1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
30 #include "conf_gfx.h" // include auto-generated data structure definitions
31 #include "conf_snd.h" // include auto-generated data structure definitions
32 #include "conf_mus.h" // include auto-generated data structure definitions
35 #define IMG_UNDEFINED (-1)
36 #define IMG_EMPTY IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START IMG_CUSTOM_1
44 #define SND_UNDEFINED (-1)
45 #define MUS_UNDEFINED (-1)
47 #define WIN_XSIZE_DEFAULT 672
48 #define WIN_YSIZE_DEFAULT 560
50 #define SCR_FIELDX_DEFAULT 17
51 #define SCR_FIELDY_DEFAULT 17
53 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
56 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX 3
59 #define MIN_LEV_FIELDY 3
60 #define STD_LEV_FIELDX 64
61 #define STD_LEV_FIELDY 32
62 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
65 #define MIN_SCROLL_DELAY 0
66 #define STD_SCROLL_DELAY 3
67 #define MAX_SCROLL_DELAY 8
69 #define SCREENX(a) ((a) - scroll_x)
70 #define SCREENY(a) ((a) - scroll_y)
71 #define LEVELX(a) ((a) + scroll_x)
72 #define LEVELY(a) ((a) + scroll_y)
74 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
75 (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
77 ((x) >= (xmin) && (x) <= (xmax) && \
78 (y) >= (ymin) && (y) <= (ymax))
80 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
88 #define EP_COLLECTIBLE_ONLY 1
89 #define EP_DONT_RUN_INTO 2
90 #define EP_DONT_COLLIDE_WITH 3
91 #define EP_DONT_TOUCH 4
92 #define EP_INDESTRUCTIBLE 5
94 #define EP_CAN_CHANGE 7
97 #define EP_CAN_SMASH_PLAYER 10
98 #define EP_CAN_SMASH_ENEMIES 11
99 #define EP_CAN_SMASH_EVERYTHING 12
100 #define EP_EXPLODES_BY_FIRE 13
101 #define EP_EXPLODES_SMASHED 14
102 #define EP_EXPLODES_IMPACT 15
103 #define EP_WALKABLE_OVER 16
104 #define EP_WALKABLE_INSIDE 17
105 #define EP_WALKABLE_UNDER 18
106 #define EP_PASSABLE_OVER 19
107 #define EP_PASSABLE_INSIDE 20
108 #define EP_PASSABLE_UNDER 21
109 #define EP_DROPPABLE 22
110 #define EP_EXPLODES_1X1_OLD 23
111 #define EP_PUSHABLE 24
112 #define EP_EXPLODES_CROSS_OLD 25
113 #define EP_PROTECTED 26
114 #define EP_CAN_MOVE_INTO_ACID 27
115 #define EP_THROWABLE 28
116 #define EP_CAN_EXPLODE 29
117 #define EP_GRAVITY_REACHABLE 30
118 #define EP_DONT_GET_HIT_BY 31
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE 32
124 #define EP_CAN_PASS_MAGIC_WALL 34
125 #define EP_CAN_PASS_DC_MAGIC_WALL 35
126 #define EP_SWITCHABLE 36
127 #define EP_BD_ELEMENT 37
128 #define EP_SP_ELEMENT 38
129 #define EP_SB_ELEMENT 39
131 #define EP_FOOD_DARK_YAMYAM 41
132 #define EP_FOOD_PENGUIN 42
133 #define EP_FOOD_PIG 43
134 #define EP_HISTORIC_WALL 44
135 #define EP_HISTORIC_SOLID 45
136 #define EP_CLASSIC_ENEMY 46
138 #define EP_BELT_ACTIVE 48
139 #define EP_BELT_SWITCH 49
141 #define EP_ACID_POOL 51
142 #define EP_KEYGATE 52
143 #define EP_AMOEBOID 53
144 #define EP_AMOEBALIVE 54
145 #define EP_HAS_EDITOR_CONTENT 55
146 #define EP_CAN_TURN_EACH_MOVE 56
147 #define EP_CAN_GROW 57
148 #define EP_ACTIVE_BOMB 58
149 #define EP_INACTIVE 59
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL 60
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED 61
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER 62
159 #define EP_ACCESSIBLE_INSIDE 63
160 #define EP_ACCESSIBLE_UNDER 64
161 #define EP_WALKABLE 65
162 #define EP_PASSABLE 66
163 #define EP_ACCESSIBLE 67
164 #define EP_COLLECTIBLE 68
165 #define EP_SNAPPABLE 69
167 #define EP_SOLID_FOR_PUSHING 71
168 #define EP_DRAGONFIRE_PROOF 72
169 #define EP_EXPLOSION_PROOF 73
170 #define EP_CAN_SMASH 74
171 #define EP_EXPLODES_3X3_OLD 75
172 #define EP_CAN_EXPLODE_BY_FIRE 76
173 #define EP_CAN_EXPLODE_SMASHED 77
174 #define EP_CAN_EXPLODE_IMPACT 78
175 #define EP_SP_PORT 79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION 81
178 #define EP_COULD_MOVE_INTO_ACID 82
179 #define EP_MAYBE_DONT_COLLIDE_WITH 83
180 #define EP_CAN_BE_CLONED_BY_ANDROID 84
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT 85
185 #define EP_EDITOR_CASCADE 87
186 #define EP_EDITOR_CASCADE_ACTIVE 88
187 #define EP_EDITOR_CASCADE_INACTIVE 89
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION 90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION 91
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE 92
196 #define NUM_ELEMENT_PROPERTIES 93
198 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR 0
201 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT 0
204 #define PROPERTY_BIT(p) (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p) (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v) ((v) ? \
208 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
209 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
212 // values for change events for custom elements (stored in level file)
214 #define CE_TOUCHED_BY_PLAYER 1
215 #define CE_PRESSED_BY_PLAYER 2
216 #define CE_PUSHED_BY_PLAYER 3
217 #define CE_DROPPED_BY_PLAYER 4
218 #define CE_HITTING_SOMETHING 5
221 #define CE_TOUCHING_X 8
222 #define CE_CHANGE_OF_X 9
223 #define CE_EXPLOSION_OF_X 10
224 #define CE_PLAYER_TOUCHES_X 11
225 #define CE_PLAYER_PRESSES_X 12
226 #define CE_PLAYER_PUSHES_X 13
227 #define CE_PLAYER_COLLECTS_X 14
228 #define CE_PLAYER_DROPS_X 15
229 #define CE_VALUE_GETS_ZERO 16
230 #define CE_VALUE_GETS_ZERO_OF_X 17
231 #define CE_BY_OTHER_ACTION 18
232 #define CE_BY_DIRECT_ACTION 19
233 #define CE_PLAYER_DIGS_X 20
234 #define CE_ENTERED_BY_PLAYER 21
235 #define CE_LEFT_BY_PLAYER 22
236 #define CE_PLAYER_ENTERS_X 23
237 #define CE_PLAYER_LEAVES_X 24
238 #define CE_SWITCHED 25
239 #define CE_SWITCH_OF_X 26
240 #define CE_HIT_BY_SOMETHING 27
241 #define CE_HITTING_X 28
242 #define CE_HIT_BY_X 29
243 #define CE_BLOCKED 30
244 #define CE_SWITCHED_BY_PLAYER 31
245 #define CE_PLAYER_SWITCHES_X 32
246 #define CE_SNAPPED_BY_PLAYER 33
247 #define CE_PLAYER_SNAPS_X 34
248 #define CE_MOVE_OF_X 35
249 #define CE_DIGGING_X 36
250 #define CE_CREATION_OF_X 37
251 #define CE_SCORE_GETS_ZERO 38
252 #define CE_SCORE_GETS_ZERO_OF_X 39
253 #define CE_VALUE_CHANGES 40
254 #define CE_VALUE_CHANGES_OF_X 41
255 #define CE_SCORE_CHANGES 42
256 #define CE_SCORE_CHANGES_OF_X 43
257 #define CE_CLICKED_BY_MOUSE 44
258 #define CE_PRESSED_BY_MOUSE 45
259 #define CE_MOUSE_CLICKED_ON_X 46
260 #define CE_MOUSE_PRESSED_ON_X 47
261 #define CE_NEXT_TO_PLAYER 48
262 #define CE_NEXT_TO_X 49
263 #define CE_PLAYER_NEXT_TO_X 50
265 #define NUM_CHANGE_EVENTS 51
267 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
269 #define CE_HEADLINE_SPECIAL_EVENTS 250
270 #define CE_UNDEFINED 255
272 #define CE_BITMASK_DEFAULT 0
274 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
275 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
277 #define CH_EVENT_VAR(e, c) (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c) (element_info[e].has_change_event[c])
280 #define PAGE_HAS_CHANGE_EVENT(p, c) ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
284 #define SET_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
285 #define SET_ANY_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
287 // values for player bitmasks
288 #define PLAYER_BITS_NONE 0
289 #define PLAYER_BITS_1 (1 << 0)
290 #define PLAYER_BITS_2 (1 << 1)
291 #define PLAYER_BITS_3 (1 << 2)
292 #define PLAYER_BITS_4 (1 << 3)
293 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
297 #define PLAYER_BITS_TRIGGER (1 << 4)
298 #define PLAYER_BITS_ACTION (1 << 5)
300 // values for move directions (bits 0 - 3: basic move directions)
301 #define MV_BIT_PREVIOUS 4
302 #define MV_BIT_TRIGGER 5
303 #define MV_BIT_TRIGGER_BACK 6
304 #define MV_BIT_NORMAL MV_BIT_TRIGGER
305 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
307 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
308 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
309 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
310 #define MV_NORMAL (1 << MV_BIT_NORMAL)
311 #define MV_REVERSE (1 << MV_BIT_REVERSE)
313 // values for move stepsize
314 #define STEPSIZE_NOT_MOVING 0
315 #define STEPSIZE_VERY_SLOW 1
316 #define STEPSIZE_SLOW 2
317 #define STEPSIZE_NORMAL 4
318 #define STEPSIZE_FAST 8
319 #define STEPSIZE_VERY_FAST 16
320 #define STEPSIZE_EVEN_FASTER 32
321 #define STEPSIZE_SLOWER 50 // (symbolic value only)
322 #define STEPSIZE_FASTER 200 // (symbolic value only)
323 #define STEPSIZE_RESET 100 // (symbolic value only)
325 // values for change side for custom elements
326 #define CH_SIDE_NONE MV_NONE
327 #define CH_SIDE_LEFT MV_LEFT
328 #define CH_SIDE_RIGHT MV_RIGHT
329 #define CH_SIDE_TOP MV_UP
330 #define CH_SIDE_BOTTOM MV_DOWN
331 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
332 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
333 #define CH_SIDE_ANY MV_ANY_DIRECTION
335 #define CH_SIDE_FROM_BUTTON(b) ((b) == MB_LEFTBUTTON ? CH_SIDE_LEFT : \
336 (b) == MB_RIGHTBUTTON ? CH_SIDE_RIGHT : \
337 (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
340 // values for change player for custom elements
341 #define CH_PLAYER_NONE PLAYER_BITS_NONE
342 #define CH_PLAYER_1 PLAYER_BITS_1
343 #define CH_PLAYER_2 PLAYER_BITS_2
344 #define CH_PLAYER_3 PLAYER_BITS_3
345 #define CH_PLAYER_4 PLAYER_BITS_4
346 #define CH_PLAYER_ANY PLAYER_BITS_ANY
348 // values for change page for custom elements
349 #define CH_PAGE_ANY_FILE (0xff)
350 #define CH_PAGE_ANY (0xffffffff)
352 // values for change power for custom elements
353 #define CP_WHEN_EMPTY 0
354 #define CP_WHEN_DIGGABLE 1
355 #define CP_WHEN_DESTRUCTIBLE 2
356 #define CP_WHEN_COLLECTIBLE 3
357 #define CP_WHEN_REMOVABLE 4
358 #define CP_WHEN_WALKABLE 5
360 // values for change actions for custom elements (stored in level file)
361 #define CA_NO_ACTION 0
362 #define CA_EXIT_PLAYER 1
363 #define CA_KILL_PLAYER 2
364 #define CA_MOVE_PLAYER 3
365 #define CA_RESTART_LEVEL 4
366 #define CA_SHOW_ENVELOPE 5
367 #define CA_SET_LEVEL_TIME 6
368 #define CA_SET_LEVEL_GEMS 7
369 #define CA_SET_LEVEL_SCORE 8
370 #define CA_SET_LEVEL_WIND 9
371 #define CA_SET_PLAYER_GRAVITY 10
372 #define CA_SET_PLAYER_KEYS 11
373 #define CA_SET_PLAYER_SPEED 12
374 #define CA_SET_PLAYER_SHIELD 13
375 #define CA_SET_PLAYER_ARTWORK 14
376 #define CA_SET_CE_SCORE 15
377 #define CA_SET_CE_VALUE 16
378 #define CA_SET_ENGINE_SCAN_MODE 17
379 #define CA_SET_PLAYER_INVENTORY 18
380 #define CA_SET_CE_ARTWORK 19
381 #define CA_SET_LEVEL_RANDOM_SEED 20
382 #define CA_MOVE_PLAYER_NEW 21
384 #define CA_HEADLINE_LEVEL_ACTIONS 250
385 #define CA_HEADLINE_PLAYER_ACTIONS 251
386 #define CA_HEADLINE_CE_ACTIONS 252
387 #define CA_HEADLINE_ENGINE_ACTIONS 253
388 #define CA_UNDEFINED 255
390 // values for change action mode for custom elements
391 #define CA_MODE_UNDEFINED 0
392 #define CA_MODE_SET 1
393 #define CA_MODE_ADD 2
394 #define CA_MODE_SUBTRACT 3
395 #define CA_MODE_MULTIPLY 4
396 #define CA_MODE_DIVIDE 5
397 #define CA_MODE_MODULO 6
399 // values for change action parameters for custom elements
412 #define CA_ARG_100 100
413 #define CA_ARG_1000 1000
414 #define CA_ARG_MAX 9999
415 #define CA_ARG_PLAYER 10000
416 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
417 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
418 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
419 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
420 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
421 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
422 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
423 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
424 #define CA_ARG_NUMBER 11000
425 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
426 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
427 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
428 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
429 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
430 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
431 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
432 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
433 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
434 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
435 #define CA_ARG_ELEMENT 12000
436 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
437 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
438 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
439 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
440 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
441 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
442 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
443 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
444 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
445 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
446 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
447 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
448 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
449 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
450 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
451 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
452 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
453 #define CA_ARG_SPEED 13000
454 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
455 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
456 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
457 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
458 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
459 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
460 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
461 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
462 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
463 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
464 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
465 #define CA_ARG_GRAVITY 14000
466 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
467 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
468 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
469 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
470 #define CA_ARG_DIRECTION 15000
471 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
472 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
473 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
474 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
475 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
476 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
477 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
478 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
479 #define CA_ARG_SHIELD 16000
480 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
481 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
482 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
483 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
484 #define CA_ARG_SCAN_MODE 17000
485 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
486 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
487 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
488 #define CA_ARG_INVENTORY 18000
489 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
490 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
491 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
492 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
493 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
494 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
495 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
496 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
497 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
498 #define CA_ARG_UNDEFINED 65535
500 // values for custom move patterns (bits 0 - 3: basic move directions)
501 #define MV_BIT_TOWARDS_PLAYER 4
502 #define MV_BIT_AWAY_FROM_PLAYER 5
503 #define MV_BIT_ALONG_LEFT_SIDE 6
504 #define MV_BIT_ALONG_RIGHT_SIDE 7
505 #define MV_BIT_TURNING_LEFT 8
506 #define MV_BIT_TURNING_RIGHT 9
507 #define MV_BIT_WHEN_PUSHED 10
508 #define MV_BIT_MAZE_RUNNER 11
509 #define MV_BIT_MAZE_HUNTER 12
510 #define MV_BIT_WHEN_DROPPED 13
511 #define MV_BIT_TURNING_LEFT_RIGHT 14
512 #define MV_BIT_TURNING_RIGHT_LEFT 15
513 #define MV_BIT_TURNING_RANDOM 16
514 #define MV_BIT_WIND_DIRECTION 17
516 // values for custom move patterns
517 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
518 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
519 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
520 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
521 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
522 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
523 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
524 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
525 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
526 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
527 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
528 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
529 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
530 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
531 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
533 // values for initial move direction
534 #define MV_START_NONE (MV_NONE)
535 #define MV_START_AUTOMATIC (MV_NONE)
536 #define MV_START_LEFT (MV_LEFT)
537 #define MV_START_RIGHT (MV_RIGHT)
538 #define MV_START_UP (MV_UP)
539 #define MV_START_DOWN (MV_DOWN)
540 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
541 #define MV_START_PREVIOUS (MV_PREVIOUS)
543 // values for elements left behind by custom elements
544 #define LEAVE_TYPE_UNLIMITED 0
545 #define LEAVE_TYPE_LIMITED 1
547 // values for slippery property for custom elements
548 #define SLIPPERY_ANY_RANDOM 0
549 #define SLIPPERY_ANY_LEFT_RIGHT 1
550 #define SLIPPERY_ANY_RIGHT_LEFT 2
551 #define SLIPPERY_ONLY_LEFT 3
552 #define SLIPPERY_ONLY_RIGHT 4
554 // values for explosion type for custom elements
555 #define EXPLODES_3X3 0
556 #define EXPLODES_1X1 1
557 #define EXPLODES_CROSS 2
559 // macros for configurable properties
560 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
561 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
562 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
563 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
564 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
565 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
566 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
567 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
568 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
569 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
570 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
571 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
572 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
573 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
574 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
575 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
576 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
577 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
578 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
579 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
580 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
581 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
582 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
583 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
584 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
585 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
586 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
587 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
588 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
589 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
590 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
591 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
593 // macros for special configurable properties
594 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
596 // macros for special graphics properties
597 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
599 // macros for pre-defined properties
600 #define IS_EMPTY_SPACE(e) HAS_PROPERTY(e, EP_EMPTY_SPACE)
601 #define IS_PLAYER_ELEMENT(e) HAS_PROPERTY(e, EP_PLAYER)
602 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
603 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
604 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
605 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
606 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
607 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
608 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
609 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
610 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
611 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
612 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
613 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
614 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
615 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
616 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
617 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
618 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
619 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
620 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
621 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
622 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
623 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
624 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
625 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
626 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
627 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
629 // macros for derived properties
630 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
631 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
632 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
633 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
634 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
635 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
636 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
637 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
638 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
639 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
640 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
641 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
642 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
643 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
644 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
645 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
646 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
647 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
648 #define CAN_EXPLODE_BY_DRAGONFIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
649 #define CAN_EXPLODE_BY_EXPLOSION(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e) HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
654 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
655 #define IS_EDITOR_CASCADE_ACTIVE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
656 #define IS_EDITOR_CASCADE_INACTIVE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
658 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
659 #define CAN_CHANGE_OR_HAS_ACTION(e) HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
661 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
663 #define IS_EMPTY(e) IS_EMPTY_SPACE(e)
664 #define IS_EMPTY_ELEMENT(e) IS_EMPTY_SPACE(e)
666 // special macros used in game engine
667 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
668 (e) <= NUM_FILE_ELEMENTS)
670 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
671 (e) <= NUM_DRAWABLE_ELEMENTS)
673 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
674 (e) <= NUM_RUNTIME_ELEMENTS)
676 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
677 (e) <= MAX_NUM_ELEMENTS)
679 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
680 (e) <= EL_CUSTOM_END)
682 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
685 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
686 (e) <= EL_INTERNAL_CLIPBOARD_END)
688 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
689 (e) <= EL_INTERNAL_END)
691 #define IS_MM_ELEMENT_1(e) ((e) >= EL_MM_START_1 && \
693 #define IS_MM_ELEMENT_2(e) ((e) >= EL_MM_START_2 && \
695 #define IS_MM_ELEMENT_3(e) ((e) >= EL_MM_START_3 && \
697 #define IS_MM_ELEMENT(e) (IS_MM_ELEMENT_1(e) || \
698 IS_MM_ELEMENT_2(e) || \
701 #define IS_DF_ELEMENT_1(e) ((e) >= EL_DF_START_1 && \
703 #define IS_DF_ELEMENT_2(e) ((e) >= EL_DF_START_2 && \
705 #define IS_DF_ELEMENT(e) (IS_DF_ELEMENT_1(e) || \
708 #define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
709 (e) <= EL_MM_MCDUFFIN_END)
711 #define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
712 (e) <= EL_DF_LASER_END)
714 #define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
715 (e) <= EL_MM_WALL_END) || \
716 ((e) >= EL_DF_WALL_START && \
717 (e) <= EL_DF_WALL_END))
719 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
720 (e) <= EL_DF_WALL_END)
722 #define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
723 (e) == EL_MM_WOODEN_WALL || \
724 (e) == EL_MM_ICE_WALL || \
725 (e) == EL_MM_AMOEBA_WALL || \
726 (e) == EL_DF_STEEL_WALL || \
727 (e) == EL_DF_WOODEN_WALL)
729 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
730 (e) <= EL_ENVELOPE_4)
732 #define IS_MM_ENVELOPE(e) ((e) >= EL_MM_ENVELOPE_1 && \
733 (e) <= EL_MM_ENVELOPE_4)
735 #define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
736 (e) == EL_BALLOON_SWITCH_LEFT || \
737 (e) == EL_BALLOON_SWITCH_RIGHT || \
738 (e) == EL_BALLOON_SWITCH_UP || \
739 (e) == EL_BALLOON_SWITCH_DOWN || \
740 (e) == EL_BALLOON_SWITCH_ANY || \
741 (e) == EL_BALLOON_SWITCH_NONE)
743 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
745 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
747 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
749 #define IS_KEY(e) (IS_RND_KEY(e) || \
752 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
753 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
754 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
755 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
756 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
757 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
759 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
761 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
763 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
764 (e) <= EL_EMC_GATE_8)
765 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
766 #define IS_GATE(e) (IS_RND_GATE(e) || \
770 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
771 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
772 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
773 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
774 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
775 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
777 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
778 (e) <= EL_GATE_4_GRAY)
779 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
780 (e) <= EL_GATE_4_GRAY_ACTIVE)
781 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
782 (e) <= EL_EM_GATE_4_GRAY)
783 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
784 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
785 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
786 (e) <= EL_EMC_GATE_8_GRAY)
787 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
788 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
789 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
790 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
792 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
793 IS_EM_GATE_GRAY(e) || \
794 IS_EMC_GATE_GRAY(e) || \
796 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
797 IS_EM_GATE_GRAY_ACTIVE(e) || \
798 IS_EMC_GATE_GRAY_ACTIVE(e) || \
799 IS_DC_GATE_GRAY_ACTIVE(e))
800 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
801 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
802 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
803 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
804 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
805 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
806 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
807 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
808 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
810 #define RND_ENVELOPE_NR(e) ((e) - EL_ENVELOPE_1)
811 #define MM_ENVELOPE_NR(e) ((e) - EL_MM_ENVELOPE_1)
812 #define ENVELOPE_NR(e) (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) : \
815 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
817 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
818 (e) <= EL_EMC_WALL_3)
819 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
820 (e) == EL_SP_CHIP_LEFT || \
821 (e) == EL_SP_CHIP_RIGHT || \
822 (e) == EL_SP_CHIP_TOP || \
823 (e) == EL_SP_CHIP_BOTTOM)
824 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
825 (e) == EL_SP_HARDWARE_BASE_2 || \
826 (e) == EL_SP_HARDWARE_BASE_3 || \
827 (e) == EL_SP_HARDWARE_BASE_4 || \
828 (e) == EL_SP_HARDWARE_BASE_5 || \
829 (e) == EL_SP_HARDWARE_BASE_6)
831 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
832 (e) <= EL_DC_STEELWALL_2_SINGLE)
834 // !!! IMPROVE THIS !!!
835 #define IS_EM_ELEMENT(e) (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
837 #define MM_WALL_BASE(e) ((e) & 0xfff0)
838 #define MM_WALL_BITS(e) ((e) & 0x000f)
840 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
842 // !!! CHECK THIS !!!
844 #define TILE_GFX_ELEMENT(x, y) \
845 (GfxElement[x][y] != EL_UNDEFINED && \
846 Tile[x][y] != EL_EXPLOSION ? \
847 GfxElement[x][y] : Tile[x][y])
849 #define TILE_GFX_ELEMENT(x, y) \
850 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
851 Tile[x][y] != EL_EXPLOSION ? \
852 GfxElement[x][y] : Tile[x][y])
855 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
856 // (solution: add separate "use sound of element" to level file and editor)
858 #define SND_ELEMENT(e) GFX_ELEMENT(e)
860 #define SND_ELEMENT(e) (e)
863 #define GROUP_NR(e) ((e) - EL_GROUP_START)
864 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
865 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
867 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
868 (ge == EL_ANY_ELEMENT ? TRUE : \
869 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
871 #define IS_PLAYER(x, y) (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
873 #define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
874 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
876 #define IS_MOVING(x, y) (MovPos[x][y] != 0)
877 #define IS_FALLING(x, y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
878 #define IS_BLOCKED(x, y) (Tile[x][y] == EL_BLOCKED)
880 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
882 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
883 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
884 (e) == EL_EMERALD ? EL_DIAMOND : \
885 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
886 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
887 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
889 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
890 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
892 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
893 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
894 (e) == EL_EMERALD ? EL_DIAMOND : \
895 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
896 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
897 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
898 (e) == EL_PEARL ? EL_BOMB : \
899 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
902 #define IS_BD_PLAYER_ELEMENT(e) ((e) == EL_BD_INBOX || \
903 (e) == EL_BD_PLAYER || \
904 (e) == EL_BD_PLAYER_WITH_BOMB || \
905 (e) == EL_BD_PLAYER_GLUED || \
906 (e) == EL_BD_PLAYER_STIRRING)
908 #define IS_BD_BITER(e) ((e) == EL_BD_BITER || \
909 (e) == EL_BD_BITER_RIGHT || \
910 (e) == EL_BD_BITER_UP || \
911 (e) == EL_BD_BITER_LEFT || \
912 (e) == EL_BD_BITER_DOWN)
914 #define IS_SOKOBAN_OBJECT_OR_FIELD(e) ((e) == EL_SOKOBAN_OBJECT || \
915 (e) == EL_SOKOBAN_FIELD_EMPTY || \
916 (e) == EL_SOKOBAN_FIELD_FULL)
918 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
919 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
920 #define TAPE_IS_EMPTY(x) ((x).length == 0)
921 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
923 #define PLAYERINFO(x, y) (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
924 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
926 #define ENEMY_PROTECTED_FIELD(x, y) (IS_PROTECTED(Tile[x][y]) || \
927 IS_PROTECTED(Back[x][y]))
928 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
929 #define PLAYER_ENEMY_PROTECTED(x, y) (SHIELD_ON(PLAYERINFO(x, y)) || \
930 ENEMY_PROTECTED_FIELD(x, y))
931 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
932 EXPLOSION_PROTECTED_FIELD(x, y))
934 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
935 (p)->switch_x == (x) && (p)->switch_y == (y))
937 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
938 (p)->drop_x == (x) && (p)->drop_y == (y))
940 #define PLAYER_NR_GFX(g, i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
942 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
945 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
947 #define GET_EMPTY_ELEMENT(i) ((i) == 0 ? EL_EMPTY_SPACE : \
948 EL_EMPTY_SPACE_1 + (i) - 1)
950 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
951 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
952 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
954 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
957 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
958 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
959 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
960 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
962 #define IS_LOOP_SOUND(s) ((s) >= 0 && sound_info[s].loop)
963 #define IS_LOOP_MUSIC(s) ((s) < 0 || music_info[s].loop)
965 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
967 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
969 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
970 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
971 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
972 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
974 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
975 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
976 (d) == MV_LEFT ? "MV_LEFT" : \
977 (d) == MV_RIGHT ? "MV_RIGHT" : \
978 (d) == MV_UP ? "MV_UP" : \
979 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
981 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
982 #define BUTTON_ACTIVE(b) (ActiveButton[b])
983 #define FONT_ACTIVE(f) (ActiveFont[f])
985 // fundamental game speed values
986 #define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level
987 #define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label
989 // boundaries of arrays etc.
990 #define MAX_LEVEL_NAME_LEN 32
991 #define MAX_LEVEL_AUTHOR_LEN 32
992 #define MAX_ELEMENT_NAME_LEN 32
993 #define MAX_TAPES_PER_SET 1024
994 #define MAX_SCORE_ENTRIES 100
995 #define MAX_NUM_TITLE_IMAGES 5
996 #define MAX_NUM_TITLE_MESSAGES 5
998 #define MAX_NUM_AMOEBA 100
1000 #define NUM_ENVELOPES 4
1001 #define MIN_ENVELOPE_XSIZE 1
1002 #define MIN_ENVELOPE_YSIZE 1
1003 #define MAX_ENVELOPE_XSIZE 30
1004 #define MAX_ENVELOPE_YSIZE 20
1005 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1006 #define MIN_CHANGE_PAGES 1
1007 #define MAX_CHANGE_PAGES 32
1008 #define MIN_ELEMENTS_IN_GROUP 1
1009 #define MAX_ELEMENTS_IN_GROUP 16
1010 #define MIN_ANDROID_ELEMENTS 1
1011 #define MAX_ANDROID_ELEMENTS 32
1012 #define MAX_ANDROID_ELEMENTS_OLD 16 // (extended since version 4.2.0.0)
1014 #define MAX_ISO_DATE_LEN 10
1015 #define MAX_PLATFORM_TEXT_LEN 16
1016 #define MAX_VERSION_TEXT_LEN 16
1017 #define MAX_COUNTRY_CODE_LEN 2
1018 #define MAX_COUNTRY_NAME_LEN 64
1020 // values for elements with content
1021 #define MIN_ELEMENT_CONTENTS 1
1022 #define STD_ELEMENT_CONTENTS 4
1023 #define MAX_ELEMENT_CONTENTS 8
1025 #define MIN_MM_BALL_CONTENTS 1
1026 #define STD_MM_BALL_CONTENTS 8
1027 #define MAX_MM_BALL_CONTENTS 16
1029 // values for initial player inventory
1030 #define MIN_INITIAL_INVENTORY_SIZE 1
1031 #define MAX_INITIAL_INVENTORY_SIZE 8
1033 // often used screen positions
1035 #define TILEX TILESIZE
1036 #define TILEY TILESIZE
1037 #define TILEX_VAR TILESIZE_VAR
1038 #define TILEY_VAR TILESIZE_VAR
1039 #define MINI_TILESIZE (TILESIZE / 2)
1040 #define MINI_TILEX MINI_TILESIZE
1041 #define MINI_TILEY MINI_TILESIZE
1042 #define MICRO_TILESIZE (TILESIZE / 8)
1043 #define MICRO_TILEX MICRO_TILESIZE
1044 #define MICRO_TILEY MICRO_TILESIZE
1045 #define MIDPOSX (SCR_FIELDX / 2)
1046 #define MIDPOSY (SCR_FIELDY / 2)
1047 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1048 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1050 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1051 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1052 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1053 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
1054 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
1055 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1057 // values for GfxRedraw
1058 #define GFX_REDRAW_NONE (0)
1059 #define GFX_REDRAW_TILE (1 << 0)
1060 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
1061 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
1062 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
1064 // score for elements
1065 #define SC_EMERALD 0
1066 #define SC_DIAMOND 1
1068 #define SC_SPACESHIP 3
1073 #define SC_DYNAMITE 8
1075 #define SC_TIME_BONUS 10
1076 #define SC_CRYSTAL 11
1078 #define SC_SHIELD 13
1079 #define SC_ELEM_BONUS 14
1080 #define SC_DIAMOND_EXTRA 15
1082 #define LEVEL_SCORE_ELEMENTS 16 // level elements with score
1085 // "real" level file elements
1086 #define EL_UNDEFINED -1
1088 #define EL_EMPTY_SPACE 0
1089 #define EL_EMPTY EL_EMPTY_SPACE
1092 #define EL_WALL_SLIPPERY 3
1094 #define EL_KEY_OBSOLETE 5 // obsolete; now EL_KEY_1
1095 #define EL_EMERALD 6
1096 #define EL_EXIT_CLOSED 7
1097 #define EL_PLAYER_OBSOLETE 8 // obsolete; now EL_PLAYER_1
1099 #define EL_SPACESHIP 10
1100 #define EL_YAMYAM 11
1102 #define EL_STEELWALL 13
1103 #define EL_DIAMOND 14
1104 #define EL_AMOEBA_DEAD 15
1105 #define EL_QUICKSAND_EMPTY 16
1106 #define EL_QUICKSAND_FULL 17
1107 #define EL_AMOEBA_DROP 18
1109 #define EL_MAGIC_WALL 20
1110 #define EL_SPEED_PILL 21
1112 #define EL_AMOEBA_WET 23
1113 #define EL_AMOEBA_DRY 24
1115 #define EL_GAME_OF_LIFE 26
1116 #define EL_BIOMAZE 27
1117 #define EL_DYNAMITE_ACTIVE 28
1118 #define EL_STONEBLOCK 29
1119 #define EL_ROBOT_WHEEL 30
1120 #define EL_ROBOT_WHEEL_ACTIVE 31
1125 #define EL_GATE_1 36
1126 #define EL_GATE_2 37
1127 #define EL_GATE_3 38
1128 #define EL_GATE_4 39
1129 #define EL_GATE_1_GRAY 40
1130 #define EL_GATE_2_GRAY 41
1131 #define EL_GATE_3_GRAY 42
1132 #define EL_GATE_4_GRAY 43
1133 #define EL_DYNAMITE 44
1134 #define EL_PACMAN 45
1135 #define EL_INVISIBLE_WALL 46
1137 #define EL_LAMP_ACTIVE 48
1138 #define EL_WALL_EMERALD 49
1139 #define EL_WALL_DIAMOND 50
1140 #define EL_AMOEBA_FULL 51
1141 #define EL_BD_AMOEBA 52
1142 #define EL_TIME_ORB_FULL 53
1143 #define EL_TIME_ORB_EMPTY 54
1144 #define EL_EXPANDABLE_WALL 55
1145 #define EL_BD_DIAMOND 56
1146 #define EL_EMERALD_YELLOW 57
1147 #define EL_WALL_BD_DIAMOND 58
1148 #define EL_WALL_EMERALD_YELLOW 59
1149 #define EL_DARK_YAMYAM 60
1150 #define EL_BD_MAGIC_WALL 61
1151 #define EL_INVISIBLE_STEELWALL 62
1152 #define EL_SOKOBAN_FIELD_PLAYER 63
1153 #define EL_DYNABOMB_INCREASE_NUMBER 64
1154 #define EL_DYNABOMB_INCREASE_SIZE 65
1155 #define EL_DYNABOMB_INCREASE_POWER 66
1156 #define EL_SOKOBAN_OBJECT 67
1157 #define EL_SOKOBAN_FIELD_EMPTY 68
1158 #define EL_SOKOBAN_FIELD_FULL 69
1159 #define EL_BD_BUTTERFLY_RIGHT 70
1160 #define EL_BD_BUTTERFLY_UP 71
1161 #define EL_BD_BUTTERFLY_LEFT 72
1162 #define EL_BD_BUTTERFLY_DOWN 73
1163 #define EL_BD_FIREFLY_RIGHT 74
1164 #define EL_BD_FIREFLY_UP 75
1165 #define EL_BD_FIREFLY_LEFT 76
1166 #define EL_BD_FIREFLY_DOWN 77
1167 #define EL_BD_BUTTERFLY 78
1168 #define EL_BD_FIREFLY 79
1169 #define EL_PLAYER_1 80
1170 #define EL_PLAYER_2 81
1171 #define EL_PLAYER_3 82
1172 #define EL_PLAYER_4 83
1173 #define EL_BUG_RIGHT 84
1174 #define EL_BUG_UP 85
1175 #define EL_BUG_LEFT 86
1176 #define EL_BUG_DOWN 87
1177 #define EL_SPACESHIP_RIGHT 88
1178 #define EL_SPACESHIP_UP 89
1179 #define EL_SPACESHIP_LEFT 90
1180 #define EL_SPACESHIP_DOWN 91
1181 #define EL_PACMAN_RIGHT 92
1182 #define EL_PACMAN_UP 93
1183 #define EL_PACMAN_LEFT 94
1184 #define EL_PACMAN_DOWN 95
1185 #define EL_EMERALD_RED 96
1186 #define EL_EMERALD_PURPLE 97
1187 #define EL_WALL_EMERALD_RED 98
1188 #define EL_WALL_EMERALD_PURPLE 99
1189 #define EL_ACID_POOL_TOPLEFT 100
1190 #define EL_ACID_POOL_TOPRIGHT 101
1191 #define EL_ACID_POOL_BOTTOMLEFT 102
1192 #define EL_ACID_POOL_BOTTOM 103
1193 #define EL_ACID_POOL_BOTTOMRIGHT 104
1194 #define EL_BD_WALL 105
1195 #define EL_BD_ROCK 106
1196 #define EL_EXIT_OPEN 107
1197 #define EL_BLACK_ORB 108
1198 #define EL_AMOEBA_TO_DIAMOND 109
1200 #define EL_PENGUIN 111
1201 #define EL_SATELLITE 112
1202 #define EL_ARROW_LEFT 113
1203 #define EL_ARROW_RIGHT 114
1204 #define EL_ARROW_UP 115
1205 #define EL_ARROW_DOWN 116
1207 #define EL_DRAGON 118
1209 #define EL_EM_KEY_1_FILE_OBSOLETE 119 // obsolete; now EL_EM_KEY_1
1211 // text character elements
1212 #define EL_CHAR_START 120
1213 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1214 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1216 #include "conf_chr.h" // include auto-generated data structure definitions
1218 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1219 #define EL_CHAR_END (EL_CHAR_START + 79)
1221 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1223 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1224 #define EL_EXPANDABLE_WALL_VERTICAL 201
1225 #define EL_EXPANDABLE_WALL_ANY 202
1227 // EM style elements
1228 #define EL_EM_GATE_1 203
1229 #define EL_EM_GATE_2 204
1230 #define EL_EM_GATE_3 205
1231 #define EL_EM_GATE_4 206
1233 #define EL_EM_KEY_2_FILE_OBSOLETE 207 // obsolete; now EL_EM_KEY_2
1234 #define EL_EM_KEY_3_FILE_OBSOLETE 208 // obsolete; now EL_EM_KEY_3
1235 #define EL_EM_KEY_4_FILE_OBSOLETE 209 // obsolete; now EL_EM_KEY_4
1237 // SP style elements
1238 #define EL_SP_START 210
1239 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1240 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1241 #define EL_SP_ZONK (EL_SP_START + 1)
1242 #define EL_SP_BASE (EL_SP_START + 2)
1243 #define EL_SP_MURPHY (EL_SP_START + 3)
1244 #define EL_SP_INFOTRON (EL_SP_START + 4)
1245 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1246 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1247 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1248 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1249 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1250 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1251 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1252 #define EL_SP_PORT_UP (EL_SP_START + 12)
1253 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1254 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1255 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1256 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1257 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1258 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1259 #define EL_SP_TERMINAL (EL_SP_START + 19)
1260 #define EL_SP_DISK_RED (EL_SP_START + 20)
1261 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1262 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1263 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1264 #define EL_SP_ELECTRON (EL_SP_START + 24)
1265 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1266 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1267 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1268 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1269 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1270 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1271 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1272 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1273 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1274 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1275 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1276 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1277 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1278 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1279 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1280 #define EL_SP_END (EL_SP_START + 39)
1282 // EM style elements
1283 #define EL_EM_GATE_1_GRAY 250
1284 #define EL_EM_GATE_2_GRAY 251
1285 #define EL_EM_GATE_3_GRAY 252
1286 #define EL_EM_GATE_4_GRAY 253
1288 #define EL_EM_DYNAMITE 254
1289 #define EL_EM_DYNAMITE_ACTIVE 255
1291 // DC2 style elements
1292 #define EL_PEARL 256
1293 #define EL_CRYSTAL 257
1294 #define EL_WALL_PEARL 258
1295 #define EL_WALL_CRYSTAL 259
1296 #define EL_DC_GATE_WHITE 260
1297 #define EL_DC_GATE_WHITE_GRAY 261
1298 #define EL_DC_KEY_WHITE 262
1299 #define EL_SHIELD_NORMAL 263
1300 #define EL_EXTRA_TIME 264
1301 #define EL_SWITCHGATE_OPEN 265
1302 #define EL_SWITCHGATE_CLOSED 266
1303 #define EL_SWITCHGATE_SWITCH_UP 267
1304 #define EL_SWITCHGATE_SWITCH_DOWN 268
1306 #define EL_UNUSED_269 269
1307 #define EL_UNUSED_270 270
1309 #define EL_CONVEYOR_BELT_1_LEFT 271
1310 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1311 #define EL_CONVEYOR_BELT_1_RIGHT 273
1312 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1313 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1314 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1315 #define EL_CONVEYOR_BELT_2_LEFT 277
1316 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1317 #define EL_CONVEYOR_BELT_2_RIGHT 279
1318 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1319 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1320 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1321 #define EL_CONVEYOR_BELT_3_LEFT 283
1322 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1323 #define EL_CONVEYOR_BELT_3_RIGHT 285
1324 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1325 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1326 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1327 #define EL_CONVEYOR_BELT_4_LEFT 289
1328 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1329 #define EL_CONVEYOR_BELT_4_RIGHT 291
1330 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1331 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1332 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1333 #define EL_LANDMINE 295
1334 #define EL_ENVELOPE_OBSOLETE 296 // obsolete; now EL_ENVELOPE_1
1335 #define EL_LIGHT_SWITCH 297
1336 #define EL_LIGHT_SWITCH_ACTIVE 298
1337 #define EL_SIGN_EXCLAMATION 299
1338 #define EL_SIGN_RADIOACTIVITY 300
1339 #define EL_SIGN_STOP 301
1340 #define EL_SIGN_WHEELCHAIR 302
1341 #define EL_SIGN_PARKING 303
1342 #define EL_SIGN_NO_ENTRY 304
1343 #define EL_SIGN_UNUSED_1 305
1344 #define EL_SIGN_GIVE_WAY 306
1345 #define EL_SIGN_ENTRY_FORBIDDEN 307
1346 #define EL_SIGN_EMERGENCY_EXIT 308
1347 #define EL_SIGN_YIN_YANG 309
1348 #define EL_SIGN_UNUSED_2 310
1349 #define EL_MOLE_LEFT 311
1350 #define EL_MOLE_RIGHT 312
1351 #define EL_MOLE_UP 313
1352 #define EL_MOLE_DOWN 314
1353 #define EL_STEELWALL_SLIPPERY 315
1354 #define EL_INVISIBLE_SAND 316
1355 #define EL_DX_UNKNOWN_15 317
1356 #define EL_DX_UNKNOWN_42 318
1358 #define EL_UNUSED_319 319
1359 #define EL_UNUSED_320 320
1361 #define EL_SHIELD_DEADLY 321
1362 #define EL_TIMEGATE_OPEN 322
1363 #define EL_TIMEGATE_CLOSED 323
1364 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1365 #define EL_TIMEGATE_SWITCH 325
1367 // EMC style elements
1368 #define EL_BALLOON 326
1369 #define EL_BALLOON_SWITCH_LEFT 327
1370 #define EL_BALLOON_SWITCH_RIGHT 328
1371 #define EL_BALLOON_SWITCH_UP 329
1372 #define EL_BALLOON_SWITCH_DOWN 330
1373 #define EL_BALLOON_SWITCH_ANY 331
1375 #define EL_EMC_STEELWALL_1 332
1376 #define EL_EMC_STEELWALL_2 333
1377 #define EL_EMC_STEELWALL_3 334
1378 #define EL_EMC_STEELWALL_4 335
1379 #define EL_EMC_WALL_1 336
1380 #define EL_EMC_WALL_2 337
1381 #define EL_EMC_WALL_3 338
1382 #define EL_EMC_WALL_4 339
1383 #define EL_EMC_WALL_5 340
1384 #define EL_EMC_WALL_6 341
1385 #define EL_EMC_WALL_7 342
1386 #define EL_EMC_WALL_8 343
1388 // DX style elements
1389 #define EL_TUBE_ANY 344
1390 #define EL_TUBE_VERTICAL 345
1391 #define EL_TUBE_HORIZONTAL 346
1392 #define EL_TUBE_VERTICAL_LEFT 347
1393 #define EL_TUBE_VERTICAL_RIGHT 348
1394 #define EL_TUBE_HORIZONTAL_UP 349
1395 #define EL_TUBE_HORIZONTAL_DOWN 350
1396 #define EL_TUBE_LEFT_UP 351
1397 #define EL_TUBE_LEFT_DOWN 352
1398 #define EL_TUBE_RIGHT_UP 353
1399 #define EL_TUBE_RIGHT_DOWN 354
1400 #define EL_SPRING 355
1402 #define EL_DX_SUPABOMB 357
1404 #define EL_UNUSED_358 358
1405 #define EL_UNUSED_359 359
1407 // ---------- begin of custom elements section --------------------------------
1408 #define EL_CUSTOM_START 360
1410 #include "conf_cus.h" // include auto-generated data structure definitions
1412 #define NUM_CUSTOM_ELEMENTS 256
1413 #define EL_CUSTOM_END 615
1414 // ---------- end of custom elements section ----------------------------------
1416 // EM style elements
1417 #define EL_EM_KEY_1 616
1418 #define EL_EM_KEY_2 617
1419 #define EL_EM_KEY_3 618
1420 #define EL_EM_KEY_4 619
1422 // DC2 style elements
1423 #define EL_ENVELOPE_1 620
1424 #define EL_ENVELOPE_2 621
1425 #define EL_ENVELOPE_3 622
1426 #define EL_ENVELOPE_4 623
1428 // ---------- begin of group elements section ---------------------------------
1429 #define EL_GROUP_START 624
1431 #include "conf_grp.h" // include auto-generated data structure definitions
1433 #define NUM_GROUP_ELEMENTS 32
1434 #define EL_GROUP_END 655
1435 // ---------- end of group elements section -----------------------------------
1437 #define EL_UNKNOWN 656
1438 #define EL_TRIGGER_ELEMENT 657
1439 #define EL_TRIGGER_PLAYER 658
1441 // SP style elements
1442 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1443 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1444 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1445 #define EL_SP_GRAVITY_ON_PORT_UP 662
1446 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1447 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1448 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1449 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1451 // EMC style elements
1452 #define EL_BALLOON_SWITCH_NONE 667
1453 #define EL_EMC_GATE_5 668
1454 #define EL_EMC_GATE_6 669
1455 #define EL_EMC_GATE_7 670
1456 #define EL_EMC_GATE_8 671
1457 #define EL_EMC_GATE_5_GRAY 672
1458 #define EL_EMC_GATE_6_GRAY 673
1459 #define EL_EMC_GATE_7_GRAY 674
1460 #define EL_EMC_GATE_8_GRAY 675
1461 #define EL_EMC_KEY_5 676
1462 #define EL_EMC_KEY_6 677
1463 #define EL_EMC_KEY_7 678
1464 #define EL_EMC_KEY_8 679
1465 #define EL_EMC_ANDROID 680
1466 #define EL_EMC_GRASS 681
1467 #define EL_EMC_MAGIC_BALL 682
1468 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1469 #define EL_EMC_MAGIC_BALL_SWITCH 684
1470 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1471 #define EL_EMC_SPRING_BUMPER 686
1472 #define EL_EMC_PLANT 687
1473 #define EL_EMC_LENSES 688
1474 #define EL_EMC_MAGNIFIER 689
1475 #define EL_EMC_WALL_9 690
1476 #define EL_EMC_WALL_10 691
1477 #define EL_EMC_WALL_11 692
1478 #define EL_EMC_WALL_12 693
1479 #define EL_EMC_WALL_13 694
1480 #define EL_EMC_WALL_14 695
1481 #define EL_EMC_WALL_15 696
1482 #define EL_EMC_WALL_16 697
1483 #define EL_EMC_WALL_SLIPPERY_1 698
1484 #define EL_EMC_WALL_SLIPPERY_2 699
1485 #define EL_EMC_WALL_SLIPPERY_3 700
1486 #define EL_EMC_WALL_SLIPPERY_4 701
1487 #define EL_EMC_FAKE_GRASS 702
1488 #define EL_EMC_FAKE_ACID 703
1489 #define EL_EMC_DRIPPER 704
1491 #define EL_TRIGGER_CE_VALUE 705
1492 #define EL_TRIGGER_CE_SCORE 706
1493 #define EL_CURRENT_CE_VALUE 707
1494 #define EL_CURRENT_CE_SCORE 708
1496 #define EL_YAMYAM_LEFT 709
1497 #define EL_YAMYAM_RIGHT 710
1498 #define EL_YAMYAM_UP 711
1499 #define EL_YAMYAM_DOWN 712
1501 #define EL_BD_EXPANDABLE_WALL 713
1503 // reference elements
1504 #define EL_PREV_CE_8 714
1505 #define EL_PREV_CE_7 715
1506 #define EL_PREV_CE_6 716
1507 #define EL_PREV_CE_5 717
1508 #define EL_PREV_CE_4 718
1509 #define EL_PREV_CE_3 719
1510 #define EL_PREV_CE_2 720
1511 #define EL_PREV_CE_1 721
1513 #define EL_NEXT_CE_1 723
1514 #define EL_NEXT_CE_2 724
1515 #define EL_NEXT_CE_3 725
1516 #define EL_NEXT_CE_4 726
1517 #define EL_NEXT_CE_5 727
1518 #define EL_NEXT_CE_6 728
1519 #define EL_NEXT_CE_7 729
1520 #define EL_NEXT_CE_8 730
1521 #define EL_ANY_ELEMENT 731
1523 // text character elements
1524 #define EL_STEEL_CHAR_START 732
1525 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1526 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1528 // (auto-generated data structure definitions included with normal chars)
1530 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1531 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1533 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1536 #define EL_SPERMS 812
1537 #define EL_BULLET 813
1538 #define EL_HEART 814
1539 #define EL_CROSS 815
1540 #define EL_FRANKIE 816
1541 #define EL_SIGN_SPERMS 817
1542 #define EL_SIGN_BULLET 818
1543 #define EL_SIGN_HEART 819
1544 #define EL_SIGN_CROSS 820
1545 #define EL_SIGN_FRANKIE 821
1547 // DC2 style elements
1548 #define EL_STEEL_EXIT_CLOSED 822
1549 #define EL_STEEL_EXIT_OPEN 823
1551 #define EL_DC_STEELWALL_1_LEFT 824
1552 #define EL_DC_STEELWALL_1_RIGHT 825
1553 #define EL_DC_STEELWALL_1_TOP 826
1554 #define EL_DC_STEELWALL_1_BOTTOM 827
1555 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1556 #define EL_DC_STEELWALL_1_VERTICAL 829
1557 #define EL_DC_STEELWALL_1_TOPLEFT 830
1558 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1559 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1560 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1561 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1562 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1563 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1564 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1566 #define EL_DC_STEELWALL_2_LEFT 838
1567 #define EL_DC_STEELWALL_2_RIGHT 839
1568 #define EL_DC_STEELWALL_2_TOP 840
1569 #define EL_DC_STEELWALL_2_BOTTOM 841
1570 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1571 #define EL_DC_STEELWALL_2_VERTICAL 843
1572 #define EL_DC_STEELWALL_2_MIDDLE 844
1573 #define EL_DC_STEELWALL_2_SINGLE 845
1575 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1576 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1577 #define EL_DC_TIMEGATE_SWITCH 848
1578 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1580 #define EL_DC_LANDMINE 850
1582 #define EL_EXPANDABLE_STEELWALL 851
1583 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1584 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1585 #define EL_EXPANDABLE_STEELWALL_ANY 854
1587 #define EL_EM_EXIT_CLOSED 855
1588 #define EL_EM_EXIT_OPEN 856
1589 #define EL_EM_STEEL_EXIT_CLOSED 857
1590 #define EL_EM_STEEL_EXIT_OPEN 858
1592 #define EL_DC_GATE_FAKE_GRAY 859
1594 #define EL_DC_MAGIC_WALL 860
1596 #define EL_QUICKSAND_FAST_EMPTY 861
1597 #define EL_QUICKSAND_FAST_FULL 862
1599 #define EL_FROM_LEVEL_TEMPLATE 863
1601 // MM style elements
1602 #define EL_MM_START 864
1603 #define EL_MM_START_1 EL_MM_START
1605 #define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
1606 #define EL_MM_EMPTY EL_MM_EMPTY_SPACE
1607 #define EL_MM_MIRROR_START (EL_MM_START + 1)
1608 #define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
1609 #define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
1610 #define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
1611 #define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
1612 #define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
1613 #define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
1614 #define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
1615 #define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
1616 #define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
1617 #define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
1618 #define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
1619 #define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
1620 #define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
1621 #define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
1622 #define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
1623 #define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
1624 #define EL_MM_MIRROR_END EL_MM_MIRROR_15
1625 #define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
1626 #define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
1627 #define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
1628 #define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
1629 #define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
1630 #define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
1631 #define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
1632 #define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
1633 #define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
1634 #define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
1635 #define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
1636 #define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
1637 #define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
1638 #define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
1639 #define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
1640 #define EL_MM_EXIT_OPEN (EL_MM_START + 28)
1641 #define EL_MM_KETTLE (EL_MM_START + 29)
1642 #define EL_MM_BOMB (EL_MM_START + 30)
1643 #define EL_MM_PRISM (EL_MM_START + 31)
1644 #define EL_MM_WALL_START (EL_MM_START + 32)
1645 #define EL_MM_WALL_EMPTY EL_MM_WALL_START
1646 #define EL_MM_WALL_00 EL_MM_WALL_START
1647 #define EL_MM_STEEL_WALL_START EL_MM_WALL_00
1648 #define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
1649 #define EL_MM_WALL_15 (EL_MM_START + 47)
1650 #define EL_MM_STEEL_WALL_END EL_MM_WALL_15
1651 #define EL_MM_WALL_16 (EL_MM_START + 48)
1652 #define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
1653 #define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
1654 #define EL_MM_WALL_31 (EL_MM_START + 63)
1655 #define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
1656 #define EL_MM_WALL_32 (EL_MM_START + 64)
1657 #define EL_MM_ICE_WALL_START EL_MM_WALL_32
1658 #define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
1659 #define EL_MM_WALL_47 (EL_MM_START + 79)
1660 #define EL_MM_ICE_WALL_END EL_MM_WALL_47
1661 #define EL_MM_WALL_48 (EL_MM_START + 80)
1662 #define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
1663 #define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
1664 #define EL_MM_WALL_63 (EL_MM_START + 95)
1665 #define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
1666 #define EL_MM_WALL_END EL_MM_WALL_63
1667 #define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
1668 #define EL_MM_GRAY_BALL (EL_MM_START + 97)
1669 #define EL_MM_TELEPORTER_START (EL_MM_START + 98)
1670 #define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0)
1671 #define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1)
1672 #define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2)
1673 #define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3)
1674 #define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4)
1675 #define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5)
1676 #define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6)
1677 #define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7)
1678 #define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8)
1679 #define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9)
1680 #define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10)
1681 #define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11)
1682 #define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12)
1683 #define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13)
1684 #define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14)
1685 #define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15)
1686 #define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15
1687 #define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
1688 #define EL_MM_PACMAN_START (EL_MM_START + 115)
1689 #define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
1690 #define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
1691 #define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
1692 #define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
1693 #define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
1694 #define EL_MM_POLARIZER_START (EL_MM_START + 119)
1695 #define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0)
1696 #define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1)
1697 #define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2)
1698 #define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3)
1699 #define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4)
1700 #define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5)
1701 #define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6)
1702 #define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7)
1703 #define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8)
1704 #define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9)
1705 #define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10)
1706 #define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11)
1707 #define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12)
1708 #define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13)
1709 #define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14)
1710 #define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15)
1711 #define EL_MM_POLARIZER_END EL_MM_POLARIZER_15
1712 #define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135)
1713 #define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0)
1714 #define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1)
1715 #define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2)
1716 #define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3)
1717 #define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03
1718 #define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
1719 #define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
1720 #define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
1721 #define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
1722 #define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
1723 #define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
1724 #define EL_MM_STEEL_LOCK (EL_MM_START + 143)
1725 #define EL_MM_KEY (EL_MM_START + 144)
1726 #define EL_MM_LIGHTBULB (EL_MM_START + 145)
1727 #define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
1728 #define EL_MM_LIGHTBALL (EL_MM_START + 147)
1729 #define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
1730 #define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
1731 #define EL_MM_FUEL_FULL (EL_MM_START + 150)
1732 #define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
1733 #define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
1734 #define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
1735 #define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
1736 #define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
1737 #define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
1738 #define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
1739 #define EL_MM_ENVELOPE_1 (EL_MM_START + 156)
1740 #define EL_MM_ENVELOPE_2 (EL_MM_START + 157)
1741 #define EL_MM_ENVELOPE_3 (EL_MM_START + 158)
1742 #define EL_MM_ENVELOPE_4 (EL_MM_START + 159)
1744 #define EL_MM_END_1 (EL_MM_START + 159)
1745 #define EL_MM_START_2 (EL_MM_START + 160)
1747 // DF style elements
1748 #define EL_DF_START EL_MM_START_2
1749 #define EL_DF_START_1 EL_MM_START_2
1750 #define EL_DF_START2 (EL_DF_START - 240)
1752 #define EL_DF_MIRROR_START EL_DF_START
1753 #define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
1754 #define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
1755 #define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
1756 #define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
1757 #define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
1758 #define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
1759 #define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
1760 #define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
1761 #define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
1762 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
1763 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
1764 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
1765 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
1766 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
1767 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
1768 #define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
1769 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
1771 #define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
1772 #define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
1773 #define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
1774 #define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
1775 #define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
1776 #define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
1777 #define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
1778 #define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
1779 #define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
1780 #define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
1782 #define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
1783 #define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
1784 #define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
1785 #define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
1786 #define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
1787 #define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
1788 #define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
1789 #define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
1790 #define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
1791 #define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
1793 #define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
1794 #define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
1795 #define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
1797 #define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
1798 #define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
1799 #define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
1801 #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
1802 #define EL_DF_WALL_END EL_DF_STEEL_WALL_END
1804 #define EL_DF_EMPTY (EL_DF_START2 + 304)
1805 #define EL_DF_CELL (EL_DF_START2 + 305)
1806 #define EL_DF_MINE (EL_DF_START2 + 306)
1807 #define EL_DF_REFRACTOR (EL_DF_START2 + 307)
1809 #define EL_DF_LASER_START (EL_DF_START2 + 308)
1810 #define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
1811 #define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
1812 #define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
1813 #define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
1814 #define EL_DF_LASER_END EL_DF_LASER_DOWN
1816 #define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
1817 #define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
1818 #define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
1819 #define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
1820 #define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
1821 #define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
1823 #define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
1824 #define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
1825 #define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
1826 #define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
1827 #define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
1828 #define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
1829 #define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
1830 #define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
1831 #define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
1832 #define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
1834 #define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
1835 #define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
1836 #define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
1837 #define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
1838 #define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
1839 #define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
1840 #define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
1841 #define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
1842 #define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
1843 #define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
1844 #define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
1845 #define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
1846 #define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
1847 #define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
1848 #define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
1849 #define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
1850 #define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
1851 #define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
1853 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1854 #define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1855 #define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1856 #define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1857 #define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1858 #define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1859 #define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1860 #define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1861 #define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1862 #define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
1864 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1865 #define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
1866 #define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
1867 #define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
1868 #define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
1869 #define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
1870 #define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
1871 #define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
1872 #define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
1873 #define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
1875 #define EL_DF_END_1 (EL_DF_START2 + 355)
1877 // MM style elements
1878 #define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
1879 #define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
1880 #define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1)
1881 #define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2)
1882 #define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3)
1883 #define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4)
1884 #define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5)
1885 #define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6)
1886 #define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7)
1887 #define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8)
1888 #define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9)
1889 #define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10)
1890 #define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11)
1891 #define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12)
1892 #define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13)
1893 #define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14)
1894 #define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15)
1895 #define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16
1896 #define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372)
1897 #define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0)
1898 #define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1)
1899 #define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2)
1900 #define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3)
1901 #define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4)
1902 #define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5)
1903 #define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6)
1904 #define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7)
1905 #define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8)
1906 #define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9)
1907 #define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10)
1908 #define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11)
1909 #define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12)
1910 #define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13)
1911 #define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14)
1912 #define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15)
1913 #define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16
1914 #define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388)
1915 #define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0)
1916 #define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1)
1917 #define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2)
1918 #define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3)
1919 #define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4)
1920 #define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5)
1921 #define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6)
1922 #define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7)
1923 #define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8)
1924 #define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9)
1925 #define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10)
1926 #define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11)
1927 #define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12)
1928 #define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13)
1929 #define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14)
1930 #define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15)
1931 #define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16
1932 #define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404)
1933 #define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0)
1934 #define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1)
1935 #define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2)
1936 #define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3)
1937 #define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4)
1938 #define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5)
1939 #define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6)
1940 #define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7)
1941 #define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8)
1942 #define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9)
1943 #define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10)
1944 #define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11)
1945 #define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12)
1946 #define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13)
1947 #define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14)
1948 #define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15)
1949 #define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16
1951 #define EL_MM_MCDUFFIN 1204
1952 #define EL_MM_PACMAN 1205
1953 #define EL_MM_FUSE 1206
1954 #define EL_MM_STEEL_WALL 1207
1955 #define EL_MM_WOODEN_WALL 1208
1956 #define EL_MM_ICE_WALL 1209
1957 #define EL_MM_AMOEBA_WALL 1210
1958 #define EL_DF_LASER 1211
1959 #define EL_DF_RECEIVER 1212
1960 #define EL_DF_STEEL_WALL 1213
1961 #define EL_DF_WOODEN_WALL 1214
1963 #define EL_MM_END_2 (EL_DF_START2 + 430)
1965 // EMC style elements
1966 #define EL_SPRING_LEFT 1215
1967 #define EL_SPRING_RIGHT 1216
1969 // ---------- begin of empty space elements section ---------------------------
1970 #define EL_EMPTY_SPACE_START 1217
1972 #include "conf_emp.h" // include auto-generated data structure definitions
1974 #define NUM_EMPTY_SPACE_ELEMENTS 16
1975 #define NUM_EMPTY_ELEMENTS_ALL (NUM_EMPTY_SPACE_ELEMENTS + 1)
1976 #define EL_EMPTY_SPACE_END 1232
1977 // ---------- end of empty space elements section -----------------------------
1979 #define EL_MM_START_3 EL_DF_MIRROR_FIXED_START
1980 #define EL_DF_START_2 EL_DF_MIRROR_FIXED_START
1982 // DF style elements
1983 #define EL_DF_MIRROR_FIXED_START 1233
1984 #define EL_DF_MIRROR_FIXED_1 (EL_DF_MIRROR_FIXED_START + 0)
1985 #define EL_DF_MIRROR_FIXED_2 (EL_DF_MIRROR_FIXED_START + 1)
1986 #define EL_DF_MIRROR_FIXED_3 (EL_DF_MIRROR_FIXED_START + 2)
1987 #define EL_DF_MIRROR_FIXED_4 (EL_DF_MIRROR_FIXED_START + 3)
1988 #define EL_DF_MIRROR_FIXED_5 (EL_DF_MIRROR_FIXED_START + 4)
1989 #define EL_DF_MIRROR_FIXED_6 (EL_DF_MIRROR_FIXED_START + 5)
1990 #define EL_DF_MIRROR_FIXED_7 (EL_DF_MIRROR_FIXED_START + 6)
1991 #define EL_DF_MIRROR_FIXED_8 (EL_DF_MIRROR_FIXED_START + 7)
1992 #define EL_DF_MIRROR_FIXED_9 (EL_DF_MIRROR_FIXED_START + 8)
1993 #define EL_DF_MIRROR_FIXED_10 (EL_DF_MIRROR_FIXED_START + 9)
1994 #define EL_DF_MIRROR_FIXED_11 (EL_DF_MIRROR_FIXED_START + 10)
1995 #define EL_DF_MIRROR_FIXED_12 (EL_DF_MIRROR_FIXED_START + 11)
1996 #define EL_DF_MIRROR_FIXED_13 (EL_DF_MIRROR_FIXED_START + 12)
1997 #define EL_DF_MIRROR_FIXED_14 (EL_DF_MIRROR_FIXED_START + 13)
1998 #define EL_DF_MIRROR_FIXED_15 (EL_DF_MIRROR_FIXED_START + 14)
1999 #define EL_DF_MIRROR_FIXED_16 (EL_DF_MIRROR_FIXED_START + 15)
2000 #define EL_DF_MIRROR_FIXED_END EL_DF_MIRROR_FIXED_16
2002 #define EL_DF_SLOPE_START 1249
2003 #define EL_DF_SLOPE_1 (EL_DF_SLOPE_START + 0)
2004 #define EL_DF_SLOPE_2 (EL_DF_SLOPE_START + 1)
2005 #define EL_DF_SLOPE_3 (EL_DF_SLOPE_START + 2)
2006 #define EL_DF_SLOPE_4 (EL_DF_SLOPE_START + 3)
2007 #define EL_DF_SLOPE_END EL_DF_SLOPE_4
2009 #define EL_MM_END_3 EL_DF_SLOPE_END
2010 #define EL_DF_END_2 EL_DF_SLOPE_END
2012 // BD style elements
2013 #define EL_BD_EMPTY_SPACE 1253
2014 #define EL_BD_EMPTY EL_BD_EMPTY_SPACE
2015 #define EL_BD_SAND 1254
2016 #define EL_BD_SAND_2 1255
2017 #define EL_BD_SAND_BALL 1256
2018 #define EL_BD_SAND_LOOSE 1257
2019 #define EL_BD_SAND_SLOPED_UP_RIGHT 1258
2020 #define EL_BD_SAND_SLOPED_UP_LEFT 1259
2021 #define EL_BD_SAND_SLOPED_DOWN_LEFT 1260
2022 #define EL_BD_SAND_SLOPED_DOWN_RIGHT 1261
2023 #define EL_BD_SAND_GLUED 1262
2024 #define EL_BD_WALL_SLOPED_UP_RIGHT 1263
2025 #define EL_BD_WALL_SLOPED_UP_LEFT 1264
2026 #define EL_BD_WALL_SLOPED_DOWN_LEFT 1265
2027 #define EL_BD_WALL_SLOPED_DOWN_RIGHT 1266
2028 #define EL_BD_WALL_NON_SLOPED 1267
2029 #define EL_BD_WALL_DIGGABLE 1268
2030 #define EL_BD_WALL_DIAMOND 1269
2031 #define EL_BD_WALL_KEY_1 1270
2032 #define EL_BD_WALL_KEY_2 1271
2033 #define EL_BD_WALL_KEY_3 1272
2034 #define EL_BD_FALLING_WALL 1273
2035 #define EL_BD_STEELWALL 1274
2036 #define EL_BD_STEELWALL_SLOPED_UP_RIGHT 1275
2037 #define EL_BD_STEELWALL_SLOPED_UP_LEFT 1276
2038 #define EL_BD_STEELWALL_SLOPED_DOWN_LEFT 1277
2039 #define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT 1278
2040 #define EL_BD_STEELWALL_EXPLODABLE 1279
2041 #define EL_BD_STEELWALL_DIGGABLE 1280
2042 #define EL_BD_EXPANDABLE_WALL_HORIZONTAL 1281
2043 #define EL_BD_EXPANDABLE_WALL_VERTICAL 1282
2044 #define EL_BD_EXPANDABLE_WALL_ANY 1283
2045 #define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL 1284
2046 #define EL_BD_EXPANDABLE_STEELWALL_VERTICAL 1285
2047 #define EL_BD_EXPANDABLE_STEELWALL_ANY 1286
2048 #define EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL 1287
2049 #define EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL 1288
2050 #define EL_BD_INBOX 1289
2051 #define EL_BD_EXIT_CLOSED 1290
2052 #define EL_BD_EXIT_OPEN 1291
2053 #define EL_BD_INVISIBLE_EXIT_CLOSED 1292
2054 #define EL_BD_INVISIBLE_EXIT_OPEN 1293
2055 #define EL_BD_FLYING_ROCK 1294
2056 #define EL_BD_MEGA_ROCK 1295
2057 #define EL_BD_ROCK_GLUED 1296
2058 #define EL_BD_FLYING_DIAMOND 1297
2059 #define EL_BD_DIAMOND_GLUED 1298
2060 #define EL_BD_DIAMOND_KEY 1299
2061 #define EL_BD_TRAPPED_DIAMOND 1300
2062 #define EL_BD_NUT 1301
2063 #define EL_BD_AMOEBA_2 1302
2064 #define EL_BD_BLADDER 1303
2065 #define EL_BD_BLADDER_SPENDER 1304
2066 #define EL_BD_CREATURE_SWITCH 1305
2067 #define EL_BD_CREATURE_SWITCH_ACTIVE 1306
2068 #define EL_BD_BITER_SWITCH_1 1307
2069 #define EL_BD_BITER_SWITCH_2 1308
2070 #define EL_BD_BITER_SWITCH_3 1309
2071 #define EL_BD_BITER_SWITCH_4 1310
2072 #define EL_BD_REPLICATOR 1311
2073 #define EL_BD_REPLICATOR_ACTIVE 1312
2074 #define EL_BD_REPLICATOR_SWITCH 1313
2075 #define EL_BD_REPLICATOR_SWITCH_ACTIVE 1314
2076 #define EL_BD_CONVEYOR_LEFT 1315
2077 #define EL_BD_CONVEYOR_LEFT_ACTIVE 1316
2078 #define EL_BD_CONVEYOR_RIGHT 1317
2079 #define EL_BD_CONVEYOR_RIGHT_ACTIVE 1318
2080 #define EL_BD_CONVEYOR_SWITCH 1319
2081 #define EL_BD_CONVEYOR_SWITCH_ACTIVE 1320
2082 #define EL_BD_CONVEYOR_DIR_SWITCH_LEFT 1321
2083 #define EL_BD_CONVEYOR_DIR_SWITCH_RIGHT 1322
2084 #define EL_BD_GRAVITY_SWITCH 1323
2085 #define EL_BD_GRAVITY_SWITCH_ACTIVE 1324
2086 #define EL_BD_ACID 1325
2087 #define EL_BD_BOX 1326
2088 #define EL_BD_TIME_PENALTY 1327
2089 #define EL_BD_GRAVESTONE 1328
2090 #define EL_BD_CLOCK 1329
2091 #define EL_BD_POT 1330
2092 #define EL_BD_PNEUMATIC_HAMMER 1331
2093 #define EL_BD_TELEPORTER 1332
2094 #define EL_BD_SKELETON 1333
2095 #define EL_BD_WATER 1334
2096 #define EL_BD_KEY_1 1335
2097 #define EL_BD_KEY_2 1336
2098 #define EL_BD_KEY_3 1337
2099 #define EL_BD_GATE_1 1338
2100 #define EL_BD_GATE_2 1339
2101 #define EL_BD_GATE_3 1340
2102 #define EL_BD_LAVA 1341
2103 #define EL_BD_SWEET 1342
2104 #define EL_BD_VOODOO_DOLL 1343
2105 #define EL_BD_SLIME 1344
2106 #define EL_BD_WAITING_ROCK 1345
2107 #define EL_BD_CHASING_ROCK 1346
2108 #define EL_BD_GHOST 1347
2109 #define EL_BD_COW 1348
2110 #define EL_BD_COW_LEFT 1349
2111 #define EL_BD_COW_UP 1350
2112 #define EL_BD_COW_RIGHT 1351
2113 #define EL_BD_COW_DOWN 1352
2114 #define EL_BD_BUTTERFLY_2 1353
2115 #define EL_BD_BUTTERFLY_2_RIGHT 1354
2116 #define EL_BD_BUTTERFLY_2_UP 1355
2117 #define EL_BD_BUTTERFLY_2_LEFT 1356
2118 #define EL_BD_BUTTERFLY_2_DOWN 1357
2119 #define EL_BD_FIREFLY_2 1358
2120 #define EL_BD_FIREFLY_2_RIGHT 1359
2121 #define EL_BD_FIREFLY_2_UP 1360
2122 #define EL_BD_FIREFLY_2_LEFT 1361
2123 #define EL_BD_FIREFLY_2_DOWN 1362
2124 #define EL_BD_STONEFLY 1363
2125 #define EL_BD_STONEFLY_RIGHT 1364
2126 #define EL_BD_STONEFLY_UP 1365
2127 #define EL_BD_STONEFLY_LEFT 1366
2128 #define EL_BD_STONEFLY_DOWN 1367
2129 #define EL_BD_BITER 1368
2130 #define EL_BD_BITER_RIGHT 1369
2131 #define EL_BD_BITER_UP 1370
2132 #define EL_BD_BITER_LEFT 1371
2133 #define EL_BD_BITER_DOWN 1372
2134 #define EL_BD_DRAGONFLY 1373
2135 #define EL_BD_DRAGONFLY_RIGHT 1374
2136 #define EL_BD_DRAGONFLY_UP 1375
2137 #define EL_BD_DRAGONFLY_LEFT 1376
2138 #define EL_BD_DRAGONFLY_DOWN 1377
2139 #define EL_BD_BOMB 1378
2140 #define EL_BD_NITRO_PACK 1379
2141 #define EL_BD_PLAYER 1380
2142 #define EL_BD_PLAYER_WITH_BOMB 1381
2143 #define EL_BD_PLAYER_GLUED 1382
2144 #define EL_BD_PLAYER_STIRRING 1383
2145 #define EL_BD_FAKE_BONUS 1384
2146 #define EL_BD_COVERED 1385
2148 #define NUM_FILE_ELEMENTS 1386
2151 // "real" (and therefore drawable) runtime elements
2152 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
2154 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
2155 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
2156 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
2157 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
2158 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
2159 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
2160 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
2161 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
2162 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
2163 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
2164 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
2165 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
2166 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
2167 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
2168 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
2169 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
2170 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
2171 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
2172 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
2173 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
2174 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
2175 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
2176 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
2177 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
2178 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
2179 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
2180 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
2181 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
2182 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
2183 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
2184 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
2185 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
2186 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
2187 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
2188 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
2189 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
2190 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
2191 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
2192 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
2193 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
2194 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
2195 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
2196 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
2197 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
2198 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
2199 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
2200 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
2201 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
2202 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
2203 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
2204 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
2205 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
2206 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
2207 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
2208 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
2209 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
2210 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
2211 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
2212 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
2213 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
2214 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
2215 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
2216 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
2217 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
2218 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
2219 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
2220 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
2221 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
2222 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
2223 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
2224 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
2225 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
2226 #define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
2227 #define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
2228 #define EL_MM_GRAY_BALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 74)
2229 #define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 75)
2230 #define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 76)
2231 #define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 77)
2232 #define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 78)
2233 #define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 79)
2234 #define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 80)
2235 #define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 81)
2236 #define EL_MM_BOMB_ACTIVE (EL_FIRST_RUNTIME_REAL + 82)
2237 #define EL_DF_MINE_ACTIVE (EL_FIRST_RUNTIME_REAL + 83)
2239 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 84)
2241 #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
2242 #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
2244 // "unreal" (and therefore not drawable) runtime elements
2245 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
2247 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
2248 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
2249 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
2250 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
2251 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
2252 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
2253 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
2254 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
2255 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
2256 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2257 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
2258 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
2259 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
2260 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
2261 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
2262 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
2263 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
2264 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
2265 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
2266 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
2267 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
2268 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
2269 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
2270 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
2272 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
2274 // dummy elements (never used as game elements, only used as graphics)
2275 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
2277 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
2278 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
2279 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
2280 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
2281 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
2282 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
2283 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
2284 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
2285 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
2286 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2287 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
2288 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
2289 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
2290 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
2291 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
2292 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
2293 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
2294 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
2295 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
2296 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
2297 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
2298 #define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
2299 #define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
2300 #define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
2301 #define EL_DEFAULT (EL_FIRST_DUMMY + 24)
2302 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 25)
2303 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 26)
2304 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 27)
2305 #define EL_MM_DEFAULT (EL_FIRST_DUMMY + 28)
2306 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 29)
2307 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 30)
2308 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 31)
2309 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 32)
2310 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 33)
2311 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 34)
2312 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 35)
2313 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 36)
2314 #define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE (EL_FIRST_DUMMY + 37)
2316 // internal elements (only used for internal purposes like copying)
2317 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 38)
2319 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
2320 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
2321 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
2322 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
2324 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
2325 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
2326 #define EL_INTERNAL_CASCADE_BD_NATIVE (EL_FIRST_INTERNAL + 6)
2327 #define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE (EL_FIRST_INTERNAL + 7)
2328 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 8)
2329 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 9)
2330 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 10)
2331 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 11)
2332 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 12)
2333 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 13)
2334 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 14)
2335 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 15)
2336 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 16)
2337 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 17)
2338 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 18)
2339 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 19)
2340 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 20)
2341 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 21)
2342 #define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 22)
2343 #define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 23)
2344 #define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 24)
2345 #define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 25)
2346 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 26)
2347 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27)
2348 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 28)
2349 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 29)
2350 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 30)
2351 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 31)
2352 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 32)
2353 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 33)
2354 #define EL_INTERNAL_CASCADE_ES (EL_FIRST_INTERNAL + 34)
2355 #define EL_INTERNAL_CASCADE_ES_ACTIVE (EL_FIRST_INTERNAL + 35)
2356 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 36)
2357 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 37)
2358 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 38)
2359 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 39)
2360 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 40)
2361 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 41)
2363 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
2364 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
2365 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
2366 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 41)
2368 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 42)
2371 // values for graphics/sounds action types
2388 ACTION_DEACTIVATING,
2417 ACTION_TURNING_FROM_LEFT,
2418 ACTION_TURNING_FROM_RIGHT,
2419 ACTION_TURNING_FROM_UP,
2420 ACTION_TURNING_FROM_DOWN,
2421 ACTION_SMASHED_BY_ROCK,
2422 ACTION_SMASHED_BY_SPRING,
2496 #define ACTION_BORING_LAST ACTION_BORING_10
2497 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
2500 // values for special image configuration suffixes (must match game mode)
2503 GFX_SPECIAL_ARG_DEFAULT = 0,
2504 GFX_SPECIAL_ARG_LOADING_INITIAL,
2505 GFX_SPECIAL_ARG_LOADING,
2506 GFX_SPECIAL_ARG_TITLE_INITIAL,
2507 GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2508 GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2509 GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2510 GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2511 GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2512 GFX_SPECIAL_ARG_TITLE,
2513 GFX_SPECIAL_ARG_TITLE_1,
2514 GFX_SPECIAL_ARG_TITLE_2,
2515 GFX_SPECIAL_ARG_TITLE_3,
2516 GFX_SPECIAL_ARG_TITLE_4,
2517 GFX_SPECIAL_ARG_TITLE_5,
2518 GFX_SPECIAL_ARG_MAIN,
2519 GFX_SPECIAL_ARG_NAMES,
2520 GFX_SPECIAL_ARG_LEVELS,
2521 GFX_SPECIAL_ARG_LEVELNR,
2522 GFX_SPECIAL_ARG_SCORES,
2523 GFX_SPECIAL_ARG_SCOREINFO,
2524 GFX_SPECIAL_ARG_EDITOR,
2525 GFX_SPECIAL_ARG_INFO,
2526 GFX_SPECIAL_ARG_SETUP,
2527 GFX_SPECIAL_ARG_PLAYING,
2528 GFX_SPECIAL_ARG_DOOR,
2529 GFX_SPECIAL_ARG_TAPE,
2530 GFX_SPECIAL_ARG_PANEL,
2531 GFX_SPECIAL_ARG_PREVIEW,
2532 GFX_SPECIAL_ARG_CRUMBLED,
2533 GFX_SPECIAL_ARG_MAINONLY,
2534 GFX_SPECIAL_ARG_NAMESONLY,
2535 GFX_SPECIAL_ARG_SCORESONLY,
2536 GFX_SPECIAL_ARG_TYPENAME,
2537 GFX_SPECIAL_ARG_TYPENAMES,
2538 GFX_SPECIAL_ARG_SUBMENU,
2539 GFX_SPECIAL_ARG_MENU,
2540 GFX_SPECIAL_ARG_TOONS,
2541 GFX_SPECIAL_ARG_SCORESOLD,
2542 GFX_SPECIAL_ARG_SCORESNEW,
2543 GFX_SPECIAL_ARG_NO_TITLE,
2544 GFX_SPECIAL_ARG_FADING,
2545 GFX_SPECIAL_ARG_RESTARTING,
2546 GFX_SPECIAL_ARG_QUIT,
2548 NUM_SPECIAL_GFX_ARGS
2551 // these additional definitions are currently only used for draw offsets
2554 GFX_SPECIAL_ARG_INFO_MAIN = 0,
2555 GFX_SPECIAL_ARG_INFO_TITLE,
2556 GFX_SPECIAL_ARG_INFO_ELEMENTS,
2557 GFX_SPECIAL_ARG_INFO_MUSIC,
2558 GFX_SPECIAL_ARG_INFO_CREDITS,
2559 GFX_SPECIAL_ARG_INFO_PROGRAM,
2560 GFX_SPECIAL_ARG_INFO_VERSION,
2561 GFX_SPECIAL_ARG_INFO_LEVELSET,
2563 NUM_SPECIAL_GFX_INFO_ARGS
2566 // these additional definitions are currently only used for draw offsets
2567 // (must match SETUP_MODE_* values as defined in src/screens.c)
2568 // (should also match corresponding entries in src/conf_gfx.c)
2571 GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2572 GFX_SPECIAL_ARG_SETUP_GAME,
2573 GFX_SPECIAL_ARG_SETUP_ENGINES,
2574 GFX_SPECIAL_ARG_SETUP_EDITOR,
2575 GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2576 GFX_SPECIAL_ARG_SETUP_SOUND,
2577 GFX_SPECIAL_ARG_SETUP_ARTWORK,
2578 GFX_SPECIAL_ARG_SETUP_INPUT,
2579 GFX_SPECIAL_ARG_SETUP_TOUCH,
2580 GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2581 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2582 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2583 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2584 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2585 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2586 GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2587 GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2589 NUM_SPECIAL_GFX_SETUP_ARGS
2592 // values for image configuration suffixes
2605 GFX_ARG_2ND_MOVEMENT_TILE,
2606 GFX_ARG_2ND_VERTICAL,
2608 GFX_ARG_2ND_XOFFSET,
2609 GFX_ARG_2ND_YOFFSET,
2610 GFX_ARG_2ND_SWAP_TILES,
2612 GFX_ARG_FRAMES_PER_LINE,
2613 GFX_ARG_START_FRAME,
2616 GFX_ARG_GLOBAL_SYNC,
2617 GFX_ARG_GLOBAL_ANIM_SYNC,
2618 GFX_ARG_CRUMBLED_LIKE,
2619 GFX_ARG_DIGGABLE_LIKE,
2620 GFX_ARG_BORDER_SIZE,
2621 GFX_ARG_STEP_OFFSET,
2622 GFX_ARG_STEP_XOFFSET,
2623 GFX_ARG_STEP_YOFFSET,
2627 GFX_ARG_DRAW_XOFFSET,
2628 GFX_ARG_DRAW_YOFFSET,
2629 GFX_ARG_DRAW_MASKED,
2631 GFX_ARG_INIT_DELAY_FIXED,
2632 GFX_ARG_INIT_DELAY_RANDOM,
2633 GFX_ARG_INIT_DELAY_ACTION,
2634 GFX_ARG_ANIM_DELAY_FIXED,
2635 GFX_ARG_ANIM_DELAY_RANDOM,
2636 GFX_ARG_ANIM_DELAY_ACTION,
2637 GFX_ARG_POST_DELAY_FIXED,
2638 GFX_ARG_POST_DELAY_RANDOM,
2639 GFX_ARG_POST_DELAY_ACTION,
2641 GFX_ARG_INIT_EVENT_ACTION,
2643 GFX_ARG_ANIM_EVENT_ACTION,
2645 GFX_ARG_SCALE_UP_FACTOR,
2652 GFX_ARG_AUTO_DELAY_UNIT,
2655 GFX_ARG_SORT_PRIORITY,
2659 GFX_ARG_ACTIVE_XOFFSET,
2660 GFX_ARG_ACTIVE_YOFFSET,
2661 GFX_ARG_PRESSED_XOFFSET,
2662 GFX_ARG_PRESSED_YOFFSET,
2663 GFX_ARG_STACKED_XFACTOR,
2664 GFX_ARG_STACKED_YFACTOR,
2665 GFX_ARG_STACKED_XOFFSET,
2666 GFX_ARG_STACKED_YOFFSET,
2671 // values for sound configuration suffixes
2674 SND_ARG_MODE_LOOP = 0,
2681 // values for music configuration suffixes
2684 MUS_ARG_MODE_LOOP = 0,
2689 // values for font configuration (definitions must match those from main.c)
2692 FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2693 FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2694 FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2695 FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2714 FONT_REQUEST_NARROW,
2716 FONT_INPUT_1_ACTIVE,
2717 FONT_INPUT_2_ACTIVE,
2720 FONT_OPTION_OFF_NARROW,
2722 FONT_OPTION_ON_NARROW,
2726 FONT_VALUE_OLD_NARROW,
2729 FONT_LEVEL_NUMBER_ACTIVE,
2735 FONT_MAIN_NETWORK_PLAYERS,
2740 #define NUM_INITIAL_FONTS 4
2742 // values for toon animation configuration
2743 #define MAX_NUM_TOONS 20
2745 // values for global animation configuration (must match those from main.c)
2746 #define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
2747 #define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
2748 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
2749 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
2751 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
2752 #define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
2753 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
2754 #define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
2756 #define GLOBAL_ANIM_ID_PART_FIRST 0
2757 #define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
2758 #define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
2760 // values for global border graphics
2761 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2762 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2764 // values for game_status (must match special image configuration suffixes)
2765 #define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT
2766 #define GAME_MODE_LOADING_INITIAL GFX_SPECIAL_ARG_LOADING_INITIAL
2767 #define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING
2768 #define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL
2769 #define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1
2770 #define GAME_MODE_TITLE_INITIAL_2 GFX_SPECIAL_ARG_TITLE_INITIAL_2
2771 #define GAME_MODE_TITLE_INITIAL_3 GFX_SPECIAL_ARG_TITLE_INITIAL_3
2772 #define GAME_MODE_TITLE_INITIAL_4 GFX_SPECIAL_ARG_TITLE_INITIAL_4
2773 #define GAME_MODE_TITLE_INITIAL_5 GFX_SPECIAL_ARG_TITLE_INITIAL_5
2774 #define GAME_MODE_TITLE GFX_SPECIAL_ARG_TITLE
2775 #define GAME_MODE_TITLE_1 GFX_SPECIAL_ARG_TITLE_1
2776 #define GAME_MODE_TITLE_2 GFX_SPECIAL_ARG_TITLE_2
2777 #define GAME_MODE_TITLE_3 GFX_SPECIAL_ARG_TITLE_3
2778 #define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
2779 #define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
2780 #define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
2781 #define GAME_MODE_NAMES GFX_SPECIAL_ARG_NAMES
2782 #define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
2783 #define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
2784 #define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
2785 #define GAME_MODE_SCOREINFO GFX_SPECIAL_ARG_SCOREINFO
2786 #define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR
2787 #define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO
2788 #define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP
2789 #define GAME_MODE_PLAYING GFX_SPECIAL_ARG_PLAYING
2790 #define GAME_MODE_PSEUDO_DOOR GFX_SPECIAL_ARG_DOOR
2791 #define GAME_MODE_PSEUDO_TAPE GFX_SPECIAL_ARG_TAPE
2792 #define GAME_MODE_PSEUDO_PANEL GFX_SPECIAL_ARG_PANEL
2793 #define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
2794 #define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
2795 #define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
2796 #define GAME_MODE_PSEUDO_NAMESONLY GFX_SPECIAL_ARG_NAMESONLY
2797 #define GAME_MODE_PSEUDO_SCORESONLY GFX_SPECIAL_ARG_SCORESONLY
2798 #define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME
2799 #define GAME_MODE_PSEUDO_TYPENAMES GFX_SPECIAL_ARG_TYPENAMES
2800 #define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
2801 #define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
2802 #define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
2803 #define GAME_MODE_PSEUDO_SCORESOLD GFX_SPECIAL_ARG_SCORESOLD
2804 #define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
2805 #define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
2806 #define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
2807 #define GAME_MODE_PSEUDO_RESTARTING GFX_SPECIAL_ARG_RESTARTING
2808 #define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
2810 #define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
2812 // special definitions currently only used for custom artwork configuration
2813 #define MUSIC_PREFIX_BACKGROUND 0
2814 #define NUM_MUSIC_PREFIXES 1
2816 // definitions for demo animation lists
2817 #define HELPANIM_LIST_NEXT -1
2818 #define HELPANIM_LIST_END -999
2821 // program information and versioning definitions
2822 #define PROGRAM_VERSION_SUPER 4
2823 #define PROGRAM_VERSION_MAJOR 4
2824 #define PROGRAM_VERSION_MINOR 0
2825 #define PROGRAM_VERSION_PATCH 0
2826 #define PROGRAM_VERSION_EXTRA ""
2828 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2829 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2830 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2831 #define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
2832 #define PROGRAM_COPYRIGHT_STRING "1995-2024 by Holger Schemel"
2833 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2835 #define PROGRAM_ICON_FILENAME "icons/icon.png"
2837 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2839 #define USERDATA_DIRECTORY_OTHER "userdata"
2841 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2842 ** currently supported/known file version numbers:
2844 ** 1.2 (still in use)
2845 ** 1.4 (still in use)
2848 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2849 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2850 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2851 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2852 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2854 /* file version does not change for every program version, but is changed
2855 when new features are introduced that are incompatible with older file
2856 versions, so that they can be treated accordingly */
2857 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2859 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2860 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2861 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2862 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2863 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2865 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2866 PROGRAM_VERSION_MAJOR, \
2867 PROGRAM_VERSION_MINOR, \
2868 PROGRAM_VERSION_PATCH)
2870 // values for game_emulation
2872 #define EMU_BOULDERDASH 1
2873 #define EMU_UNUSED_2 2
2874 #define EMU_SUPAPLEX 3
2876 // values for level file type identifier
2877 #define LEVEL_FILE_TYPE_UNKNOWN 0
2878 #define LEVEL_FILE_TYPE_RND 1
2879 #define LEVEL_FILE_TYPE_BD 2
2880 #define LEVEL_FILE_TYPE_EM 3
2881 #define LEVEL_FILE_TYPE_SP 4
2882 #define LEVEL_FILE_TYPE_DX 5
2883 #define LEVEL_FILE_TYPE_SB 6
2884 #define LEVEL_FILE_TYPE_DC 7
2885 #define LEVEL_FILE_TYPE_MM 8
2887 #define NUM_LEVEL_FILE_TYPES 9
2889 // values for game engine type identifier
2890 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2891 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2892 #define GAME_ENGINE_TYPE_BD LEVEL_FILE_TYPE_BD
2893 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2894 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2895 #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
2897 #define NUM_ENGINE_TYPES 5
2899 // values for automatically playing tapes
2900 #define AUTOPLAY_NONE 0
2901 #define AUTOPLAY_PLAY (1 << 0)
2902 #define AUTOPLAY_FFWD (1 << 1)
2903 #define AUTOPLAY_WARP (1 << 2)
2904 #define AUTOPLAY_TEST (1 << 3)
2905 #define AUTOPLAY_SAVE (1 << 4)
2906 #define AUTOPLAY_UPLOAD (1 << 5)
2907 #define AUTOPLAY_FIX (1 << 6)
2908 #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
2910 #define AUTOPLAY_MODE_NONE 0
2911 #define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2912 #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2913 #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2914 #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2915 #define AUTOPLAY_MODE_SAVE (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2916 #define AUTOPLAY_MODE_UPLOAD (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2917 #define AUTOPLAY_MODE_FIX (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2918 #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
2923 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2924 boolean draw_masked_when_fading;
2927 struct RequestButtonInfo
2929 struct TextPosInfo yes;
2930 struct TextPosInfo no;
2931 struct TextPosInfo confirm;
2933 struct TextPosInfo player_1;
2934 struct TextPosInfo player_2;
2935 struct TextPosInfo player_3;
2936 struct TextPosInfo player_4;
2938 struct TextPosInfo touch_yes;
2939 struct TextPosInfo touch_no;
2940 struct TextPosInfo touch_confirm;
2943 struct MenuMainButtonInfo
2945 struct MenuPosInfo name;
2946 struct MenuPosInfo levels;
2947 struct MenuPosInfo scores;
2948 struct MenuPosInfo editor;
2949 struct MenuPosInfo info;
2950 struct MenuPosInfo game;
2951 struct MenuPosInfo setup;
2952 struct MenuPosInfo quit;
2954 struct MenuPosInfo prev_level;
2955 struct MenuPosInfo next_level;
2957 struct MenuPosInfo first_level;
2958 struct MenuPosInfo last_level;
2959 struct MenuPosInfo level_number;
2961 struct MenuPosInfo insert_solution;
2962 struct MenuPosInfo play_solution;
2964 struct MenuPosInfo levelset_info;
2965 struct MenuPosInfo switch_ecs_aga;
2968 struct MenuMainTextInfo
2970 struct TextPosInfo name;
2971 struct TextPosInfo levels;
2972 struct TextPosInfo scores;
2973 struct TextPosInfo editor;
2974 struct TextPosInfo info;
2975 struct TextPosInfo game;
2976 struct TextPosInfo setup;
2977 struct TextPosInfo quit;
2979 struct TextPosInfo first_level;
2980 struct TextPosInfo last_level;
2981 struct TextPosInfo level_number;
2982 struct TextPosInfo level_info_1;
2983 struct TextPosInfo level_info_2;
2984 struct TextPosInfo level_name;
2985 struct TextPosInfo level_author;
2986 struct TextPosInfo level_year;
2987 struct TextPosInfo level_imported_from;
2988 struct TextPosInfo level_imported_by;
2989 struct TextPosInfo level_tested_by;
2990 struct TextPosInfo title_1;
2991 struct TextPosInfo title_2;
2992 struct TextPosInfo title_3;
2995 struct MenuMainInputInfo
2997 struct TextPosInfo name;
3002 struct MenuMainButtonInfo button;
3003 struct MenuMainTextInfo text;
3004 struct MenuMainInputInfo input;
3006 struct TextPosInfo preview_players;
3007 struct TextPosInfo network_players;
3010 struct MenuSetupButtonInfo
3012 struct MenuPosInfo prev_player;
3013 struct MenuPosInfo next_player;
3015 struct MenuPosInfo touch_back;
3016 struct MenuPosInfo touch_next;
3017 struct MenuPosInfo touch_back2;
3018 struct MenuPosInfo touch_next2;
3021 struct MenuSetupInfo
3023 struct MenuSetupButtonInfo button;
3026 struct MenuScoresButtonInfo
3028 struct MenuPosInfo prev_level;
3029 struct MenuPosInfo next_level;
3030 struct MenuPosInfo prev_score;
3031 struct MenuPosInfo next_score;
3032 struct MenuPosInfo play_tape;
3035 struct MenuScoresInfo
3037 struct MenuScoresButtonInfo button;
3040 struct TitleFadingInfo
3046 int auto_delay_unit;
3049 struct TitleMessageInfo
3058 boolean parse_comments;
3065 int auto_delay_unit;
3070 struct MenuPosInfo busy_initial;
3071 struct MenuPosInfo busy;
3072 struct MenuPosInfo busy_playfield;
3077 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3078 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3079 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3080 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3081 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3082 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3084 int scrollbar_xoffset;
3086 struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3088 int list_size[NUM_SPECIAL_GFX_ARGS];
3089 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3090 int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3091 int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3093 int left_spacing[NUM_SPECIAL_GFX_ARGS];
3094 int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3095 int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3096 int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3097 int right_spacing[NUM_SPECIAL_GFX_ARGS];
3098 int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3099 int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3100 int top_spacing[NUM_SPECIAL_GFX_ARGS];
3101 int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3102 int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3103 int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3104 int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3105 int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3107 int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3108 int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3109 int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3110 int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3111 int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3112 int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3113 int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3114 int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3115 int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3116 int line_spacing[NUM_SPECIAL_GFX_ARGS];
3117 int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3118 int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3119 int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3120 int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3121 int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3123 struct TitleFadingInfo enter_menu;
3124 struct TitleFadingInfo leave_menu;
3125 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3126 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3127 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3129 int sound[NUM_SPECIAL_GFX_ARGS];
3130 int music[NUM_SPECIAL_GFX_ARGS];
3132 struct MenuMainInfo main;
3133 struct MenuSetupInfo setup;
3134 struct MenuScoresInfo scores;
3139 struct DoorPartPosInfo part_1;
3140 struct DoorPartPosInfo part_2;
3141 struct DoorPartPosInfo part_3;
3142 struct DoorPartPosInfo part_4;
3143 struct DoorPartPosInfo part_5;
3144 struct DoorPartPosInfo part_6;
3145 struct DoorPartPosInfo part_7;
3146 struct DoorPartPosInfo part_8;
3148 struct DoorPartPosInfo panel;
3160 struct RequestButtonInfo button;
3173 boolean wrap_single_words;
3186 int xoffset, yoffset;
3192 boolean redefined; // redefined by custom artwork
3195 struct EditorTabsInfo
3206 struct EditorSettingsInfo
3208 struct MenuPosInfo headline;
3210 struct XY element_graphic;
3211 struct XY element_name;
3213 struct EditorTabsInfo tabs;
3218 struct EditorGadgetInfo
3227 struct Rect separator_line;
3230 struct EditorButtonInfo
3232 struct XYTileSize prev_level;
3233 struct XYTileSize next_level;
3235 struct XYTileSize properties;
3236 struct XYTileSize element_left;
3237 struct XYTileSize element_middle;
3238 struct XYTileSize element_right;
3239 struct XYTileSize palette;
3241 struct XYTileSize draw_single;
3242 struct XYTileSize draw_connected;
3243 struct XYTileSize draw_line;
3244 struct XYTileSize draw_arc;
3245 struct XYTileSize draw_rectangle;
3246 struct XYTileSize draw_filled_box;
3247 struct XYTileSize rotate_up;
3248 struct XYTileSize draw_text;
3249 struct XYTileSize flood_fill;
3250 struct XYTileSize rotate_left;
3251 struct XYTileSize zoom_level;
3252 struct XYTileSize rotate_right;
3253 struct XYTileSize draw_random;
3254 struct XYTileSize grab_brush;
3255 struct XYTileSize rotate_down;
3256 struct XYTileSize pick_element;
3258 struct XYTileSize ce_copy_from;
3259 struct XYTileSize ce_copy_to;
3260 struct XYTileSize ce_swap;
3261 struct XYTileSize ce_copy;
3262 struct XYTileSize ce_paste;
3264 struct XYTileSize undo;
3265 struct XYTileSize conf;
3266 struct XYTileSize save;
3267 struct XYTileSize clear;
3268 struct XYTileSize test;
3269 struct XYTileSize exit;
3272 struct EditorInputInfo
3274 struct XY level_number;
3277 struct EditorPaletteInfo
3282 boolean show_as_separate_screen;
3283 boolean show_on_element_buttons;
3285 struct XYTileSize element_left;
3286 struct XYTileSize element_middle;
3287 struct XYTileSize element_right;
3290 struct EditorDrawingAreaInfo
3297 struct EditorSettingsInfo settings;
3298 struct EditorGadgetInfo gadget;
3299 struct EditorButtonInfo button;
3300 struct EditorInputInfo input;
3301 struct EditorPaletteInfo palette;
3302 struct EditorDrawingAreaInfo drawingarea;
3307 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3308 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3309 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3310 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3315 char tape_basename[MAX_FILENAME_LEN + 1];
3316 char name[MAX_PLAYER_NAME_LEN + 1];
3318 int time; // time (in frames) or steps played
3320 // additional score information for score info screen
3322 char tape_date[MAX_ISO_DATE_LEN + 1];
3323 char platform[MAX_PLATFORM_TEXT_LEN + 1];
3324 char version[MAX_VERSION_TEXT_LEN + 1];
3325 char country_code[MAX_COUNTRY_CODE_LEN + 1];
3326 char country_name[MAX_COUNTRY_NAME_LEN + 1];
3331 int file_version; // file format version the score is stored with
3332 int game_version; // game release version the score was created with
3334 char level_identifier[MAX_FILENAME_LEN + 1];
3339 int last_added_local;
3346 boolean tape_downloaded;
3347 boolean force_last_added;
3348 boolean continue_playing;
3349 boolean continue_on_return;
3351 struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3367 char text[MAX_ENVELOPE_TEXT_LEN + 1];
3370 struct LevelFileInfo
3394 struct LevelFileInfo file_info;
3396 int game_engine_type;
3398 // level stored in native format for the alternative native game engines
3399 struct LevelInfo_BD *native_bd_level;
3400 struct LevelInfo_EM *native_em_level;
3401 struct LevelInfo_SP *native_sp_level;
3402 struct LevelInfo_MM *native_mm_level;
3404 int file_version; // file format version the level is stored with
3405 int game_version; // game release version the level was created with
3407 struct DateInfo creation_date;
3409 boolean encoding_16bit_field; // level contains 16-bit elements
3410 boolean encoding_16bit_yamyam; // yamyam contains 16-bit elements
3411 boolean encoding_16bit_amoeba; // amoeba contains 16-bit elements
3415 int time; // available time (seconds)
3417 boolean auto_count_gems;
3418 boolean rate_time_over_score;
3420 char name[MAX_LEVEL_NAME_LEN + 1];
3421 char author[MAX_LEVEL_AUTHOR_LEN + 1];
3425 struct EnvelopeInfo envelope[NUM_ENVELOPES];
3427 int score[LEVEL_SCORE_ELEMENTS];
3429 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3430 int num_yamyam_contents;
3435 int game_of_life[4];
3438 int time_magic_wall;
3443 int shield_normal_time;
3444 int shield_deadly_time;
3449 int extra_time_score;
3451 int start_element[MAX_PLAYERS];
3452 boolean use_start_element[MAX_PLAYERS];
3454 int artwork_element[MAX_PLAYERS];
3455 boolean use_artwork_element[MAX_PLAYERS];
3457 int explosion_element[MAX_PLAYERS];
3458 boolean use_explosion_element[MAX_PLAYERS];
3460 // values for the new EMC elements
3461 int android_move_time;
3462 int android_clone_time;
3463 boolean ball_random;
3464 boolean ball_active_initial;
3471 int wind_direction_initial;
3473 struct Content ball_content[MAX_ELEMENT_CONTENTS];
3474 int num_ball_contents;
3476 int num_android_clone_elements;
3477 int android_clone_element[MAX_ANDROID_ELEMENTS];
3479 int can_move_into_acid_bits; // bitfield to store property for elements
3480 int dont_collide_with_bits; // bitfield to store property for elements
3482 int initial_player_stepsize[MAX_PLAYERS]; // initial player speed
3483 boolean initial_player_gravity[MAX_PLAYERS];
3485 boolean use_initial_inventory[MAX_PLAYERS];
3486 int initial_inventory_size[MAX_PLAYERS];
3487 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3489 int bd_cycle_delay_ms; // BD game cycle delay (in milliseconds)
3490 int bd_cycle_delay_c64; // BD game cycle delay (in C64 game units)
3491 int bd_hatching_delay_cycles; // BD hatching delay (in game cycles)
3492 int bd_hatching_delay_seconds; // BD hatching delay (in seconds)
3493 int bd_scheduling_type; // BD engine scheduling type
3494 boolean bd_pal_timing; // BD engine uses special PAL timing
3495 boolean bd_line_shifting_borders; // BD engine uses line-shifting wrap-around
3496 boolean bd_scan_first_and_last_row; // BD engine scans top and bottom border rows
3497 boolean bd_short_explosions; // BD engine uses four game cycles for explosions
3498 boolean bd_gravity_affects_all; // BD engine gravity affects all falling objects
3499 boolean bd_intermission; // BD level is intermission
3500 boolean bd_diagonal_movements; // BD style diagonal movements
3501 boolean bd_topmost_player_active; // BD engine uses first player found on playfield
3502 int bd_snap_element; // BD element that is created when player is snapping
3503 int bd_pushing_prob; // BD player probability to push rocks
3504 int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet
3505 boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3506 boolean bd_magic_wall_wait_hatching; // BD magic wall waits for player's birth
3507 boolean bd_magic_wall_stops_amoeba; // BD magic wall turns amoeba to diamonds
3508 boolean bd_amoeba_wait_for_hatching; // BD amoeba waits for player's birth
3509 boolean bd_amoeba_start_immediately; // BD amoeba growth starts immediately
3510 boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3511 int bd_amoeba_threshold_too_big; // BD amoeba turns to stones if threshold reached
3512 int bd_amoeba_slow_growth_time; // BD amoeba slow growth time (in seconds)
3513 int bd_amoeba_slow_growth_rate; // BD amoeba slow growth rate (in percent)
3514 int bd_amoeba_fast_growth_rate; // BD amoeba fast growth rate (in percent)
3515 int bd_amoeba_content_too_big; // BD amoeba changes to this element if too big
3516 int bd_amoeba_content_enclosed; // BD amoeba changes to this element if enclosed
3517 int bd_amoeba_2_threshold_too_big; // BD amoeba 2 turns to stones if threshold reached
3518 int bd_amoeba_2_slow_growth_time; // BD amoeba 2 slow growth time (in seconds)
3519 int bd_amoeba_2_slow_growth_rate; // BD amoeba 2 slow growth rate (in percent)
3520 int bd_amoeba_2_fast_growth_rate; // BD amoeba 2 fast growth rate (in percent)
3521 int bd_amoeba_2_content_too_big; // BD amoeba 2 changes to this element if too big
3522 int bd_amoeba_2_content_enclosed; // BD amoeba 2 changes to this element if enclosed
3523 int bd_amoeba_2_content_exploding; // BD amoeba 2 changes to this element if exploding
3524 int bd_amoeba_2_content_looks_like; // BD amoeba 2 looks like this other game element
3525 int bd_clock_extra_time; // BD engine extra time when collecting clock
3526 boolean bd_voodoo_collects_diamonds; // BD voodoo doll can collect diamonds for the player
3527 boolean bd_voodoo_hurt_kills_player; // BD voodoo doll hurt in any way, player is killed
3528 boolean bd_voodoo_dies_by_rock; // BD voodoo doll can be killed by a falling rock
3529 boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3530 int bd_voodoo_penalty_time; // BD engine penalty time when voodoo doll destroyed
3531 boolean bd_slime_is_predictable; // BD slime uses predictable random number generator
3532 boolean bd_slime_correct_random; // BD slime needs corrected random number generator
3533 int bd_slime_permeability_rate; // BD slime permeability rate for unpredictable slime
3534 int bd_slime_permeability_bits_c64; // BD slime permeability bits for predictable slime
3535 int bd_slime_random_seed_c64; // BD slime random number seed for predictable slime
3536 int bd_cave_random_seed_c64; // BD cave random number seed for predictable slime
3537 int bd_acid_eats_element; // BD acid eats this game element when spreading
3538 int bd_acid_spread_rate; // BD acid probability of spreading (in percent)
3539 int bd_acid_turns_to_element; // BD acid target element after spreading
3540 int bd_biter_move_delay; // BD biter delay between movements (in BD frames)
3541 int bd_biter_eats_element; // BD biter eats this game element when moving
3542 int bd_bladder_converts_by_element; // BD bladder converts to clock by touching this element
3544 boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
3545 boolean em_explodes_by_fire; // EM style chain explosion behaviour
3546 boolean use_spring_bug; // for compatibility with old levels
3547 boolean use_time_orb_bug; // for compatibility with old levels
3548 boolean use_life_bugs; // for compatibility with old levels
3549 boolean instant_relocation; // no visual delay when relocating player
3550 boolean shifted_relocation; // no level centering when relocating player
3551 boolean lazy_relocation; // only redraw off-screen player relocation
3552 boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3553 boolean grow_into_diggable; // amoeba can grow into anything diggable
3554 boolean sb_fields_needed; // all Sokoban fields must be solved
3555 boolean sb_objects_needed; // all Sokoban objects must be solved
3556 boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
3557 boolean solved_by_one_player; // level is solved if one player enters exit
3558 boolean finish_dig_collect; // only finished dig/collect triggers ce action
3559 boolean keep_walkable_ce; // keep walkable CE if it changes to the player
3561 boolean continuous_snapping; // repeated snapping without releasing key
3562 boolean block_snap_field; // snapping blocks field to show animation
3563 boolean block_last_field; // player blocks previous field while moving
3564 boolean sp_block_last_field; // player blocks previous field while moving
3566 // values for MM/DF elements
3567 boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3568 boolean df_laser_red, df_laser_green, df_laser_blue;
3574 int num_mm_ball_contents;
3575 int mm_ball_choice_mode;
3576 int mm_ball_content[MAX_MM_BALL_CONTENTS];
3577 boolean rotate_mm_ball_content;
3578 boolean explode_mm_ball;
3580 // ('int' instead of 'boolean' because used as selectbox value in editor)
3581 int use_step_counter; // count steps instead of seconds for level
3583 int time_score_base; // use time score for 1 or 10 seconds/steps
3585 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3587 boolean use_custom_template; // use custom properties from template file
3589 boolean file_has_custom_elements; // set when level file contains CEs
3591 boolean no_valid_file; // set when level file missing or invalid
3592 boolean no_level_file; // set when falling back to level template
3594 boolean changed; // set when level was changed in the editor
3596 // runtime flags to handle bugs in old levels (not stored in level file)
3597 boolean use_action_after_change_bug;
3600 struct NetworkLevelInfo
3602 char *leveldir_identifier; // network levelset identifier
3604 struct LevelFileInfo file_info; // file info for level file
3605 struct LevelFileInfo tmpl_info; // file info for level template
3607 boolean use_network_level_files; // use levels from network server
3608 boolean use_custom_template; // use CEs from level template
3613 char *autoplay_leveldir;
3614 int autoplay_level[MAX_TAPES_PER_SET];
3616 boolean autoplay_all;
3617 time_t autoplay_time;
3619 char *patchtapes_mode;
3620 char *patchtapes_leveldir;
3621 int patchtapes_level[MAX_TAPES_PER_SET];
3622 boolean patchtapes_all;
3624 char *convert_leveldir;
3625 int convert_level_nr;
3627 char *dumplevel_leveldir;
3628 int dumplevel_level_nr;
3630 char *dumptape_leveldir;
3631 int dumptape_level_nr;
3633 char *create_sketch_images_dir;
3634 char *create_collect_images_dir;
3638 float frames_per_second;
3639 boolean show_frames_per_second;
3641 // global values for fading screens and masking borders
3644 // values for global animations
3646 int anim_status_next;
3648 boolean use_envelope_request;
3653 struct ElementChangeInfo
3655 boolean can_change; // use or ignore this change info
3657 boolean has_event[NUM_CHANGE_EVENTS]; // change events
3659 int trigger_player; // player triggering change
3660 int trigger_side; // side triggering change
3661 int trigger_page; // page triggering change
3663 int target_element; // target element after change
3665 int delay_fixed; // added frame delay before changed (fixed)
3666 int delay_random; // added frame delay before changed (random)
3667 int delay_frames; // either 1 (frames) or 50 (seconds; 50 fps)
3669 int initial_trigger_element; // initial element triggering change
3671 struct Content target_content; // elements for extended change target
3672 boolean use_target_content; // use extended change target
3673 boolean only_if_complete; // only use complete target content
3674 boolean use_random_replace; // use random value for replacing elements
3675 int random_percentage; // random value for replacing elements
3676 int replace_when; // type of elements that can be replaced
3678 boolean explode; // explode instead of change
3680 boolean has_action; // execute action on specified condition
3681 int action_type; // type of action
3682 int action_mode; // mode of action
3683 int action_arg; // parameter of action
3684 int action_element; // element related to action
3686 // ---------- internal values used at runtime when playing ----------
3688 int trigger_element; // element triggering change
3690 /* functions that are called before, while and after the change of an
3691 element -- currently only used for non-custom elements */
3692 void (*pre_change_function)(int x, int y);
3693 void (*change_function)(int x, int y);
3694 void (*post_change_function)(int x, int y);
3696 short actual_trigger_element; // element that actually triggered change
3697 int actual_trigger_x; // element x position that triggered change
3698 int actual_trigger_y; // element y position that triggered change
3699 int actual_trigger_side; // element side that triggered the change
3700 int actual_trigger_player; // player which actually triggered change
3701 int actual_trigger_player_bits; // player bits of triggering players
3702 int actual_trigger_ce_value; // CE value of element that triggered change
3703 int actual_trigger_ce_score; // CE score of element that triggered change
3705 boolean can_change_or_has_action; // can_change | has_action
3707 // ---------- internal values used in level editor ----------
3709 int direct_action; // change triggered by actions on element
3710 int other_action; // change triggered by other element actions
3713 struct ElementGroupInfo
3715 int num_elements; // number of elements in this group
3716 int element[MAX_ELEMENTS_IN_GROUP]; // list of elements in this group
3718 int choice_mode; // how to choose element from group
3720 // ---------- internal values used at runtime when playing ----------
3722 /* the following is the same as above, but with recursively resolved group
3723 elements (group elements may also contain further group elements!) */
3724 int num_elements_resolved;
3725 short element_resolved[NUM_FILE_ELEMENTS];
3727 int choice_pos; // current element choice position
3730 struct ElementNameInfo
3732 // ---------- token and description strings ----------
3734 char *token_name; // element token used in config files
3735 char *class_name; // element class used in config files
3736 char *editor_description; // pre-defined description for level editor
3741 // ---------- token and description strings ----------
3743 char *token_name; // element token used in config files
3744 char *class_name; // element class used in config files
3745 char *editor_description; // pre-defined description for level editor
3746 char *custom_description; // alternative description from config file
3747 char description[MAX_ELEMENT_NAME_LEN + 1]; // for custom/group elements
3749 // ---------- graphic and sound definitions ----------
3751 int graphic[NUM_ACTIONS]; // default graphics for several actions
3752 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3753 // special graphics for left/right/up/down
3755 int crumbled[NUM_ACTIONS]; // crumbled graphics for several actions
3756 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3757 // crumbled graphics for left/right/up/down
3759 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3760 // special graphics for certain screens
3762 int sound[NUM_ACTIONS]; // default sounds for several actions
3764 // ---------- special element property values ----------
3766 unsigned int properties[NUM_EP_BITFIELDS]; // element base properties
3768 boolean use_gfx_element; // use custom graphic element
3769 int gfx_element_initial; // initial optional custom graphic element
3771 int access_direction; // accessible from which direction
3773 int collect_score_initial; // initial score value for collecting
3774 int collect_count_initial; // initial count value for collecting
3776 int ce_value_fixed_initial; // initial value for custom variable (fix)
3777 int ce_value_random_initial; // initial value for custom variable (rnd)
3778 boolean use_last_ce_value; // use value from element before change
3780 int push_delay_fixed; // constant delay before pushing
3781 int push_delay_random; // additional random delay before pushing
3782 int drop_delay_fixed; // constant delay after dropping
3783 int drop_delay_random; // additional random delay after dropping
3784 int move_delay_fixed; // constant delay after moving
3785 int move_delay_random; // additional random delay after moving
3786 int step_delay_fixed; // constant delay while moving
3787 int step_delay_random; // additional random delay while moving
3789 int move_pattern; // direction movable element moves to
3790 int move_direction_initial; // initial direction element moves to
3791 int move_stepsize; // step size element moves with
3793 int move_enter_element; // element that can be entered (and removed)
3794 int move_leave_element; // element that can be left behind
3795 int move_leave_type; // change (limited) or leave (unlimited)
3797 int slippery_type; // how/where other elements slip away
3799 struct Content content; // new elements after explosion
3801 int explosion_type; // type of explosion, like 3x3, 3+3 or 1x1
3802 int explosion_delay; // duration of explosion of this element
3803 int ignition_delay; // delay for explosion by other explosion
3805 struct ElementChangeInfo *change_page; // actual list of change pages
3806 struct ElementChangeInfo *change; // pointer to current change page
3808 int num_change_pages; // actual number of change pages
3809 int current_change_page; // currently edited change page
3811 struct ElementGroupInfo *group; // pointer to element group info
3813 boolean has_anim_event; // element can trigger global animation
3815 // ---------- internal values used at runtime when playing ----------
3817 boolean has_change_event[NUM_CHANGE_EVENTS];
3819 int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3820 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3822 boolean in_group[NUM_GROUP_ELEMENTS];
3824 int gfx_element; // runtime optional custom graphic element
3826 int collect_score; // runtime score value for collecting
3828 // count of this element on playfield, calculated after each frame
3831 // ---------- internal values used in level editor ----------
3833 int access_type; // walkable or passable
3834 int access_layer; // accessible over/inside/under
3835 int access_protected; // protection against deadly elements
3836 int walk_to_action; // diggable/collectible/pushable
3837 int smash_targets; // can smash player/enemies/everything
3838 int deadliness; // deadly when running/colliding/touching
3840 boolean can_explode_by_fire; // element explodes by fire
3841 boolean can_explode_smashed; // element explodes when smashed
3842 boolean can_explode_impact; // element explodes on impact
3844 boolean modified_settings; // set for all modified custom elements
3849 char *token_name; // font token used in config files
3851 int graphic; // default graphic for this font
3852 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3853 // special graphics for certain screens
3854 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3855 // internal bitmap ID for special graphics
3858 struct GlobalAnimNameInfo
3860 char *token_name; // global animation token in config files
3863 struct GlobalAnimInfo
3865 char *token_name; // global animation token in config files
3867 // global animation graphic and control definitions
3868 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3870 // global animation sound and music definitions
3871 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3872 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3875 struct GlobalAnimEventListInfo
3878 int num_event_values;
3881 struct GlobalAnimEventInfo
3883 struct GlobalAnimEventListInfo **event_list;
3884 int num_event_lists;
3889 Bitmap **bitmaps; // bitmaps in all required sizes
3890 Bitmap *bitmap; // bitmap in default size
3892 int src_image_width; // scaled bitmap size, but w/o small images
3893 int src_image_height; // scaled bitmap size, but w/o small images
3895 int src_x, src_y; // start position of animation frames
3896 int width, height; // width/height of each animation frame
3898 int offset_x, offset_y; // x/y offset to next animation frame
3899 int offset2_x, offset2_y; // x/y offset to second movement tile
3901 boolean double_movement; // animation has second movement tile
3902 int swap_double_tiles; // explicitely force or forbid tile swapping
3905 int anim_frames_per_line;
3906 int anim_start_frame;
3907 int anim_delay; // important: delay of 1 means "no delay"!
3910 boolean anim_global_sync;
3911 boolean anim_global_anim_sync;
3913 int crumbled_like; // element for cloning crumble graphics
3914 int diggable_like; // element for cloning digging graphics
3916 int border_size; // border size for "crumbled" graphics
3918 int scale_up_factor; // optional factor for scaling image up
3919 int tile_size; // optional explicitly defined tile size
3921 int clone_from; // graphic for cloning *all* settings
3923 int init_delay_fixed; // optional initial delay values for global
3924 int init_delay_random; // animations (pause interval before start)
3925 int init_delay_action; // optional action called on animation start
3926 int anim_delay_fixed; // optional delay values for bored/sleeping
3927 int anim_delay_random; // and global animations (animation length)
3928 int anim_delay_action; // optional action called on animation end
3929 int post_delay_fixed; // optional delay values after bored/global
3930 int post_delay_random; // animations (pause before next animation)
3931 int post_delay_action; // optional action called after post delay
3933 int init_event; // optional event triggering animation start
3934 int init_event_action; // optional action called on animation start
3935 int anim_event; // optional event triggering animation end
3936 int anim_event_action; // optional action called on animation end
3938 int step_offset; // optional step offset of toon animations
3939 int step_xoffset; // optional step offset of toon animations
3940 int step_yoffset; // optional step offset of toon animations
3941 int step_delay; // optional step delay of toon animations
3942 int direction; // optional move direction of toon animations
3943 int position; // optional draw position of toon animations
3944 int x; // optional draw position of toon animations
3945 int y; // optional draw position of toon animations
3947 int draw_xoffset; // optional offset for drawing font chars
3948 int draw_yoffset; // optional offset for drawing font chars
3950 int draw_masked; // optional setting for drawing envelope gfx
3951 int draw_order; // optional draw order for global animations
3953 int fade_mode; // optional setting for drawing title screens
3954 int fade_delay; // optional setting for drawing title screens
3955 int post_delay; // optional setting for drawing title screens
3956 int auto_delay; // optional setting for drawing title screens
3957 int auto_delay_unit; // optional setting for drawing title screens
3958 int align, valign; // optional setting for drawing title screens
3959 int sort_priority; // optional setting for drawing title screens
3967 int pressed_xoffset;
3968 int pressed_yoffset;
3970 int stacked_xfactor;
3971 int stacked_yfactor;
3972 int stacked_xoffset;
3973 int stacked_yoffset;
3975 boolean use_image_size; // use image size as default width and height
3990 struct MusicPrefixInfo
3993 boolean is_loop_music;
3996 struct MusicFileInfo
4001 char *artist_header;
4004 char *played_header;
4016 struct MusicFileInfo *prev, *next;
4019 struct ElementActionInfo
4023 boolean is_loop_sound;
4026 struct ElementDirectionInfo
4032 struct SpecialSuffixInfo
4048 extern Bitmap *bitmap_db_field;
4049 extern Bitmap *bitmap_db_door_1;
4050 extern Bitmap *bitmap_db_door_2;
4051 extern Bitmap *bitmap_db_store_1;
4052 extern Bitmap *bitmap_db_store_2;
4053 extern DrawBuffer *fieldbuffer;
4054 extern DrawBuffer *drawto_field;
4056 extern int game_status;
4057 extern int game_status_last_screen;
4058 extern boolean level_editor_test_game;
4059 extern boolean score_info_tape_play;
4060 extern boolean network_playing;
4062 extern int key_joystick_mapping;
4064 extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4065 extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4066 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4067 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4068 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4069 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4070 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4071 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4072 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4073 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4074 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4075 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4076 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4077 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4078 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4079 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4080 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4081 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4082 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4083 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4084 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4085 extern short AmoebaCnt[MAX_NUM_AMOEBA];
4086 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
4087 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4088 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4089 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4090 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4091 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4093 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4094 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4095 extern int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4096 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4097 extern int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4098 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4099 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4100 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4102 extern int ActiveElement[MAX_NUM_ELEMENTS];
4103 extern int ActiveButton[NUM_IMAGE_FILES];
4104 extern int ActiveFont[NUM_FONTS];
4106 extern int lev_fieldx, lev_fieldy;
4107 extern int scroll_x, scroll_y;
4109 extern int WIN_XSIZE, WIN_YSIZE;
4110 extern int SCR_FIELDX, SCR_FIELDY;
4111 extern int REAL_SX, REAL_SY;
4116 extern int dDX, dDY;
4117 extern int FULL_SXSIZE, FULL_SYSIZE;
4118 extern int SXSIZE, SYSIZE;
4119 extern int DXSIZE, DYSIZE;
4120 extern int VXSIZE, VYSIZE;
4121 extern int EXSIZE, EYSIZE;
4122 extern int TILESIZE_VAR;
4124 extern int FADE_SX, FADE_SY;
4125 extern int FADE_SXSIZE, FADE_SYSIZE;
4128 extern int ScrollStepSize;
4129 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4130 extern int BorderElement;
4131 extern int MenuFrameDelay;
4132 extern int GameFrameDelay;
4133 extern int FfwdFrameDelay;
4134 extern int BX1, BY1;
4135 extern int BX2, BY2;
4136 extern int SBX_Left, SBX_Right;
4137 extern int SBY_Upper, SBY_Lower;
4139 extern int TimeFrames, TimePlayed, TimeLeft;
4140 extern int TapeTimeFrames, TapeTime;
4142 extern boolean network_player_action_received;
4144 extern int graphics_action_mapping[];
4146 extern struct LevelInfo level, level_template;
4147 extern struct ScoreInfo scores, server_scores;
4148 extern struct TapeInfo tape;
4149 extern struct GlobalInfo global;
4150 extern struct BorderInfo border;
4151 extern struct ViewportInfo viewport;
4152 extern struct TitleFadingInfo fading;
4153 extern struct TitleFadingInfo fading_none;
4154 extern struct TitleFadingInfo title_initial_first_default;
4155 extern struct TitleFadingInfo title_initial_default;
4156 extern struct TitleFadingInfo title_first_default;
4157 extern struct TitleFadingInfo title_default;
4158 extern struct TitleMessageInfo titlescreen_initial_first_default;
4159 extern struct TitleMessageInfo titlescreen_initial_first[];
4160 extern struct TitleMessageInfo titlescreen_initial_default;
4161 extern struct TitleMessageInfo titlescreen_initial[];
4162 extern struct TitleMessageInfo titlescreen_first_default;
4163 extern struct TitleMessageInfo titlescreen_first[];
4164 extern struct TitleMessageInfo titlescreen_default;
4165 extern struct TitleMessageInfo titlescreen[];
4166 extern struct TitleMessageInfo titlemessage_initial_first_default;
4167 extern struct TitleMessageInfo titlemessage_initial_first[];
4168 extern struct TitleMessageInfo titlemessage_initial_default;
4169 extern struct TitleMessageInfo titlemessage_initial[];
4170 extern struct TitleMessageInfo titlemessage_first_default;
4171 extern struct TitleMessageInfo titlemessage_first[];
4172 extern struct TitleMessageInfo titlemessage_default;
4173 extern struct TitleMessageInfo titlemessage[];
4174 extern struct TitleMessageInfo readme;
4175 extern struct InitInfo init, init_last;
4176 extern struct MenuInfo menu;
4177 extern struct DoorInfo door_1, door_2;
4178 extern struct RequestInfo request;
4179 extern struct PreviewInfo preview;
4180 extern struct EditorInfo editor;
4181 extern struct ElementInfo element_info[];
4182 extern struct ElementNameInfo element_name_info[];
4183 extern struct ElementActionInfo element_action_info[];
4184 extern struct ElementDirectionInfo element_direction_info[];
4185 extern struct SpecialSuffixInfo special_suffix_info[];
4186 extern struct TokenIntPtrInfo image_config_vars[];
4187 extern struct TokenIntPtrInfo sound_config_vars[];
4188 extern struct FontInfo font_info[];
4189 extern struct GlobalAnimInfo global_anim_info[];
4190 extern struct GlobalAnimNameInfo global_anim_name_info[];
4191 extern struct GlobalAnimEventInfo global_anim_event_info;
4192 extern struct MusicPrefixInfo music_prefix_info[];
4193 extern struct GraphicInfo *graphic_info;
4194 extern struct SoundInfo *sound_info;
4195 extern struct MusicInfo *music_info;
4196 extern struct MusicFileInfo *music_file_info;
4197 extern struct HelpAnimInfo *helpanim_info;
4198 extern SetupFileHash *helptext_info;
4199 extern SetupFileHash *image_config_hash;
4200 extern SetupFileHash *sound_config_hash;
4201 extern SetupFileHash *element_token_hash;
4202 extern SetupFileHash *graphic_token_hash;
4203 extern SetupFileHash *font_token_hash;
4204 extern SetupFileHash *hide_setup_hash;
4205 extern SetupFileHash *anim_url_hash;
4206 extern struct ConfigTypeInfo image_config_suffix[];
4207 extern struct ConfigTypeInfo sound_config_suffix[];
4208 extern struct ConfigTypeInfo music_config_suffix[];
4209 extern struct ConfigInfo image_config[];
4210 extern struct ConfigInfo sound_config[];
4211 extern struct ConfigInfo music_config[];
4212 extern struct ConfigInfo helpanim_config[];
4213 extern struct ConfigInfo helptext_config[];