added some comments
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START                  IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START                IMG_CUSTOM_1
43
44 #define SND_UNDEFINED                   (-1)
45 #define MUS_UNDEFINED                   (-1)
46
47 #define WIN_XSIZE_DEFAULT               672
48 #define WIN_YSIZE_DEFAULT               560
49
50 #define SCR_FIELDX_DEFAULT              17
51 #define SCR_FIELDY_DEFAULT              17
52
53 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
55
56 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX                  3
59 #define MIN_LEV_FIELDY                  3
60 #define STD_LEV_FIELDX                  64
61 #define STD_LEV_FIELDY                  32
62 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
64
65 #define MIN_SCROLL_DELAY                0
66 #define STD_SCROLL_DELAY                3
67 #define MAX_SCROLL_DELAY                8
68
69 #define SCREENX(a)                      ((a) - scroll_x)
70 #define SCREENY(a)                      ((a) - scroll_y)
71 #define LEVELX(a)                       ((a) + scroll_x)
72 #define LEVELY(a)                       ((a) + scroll_y)
73
74 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
75                                          (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
77                                         ((x) >= (xmin) && (x) <= (xmax) && \
78                                          (y) >= (ymin) && (y) <= (ymax))
79
80 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE                  32
123 #define EP_PLAYER                       33
124 #define EP_CAN_PASS_MAGIC_WALL          34
125 #define EP_CAN_PASS_DC_MAGIC_WALL       35
126 #define EP_SWITCHABLE                   36
127 #define EP_BD_ELEMENT                   37
128 #define EP_SP_ELEMENT                   38
129 #define EP_SB_ELEMENT                   39
130 #define EP_GEM                          40
131 #define EP_FOOD_DARK_YAMYAM             41
132 #define EP_FOOD_PENGUIN                 42
133 #define EP_FOOD_PIG                     43
134 #define EP_HISTORIC_WALL                44
135 #define EP_HISTORIC_SOLID               45
136 #define EP_CLASSIC_ENEMY                46
137 #define EP_BELT                         47
138 #define EP_BELT_ACTIVE                  48
139 #define EP_BELT_SWITCH                  49
140 #define EP_TUBE                         50
141 #define EP_ACID_POOL                    51
142 #define EP_KEYGATE                      52
143 #define EP_AMOEBOID                     53
144 #define EP_AMOEBALIVE                   54
145 #define EP_HAS_EDITOR_CONTENT           55
146 #define EP_CAN_TURN_EACH_MOVE           56
147 #define EP_CAN_GROW                     57
148 #define EP_ACTIVE_BOMB                  58
149 #define EP_INACTIVE                     59
150
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL             60
153
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED                 61
156
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER              62
159 #define EP_ACCESSIBLE_INSIDE            63
160 #define EP_ACCESSIBLE_UNDER             64
161 #define EP_WALKABLE                     65
162 #define EP_PASSABLE                     66
163 #define EP_ACCESSIBLE                   67
164 #define EP_COLLECTIBLE                  68
165 #define EP_SNAPPABLE                    69
166 #define EP_WALL                         70
167 #define EP_SOLID_FOR_PUSHING            71
168 #define EP_DRAGONFIRE_PROOF             72
169 #define EP_EXPLOSION_PROOF              73
170 #define EP_CAN_SMASH                    74
171 #define EP_EXPLODES_3X3_OLD             75
172 #define EP_CAN_EXPLODE_BY_FIRE          76
173 #define EP_CAN_EXPLODE_SMASHED          77
174 #define EP_CAN_EXPLODE_IMPACT           78
175 #define EP_SP_PORT                      79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
178 #define EP_COULD_MOVE_INTO_ACID         82
179 #define EP_MAYBE_DONT_COLLIDE_WITH      83
180 #define EP_CAN_BE_CLONED_BY_ANDROID     84
181
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT               85
184 #define EP_DEADLY                       86
185 #define EP_EDITOR_CASCADE               87
186 #define EP_EDITOR_CASCADE_ACTIVE        88
187 #define EP_EDITOR_CASCADE_INACTIVE      89
188
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION                   90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
192
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE                     92
195
196 #define NUM_ELEMENT_PROPERTIES          93
197
198 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR             0
200
201 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT              0
203
204 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v)   ((v) ?                                     \
208                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
209                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210
211
212 // values for change events for custom elements (stored in level file)
213 #define CE_DELAY                        0
214 #define CE_TOUCHED_BY_PLAYER            1
215 #define CE_PRESSED_BY_PLAYER            2
216 #define CE_PUSHED_BY_PLAYER             3
217 #define CE_DROPPED_BY_PLAYER            4
218 #define CE_HITTING_SOMETHING            5
219 #define CE_IMPACT                       6
220 #define CE_SMASHED                      7
221 #define CE_TOUCHING_X                   8
222 #define CE_CHANGE_OF_X                  9
223 #define CE_EXPLOSION_OF_X               10
224 #define CE_PLAYER_TOUCHES_X             11
225 #define CE_PLAYER_PRESSES_X             12
226 #define CE_PLAYER_PUSHES_X              13
227 #define CE_PLAYER_COLLECTS_X            14
228 #define CE_PLAYER_DROPS_X               15
229 #define CE_VALUE_GETS_ZERO              16
230 #define CE_VALUE_GETS_ZERO_OF_X         17
231 #define CE_BY_OTHER_ACTION              18
232 #define CE_BY_DIRECT_ACTION             19
233 #define CE_PLAYER_DIGS_X                20
234 #define CE_ENTERED_BY_PLAYER            21
235 #define CE_LEFT_BY_PLAYER               22
236 #define CE_PLAYER_ENTERS_X              23
237 #define CE_PLAYER_LEAVES_X              24
238 #define CE_SWITCHED                     25
239 #define CE_SWITCH_OF_X                  26
240 #define CE_HIT_BY_SOMETHING             27
241 #define CE_HITTING_X                    28
242 #define CE_HIT_BY_X                     29
243 #define CE_BLOCKED                      30
244 #define CE_SWITCHED_BY_PLAYER           31
245 #define CE_PLAYER_SWITCHES_X            32
246 #define CE_SNAPPED_BY_PLAYER            33
247 #define CE_PLAYER_SNAPS_X               34
248 #define CE_MOVE_OF_X                    35
249 #define CE_DIGGING_X                    36
250 #define CE_CREATION_OF_X                37
251 #define CE_SCORE_GETS_ZERO              38
252 #define CE_SCORE_GETS_ZERO_OF_X         39
253 #define CE_VALUE_CHANGES                40
254 #define CE_VALUE_CHANGES_OF_X           41
255 #define CE_SCORE_CHANGES                42
256 #define CE_SCORE_CHANGES_OF_X           43
257 #define CE_CLICKED_BY_MOUSE             44
258 #define CE_PRESSED_BY_MOUSE             45
259 #define CE_MOUSE_CLICKED_ON_X           46
260 #define CE_MOUSE_PRESSED_ON_X           47
261 #define CE_NEXT_TO_PLAYER               48
262 #define CE_NEXT_TO_X                    49
263 #define CE_PLAYER_NEXT_TO_X             50
264
265 #define NUM_CHANGE_EVENTS               51
266
267 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
268
269 #define CE_HEADLINE_SPECIAL_EVENTS      250
270 #define CE_UNDEFINED                    255
271
272 #define CE_BITMASK_DEFAULT              0
273
274 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
275 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
276
277 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
279
280 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) &&        \
282                                          CH_EVENT_VAR(e, c))
283 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) &&        \
284                                          CH_ANY_EVENT_VAR(e, c))
285
286 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ?         \
287                                          CH_EVENT_VAR(e, c) = (v) : 0)
288 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ?         \
289                                          CH_ANY_EVENT_VAR(e, c) = (v) : 0)
290
291 // values for player bitmasks
292 #define PLAYER_BITS_NONE                0
293 #define PLAYER_BITS_1                   (1 << 0)
294 #define PLAYER_BITS_2                   (1 << 1)
295 #define PLAYER_BITS_3                   (1 << 2)
296 #define PLAYER_BITS_4                   (1 << 3)
297 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
298                                          PLAYER_BITS_2 | \
299                                          PLAYER_BITS_3 | \
300                                          PLAYER_BITS_4)
301 #define PLAYER_BITS_TRIGGER             (1 << 4)
302 #define PLAYER_BITS_ACTION              (1 << 5)
303
304 // values for move directions (bits 0 - 3: basic move directions)
305 #define MV_BIT_PREVIOUS                 4
306 #define MV_BIT_TRIGGER                  5
307 #define MV_BIT_TRIGGER_BACK             6
308 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
309 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
310
311 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
312 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
313 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
314 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
315 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
316
317 // values for move stepsize
318 #define STEPSIZE_NOT_MOVING             0
319 #define STEPSIZE_VERY_SLOW              1
320 #define STEPSIZE_SLOW                   2
321 #define STEPSIZE_NORMAL                 4
322 #define STEPSIZE_FAST                   8
323 #define STEPSIZE_VERY_FAST              16
324 #define STEPSIZE_EVEN_FASTER            32
325 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
326 #define STEPSIZE_FASTER                 200     // (symbolic value only)
327 #define STEPSIZE_RESET                  100     // (symbolic value only)
328
329 // values for change side for custom elements
330 #define CH_SIDE_NONE                    MV_NONE
331 #define CH_SIDE_LEFT                    MV_LEFT
332 #define CH_SIDE_RIGHT                   MV_RIGHT
333 #define CH_SIDE_TOP                     MV_UP
334 #define CH_SIDE_BOTTOM                  MV_DOWN
335 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
336 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
337 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
338
339 #define CH_SIDE_FROM_BUTTON(b)  ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
340                                  (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
341                                  (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
342                                  CH_SIDE_NONE)
343
344 // values for change player for custom elements
345 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
346 #define CH_PLAYER_1                     PLAYER_BITS_1
347 #define CH_PLAYER_2                     PLAYER_BITS_2
348 #define CH_PLAYER_3                     PLAYER_BITS_3
349 #define CH_PLAYER_4                     PLAYER_BITS_4
350 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
351
352 // values for change page for custom elements
353 #define CH_PAGE_ANY_FILE                (0xff)
354 #define CH_PAGE_ANY                     (0xffffffff)
355
356 // values for change power for custom elements
357 #define CP_WHEN_EMPTY                   0
358 #define CP_WHEN_DIGGABLE                1
359 #define CP_WHEN_DESTRUCTIBLE            2
360 #define CP_WHEN_COLLECTIBLE             3
361 #define CP_WHEN_REMOVABLE               4
362 #define CP_WHEN_WALKABLE                5
363
364 // values for change actions for custom elements (stored in level file)
365 #define CA_NO_ACTION                    0
366 #define CA_EXIT_PLAYER                  1
367 #define CA_KILL_PLAYER                  2
368 #define CA_MOVE_PLAYER                  3
369 #define CA_RESTART_LEVEL                4
370 #define CA_SHOW_ENVELOPE                5
371 #define CA_SET_LEVEL_TIME               6
372 #define CA_SET_LEVEL_GEMS               7
373 #define CA_SET_LEVEL_SCORE              8
374 #define CA_SET_LEVEL_WIND               9
375 #define CA_SET_PLAYER_GRAVITY           10
376 #define CA_SET_PLAYER_KEYS              11
377 #define CA_SET_PLAYER_SPEED             12
378 #define CA_SET_PLAYER_SHIELD            13
379 #define CA_SET_PLAYER_ARTWORK           14
380 #define CA_SET_CE_SCORE                 15
381 #define CA_SET_CE_VALUE                 16
382 #define CA_SET_ENGINE_SCAN_MODE         17
383 #define CA_SET_PLAYER_INVENTORY         18
384 #define CA_SET_CE_ARTWORK               19
385 #define CA_SET_LEVEL_RANDOM_SEED        20
386 #define CA_MOVE_PLAYER_NEW              21
387
388 #define CA_HEADLINE_LEVEL_ACTIONS       250
389 #define CA_HEADLINE_PLAYER_ACTIONS      251
390 #define CA_HEADLINE_CE_ACTIONS          252
391 #define CA_HEADLINE_ENGINE_ACTIONS      253
392 #define CA_UNDEFINED                    255
393
394 // values for change action mode for custom elements
395 #define CA_MODE_UNDEFINED               0
396 #define CA_MODE_SET                     1
397 #define CA_MODE_ADD                     2
398 #define CA_MODE_SUBTRACT                3
399 #define CA_MODE_MULTIPLY                4
400 #define CA_MODE_DIVIDE                  5
401 #define CA_MODE_MODULO                  6
402
403 // values for change action parameters for custom elements
404 #define CA_ARG_MIN                      0
405 #define CA_ARG_0                        0
406 #define CA_ARG_1                        1
407 #define CA_ARG_2                        2
408 #define CA_ARG_3                        3
409 #define CA_ARG_4                        4
410 #define CA_ARG_5                        5
411 #define CA_ARG_6                        6
412 #define CA_ARG_7                        7
413 #define CA_ARG_8                        8
414 #define CA_ARG_9                        9
415 #define CA_ARG_10                       10
416 #define CA_ARG_100                      100
417 #define CA_ARG_1000                     1000
418 #define CA_ARG_MAX                      9999
419 #define CA_ARG_PLAYER                   10000
420 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
421 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
422 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
423 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
424 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
425 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
426 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
427 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
428 #define CA_ARG_NUMBER                   11000
429 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
430 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
431 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
432 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
433 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
434 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
435 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
436 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
437 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
438 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
439 #define CA_ARG_ELEMENT                  12000
440 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
441 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
442 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
443 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
444 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
445 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
446 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
447 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
448 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
449 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
450 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
451 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
452 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
453 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
454 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
455 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
456 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
457 #define CA_ARG_SPEED                    13000
458 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
459 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
460 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
461 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
462 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
463 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
464 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
465 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
466 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
467 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
468 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
469 #define CA_ARG_GRAVITY                  14000
470 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
471 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
472 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
473 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
474 #define CA_ARG_DIRECTION                15000
475 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
476 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
477 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
478 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
479 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
480 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
481 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
482 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
483 #define CA_ARG_SHIELD                   16000
484 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
485 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
486 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
487 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
488 #define CA_ARG_SCAN_MODE                17000
489 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
490 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
491 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
492 #define CA_ARG_INVENTORY                18000
493 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
494 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
495 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
496 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
497 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
498 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
499 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
500 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
501 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
502 #define CA_ARG_UNDEFINED                65535
503
504 // values for custom move patterns (bits 0 - 3: basic move directions)
505 #define MV_BIT_TOWARDS_PLAYER           4
506 #define MV_BIT_AWAY_FROM_PLAYER         5
507 #define MV_BIT_ALONG_LEFT_SIDE          6
508 #define MV_BIT_ALONG_RIGHT_SIDE         7
509 #define MV_BIT_TURNING_LEFT             8
510 #define MV_BIT_TURNING_RIGHT            9
511 #define MV_BIT_WHEN_PUSHED              10
512 #define MV_BIT_MAZE_RUNNER              11
513 #define MV_BIT_MAZE_HUNTER              12
514 #define MV_BIT_WHEN_DROPPED             13
515 #define MV_BIT_TURNING_LEFT_RIGHT       14
516 #define MV_BIT_TURNING_RIGHT_LEFT       15
517 #define MV_BIT_TURNING_RANDOM           16
518 #define MV_BIT_WIND_DIRECTION           17
519
520 // values for custom move patterns
521 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
522 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
523 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
524 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
525 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
526 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
527 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
528 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
529 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
530 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
531 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
532 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
533 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
534 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
535 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
536
537 // values for initial move direction
538 #define MV_START_NONE                   (MV_NONE)
539 #define MV_START_AUTOMATIC              (MV_NONE)
540 #define MV_START_LEFT                   (MV_LEFT)
541 #define MV_START_RIGHT                  (MV_RIGHT)
542 #define MV_START_UP                     (MV_UP)
543 #define MV_START_DOWN                   (MV_DOWN)
544 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
545 #define MV_START_PREVIOUS               (MV_PREVIOUS)
546
547 // values for elements left behind by custom elements
548 #define LEAVE_TYPE_UNLIMITED            0
549 #define LEAVE_TYPE_LIMITED              1
550
551 // values for slippery property for custom elements
552 #define SLIPPERY_ANY_RANDOM             0
553 #define SLIPPERY_ANY_LEFT_RIGHT         1
554 #define SLIPPERY_ANY_RIGHT_LEFT         2
555 #define SLIPPERY_ONLY_LEFT              3
556 #define SLIPPERY_ONLY_RIGHT             4
557
558 // values for explosion type for custom elements
559 #define EXPLODES_3X3                    0
560 #define EXPLODES_1X1                    1
561 #define EXPLODES_CROSS                  2
562
563 // macros for configurable properties
564 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
565 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
566 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
567 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
568 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
569 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
570 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
571 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
572 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
573 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
574 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
575 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
576 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
577 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
578 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
579 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
580 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
581 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
582 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
583 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
584 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
585 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
586 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
587 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
588 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
589 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
590 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
591 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
592 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
593 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
594 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
595 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
596
597 // macros for special configurable properties
598 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
599
600 // macros for special graphics properties
601 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
602
603 // macros for pre-defined properties
604 #define IS_EMPTY_SPACE(e)       HAS_PROPERTY(e, EP_EMPTY_SPACE)
605 #define IS_PLAYER_ELEMENT(e)    HAS_PROPERTY(e, EP_PLAYER)
606 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
607 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
608 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
609 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
610 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
611 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
612 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
613 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
614 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
615 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
616 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
617 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
618 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
619 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
620 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
621 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
622 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
623 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
624 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
625 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
626 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
627 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
628 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
629 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
630 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
631 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
632
633 // macros for derived properties
634 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
635 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
636 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
637 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
638 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
639 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
640 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
641 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
642 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
643 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
644 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
645 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
646 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
647 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
648 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
649 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
650 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
651 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
652 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
653                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
654 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
655                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
656 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
657 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
658 #define CAN_BE_CLONED_BY_ANDROID(e)     \
659                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
660
661 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
662 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
663                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
664 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
665                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
666
667 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
668 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
669                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
670
671 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
672
673 #define IS_EMPTY(e)             IS_EMPTY_SPACE(e)
674 #define IS_EMPTY_ELEMENT(e)     IS_EMPTY_SPACE(e)
675
676 // special macros used in game engine
677 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
678                                  (e) <= NUM_FILE_ELEMENTS)
679
680 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
681                                  (e) <= NUM_DRAWABLE_ELEMENTS)
682
683 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
684                                  (e) <= NUM_RUNTIME_ELEMENTS)
685
686 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
687                                  (e) <= MAX_NUM_ELEMENTS)
688
689 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
690                                  (e) <= EL_CUSTOM_END)
691
692 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
693                                  (e) <= EL_GROUP_END)
694
695 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
696                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
697
698 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
699                                  (e) <= EL_INTERNAL_END)
700
701 #define IS_MM_ELEMENT_1(e)      ((e) >= EL_MM_START_1 &&                \
702                                  (e) <= EL_MM_END_1)
703 #define IS_MM_ELEMENT_2(e)      ((e) >= EL_MM_START_2 &&                \
704                                  (e) <= EL_MM_END_2)
705 #define IS_MM_ELEMENT_3(e)      ((e) >= EL_MM_START_3 &&                \
706                                  (e) <= EL_MM_END_3)
707 #define IS_MM_ELEMENT(e)        (IS_MM_ELEMENT_1(e) ||                  \
708                                  IS_MM_ELEMENT_2(e) ||                  \
709                                  IS_MM_ELEMENT_3(e))
710
711 #define IS_DF_ELEMENT_1(e)      ((e) >= EL_DF_START_1 &&                \
712                                  (e) <= EL_DF_END_1)
713 #define IS_DF_ELEMENT_2(e)      ((e) >= EL_DF_START_2 &&                \
714                                  (e) <= EL_DF_END_2)
715 #define IS_DF_ELEMENT(e)        (IS_DF_ELEMENT_1(e) ||                  \
716                                  IS_DF_ELEMENT_2(e))
717
718 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
719                                  (e) <= EL_MM_MCDUFFIN_END)
720
721 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
722                                  (e) <= EL_DF_LASER_END)
723
724 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
725                                   (e) <= EL_MM_WALL_END) ||             \
726                                  ((e) >= EL_DF_WALL_START &&            \
727                                   (e) <= EL_DF_WALL_END))
728
729 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
730                                  (e) <= EL_DF_WALL_END)
731
732 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
733                                  (e) == EL_MM_WOODEN_WALL ||            \
734                                  (e) == EL_MM_ICE_WALL ||               \
735                                  (e) == EL_MM_AMOEBA_WALL ||            \
736                                  (e) == EL_DF_STEEL_WALL ||             \
737                                  (e) == EL_DF_WOODEN_WALL)
738
739 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
740                                  (e) <= EL_ENVELOPE_4)
741
742 #define IS_MM_ENVELOPE(e)       ((e) >= EL_MM_ENVELOPE_1 &&             \
743                                  (e) <= EL_MM_ENVELOPE_4)
744
745 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
746                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
747                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
748                                  (e) == EL_BALLOON_SWITCH_UP ||         \
749                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
750                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
751                                  (e) == EL_BALLOON_SWITCH_NONE)
752
753 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
754                                  (e) <= EL_KEY_4)
755 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
756                                  (e) <= EL_EM_KEY_4)
757 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
758                                  (e) <= EL_EMC_KEY_8)
759 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
760                                  IS_EM_KEY(e) ||                        \
761                                  IS_EMC_KEY(e))
762 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
763 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
764 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
765 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
766                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
767                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
768
769 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
770                                  (e) <= EL_GATE_4)
771 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
772                                  (e) <= EL_EM_GATE_4)
773 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
774                                  (e) <= EL_EMC_GATE_8)
775 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
776 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
777                                  IS_EM_GATE(e) ||                       \
778                                  IS_EMC_GATE(e) ||                      \
779                                  IS_DC_GATE(e))
780 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
781 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
782 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
783 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
784                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
785                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
786
787 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
788                                  (e) <= EL_GATE_4_GRAY)
789 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
790                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
791 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
792                                  (e) <= EL_EM_GATE_4_GRAY)
793 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
794                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
795 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
796                                  (e) <= EL_EMC_GATE_8_GRAY)
797 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
798                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
799 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
800 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
801
802 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
803                                  IS_EM_GATE_GRAY(e) ||                  \
804                                  IS_EMC_GATE_GRAY(e) ||                 \
805                                  IS_DC_GATE_GRAY(e))
806 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
807                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
808                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
809                                  IS_DC_GATE_GRAY_ACTIVE(e))
810 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
811 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
812 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
813 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
814 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
815 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
816 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
817                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
818                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
819
820 #define RND_ENVELOPE_NR(e)      ((e) - EL_ENVELOPE_1)
821 #define MM_ENVELOPE_NR(e)       ((e) - EL_MM_ENVELOPE_1)
822 #define ENVELOPE_NR(e)          (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
823                                  MM_ENVELOPE_NR(e))
824
825 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
826
827 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
828                                  (e) <= EL_EMC_WALL_3)
829 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
830                                  (e) == EL_SP_CHIP_LEFT ||              \
831                                  (e) == EL_SP_CHIP_RIGHT ||             \
832                                  (e) == EL_SP_CHIP_TOP ||               \
833                                  (e) == EL_SP_CHIP_BOTTOM)
834 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
835                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
836                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
837                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
838                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
839                                  (e) == EL_SP_HARDWARE_BASE_6)
840
841 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
842                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
843
844 // !!! IMPROVE THIS !!!
845 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
846
847 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
848 #define MM_WALL_BITS(e)         ((e) & 0x000f)
849
850 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
851
852 // !!! CHECK THIS !!!
853 #if 1
854 #define TILE_GFX_ELEMENT(x, y)                                          \
855                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
856                     Tile[x][y] != EL_EXPLOSION ?                        \
857                     GfxElement[x][y] : Tile[x][y])
858 #else
859 #define TILE_GFX_ELEMENT(x, y)                                          \
860         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
861                     Tile[x][y] != EL_EXPLOSION ?                        \
862                     GfxElement[x][y] : Tile[x][y])
863 #endif
864
865 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
866 // (solution: add separate "use sound of element" to level file and editor)
867 #if 0
868 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
869 #else
870 #define SND_ELEMENT(e)          (e)
871 #endif
872
873 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
874 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
875 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
876
877 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
878         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
879          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
880
881 #define IS_PLAYER(x, y)         (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
882
883 #define IS_FREE(x, y)           (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
884 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
885
886 #define IS_MOVING(x, y)         (MovPos[x][y] != 0)
887 #define IS_FALLING(x, y)        (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
888 #define IS_BLOCKED(x, y)        (Tile[x][y] == EL_BLOCKED)
889
890 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
891
892 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
893                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
894                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
895                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
896                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
897                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
898                                  EL_ROCK)
899 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
900                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
901                                  EL_BD_ROCK)
902 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
903                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
904                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
905                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
906                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
907                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
908                                  (e) == EL_PEARL          ? EL_BOMB    :    \
909                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
910                                  EL_ROCK)
911 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
912 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
913 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
914 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
915
916 #define PLAYERINFO(x, y)        (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
917 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
918
919 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||       \
920                                          IS_PROTECTED(Back[x][y]))
921 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
922 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||    \
923                                          ENEMY_PROTECTED_FIELD(x, y))
924 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
925                                          EXPLOSION_PROTECTED_FIELD(x, y))
926
927 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
928                                  (p)->switch_x == (x) && (p)->switch_y == (y))
929
930 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
931                                  (p)->drop_x == (x) && (p)->drop_y == (y))
932
933 #define PLAYER_NR_GFX(g, i)     ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
934
935 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
936                                  (e) : EL_PLAYER_1)
937
938 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
939
940 #define GET_EMPTY_ELEMENT(i)    ((i) == 0 ? EL_EMPTY_SPACE :            \
941                                  EL_EMPTY_SPACE_1 + (i) - 1)
942
943 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
944 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
945 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
946
947 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
948                                                               ANIM_CE_SCORE |  \
949                                                               ANIM_CE_DELAY))
950 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
951 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
952 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
953 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
954
955 #define IS_LOOP_SOUND(s)        ((s) >= 0 && sound_info[s].loop)
956 #define IS_LOOP_MUSIC(s)        ((s) <  0 || music_info[s].loop)
957
958 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
959
960 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
961
962 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
963 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
964 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
965                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
966
967 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
968 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
969                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
970                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
971                                  (d) == MV_UP    ? "MV_UP"    :         \
972                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
973
974 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
975 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
976 #define FONT_ACTIVE(f)          (ActiveFont[f])
977
978 // fundamental game speed values
979 #define MICROLEVEL_SCROLL_DELAY 50      // delay for scrolling micro level
980 #define MICROLEVEL_LABEL_DELAY  250     // delay for micro level label
981
982 // boundaries of arrays etc.
983 #define MAX_LEVEL_NAME_LEN      32
984 #define MAX_LEVEL_AUTHOR_LEN    32
985 #define MAX_ELEMENT_NAME_LEN    32
986 #define MAX_TAPES_PER_SET       1024
987 #define MAX_SCORE_ENTRIES       100
988 #define MAX_NUM_TITLE_IMAGES    5
989 #define MAX_NUM_TITLE_MESSAGES  5
990
991 #define MAX_NUM_AMOEBA          100
992
993 #define NUM_ENVELOPES           4
994 #define MIN_ENVELOPE_XSIZE      1
995 #define MIN_ENVELOPE_YSIZE      1
996 #define MAX_ENVELOPE_XSIZE      30
997 #define MAX_ENVELOPE_YSIZE      20
998 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
999 #define MIN_CHANGE_PAGES        1
1000 #define MAX_CHANGE_PAGES        32
1001 #define MIN_ELEMENTS_IN_GROUP   1
1002 #define MAX_ELEMENTS_IN_GROUP   16
1003 #define MIN_ANDROID_ELEMENTS    1
1004 #define MAX_ANDROID_ELEMENTS    32
1005 #define MAX_ANDROID_ELEMENTS_OLD 16     // (extended since version 4.2.0.0)
1006
1007 #define MAX_ISO_DATE_LEN        10
1008 #define MAX_PLATFORM_TEXT_LEN   16
1009 #define MAX_VERSION_TEXT_LEN    16
1010 #define MAX_COUNTRY_CODE_LEN    2
1011 #define MAX_COUNTRY_NAME_LEN    64
1012
1013 // values for elements with content
1014 #define MIN_ELEMENT_CONTENTS    1
1015 #define STD_ELEMENT_CONTENTS    4
1016 #define MAX_ELEMENT_CONTENTS    8
1017
1018 #define MIN_MM_BALL_CONTENTS    1
1019 #define STD_MM_BALL_CONTENTS    8
1020 #define MAX_MM_BALL_CONTENTS    16
1021
1022 // values for initial player inventory
1023 #define MIN_INITIAL_INVENTORY_SIZE      1
1024 #define MAX_INITIAL_INVENTORY_SIZE      8
1025
1026 // often used screen positions
1027 #define TILESIZE                32
1028 #define TILEX                   TILESIZE
1029 #define TILEY                   TILESIZE
1030 #define TILEX_VAR               TILESIZE_VAR
1031 #define TILEY_VAR               TILESIZE_VAR
1032 #define MINI_TILESIZE           (TILESIZE / 2)
1033 #define MINI_TILEX              MINI_TILESIZE
1034 #define MINI_TILEY              MINI_TILESIZE
1035 #define MICRO_TILESIZE          (TILESIZE / 8)
1036 #define MICRO_TILEX             MICRO_TILESIZE
1037 #define MICRO_TILEY             MICRO_TILESIZE
1038 #define MIDPOSX                 (SCR_FIELDX / 2)
1039 #define MIDPOSY                 (SCR_FIELDY / 2)
1040 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1041 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1042
1043 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1044 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1045 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1046 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
1047 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
1048 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1049
1050 // values for GfxRedraw
1051 #define GFX_REDRAW_NONE                         (0)
1052 #define GFX_REDRAW_TILE                         (1 << 0)
1053 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1054 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1055 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1056
1057 // score for elements
1058 #define SC_EMERALD              0
1059 #define SC_DIAMOND              1
1060 #define SC_BUG                  2
1061 #define SC_SPACESHIP            3
1062 #define SC_YAMYAM               4
1063 #define SC_ROBOT                5
1064 #define SC_PACMAN               6
1065 #define SC_NUT                  7
1066 #define SC_DYNAMITE             8
1067 #define SC_KEY                  9
1068 #define SC_TIME_BONUS           10
1069 #define SC_CRYSTAL              11
1070 #define SC_PEARL                12
1071 #define SC_SHIELD               13
1072 #define SC_ELEM_BONUS           14
1073 #define SC_UNKNOWN_15           15
1074
1075 #define LEVEL_SCORE_ELEMENTS    16      // level elements with score
1076
1077
1078 // "real" level file elements
1079 #define EL_UNDEFINED                    -1
1080
1081 #define EL_EMPTY_SPACE                  0
1082 #define EL_EMPTY                        EL_EMPTY_SPACE
1083 #define EL_SAND                         1
1084 #define EL_WALL                         2
1085 #define EL_WALL_SLIPPERY                3
1086 #define EL_ROCK                         4
1087 #define EL_KEY_OBSOLETE                 5       // obsolete; now EL_KEY_1
1088 #define EL_EMERALD                      6
1089 #define EL_EXIT_CLOSED                  7
1090 #define EL_PLAYER_OBSOLETE              8       // obsolete; now EL_PLAYER_1
1091 #define EL_BUG                          9
1092 #define EL_SPACESHIP                    10
1093 #define EL_YAMYAM                       11
1094 #define EL_ROBOT                        12
1095 #define EL_STEELWALL                    13
1096 #define EL_DIAMOND                      14
1097 #define EL_AMOEBA_DEAD                  15
1098 #define EL_QUICKSAND_EMPTY              16
1099 #define EL_QUICKSAND_FULL               17
1100 #define EL_AMOEBA_DROP                  18
1101 #define EL_BOMB                         19
1102 #define EL_MAGIC_WALL                   20
1103 #define EL_SPEED_PILL                   21
1104 #define EL_ACID                         22
1105 #define EL_AMOEBA_WET                   23
1106 #define EL_AMOEBA_DRY                   24
1107 #define EL_NUT                          25
1108 #define EL_GAME_OF_LIFE                 26
1109 #define EL_BIOMAZE                      27
1110 #define EL_DYNAMITE_ACTIVE              28
1111 #define EL_STONEBLOCK                   29
1112 #define EL_ROBOT_WHEEL                  30
1113 #define EL_ROBOT_WHEEL_ACTIVE           31
1114 #define EL_KEY_1                        32
1115 #define EL_KEY_2                        33
1116 #define EL_KEY_3                        34
1117 #define EL_KEY_4                        35
1118 #define EL_GATE_1                       36
1119 #define EL_GATE_2                       37
1120 #define EL_GATE_3                       38
1121 #define EL_GATE_4                       39
1122 #define EL_GATE_1_GRAY                  40
1123 #define EL_GATE_2_GRAY                  41
1124 #define EL_GATE_3_GRAY                  42
1125 #define EL_GATE_4_GRAY                  43
1126 #define EL_DYNAMITE                     44
1127 #define EL_PACMAN                       45
1128 #define EL_INVISIBLE_WALL               46
1129 #define EL_LAMP                         47
1130 #define EL_LAMP_ACTIVE                  48
1131 #define EL_WALL_EMERALD                 49
1132 #define EL_WALL_DIAMOND                 50
1133 #define EL_AMOEBA_FULL                  51
1134 #define EL_BD_AMOEBA                    52
1135 #define EL_TIME_ORB_FULL                53
1136 #define EL_TIME_ORB_EMPTY               54
1137 #define EL_EXPANDABLE_WALL              55
1138 #define EL_BD_DIAMOND                   56
1139 #define EL_EMERALD_YELLOW               57
1140 #define EL_WALL_BD_DIAMOND              58
1141 #define EL_WALL_EMERALD_YELLOW          59
1142 #define EL_DARK_YAMYAM                  60
1143 #define EL_BD_MAGIC_WALL                61
1144 #define EL_INVISIBLE_STEELWALL          62
1145 #define EL_SOKOBAN_FIELD_PLAYER         63
1146 #define EL_DYNABOMB_INCREASE_NUMBER     64
1147 #define EL_DYNABOMB_INCREASE_SIZE       65
1148 #define EL_DYNABOMB_INCREASE_POWER      66
1149 #define EL_SOKOBAN_OBJECT               67
1150 #define EL_SOKOBAN_FIELD_EMPTY          68
1151 #define EL_SOKOBAN_FIELD_FULL           69
1152 #define EL_BD_BUTTERFLY_RIGHT           70
1153 #define EL_BD_BUTTERFLY_UP              71
1154 #define EL_BD_BUTTERFLY_LEFT            72
1155 #define EL_BD_BUTTERFLY_DOWN            73
1156 #define EL_BD_FIREFLY_RIGHT             74
1157 #define EL_BD_FIREFLY_UP                75
1158 #define EL_BD_FIREFLY_LEFT              76
1159 #define EL_BD_FIREFLY_DOWN              77
1160 #define EL_BD_BUTTERFLY                 78
1161 #define EL_BD_FIREFLY                   79
1162 #define EL_PLAYER_1                     80
1163 #define EL_PLAYER_2                     81
1164 #define EL_PLAYER_3                     82
1165 #define EL_PLAYER_4                     83
1166 #define EL_BUG_RIGHT                    84
1167 #define EL_BUG_UP                       85
1168 #define EL_BUG_LEFT                     86
1169 #define EL_BUG_DOWN                     87
1170 #define EL_SPACESHIP_RIGHT              88
1171 #define EL_SPACESHIP_UP                 89
1172 #define EL_SPACESHIP_LEFT               90
1173 #define EL_SPACESHIP_DOWN               91
1174 #define EL_PACMAN_RIGHT                 92
1175 #define EL_PACMAN_UP                    93
1176 #define EL_PACMAN_LEFT                  94
1177 #define EL_PACMAN_DOWN                  95
1178 #define EL_EMERALD_RED                  96
1179 #define EL_EMERALD_PURPLE               97
1180 #define EL_WALL_EMERALD_RED             98
1181 #define EL_WALL_EMERALD_PURPLE          99
1182 #define EL_ACID_POOL_TOPLEFT            100
1183 #define EL_ACID_POOL_TOPRIGHT           101
1184 #define EL_ACID_POOL_BOTTOMLEFT         102
1185 #define EL_ACID_POOL_BOTTOM             103
1186 #define EL_ACID_POOL_BOTTOMRIGHT        104
1187 #define EL_BD_WALL                      105
1188 #define EL_BD_ROCK                      106
1189 #define EL_EXIT_OPEN                    107
1190 #define EL_BLACK_ORB                    108
1191 #define EL_AMOEBA_TO_DIAMOND            109
1192 #define EL_MOLE                         110
1193 #define EL_PENGUIN                      111
1194 #define EL_SATELLITE                    112
1195 #define EL_ARROW_LEFT                   113
1196 #define EL_ARROW_RIGHT                  114
1197 #define EL_ARROW_UP                     115
1198 #define EL_ARROW_DOWN                   116
1199 #define EL_PIG                          117
1200 #define EL_DRAGON                       118
1201
1202 #define EL_EM_KEY_1_FILE_OBSOLETE       119     // obsolete; now EL_EM_KEY_1
1203
1204 // text character elements
1205 #define EL_CHAR_START                   120
1206 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1207 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1208
1209 #include "conf_chr.h"   // include auto-generated data structure definitions
1210
1211 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1212 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1213
1214 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1215
1216 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1217 #define EL_EXPANDABLE_WALL_VERTICAL     201
1218 #define EL_EXPANDABLE_WALL_ANY          202
1219
1220 // EM style elements
1221 #define EL_EM_GATE_1                    203
1222 #define EL_EM_GATE_2                    204
1223 #define EL_EM_GATE_3                    205
1224 #define EL_EM_GATE_4                    206
1225
1226 #define EL_EM_KEY_2_FILE_OBSOLETE       207     // obsolete; now EL_EM_KEY_2
1227 #define EL_EM_KEY_3_FILE_OBSOLETE       208     // obsolete; now EL_EM_KEY_3
1228 #define EL_EM_KEY_4_FILE_OBSOLETE       209     // obsolete; now EL_EM_KEY_4
1229
1230 // SP style elements
1231 #define EL_SP_START                     210
1232 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1233 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1234 #define EL_SP_ZONK                      (EL_SP_START + 1)
1235 #define EL_SP_BASE                      (EL_SP_START + 2)
1236 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1237 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1238 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1239 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1240 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1241 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1242 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1243 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1244 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1245 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1246 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1247 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1248 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1249 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1250 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1251 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1252 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1253 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1254 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1255 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1256 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1257 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1258 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1259 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1260 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1261 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1262 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1263 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1264 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1265 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1266 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1267 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1268 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1269 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1270 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1271 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1272 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1273 #define EL_SP_END                       (EL_SP_START + 39)
1274
1275 // EM style elements
1276 #define EL_EM_GATE_1_GRAY               250
1277 #define EL_EM_GATE_2_GRAY               251
1278 #define EL_EM_GATE_3_GRAY               252
1279 #define EL_EM_GATE_4_GRAY               253
1280
1281 #define EL_EM_DYNAMITE                  254
1282 #define EL_EM_DYNAMITE_ACTIVE           255
1283
1284 // DC2 style elements
1285 #define EL_PEARL                        256
1286 #define EL_CRYSTAL                      257
1287 #define EL_WALL_PEARL                   258
1288 #define EL_WALL_CRYSTAL                 259
1289 #define EL_DC_GATE_WHITE                260
1290 #define EL_DC_GATE_WHITE_GRAY           261
1291 #define EL_DC_KEY_WHITE                 262
1292 #define EL_SHIELD_NORMAL                263
1293 #define EL_EXTRA_TIME                   264
1294 #define EL_SWITCHGATE_OPEN              265
1295 #define EL_SWITCHGATE_CLOSED            266
1296 #define EL_SWITCHGATE_SWITCH_UP         267
1297 #define EL_SWITCHGATE_SWITCH_DOWN       268
1298
1299 #define EL_UNUSED_269                   269
1300 #define EL_UNUSED_270                   270
1301
1302 #define EL_CONVEYOR_BELT_1_LEFT          271
1303 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1304 #define EL_CONVEYOR_BELT_1_RIGHT         273
1305 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1306 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1307 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1308 #define EL_CONVEYOR_BELT_2_LEFT          277
1309 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1310 #define EL_CONVEYOR_BELT_2_RIGHT         279
1311 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1312 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1313 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1314 #define EL_CONVEYOR_BELT_3_LEFT          283
1315 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1316 #define EL_CONVEYOR_BELT_3_RIGHT         285
1317 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1318 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1319 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1320 #define EL_CONVEYOR_BELT_4_LEFT          289
1321 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1322 #define EL_CONVEYOR_BELT_4_RIGHT         291
1323 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1324 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1325 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1326 #define EL_LANDMINE                     295
1327 #define EL_ENVELOPE_OBSOLETE            296   // obsolete; now EL_ENVELOPE_1
1328 #define EL_LIGHT_SWITCH                 297
1329 #define EL_LIGHT_SWITCH_ACTIVE          298
1330 #define EL_SIGN_EXCLAMATION             299
1331 #define EL_SIGN_RADIOACTIVITY           300
1332 #define EL_SIGN_STOP                    301
1333 #define EL_SIGN_WHEELCHAIR              302
1334 #define EL_SIGN_PARKING                 303
1335 #define EL_SIGN_NO_ENTRY                304
1336 #define EL_SIGN_UNUSED_1                305
1337 #define EL_SIGN_GIVE_WAY                306
1338 #define EL_SIGN_ENTRY_FORBIDDEN         307
1339 #define EL_SIGN_EMERGENCY_EXIT          308
1340 #define EL_SIGN_YIN_YANG                309
1341 #define EL_SIGN_UNUSED_2                310
1342 #define EL_MOLE_LEFT                    311
1343 #define EL_MOLE_RIGHT                   312
1344 #define EL_MOLE_UP                      313
1345 #define EL_MOLE_DOWN                    314
1346 #define EL_STEELWALL_SLIPPERY           315
1347 #define EL_INVISIBLE_SAND               316
1348 #define EL_DX_UNKNOWN_15                317
1349 #define EL_DX_UNKNOWN_42                318
1350
1351 #define EL_UNUSED_319                   319
1352 #define EL_UNUSED_320                   320
1353
1354 #define EL_SHIELD_DEADLY                321
1355 #define EL_TIMEGATE_OPEN                322
1356 #define EL_TIMEGATE_CLOSED              323
1357 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1358 #define EL_TIMEGATE_SWITCH              325
1359
1360 // EMC style elements
1361 #define EL_BALLOON                      326
1362 #define EL_BALLOON_SWITCH_LEFT          327
1363 #define EL_BALLOON_SWITCH_RIGHT         328
1364 #define EL_BALLOON_SWITCH_UP            329
1365 #define EL_BALLOON_SWITCH_DOWN          330
1366 #define EL_BALLOON_SWITCH_ANY           331
1367
1368 #define EL_EMC_STEELWALL_1              332
1369 #define EL_EMC_STEELWALL_2              333
1370 #define EL_EMC_STEELWALL_3              334
1371 #define EL_EMC_STEELWALL_4              335
1372 #define EL_EMC_WALL_1                   336
1373 #define EL_EMC_WALL_2                   337
1374 #define EL_EMC_WALL_3                   338
1375 #define EL_EMC_WALL_4                   339
1376 #define EL_EMC_WALL_5                   340
1377 #define EL_EMC_WALL_6                   341
1378 #define EL_EMC_WALL_7                   342
1379 #define EL_EMC_WALL_8                   343
1380
1381 // DX style elements
1382 #define EL_TUBE_ANY                     344
1383 #define EL_TUBE_VERTICAL                345
1384 #define EL_TUBE_HORIZONTAL              346
1385 #define EL_TUBE_VERTICAL_LEFT           347
1386 #define EL_TUBE_VERTICAL_RIGHT          348
1387 #define EL_TUBE_HORIZONTAL_UP           349
1388 #define EL_TUBE_HORIZONTAL_DOWN         350
1389 #define EL_TUBE_LEFT_UP                 351
1390 #define EL_TUBE_LEFT_DOWN               352
1391 #define EL_TUBE_RIGHT_UP                353
1392 #define EL_TUBE_RIGHT_DOWN              354
1393 #define EL_SPRING                       355
1394 #define EL_TRAP                         356
1395 #define EL_DX_SUPABOMB                  357
1396
1397 #define EL_UNUSED_358                   358
1398 #define EL_UNUSED_359                   359
1399
1400 // ---------- begin of custom elements section --------------------------------
1401 #define EL_CUSTOM_START                 360
1402
1403 #include "conf_cus.h"   // include auto-generated data structure definitions
1404
1405 #define NUM_CUSTOM_ELEMENTS             256
1406 #define EL_CUSTOM_END                   615
1407 // ---------- end of custom elements section ----------------------------------
1408
1409 // EM style elements
1410 #define EL_EM_KEY_1                     616
1411 #define EL_EM_KEY_2                     617
1412 #define EL_EM_KEY_3                     618
1413 #define EL_EM_KEY_4                     619
1414
1415 // DC2 style elements
1416 #define EL_ENVELOPE_1                   620
1417 #define EL_ENVELOPE_2                   621
1418 #define EL_ENVELOPE_3                   622
1419 #define EL_ENVELOPE_4                   623
1420
1421 // ---------- begin of group elements section ---------------------------------
1422 #define EL_GROUP_START                  624
1423
1424 #include "conf_grp.h"   // include auto-generated data structure definitions
1425
1426 #define NUM_GROUP_ELEMENTS              32
1427 #define EL_GROUP_END                    655
1428 // ---------- end of group elements section -----------------------------------
1429
1430 #define EL_UNKNOWN                      656
1431 #define EL_TRIGGER_ELEMENT              657
1432 #define EL_TRIGGER_PLAYER               658
1433
1434 // SP style elements
1435 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1436 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1437 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1438 #define EL_SP_GRAVITY_ON_PORT_UP        662
1439 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1440 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1441 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1442 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1443
1444 // EMC style elements
1445 #define EL_BALLOON_SWITCH_NONE          667
1446 #define EL_EMC_GATE_5                   668
1447 #define EL_EMC_GATE_6                   669
1448 #define EL_EMC_GATE_7                   670
1449 #define EL_EMC_GATE_8                   671
1450 #define EL_EMC_GATE_5_GRAY              672
1451 #define EL_EMC_GATE_6_GRAY              673
1452 #define EL_EMC_GATE_7_GRAY              674
1453 #define EL_EMC_GATE_8_GRAY              675
1454 #define EL_EMC_KEY_5                    676
1455 #define EL_EMC_KEY_6                    677
1456 #define EL_EMC_KEY_7                    678
1457 #define EL_EMC_KEY_8                    679
1458 #define EL_EMC_ANDROID                  680
1459 #define EL_EMC_GRASS                    681
1460 #define EL_EMC_MAGIC_BALL               682
1461 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1462 #define EL_EMC_MAGIC_BALL_SWITCH        684
1463 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1464 #define EL_EMC_SPRING_BUMPER            686
1465 #define EL_EMC_PLANT                    687
1466 #define EL_EMC_LENSES                   688
1467 #define EL_EMC_MAGNIFIER                689
1468 #define EL_EMC_WALL_9                   690
1469 #define EL_EMC_WALL_10                  691
1470 #define EL_EMC_WALL_11                  692
1471 #define EL_EMC_WALL_12                  693
1472 #define EL_EMC_WALL_13                  694
1473 #define EL_EMC_WALL_14                  695
1474 #define EL_EMC_WALL_15                  696
1475 #define EL_EMC_WALL_16                  697
1476 #define EL_EMC_WALL_SLIPPERY_1          698
1477 #define EL_EMC_WALL_SLIPPERY_2          699
1478 #define EL_EMC_WALL_SLIPPERY_3          700
1479 #define EL_EMC_WALL_SLIPPERY_4          701
1480 #define EL_EMC_FAKE_GRASS               702
1481 #define EL_EMC_FAKE_ACID                703
1482 #define EL_EMC_DRIPPER                  704
1483
1484 #define EL_TRIGGER_CE_VALUE             705
1485 #define EL_TRIGGER_CE_SCORE             706
1486 #define EL_CURRENT_CE_VALUE             707
1487 #define EL_CURRENT_CE_SCORE             708
1488
1489 #define EL_YAMYAM_LEFT                  709
1490 #define EL_YAMYAM_RIGHT                 710
1491 #define EL_YAMYAM_UP                    711
1492 #define EL_YAMYAM_DOWN                  712
1493
1494 #define EL_BD_EXPANDABLE_WALL           713
1495
1496 // reference elements
1497 #define EL_PREV_CE_8                    714
1498 #define EL_PREV_CE_7                    715
1499 #define EL_PREV_CE_6                    716
1500 #define EL_PREV_CE_5                    717
1501 #define EL_PREV_CE_4                    718
1502 #define EL_PREV_CE_3                    719
1503 #define EL_PREV_CE_2                    720
1504 #define EL_PREV_CE_1                    721
1505 #define EL_SELF                         722
1506 #define EL_NEXT_CE_1                    723
1507 #define EL_NEXT_CE_2                    724
1508 #define EL_NEXT_CE_3                    725
1509 #define EL_NEXT_CE_4                    726
1510 #define EL_NEXT_CE_5                    727
1511 #define EL_NEXT_CE_6                    728
1512 #define EL_NEXT_CE_7                    729
1513 #define EL_NEXT_CE_8                    730
1514 #define EL_ANY_ELEMENT                  731
1515
1516 // text character elements
1517 #define EL_STEEL_CHAR_START             732
1518 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1519 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1520
1521 // (auto-generated data structure definitions included with normal chars)
1522
1523 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1524 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1525
1526 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1527
1528 // unused elements
1529 #define EL_SPERMS                       812
1530 #define EL_BULLET                       813
1531 #define EL_HEART                        814
1532 #define EL_CROSS                        815
1533 #define EL_FRANKIE                      816
1534 #define EL_SIGN_SPERMS                  817
1535 #define EL_SIGN_BULLET                  818
1536 #define EL_SIGN_HEART                   819
1537 #define EL_SIGN_CROSS                   820
1538 #define EL_SIGN_FRANKIE                 821
1539
1540 // DC2 style elements
1541 #define EL_STEEL_EXIT_CLOSED            822
1542 #define EL_STEEL_EXIT_OPEN              823
1543
1544 #define EL_DC_STEELWALL_1_LEFT          824
1545 #define EL_DC_STEELWALL_1_RIGHT         825
1546 #define EL_DC_STEELWALL_1_TOP           826
1547 #define EL_DC_STEELWALL_1_BOTTOM        827
1548 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1549 #define EL_DC_STEELWALL_1_VERTICAL      829
1550 #define EL_DC_STEELWALL_1_TOPLEFT       830
1551 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1552 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1553 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1554 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1555 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1556 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1557 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1558
1559 #define EL_DC_STEELWALL_2_LEFT          838
1560 #define EL_DC_STEELWALL_2_RIGHT         839
1561 #define EL_DC_STEELWALL_2_TOP           840
1562 #define EL_DC_STEELWALL_2_BOTTOM        841
1563 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1564 #define EL_DC_STEELWALL_2_VERTICAL      843
1565 #define EL_DC_STEELWALL_2_MIDDLE        844
1566 #define EL_DC_STEELWALL_2_SINGLE        845
1567
1568 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1569 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1570 #define EL_DC_TIMEGATE_SWITCH           848
1571 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1572
1573 #define EL_DC_LANDMINE                  850
1574
1575 #define EL_EXPANDABLE_STEELWALL            851
1576 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1577 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1578 #define EL_EXPANDABLE_STEELWALL_ANY        854
1579
1580 #define EL_EM_EXIT_CLOSED               855
1581 #define EL_EM_EXIT_OPEN                 856
1582 #define EL_EM_STEEL_EXIT_CLOSED         857
1583 #define EL_EM_STEEL_EXIT_OPEN           858
1584
1585 #define EL_DC_GATE_FAKE_GRAY            859
1586
1587 #define EL_DC_MAGIC_WALL                860
1588
1589 #define EL_QUICKSAND_FAST_EMPTY         861
1590 #define EL_QUICKSAND_FAST_FULL          862
1591
1592 #define EL_FROM_LEVEL_TEMPLATE          863
1593
1594 // MM style elements
1595 #define EL_MM_START                     864
1596 #define EL_MM_START_1                   EL_MM_START
1597
1598 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1599 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1600 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1601 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1602 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1603 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1604 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1605 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1606 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1607 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1608 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1609 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1610 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1611 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1612 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1613 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1614 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1615 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1616 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1617 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1618 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1619 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1620 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1621 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1622 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1623 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1624 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1625 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1626 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1627 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1628 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1629 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1630 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1631 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1632 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1633 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1634 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1635 #define EL_MM_BOMB                      (EL_MM_START + 30)
1636 #define EL_MM_PRISM                     (EL_MM_START + 31)
1637 #define EL_MM_WALL_START                (EL_MM_START + 32)
1638 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1639 #define EL_MM_WALL_00                   EL_MM_WALL_START
1640 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1641 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1642 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1643 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1644 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1645 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1646 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1647 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1648 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1649 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1650 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1651 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1652 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1653 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1654 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1655 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1656 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1657 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1658 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1659 #define EL_MM_WALL_END                  EL_MM_WALL_63
1660 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1661 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1662 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1663 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1664 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1665 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1666 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1667 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1668 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1669 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1670 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1671 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1672 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1673 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1674 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1675 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1676 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1677 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1678 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1679 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1680 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1681 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1682 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1683 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1684 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1685 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1686 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1687 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1688 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1689 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1690 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1691 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1692 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1693 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1694 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1695 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1696 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1697 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1698 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1699 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1700 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1701 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1702 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1703 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1704 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1705 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1706 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1707 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1708 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1709 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1710 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1711 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1712 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1713 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1714 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1715 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1716 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1717 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1718 #define EL_MM_KEY                       (EL_MM_START + 144)
1719 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1720 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1721 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1722 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1723 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1724 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1725 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1726 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1727 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1728 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1729 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1730 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1731 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1732 #define EL_MM_ENVELOPE_1                (EL_MM_START + 156)
1733 #define EL_MM_ENVELOPE_2                (EL_MM_START + 157)
1734 #define EL_MM_ENVELOPE_3                (EL_MM_START + 158)
1735 #define EL_MM_ENVELOPE_4                (EL_MM_START + 159)
1736
1737 #define EL_MM_END_1                     (EL_MM_START + 159)
1738 #define EL_MM_START_2                   (EL_MM_START + 160)
1739
1740 // DF style elements
1741 #define EL_DF_START                     EL_MM_START_2
1742 #define EL_DF_START_1                   EL_MM_START_2
1743 #define EL_DF_START2                    (EL_DF_START - 240)
1744
1745 #define EL_DF_MIRROR_START              EL_DF_START
1746 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1747 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1748 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1749 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1750 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1751 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1752 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1753 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1754 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1755 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1756 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1757 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1758 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1759 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1760 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1761 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1762 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1763
1764 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1765 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1766 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1767 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1768 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1769 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1770 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1771 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1772 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1773 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1774
1775 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1776 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1777 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1778 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1779 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1780 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1781 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1782 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1783 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1784 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1785
1786 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1787 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1788 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1789
1790 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1791 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1792 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1793
1794 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1795 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1796
1797 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1798 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1799 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1800 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1801
1802 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1803 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1804 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1805 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1806 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1807 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1808
1809 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1810 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1811 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1812 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1813 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1814 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1815
1816 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1817 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1818 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1819 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1820 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1821 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1822 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1823 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1824 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1825 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1826
1827 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1828 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1829 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1830 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1831 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1832 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1833 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1834 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1835 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1836 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1837 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1838 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1839 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1840 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1841 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1842 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1843 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1844 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1845
1846 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1847 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1848 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1849 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1850 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1851 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1852 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1853 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1854 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1855 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1856
1857 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1858 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1859 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1860 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1861 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1862 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1863 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1864 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1865 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1866 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1867
1868 #define EL_DF_END_1                     (EL_DF_START2 + 355)
1869
1870 // MM style elements
1871 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1872 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1873 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1874 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1875 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1876 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1877 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1878 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1879 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1880 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1881 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1882 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1883 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1884 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1885 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1886 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1887 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1888 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1889 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1890 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1891 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1892 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1893 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1894 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1895 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1896 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1897 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1898 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1899 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1900 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1901 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1902 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1903 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1904 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1905 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1906 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1907 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1908 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1909 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1910 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1911 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1912 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1913 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1914 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1915 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1916 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1917 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1918 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1919 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1920 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1921 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1922 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1923 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1924 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1925 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1926 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1927 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1928 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1929 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1930 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1931 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1932 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1933 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1934 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1935 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1936 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1937 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1938 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1939 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1940 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1941 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1942 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1943
1944 #define EL_MM_MCDUFFIN                  1204
1945 #define EL_MM_PACMAN                    1205
1946 #define EL_MM_FUSE                      1206
1947 #define EL_MM_STEEL_WALL                1207
1948 #define EL_MM_WOODEN_WALL               1208
1949 #define EL_MM_ICE_WALL                  1209
1950 #define EL_MM_AMOEBA_WALL               1210
1951 #define EL_DF_LASER                     1211
1952 #define EL_DF_RECEIVER                  1212
1953 #define EL_DF_STEEL_WALL                1213
1954 #define EL_DF_WOODEN_WALL               1214
1955
1956 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1957
1958 // EMC style elements
1959 #define EL_SPRING_LEFT                  1215
1960 #define EL_SPRING_RIGHT                 1216
1961
1962 // ---------- begin of empty space elements section ---------------------------
1963 #define EL_EMPTY_SPACE_START            1217
1964
1965 #include "conf_emp.h"   // include auto-generated data structure definitions
1966
1967 #define NUM_EMPTY_SPACE_ELEMENTS        16
1968 #define NUM_EMPTY_ELEMENTS_ALL          (NUM_EMPTY_SPACE_ELEMENTS + 1)
1969 #define EL_EMPTY_SPACE_END              1232
1970 // ---------- end of empty space elements section -----------------------------
1971
1972 #define EL_MM_START_3                   EL_DF_MIRROR_FIXED_START
1973 #define EL_DF_START_2                   EL_DF_MIRROR_FIXED_START
1974
1975 // DF style elements
1976 #define EL_DF_MIRROR_FIXED_START        1233
1977 #define EL_DF_MIRROR_FIXED_1            (EL_DF_MIRROR_FIXED_START + 0)
1978 #define EL_DF_MIRROR_FIXED_2            (EL_DF_MIRROR_FIXED_START + 1)
1979 #define EL_DF_MIRROR_FIXED_3            (EL_DF_MIRROR_FIXED_START + 2)
1980 #define EL_DF_MIRROR_FIXED_4            (EL_DF_MIRROR_FIXED_START + 3)
1981 #define EL_DF_MIRROR_FIXED_5            (EL_DF_MIRROR_FIXED_START + 4)
1982 #define EL_DF_MIRROR_FIXED_6            (EL_DF_MIRROR_FIXED_START + 5)
1983 #define EL_DF_MIRROR_FIXED_7            (EL_DF_MIRROR_FIXED_START + 6)
1984 #define EL_DF_MIRROR_FIXED_8            (EL_DF_MIRROR_FIXED_START + 7)
1985 #define EL_DF_MIRROR_FIXED_9            (EL_DF_MIRROR_FIXED_START + 8)
1986 #define EL_DF_MIRROR_FIXED_10           (EL_DF_MIRROR_FIXED_START + 9)
1987 #define EL_DF_MIRROR_FIXED_11           (EL_DF_MIRROR_FIXED_START + 10)
1988 #define EL_DF_MIRROR_FIXED_12           (EL_DF_MIRROR_FIXED_START + 11)
1989 #define EL_DF_MIRROR_FIXED_13           (EL_DF_MIRROR_FIXED_START + 12)
1990 #define EL_DF_MIRROR_FIXED_14           (EL_DF_MIRROR_FIXED_START + 13)
1991 #define EL_DF_MIRROR_FIXED_15           (EL_DF_MIRROR_FIXED_START + 14)
1992 #define EL_DF_MIRROR_FIXED_16           (EL_DF_MIRROR_FIXED_START + 15)
1993 #define EL_DF_MIRROR_FIXED_END          EL_DF_MIRROR_FIXED_16
1994
1995 #define EL_DF_SLOPE_START               1249
1996 #define EL_DF_SLOPE_1                   (EL_DF_SLOPE_START + 0)
1997 #define EL_DF_SLOPE_2                   (EL_DF_SLOPE_START + 1)
1998 #define EL_DF_SLOPE_3                   (EL_DF_SLOPE_START + 2)
1999 #define EL_DF_SLOPE_4                   (EL_DF_SLOPE_START + 3)
2000 #define EL_DF_SLOPE_END                 EL_DF_SLOPE_4
2001
2002 #define EL_MM_END_3                     EL_DF_SLOPE_END
2003 #define EL_DF_END_2                     EL_DF_SLOPE_END
2004
2005 #define NUM_FILE_ELEMENTS               1253
2006
2007
2008 // "real" (and therefore drawable) runtime elements
2009 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
2010
2011 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
2012 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
2013 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
2014 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
2015 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
2016 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
2017 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
2018 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
2019 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
2020 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
2021 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
2022 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
2023 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
2024 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
2025 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
2026 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
2027 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
2028 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
2029 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
2030 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
2031 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
2032 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
2033 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
2034 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
2035 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
2036 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
2037 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
2038 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
2039 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
2040 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
2041 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
2042 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
2043 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
2044 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
2045 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
2046 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
2047 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
2048 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
2049 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
2050 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
2051 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
2052 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
2053 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
2054 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
2055 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
2056 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
2057 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
2058 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
2059 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
2060 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
2061 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
2062 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
2063 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
2064 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
2065 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
2066 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
2067 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
2068 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
2069 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
2070 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
2071 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
2072 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
2073 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
2074 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
2075 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
2076 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
2077 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
2078 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
2079 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
2080 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
2081 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
2082 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
2083 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
2084 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
2085 #define EL_MM_GRAY_BALL_ACTIVE          (EL_FIRST_RUNTIME_REAL + 74)
2086 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 75)
2087 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 76)
2088 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 77)
2089 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 78)
2090 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 79)
2091 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 80)
2092 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 81)
2093 #define EL_MM_BOMB_ACTIVE               (EL_FIRST_RUNTIME_REAL + 82)
2094 #define EL_DF_MINE_ACTIVE               (EL_FIRST_RUNTIME_REAL + 83)
2095
2096 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 84)
2097
2098 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
2099 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
2100
2101 // "unreal" (and therefore not drawable) runtime elements
2102 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
2103
2104 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
2105 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
2106 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
2107 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
2108 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
2109 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
2110 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
2111 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
2112 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
2113 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2114 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
2115 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
2116 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2117 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2118 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2119 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2120 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2121 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2122 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2123 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2124 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2125 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2126 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2127 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2128
2129 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2130
2131 // dummy elements (never used as game elements, only used as graphics)
2132 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2133
2134 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2135 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2136 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2137 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2138 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2139 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2140 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2141 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2142 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2143 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2144 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2145 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2146 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2147 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2148 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2149 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2150 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2151 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2152 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2153 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2154 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2155 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2156 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2157 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2158 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 24)
2159 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 25)
2160 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 26)
2161 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 27)
2162 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 28)
2163 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 29)
2164 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 30)
2165 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 31)
2166 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 32)
2167 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 33)
2168 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 34)
2169 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 35)
2170 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 36)
2171
2172 // internal elements (only used for internal purposes like copying)
2173 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 37)
2174
2175 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2176 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2177 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2178 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2179
2180 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2181 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2182 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2183 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2184 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2185 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2186 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2187 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2188 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2189 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2190 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2191 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2192 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2193 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2194 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2195 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2196 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2197 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2198 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2199 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2200 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2201 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2202 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2203 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2204 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2205 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2206 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2207 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2208 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 32)
2209 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 33)
2210 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 34)
2211 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 35)
2212 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 36)
2213 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 37)
2214 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 38)
2215 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 39)
2216
2217 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2218 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2219 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2220 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 39)
2221
2222 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 40)
2223
2224
2225 // values for graphics/sounds action types
2226 enum
2227 {
2228   ACTION_DEFAULT = 0,
2229   ACTION_WAITING,
2230   ACTION_FALLING,
2231   ACTION_MOVING,
2232   ACTION_DIGGING,
2233   ACTION_SNAPPING,
2234   ACTION_COLLECTING,
2235   ACTION_DROPPING,
2236   ACTION_PUSHING,
2237   ACTION_WALKING,
2238   ACTION_PASSING,
2239   ACTION_IMPACT,
2240   ACTION_BREAKING,
2241   ACTION_ACTIVATING,
2242   ACTION_DEACTIVATING,
2243   ACTION_OPENING,
2244   ACTION_CLOSING,
2245   ACTION_ATTACKING,
2246   ACTION_GROWING,
2247   ACTION_SHRINKING,
2248   ACTION_ACTIVE,
2249   ACTION_FILLING,
2250   ACTION_EMPTYING,
2251   ACTION_CHANGING,
2252   ACTION_EXPLODING,
2253   ACTION_BORING,
2254   ACTION_BORING_1,
2255   ACTION_BORING_2,
2256   ACTION_BORING_3,
2257   ACTION_BORING_4,
2258   ACTION_BORING_5,
2259   ACTION_BORING_6,
2260   ACTION_BORING_7,
2261   ACTION_BORING_8,
2262   ACTION_BORING_9,
2263   ACTION_BORING_10,
2264   ACTION_SLEEPING,
2265   ACTION_SLEEPING_1,
2266   ACTION_SLEEPING_2,
2267   ACTION_SLEEPING_3,
2268   ACTION_AWAKENING,
2269   ACTION_DYING,
2270   ACTION_TURNING,
2271   ACTION_TURNING_FROM_LEFT,
2272   ACTION_TURNING_FROM_RIGHT,
2273   ACTION_TURNING_FROM_UP,
2274   ACTION_TURNING_FROM_DOWN,
2275   ACTION_SMASHED_BY_ROCK,
2276   ACTION_SMASHED_BY_SPRING,
2277   ACTION_EATING,
2278   ACTION_TWINKLING,
2279   ACTION_SPLASHING,
2280   ACTION_HITTING,
2281   ACTION_PAGE_1,
2282   ACTION_PAGE_2,
2283   ACTION_PAGE_3,
2284   ACTION_PAGE_4,
2285   ACTION_PAGE_5,
2286   ACTION_PAGE_6,
2287   ACTION_PAGE_7,
2288   ACTION_PAGE_8,
2289   ACTION_PAGE_9,
2290   ACTION_PAGE_10,
2291   ACTION_PAGE_11,
2292   ACTION_PAGE_12,
2293   ACTION_PAGE_13,
2294   ACTION_PAGE_14,
2295   ACTION_PAGE_15,
2296   ACTION_PAGE_16,
2297   ACTION_PAGE_17,
2298   ACTION_PAGE_18,
2299   ACTION_PAGE_19,
2300   ACTION_PAGE_20,
2301   ACTION_PAGE_21,
2302   ACTION_PAGE_22,
2303   ACTION_PAGE_23,
2304   ACTION_PAGE_24,
2305   ACTION_PAGE_25,
2306   ACTION_PAGE_26,
2307   ACTION_PAGE_27,
2308   ACTION_PAGE_28,
2309   ACTION_PAGE_29,
2310   ACTION_PAGE_30,
2311   ACTION_PAGE_31,
2312   ACTION_PAGE_32,
2313   ACTION_PART_1,
2314   ACTION_PART_2,
2315   ACTION_PART_3,
2316   ACTION_PART_4,
2317   ACTION_PART_5,
2318   ACTION_PART_6,
2319   ACTION_PART_7,
2320   ACTION_PART_8,
2321   ACTION_PART_9,
2322   ACTION_PART_10,
2323   ACTION_PART_11,
2324   ACTION_PART_12,
2325   ACTION_PART_13,
2326   ACTION_PART_14,
2327   ACTION_PART_15,
2328   ACTION_PART_16,
2329   ACTION_PART_17,
2330   ACTION_PART_18,
2331   ACTION_PART_19,
2332   ACTION_PART_20,
2333   ACTION_PART_21,
2334   ACTION_PART_22,
2335   ACTION_PART_23,
2336   ACTION_PART_24,
2337   ACTION_PART_25,
2338   ACTION_PART_26,
2339   ACTION_PART_27,
2340   ACTION_PART_28,
2341   ACTION_PART_29,
2342   ACTION_PART_30,
2343   ACTION_PART_31,
2344   ACTION_PART_32,
2345   ACTION_OTHER,
2346
2347   NUM_ACTIONS
2348 };
2349
2350 #define ACTION_BORING_LAST              ACTION_BORING_10
2351 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2352
2353
2354 // values for special image configuration suffixes (must match game mode)
2355 enum
2356 {
2357   GFX_SPECIAL_ARG_DEFAULT = 0,
2358   GFX_SPECIAL_ARG_LOADING_INITIAL,
2359   GFX_SPECIAL_ARG_LOADING,
2360   GFX_SPECIAL_ARG_TITLE_INITIAL,
2361   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2362   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2363   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2364   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2365   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2366   GFX_SPECIAL_ARG_TITLE,
2367   GFX_SPECIAL_ARG_TITLE_1,
2368   GFX_SPECIAL_ARG_TITLE_2,
2369   GFX_SPECIAL_ARG_TITLE_3,
2370   GFX_SPECIAL_ARG_TITLE_4,
2371   GFX_SPECIAL_ARG_TITLE_5,
2372   GFX_SPECIAL_ARG_MAIN,
2373   GFX_SPECIAL_ARG_NAMES,
2374   GFX_SPECIAL_ARG_LEVELS,
2375   GFX_SPECIAL_ARG_LEVELNR,
2376   GFX_SPECIAL_ARG_SCORES,
2377   GFX_SPECIAL_ARG_SCOREINFO,
2378   GFX_SPECIAL_ARG_EDITOR,
2379   GFX_SPECIAL_ARG_INFO,
2380   GFX_SPECIAL_ARG_SETUP,
2381   GFX_SPECIAL_ARG_PLAYING,
2382   GFX_SPECIAL_ARG_DOOR,
2383   GFX_SPECIAL_ARG_TAPE,
2384   GFX_SPECIAL_ARG_PANEL,
2385   GFX_SPECIAL_ARG_PREVIEW,
2386   GFX_SPECIAL_ARG_CRUMBLED,
2387   GFX_SPECIAL_ARG_MAINONLY,
2388   GFX_SPECIAL_ARG_NAMESONLY,
2389   GFX_SPECIAL_ARG_SCORESONLY,
2390   GFX_SPECIAL_ARG_TYPENAME,
2391   GFX_SPECIAL_ARG_TYPENAMES,
2392   GFX_SPECIAL_ARG_SUBMENU,
2393   GFX_SPECIAL_ARG_MENU,
2394   GFX_SPECIAL_ARG_TOONS,
2395   GFX_SPECIAL_ARG_SCORESOLD,
2396   GFX_SPECIAL_ARG_SCORESNEW,
2397   GFX_SPECIAL_ARG_NO_TITLE,
2398   GFX_SPECIAL_ARG_FADING,
2399   GFX_SPECIAL_ARG_RESTARTING,
2400   GFX_SPECIAL_ARG_QUIT,
2401
2402   NUM_SPECIAL_GFX_ARGS
2403 };
2404
2405 // these additional definitions are currently only used for draw offsets
2406 enum
2407 {
2408   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2409   GFX_SPECIAL_ARG_INFO_TITLE,
2410   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2411   GFX_SPECIAL_ARG_INFO_MUSIC,
2412   GFX_SPECIAL_ARG_INFO_CREDITS,
2413   GFX_SPECIAL_ARG_INFO_PROGRAM,
2414   GFX_SPECIAL_ARG_INFO_VERSION,
2415   GFX_SPECIAL_ARG_INFO_LEVELSET,
2416
2417   NUM_SPECIAL_GFX_INFO_ARGS
2418 };
2419
2420 // these additional definitions are currently only used for draw offsets
2421 // (must match SETUP_MODE_* values as defined in src/screens.c)
2422 // (should also match corresponding entries in src/conf_gfx.c)
2423 enum
2424 {
2425   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2426   GFX_SPECIAL_ARG_SETUP_GAME,
2427   GFX_SPECIAL_ARG_SETUP_ENGINES,
2428   GFX_SPECIAL_ARG_SETUP_EDITOR,
2429   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2430   GFX_SPECIAL_ARG_SETUP_SOUND,
2431   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2432   GFX_SPECIAL_ARG_SETUP_INPUT,
2433   GFX_SPECIAL_ARG_SETUP_TOUCH,
2434   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2435   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2436   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2437   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2438   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2439   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2440   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2441   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2442
2443   NUM_SPECIAL_GFX_SETUP_ARGS
2444 };
2445
2446 // values for image configuration suffixes
2447 enum
2448 {
2449   GFX_ARG_X = 0,
2450   GFX_ARG_Y,
2451   GFX_ARG_XPOS,
2452   GFX_ARG_YPOS,
2453   GFX_ARG_WIDTH,
2454   GFX_ARG_HEIGHT,
2455   GFX_ARG_VERTICAL,
2456   GFX_ARG_OFFSET,
2457   GFX_ARG_XOFFSET,
2458   GFX_ARG_YOFFSET,
2459   GFX_ARG_2ND_MOVEMENT_TILE,
2460   GFX_ARG_2ND_VERTICAL,
2461   GFX_ARG_2ND_OFFSET,
2462   GFX_ARG_2ND_XOFFSET,
2463   GFX_ARG_2ND_YOFFSET,
2464   GFX_ARG_2ND_SWAP_TILES,
2465   GFX_ARG_FRAMES,
2466   GFX_ARG_FRAMES_PER_LINE,
2467   GFX_ARG_START_FRAME,
2468   GFX_ARG_DELAY,
2469   GFX_ARG_ANIM_MODE,
2470   GFX_ARG_GLOBAL_SYNC,
2471   GFX_ARG_GLOBAL_ANIM_SYNC,
2472   GFX_ARG_CRUMBLED_LIKE,
2473   GFX_ARG_DIGGABLE_LIKE,
2474   GFX_ARG_BORDER_SIZE,
2475   GFX_ARG_STEP_OFFSET,
2476   GFX_ARG_STEP_XOFFSET,
2477   GFX_ARG_STEP_YOFFSET,
2478   GFX_ARG_STEP_DELAY,
2479   GFX_ARG_DIRECTION,
2480   GFX_ARG_POSITION,
2481   GFX_ARG_DRAW_XOFFSET,
2482   GFX_ARG_DRAW_YOFFSET,
2483   GFX_ARG_DRAW_MASKED,
2484   GFX_ARG_DRAW_ORDER,
2485   GFX_ARG_INIT_DELAY_FIXED,
2486   GFX_ARG_INIT_DELAY_RANDOM,
2487   GFX_ARG_INIT_DELAY_ACTION,
2488   GFX_ARG_ANIM_DELAY_FIXED,
2489   GFX_ARG_ANIM_DELAY_RANDOM,
2490   GFX_ARG_ANIM_DELAY_ACTION,
2491   GFX_ARG_POST_DELAY_FIXED,
2492   GFX_ARG_POST_DELAY_RANDOM,
2493   GFX_ARG_POST_DELAY_ACTION,
2494   GFX_ARG_INIT_EVENT,
2495   GFX_ARG_INIT_EVENT_ACTION,
2496   GFX_ARG_ANIM_EVENT,
2497   GFX_ARG_ANIM_EVENT_ACTION,
2498   GFX_ARG_NAME,
2499   GFX_ARG_SCALE_UP_FACTOR,
2500   GFX_ARG_TILE_SIZE,
2501   GFX_ARG_CLONE_FROM,
2502   GFX_ARG_FADE_MODE,
2503   GFX_ARG_FADE_DELAY,
2504   GFX_ARG_POST_DELAY,
2505   GFX_ARG_AUTO_DELAY,
2506   GFX_ARG_AUTO_DELAY_UNIT,
2507   GFX_ARG_ALIGN,
2508   GFX_ARG_VALIGN,
2509   GFX_ARG_SORT_PRIORITY,
2510   GFX_ARG_CLASS,
2511   GFX_ARG_STYLE,
2512   GFX_ARG_ALPHA,
2513   GFX_ARG_ACTIVE_XOFFSET,
2514   GFX_ARG_ACTIVE_YOFFSET,
2515   GFX_ARG_PRESSED_XOFFSET,
2516   GFX_ARG_PRESSED_YOFFSET,
2517   GFX_ARG_STACKED_XFACTOR,
2518   GFX_ARG_STACKED_YFACTOR,
2519   GFX_ARG_STACKED_XOFFSET,
2520   GFX_ARG_STACKED_YOFFSET,
2521
2522   NUM_GFX_ARGS
2523 };
2524
2525 // values for sound configuration suffixes
2526 enum
2527 {
2528   SND_ARG_MODE_LOOP = 0,
2529   SND_ARG_VOLUME,
2530   SND_ARG_PRIORITY,
2531
2532   NUM_SND_ARGS
2533 };
2534
2535 // values for music configuration suffixes
2536 enum
2537 {
2538   MUS_ARG_MODE_LOOP = 0,
2539
2540   NUM_MUS_ARGS
2541 };
2542
2543 // values for font configuration (definitions must match those from main.c)
2544 enum
2545 {
2546   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2547   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2548   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2549   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2550   FONT_TITLE_1,
2551   FONT_TITLE_2,
2552   FONT_MENU_1_ACTIVE,
2553   FONT_MENU_2_ACTIVE,
2554   FONT_MENU_1,
2555   FONT_MENU_2,
2556   FONT_TEXT_1_ACTIVE,
2557   FONT_TEXT_2_ACTIVE,
2558   FONT_TEXT_3_ACTIVE,
2559   FONT_TEXT_4_ACTIVE,
2560   FONT_TEXT_1,
2561   FONT_TEXT_2,
2562   FONT_TEXT_3,
2563   FONT_TEXT_4,
2564   FONT_ENVELOPE_1,
2565   FONT_ENVELOPE_2,
2566   FONT_ENVELOPE_3,
2567   FONT_ENVELOPE_4,
2568   FONT_REQUEST_NARROW,
2569   FONT_REQUEST,
2570   FONT_INPUT_1_ACTIVE,
2571   FONT_INPUT_2_ACTIVE,
2572   FONT_INPUT_1,
2573   FONT_INPUT_2,
2574   FONT_OPTION_OFF_NARROW,
2575   FONT_OPTION_OFF,
2576   FONT_OPTION_ON_NARROW,
2577   FONT_OPTION_ON,
2578   FONT_VALUE_1,
2579   FONT_VALUE_2,
2580   FONT_VALUE_OLD_NARROW,
2581   FONT_VALUE_OLD,
2582   FONT_VALUE_NARROW,
2583   FONT_LEVEL_NUMBER_ACTIVE,
2584   FONT_LEVEL_NUMBER,
2585   FONT_TAPE_RECORDER,
2586   FONT_GAME_INFO,
2587   FONT_INFO_ELEMENTS,
2588   FONT_INFO_LEVELSET,
2589   FONT_MAIN_NETWORK_PLAYERS,
2590
2591   NUM_FONTS
2592 };
2593
2594 #define NUM_INITIAL_FONTS               4
2595
2596 // values for toon animation configuration
2597 #define MAX_NUM_TOONS                   20
2598
2599 // values for global animation configuration (must match those from main.c)
2600 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2601 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2602 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2603 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2604
2605 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2606 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2607 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2608 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2609
2610 #define GLOBAL_ANIM_ID_PART_FIRST       0
2611 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2612 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2613
2614 // values for global border graphics
2615 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2616 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2617
2618 // values for game_status (must match special image configuration suffixes)
2619 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2620 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2621 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2622 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2623 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2624 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2625 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2626 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2627 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2628 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2629 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2630 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2631 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2632 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2633 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2634 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2635 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2636 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2637 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2638 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2639 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2640 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2641 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2642 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2643 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2644 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2645 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2646 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2647 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2648 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2649 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2650 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2651 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2652 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2653 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2654 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2655 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2656 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2657 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2658 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2659 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2660 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2661 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
2662 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2663
2664 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2665
2666 // special definitions currently only used for custom artwork configuration
2667 #define MUSIC_PREFIX_BACKGROUND         0
2668 #define NUM_MUSIC_PREFIXES              1
2669
2670 // definitions for demo animation lists
2671 #define HELPANIM_LIST_NEXT              -1
2672 #define HELPANIM_LIST_END               -999
2673
2674
2675 // program information and versioning definitions
2676 #define PROGRAM_VERSION_SUPER           4
2677 #define PROGRAM_VERSION_MAJOR           3
2678 #define PROGRAM_VERSION_MINOR           8
2679 #define PROGRAM_VERSION_PATCH           2
2680 #define PROGRAM_VERSION_EXTRA           ""
2681
2682 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2683 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2684 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2685 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2686 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
2687 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2688
2689 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
2690
2691 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2692
2693 #define USERDATA_DIRECTORY_OTHER        "userdata"
2694
2695 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2696 ** currently supported/known file version numbers:
2697 **      1.0 (old)
2698 **      1.2 (still in use)
2699 **      1.4 (still in use)
2700 **      2.0 (actual)
2701 */
2702 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2703 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2704 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2705 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2706 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2707
2708 /* file version does not change for every program version, but is changed
2709    when new features are introduced that are incompatible with older file
2710    versions, so that they can be treated accordingly */
2711 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2712
2713 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2714 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2715 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2716 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2717 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2718
2719 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2720                                                       PROGRAM_VERSION_MAJOR, \
2721                                                       PROGRAM_VERSION_MINOR, \
2722                                                       PROGRAM_VERSION_PATCH)
2723
2724 // values for game_emulation
2725 #define EMU_NONE                        0
2726 #define EMU_BOULDERDASH                 1
2727 #define EMU_UNUSED_2                    2
2728 #define EMU_SUPAPLEX                    3
2729
2730 // values for level file type identifier
2731 #define LEVEL_FILE_TYPE_UNKNOWN         0
2732 #define LEVEL_FILE_TYPE_RND             1
2733 #define LEVEL_FILE_TYPE_BD              2
2734 #define LEVEL_FILE_TYPE_EM              3
2735 #define LEVEL_FILE_TYPE_SP              4
2736 #define LEVEL_FILE_TYPE_DX              5
2737 #define LEVEL_FILE_TYPE_SB              6
2738 #define LEVEL_FILE_TYPE_DC              7
2739 #define LEVEL_FILE_TYPE_MM              8
2740
2741 #define NUM_LEVEL_FILE_TYPES            9
2742
2743 // values for game engine type identifier
2744 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2745 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2746 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
2747 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2748 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2749 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2750
2751 #define NUM_ENGINE_TYPES                5
2752
2753 // values for automatically playing tapes
2754 #define AUTOPLAY_NONE                   0
2755 #define AUTOPLAY_PLAY                   (1 << 0)
2756 #define AUTOPLAY_FFWD                   (1 << 1)
2757 #define AUTOPLAY_WARP                   (1 << 2)
2758 #define AUTOPLAY_TEST                   (1 << 3)
2759 #define AUTOPLAY_SAVE                   (1 << 4)
2760 #define AUTOPLAY_UPLOAD                 (1 << 5)
2761 #define AUTOPLAY_FIX                    (1 << 6)
2762 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2763
2764 #define AUTOPLAY_MODE_NONE              0
2765 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2766 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2767 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2768 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2769 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2770 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2771 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2772 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2773
2774
2775 struct BorderInfo
2776 {
2777   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2778   boolean draw_masked_when_fading;
2779 };
2780
2781 struct RequestButtonInfo
2782 {
2783   struct TextPosInfo yes;
2784   struct TextPosInfo no;
2785   struct TextPosInfo confirm;
2786
2787   struct TextPosInfo player_1;
2788   struct TextPosInfo player_2;
2789   struct TextPosInfo player_3;
2790   struct TextPosInfo player_4;
2791
2792   struct TextPosInfo touch_yes;
2793   struct TextPosInfo touch_no;
2794   struct TextPosInfo touch_confirm;
2795 };
2796
2797 struct MenuMainButtonInfo
2798 {
2799   struct MenuPosInfo name;
2800   struct MenuPosInfo levels;
2801   struct MenuPosInfo scores;
2802   struct MenuPosInfo editor;
2803   struct MenuPosInfo info;
2804   struct MenuPosInfo game;
2805   struct MenuPosInfo setup;
2806   struct MenuPosInfo quit;
2807
2808   struct MenuPosInfo prev_level;
2809   struct MenuPosInfo next_level;
2810
2811   struct MenuPosInfo first_level;
2812   struct MenuPosInfo last_level;
2813   struct MenuPosInfo level_number;
2814
2815   struct MenuPosInfo insert_solution;
2816   struct MenuPosInfo play_solution;
2817
2818   struct MenuPosInfo levelset_info;
2819   struct MenuPosInfo switch_ecs_aga;
2820 };
2821
2822 struct MenuMainTextInfo
2823 {
2824   struct TextPosInfo name;
2825   struct TextPosInfo levels;
2826   struct TextPosInfo scores;
2827   struct TextPosInfo editor;
2828   struct TextPosInfo info;
2829   struct TextPosInfo game;
2830   struct TextPosInfo setup;
2831   struct TextPosInfo quit;
2832
2833   struct TextPosInfo first_level;
2834   struct TextPosInfo last_level;
2835   struct TextPosInfo level_number;
2836   struct TextPosInfo level_info_1;
2837   struct TextPosInfo level_info_2;
2838   struct TextPosInfo level_name;
2839   struct TextPosInfo level_author;
2840   struct TextPosInfo level_year;
2841   struct TextPosInfo level_imported_from;
2842   struct TextPosInfo level_imported_by;
2843   struct TextPosInfo level_tested_by;
2844   struct TextPosInfo title_1;
2845   struct TextPosInfo title_2;
2846   struct TextPosInfo title_3;
2847 };
2848
2849 struct MenuMainInputInfo
2850 {
2851   struct TextPosInfo name;
2852 };
2853
2854 struct MenuMainInfo
2855 {
2856   struct MenuMainButtonInfo button;
2857   struct MenuMainTextInfo text;
2858   struct MenuMainInputInfo input;
2859
2860   struct TextPosInfo preview_players;
2861   struct TextPosInfo network_players;
2862 };
2863
2864 struct MenuSetupButtonInfo
2865 {
2866   struct MenuPosInfo prev_player;
2867   struct MenuPosInfo next_player;
2868
2869   struct MenuPosInfo touch_back;
2870   struct MenuPosInfo touch_next;
2871   struct MenuPosInfo touch_back2;
2872   struct MenuPosInfo touch_next2;
2873 };
2874
2875 struct MenuSetupInfo
2876 {
2877   struct MenuSetupButtonInfo button;
2878 };
2879
2880 struct MenuScoresButtonInfo
2881 {
2882   struct MenuPosInfo prev_level;
2883   struct MenuPosInfo next_level;
2884   struct MenuPosInfo prev_score;
2885   struct MenuPosInfo next_score;
2886   struct MenuPosInfo play_tape;
2887 };
2888
2889 struct MenuScoresInfo
2890 {
2891   struct MenuScoresButtonInfo button;
2892 };
2893
2894 struct TitleFadingInfo
2895 {
2896   int fade_mode;
2897   int fade_delay;
2898   int post_delay;
2899   int auto_delay;
2900   int auto_delay_unit;
2901 };
2902
2903 struct TitleMessageInfo
2904 {
2905   int x, y;
2906   int width, height;
2907   int chars, lines;
2908   int align, valign;
2909   int font;
2910   boolean autowrap;
2911   boolean centered;
2912   boolean parse_comments;
2913   int sort_priority;
2914
2915   int fade_mode;
2916   int fade_delay;
2917   int post_delay;
2918   int auto_delay;
2919   int auto_delay_unit;
2920 };
2921
2922 struct InitInfo
2923 {
2924   struct MenuPosInfo busy_initial;
2925   struct MenuPosInfo busy;
2926   struct MenuPosInfo busy_playfield;
2927 };
2928
2929 struct MenuInfo
2930 {
2931   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2932   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2933   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2934   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2935   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2936   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2937
2938   int scrollbar_xoffset;
2939
2940   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2941
2942   int list_size[NUM_SPECIAL_GFX_ARGS];
2943   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2944   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2945   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2946
2947   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2948   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2949   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2950   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2951   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2952   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2953   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2954   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2955   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2956   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2957   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2958   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2959   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2960
2961   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2962   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2963   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2964   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2965   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2966   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2967   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2968   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2969   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2970   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2971   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2972   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2973   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2974   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2975   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2976
2977   struct TitleFadingInfo enter_menu;
2978   struct TitleFadingInfo leave_menu;
2979   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2980   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2981   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2982
2983   int sound[NUM_SPECIAL_GFX_ARGS];
2984   int music[NUM_SPECIAL_GFX_ARGS];
2985
2986   struct MenuMainInfo main;
2987   struct MenuSetupInfo setup;
2988   struct MenuScoresInfo scores;
2989 };
2990
2991 struct DoorInfo
2992 {
2993   struct DoorPartPosInfo part_1;
2994   struct DoorPartPosInfo part_2;
2995   struct DoorPartPosInfo part_3;
2996   struct DoorPartPosInfo part_4;
2997   struct DoorPartPosInfo part_5;
2998   struct DoorPartPosInfo part_6;
2999   struct DoorPartPosInfo part_7;
3000   struct DoorPartPosInfo part_8;
3001
3002   struct DoorPartPosInfo panel;
3003
3004   int width;
3005   int height;
3006   int step_offset;
3007   int step_delay;
3008   int post_delay;
3009   int anim_mode;
3010 };
3011
3012 struct RequestInfo
3013 {
3014   struct RequestButtonInfo button;
3015   int x, y;
3016   int width, height;
3017   int border_size;
3018   int line_spacing;
3019   int step_offset;
3020   int step_delay;
3021   int anim_mode;
3022   int align;
3023   int valign;
3024   int sort_priority;
3025   boolean autowrap;
3026   boolean centered;
3027   boolean wrap_single_words;
3028
3029   // run-time values
3030   Bitmap *bitmap;
3031   int sx, sy;
3032   int xsize, ysize;
3033 };
3034
3035 struct PreviewInfo
3036 {
3037   int x, y;
3038   int align, valign;
3039   int xsize, ysize;
3040   int xoffset, yoffset;
3041   int tile_size;
3042   int step_offset;
3043   int step_delay;
3044   int anim_mode;
3045
3046   boolean redefined;            // redefined by custom artwork
3047 };
3048
3049 struct EditorTabsInfo
3050 {
3051   int x;
3052   int y;
3053   int yoffset2;
3054   int width;
3055   int height;
3056   int draw_xoffset;
3057   int draw_yoffset;
3058 };
3059
3060 struct EditorSettingsInfo
3061 {
3062   struct MenuPosInfo headline;
3063
3064   struct XY element_graphic;
3065   struct XY element_name;
3066
3067   struct EditorTabsInfo tabs;
3068
3069   struct XY tooltip;
3070 };
3071
3072 struct EditorGadgetInfo
3073 {
3074   int normal_spacing;
3075   int small_spacing;
3076   int tiny_spacing;
3077   int line_spacing;
3078   int text_spacing;
3079   int tab_spacing;
3080
3081   struct Rect separator_line;
3082 };
3083
3084 struct EditorButtonInfo
3085 {
3086   struct XYTileSize prev_level;
3087   struct XYTileSize next_level;
3088
3089   struct XYTileSize properties;
3090   struct XYTileSize element_left;
3091   struct XYTileSize element_middle;
3092   struct XYTileSize element_right;
3093   struct XYTileSize palette;
3094
3095   struct XYTileSize draw_single;
3096   struct XYTileSize draw_connected;
3097   struct XYTileSize draw_line;
3098   struct XYTileSize draw_arc;
3099   struct XYTileSize draw_rectangle;
3100   struct XYTileSize draw_filled_box;
3101   struct XYTileSize rotate_up;
3102   struct XYTileSize draw_text;
3103   struct XYTileSize flood_fill;
3104   struct XYTileSize rotate_left;
3105   struct XYTileSize zoom_level;
3106   struct XYTileSize rotate_right;
3107   struct XYTileSize draw_random;
3108   struct XYTileSize grab_brush;
3109   struct XYTileSize rotate_down;
3110   struct XYTileSize pick_element;
3111
3112   struct XYTileSize ce_copy_from;
3113   struct XYTileSize ce_copy_to;
3114   struct XYTileSize ce_swap;
3115   struct XYTileSize ce_copy;
3116   struct XYTileSize ce_paste;
3117
3118   struct XYTileSize undo;
3119   struct XYTileSize conf;
3120   struct XYTileSize save;
3121   struct XYTileSize clear;
3122   struct XYTileSize test;
3123   struct XYTileSize exit;
3124 };
3125
3126 struct EditorInputInfo
3127 {
3128   struct XY level_number;
3129 };
3130
3131 struct EditorPaletteInfo
3132 {
3133   int x, y;
3134   int cols, rows;
3135   int tile_size;
3136   boolean show_as_separate_screen;
3137   boolean show_on_element_buttons;
3138
3139   struct XYTileSize element_left;
3140   struct XYTileSize element_middle;
3141   struct XYTileSize element_right;
3142 };
3143
3144 struct EditorDrawingAreaInfo
3145 {
3146   int tile_size;
3147 };
3148
3149 struct EditorInfo
3150 {
3151   struct EditorSettingsInfo settings;
3152   struct EditorGadgetInfo gadget;
3153   struct EditorButtonInfo button;
3154   struct EditorInputInfo input;
3155   struct EditorPaletteInfo palette;
3156   struct EditorDrawingAreaInfo drawingarea;
3157 };
3158
3159 struct ViewportInfo
3160 {
3161   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3162   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3163   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3164   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3165 };
3166
3167 struct ScoreEntry
3168 {
3169   char tape_basename[MAX_FILENAME_LEN + 1];
3170   char name[MAX_PLAYER_NAME_LEN + 1];
3171   int score;
3172   int time;             // time (in frames) or steps played
3173
3174   // additional score information for score info screen
3175   int id;
3176   char tape_date[MAX_ISO_DATE_LEN + 1];
3177   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3178   char version[MAX_VERSION_TEXT_LEN + 1];
3179   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3180   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3181 };
3182
3183 struct ScoreInfo
3184 {
3185   int file_version;     // file format version the score is stored with
3186   int game_version;     // game release version the score was created with
3187
3188   char level_identifier[MAX_FILENAME_LEN + 1];
3189   int level_nr;
3190
3191   int num_entries;
3192   int last_added;
3193   int last_added_local;
3194   int last_level_nr;
3195   int last_entry_nr;
3196   int next_level_nr;
3197
3198   boolean updated;
3199   boolean uploaded;
3200   boolean tape_downloaded;
3201   boolean force_last_added;
3202   boolean continue_playing;
3203   boolean continue_on_return;
3204
3205   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3206 };
3207
3208 struct Content
3209 {
3210   int e[3][3];
3211 };
3212
3213 struct EnvelopeInfo
3214 {
3215   int xsize;
3216   int ysize;
3217
3218   boolean autowrap;
3219   boolean centered;
3220
3221   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3222 };
3223
3224 struct LevelFileInfo
3225 {
3226   int nr;
3227   int type;
3228   boolean packed;
3229   char *basename;
3230   char *filename;
3231 };
3232
3233 struct DateInfo
3234 {
3235   int year;
3236   int month;
3237   int day;
3238
3239   enum
3240   {
3241     DATE_SRC_CLOCK,
3242     DATE_SRC_LEVELFILE
3243   } src;
3244 };
3245
3246 struct LevelInfo
3247 {
3248   struct LevelFileInfo file_info;
3249
3250   int game_engine_type;
3251
3252   // level stored in native format for the alternative native game engines
3253   struct LevelInfo_BD *native_bd_level;
3254   struct LevelInfo_EM *native_em_level;
3255   struct LevelInfo_SP *native_sp_level;
3256   struct LevelInfo_MM *native_mm_level;
3257
3258   int file_version;     // file format version the level is stored with
3259   int game_version;     // game release version the level was created with
3260
3261   struct DateInfo creation_date;
3262
3263   boolean encoding_16bit_field;         // level contains 16-bit elements
3264   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3265   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3266
3267   int fieldx, fieldy;
3268
3269   int time;                             // available time (seconds)
3270   int gems_needed;
3271   boolean auto_count_gems;
3272   boolean rate_time_over_score;
3273
3274   char name[MAX_LEVEL_NAME_LEN + 1];
3275   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3276
3277   int random_seed;
3278
3279   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3280
3281   int score[LEVEL_SCORE_ELEMENTS];
3282
3283   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3284   int num_yamyam_contents;
3285
3286   int amoeba_speed;
3287   int amoeba_content;
3288
3289   int game_of_life[4];
3290   int biomaze[4];
3291
3292   int time_magic_wall;
3293   int time_wheel;
3294   int time_light;
3295   int time_timegate;
3296
3297   int shield_normal_time;
3298   int shield_deadly_time;
3299
3300   int extra_time;
3301   int time_orb_time;
3302
3303   int extra_time_score;
3304
3305   int start_element[MAX_PLAYERS];
3306   boolean use_start_element[MAX_PLAYERS];
3307
3308   int artwork_element[MAX_PLAYERS];
3309   boolean use_artwork_element[MAX_PLAYERS];
3310
3311   int explosion_element[MAX_PLAYERS];
3312   boolean use_explosion_element[MAX_PLAYERS];
3313
3314   // values for the new EMC elements
3315   int android_move_time;
3316   int android_clone_time;
3317   boolean ball_random;
3318   boolean ball_active_initial;
3319   int ball_time;
3320   int lenses_score;
3321   int magnify_score;
3322   int slurp_score;
3323   int lenses_time;
3324   int magnify_time;
3325   int wind_direction_initial;
3326
3327   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3328   int num_ball_contents;
3329
3330   int num_android_clone_elements;
3331   int android_clone_element[MAX_ANDROID_ELEMENTS];
3332
3333   int can_move_into_acid_bits;  // bitfield to store property for elements
3334   int dont_collide_with_bits;   // bitfield to store property for elements
3335
3336   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3337   boolean initial_player_gravity[MAX_PLAYERS];
3338
3339   boolean use_initial_inventory[MAX_PLAYERS];
3340   int initial_inventory_size[MAX_PLAYERS];
3341   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3342
3343   boolean em_slippery_gems;     // EM style "gems slip from wall" behaviour
3344   boolean em_explodes_by_fire;  // EM style chain explosion behaviour
3345   boolean use_spring_bug;       // for compatibility with old levels
3346   boolean use_time_orb_bug;     // for compatibility with old levels
3347   boolean use_life_bugs;        // for compatibility with old levels
3348   boolean instant_relocation;   // no visual delay when relocating player
3349   boolean shifted_relocation;   // no level centering when relocating player
3350   boolean lazy_relocation;      // only redraw off-screen player relocation
3351   boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3352   boolean grow_into_diggable;   // amoeba can grow into anything diggable
3353   boolean sb_fields_needed;     // all Sokoban fields must be solved
3354   boolean sb_objects_needed;    // all Sokoban objects must be solved
3355   boolean auto_exit_sokoban;    // automatically finish solved Sokoban levels
3356   boolean solved_by_one_player; // level is solved if one player enters exit
3357   boolean finish_dig_collect;   // only finished dig/collect triggers ce action
3358   boolean keep_walkable_ce;     // keep walkable CE if it changes to the player
3359
3360   boolean continuous_snapping;  // repeated snapping without releasing key
3361   boolean block_snap_field;     // snapping blocks field to show animation
3362   boolean block_last_field;     // player blocks previous field while moving
3363   boolean sp_block_last_field;  // player blocks previous field while moving
3364
3365   // values for MM/DF elements
3366   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3367   boolean df_laser_red, df_laser_green, df_laser_blue;
3368   int mm_time_fuse;
3369   int mm_time_bomb;
3370   int mm_time_ball;
3371   int mm_time_block;
3372
3373   int num_mm_ball_contents;
3374   int mm_ball_choice_mode;
3375   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3376   boolean rotate_mm_ball_content;
3377   boolean explode_mm_ball;
3378
3379   // ('int' instead of 'boolean' because used as selectbox value in editor)
3380   int use_step_counter;         // count steps instead of seconds for level
3381
3382   int time_score_base;          // use time score for 1 or 10 seconds/steps
3383
3384   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3385
3386   boolean use_custom_template;  // use custom properties from template file
3387
3388   boolean file_has_custom_elements;     // set when level file contains CEs
3389
3390   boolean no_valid_file;        // set when level file missing or invalid
3391   boolean no_level_file;        // set when falling back to level template
3392
3393   boolean changed;              // set when level was changed in the editor
3394
3395   // runtime flags to handle bugs in old levels (not stored in level file)
3396   boolean use_action_after_change_bug;
3397 };
3398
3399 struct NetworkLevelInfo
3400 {
3401   char *leveldir_identifier;            // network levelset identifier
3402
3403   struct LevelFileInfo file_info;       // file info for level file
3404   struct LevelFileInfo tmpl_info;       // file info for level template
3405
3406   boolean use_network_level_files;      // use levels from network server
3407   boolean use_custom_template;          // use CEs from level template
3408 };
3409
3410 struct GlobalInfo
3411 {
3412   char *autoplay_leveldir;
3413   int autoplay_level[MAX_TAPES_PER_SET];
3414   int autoplay_mode;
3415   boolean autoplay_all;
3416   time_t autoplay_time;
3417
3418   char *patchtapes_mode;
3419   char *patchtapes_leveldir;
3420   int patchtapes_level[MAX_TAPES_PER_SET];
3421   boolean patchtapes_all;
3422
3423   char *convert_leveldir;
3424   int convert_level_nr;
3425
3426   char *dumplevel_leveldir;
3427   int dumplevel_level_nr;
3428
3429   char *dumptape_leveldir;
3430   int dumptape_level_nr;
3431
3432   char *create_sketch_images_dir;
3433   char *create_collect_images_dir;
3434
3435   int num_toons;
3436
3437   float frames_per_second;
3438   boolean show_frames_per_second;
3439
3440   // global values for fading screens and masking borders
3441   int border_status;
3442
3443   // values for global animations
3444   int anim_status;
3445   int anim_status_next;
3446
3447   boolean use_envelope_request;
3448
3449   char **user_names;
3450 };
3451
3452 struct ElementChangeInfo
3453 {
3454   boolean can_change;           // use or ignore this change info
3455
3456   boolean has_event[NUM_CHANGE_EVENTS];         // change events
3457
3458   int trigger_player;           // player triggering change
3459   int trigger_side;             // side triggering change
3460   int trigger_page;             // page triggering change
3461
3462   int target_element;           // target element after change
3463
3464   int delay_fixed;              // added frame delay before changed (fixed)
3465   int delay_random;             // added frame delay before changed (random)
3466   int delay_frames;             // either 1 (frames) or 50 (seconds; 50 fps)
3467
3468   int initial_trigger_element;  // initial element triggering change
3469
3470   struct Content target_content;// elements for extended change target
3471   boolean use_target_content;   // use extended change target
3472   boolean only_if_complete;     // only use complete target content
3473   boolean use_random_replace;   // use random value for replacing elements
3474   int random_percentage;        // random value for replacing elements
3475   int replace_when;             // type of elements that can be replaced
3476
3477   boolean explode;              // explode instead of change
3478
3479   boolean has_action;           // execute action on specified condition
3480   int action_type;              // type of action
3481   int action_mode;              // mode of action
3482   int action_arg;               // parameter of action
3483   int action_element;           // element related to action
3484
3485   // ---------- internal values used at runtime when playing ----------
3486
3487   int trigger_element;          // element triggering change
3488
3489   /* functions that are called before, while and after the change of an
3490      element -- currently only used for non-custom elements */
3491   void (*pre_change_function)(int x, int y);
3492   void (*change_function)(int x, int y);
3493   void (*post_change_function)(int x, int y);
3494
3495   short actual_trigger_element; // element that actually triggered change
3496   int actual_trigger_x;         // element x position that triggered change
3497   int actual_trigger_y;         // element y position that triggered change
3498   int actual_trigger_side;      // element side that triggered the change
3499   int actual_trigger_player;    // player which actually triggered change
3500   int actual_trigger_player_bits; // player bits of triggering players
3501   int actual_trigger_ce_value;  // CE value of element that triggered change
3502   int actual_trigger_ce_score;  // CE score of element that triggered change
3503
3504   boolean can_change_or_has_action;     // can_change | has_action
3505
3506   // ---------- internal values used in level editor ----------
3507
3508   int direct_action;            // change triggered by actions on element
3509   int other_action;             // change triggered by other element actions
3510 };
3511
3512 struct ElementGroupInfo
3513 {
3514   int num_elements;                     // number of elements in this group
3515   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3516
3517   int choice_mode;              // how to choose element from group
3518
3519   // ---------- internal values used at runtime when playing ----------
3520
3521   /* the following is the same as above, but with recursively resolved group
3522      elements (group elements may also contain further group elements!) */
3523   int num_elements_resolved;
3524   short element_resolved[NUM_FILE_ELEMENTS];
3525
3526   int choice_pos;               // current element choice position
3527 };
3528
3529 struct ElementNameInfo
3530 {
3531   // ---------- token and description strings ----------
3532
3533   char *token_name;             // element token used in config files
3534   char *class_name;             // element class used in config files
3535   char *editor_description;     // pre-defined description for level editor
3536 };
3537
3538 struct ElementInfo
3539 {
3540   // ---------- token and description strings ----------
3541
3542   char *token_name;             // element token used in config files
3543   char *class_name;             // element class used in config files
3544   char *editor_description;     // pre-defined description for level editor
3545   char *custom_description;     // alternative description from config file
3546   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3547
3548   // ---------- graphic and sound definitions ----------
3549
3550   int graphic[NUM_ACTIONS];     // default graphics for several actions
3551   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3552                                 // special graphics for left/right/up/down
3553
3554   int crumbled[NUM_ACTIONS];    // crumbled graphics for several actions
3555   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3556                                 // crumbled graphics for left/right/up/down
3557
3558   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3559                                 // special graphics for certain screens
3560
3561   int sound[NUM_ACTIONS];       // default sounds for several actions
3562
3563   // ---------- special element property values ----------
3564
3565   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3566
3567   boolean use_gfx_element;      // use custom graphic element
3568   int gfx_element_initial;      // initial optional custom graphic element
3569
3570   int access_direction;         // accessible from which direction
3571
3572   int collect_score_initial;    // initial score value for collecting
3573   int collect_count_initial;    // initial count value for collecting
3574
3575   int ce_value_fixed_initial;   // initial value for custom variable (fix)
3576   int ce_value_random_initial;  // initial value for custom variable (rnd)
3577   boolean use_last_ce_value;    // use value from element before change
3578
3579   int push_delay_fixed;         // constant delay before pushing
3580   int push_delay_random;        // additional random delay before pushing
3581   int drop_delay_fixed;         // constant delay after dropping
3582   int drop_delay_random;        // additional random delay after dropping
3583   int move_delay_fixed;         // constant delay after moving
3584   int move_delay_random;        // additional random delay after moving
3585   int step_delay_fixed;         // constant delay while moving
3586   int step_delay_random;        // additional random delay while moving
3587
3588   int move_pattern;             // direction movable element moves to
3589   int move_direction_initial;   // initial direction element moves to
3590   int move_stepsize;            // step size element moves with
3591
3592   int move_enter_element;       // element that can be entered (and removed)
3593   int move_leave_element;       // element that can be left behind
3594   int move_leave_type;          // change (limited) or leave (unlimited)
3595
3596   int slippery_type;            // how/where other elements slip away
3597
3598   struct Content content;       // new elements after explosion
3599
3600   int explosion_type;           // type of explosion, like 3x3, 3+3 or 1x1
3601   int explosion_delay;          // duration of explosion of this element
3602   int ignition_delay;           // delay for explosion by other explosion
3603
3604   struct ElementChangeInfo *change_page; // actual list of change pages
3605   struct ElementChangeInfo *change;      // pointer to current change page
3606
3607   int num_change_pages;         // actual number of change pages
3608   int current_change_page;      // currently edited change page
3609
3610   struct ElementGroupInfo *group;       // pointer to element group info
3611
3612   boolean has_anim_event;       // element can trigger global animation
3613
3614   // ---------- internal values used at runtime when playing ----------
3615
3616   boolean has_change_event[NUM_CHANGE_EVENTS];
3617
3618   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3619   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3620
3621   boolean in_group[NUM_GROUP_ELEMENTS];
3622
3623   int gfx_element;              // runtime optional custom graphic element
3624
3625   int collect_score;            // runtime score value for collecting
3626
3627   // count of this element on playfield, calculated after each frame
3628   int element_count;
3629
3630   // ---------- internal values used in level editor ----------
3631
3632   int access_type;              // walkable or passable
3633   int access_layer;             // accessible over/inside/under
3634   int access_protected;         // protection against deadly elements
3635   int walk_to_action;           // diggable/collectible/pushable
3636   int smash_targets;            // can smash player/enemies/everything
3637   int deadliness;               // deadly when running/colliding/touching
3638
3639   boolean can_explode_by_fire;  // element explodes by fire
3640   boolean can_explode_smashed;  // element explodes when smashed
3641   boolean can_explode_impact;   // element explodes on impact
3642
3643   boolean modified_settings;    // set for all modified custom elements
3644 };
3645
3646 struct FontInfo
3647 {
3648   char *token_name;             // font token used in config files
3649
3650   int graphic;                  // default graphic for this font
3651   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3652                                 // special graphics for certain screens
3653   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3654                                 // internal bitmap ID for special graphics
3655 };
3656
3657 struct GlobalAnimNameInfo
3658 {
3659   char *token_name;             // global animation token in config files
3660 };
3661
3662 struct GlobalAnimInfo
3663 {
3664   char *token_name;             // global animation token in config files
3665
3666   // global animation graphic and control definitions
3667   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3668
3669   // global animation sound and music definitions
3670   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3671   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3672 };
3673
3674 struct GlobalAnimEventListInfo
3675 {
3676   int *event_value;
3677   int num_event_values;
3678 };
3679
3680 struct GlobalAnimEventInfo
3681 {
3682   struct GlobalAnimEventListInfo **event_list;
3683   int num_event_lists;
3684 };
3685
3686 struct GraphicInfo
3687 {
3688   Bitmap **bitmaps;             // bitmaps in all required sizes
3689   Bitmap *bitmap;               // bitmap in default size
3690
3691   int src_image_width;          // scaled bitmap size, but w/o small images
3692   int src_image_height;         // scaled bitmap size, but w/o small images
3693
3694   int src_x, src_y;             // start position of animation frames
3695   int width, height;            // width/height of each animation frame
3696
3697   int offset_x, offset_y;       // x/y offset to next animation frame
3698   int offset2_x, offset2_y;     // x/y offset to second movement tile
3699
3700   boolean double_movement;      // animation has second movement tile
3701   int swap_double_tiles;        // explicitely force or forbid tile swapping
3702
3703   int anim_frames;
3704   int anim_frames_per_line;
3705   int anim_start_frame;
3706   int anim_delay;               // important: delay of 1 means "no delay"!
3707   int anim_mode;
3708
3709   boolean anim_global_sync;
3710   boolean anim_global_anim_sync;
3711
3712   int crumbled_like;            // element for cloning crumble graphics
3713   int diggable_like;            // element for cloning digging graphics
3714
3715   int border_size;              // border size for "crumbled" graphics
3716
3717   int scale_up_factor;          // optional factor for scaling image up
3718   int tile_size;                // optional explicitly defined tile size
3719
3720   int clone_from;               // graphic for cloning *all* settings
3721
3722   int init_delay_fixed;         // optional initial delay values for global
3723   int init_delay_random;        // animations (pause interval before start)
3724   int init_delay_action;        // optional action called on animation start
3725   int anim_delay_fixed;         // optional delay values for bored/sleeping
3726   int anim_delay_random;        // and global animations (animation length)
3727   int anim_delay_action;        // optional action called on animation end
3728   int post_delay_fixed;         // optional delay values after bored/global
3729   int post_delay_random;        // animations (pause before next animation)
3730   int post_delay_action;        // optional action called after post delay
3731
3732   int init_event;               // optional event triggering animation start
3733   int init_event_action;        // optional action called on animation start
3734   int anim_event;               // optional event triggering animation end
3735   int anim_event_action;        // optional action called on animation end
3736
3737   int step_offset;              // optional step offset of toon animations
3738   int step_xoffset;             // optional step offset of toon animations
3739   int step_yoffset;             // optional step offset of toon animations
3740   int step_delay;               // optional step delay of toon animations
3741   int direction;                // optional move direction of toon animations
3742   int position;                 // optional draw position of toon animations
3743   int x;                        // optional draw position of toon animations
3744   int y;                        // optional draw position of toon animations
3745
3746   int draw_xoffset;             // optional offset for drawing font chars
3747   int draw_yoffset;             // optional offset for drawing font chars
3748
3749   int draw_masked;              // optional setting for drawing envelope gfx
3750   int draw_order;               // optional draw order for global animations
3751
3752   int fade_mode;                // optional setting for drawing title screens
3753   int fade_delay;               // optional setting for drawing title screens
3754   int post_delay;               // optional setting for drawing title screens
3755   int auto_delay;               // optional setting for drawing title screens
3756   int auto_delay_unit;          // optional setting for drawing title screens
3757   int align, valign;            // optional setting for drawing title screens
3758   int sort_priority;            // optional setting for drawing title screens
3759
3760   int class;
3761   int style;
3762   int alpha;
3763
3764   int active_xoffset;
3765   int active_yoffset;
3766   int pressed_xoffset;
3767   int pressed_yoffset;
3768
3769   int stacked_xfactor;
3770   int stacked_yfactor;
3771   int stacked_xoffset;
3772   int stacked_yoffset;
3773
3774   boolean use_image_size;       // use image size as default width and height
3775 };
3776
3777 struct SoundInfo
3778 {
3779   boolean loop;
3780   int volume;
3781   int priority;
3782 };
3783
3784 struct MusicInfo
3785 {
3786   boolean loop;
3787 };
3788
3789 struct MusicPrefixInfo
3790 {
3791   char *prefix;
3792   boolean is_loop_music;
3793 };
3794
3795 struct MusicFileInfo
3796 {
3797   char *basename;
3798
3799   char *title_header;
3800   char *artist_header;
3801   char *album_header;
3802   char *year_header;
3803   char *played_header;
3804
3805   char *title;
3806   char *artist;
3807   char *album;
3808   char *year;
3809   char *played;
3810
3811   int music;
3812
3813   boolean is_sound;
3814
3815   struct MusicFileInfo *prev, *next;
3816 };
3817
3818 struct ElementActionInfo
3819 {
3820   char *suffix;
3821   int value;
3822   boolean is_loop_sound;
3823 };
3824
3825 struct ElementDirectionInfo
3826 {
3827   char *suffix;
3828   int value;
3829 };
3830
3831 struct SpecialSuffixInfo
3832 {
3833   char *suffix;
3834   int value;
3835 };
3836
3837 struct HelpAnimInfo
3838 {
3839   int element;
3840   int action;
3841   int direction;
3842
3843   int delay;
3844 };
3845
3846
3847 extern Bitmap                  *bitmap_db_field;
3848 extern Bitmap                  *bitmap_db_door_1;
3849 extern Bitmap                  *bitmap_db_door_2;
3850 extern Bitmap                  *bitmap_db_store_1;
3851 extern Bitmap                  *bitmap_db_store_2;
3852 extern DrawBuffer              *fieldbuffer;
3853 extern DrawBuffer              *drawto_field;
3854
3855 extern int                      game_status;
3856 extern int                      game_status_last_screen;
3857 extern boolean                  level_editor_test_game;
3858 extern boolean                  score_info_tape_play;
3859 extern boolean                  network_playing;
3860
3861 extern int                      key_joystick_mapping;
3862
3863 extern short                    Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3864 extern short                    Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3865 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3866 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3867 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3868 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3869 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3870 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3871 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3872 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3873 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3874 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3875 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3876 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3877 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3878 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3879 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3880 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3881 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3882 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3883 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3884 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3885 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3886 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3887 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3888 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3889 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3890 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3891
3892 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3893 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3894 extern int                      GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3895 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3896 extern int                      GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3897 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3898 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3899 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3900
3901 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3902 extern int                      ActiveButton[NUM_IMAGE_FILES];
3903 extern int                      ActiveFont[NUM_FONTS];
3904
3905 extern int                      lev_fieldx, lev_fieldy;
3906 extern int                      scroll_x, scroll_y;
3907
3908 extern int                      WIN_XSIZE, WIN_YSIZE;
3909 extern int                      SCR_FIELDX, SCR_FIELDY;
3910 extern int                      REAL_SX, REAL_SY;
3911 extern int                      SX, SY;
3912 extern int                      DX, DY;
3913 extern int                      VX, VY;
3914 extern int                      EX, EY;
3915 extern int                      dDX, dDY;
3916 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3917 extern int                      SXSIZE, SYSIZE;
3918 extern int                      DXSIZE, DYSIZE;
3919 extern int                      VXSIZE, VYSIZE;
3920 extern int                      EXSIZE, EYSIZE;
3921 extern int                      TILESIZE_VAR;
3922
3923 extern int                      FADE_SX, FADE_SY;
3924 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3925
3926 extern int                      FX, FY;
3927 extern int                      ScrollStepSize;
3928 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3929 extern int                      BorderElement;
3930 extern int                      MenuFrameDelay;
3931 extern int                      GameFrameDelay;
3932 extern int                      FfwdFrameDelay;
3933 extern int                      BX1, BY1;
3934 extern int                      BX2, BY2;
3935 extern int                      SBX_Left, SBX_Right;
3936 extern int                      SBY_Upper, SBY_Lower;
3937
3938 extern int                      TimeFrames, TimePlayed, TimeLeft;
3939 extern int                      TapeTimeFrames, TapeTime;
3940
3941 extern boolean                  network_player_action_received;
3942
3943 extern int                      graphics_action_mapping[];
3944
3945 extern struct LevelInfo         level, level_template;
3946 extern struct ScoreInfo         scores, server_scores;
3947 extern struct TapeInfo          tape;
3948 extern struct GlobalInfo        global;
3949 extern struct BorderInfo        border;
3950 extern struct ViewportInfo      viewport;
3951 extern struct TitleFadingInfo   fading;
3952 extern struct TitleFadingInfo   fading_none;
3953 extern struct TitleFadingInfo   title_initial_first_default;
3954 extern struct TitleFadingInfo   title_initial_default;
3955 extern struct TitleFadingInfo   title_first_default;
3956 extern struct TitleFadingInfo   title_default;
3957 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3958 extern struct TitleMessageInfo  titlescreen_initial_first[];
3959 extern struct TitleMessageInfo  titlescreen_initial_default;
3960 extern struct TitleMessageInfo  titlescreen_initial[];
3961 extern struct TitleMessageInfo  titlescreen_first_default;
3962 extern struct TitleMessageInfo  titlescreen_first[];
3963 extern struct TitleMessageInfo  titlescreen_default;
3964 extern struct TitleMessageInfo  titlescreen[];
3965 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3966 extern struct TitleMessageInfo  titlemessage_initial_first[];
3967 extern struct TitleMessageInfo  titlemessage_initial_default;
3968 extern struct TitleMessageInfo  titlemessage_initial[];
3969 extern struct TitleMessageInfo  titlemessage_first_default;
3970 extern struct TitleMessageInfo  titlemessage_first[];
3971 extern struct TitleMessageInfo  titlemessage_default;
3972 extern struct TitleMessageInfo  titlemessage[];
3973 extern struct TitleMessageInfo  readme;
3974 extern struct InitInfo          init, init_last;
3975 extern struct MenuInfo          menu;
3976 extern struct DoorInfo          door_1, door_2;
3977 extern struct RequestInfo       request;
3978 extern struct PreviewInfo       preview;
3979 extern struct EditorInfo        editor;
3980 extern struct ElementInfo       element_info[];
3981 extern struct ElementNameInfo   element_name_info[];
3982 extern struct ElementActionInfo element_action_info[];
3983 extern struct ElementDirectionInfo element_direction_info[];
3984 extern struct SpecialSuffixInfo special_suffix_info[];
3985 extern struct TokenIntPtrInfo   image_config_vars[];
3986 extern struct TokenIntPtrInfo   sound_config_vars[];
3987 extern struct FontInfo          font_info[];
3988 extern struct GlobalAnimInfo    global_anim_info[];
3989 extern struct GlobalAnimNameInfo global_anim_name_info[];
3990 extern struct GlobalAnimEventInfo global_anim_event_info;
3991 extern struct MusicPrefixInfo   music_prefix_info[];
3992 extern struct GraphicInfo      *graphic_info;
3993 extern struct SoundInfo        *sound_info;
3994 extern struct MusicInfo        *music_info;
3995 extern struct MusicFileInfo    *music_file_info;
3996 extern struct HelpAnimInfo     *helpanim_info;
3997 extern SetupFileHash           *helptext_info;
3998 extern SetupFileHash           *image_config_hash;
3999 extern SetupFileHash           *sound_config_hash;
4000 extern SetupFileHash           *element_token_hash;
4001 extern SetupFileHash           *graphic_token_hash;
4002 extern SetupFileHash           *font_token_hash;
4003 extern SetupFileHash           *hide_setup_hash;
4004 extern SetupFileHash           *anim_url_hash;
4005 extern struct ConfigTypeInfo    image_config_suffix[];
4006 extern struct ConfigTypeInfo    sound_config_suffix[];
4007 extern struct ConfigTypeInfo    music_config_suffix[];
4008 extern struct ConfigInfo        image_config[];
4009 extern struct ConfigInfo        sound_config[];
4010 extern struct ConfigInfo        music_config[];
4011 extern struct ConfigInfo        helpanim_config[];
4012 extern struct ConfigInfo        helptext_config[];
4013
4014 #endif  // MAIN_H