TYPE_STRING,
&setup.player_name, "player_name"
},
+ {
+ TYPE_STRING,
+ &setup.player_uuid, "player_uuid"
+ },
+ {
+ TYPE_STRING,
+ &setup.system_uuid, "system_uuid"
+ },
{
TYPE_SWITCH,
&setup.multiple_users, "multiple_users"
si->player_name = getStringCopy(getDefaultUserName(user.nr));
+ si->player_uuid = NULL; // (will be set later)
+ si->system_uuid = NULL; // (will be set later)
+
si->multiple_users = TRUE;
si->sound = TRUE;
// make sure that scroll delay value stays inside valid range
setup.scroll_delay_value =
MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
+
+ if (setup.player_uuid == NULL ||
+ setup.system_uuid == NULL)
+ {
+ if (setup.player_uuid == NULL)
+ setup.player_uuid = getStringCopy(GetPlayerUUID());
+
+ if (setup.system_uuid == NULL)
+ setup.system_uuid = getStringCopy(GetSystemUUID());
+
+ SaveSetup();
+ }
+
+ SetSystemUUID(setup.system_uuid);
}
void LoadSetup(void)
for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
{
// just to make things nicer :)
- if (global_setup_tokens[i].value == &setup.multiple_users ||
+ if (global_setup_tokens[i].value == &setup.player_uuid ||
+ global_setup_tokens[i].value == &setup.multiple_users ||
global_setup_tokens[i].value == &setup.sound ||
global_setup_tokens[i].value == &setup.graphics_set ||
global_setup_tokens[i].value == &setup.volume_simple ||