+
+ if (setup.player_uuid == NULL ||
+ setup.system_uuid == NULL)
+ {
+ if (setup.player_uuid == NULL)
+ setup.player_uuid = getStringCopy(GetPlayerUUID());
+
+ if (setup.system_uuid == NULL)
+ setup.system_uuid = getStringCopy(GetSystemUUID());
+
+ SaveSetup();
+ }
+
+ SetSystemUUID(setup.system_uuid);