1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include <sys/types.h>
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
28 #include "conf_gfx.h" /* include auto-generated data structure definitions */
29 #include "conf_snd.h" /* include auto-generated data structure definitions */
30 #include "conf_mus.h" /* include auto-generated data structure definitions */
32 #define IMG_UNDEFINED (-1)
33 #define IMG_EMPTY IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
38 #define IMG_CUSTOM_START IMG_CUSTOM_1
40 #define SND_UNDEFINED (-1)
41 #define MUS_UNDEFINED (-1)
46 #define DEFAULT_FULLSCREEN_MODE "800x600"
50 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX 3
53 #define MIN_LEV_FIELDY 3
54 #define STD_LEV_FIELDX 64
55 #define STD_LEV_FIELDY 32
56 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
59 #define SCREENX(a) ((a) - scroll_x)
60 #define SCREENY(a) ((a) - scroll_y)
61 #define LEVELX(a) ((a) + scroll_x)
62 #define LEVELY(a) ((a) + scroll_y)
64 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
65 (y) >= 0 && (y) < (ysize))
66 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
67 ((x) >= (xmin) && (x) <= (xmax) && \
68 (y) >= (ymin) && (y) <= (ymax))
70 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
71 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
72 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
74 /* values for configurable properties (custom elem's only, else pre-defined) */
75 /* (never change these values, as they are stored in level files!) */
77 #define EP_COLLECTIBLE_ONLY 1
78 #define EP_DONT_RUN_INTO 2
79 #define EP_DONT_COLLIDE_WITH 3
80 #define EP_DONT_TOUCH 4
81 #define EP_INDESTRUCTIBLE 5
83 #define EP_CAN_CHANGE 7
86 #define EP_CAN_SMASH_PLAYER 10
87 #define EP_CAN_SMASH_ENEMIES 11
88 #define EP_CAN_SMASH_EVERYTHING 12
89 #define EP_EXPLODES_BY_FIRE 13
90 #define EP_EXPLODES_SMASHED 14
91 #define EP_EXPLODES_IMPACT 15
92 #define EP_WALKABLE_OVER 16
93 #define EP_WALKABLE_INSIDE 17
94 #define EP_WALKABLE_UNDER 18
95 #define EP_PASSABLE_OVER 19
96 #define EP_PASSABLE_INSIDE 20
97 #define EP_PASSABLE_UNDER 21
98 #define EP_DROPPABLE 22
99 #define EP_EXPLODES_1X1_OLD 23
100 #define EP_PUSHABLE 24
101 #define EP_EXPLODES_CROSS_OLD 25
102 #define EP_PROTECTED 26
103 #define EP_CAN_MOVE_INTO_ACID 27
104 #define EP_THROWABLE 28
105 #define EP_CAN_EXPLODE 29
106 #define EP_GRAVITY_REACHABLE 30
108 /* values for pre-defined properties */
109 /* (from here on, values can be changed by inserting new values) */
111 #define EP_CAN_PASS_MAGIC_WALL 33
112 #define EP_CAN_PASS_DC_MAGIC_WALL 34
113 #define EP_SWITCHABLE 35
114 #define EP_BD_ELEMENT 36
115 #define EP_SP_ELEMENT 37
116 #define EP_SB_ELEMENT 38
118 #define EP_FOOD_DARK_YAMYAM 40
119 #define EP_FOOD_PENGUIN 41
120 #define EP_FOOD_PIG 42
121 #define EP_HISTORIC_WALL 43
122 #define EP_HISTORIC_SOLID 44
123 #define EP_CLASSIC_ENEMY 45
125 #define EP_BELT_ACTIVE 47
126 #define EP_BELT_SWITCH 48
128 #define EP_ACID_POOL 50
129 #define EP_KEYGATE 51
130 #define EP_AMOEBOID 52
131 #define EP_AMOEBALIVE 53
132 #define EP_HAS_EDITOR_CONTENT 54
133 #define EP_CAN_TURN_EACH_MOVE 55
134 #define EP_CAN_GROW 56
135 #define EP_ACTIVE_BOMB 57
136 #define EP_INACTIVE 58
138 /* values for special configurable properties (depending on level settings) */
139 #define EP_EM_SLIPPERY_WALL 59
141 /* values for special graphics properties (no effect on game engine) */
142 #define EP_GFX_CRUMBLED 60
144 /* values for derived properties (determined from properties above) */
145 #define EP_ACCESSIBLE_OVER 61
146 #define EP_ACCESSIBLE_INSIDE 62
147 #define EP_ACCESSIBLE_UNDER 63
148 #define EP_WALKABLE 64
149 #define EP_PASSABLE 65
150 #define EP_ACCESSIBLE 66
151 #define EP_COLLECTIBLE 67
152 #define EP_SNAPPABLE 68
154 #define EP_SOLID_FOR_PUSHING 70
155 #define EP_DRAGONFIRE_PROOF 71
156 #define EP_EXPLOSION_PROOF 72
157 #define EP_CAN_SMASH 73
158 #define EP_EXPLODES_3X3_OLD 74
159 #define EP_CAN_EXPLODE_BY_FIRE 75
160 #define EP_CAN_EXPLODE_SMASHED 76
161 #define EP_CAN_EXPLODE_IMPACT 77
162 #define EP_SP_PORT 78
163 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 79
164 #define EP_CAN_EXPLODE_BY_EXPLOSION 80
165 #define EP_COULD_MOVE_INTO_ACID 81
166 #define EP_MAYBE_DONT_COLLIDE_WITH 82
167 #define EP_CAN_BE_CLONED_BY_ANDROID 83
169 /* values for internal purpose only (level editor) */
170 #define EP_WALK_TO_OBJECT 84
172 #define EP_EDITOR_CASCADE 86
173 #define EP_EDITOR_CASCADE_ACTIVE 87
174 #define EP_EDITOR_CASCADE_INACTIVE 88
176 /* values for internal purpose only (game engine) */
177 #define EP_HAS_ACTION 89
178 #define EP_CAN_CHANGE_OR_HAS_ACTION 90
180 /* values for internal purpose only (other) */
181 #define EP_OBSOLETE 91
183 #define NUM_ELEMENT_PROPERTIES 92
185 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
186 #define EP_BITFIELD_BASE_NR 0
188 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
189 #define EP_BITMASK_DEFAULT 0
191 #define PROPERTY_BIT(p) (1 << ((p) % 32))
192 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
193 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
194 #define SET_PROPERTY(e,p,v) ((v) ? \
195 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
196 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
199 /* values for change events for custom elements (stored in level file) */
201 #define CE_TOUCHED_BY_PLAYER 1
202 #define CE_PRESSED_BY_PLAYER 2
203 #define CE_PUSHED_BY_PLAYER 3
204 #define CE_DROPPED_BY_PLAYER 4
205 #define CE_HITTING_SOMETHING 5
208 #define CE_TOUCHING_X 8
209 #define CE_CHANGE_OF_X 9
210 #define CE_EXPLOSION_OF_X 10
211 #define CE_PLAYER_TOUCHES_X 11
212 #define CE_PLAYER_PRESSES_X 12
213 #define CE_PLAYER_PUSHES_X 13
214 #define CE_PLAYER_COLLECTS_X 14
215 #define CE_PLAYER_DROPS_X 15
216 #define CE_VALUE_GETS_ZERO 16
217 #define CE_VALUE_GETS_ZERO_OF_X 17
218 #define CE_BY_OTHER_ACTION 18
219 #define CE_BY_DIRECT_ACTION 19
220 #define CE_PLAYER_DIGS_X 20
221 #define CE_ENTERED_BY_PLAYER 21
222 #define CE_LEFT_BY_PLAYER 22
223 #define CE_PLAYER_ENTERS_X 23
224 #define CE_PLAYER_LEAVES_X 24
225 #define CE_SWITCHED 25
226 #define CE_SWITCH_OF_X 26
227 #define CE_HIT_BY_SOMETHING 27
228 #define CE_HITTING_X 28
229 #define CE_HIT_BY_X 29
230 #define CE_BLOCKED 30
231 #define CE_SWITCHED_BY_PLAYER 31
232 #define CE_PLAYER_SWITCHES_X 32
233 #define CE_SNAPPED_BY_PLAYER 33
234 #define CE_PLAYER_SNAPS_X 34
235 #define CE_MOVE_OF_X 35
236 #define CE_DIGGING_X 36
237 #define CE_CREATION_OF_X 37
238 #define CE_SCORE_GETS_ZERO 38
239 #define CE_SCORE_GETS_ZERO_OF_X 39
240 #define CE_VALUE_CHANGES 40
241 #define CE_VALUE_CHANGES_OF_X 41
242 #define CE_SCORE_CHANGES 42
243 #define CE_SCORE_CHANGES_OF_X 43
245 #define NUM_CHANGE_EVENTS 44
247 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
249 #define CE_BITMASK_DEFAULT 0
251 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
252 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
254 #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
255 #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
257 #define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
258 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
260 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
261 CH_ANY_EVENT_VAR(e,c))
263 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
264 CH_EVENT_VAR(e,c) = (v) : 0)
265 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
266 CH_ANY_EVENT_VAR(e,c) = (v) : 0)
268 /* values for player bitmasks */
269 #define PLAYER_BITS_NONE 0
270 #define PLAYER_BITS_1 (1 << 0)
271 #define PLAYER_BITS_2 (1 << 1)
272 #define PLAYER_BITS_3 (1 << 2)
273 #define PLAYER_BITS_4 (1 << 3)
274 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
278 #define PLAYER_BITS_TRIGGER (1 << 4)
280 /* values for move directions (bits 0 - 3: basic move directions) */
281 #define MV_BIT_PREVIOUS 4
282 #define MV_BIT_TRIGGER 5
283 #define MV_BIT_TRIGGER_BACK 6
284 #define MV_BIT_NORMAL MV_BIT_TRIGGER
285 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
287 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
288 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
289 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
290 #define MV_NORMAL (1 << MV_BIT_NORMAL)
291 #define MV_REVERSE (1 << MV_BIT_REVERSE)
293 /* values for move stepsize */
294 #define STEPSIZE_NOT_MOVING 0
295 #define STEPSIZE_VERY_SLOW 1
296 #define STEPSIZE_SLOW 2
297 #define STEPSIZE_NORMAL 4
298 #define STEPSIZE_FAST 8
299 #define STEPSIZE_VERY_FAST 16
300 #define STEPSIZE_EVEN_FASTER 32
301 #define STEPSIZE_SLOWER 50 /* (symbolic value only) */
302 #define STEPSIZE_FASTER 200 /* (symbolic value only) */
303 #define STEPSIZE_RESET 100 /* (symbolic value only) */
305 /* values for change side for custom elements */
306 #define CH_SIDE_NONE MV_NONE
307 #define CH_SIDE_LEFT MV_LEFT
308 #define CH_SIDE_RIGHT MV_RIGHT
309 #define CH_SIDE_TOP MV_UP
310 #define CH_SIDE_BOTTOM MV_DOWN
311 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
312 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
313 #define CH_SIDE_ANY MV_ANY_DIRECTION
315 /* values for change player for custom elements */
316 #define CH_PLAYER_NONE PLAYER_BITS_NONE
317 #define CH_PLAYER_1 PLAYER_BITS_1
318 #define CH_PLAYER_2 PLAYER_BITS_2
319 #define CH_PLAYER_3 PLAYER_BITS_3
320 #define CH_PLAYER_4 PLAYER_BITS_4
321 #define CH_PLAYER_ANY PLAYER_BITS_ANY
323 /* values for change page for custom elements */
324 #define CH_PAGE_ANY_FILE (0xff)
325 #define CH_PAGE_ANY (0xffffffff)
327 /* values for change power for custom elements */
328 #define CP_WHEN_EMPTY 0
329 #define CP_WHEN_DIGGABLE 1
330 #define CP_WHEN_DESTRUCTIBLE 2
331 #define CP_WHEN_COLLECTIBLE 3
332 #define CP_WHEN_REMOVABLE 4
333 #define CP_WHEN_WALKABLE 5
335 /* values for change actions for custom elements */
336 #define CA_NO_ACTION 0
337 #define CA_EXIT_PLAYER 1
338 #define CA_KILL_PLAYER 2
339 #define CA_MOVE_PLAYER 3
340 #define CA_RESTART_LEVEL 4
341 #define CA_SHOW_ENVELOPE 5
342 #define CA_SET_LEVEL_TIME 6
343 #define CA_SET_LEVEL_GEMS 7
344 #define CA_SET_LEVEL_SCORE 8
345 #define CA_SET_LEVEL_WIND 9
346 #define CA_SET_PLAYER_GRAVITY 10
347 #define CA_SET_PLAYER_KEYS 11
348 #define CA_SET_PLAYER_SPEED 12
349 #define CA_SET_PLAYER_SHIELD 13
350 #define CA_SET_PLAYER_ARTWORK 14
351 #define CA_SET_CE_SCORE 15
352 #define CA_SET_CE_VALUE 16
353 #define CA_SET_ENGINE_SCAN_MODE 17
355 #define CA_HEADLINE_LEVEL_ACTIONS 250
356 #define CA_HEADLINE_PLAYER_ACTIONS 251
357 #define CA_HEADLINE_CE_ACTIONS 252
358 #define CA_HEADLINE_ENGINE_ACTIONS 253
359 #define CA_UNDEFINED 255
361 /* values for change action mode for custom elements */
362 #define CA_MODE_UNDEFINED 0
363 #define CA_MODE_SET 1
364 #define CA_MODE_ADD 2
365 #define CA_MODE_SUBTRACT 3
366 #define CA_MODE_MULTIPLY 4
367 #define CA_MODE_DIVIDE 5
368 #define CA_MODE_MODULO 6
370 /* values for change action parameters for custom elements */
383 #define CA_ARG_100 100
384 #define CA_ARG_1000 1000
385 #define CA_ARG_MAX 9999
386 #define CA_ARG_PLAYER 10000
387 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
388 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
389 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
390 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
391 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
392 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
393 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
394 #define CA_ARG_NUMBER 11000
395 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
396 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
397 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
398 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
399 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
400 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
401 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
402 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
403 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
404 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
405 #define CA_ARG_ELEMENT 12000
406 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
407 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
408 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
409 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
410 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
411 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
412 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
413 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
414 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
415 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
416 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
417 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
418 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
419 #define CA_ARG_SPEED 13000
420 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
421 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
422 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
423 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
424 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
425 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
426 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
427 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
428 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
429 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
430 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
431 #define CA_ARG_GRAVITY 14000
432 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
433 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
434 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
435 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
436 #define CA_ARG_DIRECTION 15000
437 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
438 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
439 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
440 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
441 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
442 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
443 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
444 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
445 #define CA_ARG_SHIELD 16000
446 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
447 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
448 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
449 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
450 #define CA_ARG_SCAN_MODE 17000
451 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
452 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
453 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
454 #define CA_ARG_UNDEFINED 65535
456 /* values for custom move patterns (bits 0 - 3: basic move directions) */
457 #define MV_BIT_TOWARDS_PLAYER 4
458 #define MV_BIT_AWAY_FROM_PLAYER 5
459 #define MV_BIT_ALONG_LEFT_SIDE 6
460 #define MV_BIT_ALONG_RIGHT_SIDE 7
461 #define MV_BIT_TURNING_LEFT 8
462 #define MV_BIT_TURNING_RIGHT 9
463 #define MV_BIT_WHEN_PUSHED 10
464 #define MV_BIT_MAZE_RUNNER 11
465 #define MV_BIT_MAZE_HUNTER 12
466 #define MV_BIT_WHEN_DROPPED 13
467 #define MV_BIT_TURNING_LEFT_RIGHT 14
468 #define MV_BIT_TURNING_RIGHT_LEFT 15
469 #define MV_BIT_TURNING_RANDOM 16
470 #define MV_BIT_WIND_DIRECTION 17
472 /* values for custom move patterns */
473 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
474 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
475 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
476 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
477 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
478 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
479 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
480 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
481 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
482 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
483 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
484 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
485 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
486 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
487 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
489 /* values for initial move direction */
490 #define MV_START_NONE (MV_NONE)
491 #define MV_START_AUTOMATIC (MV_NONE)
492 #define MV_START_LEFT (MV_LEFT)
493 #define MV_START_RIGHT (MV_RIGHT)
494 #define MV_START_UP (MV_UP)
495 #define MV_START_DOWN (MV_DOWN)
496 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
497 #define MV_START_PREVIOUS (MV_PREVIOUS)
499 /* values for elements left behind by custom elements */
500 #define LEAVE_TYPE_UNLIMITED 0
501 #define LEAVE_TYPE_LIMITED 1
503 /* values for slippery property for custom elements */
504 #define SLIPPERY_ANY_RANDOM 0
505 #define SLIPPERY_ANY_LEFT_RIGHT 1
506 #define SLIPPERY_ANY_RIGHT_LEFT 2
507 #define SLIPPERY_ONLY_LEFT 3
508 #define SLIPPERY_ONLY_RIGHT 4
510 /* values for explosion type for custom elements */
511 #define EXPLODES_3X3 0
512 #define EXPLODES_1X1 1
513 #define EXPLODES_CROSS 2
515 /* macros for configurable properties */
516 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
517 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
518 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
519 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
520 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
521 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
522 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
523 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
524 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
525 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
526 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
527 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
528 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
529 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
530 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
531 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
532 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
533 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
534 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
535 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
536 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
537 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
538 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
539 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
540 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
541 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
542 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
543 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
544 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
545 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
546 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
548 /* macros for special configurable properties */
549 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
551 /* macros for special graphics properties */
552 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
554 /* macros for pre-defined properties */
555 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
556 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
557 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
558 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
559 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
560 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
561 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
562 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
563 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
564 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
565 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
566 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
567 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
568 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
569 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
570 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
571 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
572 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
573 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
574 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
575 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
576 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
577 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
578 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
579 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
580 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
581 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
583 /* macros for derived properties */
584 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
585 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
586 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
587 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
588 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
589 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
590 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
591 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
592 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
593 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
594 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
595 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
596 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
597 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
598 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
599 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
600 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
601 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
602 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
603 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
604 #define CAN_EXPLODE_BY_EXPLOSION(e) \
605 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
606 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
607 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
608 #define CAN_BE_CLONED_BY_ANDROID(e) \
609 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
611 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
612 #define IS_EDITOR_CASCADE_ACTIVE(e) \
613 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
614 #define IS_EDITOR_CASCADE_INACTIVE(e) \
615 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
617 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
618 #define CAN_CHANGE_OR_HAS_ACTION(e) \
619 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
621 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
623 /* special macros used in game engine */
624 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
625 (e) <= EL_CUSTOM_END)
627 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
630 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
631 (e) <= EL_INTERNAL_CLIPBOARD_END)
633 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
634 (e) <= EL_INTERNAL_END)
636 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
637 (e) <= EL_ENVELOPE_4)
639 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
641 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
643 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
645 #define IS_KEY(e) (IS_RND_KEY(e) || \
648 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
649 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
650 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
651 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
652 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
653 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
655 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
657 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
659 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
660 (e) <= EL_EMC_GATE_8)
661 #define IS_GATE(e) (IS_RND_GATE(e) || \
664 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
665 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
666 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
667 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
668 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
669 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
671 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
672 (e) <= EL_GATE_4_GRAY)
673 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
674 (e) <= EL_GATE_4_GRAY_ACTIVE)
675 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
676 (e) <= EL_EM_GATE_4_GRAY)
677 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
678 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
679 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
680 (e) <= EL_EMC_GATE_8_GRAY)
681 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
682 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
683 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
684 IS_EM_GATE_GRAY(e) || \
686 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
687 IS_EM_GATE_GRAY_ACTIVE(e) || \
688 IS_EMC_GATE_GRAY_ACTIVE(e))
689 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
690 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
691 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
692 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
693 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
694 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
695 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
696 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
697 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
699 #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \
700 element_info[e].gfx_element : e)
702 /* !!! CHECK THIS !!! */
704 #define TILE_GFX_ELEMENT(x, y) \
705 (GfxElement[x][y] != EL_UNDEFINED && \
706 Feld[x][y] != EL_EXPLOSION ? \
707 GfxElement[x][y] : Feld[x][y])
709 #define TILE_GFX_ELEMENT(x, y) \
710 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
711 Feld[x][y] != EL_EXPLOSION ? \
712 GfxElement[x][y] : Feld[x][y])
715 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
716 /* (solution: add separate "use sound of element" to level file and editor) */
718 #define SND_ELEMENT(e) GFX_ELEMENT(e)
720 #define SND_ELEMENT(e) (e)
723 #define GROUP_NR(e) ((e) - EL_GROUP_START)
724 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
725 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
727 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
728 (ge == EL_ANY_ELEMENT ? TRUE : \
729 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
731 #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
733 #define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
734 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
736 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
737 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
738 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
740 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
742 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
743 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
744 (e) == EL_EMERALD ? EL_DIAMOND : \
745 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
746 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
747 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
749 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
750 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
752 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
753 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
754 (e) == EL_EMERALD ? EL_DIAMOND : \
755 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
756 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
757 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
758 (e) == EL_PEARL ? EL_BOMB : \
759 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
761 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
762 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
763 #define TAPE_IS_EMPTY(x) ((x).length == 0)
764 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
766 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
767 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
769 #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \
770 IS_PROTECTED(Back[x][y]))
771 #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y]))
772 #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
773 ENEMY_PROTECTED_FIELD(x, y))
774 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
775 EXPLOSION_PROTECTED_FIELD(x, y))
777 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
778 (p)->switch_x == (x) && (p)->switch_y == (y))
780 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
781 (p)->drop_x == (x) && (p)->drop_y == (y))
783 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
785 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
788 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
790 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
791 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
792 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
794 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
797 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
798 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
799 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
800 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
802 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
804 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
805 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
806 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
807 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
809 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
810 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
811 (d) == MV_LEFT ? "MV_LEFT" : \
812 (d) == MV_RIGHT ? "MV_RIGHT" : \
813 (d) == MV_UP ? "MV_UP" : \
814 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
816 /* fundamental game speed values */
817 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
818 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
820 /* boundaries of arrays etc. */
821 #define MAX_LEVEL_NAME_LEN 32
822 #define MAX_LEVEL_AUTHOR_LEN 32
823 #define MAX_ELEMENT_NAME_LEN 32
824 #define MAX_TAPES_PER_SET 1024
825 #define MAX_SCORE_ENTRIES 100
826 #define MAX_NUM_TITLE_IMAGES 5
827 #define MAX_NUM_TITLE_MESSAGES 5
829 #define MAX_NUM_AMOEBA 100
832 #define NUM_BELT_PARTS 3
833 #define NUM_ENVELOPES 4
834 #define MIN_ENVELOPE_XSIZE 1
835 #define MIN_ENVELOPE_YSIZE 1
836 #define MAX_ENVELOPE_XSIZE 30
837 #define MAX_ENVELOPE_YSIZE 20
838 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
839 #define MIN_CHANGE_PAGES 1
840 #define MAX_CHANGE_PAGES 32
841 #define MIN_ELEMENTS_IN_GROUP 1
842 #define MAX_ELEMENTS_IN_GROUP 16
843 #define MIN_ANDROID_ELEMENTS 1
844 #define MAX_ANDROID_ELEMENTS 16
846 /* values for elements with content */
847 #define MIN_ELEMENT_CONTENTS 1
848 #define STD_ELEMENT_CONTENTS 4
849 #define MAX_ELEMENT_CONTENTS 8
851 /* often used screen positions */
854 #define REAL_SX (SX - 2)
855 #define REAL_SY (SY - 2)
863 #define TILEX TILESIZE
864 #define TILEY TILESIZE
865 #define MINI_TILESIZE (TILESIZE / 2)
866 #define MINI_TILEX MINI_TILESIZE
867 #define MINI_TILEY MINI_TILESIZE
868 #define MICRO_TILESIZE (TILESIZE / 8)
869 #define MICRO_TILEX MICRO_TILESIZE
870 #define MICRO_TILEY MICRO_TILESIZE
871 #define MIDPOSX (SCR_FIELDX / 2)
872 #define MIDPOSY (SCR_FIELDY / 2)
873 #define SXSIZE (SCR_FIELDX * TILEX)
874 #define SYSIZE (SCR_FIELDY * TILEY)
875 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
876 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
879 #define VXSIZE DXSIZE
881 #define EXSIZE DXSIZE
882 #define EYSIZE (VYSIZE + 44)
883 #define FULL_SXSIZE (2 + SXSIZE + 2)
884 #define FULL_SYSIZE (2 + SYSIZE + 2)
885 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
886 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
887 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
888 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
889 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
890 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
893 /* score for elements */
897 #define SC_SPACESHIP 3
902 #define SC_DYNAMITE 8
904 #define SC_TIME_BONUS 10
905 #define SC_CRYSTAL 11
908 #define SC_UNKNOWN_14 14
909 #define SC_UNKNOWN_15 15
911 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
914 /* "real" level file elements */
915 #define EL_UNDEFINED -1
917 #define EL_EMPTY_SPACE 0
918 #define EL_EMPTY EL_EMPTY_SPACE
921 #define EL_WALL_SLIPPERY 3
923 #define EL_KEY_OBSOLETE 5 /* obsolete; now EL_KEY_1 */
925 #define EL_EXIT_CLOSED 7
926 #define EL_PLAYER_OBSOLETE 8 /* obsolete; now EL_PLAYER_1 */
928 #define EL_SPACESHIP 10
931 #define EL_STEELWALL 13
932 #define EL_DIAMOND 14
933 #define EL_AMOEBA_DEAD 15
934 #define EL_QUICKSAND_EMPTY 16
935 #define EL_QUICKSAND_FULL 17
936 #define EL_AMOEBA_DROP 18
938 #define EL_MAGIC_WALL 20
939 #define EL_SPEED_PILL 21
941 #define EL_AMOEBA_WET 23
942 #define EL_AMOEBA_DRY 24
944 #define EL_GAME_OF_LIFE 26
945 #define EL_BIOMAZE 27
946 #define EL_DYNAMITE_ACTIVE 28
947 #define EL_STONEBLOCK 29
948 #define EL_ROBOT_WHEEL 30
949 #define EL_ROBOT_WHEEL_ACTIVE 31
958 #define EL_GATE_1_GRAY 40
959 #define EL_GATE_2_GRAY 41
960 #define EL_GATE_3_GRAY 42
961 #define EL_GATE_4_GRAY 43
962 #define EL_DYNAMITE 44
964 #define EL_INVISIBLE_WALL 46
966 #define EL_LAMP_ACTIVE 48
967 #define EL_WALL_EMERALD 49
968 #define EL_WALL_DIAMOND 50
969 #define EL_AMOEBA_FULL 51
970 #define EL_BD_AMOEBA 52
971 #define EL_TIME_ORB_FULL 53
972 #define EL_TIME_ORB_EMPTY 54
973 #define EL_EXPANDABLE_WALL 55
974 #define EL_BD_DIAMOND 56
975 #define EL_EMERALD_YELLOW 57
976 #define EL_WALL_BD_DIAMOND 58
977 #define EL_WALL_EMERALD_YELLOW 59
978 #define EL_DARK_YAMYAM 60
979 #define EL_BD_MAGIC_WALL 61
980 #define EL_INVISIBLE_STEELWALL 62
981 #define EL_SOKOBAN_FIELD_PLAYER 63
982 #define EL_DYNABOMB_INCREASE_NUMBER 64
983 #define EL_DYNABOMB_INCREASE_SIZE 65
984 #define EL_DYNABOMB_INCREASE_POWER 66
985 #define EL_SOKOBAN_OBJECT 67
986 #define EL_SOKOBAN_FIELD_EMPTY 68
987 #define EL_SOKOBAN_FIELD_FULL 69
988 #define EL_BD_BUTTERFLY_RIGHT 70
989 #define EL_BD_BUTTERFLY_UP 71
990 #define EL_BD_BUTTERFLY_LEFT 72
991 #define EL_BD_BUTTERFLY_DOWN 73
992 #define EL_BD_FIREFLY_RIGHT 74
993 #define EL_BD_FIREFLY_UP 75
994 #define EL_BD_FIREFLY_LEFT 76
995 #define EL_BD_FIREFLY_DOWN 77
996 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
997 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
998 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
999 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1000 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1001 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1002 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1003 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1004 #define EL_BD_BUTTERFLY 78
1005 #define EL_BD_FIREFLY 79
1006 #define EL_PLAYER_1 80
1007 #define EL_PLAYER_2 81
1008 #define EL_PLAYER_3 82
1009 #define EL_PLAYER_4 83
1010 #define EL_BUG_RIGHT 84
1011 #define EL_BUG_UP 85
1012 #define EL_BUG_LEFT 86
1013 #define EL_BUG_DOWN 87
1014 #define EL_SPACESHIP_RIGHT 88
1015 #define EL_SPACESHIP_UP 89
1016 #define EL_SPACESHIP_LEFT 90
1017 #define EL_SPACESHIP_DOWN 91
1018 #define EL_PACMAN_RIGHT 92
1019 #define EL_PACMAN_UP 93
1020 #define EL_PACMAN_LEFT 94
1021 #define EL_PACMAN_DOWN 95
1022 #define EL_EMERALD_RED 96
1023 #define EL_EMERALD_PURPLE 97
1024 #define EL_WALL_EMERALD_RED 98
1025 #define EL_WALL_EMERALD_PURPLE 99
1026 #define EL_ACID_POOL_TOPLEFT 100
1027 #define EL_ACID_POOL_TOPRIGHT 101
1028 #define EL_ACID_POOL_BOTTOMLEFT 102
1029 #define EL_ACID_POOL_BOTTOM 103
1030 #define EL_ACID_POOL_BOTTOMRIGHT 104
1031 #define EL_BD_WALL 105
1032 #define EL_BD_ROCK 106
1033 #define EL_EXIT_OPEN 107
1034 #define EL_BLACK_ORB 108
1035 #define EL_AMOEBA_TO_DIAMOND 109
1037 #define EL_PENGUIN 111
1038 #define EL_SATELLITE 112
1039 #define EL_ARROW_LEFT 113
1040 #define EL_ARROW_RIGHT 114
1041 #define EL_ARROW_UP 115
1042 #define EL_ARROW_DOWN 116
1044 #define EL_DRAGON 118
1046 #define EL_EM_KEY_1_FILE_OBSOLETE 119 /* obsolete; now EL_EM_KEY_1 */
1048 #define EL_CHAR_START 120
1049 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1050 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1052 #include "conf_chr.h" /* include auto-generated data structure definitions */
1054 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1055 #define EL_CHAR_END (EL_CHAR_START + 79)
1057 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1059 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1060 #define EL_EXPANDABLE_WALL_VERTICAL 201
1061 #define EL_EXPANDABLE_WALL_ANY 202
1063 #define EL_EM_GATE_1 203
1064 #define EL_EM_GATE_2 204
1065 #define EL_EM_GATE_3 205
1066 #define EL_EM_GATE_4 206
1068 #define EL_EM_KEY_2_FILE_OBSOLETE 207 /* obsolete; now EL_EM_KEY_2 */
1069 #define EL_EM_KEY_3_FILE_OBSOLETE 208 /* obsolete; now EL_EM_KEY_3 */
1070 #define EL_EM_KEY_4_FILE_OBSOLETE 209 /* obsolete; now EL_EM_KEY_4 */
1072 #define EL_SP_START 210
1073 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1074 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1075 #define EL_SP_ZONK (EL_SP_START + 1)
1076 #define EL_SP_BASE (EL_SP_START + 2)
1077 #define EL_SP_MURPHY (EL_SP_START + 3)
1078 #define EL_SP_INFOTRON (EL_SP_START + 4)
1079 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1080 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1081 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1082 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1083 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1084 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1085 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1086 #define EL_SP_PORT_UP (EL_SP_START + 12)
1087 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1088 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1089 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1090 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1091 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1092 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1093 #define EL_SP_TERMINAL (EL_SP_START + 19)
1094 #define EL_SP_DISK_RED (EL_SP_START + 20)
1095 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1096 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1097 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1098 #define EL_SP_ELECTRON (EL_SP_START + 24)
1099 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1100 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1101 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1102 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1103 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1104 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1105 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1106 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1107 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1108 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1109 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1110 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1111 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1112 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1113 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1114 #define EL_SP_END (EL_SP_START + 39)
1116 #define EL_EM_GATE_1_GRAY 250
1117 #define EL_EM_GATE_2_GRAY 251
1118 #define EL_EM_GATE_3_GRAY 252
1119 #define EL_EM_GATE_4_GRAY 253
1121 #define EL_EM_DYNAMITE 254
1122 #define EL_EM_DYNAMITE_ACTIVE 255
1124 #define EL_PEARL 256
1125 #define EL_CRYSTAL 257
1126 #define EL_WALL_PEARL 258
1127 #define EL_WALL_CRYSTAL 259
1128 #define EL_DC_GATE_WHITE 260
1129 #define EL_DC_GATE_WHITE_GRAY 261
1130 #define EL_DC_KEY_WHITE 262
1131 #define EL_SHIELD_NORMAL 263
1132 #define EL_EXTRA_TIME 264
1133 #define EL_SWITCHGATE_OPEN 265
1134 #define EL_SWITCHGATE_CLOSED 266
1135 #define EL_SWITCHGATE_SWITCH_UP 267
1136 #define EL_SWITCHGATE_SWITCH_DOWN 268
1138 #define EL_UNUSED_269 269
1139 #define EL_UNUSED_270 270
1141 #define EL_CONVEYOR_BELT_1_LEFT 271
1142 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1143 #define EL_CONVEYOR_BELT_1_RIGHT 273
1144 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1145 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1146 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1147 #define EL_CONVEYOR_BELT_2_LEFT 277
1148 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1149 #define EL_CONVEYOR_BELT_2_RIGHT 279
1150 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1151 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1152 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1153 #define EL_CONVEYOR_BELT_3_LEFT 283
1154 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1155 #define EL_CONVEYOR_BELT_3_RIGHT 285
1156 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1157 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1158 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1159 #define EL_CONVEYOR_BELT_4_LEFT 289
1160 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1161 #define EL_CONVEYOR_BELT_4_RIGHT 291
1162 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1163 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1164 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1165 #define EL_LANDMINE 295
1166 #define EL_ENVELOPE_OBSOLETE 296 /* obsolete; now EL_ENVELOPE_1 */
1167 #define EL_LIGHT_SWITCH 297
1168 #define EL_LIGHT_SWITCH_ACTIVE 298
1169 #define EL_SIGN_EXCLAMATION 299
1170 #define EL_SIGN_RADIOACTIVITY 300
1171 #define EL_SIGN_STOP 301
1172 #define EL_SIGN_WHEELCHAIR 302
1173 #define EL_SIGN_PARKING 303
1174 #define EL_SIGN_NO_ENTRY 304
1175 #define EL_SIGN_UNUSED_1 305
1176 #define EL_SIGN_GIVE_WAY 306
1177 #define EL_SIGN_ENTRY_FORBIDDEN 307
1178 #define EL_SIGN_EMERGENCY_EXIT 308
1179 #define EL_SIGN_YIN_YANG 309
1180 #define EL_SIGN_UNUSED_2 310
1181 #define EL_MOLE_LEFT 311
1182 #define EL_MOLE_RIGHT 312
1183 #define EL_MOLE_UP 313
1184 #define EL_MOLE_DOWN 314
1185 #define EL_STEELWALL_SLIPPERY 315
1186 #define EL_INVISIBLE_SAND 316
1187 #define EL_DX_UNKNOWN_15 317
1188 #define EL_DX_UNKNOWN_42 318
1190 #define EL_UNUSED_319 319
1191 #define EL_UNUSED_320 320
1193 #define EL_SHIELD_DEADLY 321
1194 #define EL_TIMEGATE_OPEN 322
1195 #define EL_TIMEGATE_CLOSED 323
1196 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1197 #define EL_TIMEGATE_SWITCH 325
1199 #define EL_BALLOON 326
1200 #define EL_BALLOON_SWITCH_LEFT 327
1201 #define EL_BALLOON_SWITCH_RIGHT 328
1202 #define EL_BALLOON_SWITCH_UP 329
1203 #define EL_BALLOON_SWITCH_DOWN 330
1204 #define EL_BALLOON_SWITCH_ANY 331
1206 #define EL_EMC_STEELWALL_1 332
1207 #define EL_EMC_STEELWALL_2 333
1208 #define EL_EMC_STEELWALL_3 334
1209 #define EL_EMC_STEELWALL_4 335
1210 #define EL_EMC_WALL_1 336
1211 #define EL_EMC_WALL_2 337
1212 #define EL_EMC_WALL_3 338
1213 #define EL_EMC_WALL_4 339
1214 #define EL_EMC_WALL_5 340
1215 #define EL_EMC_WALL_6 341
1216 #define EL_EMC_WALL_7 342
1217 #define EL_EMC_WALL_8 343
1219 #define EL_TUBE_ANY 344
1220 #define EL_TUBE_VERTICAL 345
1221 #define EL_TUBE_HORIZONTAL 346
1222 #define EL_TUBE_VERTICAL_LEFT 347
1223 #define EL_TUBE_VERTICAL_RIGHT 348
1224 #define EL_TUBE_HORIZONTAL_UP 349
1225 #define EL_TUBE_HORIZONTAL_DOWN 350
1226 #define EL_TUBE_LEFT_UP 351
1227 #define EL_TUBE_LEFT_DOWN 352
1228 #define EL_TUBE_RIGHT_UP 353
1229 #define EL_TUBE_RIGHT_DOWN 354
1230 #define EL_SPRING 355
1232 #define EL_DX_SUPABOMB 357
1234 #define EL_UNUSED_358 358
1235 #define EL_UNUSED_359 359
1237 /* ---------- begin of custom elements section ----------------------------- */
1238 #define EL_CUSTOM_START 360
1240 #include "conf_cus.h" /* include auto-generated data structure definitions */
1242 #define NUM_CUSTOM_ELEMENTS 256
1243 #define EL_CUSTOM_END 615
1244 /* ---------- end of custom elements section ------------------------------- */
1246 #define EL_EM_KEY_1 616
1247 #define EL_EM_KEY_2 617
1248 #define EL_EM_KEY_3 618
1249 #define EL_EM_KEY_4 619
1250 #define EL_ENVELOPE_1 620
1251 #define EL_ENVELOPE_2 621
1252 #define EL_ENVELOPE_3 622
1253 #define EL_ENVELOPE_4 623
1255 /* ---------- begin of group elements section ------------------------------ */
1256 #define EL_GROUP_START 624
1258 #include "conf_grp.h" /* include auto-generated data structure definitions */
1260 #define NUM_GROUP_ELEMENTS 32
1261 #define EL_GROUP_END 655
1262 /* ---------- end of custom elements section ------------------------------- */
1264 #define EL_UNKNOWN 656
1265 #define EL_TRIGGER_ELEMENT 657
1266 #define EL_TRIGGER_PLAYER 658
1268 /* SP style elements */
1269 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1270 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1271 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1272 #define EL_SP_GRAVITY_ON_PORT_UP 662
1273 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1274 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1275 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1276 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1278 /* EMC style elements */
1279 #define EL_BALLOON_SWITCH_NONE 667
1280 #define EL_EMC_GATE_5 668
1281 #define EL_EMC_GATE_6 669
1282 #define EL_EMC_GATE_7 670
1283 #define EL_EMC_GATE_8 671
1284 #define EL_EMC_GATE_5_GRAY 672
1285 #define EL_EMC_GATE_6_GRAY 673
1286 #define EL_EMC_GATE_7_GRAY 674
1287 #define EL_EMC_GATE_8_GRAY 675
1288 #define EL_EMC_KEY_5 676
1289 #define EL_EMC_KEY_6 677
1290 #define EL_EMC_KEY_7 678
1291 #define EL_EMC_KEY_8 679
1292 #define EL_EMC_ANDROID 680
1293 #define EL_EMC_GRASS 681
1294 #define EL_EMC_MAGIC_BALL 682
1295 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1296 #define EL_EMC_MAGIC_BALL_SWITCH 684
1297 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1298 #define EL_EMC_SPRING_BUMPER 686
1299 #define EL_EMC_PLANT 687
1300 #define EL_EMC_LENSES 688
1301 #define EL_EMC_MAGNIFIER 689
1302 #define EL_EMC_WALL_9 690
1303 #define EL_EMC_WALL_10 691
1304 #define EL_EMC_WALL_11 692
1305 #define EL_EMC_WALL_12 693
1306 #define EL_EMC_WALL_13 694
1307 #define EL_EMC_WALL_14 695
1308 #define EL_EMC_WALL_15 696
1309 #define EL_EMC_WALL_16 697
1310 #define EL_EMC_WALL_SLIPPERY_1 698
1311 #define EL_EMC_WALL_SLIPPERY_2 699
1312 #define EL_EMC_WALL_SLIPPERY_3 700
1313 #define EL_EMC_WALL_SLIPPERY_4 701
1314 #define EL_EMC_FAKE_GRASS 702
1315 #define EL_EMC_FAKE_ACID 703
1316 #define EL_EMC_DRIPPER 704
1318 #define EL_TRIGGER_CE_VALUE 705
1319 #define EL_TRIGGER_CE_SCORE 706
1320 #define EL_CURRENT_CE_VALUE 707
1321 #define EL_CURRENT_CE_SCORE 708
1323 #define EL_YAMYAM_LEFT 709
1324 #define EL_YAMYAM_RIGHT 710
1325 #define EL_YAMYAM_UP 711
1326 #define EL_YAMYAM_DOWN 712
1328 #define EL_BD_EXPANDABLE_WALL 713
1330 #define EL_PREV_CE_8 714
1331 #define EL_PREV_CE_7 715
1332 #define EL_PREV_CE_6 716
1333 #define EL_PREV_CE_5 717
1334 #define EL_PREV_CE_4 718
1335 #define EL_PREV_CE_3 719
1336 #define EL_PREV_CE_2 720
1337 #define EL_PREV_CE_1 721
1339 #define EL_NEXT_CE_1 723
1340 #define EL_NEXT_CE_2 724
1341 #define EL_NEXT_CE_3 725
1342 #define EL_NEXT_CE_4 726
1343 #define EL_NEXT_CE_5 727
1344 #define EL_NEXT_CE_6 728
1345 #define EL_NEXT_CE_7 729
1346 #define EL_NEXT_CE_8 730
1347 #define EL_ANY_ELEMENT 731
1349 #define EL_STEEL_CHAR_START 732
1350 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1351 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1353 /* (auto-generated data structure definitions included with normal chars) */
1355 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1356 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1358 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1360 #define EL_SPERMS 812
1361 #define EL_BULLET 813
1362 #define EL_HEART 814
1363 #define EL_CROSS 815
1364 #define EL_FRANKIE 816
1365 #define EL_SIGN_SPERMS 817
1366 #define EL_SIGN_BULLET 818
1367 #define EL_SIGN_HEART 819
1368 #define EL_SIGN_CROSS 820
1369 #define EL_SIGN_FRANKIE 821
1371 #define EL_STEEL_EXIT_CLOSED 822
1372 #define EL_STEEL_EXIT_OPEN 823
1374 #define EL_DC_STEELWALL_1_LEFT 824
1375 #define EL_DC_STEELWALL_1_RIGHT 825
1376 #define EL_DC_STEELWALL_1_TOP 826
1377 #define EL_DC_STEELWALL_1_BOTTOM 827
1378 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1379 #define EL_DC_STEELWALL_1_VERTICAL 829
1380 #define EL_DC_STEELWALL_1_TOPLEFT 830
1381 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1382 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1383 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1384 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1385 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1386 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1387 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1389 #define EL_DC_STEELWALL_2_LEFT 838
1390 #define EL_DC_STEELWALL_2_RIGHT 839
1391 #define EL_DC_STEELWALL_2_TOP 840
1392 #define EL_DC_STEELWALL_2_BOTTOM 841
1393 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1394 #define EL_DC_STEELWALL_2_VERTICAL 843
1395 #define EL_DC_STEELWALL_2_MIDDLE 844
1396 #define EL_DC_STEELWALL_2_SINGLE 845
1398 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1399 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1400 #define EL_DC_TIMEGATE_SWITCH 848
1401 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1403 #define EL_DC_LANDMINE 850
1405 #define EL_EXPANDABLE_STEELWALL 851
1406 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1407 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1408 #define EL_EXPANDABLE_STEELWALL_ANY 854
1410 #define EL_EM_EXIT_CLOSED 855
1411 #define EL_EM_EXIT_OPEN 856
1412 #define EL_EM_STEEL_EXIT_CLOSED 857
1413 #define EL_EM_STEEL_EXIT_OPEN 858
1415 #define EL_DC_GATE_FAKE_GRAY 859
1417 #define EL_DC_MAGIC_WALL 860
1419 #define EL_QUICKSAND_FAST_EMPTY 861
1420 #define EL_QUICKSAND_FAST_FULL 862
1422 #define NUM_FILE_ELEMENTS 863
1425 /* "real" (and therefore drawable) runtime elements */
1426 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
1428 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
1429 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
1430 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
1431 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
1432 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
1433 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
1434 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
1435 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
1436 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
1437 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
1438 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
1439 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
1440 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
1441 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
1442 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
1443 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1444 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
1445 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
1446 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1447 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
1448 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
1449 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1450 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
1451 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
1452 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1453 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
1454 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
1455 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
1456 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
1457 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
1458 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
1459 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
1460 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
1461 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
1462 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
1463 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
1464 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
1465 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
1466 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
1467 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
1468 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
1469 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
1470 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
1471 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
1472 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
1473 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
1474 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
1475 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
1476 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
1477 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
1478 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
1479 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
1480 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
1481 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
1482 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
1483 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
1484 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
1485 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
1486 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
1487 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
1488 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
1489 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
1490 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
1491 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
1492 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
1493 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
1494 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
1495 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
1496 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
1497 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
1498 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
1499 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
1501 /* "unreal" (and therefore not drawable) runtime elements */
1502 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 72)
1504 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
1505 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
1506 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
1507 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
1508 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
1509 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
1510 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
1511 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
1512 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
1513 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1514 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
1515 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
1516 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
1517 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
1518 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
1519 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
1520 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
1521 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
1522 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
1523 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
1524 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
1525 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
1526 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
1527 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
1529 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
1531 /* dummy elements (never used as game elements, only used as graphics) */
1532 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
1534 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
1535 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
1536 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
1537 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
1538 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
1539 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
1540 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
1541 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
1542 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
1543 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1544 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
1545 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
1546 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
1547 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
1548 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
1549 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
1550 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
1551 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
1552 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
1553 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
1554 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
1555 #define EL_DEFAULT (EL_FIRST_DUMMY + 21)
1556 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
1557 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
1558 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
1560 /* internal elements (only used for internal purposes like copying) */
1561 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 25)
1563 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
1564 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
1565 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
1566 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
1568 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
1569 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
1570 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
1571 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
1572 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
1573 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
1574 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
1575 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
1576 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
1577 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
1578 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
1579 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
1580 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
1581 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
1582 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
1583 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
1584 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20)
1585 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21)
1586 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 22)
1587 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 23)
1588 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24)
1589 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25)
1590 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26)
1591 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27)
1592 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28)
1593 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29)
1594 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30)
1595 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31)
1596 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32)
1597 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33)
1599 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
1600 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
1601 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
1602 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33)
1604 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34)
1607 /* values for graphics/sounds action types */
1608 #define ACTION_DEFAULT 0
1609 #define ACTION_WAITING 1
1610 #define ACTION_FALLING 2
1611 #define ACTION_MOVING 3
1612 #define ACTION_DIGGING 4
1613 #define ACTION_SNAPPING 5
1614 #define ACTION_COLLECTING 6
1615 #define ACTION_DROPPING 7
1616 #define ACTION_PUSHING 8
1617 #define ACTION_WALKING 9
1618 #define ACTION_PASSING 10
1619 #define ACTION_IMPACT 11
1620 #define ACTION_BREAKING 12
1621 #define ACTION_ACTIVATING 13
1622 #define ACTION_DEACTIVATING 14
1623 #define ACTION_OPENING 15
1624 #define ACTION_CLOSING 16
1625 #define ACTION_ATTACKING 17
1626 #define ACTION_GROWING 18
1627 #define ACTION_SHRINKING 19
1628 #define ACTION_ACTIVE 20
1629 #define ACTION_FILLING 21
1630 #define ACTION_EMPTYING 22
1631 #define ACTION_CHANGING 23
1632 #define ACTION_EXPLODING 24
1633 #define ACTION_BORING 25
1634 #define ACTION_BORING_1 26
1635 #define ACTION_BORING_2 27
1636 #define ACTION_BORING_3 28
1637 #define ACTION_BORING_4 29
1638 #define ACTION_BORING_5 30
1639 #define ACTION_BORING_6 31
1640 #define ACTION_BORING_7 32
1641 #define ACTION_BORING_8 33
1642 #define ACTION_BORING_9 34
1643 #define ACTION_BORING_10 35
1644 #define ACTION_SLEEPING 36
1645 #define ACTION_SLEEPING_1 37
1646 #define ACTION_SLEEPING_2 38
1647 #define ACTION_SLEEPING_3 39
1648 #define ACTION_AWAKENING 40
1649 #define ACTION_DYING 41
1650 #define ACTION_TURNING 42
1651 #define ACTION_TURNING_FROM_LEFT 43
1652 #define ACTION_TURNING_FROM_RIGHT 44
1653 #define ACTION_TURNING_FROM_UP 45
1654 #define ACTION_TURNING_FROM_DOWN 46
1655 #define ACTION_SMASHED_BY_ROCK 47
1656 #define ACTION_SMASHED_BY_SPRING 48
1657 #define ACTION_EATING 49
1658 #define ACTION_TWINKLING 50
1659 #define ACTION_SPLASHING 51
1660 #define ACTION_PAGE_1 52
1661 #define ACTION_PAGE_2 53
1662 #define ACTION_PAGE_3 54
1663 #define ACTION_PAGE_4 55
1664 #define ACTION_PAGE_5 56
1665 #define ACTION_PAGE_6 57
1666 #define ACTION_PAGE_7 58
1667 #define ACTION_PAGE_8 59
1668 #define ACTION_PAGE_9 60
1669 #define ACTION_PAGE_10 61
1670 #define ACTION_PAGE_11 62
1671 #define ACTION_PAGE_12 63
1672 #define ACTION_PAGE_13 64
1673 #define ACTION_PAGE_14 65
1674 #define ACTION_PAGE_15 66
1675 #define ACTION_PAGE_16 67
1676 #define ACTION_PAGE_17 68
1677 #define ACTION_PAGE_18 69
1678 #define ACTION_PAGE_19 70
1679 #define ACTION_PAGE_20 71
1680 #define ACTION_PAGE_21 72
1681 #define ACTION_PAGE_22 73
1682 #define ACTION_PAGE_23 74
1683 #define ACTION_PAGE_24 75
1684 #define ACTION_PAGE_25 76
1685 #define ACTION_PAGE_26 77
1686 #define ACTION_PAGE_27 78
1687 #define ACTION_PAGE_28 79
1688 #define ACTION_PAGE_29 80
1689 #define ACTION_PAGE_30 81
1690 #define ACTION_PAGE_31 82
1691 #define ACTION_PAGE_32 83
1692 #define ACTION_OTHER 84
1694 #define NUM_ACTIONS 85
1696 #define ACTION_BORING_LAST ACTION_BORING_10
1697 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
1700 /* values for special image configuration suffixes (must match game mode) */
1701 #define GFX_SPECIAL_ARG_DEFAULT 0
1702 #define GFX_SPECIAL_ARG_TITLE 1
1703 #define GFX_SPECIAL_ARG_MESSAGE 2
1704 #define GFX_SPECIAL_ARG_MAIN 3
1705 #define GFX_SPECIAL_ARG_LEVELS 4
1706 #define GFX_SPECIAL_ARG_SCORES 5
1707 #define GFX_SPECIAL_ARG_EDITOR 6
1708 #define GFX_SPECIAL_ARG_INFO 7
1709 #define GFX_SPECIAL_ARG_SETUP 8
1710 #define GFX_SPECIAL_ARG_PLAYING 9
1711 #define GFX_SPECIAL_ARG_DOOR 10
1712 #define GFX_SPECIAL_ARG_PREVIEW 11
1713 #define GFX_SPECIAL_ARG_CRUMBLED 12
1715 #define NUM_SPECIAL_GFX_ARGS 13
1717 /* these additional definitions are currently only used for draw offsets */
1718 #define GFX_SPECIAL_ARG_INFO_MAIN 0
1719 #define GFX_SPECIAL_ARG_INFO_TITLE 1
1720 #define GFX_SPECIAL_ARG_INFO_ELEMENTS 2
1721 #define GFX_SPECIAL_ARG_INFO_MUSIC 3
1722 #define GFX_SPECIAL_ARG_INFO_CREDITS 4
1723 #define GFX_SPECIAL_ARG_INFO_PROGRAM 5
1724 #define GFX_SPECIAL_ARG_INFO_VERSION 6
1725 #define GFX_SPECIAL_ARG_INFO_LEVELSET 7
1727 #define NUM_SPECIAL_GFX_INFO_ARGS 8
1730 /* values for image configuration suffixes */
1733 #define GFX_ARG_XPOS 2
1734 #define GFX_ARG_YPOS 3
1735 #define GFX_ARG_WIDTH 4
1736 #define GFX_ARG_HEIGHT 5
1737 #define GFX_ARG_VERTICAL 6
1738 #define GFX_ARG_OFFSET 7
1739 #define GFX_ARG_XOFFSET 8
1740 #define GFX_ARG_YOFFSET 9
1741 #define GFX_ARG_2ND_MOVEMENT_TILE 10
1742 #define GFX_ARG_2ND_VERTICAL 11
1743 #define GFX_ARG_2ND_OFFSET 12
1744 #define GFX_ARG_2ND_XOFFSET 13
1745 #define GFX_ARG_2ND_YOFFSET 14
1746 #define GFX_ARG_2ND_SWAP_TILES 15
1747 #define GFX_ARG_FRAMES 16
1748 #define GFX_ARG_FRAMES_PER_LINE 17
1749 #define GFX_ARG_START_FRAME 18
1750 #define GFX_ARG_DELAY 19
1751 #define GFX_ARG_ANIM_MODE 20
1752 #define GFX_ARG_GLOBAL_SYNC 21
1753 #define GFX_ARG_CRUMBLED_LIKE 22
1754 #define GFX_ARG_DIGGABLE_LIKE 23
1755 #define GFX_ARG_BORDER_SIZE 24
1756 #define GFX_ARG_STEP_OFFSET 25
1757 #define GFX_ARG_STEP_DELAY 26
1758 #define GFX_ARG_DIRECTION 27
1759 #define GFX_ARG_POSITION 28
1760 #define GFX_ARG_DRAW_XOFFSET 29
1761 #define GFX_ARG_DRAW_YOFFSET 30
1762 #define GFX_ARG_DRAW_MASKED 31
1763 #define GFX_ARG_ANIM_DELAY_FIXED 32
1764 #define GFX_ARG_ANIM_DELAY_RANDOM 33
1765 #define GFX_ARG_POST_DELAY_FIXED 34
1766 #define GFX_ARG_POST_DELAY_RANDOM 35
1767 #define GFX_ARG_NAME 36
1768 #define GFX_ARG_SCALE_UP_FACTOR 37
1769 #define GFX_ARG_CLONE_FROM 38
1770 #define GFX_ARG_FADE_DELAY 39
1771 #define GFX_ARG_POST_DELAY 40
1772 #define GFX_ARG_AUTO_DELAY 41
1773 #define GFX_ARG_ALIGN 42
1774 #define GFX_ARG_SORT_PRIORITY 43
1776 #define NUM_GFX_ARGS 44
1779 /* values for sound configuration suffixes */
1780 #define SND_ARG_MODE_LOOP 0
1781 #define SND_ARG_VOLUME 1
1782 #define SND_ARG_PRIORITY 2
1784 #define NUM_SND_ARGS 3
1787 /* values for music configuration suffixes */
1788 #define MUS_ARG_MODE_LOOP 0
1790 #define NUM_MUS_ARGS 1
1793 /* values for font configuration (definitions must match those from main.c) */
1794 #define FONT_INITIAL_1 0
1795 #define FONT_INITIAL_2 1
1796 #define FONT_INITIAL_3 2
1797 #define FONT_INITIAL_4 3
1798 #define FONT_TITLE_1 4
1799 #define FONT_TITLE_2 5
1800 #define FONT_MENU_1_ACTIVE 6
1801 #define FONT_MENU_2_ACTIVE 7
1802 #define FONT_MENU_1 8
1803 #define FONT_MENU_2 9
1804 #define FONT_TEXT_1_ACTIVE 10
1805 #define FONT_TEXT_2_ACTIVE 11
1806 #define FONT_TEXT_3_ACTIVE 12
1807 #define FONT_TEXT_4_ACTIVE 13
1808 #define FONT_TEXT_1 14
1809 #define FONT_TEXT_2 15
1810 #define FONT_TEXT_3 16
1811 #define FONT_TEXT_4 17
1812 #define FONT_ENVELOPE_1 18
1813 #define FONT_ENVELOPE_2 19
1814 #define FONT_ENVELOPE_3 20
1815 #define FONT_ENVELOPE_4 21
1816 #define FONT_INPUT_1_ACTIVE 22
1817 #define FONT_INPUT_2_ACTIVE 23
1818 #define FONT_INPUT_1 24
1819 #define FONT_INPUT_2 25
1820 #define FONT_OPTION_OFF 26
1821 #define FONT_OPTION_ON 27
1822 #define FONT_VALUE_1 28
1823 #define FONT_VALUE_2 29
1824 #define FONT_VALUE_OLD 30
1825 #define FONT_LEVEL_NUMBER_ACTIVE 31
1826 #define FONT_LEVEL_NUMBER 32
1827 #define FONT_TAPE_RECORDER 33
1828 #define FONT_GAME_INFO 34
1829 #define FONT_INFO_ELEMENTS 35
1830 #define FONT_INFO_LEVELSET 36
1832 #define NUM_FONTS 37
1833 #define NUM_INITIAL_FONTS 4
1835 #define FONT_ACTIVE(f) \
1836 ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \
1837 (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \
1838 (f) == FONT_TEXT_1 ? FONT_TEXT_1_ACTIVE : \
1839 (f) == FONT_TEXT_2 ? FONT_TEXT_2_ACTIVE : \
1840 (f) == FONT_TEXT_3 ? FONT_TEXT_3_ACTIVE : \
1841 (f) == FONT_TEXT_4 ? FONT_TEXT_4_ACTIVE : \
1842 (f) == FONT_INPUT_1 ? FONT_INPUT_1_ACTIVE : \
1843 (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \
1844 (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \
1848 /* values for game_status (must match special image configuration suffixes) */
1849 #define GAME_MODE_DEFAULT 0
1850 #define GAME_MODE_TITLE 1
1851 #define GAME_MODE_MESSAGE 2
1852 #define GAME_MODE_MAIN 3
1853 #define GAME_MODE_LEVELS 4
1854 #define GAME_MODE_SCORES 5
1855 #define GAME_MODE_EDITOR 6
1856 #define GAME_MODE_INFO 7
1857 #define GAME_MODE_SETUP 8
1858 #define GAME_MODE_PLAYING 9
1859 #define GAME_MODE_PSEUDO_DOOR 10
1860 #define GAME_MODE_PSEUDO_PREVIEW 11
1861 #define GAME_MODE_PSEUDO_CRUMBLED 12
1863 /* there are no special config file suffixes for these modes */
1864 #define GAME_MODE_PSEUDO_TYPENAME 13
1865 #define GAME_MODE_QUIT 14
1867 /* special definitions currently only used for custom artwork configuration */
1868 #define MUSIC_PREFIX_BACKGROUND 0
1869 #define NUM_MUSIC_PREFIXES 1
1870 #define MAX_LEVELS 1000
1872 /* definitions for demo animation lists */
1873 #define HELPANIM_LIST_NEXT -1
1874 #define HELPANIM_LIST_END -999
1877 /* program information and versioning definitions */
1878 #define PROGRAM_VERSION_MAJOR 3
1879 #define PROGRAM_VERSION_MINOR 2
1880 #define PROGRAM_VERSION_PATCH 4
1881 #define PROGRAM_VERSION_BUILD 0
1883 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1884 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1885 #define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel"
1886 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
1887 #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
1888 #define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment"
1890 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1891 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
1892 #define FILENAME_PREFIX "Rocks"
1894 #define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING
1895 #define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING
1896 #define USERDATA_DIRECTORY_UNIX ".rocksndiamonds"
1897 #define USERDATA_DIRECTORY_DOS "userdata"
1899 #if defined(PLATFORM_WIN32)
1900 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32
1901 #elif defined(PLATFORM_MACOSX)
1902 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX
1903 #elif defined(PLATFORM_UNIX)
1904 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX
1906 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_DOS
1909 #define X11_ICON_FILENAME "rocks_icon.xbm"
1910 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
1911 #define SDL_ICON_FILENAME "rocks_icon_32x32.pcx"
1912 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1914 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1915 ** currently supported/known file version numbers:
1917 ** 1.2 (still in use)
1918 ** 1.4 (still in use)
1921 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
1922 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
1923 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
1924 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
1925 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
1927 /* file version does not change for every program version, but is changed
1928 when new features are introduced that are incompatible with older file
1929 versions, so that they can be treated accordingly */
1930 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
1932 #define GAME_VERSION_1_0 FILE_VERSION_1_0
1933 #define GAME_VERSION_1_2 FILE_VERSION_1_2
1934 #define GAME_VERSION_1_4 FILE_VERSION_1_4
1935 #define GAME_VERSION_2_0 FILE_VERSION_2_0
1936 #define GAME_VERSION_3_0 FILE_VERSION_3_0
1938 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1939 PROGRAM_VERSION_MINOR, \
1940 PROGRAM_VERSION_PATCH, \
1941 PROGRAM_VERSION_BUILD)
1943 /* values for game_emulation */
1945 #define EMU_BOULDERDASH 1
1946 #define EMU_SOKOBAN 2
1947 #define EMU_SUPAPLEX 3
1949 /* values for level file type identifier */
1950 #define LEVEL_FILE_TYPE_UNKNOWN 0
1951 #define LEVEL_FILE_TYPE_RND 1
1952 #define LEVEL_FILE_TYPE_BD 2
1953 #define LEVEL_FILE_TYPE_EM 3
1954 #define LEVEL_FILE_TYPE_SP 4
1955 #define LEVEL_FILE_TYPE_DX 5
1956 #define LEVEL_FILE_TYPE_SB 6
1957 #define LEVEL_FILE_TYPE_DC 7
1959 #define NUM_LEVEL_FILE_TYPES 8
1961 /* values for game engine type identifier */
1962 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
1963 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
1964 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
1966 #define NUM_ENGINE_TYPES 3
1971 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
1983 struct MenuMainButtonInfo
1985 struct MenuPosInfo name;
1986 struct MenuPosInfo levels;
1987 struct MenuPosInfo scores;
1988 struct MenuPosInfo editor;
1989 struct MenuPosInfo info;
1990 struct MenuPosInfo game;
1991 struct MenuPosInfo setup;
1992 struct MenuPosInfo quit;
1994 struct MenuPosInfo prev_level;
1995 struct MenuPosInfo next_level;
1998 struct MenuMainTextInfo
2000 struct TextPosInfo name;
2001 struct TextPosInfo levels;
2002 struct TextPosInfo scores;
2003 struct TextPosInfo editor;
2004 struct TextPosInfo info;
2005 struct TextPosInfo game;
2006 struct TextPosInfo setup;
2007 struct TextPosInfo quit;
2009 struct TextPosInfo current_level;
2010 struct TextPosInfo first_level;
2011 struct TextPosInfo last_level;
2012 struct TextPosInfo level_info_1;
2013 struct TextPosInfo level_info_2;
2014 struct TextPosInfo title_1;
2015 struct TextPosInfo title_2;
2016 struct TextPosInfo title_3;
2019 struct MenuMainInputInfo
2021 struct MenuPosInfo name;
2026 struct MenuMainButtonInfo button;
2027 struct MenuMainTextInfo text;
2028 struct MenuMainInputInfo input;
2037 int fade_delay_final;
2038 int post_delay_final;
2039 int auto_delay_final;
2042 struct TitleMessageInfo
2053 boolean skip_comments;
2059 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2060 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2061 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2062 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2064 int scrollbar_xoffset;
2066 int list_size[NUM_SPECIAL_GFX_ARGS];
2072 int sound[NUM_SPECIAL_GFX_ARGS];
2073 int music[NUM_SPECIAL_GFX_ARGS];
2075 struct MenuMainInfo main;
2092 int xoffset, yoffset;
2101 char Name[MAX_PLAYER_NAME_LEN + 1];
2118 char text[MAX_ENVELOPE_TEXT_LEN + 1];
2123 int music[MAX_LEVELS];
2126 struct LevelFileInfo
2144 struct LevelFileInfo file_info;
2146 int game_engine_type;
2148 /* level stored in native format for the alternative native game engines */
2149 struct LevelInfo_EM *native_em_level;
2151 int file_version; /* file format version the level is stored with */
2152 int game_version; /* game release version the level was created with */
2154 struct DateInfo creation_date;
2156 boolean encoding_16bit_field; /* level contains 16-bit elements */
2157 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
2158 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
2162 int time; /* available time (seconds) */
2165 char name[MAX_LEVEL_NAME_LEN + 1];
2166 char author[MAX_LEVEL_AUTHOR_LEN + 1];
2168 struct EnvelopeInfo envelope[NUM_ENVELOPES];
2170 int score[LEVEL_SCORE_ELEMENTS];
2172 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2173 int num_yamyam_contents;
2178 int game_of_life[4];
2181 int time_magic_wall;
2186 int shield_normal_time;
2187 int shield_deadly_time;
2192 int extra_time_score;
2194 int start_element[MAX_PLAYERS];
2195 boolean use_start_element[MAX_PLAYERS];
2197 int artwork_element[MAX_PLAYERS];
2198 boolean use_artwork_element[MAX_PLAYERS];
2200 int explosion_element[MAX_PLAYERS];
2201 boolean use_explosion_element[MAX_PLAYERS];
2203 /* values for the new EMC elements */
2204 int android_move_time;
2205 int android_clone_time;
2206 boolean ball_random;
2207 boolean ball_state_initial;
2214 int wind_direction_initial;
2216 struct Content ball_content[MAX_ELEMENT_CONTENTS];
2217 int num_ball_contents;
2219 int num_android_clone_elements;
2220 int android_clone_element[MAX_ANDROID_ELEMENTS];
2222 int can_move_into_acid_bits; /* bitfield to store property for elements */
2223 int dont_collide_with_bits; /* bitfield to store property for elements */
2225 int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */
2226 boolean initial_player_gravity[MAX_PLAYERS];
2228 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
2229 boolean use_spring_bug; /* for compatibility with old levels */
2230 boolean use_time_orb_bug; /* for compatibility with old levels */
2231 boolean instant_relocation; /* no visual delay when relocating player */
2232 boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2233 boolean grow_into_diggable; /* amoeba can grow into anything diggable */
2235 boolean continuous_snapping; /* repeated snapping without releasing key */
2236 boolean block_snap_field; /* snapping blocks field to show animation */
2237 boolean block_last_field; /* player blocks previous field while moving */
2238 boolean sp_block_last_field; /* player blocks previous field while moving */
2240 /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2241 int use_step_counter; /* count steps instead of seconds for level */
2243 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2245 boolean use_custom_template; /* use custom properties from template file */
2247 boolean no_valid_file; /* set when level file missing or invalid */
2249 boolean changed; /* set when level was changed in the editor */
2254 char *autoplay_leveldir;
2255 int autoplay_level[MAX_TAPES_PER_SET];
2256 boolean autoplay_all;
2258 char *convert_leveldir;
2259 int convert_level_nr;
2263 float frames_per_second;
2264 boolean fps_slowdown;
2265 int fps_slowdown_factor;
2268 struct ElementChangeInfo
2270 boolean can_change; /* use or ignore this change info */
2272 boolean has_event[NUM_CHANGE_EVENTS]; /* change events */
2274 int trigger_player; /* player triggering change */
2275 int trigger_side; /* side triggering change */
2276 int trigger_page; /* page triggering change */
2278 int target_element; /* target element after change */
2280 int delay_fixed; /* added frame delay before changed (fixed) */
2281 int delay_random; /* added frame delay before changed (random) */
2282 int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
2284 int trigger_element; /* element triggering change */
2286 struct Content target_content;/* elements for extended change target */
2287 boolean use_target_content; /* use extended change target */
2288 boolean only_if_complete; /* only use complete target content */
2289 boolean use_random_replace; /* use random value for replacing elements */
2290 int random_percentage; /* random value for replacing elements */
2291 int replace_when; /* type of elements that can be replaced */
2293 boolean explode; /* explode instead of change */
2295 boolean has_action; /* execute action on specified condition */
2296 int action_type; /* type of action */
2297 int action_mode; /* mode of action */
2298 int action_arg; /* parameter of action */
2300 /* ---------- internal values used at runtime when playing ---------- */
2302 /* functions that are called before, while and after the change of an
2303 element -- currently only used for non-custom elements */
2304 void (*pre_change_function)(int x, int y);
2305 void (*change_function)(int x, int y);
2306 void (*post_change_function)(int x, int y);
2308 short actual_trigger_element; /* element that actually triggered change */
2309 int actual_trigger_side; /* element side that triggered the change */
2310 int actual_trigger_player; /* player which actually triggered change */
2311 int actual_trigger_ce_value; /* CE value of element that triggered change */
2312 int actual_trigger_ce_score; /* CE score of element that triggered change */
2314 boolean can_change_or_has_action; /* can_change | has_action */
2316 /* ---------- internal values used in level editor ---------- */
2318 int direct_action; /* change triggered by actions on element */
2319 int other_action; /* change triggered by other element actions */
2322 struct ElementGroupInfo
2324 int num_elements; /* number of elements in this group */
2325 int element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
2327 int choice_mode; /* how to choose element from group */
2329 /* ---------- internal values used at runtime when playing ---------- */
2331 /* the following is the same as above, but with recursively resolved group
2332 elements (group elements may also contain further group elements!) */
2333 int num_elements_resolved;
2334 short element_resolved[NUM_FILE_ELEMENTS];
2336 int choice_pos; /* current element choice position */
2339 struct ElementNameInfo
2341 /* ---------- token and description strings ---------- */
2343 char *token_name; /* element token used in config files */
2344 char *class_name; /* element class used in config files */
2345 char *editor_description; /* pre-defined description for level editor */
2350 /* ---------- token and description strings ---------- */
2352 char *token_name; /* element token used in config files */
2353 char *class_name; /* element class used in config files */
2354 char *editor_description; /* pre-defined description for level editor */
2355 char *custom_description; /* alternative description from config file */
2356 char description[MAX_ELEMENT_NAME_LEN + 1]; /* for custom/group elements */
2358 /* ---------- graphic and sound definitions ---------- */
2360 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
2361 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2362 /* special graphics for left/right/up/down */
2364 int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
2365 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2366 /* crumbled graphics for left/right/up/down */
2368 int special_graphic[NUM_SPECIAL_GFX_ARGS];
2369 /* special graphics for certain screens */
2371 int sound[NUM_ACTIONS]; /* default sounds for several actions */
2373 /* ---------- special element property values ---------- */
2375 unsigned long properties[NUM_EP_BITFIELDS]; /* element base properties */
2377 boolean use_gfx_element; /* use custom graphic element */
2378 int gfx_element; /* optional custom graphic element */
2380 int access_direction; /* accessible from which direction */
2382 int collect_score_initial; /* initial score value for collecting */
2383 int collect_count_initial; /* initial count value for collecting */
2385 int ce_value_fixed_initial; /* initial value for custom variable (fix) */
2386 int ce_value_random_initial; /* initial value for custom variable (rnd) */
2387 boolean use_last_ce_value; /* use value from element before change */
2389 int push_delay_fixed; /* constant delay before pushing */
2390 int push_delay_random; /* additional random delay before pushing */
2391 int drop_delay_fixed; /* constant delay after dropping */
2392 int drop_delay_random; /* additional random delay after dropping */
2393 int move_delay_fixed; /* constant delay after moving */
2394 int move_delay_random; /* additional random delay after moving */
2396 int move_pattern; /* direction movable element moves to */
2397 int move_direction_initial; /* initial direction element moves to */
2398 int move_stepsize; /* step size element moves with */
2400 int move_enter_element; /* element that can be entered (and removed) */
2401 int move_leave_element; /* element that can be left behind */
2402 int move_leave_type; /* change (limited) or leave (unlimited) */
2404 int slippery_type; /* how/where other elements slip away */
2406 struct Content content; /* new elements after explosion */
2408 int explosion_type; /* type of explosion, like 3x3, 3+3 or 1x1 */
2409 int explosion_delay; /* duration of explosion of this element */
2410 int ignition_delay; /* delay for explosion by other explosion */
2412 struct ElementChangeInfo *change_page; /* actual list of change pages */
2413 struct ElementChangeInfo *change; /* pointer to current change page */
2415 int num_change_pages; /* actual number of change pages */
2416 int current_change_page; /* currently edited change page */
2418 struct ElementGroupInfo *group; /* pointer to element group info */
2420 /* ---------- internal values used at runtime when playing ---------- */
2422 boolean has_change_event[NUM_CHANGE_EVENTS];
2424 int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2425 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2427 boolean in_group[NUM_GROUP_ELEMENTS];
2429 int collect_score; /* runtime score value for collecting */
2431 /* ---------- internal values used in level editor ---------- */
2433 int access_type; /* walkable or passable */
2434 int access_layer; /* accessible over/inside/under */
2435 int access_protected; /* protection against deadly elements */
2436 int walk_to_action; /* diggable/collectible/pushable */
2437 int smash_targets; /* can smash player/enemies/everything */
2438 int deadliness; /* deadly when running/colliding/touching */
2440 boolean can_explode_by_fire; /* element explodes by fire */
2441 boolean can_explode_smashed; /* element explodes when smashed */
2442 boolean can_explode_impact; /* element explodes on impact */
2444 boolean modified_settings; /* set for all modified custom elements */
2449 char *token_name; /* font token used in config files */
2451 int graphic; /* default graphic for this font */
2452 int special_graphic[NUM_SPECIAL_GFX_ARGS];
2453 /* special graphics for certain screens */
2454 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2455 /* internal bitmap ID for special graphics */
2461 int src_image_width; /* scaled bitmap size, but w/o small images */
2462 int src_image_height; /* scaled bitmap size, but w/o small images */
2464 int src_x, src_y; /* start position of animation frames */
2465 int width, height; /* width/height of each animation frame */
2467 int offset_x, offset_y; /* x/y offset to next animation frame */
2468 int offset2_x, offset2_y; /* x/y offset to second movement tile */
2470 boolean double_movement; /* animation has second movement tile */
2471 int swap_double_tiles; /* explicitely force or forbid tile swapping */
2474 int anim_frames_per_line;
2475 int anim_start_frame;
2476 int anim_delay; /* important: delay of 1 means "no delay"! */
2479 boolean anim_global_sync;
2481 int crumbled_like; /* element for cloning crumble graphics */
2482 int diggable_like; /* element for cloning digging graphics */
2484 int border_size; /* border size for "crumbled" graphics */
2486 int scale_up_factor; /* optional factor for scaling image up */
2488 int clone_from; /* graphic for cloning *all* settings */
2490 int anim_delay_fixed; /* optional delay values for bored and */
2491 int anim_delay_random; /* sleeping player animations (animation */
2492 int post_delay_fixed; /* intervall and following pause before */
2493 int post_delay_random; /* next intervall (bored animation only) */
2495 int step_offset; /* optional step offset of toon animations */
2496 int step_delay; /* optional step delay of toon animations */
2498 int draw_xoffset; /* optional offset for drawing font chars */
2499 int draw_yoffset; /* optional offset for drawing font chars */
2501 int draw_masked; /* optional setting for drawing envelope gfx */
2503 int fade_delay; /* optional setting for drawing title screens */
2504 int post_delay; /* optional setting for drawing title screens */
2505 int auto_delay; /* optional setting for drawing title screens */
2506 int align; /* optional setting for drawing title screens */
2507 int sort_priority; /* optional setting for drawing title screens */
2509 boolean use_image_size; /* use image size as default width and height */
2511 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2512 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
2513 GC clip_gc; /* single-graphic-only clip gc for X11 */
2529 struct MusicPrefixInfo
2532 boolean is_loop_music;
2535 struct MusicFileInfo
2540 char *artist_header;
2553 struct MusicFileInfo *next;
2556 struct ElementActionInfo
2560 boolean is_loop_sound;
2563 struct ElementDirectionInfo
2569 struct SpecialSuffixInfo
2585 extern Bitmap *bitmap_db_cross;
2586 extern Bitmap *bitmap_db_field;
2587 extern Bitmap *bitmap_db_panel;
2588 extern Bitmap *bitmap_db_door;
2589 extern Pixmap tile_clipmask[];
2590 extern DrawBuffer *fieldbuffer;
2591 extern DrawBuffer *drawto_field;
2593 extern int game_status;
2594 extern boolean level_editor_test_game;
2595 extern boolean network_playing;
2597 #if defined(TARGET_SDL)
2598 extern boolean network_server;
2599 extern SDL_Thread *server_thread;
2602 extern int key_joystick_mapping;
2604 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2605 extern int redraw_x1, redraw_y1;
2607 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2608 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2609 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2610 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2611 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2612 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2613 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2614 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2615 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2616 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2617 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2618 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2619 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2620 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2621 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2622 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2623 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2624 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2625 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2626 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2627 extern short AmoebaCnt[MAX_NUM_AMOEBA];
2628 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
2629 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2630 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2631 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2632 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2633 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2635 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2636 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2637 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2638 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2639 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2641 extern int lev_fieldx, lev_fieldy;
2642 extern int scroll_x, scroll_y;
2645 extern int ScrollStepSize;
2646 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2647 extern int BorderElement;
2648 extern int GameFrameDelay;
2649 extern int FfwdFrameDelay;
2650 extern int BX1, BY1;
2651 extern int BX2, BY2;
2652 extern int SBX_Left, SBX_Right;
2653 extern int SBY_Upper, SBY_Lower;
2655 extern int ExitX, ExitY;
2656 extern int AllPlayersGone;
2658 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
2660 extern boolean network_player_action_received;
2662 extern int graphics_action_mapping[];
2664 extern struct LevelSetInfo levelset;
2665 extern struct LevelInfo level, level_template;
2666 extern struct HiScore highscore[];
2667 extern struct TapeInfo tape;
2668 extern struct GlobalInfo global;
2669 extern struct BorderInfo border;
2670 extern struct TitleInfo title;
2671 extern struct TitleMessageInfo titlemessage_initial[];
2672 extern struct TitleMessageInfo titlemessage[];
2673 extern struct TitleMessageInfo readme;
2674 extern struct MenuInfo menu;
2675 extern struct DoorInfo door_1, door_2;
2676 extern struct PreviewInfo preview;
2677 extern struct ElementInfo element_info[];
2678 extern struct ElementNameInfo element_name_info[];
2679 extern struct ElementActionInfo element_action_info[];
2680 extern struct ElementDirectionInfo element_direction_info[];
2681 extern struct SpecialSuffixInfo special_suffix_info[];
2682 extern struct TokenIntPtrInfo image_config_vars[];
2683 extern struct FontInfo font_info[];
2684 extern struct MusicPrefixInfo music_prefix_info[];
2685 extern struct GraphicInfo *graphic_info;
2686 extern struct SoundInfo *sound_info;
2687 extern struct MusicInfo *music_info;
2688 extern struct MusicFileInfo *music_file_info;
2689 extern struct HelpAnimInfo *helpanim_info;
2690 extern SetupFileHash *helptext_info;
2691 extern struct ConfigTypeInfo image_config_suffix[];
2692 extern struct ConfigTypeInfo sound_config_suffix[];
2693 extern struct ConfigTypeInfo music_config_suffix[];
2694 extern struct ConfigInfo image_config[];
2695 extern struct ConfigInfo sound_config[];
2696 extern struct ConfigInfo music_config[];
2697 extern struct ConfigInfo helpanim_config[];
2698 extern struct ConfigInfo helptext_config[];