_rnd >= EL_MM_RUNTIME_START &&
7387 element_rnd <= EL_MM_RUNTIME_END ?
7388 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
7390 element_rnd >= EL_MM_DUMMY_START &&
7391 element_rnd <= EL_MM_DUMMY_END ?
7392 EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
7394 EL_MM_EMPTY_NATIVE);
7397 int map_element_MM_to_RND(int element_mm)
7399 return (element_mm == EL_MM_EMPTY_NATIVE ||
7400 element_mm == EL_DF_EMPTY_NATIVE ?
7403 element_mm >= EL_MM_START_1_NATIVE &&
7404 element_mm <= EL_MM_END_1_NATIVE ?
7405 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
7407 element_mm >= EL_MM_START_2_NATIVE &&
7408 element_mm <= EL_MM_END_2_NATIVE ?
7409 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
7411 element_mm >= EL_MM_CHAR_START_NATIVE &&
7412 element_mm <= EL_MM_CHAR_END_NATIVE ?
7413 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
7415 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
7416 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
7417 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
7419 element_mm >= EL_MM_DUMMY_START_NATIVE &&
7420 element_mm <= EL_MM_DUMMY_END_NATIVE ?
7421 EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
7426 int map_action_MM_to_RND(int action_mm)
7428 /* all MM actions are defined to exactly match their RND counterparts */
7432 int map_sound_MM_to_RND(int sound_mm)
7436 case SND_MM_GAME_LEVELTIME_CHARGING:
7437 return SND_GAME_LEVELTIME_CHARGING;
7439 case SND_MM_GAME_HEALTH_CHARGING:
7440 return SND_GAME_HEALTH_CHARGING;
7443 return SND_UNDEFINED;
7447 int map_mm_wall_element(int element)
7449 return (element >= EL_MM_STEEL_WALL_START &&
7450 element <= EL_MM_STEEL_WALL_END ?
7453 element >= EL_MM_WOODEN_WALL_START &&
7454 element <= EL_MM_WOODEN_WALL_END ?
7457 element >= EL_MM_ICE_WALL_START &&
7458 element <= EL_MM_ICE_WALL_END ?
7461 element >= EL_MM_AMOEBA_WALL_START &&
7462 element <= EL_MM_AMOEBA_WALL_END ?
7465 element >= EL_DF_STEEL_WALL_START &&
7466 element <= EL_DF_STEEL_WALL_END ?
7469 element >= EL_DF_WOODEN_WALL_START &&
7470 element <= EL_DF_WOODEN_WALL_END ?
7476 int map_mm_wall_element_editor(int element)
7480 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
7481 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
7482 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
7483 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
7484 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
7485 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
7487 default: return element;
7491 int get_next_element(int element)
7495 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7496 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7497 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7498 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7499 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7500 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7501 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7502 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7503 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7504 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7505 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7507 default: return element;
7511 int el2img_mm(int element_mm)
7513 return el2img(map_element_MM_to_RND(element_mm));
7516 int el_act_dir2img(int element, int action, int direction)
7518 element = GFX_ELEMENT(element);
7519 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7521 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7522 return element_info[element].direction_graphic[action][direction];
7525 static int el_act_dir2crm(int element, int action, int direction)
7527 element = GFX_ELEMENT(element);
7528 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7530 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7531 return element_info[element].direction_crumbled[action][direction];
7534 int el_act2img(int element, int action)
7536 element = GFX_ELEMENT(element);
7538 return element_info[element].graphic[action];
7541 int el_act2crm(int element, int action)
7543 element = GFX_ELEMENT(element);
7545 return element_info[element].crumbled[action];
7548 int el_dir2img(int element, int direction)
7550 element = GFX_ELEMENT(element);
7552 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7555 int el2baseimg(int element)
7557 return element_info[element].graphic[ACTION_DEFAULT];
7560 int el2img(int element)
7562 element = GFX_ELEMENT(element);
7564 return element_info[element].graphic[ACTION_DEFAULT];
7567 int el2edimg(int element)
7569 element = GFX_ELEMENT(element);
7571 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7574 int el2preimg(int element)
7576 element = GFX_ELEMENT(element);
7578 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7581 int el2panelimg(int element)
7583 element = GFX_ELEMENT(element);
7585 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7588 int font2baseimg(int font_nr)
7590 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7593 int getBeltNrFromBeltElement(int element)
7595 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7596 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7597 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7600 int getBeltNrFromBeltActiveElement(int element)
7602 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7603 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7604 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7607 int getBeltNrFromBeltSwitchElement(int element)
7609 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7610 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7611 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7614 int getBeltDirNrFromBeltElement(int element)
7616 static int belt_base_element[4] =
7618 EL_CONVEYOR_BELT_1_LEFT,
7619 EL_CONVEYOR_BELT_2_LEFT,
7620 EL_CONVEYOR_BELT_3_LEFT,
7621 EL_CONVEYOR_BELT_4_LEFT
7624 int belt_nr = getBeltNrFromBeltElement(element);
7625 int belt_dir_nr = element - belt_base_element[belt_nr];
7627 return (belt_dir_nr % 3);
7630 int getBeltDirNrFromBeltSwitchElement(int element)
7632 static int belt_base_element[4] =
7634 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7635 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7636 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7637 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7640 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7641 int belt_dir_nr = element - belt_base_element[belt_nr];
7643 return (belt_dir_nr % 3);
7646 int getBeltDirFromBeltElement(int element)
7648 static int belt_move_dir[3] =
7655 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7657 return belt_move_dir[belt_dir_nr];
7660 int getBeltDirFromBeltSwitchElement(int element)
7662 static int belt_move_dir[3] =
7669 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7671 return belt_move_dir[belt_dir_nr];
7674 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7676 static int belt_base_element[4] =
7678 EL_CONVEYOR_BELT_1_LEFT,
7679 EL_CONVEYOR_BELT_2_LEFT,
7680 EL_CONVEYOR_BELT_3_LEFT,
7681 EL_CONVEYOR_BELT_4_LEFT
7684 return belt_base_element[belt_nr] + belt_dir_nr;
7687 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7689 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7691 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7694 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7696 static int belt_base_element[4] =
7698 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7699 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7700 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7701 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7704 return belt_base_element[belt_nr] + belt_dir_nr;
7707 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7709 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7711 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7714 boolean getTeamMode_EM()
7716 return game.team_mode;
7719 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7721 int game_frame_delay_value;
7723 game_frame_delay_value =
7724 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7725 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7728 if (tape.playing && tape.warp_forward && !tape.pausing)
7729 game_frame_delay_value = 0;
7731 return game_frame_delay_value;
7734 unsigned int InitRND(int seed)
7736 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7737 return InitEngineRandom_EM(seed);
7738 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7739 return InitEngineRandom_SP(seed);
7740 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7741 return InitEngineRandom_MM(seed);
7743 return InitEngineRandom_RND(seed);
7746 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7747 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7749 inline static int get_effective_element_EM(int tile, int frame_em)
7751 int element = object_mapping[tile].element_rnd;
7752 int action = object_mapping[tile].action;
7753 boolean is_backside = object_mapping[tile].is_backside;
7754 boolean action_removing = (action == ACTION_DIGGING ||
7755 action == ACTION_SNAPPING ||
7756 action == ACTION_COLLECTING);
7762 case Yacid_splash_eB:
7763 case Yacid_splash_wB:
7764 return (frame_em > 5 ? EL_EMPTY : element);
7770 else /* frame_em == 7 */
7774 case Yacid_splash_eB:
7775 case Yacid_splash_wB:
7778 case Yemerald_stone:
7781 case Ydiamond_stone:
7785 case Xdrip_stretchB:
7804 case Xsand_stonein_1:
7805 case Xsand_stonein_2:
7806 case Xsand_stonein_3:
7807 case Xsand_stonein_4:
7811 return (is_backside || action_removing ? EL_EMPTY : element);
7816 inline static boolean check_linear_animation_EM(int tile)
7820 case Xsand_stonesand_1:
7821 case Xsand_stonesand_quickout_1:
7822 case Xsand_sandstone_1:
7823 case Xsand_stonein_1:
7824 case Xsand_stoneout_1:
7843 case Yacid_splash_eB:
7844 case Yacid_splash_wB:
7845 case Yemerald_stone:
7852 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7853 boolean has_crumbled_graphics,
7854 int crumbled, int sync_frame)
7856 /* if element can be crumbled, but certain action graphics are just empty
7857 space (like instantly snapping sand to empty space in 1 frame), do not
7858 treat these empty space graphics as crumbled graphics in EMC engine */
7859 if (crumbled == IMG_EMPTY_SPACE)
7860 has_crumbled_graphics = FALSE;
7862 if (has_crumbled_graphics)
7864 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7865 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
7866 g_crumbled->anim_delay,
7867 g_crumbled->anim_mode,
7868 g_crumbled->anim_start_frame,
7871 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
7872 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
7874 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
7875 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
7877 g_em->has_crumbled_graphics = TRUE;
7881 g_em->crumbled_bitmap = NULL;
7882 g_em->crumbled_src_x = 0;
7883 g_em->crumbled_src_y = 0;
7884 g_em->crumbled_border_size = 0;
7885 g_em->crumbled_tile_size = 0;
7887 g_em->has_crumbled_graphics = FALSE;
7891 void ResetGfxAnimation_EM(int x, int y, int tile)
7896 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
7897 int tile, int frame_em, int x, int y)
7899 int action = object_mapping[tile].action;
7900 int direction = object_mapping[tile].direction;
7901 int effective_element = get_effective_element_EM(tile, frame_em);
7902 int graphic = (direction == MV_NONE ?
7903 el_act2img(effective_element, action) :
7904 el_act_dir2img(effective_element, action, direction));
7905 struct GraphicInfo *g = &graphic_info[graphic];
7907 boolean action_removing = (action == ACTION_DIGGING ||
7908 action == ACTION_SNAPPING ||
7909 action == ACTION_COLLECTING);
7910 boolean action_moving = (action == ACTION_FALLING ||
7911 action == ACTION_MOVING ||
7912 action == ACTION_PUSHING ||
7913 action == ACTION_EATING ||
7914 action == ACTION_FILLING ||
7915 action == ACTION_EMPTYING);
7916 boolean action_falling = (action == ACTION_FALLING ||
7917 action == ACTION_FILLING ||
7918 action == ACTION_EMPTYING);
7920 /* special case: graphic uses "2nd movement tile" and has defined
7921 7 frames for movement animation (or less) => use default graphic
7922 for last (8th) frame which ends the movement animation */
7923 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7925 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
7926 graphic = (direction == MV_NONE ?
7927 el_act2img(effective_element, action) :
7928 el_act_dir2img(effective_element, action, direction));
7930 g = &graphic_info[graphic];
7933 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
7937 else if (action_moving)
7939 boolean is_backside = object_mapping[tile].is_backside;
7943 int direction = object_mapping[tile].direction;
7944 int move_dir = (action_falling ? MV_DOWN : direction);
7949 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
7950 if (g->double_movement && frame_em == 0)
7954 if (move_dir == MV_LEFT)
7955 GfxFrame[x - 1][y] = GfxFrame[x][y];
7956 else if (move_dir == MV_RIGHT)
7957 GfxFrame[x + 1][y] = GfxFrame[x][y];
7958 else if (move_dir == MV_UP)
7959 GfxFrame[x][y - 1] = GfxFrame[x][y];
7960 else if (move_dir == MV_DOWN)
7961 GfxFrame[x][y + 1] = GfxFrame[x][y];
7968 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
7969 if (tile == Xsand_stonesand_quickout_1 ||
7970 tile == Xsand_stonesand_quickout_2)
7974 if (graphic_info[graphic].anim_global_sync)
7975 sync_frame = FrameCounter;
7976 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7977 sync_frame = GfxFrame[x][y];
7979 sync_frame = 0; /* playfield border (pseudo steel) */
7981 SetRandomAnimationValue(x, y);
7983 int frame = getAnimationFrame(g->anim_frames,
7986 g->anim_start_frame,
7989 g_em->unique_identifier =
7990 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
7993 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
7994 int tile, int frame_em, int x, int y)
7996 int action = object_mapping[tile].action;
7997 int direction = object_mapping[tile].direction;
7998 boolean is_backside = object_mapping[tile].is_backside;
7999 int effective_element = get_effective_element_EM(tile, frame_em);
8000 int effective_action = action;
8001 int graphic = (direction == MV_NONE ?
8002 el_act2img(effective_element, effective_action) :
8003 el_act_dir2img(effective_element, effective_action,
8005 int crumbled = (direction == MV_NONE ?
8006 el_act2crm(effective_element, effective_action) :
8007 el_act_dir2crm(effective_element, effective_action,
8009 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8010 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8011 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8012 struct GraphicInfo *g = &graphic_info[graphic];
8015 /* special case: graphic uses "2nd movement tile" and has defined
8016 7 frames for movement animation (or less) => use default graphic
8017 for last (8th) frame which ends the movement animation */
8018 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8020 effective_action = ACTION_DEFAULT;
8021 graphic = (direction == MV_NONE ?
8022 el_act2img(effective_element, effective_action) :
8023 el_act_dir2img(effective_element, effective_action,
8025 crumbled = (direction == MV_NONE ?
8026 el_act2crm(effective_element, effective_action) :
8027 el_act_dir2crm(effective_element, effective_action,
8030 g = &graphic_info[graphic];
8033 if (graphic_info[graphic].anim_global_sync)
8034 sync_frame = FrameCounter;
8035 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8036 sync_frame = GfxFrame[x][y];
8038 sync_frame = 0; /* playfield border (pseudo steel) */
8040 SetRandomAnimationValue(x, y);
8042 int frame = getAnimationFrame(g->anim_frames,
8045 g->anim_start_frame,
8048 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8049 g->double_movement && is_backside);
8051 /* (updating the "crumbled" graphic definitions is probably not really needed,
8052 as animations for crumbled graphics can't be longer than one EMC cycle) */
8053 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8057 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8058 int player_nr, int anim, int frame_em)
8060 int element = player_mapping[player_nr][anim].element_rnd;
8061 int action = player_mapping[player_nr][anim].action;
8062 int direction = player_mapping[player_nr][anim].direction;
8063 int graphic = (direction == MV_NONE ?
8064 el_act2img(element, action) :
8065 el_act_dir2img(element, action, direction));
8066 struct GraphicInfo *g = &graphic_info[graphic];
8069 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8071 stored_player[player_nr].StepFrame = frame_em;
8073 sync_frame = stored_player[player_nr].Frame;
8075 int frame = getAnimationFrame(g->anim_frames,
8078 g->anim_start_frame,
8081 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8082 &g_em->src_x, &g_em->src_y, FALSE);
8085 void InitGraphicInfo_EM(void)
8090 int num_em_gfx_errors = 0;
8092 if (graphic_info_em_object[0][0].bitmap == NULL)
8094 /* EM graphics not yet initialized in em_open_all() */
8099 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
8102 /* always start with reliable default values */
8103 for (i = 0; i < TILE_MAX; i++)
8105 object_mapping[i].element_rnd = EL_UNKNOWN;
8106 object_mapping[i].is_backside = FALSE;
8107 object_mapping[i].action = ACTION_DEFAULT;
8108 object_mapping[i].direction = MV_NONE;
8111 /* always start with reliable default values */
8112 for (p = 0; p < MAX_PLAYERS; p++)
8114 for (i = 0; i < SPR_MAX; i++)
8116 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8117 player_mapping[p][i].action = ACTION_DEFAULT;
8118 player_mapping[p][i].direction = MV_NONE;
8122 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8124 int e = em_object_mapping_list[i].element_em;
8126 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8127 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8129 if (em_object_mapping_list[i].action != -1)
8130 object_mapping[e].action = em_object_mapping_list[i].action;
8132 if (em_object_mapping_list[i].direction != -1)
8133 object_mapping[e].direction =
8134 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8137 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8139 int a = em_player_mapping_list[i].action_em;
8140 int p = em_player_mapping_list[i].player_nr;
8142 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8144 if (em_player_mapping_list[i].action != -1)
8145 player_mapping[p][a].action = em_player_mapping_list[i].action;
8147 if (em_player_mapping_list[i].direction != -1)
8148 player_mapping[p][a].direction =
8149 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8152 for (i = 0; i < TILE_MAX; i++)
8154 int element = object_mapping[i].element_rnd;
8155 int action = object_mapping[i].action;
8156 int direction = object_mapping[i].direction;
8157 boolean is_backside = object_mapping[i].is_backside;
8158 boolean action_exploding = ((action == ACTION_EXPLODING ||
8159 action == ACTION_SMASHED_BY_ROCK ||
8160 action == ACTION_SMASHED_BY_SPRING) &&
8161 element != EL_DIAMOND);
8162 boolean action_active = (action == ACTION_ACTIVE);
8163 boolean action_other = (action == ACTION_OTHER);
8165 for (j = 0; j < 8; j++)
8167 int effective_element = get_effective_element_EM(i, j);
8168 int effective_action = (j < 7 ? action :
8169 i == Xdrip_stretch ? action :
8170 i == Xdrip_stretchB ? action :
8171 i == Ydrip_s1 ? action :
8172 i == Ydrip_s1B ? action :
8173 i == Xball_1B ? action :
8174 i == Xball_2 ? action :
8175 i == Xball_2B ? action :
8176 i == Yball_eat ? action :
8177 i == Ykey_1_eat ? action :
8178 i == Ykey_2_eat ? action :
8179 i == Ykey_3_eat ? action :
8180 i == Ykey_4_eat ? action :
8181 i == Ykey_5_eat ? action :
8182 i == Ykey_6_eat ? action :
8183 i == Ykey_7_eat ? action :
8184 i == Ykey_8_eat ? action :
8185 i == Ylenses_eat ? action :
8186 i == Ymagnify_eat ? action :
8187 i == Ygrass_eat ? action :
8188 i == Ydirt_eat ? action :
8189 i == Xsand_stonein_1 ? action :
8190 i == Xsand_stonein_2 ? action :
8191 i == Xsand_stonein_3 ? action :
8192 i == Xsand_stonein_4 ? action :
8193 i == Xsand_stoneout_1 ? action :
8194 i == Xsand_stoneout_2 ? action :
8195 i == Xboom_android ? ACTION_EXPLODING :
8196 action_exploding ? ACTION_EXPLODING :
8197 action_active ? action :
8198 action_other ? action :
8200 int graphic = (el_act_dir2img(effective_element, effective_action,
8202 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8204 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8205 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8206 boolean has_action_graphics = (graphic != base_graphic);
8207 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8208 struct GraphicInfo *g = &graphic_info[graphic];
8209 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8212 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
8213 boolean special_animation = (action != ACTION_DEFAULT &&
8214 g->anim_frames == 3 &&
8215 g->anim_delay == 2 &&
8216 g->anim_mode & ANIM_LINEAR);
8217 int sync_frame = (i == Xdrip_stretch ? 7 :
8218 i == Xdrip_stretchB ? 7 :
8219 i == Ydrip_s2 ? j + 8 :
8220 i == Ydrip_s2B ? j + 8 :
8229 i == Xfake_acid_1 ? 0 :
8230 i == Xfake_acid_2 ? 10 :
8231 i == Xfake_acid_3 ? 20 :
8232 i == Xfake_acid_4 ? 30 :
8233 i == Xfake_acid_5 ? 40 :
8234 i == Xfake_acid_6 ? 50 :
8235 i == Xfake_acid_7 ? 60 :
8236 i == Xfake_acid_8 ? 70 :
8238 i == Xball_2B ? j + 8 :
8239 i == Yball_eat ? j + 1 :
8240 i == Ykey_1_eat ? j + 1 :
8241 i == Ykey_2_eat ? j + 1 :
8242 i == Ykey_3_eat ? j + 1 :
8243 i == Ykey_4_eat ? j + 1 :
8244 i == Ykey_5_eat ? j + 1 :
8245 i == Ykey_6_eat ? j + 1 :
8246 i == Ykey_7_eat ? j + 1 :
8247 i == Ykey_8_eat ? j + 1 :
8248 i == Ylenses_eat ? j + 1 :
8249 i == Ymagnify_eat ? j + 1 :
8250 i == Ygrass_eat ? j + 1 :
8251 i == Ydirt_eat ? j + 1 :
8252 i == Xamoeba_1 ? 0 :
8253 i == Xamoeba_2 ? 1 :
8254 i == Xamoeba_3 ? 2 :
8255 i == Xamoeba_4 ? 3 :
8256 i == Xamoeba_5 ? 0 :
8257 i == Xamoeba_6 ? 1 :
8258 i == Xamoeba_7 ? 2 :
8259 i == Xamoeba_8 ? 3 :
8260 i == Xexit_2 ? j + 8 :
8261 i == Xexit_3 ? j + 16 :
8262 i == Xdynamite_1 ? 0 :
8263 i == Xdynamite_2 ? 8 :
8264 i == Xdynamite_3 ? 16 :
8265 i == Xdynamite_4 ? 24 :
8266 i == Xsand_stonein_1 ? j + 1 :
8267 i == Xsand_stonein_2 ? j + 9 :
8268 i == Xsand_stonein_3 ? j + 17 :
8269 i == Xsand_stonein_4 ? j + 25 :
8270 i == Xsand_stoneout_1 && j == 0 ? 0 :
8271 i == Xsand_stoneout_1 && j == 1 ? 0 :
8272 i == Xsand_stoneout_1 && j == 2 ? 1 :
8273 i == Xsand_stoneout_1 && j == 3 ? 2 :
8274 i == Xsand_stoneout_1 && j == 4 ? 2 :
8275 i == Xsand_stoneout_1 && j == 5 ? 3 :
8276 i == Xsand_stoneout_1 && j == 6 ? 4 :
8277 i == Xsand_stoneout_1 && j == 7 ? 4 :
8278 i == Xsand_stoneout_2 && j == 0 ? 5 :
8279 i == Xsand_stoneout_2 && j == 1 ? 6 :
8280 i == Xsand_stoneout_2 && j == 2 ? 7 :
8281 i == Xsand_stoneout_2 && j == 3 ? 8 :
8282 i == Xsand_stoneout_2 && j == 4 ? 9 :
8283 i == Xsand_stoneout_2 && j == 5 ? 11 :
8284 i == Xsand_stoneout_2 && j == 6 ? 13 :
8285 i == Xsand_stoneout_2 && j == 7 ? 15 :
8286 i == Xboom_bug && j == 1 ? 2 :
8287 i == Xboom_bug && j == 2 ? 2 :
8288 i == Xboom_bug && j == 3 ? 4 :
8289 i == Xboom_bug && j == 4 ? 4 :
8290 i == Xboom_bug && j == 5 ? 2 :
8291 i == Xboom_bug && j == 6 ? 2 :
8292 i == Xboom_bug && j == 7 ? 0 :
8293 i == Xboom_bomb && j == 1 ? 2 :
8294 i == Xboom_bomb && j == 2 ? 2 :
8295 i == Xboom_bomb && j == 3 ? 4 :
8296 i == Xboom_bomb && j == 4 ? 4 :
8297 i == Xboom_bomb && j == 5 ? 2 :
8298 i == Xboom_bomb && j == 6 ? 2 :
8299 i == Xboom_bomb && j == 7 ? 0 :
8300 i == Xboom_android && j == 7 ? 6 :
8301 i == Xboom_1 && j == 1 ? 2 :
8302 i == Xboom_1 && j == 2 ? 2 :
8303 i == Xboom_1 && j == 3 ? 4 :
8304 i == Xboom_1 && j == 4 ? 4 :
8305 i == Xboom_1 && j == 5 ? 6 :
8306 i == Xboom_1 && j == 6 ? 6 :
8307 i == Xboom_1 && j == 7 ? 8 :
8308 i == Xboom_2 && j == 0 ? 8 :
8309 i == Xboom_2 && j == 1 ? 8 :
8310 i == Xboom_2 && j == 2 ? 10 :
8311 i == Xboom_2 && j == 3 ? 10 :
8312 i == Xboom_2 && j == 4 ? 10 :
8313 i == Xboom_2 && j == 5 ? 12 :
8314 i == Xboom_2 && j == 6 ? 12 :
8315 i == Xboom_2 && j == 7 ? 12 :
8316 special_animation && j == 4 ? 3 :
8317 effective_action != action ? 0 :
8321 Bitmap *debug_bitmap = g_em->bitmap;
8322 int debug_src_x = g_em->src_x;
8323 int debug_src_y = g_em->src_y;
8326 int frame = getAnimationFrame(g->anim_frames,
8329 g->anim_start_frame,
8332 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8333 g->double_movement && is_backside);
8335 g_em->bitmap = src_bitmap;
8336 g_em->src_x = src_x;
8337 g_em->src_y = src_y;
8338 g_em->src_offset_x = 0;
8339 g_em->src_offset_y = 0;
8340 g_em->dst_offset_x = 0;
8341 g_em->dst_offset_y = 0;
8342 g_em->width = TILEX;
8343 g_em->height = TILEY;
8345 g_em->preserve_background = FALSE;
8347 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8350 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8351 effective_action == ACTION_MOVING ||
8352 effective_action == ACTION_PUSHING ||
8353 effective_action == ACTION_EATING)) ||
8354 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8355 effective_action == ACTION_EMPTYING)))
8358 (effective_action == ACTION_FALLING ||
8359 effective_action == ACTION_FILLING ||
8360 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8361 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8362 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8363 int num_steps = (i == Ydrip_s1 ? 16 :
8364 i == Ydrip_s1B ? 16 :
8365 i == Ydrip_s2 ? 16 :
8366 i == Ydrip_s2B ? 16 :
8367 i == Xsand_stonein_1 ? 32 :
8368 i == Xsand_stonein_2 ? 32 :
8369 i == Xsand_stonein_3 ? 32 :
8370 i == Xsand_stonein_4 ? 32 :
8371 i == Xsand_stoneout_1 ? 16 :
8372 i == Xsand_stoneout_2 ? 16 : 8);
8373 int cx = ABS(dx) * (TILEX / num_steps);
8374 int cy = ABS(dy) * (TILEY / num_steps);
8375 int step_frame = (i == Ydrip_s2 ? j + 8 :
8376 i == Ydrip_s2B ? j + 8 :
8377 i == Xsand_stonein_2 ? j + 8 :
8378 i == Xsand_stonein_3 ? j + 16 :
8379 i == Xsand_stonein_4 ? j + 24 :
8380 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8381 int step = (is_backside ? step_frame : num_steps - step_frame);
8383 if (is_backside) /* tile where movement starts */
8385 if (dx < 0 || dy < 0)
8387 g_em->src_offset_x = cx * step;
8388 g_em->src_offset_y = cy * step;
8392 g_em->dst_offset_x = cx * step;
8393 g_em->dst_offset_y = cy * step;
8396 else /* tile where movement ends */
8398 if (dx < 0 || dy < 0)
8400 g_em->dst_offset_x = cx * step;
8401 g_em->dst_offset_y = cy * step;
8405 g_em->src_offset_x = cx * step;
8406 g_em->src_offset_y = cy * step;
8410 g_em->width = TILEX - cx * step;
8411 g_em->height = TILEY - cy * step;
8414 /* create unique graphic identifier to decide if tile must be redrawn */
8415 /* bit 31 - 16 (16 bit): EM style graphic
8416 bit 15 - 12 ( 4 bit): EM style frame
8417 bit 11 - 6 ( 6 bit): graphic width
8418 bit 5 - 0 ( 6 bit): graphic height */
8419 g_em->unique_identifier =
8420 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8424 /* skip check for EMC elements not contained in original EMC artwork */
8425 if (element == EL_EMC_FAKE_ACID)
8428 if (g_em->bitmap != debug_bitmap ||
8429 g_em->src_x != debug_src_x ||
8430 g_em->src_y != debug_src_y ||
8431 g_em->src_offset_x != 0 ||
8432 g_em->src_offset_y != 0 ||
8433 g_em->dst_offset_x != 0 ||
8434 g_em->dst_offset_y != 0 ||
8435 g_em->width != TILEX ||
8436 g_em->height != TILEY)
8438 static int last_i = -1;
8446 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8447 i, element, element_info[element].token_name,
8448 element_action_info[effective_action].suffix, direction);
8450 if (element != effective_element)
8451 printf(" [%d ('%s')]",
8453 element_info[effective_element].token_name);
8457 if (g_em->bitmap != debug_bitmap)
8458 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8459 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8461 if (g_em->src_x != debug_src_x ||
8462 g_em->src_y != debug_src_y)
8463 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8464 j, (is_backside ? 'B' : 'F'),
8465 g_em->src_x, g_em->src_y,
8466 g_em->src_x / 32, g_em->src_y / 32,
8467 debug_src_x, debug_src_y,
8468 debug_src_x / 32, debug_src_y / 32);
8470 if (g_em->src_offset_x != 0 ||
8471 g_em->src_offset_y != 0 ||
8472 g_em->dst_offset_x != 0 ||
8473 g_em->dst_offset_y != 0)
8474 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8476 g_em->src_offset_x, g_em->src_offset_y,
8477 g_em->dst_offset_x, g_em->dst_offset_y);
8479 if (g_em->width != TILEX ||
8480 g_em->height != TILEY)
8481 printf(" %d (%d): size %d,%d should be %d,%d\n",
8483 g_em->width, g_em->height, TILEX, TILEY);
8485 num_em_gfx_errors++;
8492 for (i = 0; i < TILE_MAX; i++)
8494 for (j = 0; j < 8; j++)
8496 int element = object_mapping[i].element_rnd;
8497 int action = object_mapping[i].action;
8498 int direction = object_mapping[i].direction;
8499 boolean is_backside = object_mapping[i].is_backside;
8500 int graphic_action = el_act_dir2img(element, action, direction);
8501 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8503 if ((action == ACTION_SMASHED_BY_ROCK ||
8504 action == ACTION_SMASHED_BY_SPRING ||
8505 action == ACTION_EATING) &&
8506 graphic_action == graphic_default)
8508 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8509 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8510 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8511 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8514 /* no separate animation for "smashed by rock" -- use rock instead */
8515 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8516 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8518 g_em->bitmap = g_xx->bitmap;
8519 g_em->src_x = g_xx->src_x;
8520 g_em->src_y = g_xx->src_y;
8521 g_em->src_offset_x = g_xx->src_offset_x;
8522 g_em->src_offset_y = g_xx->src_offset_y;
8523 g_em->dst_offset_x = g_xx->dst_offset_x;
8524 g_em->dst_offset_y = g_xx->dst_offset_y;
8525 g_em->width = g_xx->width;
8526 g_em->height = g_xx->height;
8527 g_em->unique_identifier = g_xx->unique_identifier;
8530 g_em->preserve_background = TRUE;
8535 for (p = 0; p < MAX_PLAYERS; p++)
8537 for (i = 0; i < SPR_MAX; i++)
8539 int element = player_mapping[p][i].element_rnd;
8540 int action = player_mapping[p][i].action;
8541 int direction = player_mapping[p][i].direction;
8543 for (j = 0; j < 8; j++)
8545 int effective_element = element;
8546 int effective_action = action;
8547 int graphic = (direction == MV_NONE ?
8548 el_act2img(effective_element, effective_action) :
8549 el_act_dir2img(effective_element, effective_action,
8551 struct GraphicInfo *g = &graphic_info[graphic];
8552 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8558 Bitmap *debug_bitmap = g_em->bitmap;
8559 int debug_src_x = g_em->src_x;
8560 int debug_src_y = g_em->src_y;
8563 int frame = getAnimationFrame(g->anim_frames,
8566 g->anim_start_frame,
8569 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8571 g_em->bitmap = src_bitmap;
8572 g_em->src_x = src_x;
8573 g_em->src_y = src_y;
8574 g_em->src_offset_x = 0;
8575 g_em->src_offset_y = 0;
8576 g_em->dst_offset_x = 0;
8577 g_em->dst_offset_y = 0;
8578 g_em->width = TILEX;
8579 g_em->height = TILEY;
8583 /* skip check for EMC elements not contained in original EMC artwork */
8584 if (element == EL_PLAYER_3 ||
8585 element == EL_PLAYER_4)
8588 if (g_em->bitmap != debug_bitmap ||
8589 g_em->src_x != debug_src_x ||
8590 g_em->src_y != debug_src_y)
8592 static int last_i = -1;
8600 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8601 p, i, element, element_info[element].token_name,
8602 element_action_info[effective_action].suffix, direction);
8604 if (element != effective_element)
8605 printf(" [%d ('%s')]",
8607 element_info[effective_element].token_name);
8611 if (g_em->bitmap != debug_bitmap)
8612 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8613 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8615 if (g_em->src_x != debug_src_x ||
8616 g_em->src_y != debug_src_y)
8617 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8619 g_em->src_x, g_em->src_y,
8620 g_em->src_x / 32, g_em->src_y / 32,
8621 debug_src_x, debug_src_y,
8622 debug_src_x / 32, debug_src_y / 32);
8624 num_em_gfx_errors++;
8634 printf("::: [%d errors found]\n", num_em_gfx_errors);
8640 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8641 boolean any_player_moving,
8642 boolean any_player_snapping,
8643 boolean any_player_dropping)
8645 if (frame == 0 && !any_player_dropping)
8647 if (!local_player->was_waiting)
8649 if (!CheckSaveEngineSnapshotToList())
8652 local_player->was_waiting = TRUE;
8655 else if (any_player_moving || any_player_snapping || any_player_dropping)
8657 local_player->was_waiting = FALSE;
8661 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8662 boolean murphy_is_dropping)
8664 if (murphy_is_waiting)
8666 if (!local_player->was_waiting)
8668 if (!CheckSaveEngineSnapshotToList())
8671 local_player->was_waiting = TRUE;
8676 local_player->was_waiting = FALSE;
8680 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8681 boolean any_player_moving,
8682 boolean any_player_snapping,
8683 boolean any_player_dropping)
8685 if (tape.single_step && tape.recording && !tape.pausing)
8686 if (frame == 0 && !any_player_dropping)
8687 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8689 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8690 any_player_snapping, any_player_dropping);
8693 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8694 boolean murphy_is_dropping)
8696 boolean murphy_starts_dropping = FALSE;
8699 for (i = 0; i < MAX_PLAYERS; i++)
8700 if (stored_player[i].force_dropping)
8701 murphy_starts_dropping = TRUE;
8703 if (tape.single_step && tape.recording && !tape.pausing)
8704 if (murphy_is_waiting && !murphy_starts_dropping)
8705 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8707 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8710 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8711 int graphic, int sync_frame, int x, int y)
8713 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8715 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8718 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8720 return (IS_NEXT_FRAME(sync_frame, graphic));
8723 int getGraphicInfo_Delay(int graphic)
8725 return graphic_info[graphic].anim_delay;
8728 void PlayMenuSoundExt(int sound)
8730 if (sound == SND_UNDEFINED)
8733 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8734 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8737 if (IS_LOOP_SOUND(sound))
8738 PlaySoundLoop(sound);
8743 void PlayMenuSound()
8745 PlayMenuSoundExt(menu.sound[game_status]);
8748 void PlayMenuSoundStereo(int sound, int stereo_position)
8750 if (sound == SND_UNDEFINED)
8753 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8754 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8757 if (IS_LOOP_SOUND(sound))
8758 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8760 PlaySoundStereo(sound, stereo_position);
8763 void PlayMenuSoundIfLoopExt(int sound)
8765 if (sound == SND_UNDEFINED)
8768 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8769 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8772 if (IS_LOOP_SOUND(sound))
8773 PlaySoundLoop(sound);
8776 void PlayMenuSoundIfLoop()
8778 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8781 void PlayMenuMusicExt(int music)
8783 if (music == MUS_UNDEFINED)
8786 if (!setup.sound_music)
8792 void PlayMenuMusic()
8794 char *curr_music = getCurrentlyPlayingMusicFilename();
8795 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
8797 if (!strEqual(curr_music, next_music))
8798 PlayMenuMusicExt(menu.music[game_status]);
8801 void PlayMenuSoundsAndMusic()
8807 static void FadeMenuSounds()
8812 static void FadeMenuMusic()
8814 char *curr_music = getCurrentlyPlayingMusicFilename();
8815 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
8817 if (!strEqual(curr_music, next_music))
8821 void FadeMenuSoundsAndMusic()
8827 void PlaySoundActivating()
8830 PlaySound(SND_MENU_ITEM_ACTIVATING);
8834 void PlaySoundSelecting()
8837 PlaySound(SND_MENU_ITEM_SELECTING);
8841 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
8843 boolean change_fullscreen = (setup.fullscreen !=
8844 video.fullscreen_enabled);
8845 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
8846 setup.window_scaling_percent !=
8847 video.window_scaling_percent);
8849 if (change_window_scaling_percent && video.fullscreen_enabled)
8852 if (!change_window_scaling_percent && !video.fullscreen_available)
8855 #if defined(TARGET_SDL2)
8856 if (change_window_scaling_percent)
8858 SDLSetWindowScaling(setup.window_scaling_percent);
8862 else if (change_fullscreen)
8864 SDLSetWindowFullscreen(setup.fullscreen);
8866 /* set setup value according to successfully changed fullscreen mode */
8867 setup.fullscreen = video.fullscreen_enabled;
8873 if (change_fullscreen ||
8874 change_window_scaling_percent)
8876 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
8878 /* save backbuffer content which gets lost when toggling fullscreen mode */
8879 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8881 if (change_window_scaling_percent)
8883 /* keep window mode, but change window scaling */
8884 video.fullscreen_enabled = TRUE; /* force new window scaling */
8887 /* toggle fullscreen */
8888 ChangeVideoModeIfNeeded(setup.fullscreen);
8890 /* set setup value according to successfully changed fullscreen mode */
8891 setup.fullscreen = video.fullscreen_enabled;
8893 /* restore backbuffer content from temporary backbuffer backup bitmap */
8894 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8896 FreeBitmap(tmp_backbuffer);
8898 /* update visible window/screen */
8899 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8903 void JoinRectangles(int *x, int *y, int *width, int *height,
8904 int x2, int y2, int width2, int height2)
8906 // do not join with "off-screen" rectangle
8907 if (x2 == -1 || y2 == -1)
8912 *width = MAX(*width, width2);
8913 *height = MAX(*height, height2);
8916 void SetAnimStatus(int anim_status_new)
8918 if (anim_status_new == GAME_MODE_MAIN)
8919 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
8920 else if (anim_status_new == GAME_MODE_SCORES)
8921 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
8923 global.anim_status_next = anim_status_new;
8925 // directly set screen modes that are entered without fading
8926 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
8927 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
8928 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
8929 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
8930 global.anim_status = global.anim_status_next;
8933 void SetGameStatus(int game_status_new)
8935 if (game_status_new != game_status)
8936 game_status_last_screen = game_status;
8938 game_status = game_status_new;
8940 SetAnimStatus(game_status_new);
8943 void SetFontStatus(int game_status_new)
8945 static int last_game_status = -1;
8947 if (game_status_new != -1)
8949 // set game status for font use after storing last game status
8950 last_game_status = game_status;
8951 game_status = game_status_new;
8955 // reset game status after font use from last stored game status
8956 game_status = last_game_status;
8960 void ResetFontStatus()
8965 void ChangeViewportPropertiesIfNeeded()
8967 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
8968 FALSE : setup.small_game_graphics);
8969 int gfx_game_mode = game_status;
8970 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
8972 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
8973 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
8974 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
8975 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
8976 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
8977 int new_win_xsize = vp_window->width;
8978 int new_win_ysize = vp_window->height;
8979 int border_size = vp_playfield->border_size;
8980 int new_sx = vp_playfield->x + border_size;
8981 int new_sy = vp_playfield->y + border_size;
8982 int new_sxsize = vp_playfield->width - 2 * border_size;
8983 int new_sysize = vp_playfield->height - 2 * border_size;
8984 int new_real_sx = vp_playfield->x;
8985 int new_real_sy = vp_playfield->y;
8986 int new_full_sxsize = vp_playfield->width;
8987 int new_full_sysize = vp_playfield->height;
8988 int new_dx = vp_door_1->x;
8989 int new_dy = vp_door_1->y;
8990 int new_dxsize = vp_door_1->width;
8991 int new_dysize = vp_door_1->height;
8992 int new_vx = vp_door_2->x;
8993 int new_vy = vp_door_2->y;
8994 int new_vxsize = vp_door_2->width;
8995 int new_vysize = vp_door_2->height;
8996 int new_ex = vp_door_3->x;
8997 int new_ey = vp_door_3->y;
8998 int new_exsize = vp_door_3->width;
8999 int new_eysize = vp_door_3->height;
9000 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9001 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9002 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9003 int new_scr_fieldx = new_sxsize / tilesize;
9004 int new_scr_fieldy = new_sysize / tilesize;
9005 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9006 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9007 boolean init_gfx_buffers = FALSE;
9008 boolean init_video_buffer = FALSE;
9009 boolean init_gadgets_and_anims = FALSE;
9010 boolean init_em_graphics = FALSE;
9012 if (new_win_xsize != WIN_XSIZE ||
9013 new_win_ysize != WIN_YSIZE)
9015 WIN_XSIZE = new_win_xsize;
9016 WIN_YSIZE = new_win_ysize;
9018 init_video_buffer = TRUE;
9019 init_gfx_buffers = TRUE;
9020 init_gadgets_and_anims = TRUE;
9022 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
9025 if (new_scr_fieldx != SCR_FIELDX ||
9026 new_scr_fieldy != SCR_FIELDY)
9028 /* this always toggles between MAIN and GAME when using small tile size */
9030 SCR_FIELDX = new_scr_fieldx;
9031 SCR_FIELDY = new_scr_fieldy;
9033 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
9044 new_sxsize != SXSIZE ||
9045 new_sysize != SYSIZE ||
9046 new_dxsize != DXSIZE ||
9047 new_dysize != DYSIZE ||
9048 new_vxsize != VXSIZE ||
9049 new_vysize != VYSIZE ||
9050 new_exsize != EXSIZE ||
9051 new_eysize != EYSIZE ||
9052 new_real_sx != REAL_SX ||
9053 new_real_sy != REAL_SY ||
9054 new_full_sxsize != FULL_SXSIZE ||
9055 new_full_sysize != FULL_SYSIZE ||
9056 new_tilesize_var != TILESIZE_VAR
9059 // ------------------------------------------------------------------------
9060 // determine next fading area for changed viewport definitions
9061 // ------------------------------------------------------------------------
9063 // start with current playfield area (default fading area)
9066 FADE_SXSIZE = FULL_SXSIZE;
9067 FADE_SYSIZE = FULL_SYSIZE;
9069 // add new playfield area if position or size has changed
9070 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9071 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9073 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9074 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9077 // add current and new door 1 area if position or size has changed
9078 if (new_dx != DX || new_dy != DY ||
9079 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9081 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9082 DX, DY, DXSIZE, DYSIZE);
9083 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9084 new_dx, new_dy, new_dxsize, new_dysize);
9087 // add current and new door 2 area if position or size has changed
9088 if (new_dx != VX || new_dy != VY ||
9089 new_dxsize != VXSIZE || new_dysize != VYSIZE)
9091 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9092 VX, VY, VXSIZE, VYSIZE);
9093 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9094 new_vx, new_vy, new_vxsize, new_vysize);
9097 // ------------------------------------------------------------------------
9098 // handle changed tile size
9099 // ------------------------------------------------------------------------
9101 if (new_tilesize_var != TILESIZE_VAR)
9103 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
9105 // changing tile size invalidates scroll values of engine snapshots
9106 FreeEngineSnapshotSingle();
9108 // changing tile size requires update of graphic mapping for EM engine
9109 init_em_graphics = TRUE;
9120 SXSIZE = new_sxsize;
9121 SYSIZE = new_sysize;
9122 DXSIZE = new_dxsize;
9123 DYSIZE = new_dysize;
9124 VXSIZE = new_vxsize;
9125 VYSIZE = new_vysize;
9126 EXSIZE = new_exsize;
9127 EYSIZE = new_eysize;
9128 REAL_SX = new_real_sx;
9129 REAL_SY = new_real_sy;
9130 FULL_SXSIZE = new_full_sxsize;
9131 FULL_SYSIZE = new_full_sysize;
9132 TILESIZE_VAR = new_tilesize_var;
9134 init_gfx_buffers = TRUE;
9135 init_gadgets_and_anims = TRUE;
9137 // printf("::: viewports: init_gfx_buffers\n");
9138 // printf("::: viewports: init_gadgets_and_anims\n");
9141 if (init_gfx_buffers)
9143 // printf("::: init_gfx_buffers\n");
9145 SCR_FIELDX = new_scr_fieldx_buffers;
9146 SCR_FIELDY = new_scr_fieldy_buffers;
9150 SCR_FIELDX = new_scr_fieldx;
9151 SCR_FIELDY = new_scr_fieldy;
9153 SetDrawDeactivationMask(REDRAW_NONE);
9154 SetDrawBackgroundMask(REDRAW_FIELD);
9157 if (init_video_buffer)
9159 // printf("::: init_video_buffer\n");
9161 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9162 InitImageTextures();
9165 if (init_gadgets_and_anims)
9167 // printf("::: init_gadgets_and_anims\n");
9170 InitGlobalAnimations();
9173 if (init_em_graphics)
9175 InitGraphicInfo_EM();