1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
30 #include "conf_gfx.h" // include auto-generated data structure definitions
31 #include "conf_snd.h" // include auto-generated data structure definitions
32 #include "conf_mus.h" // include auto-generated data structure definitions
35 #define IMG_UNDEFINED (-1)
36 #define IMG_EMPTY IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START IMG_CUSTOM_1
44 #define SND_UNDEFINED (-1)
45 #define MUS_UNDEFINED (-1)
47 #define WIN_XSIZE_DEFAULT 672
48 #define WIN_YSIZE_DEFAULT 560
50 #define SCR_FIELDX_DEFAULT 17
51 #define SCR_FIELDY_DEFAULT 17
53 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
56 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX 3
59 #define MIN_LEV_FIELDY 3
60 #define STD_LEV_FIELDX 64
61 #define STD_LEV_FIELDY 32
62 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
65 #define MIN_SCROLL_DELAY 0
66 #define STD_SCROLL_DELAY 3
67 #define MAX_SCROLL_DELAY 8
69 #define SCREENX(a) ((a) - scroll_x)
70 #define SCREENY(a) ((a) - scroll_y)
71 #define LEVELX(a) ((a) + scroll_x)
72 #define LEVELY(a) ((a) + scroll_y)
74 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
75 (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
77 ((x) >= (xmin) && (x) <= (xmax) && \
78 (y) >= (ymin) && (y) <= (ymax))
80 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
88 #define EP_COLLECTIBLE_ONLY 1
89 #define EP_DONT_RUN_INTO 2
90 #define EP_DONT_COLLIDE_WITH 3
91 #define EP_DONT_TOUCH 4
92 #define EP_INDESTRUCTIBLE 5
94 #define EP_CAN_CHANGE 7
97 #define EP_CAN_SMASH_PLAYER 10
98 #define EP_CAN_SMASH_ENEMIES 11
99 #define EP_CAN_SMASH_EVERYTHING 12
100 #define EP_EXPLODES_BY_FIRE 13
101 #define EP_EXPLODES_SMASHED 14
102 #define EP_EXPLODES_IMPACT 15
103 #define EP_WALKABLE_OVER 16
104 #define EP_WALKABLE_INSIDE 17
105 #define EP_WALKABLE_UNDER 18
106 #define EP_PASSABLE_OVER 19
107 #define EP_PASSABLE_INSIDE 20
108 #define EP_PASSABLE_UNDER 21
109 #define EP_DROPPABLE 22
110 #define EP_EXPLODES_1X1_OLD 23
111 #define EP_PUSHABLE 24
112 #define EP_EXPLODES_CROSS_OLD 25
113 #define EP_PROTECTED 26
114 #define EP_CAN_MOVE_INTO_ACID 27
115 #define EP_THROWABLE 28
116 #define EP_CAN_EXPLODE 29
117 #define EP_GRAVITY_REACHABLE 30
118 #define EP_DONT_GET_HIT_BY 31
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE 32
124 #define EP_CAN_PASS_MAGIC_WALL 34
125 #define EP_CAN_PASS_DC_MAGIC_WALL 35
126 #define EP_SWITCHABLE 36
127 #define EP_BD_ELEMENT 37
128 #define EP_SP_ELEMENT 38
129 #define EP_SB_ELEMENT 39
131 #define EP_FOOD_DARK_YAMYAM 41
132 #define EP_FOOD_PENGUIN 42
133 #define EP_FOOD_PIG 43
134 #define EP_HISTORIC_WALL 44
135 #define EP_HISTORIC_SOLID 45
136 #define EP_CLASSIC_ENEMY 46
138 #define EP_BELT_ACTIVE 48
139 #define EP_BELT_SWITCH 49
141 #define EP_ACID_POOL 51
142 #define EP_KEYGATE 52
143 #define EP_AMOEBOID 53
144 #define EP_AMOEBALIVE 54
145 #define EP_HAS_EDITOR_CONTENT 55
146 #define EP_CAN_TURN_EACH_MOVE 56
147 #define EP_CAN_GROW 57
148 #define EP_ACTIVE_BOMB 58
149 #define EP_INACTIVE 59
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL 60
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED 61
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER 62
159 #define EP_ACCESSIBLE_INSIDE 63
160 #define EP_ACCESSIBLE_UNDER 64
161 #define EP_WALKABLE 65
162 #define EP_PASSABLE 66
163 #define EP_ACCESSIBLE 67
164 #define EP_COLLECTIBLE 68
165 #define EP_SNAPPABLE 69
167 #define EP_SOLID_FOR_PUSHING 71
168 #define EP_DRAGONFIRE_PROOF 72
169 #define EP_EXPLOSION_PROOF 73
170 #define EP_CAN_SMASH 74
171 #define EP_EXPLODES_3X3_OLD 75
172 #define EP_CAN_EXPLODE_BY_FIRE 76
173 #define EP_CAN_EXPLODE_SMASHED 77
174 #define EP_CAN_EXPLODE_IMPACT 78
175 #define EP_SP_PORT 79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION 81
178 #define EP_COULD_MOVE_INTO_ACID 82
179 #define EP_MAYBE_DONT_COLLIDE_WITH 83
180 #define EP_CAN_BE_CLONED_BY_ANDROID 84
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT 85
185 #define EP_EDITOR_CASCADE 87
186 #define EP_EDITOR_CASCADE_ACTIVE 88
187 #define EP_EDITOR_CASCADE_INACTIVE 89
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION 90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION 91
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE 92
196 #define NUM_ELEMENT_PROPERTIES 93
198 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR 0
201 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT 0
204 #define PROPERTY_BIT(p) (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p) (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v) ((v) ? \
208 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
209 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
212 // values for change events for custom elements (stored in level file)
214 #define CE_TOUCHED_BY_PLAYER 1
215 #define CE_PRESSED_BY_PLAYER 2
216 #define CE_PUSHED_BY_PLAYER 3
217 #define CE_DROPPED_BY_PLAYER 4
218 #define CE_HITTING_SOMETHING 5
221 #define CE_TOUCHING_X 8
222 #define CE_CHANGE_OF_X 9
223 #define CE_EXPLOSION_OF_X 10
224 #define CE_PLAYER_TOUCHES_X 11
225 #define CE_PLAYER_PRESSES_X 12
226 #define CE_PLAYER_PUSHES_X 13
227 #define CE_PLAYER_COLLECTS_X 14
228 #define CE_PLAYER_DROPS_X 15
229 #define CE_VALUE_GETS_ZERO 16
230 #define CE_VALUE_GETS_ZERO_OF_X 17
231 #define CE_BY_OTHER_ACTION 18
232 #define CE_BY_DIRECT_ACTION 19
233 #define CE_PLAYER_DIGS_X 20
234 #define CE_ENTERED_BY_PLAYER 21
235 #define CE_LEFT_BY_PLAYER 22
236 #define CE_PLAYER_ENTERS_X 23
237 #define CE_PLAYER_LEAVES_X 24
238 #define CE_SWITCHED 25
239 #define CE_SWITCH_OF_X 26
240 #define CE_HIT_BY_SOMETHING 27
241 #define CE_HITTING_X 28
242 #define CE_HIT_BY_X 29
243 #define CE_BLOCKED 30
244 #define CE_SWITCHED_BY_PLAYER 31
245 #define CE_PLAYER_SWITCHES_X 32
246 #define CE_SNAPPED_BY_PLAYER 33
247 #define CE_PLAYER_SNAPS_X 34
248 #define CE_MOVE_OF_X 35
249 #define CE_DIGGING_X 36
250 #define CE_CREATION_OF_X 37
251 #define CE_SCORE_GETS_ZERO 38
252 #define CE_SCORE_GETS_ZERO_OF_X 39
253 #define CE_VALUE_CHANGES 40
254 #define CE_VALUE_CHANGES_OF_X 41
255 #define CE_SCORE_CHANGES 42
256 #define CE_SCORE_CHANGES_OF_X 43
257 #define CE_CLICKED_BY_MOUSE 44
258 #define CE_PRESSED_BY_MOUSE 45
259 #define CE_MOUSE_CLICKED_ON_X 46
260 #define CE_MOUSE_PRESSED_ON_X 47
261 #define CE_NEXT_TO_PLAYER 48
262 #define CE_NEXT_TO_X 49
263 #define CE_PLAYER_NEXT_TO_X 50
265 #define NUM_CHANGE_EVENTS 51
267 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
269 #define CE_HEADLINE_SPECIAL_EVENTS 250
270 #define CE_UNDEFINED 255
272 #define CE_BITMASK_DEFAULT 0
274 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
275 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
277 #define CH_EVENT_VAR(e, c) (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c) (element_info[e].has_change_event[c])
280 #define PAGE_HAS_CHANGE_EVENT(p, c) ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
284 #define SET_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
285 #define SET_ANY_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
287 // values for player bitmasks
288 #define PLAYER_BITS_NONE 0
289 #define PLAYER_BITS_1 (1 << 0)
290 #define PLAYER_BITS_2 (1 << 1)
291 #define PLAYER_BITS_3 (1 << 2)
292 #define PLAYER_BITS_4 (1 << 3)
293 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
297 #define PLAYER_BITS_TRIGGER (1 << 4)
298 #define PLAYER_BITS_ACTION (1 << 5)
300 // values for move directions (bits 0 - 3: basic move directions)
301 #define MV_BIT_PREVIOUS 4
302 #define MV_BIT_TRIGGER 5
303 #define MV_BIT_TRIGGER_BACK 6
304 #define MV_BIT_NORMAL MV_BIT_TRIGGER
305 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
307 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
308 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
309 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
310 #define MV_NORMAL (1 << MV_BIT_NORMAL)
311 #define MV_REVERSE (1 << MV_BIT_REVERSE)
313 // values for move stepsize
314 #define STEPSIZE_NOT_MOVING 0
315 #define STEPSIZE_VERY_SLOW 1
316 #define STEPSIZE_SLOW 2
317 #define STEPSIZE_NORMAL 4
318 #define STEPSIZE_FAST 8
319 #define STEPSIZE_VERY_FAST 16
320 #define STEPSIZE_EVEN_FASTER 32
321 #define STEPSIZE_SLOWER 50 // (symbolic value only)
322 #define STEPSIZE_FASTER 200 // (symbolic value only)
323 #define STEPSIZE_RESET 100 // (symbolic value only)
325 // values for change side for custom elements
326 #define CH_SIDE_NONE MV_NONE
327 #define CH_SIDE_LEFT MV_LEFT
328 #define CH_SIDE_RIGHT MV_RIGHT
329 #define CH_SIDE_TOP MV_UP
330 #define CH_SIDE_BOTTOM MV_DOWN
331 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
332 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
333 #define CH_SIDE_ANY MV_ANY_DIRECTION
335 #define CH_SIDE_FROM_BUTTON(b) ((b) == MB_LEFTBUTTON ? CH_SIDE_LEFT : \
336 (b) == MB_RIGHTBUTTON ? CH_SIDE_RIGHT : \
337 (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
340 // values for change player for custom elements
341 #define CH_PLAYER_NONE PLAYER_BITS_NONE
342 #define CH_PLAYER_1 PLAYER_BITS_1
343 #define CH_PLAYER_2 PLAYER_BITS_2
344 #define CH_PLAYER_3 PLAYER_BITS_3
345 #define CH_PLAYER_4 PLAYER_BITS_4
346 #define CH_PLAYER_ANY PLAYER_BITS_ANY
348 // values for change page for custom elements
349 #define CH_PAGE_ANY_FILE (0xff)
350 #define CH_PAGE_ANY (0xffffffff)
352 // values for change power for custom elements
353 #define CP_WHEN_EMPTY 0
354 #define CP_WHEN_DIGGABLE 1
355 #define CP_WHEN_DESTRUCTIBLE 2
356 #define CP_WHEN_COLLECTIBLE 3
357 #define CP_WHEN_REMOVABLE 4
358 #define CP_WHEN_WALKABLE 5
360 // values for change actions for custom elements (stored in level file)
361 #define CA_NO_ACTION 0
362 #define CA_EXIT_PLAYER 1
363 #define CA_KILL_PLAYER 2
364 #define CA_MOVE_PLAYER 3
365 #define CA_RESTART_LEVEL 4
366 #define CA_SHOW_ENVELOPE 5
367 #define CA_SET_LEVEL_TIME 6
368 #define CA_SET_LEVEL_GEMS 7
369 #define CA_SET_LEVEL_SCORE 8
370 #define CA_SET_LEVEL_WIND 9
371 #define CA_SET_PLAYER_GRAVITY 10
372 #define CA_SET_PLAYER_KEYS 11
373 #define CA_SET_PLAYER_SPEED 12
374 #define CA_SET_PLAYER_SHIELD 13
375 #define CA_SET_PLAYER_ARTWORK 14
376 #define CA_SET_CE_SCORE 15
377 #define CA_SET_CE_VALUE 16
378 #define CA_SET_ENGINE_SCAN_MODE 17
379 #define CA_SET_PLAYER_INVENTORY 18
380 #define CA_SET_CE_ARTWORK 19
381 #define CA_SET_LEVEL_RANDOM_SEED 20
382 #define CA_MOVE_PLAYER_NEW 21
384 #define CA_HEADLINE_LEVEL_ACTIONS 250
385 #define CA_HEADLINE_PLAYER_ACTIONS 251
386 #define CA_HEADLINE_CE_ACTIONS 252
387 #define CA_HEADLINE_ENGINE_ACTIONS 253
388 #define CA_UNDEFINED 255
390 // values for change action mode for custom elements
391 #define CA_MODE_UNDEFINED 0
392 #define CA_MODE_SET 1
393 #define CA_MODE_ADD 2
394 #define CA_MODE_SUBTRACT 3
395 #define CA_MODE_MULTIPLY 4
396 #define CA_MODE_DIVIDE 5
397 #define CA_MODE_MODULO 6
399 // values for change action parameters for custom elements
412 #define CA_ARG_100 100
413 #define CA_ARG_1000 1000
414 #define CA_ARG_MAX 9999
415 #define CA_ARG_PLAYER 10000
416 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
417 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
418 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
419 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
420 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
421 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
422 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
423 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
424 #define CA_ARG_NUMBER 11000
425 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
426 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
427 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
428 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
429 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
430 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
431 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
432 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
433 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
434 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
435 #define CA_ARG_ELEMENT 12000
436 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
437 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
438 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
439 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
440 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
441 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
442 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
443 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
444 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
445 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
446 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
447 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
448 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
449 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
450 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
451 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
452 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
453 #define CA_ARG_SPEED 13000
454 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
455 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
456 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
457 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
458 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
459 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
460 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
461 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
462 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
463 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
464 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
465 #define CA_ARG_GRAVITY 14000
466 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
467 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
468 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
469 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
470 #define CA_ARG_DIRECTION 15000
471 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
472 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
473 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
474 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
475 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
476 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
477 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
478 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
479 #define CA_ARG_SHIELD 16000
480 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
481 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
482 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
483 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
484 #define CA_ARG_SCAN_MODE 17000
485 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
486 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
487 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
488 #define CA_ARG_INVENTORY 18000
489 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
490 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
491 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
492 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
493 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
494 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
495 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
496 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
497 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
498 #define CA_ARG_UNDEFINED 65535
500 // values for custom move patterns (bits 0 - 3: basic move directions)
501 #define MV_BIT_TOWARDS_PLAYER 4
502 #define MV_BIT_AWAY_FROM_PLAYER 5
503 #define MV_BIT_ALONG_LEFT_SIDE 6
504 #define MV_BIT_ALONG_RIGHT_SIDE 7
505 #define MV_BIT_TURNING_LEFT 8
506 #define MV_BIT_TURNING_RIGHT 9
507 #define MV_BIT_WHEN_PUSHED 10
508 #define MV_BIT_MAZE_RUNNER 11
509 #define MV_BIT_MAZE_HUNTER 12
510 #define MV_BIT_WHEN_DROPPED 13
511 #define MV_BIT_TURNING_LEFT_RIGHT 14
512 #define MV_BIT_TURNING_RIGHT_LEFT 15
513 #define MV_BIT_TURNING_RANDOM 16
514 #define MV_BIT_WIND_DIRECTION 17
516 // values for custom move patterns
517 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
518 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
519 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
520 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
521 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
522 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
523 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
524 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
525 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
526 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
527 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
528 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
529 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
530 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
531 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
533 // values for initial move direction
534 #define MV_START_NONE (MV_NONE)
535 #define MV_START_AUTOMATIC (MV_NONE)
536 #define MV_START_LEFT (MV_LEFT)
537 #define MV_START_RIGHT (MV_RIGHT)
538 #define MV_START_UP (MV_UP)
539 #define MV_START_DOWN (MV_DOWN)
540 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
541 #define MV_START_PREVIOUS (MV_PREVIOUS)
543 // values for elements left behind by custom elements
544 #define LEAVE_TYPE_UNLIMITED 0
545 #define LEAVE_TYPE_LIMITED 1
547 // values for slippery property for custom elements
548 #define SLIPPERY_ANY_RANDOM 0
549 #define SLIPPERY_ANY_LEFT_RIGHT 1
550 #define SLIPPERY_ANY_RIGHT_LEFT 2
551 #define SLIPPERY_ONLY_LEFT 3
552 #define SLIPPERY_ONLY_RIGHT 4
554 // values for explosion type for custom elements
555 #define EXPLODES_3X3 0
556 #define EXPLODES_1X1 1
557 #define EXPLODES_CROSS 2
559 // macros for configurable properties
560 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
561 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
562 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
563 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
564 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
565 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
566 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
567 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
568 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
569 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
570 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
571 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
572 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
573 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
574 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
575 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
576 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
577 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
578 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
579 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
580 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
581 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
582 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
583 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
584 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
585 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
586 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
587 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
588 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
589 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
590 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
591 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
593 // macros for special configurable properties
594 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
596 // macros for special graphics properties
597 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
599 // macros for pre-defined properties
600 #define IS_EMPTY_SPACE(e) HAS_PROPERTY(e, EP_EMPTY_SPACE)
601 #define IS_PLAYER_ELEMENT(e) HAS_PROPERTY(e, EP_PLAYER)
602 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
603 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
604 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
605 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
606 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
607 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
608 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
609 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
610 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
611 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
612 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
613 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
614 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
615 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
616 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
617 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
618 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
619 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
620 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
621 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
622 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
623 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
624 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
625 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
626 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
627 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
629 // macros for derived properties
630 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
631 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
632 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
633 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
634 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
635 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
636 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
637 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
638 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
639 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
640 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
641 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
642 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
643 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
644 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
645 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
646 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
647 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
648 #define CAN_EXPLODE_BY_DRAGONFIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
649 #define CAN_EXPLODE_BY_EXPLOSION(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e) HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
654 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
655 #define IS_EDITOR_CASCADE_ACTIVE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
656 #define IS_EDITOR_CASCADE_INACTIVE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
658 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
659 #define CAN_CHANGE_OR_HAS_ACTION(e) HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
661 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
663 #define IS_EMPTY(e) IS_EMPTY_SPACE(e)
664 #define IS_EMPTY_ELEMENT(e) IS_EMPTY_SPACE(e)
666 // special macros used in game engine
667 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
668 (e) <= NUM_FILE_ELEMENTS)
670 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
671 (e) <= NUM_DRAWABLE_ELEMENTS)
673 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
674 (e) <= NUM_RUNTIME_ELEMENTS)
676 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
677 (e) <= MAX_NUM_ELEMENTS)
679 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
680 (e) <= EL_CUSTOM_END)
682 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
685 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
686 (e) <= EL_INTERNAL_CLIPBOARD_END)
688 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
689 (e) <= EL_INTERNAL_END)
691 #define IS_MM_ELEMENT_1(e) ((e) >= EL_MM_START_1 && \
693 #define IS_MM_ELEMENT_2(e) ((e) >= EL_MM_START_2 && \
695 #define IS_MM_ELEMENT_3(e) ((e) >= EL_MM_START_3 && \
697 #define IS_MM_ELEMENT(e) (IS_MM_ELEMENT_1(e) || \
698 IS_MM_ELEMENT_2(e) || \
701 #define IS_DF_ELEMENT_1(e) ((e) >= EL_DF_START_1 && \
703 #define IS_DF_ELEMENT_2(e) ((e) >= EL_DF_START_2 && \
705 #define IS_DF_ELEMENT(e) (IS_DF_ELEMENT_1(e) || \
708 #define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
709 (e) <= EL_MM_MCDUFFIN_END)
711 #define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
712 (e) <= EL_DF_LASER_END)
714 #define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
715 (e) <= EL_MM_WALL_END) || \
716 ((e) >= EL_DF_WALL_START && \
717 (e) <= EL_DF_WALL_END))
719 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
720 (e) <= EL_DF_WALL_END)
722 #define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
723 (e) == EL_MM_WOODEN_WALL || \
724 (e) == EL_MM_ICE_WALL || \
725 (e) == EL_MM_AMOEBA_WALL || \
726 (e) == EL_DF_STEEL_WALL || \
727 (e) == EL_DF_WOODEN_WALL)
729 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
730 (e) <= EL_ENVELOPE_4)
732 #define IS_MM_ENVELOPE(e) ((e) >= EL_MM_ENVELOPE_1 && \
733 (e) <= EL_MM_ENVELOPE_4)
735 #define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
736 (e) == EL_BALLOON_SWITCH_LEFT || \
737 (e) == EL_BALLOON_SWITCH_RIGHT || \
738 (e) == EL_BALLOON_SWITCH_UP || \
739 (e) == EL_BALLOON_SWITCH_DOWN || \
740 (e) == EL_BALLOON_SWITCH_ANY || \
741 (e) == EL_BALLOON_SWITCH_NONE)
743 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
745 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
747 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
749 #define IS_KEY(e) (IS_RND_KEY(e) || \
752 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
753 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
754 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
755 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
756 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
757 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
759 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
761 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
763 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
764 (e) <= EL_EMC_GATE_8)
765 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
766 #define IS_GATE(e) (IS_RND_GATE(e) || \
770 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
771 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
772 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
773 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
774 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
775 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
777 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
778 (e) <= EL_GATE_4_GRAY)
779 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
780 (e) <= EL_GATE_4_GRAY_ACTIVE)
781 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
782 (e) <= EL_EM_GATE_4_GRAY)
783 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
784 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
785 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
786 (e) <= EL_EMC_GATE_8_GRAY)
787 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
788 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
789 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
790 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
792 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
793 IS_EM_GATE_GRAY(e) || \
794 IS_EMC_GATE_GRAY(e) || \
796 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
797 IS_EM_GATE_GRAY_ACTIVE(e) || \
798 IS_EMC_GATE_GRAY_ACTIVE(e) || \
799 IS_DC_GATE_GRAY_ACTIVE(e))
800 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
801 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
802 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
803 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
804 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
805 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
806 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
807 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
808 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
810 #define RND_ENVELOPE_NR(e) ((e) - EL_ENVELOPE_1)
811 #define MM_ENVELOPE_NR(e) ((e) - EL_MM_ENVELOPE_1)
812 #define ENVELOPE_NR(e) (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) : \
815 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
817 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
818 (e) <= EL_EMC_WALL_3)
819 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
820 (e) == EL_SP_CHIP_LEFT || \
821 (e) == EL_SP_CHIP_RIGHT || \
822 (e) == EL_SP_CHIP_TOP || \
823 (e) == EL_SP_CHIP_BOTTOM)
824 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
825 (e) == EL_SP_HARDWARE_BASE_2 || \
826 (e) == EL_SP_HARDWARE_BASE_3 || \
827 (e) == EL_SP_HARDWARE_BASE_4 || \
828 (e) == EL_SP_HARDWARE_BASE_5 || \
829 (e) == EL_SP_HARDWARE_BASE_6)
831 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
832 (e) <= EL_DC_STEELWALL_2_SINGLE)
834 // !!! IMPROVE THIS !!!
835 #define IS_EM_ELEMENT(e) (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
837 #define MM_WALL_BASE(e) ((e) & 0xfff0)
838 #define MM_WALL_BITS(e) ((e) & 0x000f)
840 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
842 // !!! CHECK THIS !!!
844 #define TILE_GFX_ELEMENT(x, y) \
845 (GfxElement[x][y] != EL_UNDEFINED && \
846 Tile[x][y] != EL_EXPLOSION ? \
847 GfxElement[x][y] : Tile[x][y])
849 #define TILE_GFX_ELEMENT(x, y) \
850 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
851 Tile[x][y] != EL_EXPLOSION ? \
852 GfxElement[x][y] : Tile[x][y])
855 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
856 // (solution: add separate "use sound of element" to level file and editor)
858 #define SND_ELEMENT(e) GFX_ELEMENT(e)
860 #define SND_ELEMENT(e) (e)
863 #define GROUP_NR(e) ((e) - EL_GROUP_START)
864 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
865 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
867 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
868 (ge == EL_ANY_ELEMENT ? TRUE : \
869 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
871 #define IS_PLAYER(x, y) (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
873 #define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
874 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
876 #define IS_MOVING(x, y) (MovPos[x][y] != 0)
877 #define IS_FALLING(x, y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
878 #define IS_BLOCKED(x, y) (Tile[x][y] == EL_BLOCKED)
880 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
882 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
883 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
884 (e) == EL_EMERALD ? EL_DIAMOND : \
885 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
886 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
887 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
889 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
890 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
892 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
893 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
894 (e) == EL_EMERALD ? EL_DIAMOND : \
895 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
896 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
897 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
898 (e) == EL_PEARL ? EL_BOMB : \
899 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
902 #define IS_BD_PLAYER_ELEMENT(e) ((e) == EL_BD_INBOX || \
903 (e) == EL_BD_PLAYER || \
904 (e) == EL_BD_PLAYER_WITH_BOMB || \
905 (e) == EL_BD_PLAYER_GLUED || \
906 (e) == EL_BD_PLAYER_STIRRING)
908 #define IS_BD_BITER(e) ((e) == EL_BD_BITER || \
909 (e) == EL_BD_BITER_RIGHT || \
910 (e) == EL_BD_BITER_UP || \
911 (e) == EL_BD_BITER_LEFT || \
912 (e) == EL_BD_BITER_DOWN)
914 #define IS_BD_EXPANDABLE_WALL(e) ((e) == EL_BD_EXPANDABLE_WALL_HORIZONTAL || \
915 (e) == EL_BD_EXPANDABLE_WALL_VERTICAL || \
916 (e) == EL_BD_EXPANDABLE_WALL_ANY)
918 #define IS_BD_EXPANDABLE_STEELWALL(e) ((e) == EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL ||\
919 (e) == EL_BD_EXPANDABLE_STEELWALL_VERTICAL || \
920 (e) == EL_BD_EXPANDABLE_STEELWALL_ANY)
922 #define IS_BD_CONVEYOR_BELT(e) ((e) == EL_BD_CONVEYOR_LEFT || \
923 (e) == EL_BD_CONVEYOR_LEFT_ACTIVE || \
924 (e) == EL_BD_CONVEYOR_RIGHT || \
925 (e) == EL_BD_CONVEYOR_RIGHT_ACTIVE)
927 #define IS_BD_CONVEYOR_BELT_SWITCH(e) ((e) == EL_BD_CONVEYOR_SWITCH || \
928 (e) == EL_BD_CONVEYOR_SWITCH_ACTIVE || \
929 (e) == EL_BD_CONVEYOR_DIR_SWITCH || \
930 (e) == EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE)
932 #define IS_SOKOBAN_OBJECT_OR_FIELD(e) ((e) == EL_SOKOBAN_OBJECT || \
933 (e) == EL_SOKOBAN_FIELD_EMPTY || \
934 (e) == EL_SOKOBAN_FIELD_FULL)
936 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
937 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
938 #define TAPE_IS_EMPTY(x) ((x).length == 0)
939 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
941 #define PLAYERINFO(x, y) (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
942 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
944 #define ENEMY_PROTECTED_FIELD(x, y) (IS_PROTECTED(Tile[x][y]) || \
945 IS_PROTECTED(Back[x][y]))
946 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
947 #define PLAYER_ENEMY_PROTECTED(x, y) (SHIELD_ON(PLAYERINFO(x, y)) || \
948 ENEMY_PROTECTED_FIELD(x, y))
949 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
950 EXPLOSION_PROTECTED_FIELD(x, y))
952 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
953 (p)->switch_x == (x) && (p)->switch_y == (y))
955 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
956 (p)->drop_x == (x) && (p)->drop_y == (y))
958 #define PLAYER_NR_GFX(g, i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
960 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
963 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
965 #define GET_EMPTY_ELEMENT(i) ((i) == 0 ? EL_EMPTY_SPACE : \
966 EL_EMPTY_SPACE_1 + (i) - 1)
968 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
969 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
970 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
972 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
975 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
976 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
977 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
978 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
980 #define IS_LOOP_SOUND(s) ((s) >= 0 && sound_info[s].loop)
981 #define IS_LOOP_MUSIC(s) ((s) < 0 || music_info[s].loop)
983 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
985 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
987 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
988 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
989 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
990 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
992 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
993 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
994 (d) == MV_LEFT ? "MV_LEFT" : \
995 (d) == MV_RIGHT ? "MV_RIGHT" : \
996 (d) == MV_UP ? "MV_UP" : \
997 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
999 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
1000 #define BUTTON_ACTIVE(b) (ActiveButton[b])
1001 #define FONT_ACTIVE(f) (ActiveFont[f])
1003 // fundamental game speed values
1004 #define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level
1005 #define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label
1007 // boundaries of arrays etc.
1008 #define MAX_LEVEL_NAME_LEN 32
1009 #define MAX_LEVEL_AUTHOR_LEN 32
1010 #define MAX_ELEMENT_NAME_LEN 32
1011 #define MAX_TAPES_PER_SET 1024
1012 #define MAX_SCORE_ENTRIES 100
1013 #define MAX_NUM_TITLE_IMAGES 5
1014 #define MAX_NUM_TITLE_MESSAGES 5
1016 #define MAX_NUM_AMOEBA 100
1018 #define NUM_ENVELOPES 4
1019 #define MIN_ENVELOPE_XSIZE 1
1020 #define MIN_ENVELOPE_YSIZE 1
1021 #define MAX_ENVELOPE_XSIZE 30
1022 #define MAX_ENVELOPE_YSIZE 20
1023 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1024 #define MIN_CHANGE_PAGES 1
1025 #define MAX_CHANGE_PAGES 32
1026 #define MIN_ELEMENTS_IN_GROUP 1
1027 #define MAX_ELEMENTS_IN_GROUP 16
1028 #define MIN_ANDROID_ELEMENTS 1
1029 #define MAX_ANDROID_ELEMENTS 32
1030 #define MAX_ANDROID_ELEMENTS_OLD 16 // (extended since version 4.2.0.0)
1032 #define MAX_ISO_DATE_LEN 10
1033 #define MAX_PLATFORM_TEXT_LEN 16
1034 #define MAX_VERSION_TEXT_LEN 16
1035 #define MAX_COUNTRY_CODE_LEN 2
1036 #define MAX_COUNTRY_NAME_LEN 64
1038 // values for elements with content
1039 #define MIN_ELEMENT_CONTENTS 1
1040 #define STD_ELEMENT_CONTENTS 4
1041 #define MAX_ELEMENT_CONTENTS 8
1043 #define MIN_MM_BALL_CONTENTS 1
1044 #define STD_MM_BALL_CONTENTS 8
1045 #define MAX_MM_BALL_CONTENTS 16
1047 // values for initial player inventory
1048 #define MIN_INITIAL_INVENTORY_SIZE 1
1049 #define MAX_INITIAL_INVENTORY_SIZE 8
1051 // often used screen positions
1053 #define TILEX TILESIZE
1054 #define TILEY TILESIZE
1055 #define TILEX_VAR TILESIZE_VAR
1056 #define TILEY_VAR TILESIZE_VAR
1057 #define MINI_TILESIZE (TILESIZE / 2)
1058 #define MINI_TILEX MINI_TILESIZE
1059 #define MINI_TILEY MINI_TILESIZE
1060 #define MICRO_TILESIZE (TILESIZE / 8)
1061 #define MICRO_TILEX MICRO_TILESIZE
1062 #define MICRO_TILEY MICRO_TILESIZE
1063 #define MIDPOSX (SCR_FIELDX / 2)
1064 #define MIDPOSY (SCR_FIELDY / 2)
1065 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1066 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1068 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1069 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1070 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1071 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
1072 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
1073 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1075 // values for GfxRedraw
1076 #define GFX_REDRAW_NONE (0)
1077 #define GFX_REDRAW_TILE (1 << 0)
1078 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
1079 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
1080 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
1082 // score for elements
1083 #define SC_EMERALD 0
1084 #define SC_DIAMOND 1
1086 #define SC_SPACESHIP 3
1091 #define SC_DYNAMITE 8
1093 #define SC_TIME_BONUS 10
1094 #define SC_CRYSTAL 11
1096 #define SC_SHIELD 13
1097 #define SC_ELEM_BONUS 14
1098 #define SC_DIAMOND_EXTRA 15
1100 #define LEVEL_SCORE_ELEMENTS 16 // level elements with score
1103 // "real" level file elements
1104 #define EL_UNDEFINED -1
1106 #define EL_EMPTY_SPACE 0
1107 #define EL_EMPTY EL_EMPTY_SPACE
1110 #define EL_WALL_SLIPPERY 3
1112 #define EL_KEY_OBSOLETE 5 // obsolete; now EL_KEY_1
1113 #define EL_EMERALD 6
1114 #define EL_EXIT_CLOSED 7
1115 #define EL_PLAYER_OBSOLETE 8 // obsolete; now EL_PLAYER_1
1117 #define EL_SPACESHIP 10
1118 #define EL_YAMYAM 11
1120 #define EL_STEELWALL 13
1121 #define EL_DIAMOND 14
1122 #define EL_AMOEBA_DEAD 15
1123 #define EL_QUICKSAND_EMPTY 16
1124 #define EL_QUICKSAND_FULL 17
1125 #define EL_AMOEBA_DROP 18
1127 #define EL_MAGIC_WALL 20
1128 #define EL_SPEED_PILL 21
1130 #define EL_AMOEBA_WET 23
1131 #define EL_AMOEBA_DRY 24
1133 #define EL_GAME_OF_LIFE 26
1134 #define EL_BIOMAZE 27
1135 #define EL_DYNAMITE_ACTIVE 28
1136 #define EL_STONEBLOCK 29
1137 #define EL_ROBOT_WHEEL 30
1138 #define EL_ROBOT_WHEEL_ACTIVE 31
1143 #define EL_GATE_1 36
1144 #define EL_GATE_2 37
1145 #define EL_GATE_3 38
1146 #define EL_GATE_4 39
1147 #define EL_GATE_1_GRAY 40
1148 #define EL_GATE_2_GRAY 41
1149 #define EL_GATE_3_GRAY 42
1150 #define EL_GATE_4_GRAY 43
1151 #define EL_DYNAMITE 44
1152 #define EL_PACMAN 45
1153 #define EL_INVISIBLE_WALL 46
1155 #define EL_LAMP_ACTIVE 48
1156 #define EL_WALL_EMERALD 49
1157 #define EL_WALL_DIAMOND 50
1158 #define EL_AMOEBA_FULL 51
1159 #define EL_BD_AMOEBA 52
1160 #define EL_TIME_ORB_FULL 53
1161 #define EL_TIME_ORB_EMPTY 54
1162 #define EL_EXPANDABLE_WALL 55
1163 #define EL_BD_DIAMOND 56
1164 #define EL_EMERALD_YELLOW 57
1165 #define EL_WALL_BD_DIAMOND 58
1166 #define EL_WALL_EMERALD_YELLOW 59
1167 #define EL_DARK_YAMYAM 60
1168 #define EL_BD_MAGIC_WALL 61
1169 #define EL_INVISIBLE_STEELWALL 62
1170 #define EL_SOKOBAN_FIELD_PLAYER 63
1171 #define EL_DYNABOMB_INCREASE_NUMBER 64
1172 #define EL_DYNABOMB_INCREASE_SIZE 65
1173 #define EL_DYNABOMB_INCREASE_POWER 66
1174 #define EL_SOKOBAN_OBJECT 67
1175 #define EL_SOKOBAN_FIELD_EMPTY 68
1176 #define EL_SOKOBAN_FIELD_FULL 69
1177 #define EL_BD_BUTTERFLY_RIGHT 70
1178 #define EL_BD_BUTTERFLY_UP 71
1179 #define EL_BD_BUTTERFLY_LEFT 72
1180 #define EL_BD_BUTTERFLY_DOWN 73
1181 #define EL_BD_FIREFLY_RIGHT 74
1182 #define EL_BD_FIREFLY_UP 75
1183 #define EL_BD_FIREFLY_LEFT 76
1184 #define EL_BD_FIREFLY_DOWN 77
1185 #define EL_BD_BUTTERFLY 78
1186 #define EL_BD_FIREFLY 79
1187 #define EL_PLAYER_1 80
1188 #define EL_PLAYER_2 81
1189 #define EL_PLAYER_3 82
1190 #define EL_PLAYER_4 83
1191 #define EL_BUG_RIGHT 84
1192 #define EL_BUG_UP 85
1193 #define EL_BUG_LEFT 86
1194 #define EL_BUG_DOWN 87
1195 #define EL_SPACESHIP_RIGHT 88
1196 #define EL_SPACESHIP_UP 89
1197 #define EL_SPACESHIP_LEFT 90
1198 #define EL_SPACESHIP_DOWN 91
1199 #define EL_PACMAN_RIGHT 92
1200 #define EL_PACMAN_UP 93
1201 #define EL_PACMAN_LEFT 94
1202 #define EL_PACMAN_DOWN 95
1203 #define EL_EMERALD_RED 96
1204 #define EL_EMERALD_PURPLE 97
1205 #define EL_WALL_EMERALD_RED 98
1206 #define EL_WALL_EMERALD_PURPLE 99
1207 #define EL_ACID_POOL_TOPLEFT 100
1208 #define EL_ACID_POOL_TOPRIGHT 101
1209 #define EL_ACID_POOL_BOTTOMLEFT 102
1210 #define EL_ACID_POOL_BOTTOM 103
1211 #define EL_ACID_POOL_BOTTOMRIGHT 104
1212 #define EL_BD_WALL 105
1213 #define EL_BD_ROCK 106
1214 #define EL_EXIT_OPEN 107
1215 #define EL_BLACK_ORB 108
1216 #define EL_AMOEBA_TO_DIAMOND 109
1218 #define EL_PENGUIN 111
1219 #define EL_SATELLITE 112
1220 #define EL_ARROW_LEFT 113
1221 #define EL_ARROW_RIGHT 114
1222 #define EL_ARROW_UP 115
1223 #define EL_ARROW_DOWN 116
1225 #define EL_DRAGON 118
1227 #define EL_EM_KEY_1_FILE_OBSOLETE 119 // obsolete; now EL_EM_KEY_1
1229 // text character elements
1230 #define EL_CHAR_START 120
1231 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1232 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1234 #include "conf_chr.h" // include auto-generated data structure definitions
1236 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1237 #define EL_CHAR_END (EL_CHAR_START + 79)
1239 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1241 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1242 #define EL_EXPANDABLE_WALL_VERTICAL 201
1243 #define EL_EXPANDABLE_WALL_ANY 202
1245 // EM style elements
1246 #define EL_EM_GATE_1 203
1247 #define EL_EM_GATE_2 204
1248 #define EL_EM_GATE_3 205
1249 #define EL_EM_GATE_4 206
1251 #define EL_EM_KEY_2_FILE_OBSOLETE 207 // obsolete; now EL_EM_KEY_2
1252 #define EL_EM_KEY_3_FILE_OBSOLETE 208 // obsolete; now EL_EM_KEY_3
1253 #define EL_EM_KEY_4_FILE_OBSOLETE 209 // obsolete; now EL_EM_KEY_4
1255 // SP style elements
1256 #define EL_SP_START 210
1257 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1258 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1259 #define EL_SP_ZONK (EL_SP_START + 1)
1260 #define EL_SP_BASE (EL_SP_START + 2)
1261 #define EL_SP_MURPHY (EL_SP_START + 3)
1262 #define EL_SP_INFOTRON (EL_SP_START + 4)
1263 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1264 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1265 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1266 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1267 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1268 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1269 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1270 #define EL_SP_PORT_UP (EL_SP_START + 12)
1271 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1272 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1273 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1274 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1275 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1276 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1277 #define EL_SP_TERMINAL (EL_SP_START + 19)
1278 #define EL_SP_DISK_RED (EL_SP_START + 20)
1279 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1280 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1281 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1282 #define EL_SP_ELECTRON (EL_SP_START + 24)
1283 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1284 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1285 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1286 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1287 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1288 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1289 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1290 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1291 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1292 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1293 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1294 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1295 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1296 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1297 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1298 #define EL_SP_END (EL_SP_START + 39)
1300 // EM style elements
1301 #define EL_EM_GATE_1_GRAY 250
1302 #define EL_EM_GATE_2_GRAY 251
1303 #define EL_EM_GATE_3_GRAY 252
1304 #define EL_EM_GATE_4_GRAY 253
1306 #define EL_EM_DYNAMITE 254
1307 #define EL_EM_DYNAMITE_ACTIVE 255
1309 // DC2 style elements
1310 #define EL_PEARL 256
1311 #define EL_CRYSTAL 257
1312 #define EL_WALL_PEARL 258
1313 #define EL_WALL_CRYSTAL 259
1314 #define EL_DC_GATE_WHITE 260
1315 #define EL_DC_GATE_WHITE_GRAY 261
1316 #define EL_DC_KEY_WHITE 262
1317 #define EL_SHIELD_NORMAL 263
1318 #define EL_EXTRA_TIME 264
1319 #define EL_SWITCHGATE_OPEN 265
1320 #define EL_SWITCHGATE_CLOSED 266
1321 #define EL_SWITCHGATE_SWITCH_UP 267
1322 #define EL_SWITCHGATE_SWITCH_DOWN 268
1324 #define EL_UNUSED_269 269
1325 #define EL_UNUSED_270 270
1327 #define EL_CONVEYOR_BELT_1_LEFT 271
1328 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1329 #define EL_CONVEYOR_BELT_1_RIGHT 273
1330 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1331 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1332 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1333 #define EL_CONVEYOR_BELT_2_LEFT 277
1334 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1335 #define EL_CONVEYOR_BELT_2_RIGHT 279
1336 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1337 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1338 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1339 #define EL_CONVEYOR_BELT_3_LEFT 283
1340 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1341 #define EL_CONVEYOR_BELT_3_RIGHT 285
1342 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1343 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1344 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1345 #define EL_CONVEYOR_BELT_4_LEFT 289
1346 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1347 #define EL_CONVEYOR_BELT_4_RIGHT 291
1348 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1349 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1350 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1351 #define EL_LANDMINE 295
1352 #define EL_ENVELOPE_OBSOLETE 296 // obsolete; now EL_ENVELOPE_1
1353 #define EL_LIGHT_SWITCH 297
1354 #define EL_LIGHT_SWITCH_ACTIVE 298
1355 #define EL_SIGN_EXCLAMATION 299
1356 #define EL_SIGN_RADIOACTIVITY 300
1357 #define EL_SIGN_STOP 301
1358 #define EL_SIGN_WHEELCHAIR 302
1359 #define EL_SIGN_PARKING 303
1360 #define EL_SIGN_NO_ENTRY 304
1361 #define EL_SIGN_UNUSED_1 305
1362 #define EL_SIGN_GIVE_WAY 306
1363 #define EL_SIGN_ENTRY_FORBIDDEN 307
1364 #define EL_SIGN_EMERGENCY_EXIT 308
1365 #define EL_SIGN_YIN_YANG 309
1366 #define EL_SIGN_UNUSED_2 310
1367 #define EL_MOLE_LEFT 311
1368 #define EL_MOLE_RIGHT 312
1369 #define EL_MOLE_UP 313
1370 #define EL_MOLE_DOWN 314
1371 #define EL_STEELWALL_SLIPPERY 315
1372 #define EL_INVISIBLE_SAND 316
1373 #define EL_DX_UNKNOWN_15 317
1374 #define EL_DX_UNKNOWN_42 318
1376 #define EL_UNUSED_319 319
1377 #define EL_UNUSED_320 320
1379 #define EL_SHIELD_DEADLY 321
1380 #define EL_TIMEGATE_OPEN 322
1381 #define EL_TIMEGATE_CLOSED 323
1382 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1383 #define EL_TIMEGATE_SWITCH 325
1385 // EMC style elements
1386 #define EL_BALLOON 326
1387 #define EL_BALLOON_SWITCH_LEFT 327
1388 #define EL_BALLOON_SWITCH_RIGHT 328
1389 #define EL_BALLOON_SWITCH_UP 329
1390 #define EL_BALLOON_SWITCH_DOWN 330
1391 #define EL_BALLOON_SWITCH_ANY 331
1393 #define EL_EMC_STEELWALL_1 332
1394 #define EL_EMC_STEELWALL_2 333
1395 #define EL_EMC_STEELWALL_3 334
1396 #define EL_EMC_STEELWALL_4 335
1397 #define EL_EMC_WALL_1 336
1398 #define EL_EMC_WALL_2 337
1399 #define EL_EMC_WALL_3 338
1400 #define EL_EMC_WALL_4 339
1401 #define EL_EMC_WALL_5 340
1402 #define EL_EMC_WALL_6 341
1403 #define EL_EMC_WALL_7 342
1404 #define EL_EMC_WALL_8 343
1406 // DX style elements
1407 #define EL_TUBE_ANY 344
1408 #define EL_TUBE_VERTICAL 345
1409 #define EL_TUBE_HORIZONTAL 346
1410 #define EL_TUBE_VERTICAL_LEFT 347
1411 #define EL_TUBE_VERTICAL_RIGHT 348
1412 #define EL_TUBE_HORIZONTAL_UP 349
1413 #define EL_TUBE_HORIZONTAL_DOWN 350
1414 #define EL_TUBE_LEFT_UP 351
1415 #define EL_TUBE_LEFT_DOWN 352
1416 #define EL_TUBE_RIGHT_UP 353
1417 #define EL_TUBE_RIGHT_DOWN 354
1418 #define EL_SPRING 355
1420 #define EL_DX_SUPABOMB 357
1422 #define EL_UNUSED_358 358
1423 #define EL_UNUSED_359 359
1425 // ---------- begin of custom elements section --------------------------------
1426 #define EL_CUSTOM_START 360
1428 #include "conf_cus.h" // include auto-generated data structure definitions
1430 #define NUM_CUSTOM_ELEMENTS 256
1431 #define EL_CUSTOM_END 615
1432 // ---------- end of custom elements section ----------------------------------
1434 // EM style elements
1435 #define EL_EM_KEY_1 616
1436 #define EL_EM_KEY_2 617
1437 #define EL_EM_KEY_3 618
1438 #define EL_EM_KEY_4 619
1440 // DC2 style elements
1441 #define EL_ENVELOPE_1 620
1442 #define EL_ENVELOPE_2 621
1443 #define EL_ENVELOPE_3 622
1444 #define EL_ENVELOPE_4 623
1446 // ---------- begin of group elements section ---------------------------------
1447 #define EL_GROUP_START 624
1449 #include "conf_grp.h" // include auto-generated data structure definitions
1451 #define NUM_GROUP_ELEMENTS 32
1452 #define EL_GROUP_END 655
1453 // ---------- end of group elements section -----------------------------------
1455 #define EL_UNKNOWN 656
1456 #define EL_TRIGGER_ELEMENT 657
1457 #define EL_TRIGGER_PLAYER 658
1459 // SP style elements
1460 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1461 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1462 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1463 #define EL_SP_GRAVITY_ON_PORT_UP 662
1464 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1465 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1466 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1467 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1469 // EMC style elements
1470 #define EL_BALLOON_SWITCH_NONE 667
1471 #define EL_EMC_GATE_5 668
1472 #define EL_EMC_GATE_6 669
1473 #define EL_EMC_GATE_7 670
1474 #define EL_EMC_GATE_8 671
1475 #define EL_EMC_GATE_5_GRAY 672
1476 #define EL_EMC_GATE_6_GRAY 673
1477 #define EL_EMC_GATE_7_GRAY 674
1478 #define EL_EMC_GATE_8_GRAY 675
1479 #define EL_EMC_KEY_5 676
1480 #define EL_EMC_KEY_6 677
1481 #define EL_EMC_KEY_7 678
1482 #define EL_EMC_KEY_8 679
1483 #define EL_EMC_ANDROID 680
1484 #define EL_EMC_GRASS 681
1485 #define EL_EMC_MAGIC_BALL 682
1486 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1487 #define EL_EMC_MAGIC_BALL_SWITCH 684
1488 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1489 #define EL_EMC_SPRING_BUMPER 686
1490 #define EL_EMC_PLANT 687
1491 #define EL_EMC_LENSES 688
1492 #define EL_EMC_MAGNIFIER 689
1493 #define EL_EMC_WALL_9 690
1494 #define EL_EMC_WALL_10 691
1495 #define EL_EMC_WALL_11 692
1496 #define EL_EMC_WALL_12 693
1497 #define EL_EMC_WALL_13 694
1498 #define EL_EMC_WALL_14 695
1499 #define EL_EMC_WALL_15 696
1500 #define EL_EMC_WALL_16 697
1501 #define EL_EMC_WALL_SLIPPERY_1 698
1502 #define EL_EMC_WALL_SLIPPERY_2 699
1503 #define EL_EMC_WALL_SLIPPERY_3 700
1504 #define EL_EMC_WALL_SLIPPERY_4 701
1505 #define EL_EMC_FAKE_GRASS 702
1506 #define EL_EMC_FAKE_ACID 703
1507 #define EL_EMC_DRIPPER 704
1509 #define EL_TRIGGER_CE_VALUE 705
1510 #define EL_TRIGGER_CE_SCORE 706
1511 #define EL_CURRENT_CE_VALUE 707
1512 #define EL_CURRENT_CE_SCORE 708
1514 #define EL_YAMYAM_LEFT 709
1515 #define EL_YAMYAM_RIGHT 710
1516 #define EL_YAMYAM_UP 711
1517 #define EL_YAMYAM_DOWN 712
1519 #define EL_BD_EXPANDABLE_WALL 713
1521 // reference elements
1522 #define EL_PREV_CE_8 714
1523 #define EL_PREV_CE_7 715
1524 #define EL_PREV_CE_6 716
1525 #define EL_PREV_CE_5 717
1526 #define EL_PREV_CE_4 718
1527 #define EL_PREV_CE_3 719
1528 #define EL_PREV_CE_2 720
1529 #define EL_PREV_CE_1 721
1531 #define EL_NEXT_CE_1 723
1532 #define EL_NEXT_CE_2 724
1533 #define EL_NEXT_CE_3 725
1534 #define EL_NEXT_CE_4 726
1535 #define EL_NEXT_CE_5 727
1536 #define EL_NEXT_CE_6 728
1537 #define EL_NEXT_CE_7 729
1538 #define EL_NEXT_CE_8 730
1539 #define EL_ANY_ELEMENT 731
1541 // text character elements
1542 #define EL_STEEL_CHAR_START 732
1543 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1544 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1546 // (auto-generated data structure definitions included with normal chars)
1548 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1549 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1551 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1554 #define EL_SPERMS 812
1555 #define EL_BULLET 813
1556 #define EL_HEART 814
1557 #define EL_CROSS 815
1558 #define EL_FRANKIE 816
1559 #define EL_SIGN_SPERMS 817
1560 #define EL_SIGN_BULLET 818
1561 #define EL_SIGN_HEART 819
1562 #define EL_SIGN_CROSS 820
1563 #define EL_SIGN_FRANKIE 821
1565 // DC2 style elements
1566 #define EL_STEEL_EXIT_CLOSED 822
1567 #define EL_STEEL_EXIT_OPEN 823
1569 #define EL_DC_STEELWALL_1_LEFT 824
1570 #define EL_DC_STEELWALL_1_RIGHT 825
1571 #define EL_DC_STEELWALL_1_TOP 826
1572 #define EL_DC_STEELWALL_1_BOTTOM 827
1573 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1574 #define EL_DC_STEELWALL_1_VERTICAL 829
1575 #define EL_DC_STEELWALL_1_TOPLEFT 830
1576 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1577 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1578 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1579 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1580 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1581 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1582 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1584 #define EL_DC_STEELWALL_2_LEFT 838
1585 #define EL_DC_STEELWALL_2_RIGHT 839
1586 #define EL_DC_STEELWALL_2_TOP 840
1587 #define EL_DC_STEELWALL_2_BOTTOM 841
1588 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1589 #define EL_DC_STEELWALL_2_VERTICAL 843
1590 #define EL_DC_STEELWALL_2_MIDDLE 844
1591 #define EL_DC_STEELWALL_2_SINGLE 845
1593 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1594 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1595 #define EL_DC_TIMEGATE_SWITCH 848
1596 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1598 #define EL_DC_LANDMINE 850
1600 #define EL_EXPANDABLE_STEELWALL 851
1601 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1602 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1603 #define EL_EXPANDABLE_STEELWALL_ANY 854
1605 #define EL_EM_EXIT_CLOSED 855
1606 #define EL_EM_EXIT_OPEN 856
1607 #define EL_EM_STEEL_EXIT_CLOSED 857
1608 #define EL_EM_STEEL_EXIT_OPEN 858
1610 #define EL_DC_GATE_FAKE_GRAY 859
1612 #define EL_DC_MAGIC_WALL 860
1614 #define EL_QUICKSAND_FAST_EMPTY 861
1615 #define EL_QUICKSAND_FAST_FULL 862
1617 #define EL_FROM_LEVEL_TEMPLATE 863
1619 // MM style elements
1620 #define EL_MM_START 864
1621 #define EL_MM_START_1 EL_MM_START
1623 #define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
1624 #define EL_MM_EMPTY EL_MM_EMPTY_SPACE
1625 #define EL_MM_MIRROR_START (EL_MM_START + 1)
1626 #define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
1627 #define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
1628 #define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
1629 #define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
1630 #define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
1631 #define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
1632 #define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
1633 #define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
1634 #define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
1635 #define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
1636 #define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
1637 #define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
1638 #define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
1639 #define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
1640 #define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
1641 #define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
1642 #define EL_MM_MIRROR_END EL_MM_MIRROR_15
1643 #define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
1644 #define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
1645 #define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
1646 #define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
1647 #define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
1648 #define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
1649 #define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
1650 #define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
1651 #define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
1652 #define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
1653 #define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
1654 #define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
1655 #define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
1656 #define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
1657 #define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
1658 #define EL_MM_EXIT_OPEN (EL_MM_START + 28)
1659 #define EL_MM_KETTLE (EL_MM_START + 29)
1660 #define EL_MM_BOMB (EL_MM_START + 30)
1661 #define EL_MM_PRISM (EL_MM_START + 31)
1662 #define EL_MM_WALL_START (EL_MM_START + 32)
1663 #define EL_MM_WALL_EMPTY EL_MM_WALL_START
1664 #define EL_MM_WALL_00 EL_MM_WALL_START
1665 #define EL_MM_STEEL_WALL_START EL_MM_WALL_00
1666 #define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
1667 #define EL_MM_WALL_15 (EL_MM_START + 47)
1668 #define EL_MM_STEEL_WALL_END EL_MM_WALL_15
1669 #define EL_MM_WALL_16 (EL_MM_START + 48)
1670 #define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
1671 #define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
1672 #define EL_MM_WALL_31 (EL_MM_START + 63)
1673 #define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
1674 #define EL_MM_WALL_32 (EL_MM_START + 64)
1675 #define EL_MM_ICE_WALL_START EL_MM_WALL_32
1676 #define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
1677 #define EL_MM_WALL_47 (EL_MM_START + 79)
1678 #define EL_MM_ICE_WALL_END EL_MM_WALL_47
1679 #define EL_MM_WALL_48 (EL_MM_START + 80)
1680 #define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
1681 #define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
1682 #define EL_MM_WALL_63 (EL_MM_START + 95)
1683 #define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
1684 #define EL_MM_WALL_END EL_MM_WALL_63
1685 #define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
1686 #define EL_MM_GRAY_BALL (EL_MM_START + 97)
1687 #define EL_MM_TELEPORTER_START (EL_MM_START + 98)
1688 #define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0)
1689 #define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1)
1690 #define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2)
1691 #define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3)
1692 #define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4)
1693 #define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5)
1694 #define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6)
1695 #define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7)
1696 #define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8)
1697 #define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9)
1698 #define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10)
1699 #define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11)
1700 #define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12)
1701 #define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13)
1702 #define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14)
1703 #define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15)
1704 #define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15
1705 #define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
1706 #define EL_MM_PACMAN_START (EL_MM_START + 115)
1707 #define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
1708 #define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
1709 #define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
1710 #define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
1711 #define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
1712 #define EL_MM_POLARIZER_START (EL_MM_START + 119)
1713 #define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0)
1714 #define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1)
1715 #define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2)
1716 #define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3)
1717 #define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4)
1718 #define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5)
1719 #define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6)
1720 #define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7)
1721 #define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8)
1722 #define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9)
1723 #define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10)
1724 #define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11)
1725 #define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12)
1726 #define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13)
1727 #define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14)
1728 #define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15)
1729 #define EL_MM_POLARIZER_END EL_MM_POLARIZER_15
1730 #define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135)
1731 #define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0)
1732 #define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1)
1733 #define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2)
1734 #define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3)
1735 #define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03
1736 #define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
1737 #define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
1738 #define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
1739 #define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
1740 #define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
1741 #define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
1742 #define EL_MM_STEEL_LOCK (EL_MM_START + 143)
1743 #define EL_MM_KEY (EL_MM_START + 144)
1744 #define EL_MM_LIGHTBULB (EL_MM_START + 145)
1745 #define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
1746 #define EL_MM_LIGHTBALL (EL_MM_START + 147)
1747 #define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
1748 #define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
1749 #define EL_MM_FUEL_FULL (EL_MM_START + 150)
1750 #define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
1751 #define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
1752 #define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
1753 #define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
1754 #define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
1755 #define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
1756 #define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
1757 #define EL_MM_ENVELOPE_1 (EL_MM_START + 156)
1758 #define EL_MM_ENVELOPE_2 (EL_MM_START + 157)
1759 #define EL_MM_ENVELOPE_3 (EL_MM_START + 158)
1760 #define EL_MM_ENVELOPE_4 (EL_MM_START + 159)
1762 #define EL_MM_END_1 (EL_MM_START + 159)
1763 #define EL_MM_START_2 (EL_MM_START + 160)
1765 // DF style elements
1766 #define EL_DF_START EL_MM_START_2
1767 #define EL_DF_START_1 EL_MM_START_2
1768 #define EL_DF_START2 (EL_DF_START - 240)
1770 #define EL_DF_MIRROR_START EL_DF_START
1771 #define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
1772 #define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
1773 #define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
1774 #define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
1775 #define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
1776 #define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
1777 #define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
1778 #define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
1779 #define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
1780 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
1781 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
1782 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
1783 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
1784 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
1785 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
1786 #define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
1787 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
1789 #define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
1790 #define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
1791 #define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
1792 #define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
1793 #define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
1794 #define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
1795 #define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
1796 #define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
1797 #define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
1798 #define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
1800 #define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
1801 #define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
1802 #define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
1803 #define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
1804 #define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
1805 #define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
1806 #define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
1807 #define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
1808 #define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
1809 #define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
1811 #define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
1812 #define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
1813 #define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
1815 #define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
1816 #define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
1817 #define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
1819 #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
1820 #define EL_DF_WALL_END EL_DF_STEEL_WALL_END
1822 #define EL_DF_EMPTY (EL_DF_START2 + 304)
1823 #define EL_DF_CELL (EL_DF_START2 + 305)
1824 #define EL_DF_MINE (EL_DF_START2 + 306)
1825 #define EL_DF_REFRACTOR (EL_DF_START2 + 307)
1827 #define EL_DF_LASER_START (EL_DF_START2 + 308)
1828 #define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
1829 #define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
1830 #define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
1831 #define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
1832 #define EL_DF_LASER_END EL_DF_LASER_DOWN
1834 #define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
1835 #define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
1836 #define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
1837 #define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
1838 #define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
1839 #define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
1841 #define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
1842 #define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
1843 #define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
1844 #define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
1845 #define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
1846 #define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
1847 #define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
1848 #define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
1849 #define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
1850 #define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
1852 #define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
1853 #define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
1854 #define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
1855 #define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
1856 #define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
1857 #define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
1858 #define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
1859 #define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
1860 #define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
1861 #define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
1862 #define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
1863 #define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
1864 #define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
1865 #define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
1866 #define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
1867 #define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
1868 #define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
1869 #define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
1871 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1872 #define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1873 #define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1874 #define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1875 #define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1876 #define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1877 #define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1878 #define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1879 #define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1880 #define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
1882 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1883 #define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
1884 #define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
1885 #define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
1886 #define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
1887 #define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
1888 #define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
1889 #define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
1890 #define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
1891 #define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
1893 #define EL_DF_END_1 (EL_DF_START2 + 355)
1895 // MM style elements
1896 #define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
1897 #define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
1898 #define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1)
1899 #define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2)
1900 #define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3)
1901 #define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4)
1902 #define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5)
1903 #define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6)
1904 #define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7)
1905 #define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8)
1906 #define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9)
1907 #define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10)
1908 #define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11)
1909 #define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12)
1910 #define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13)
1911 #define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14)
1912 #define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15)
1913 #define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16
1914 #define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372)
1915 #define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0)
1916 #define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1)
1917 #define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2)
1918 #define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3)
1919 #define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4)
1920 #define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5)
1921 #define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6)
1922 #define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7)
1923 #define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8)
1924 #define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9)
1925 #define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10)
1926 #define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11)
1927 #define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12)
1928 #define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13)
1929 #define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14)
1930 #define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15)
1931 #define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16
1932 #define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388)
1933 #define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0)
1934 #define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1)
1935 #define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2)
1936 #define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3)
1937 #define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4)
1938 #define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5)
1939 #define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6)
1940 #define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7)
1941 #define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8)
1942 #define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9)
1943 #define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10)
1944 #define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11)
1945 #define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12)
1946 #define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13)
1947 #define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14)
1948 #define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15)
1949 #define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16
1950 #define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404)
1951 #define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0)
1952 #define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1)
1953 #define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2)
1954 #define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3)
1955 #define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4)
1956 #define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5)
1957 #define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6)
1958 #define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7)
1959 #define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8)
1960 #define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9)
1961 #define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10)
1962 #define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11)
1963 #define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12)
1964 #define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13)
1965 #define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14)
1966 #define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15)
1967 #define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16
1969 #define EL_MM_MCDUFFIN 1204
1970 #define EL_MM_PACMAN 1205
1971 #define EL_MM_FUSE 1206
1972 #define EL_MM_STEEL_WALL 1207
1973 #define EL_MM_WOODEN_WALL 1208
1974 #define EL_MM_ICE_WALL 1209
1975 #define EL_MM_AMOEBA_WALL 1210
1976 #define EL_DF_LASER 1211
1977 #define EL_DF_RECEIVER 1212
1978 #define EL_DF_STEEL_WALL 1213
1979 #define EL_DF_WOODEN_WALL 1214
1981 #define EL_MM_END_2 (EL_DF_START2 + 430)
1983 // EMC style elements
1984 #define EL_SPRING_LEFT 1215
1985 #define EL_SPRING_RIGHT 1216
1987 // ---------- begin of empty space elements section ---------------------------
1988 #define EL_EMPTY_SPACE_START 1217
1990 #include "conf_emp.h" // include auto-generated data structure definitions
1992 #define NUM_EMPTY_SPACE_ELEMENTS 16
1993 #define NUM_EMPTY_ELEMENTS_ALL (NUM_EMPTY_SPACE_ELEMENTS + 1)
1994 #define EL_EMPTY_SPACE_END 1232
1995 // ---------- end of empty space elements section -----------------------------
1997 #define EL_MM_START_3 EL_DF_MIRROR_FIXED_START
1998 #define EL_DF_START_2 EL_DF_MIRROR_FIXED_START
2000 // DF style elements
2001 #define EL_DF_MIRROR_FIXED_START 1233
2002 #define EL_DF_MIRROR_FIXED_1 (EL_DF_MIRROR_FIXED_START + 0)
2003 #define EL_DF_MIRROR_FIXED_2 (EL_DF_MIRROR_FIXED_START + 1)
2004 #define EL_DF_MIRROR_FIXED_3 (EL_DF_MIRROR_FIXED_START + 2)
2005 #define EL_DF_MIRROR_FIXED_4 (EL_DF_MIRROR_FIXED_START + 3)
2006 #define EL_DF_MIRROR_FIXED_5 (EL_DF_MIRROR_FIXED_START + 4)
2007 #define EL_DF_MIRROR_FIXED_6 (EL_DF_MIRROR_FIXED_START + 5)
2008 #define EL_DF_MIRROR_FIXED_7 (EL_DF_MIRROR_FIXED_START + 6)
2009 #define EL_DF_MIRROR_FIXED_8 (EL_DF_MIRROR_FIXED_START + 7)
2010 #define EL_DF_MIRROR_FIXED_9 (EL_DF_MIRROR_FIXED_START + 8)
2011 #define EL_DF_MIRROR_FIXED_10 (EL_DF_MIRROR_FIXED_START + 9)
2012 #define EL_DF_MIRROR_FIXED_11 (EL_DF_MIRROR_FIXED_START + 10)
2013 #define EL_DF_MIRROR_FIXED_12 (EL_DF_MIRROR_FIXED_START + 11)
2014 #define EL_DF_MIRROR_FIXED_13 (EL_DF_MIRROR_FIXED_START + 12)
2015 #define EL_DF_MIRROR_FIXED_14 (EL_DF_MIRROR_FIXED_START + 13)
2016 #define EL_DF_MIRROR_FIXED_15 (EL_DF_MIRROR_FIXED_START + 14)
2017 #define EL_DF_MIRROR_FIXED_16 (EL_DF_MIRROR_FIXED_START + 15)
2018 #define EL_DF_MIRROR_FIXED_END EL_DF_MIRROR_FIXED_16
2020 #define EL_DF_SLOPE_START 1249
2021 #define EL_DF_SLOPE_1 (EL_DF_SLOPE_START + 0)
2022 #define EL_DF_SLOPE_2 (EL_DF_SLOPE_START + 1)
2023 #define EL_DF_SLOPE_3 (EL_DF_SLOPE_START + 2)
2024 #define EL_DF_SLOPE_4 (EL_DF_SLOPE_START + 3)
2025 #define EL_DF_SLOPE_END EL_DF_SLOPE_4
2027 #define EL_MM_END_3 EL_DF_SLOPE_END
2028 #define EL_DF_END_2 EL_DF_SLOPE_END
2030 // BD style elements (normal)
2031 #define EL_BD_EMPTY_SPACE 1253
2032 #define EL_BD_EMPTY EL_BD_EMPTY_SPACE
2033 #define EL_BD_SAND 1254
2034 #define EL_BD_SAND_2 1255
2035 #define EL_BD_SAND_BALL 1256
2036 #define EL_BD_SAND_LOOSE 1257
2037 #define EL_BD_SAND_SLOPED_UP_RIGHT 1258
2038 #define EL_BD_SAND_SLOPED_UP_LEFT 1259
2039 #define EL_BD_SAND_SLOPED_DOWN_LEFT 1260
2040 #define EL_BD_SAND_SLOPED_DOWN_RIGHT 1261
2041 #define EL_BD_SAND_GLUED 1262
2042 #define EL_BD_WALL_SLOPED_UP_RIGHT 1263
2043 #define EL_BD_WALL_SLOPED_UP_LEFT 1264
2044 #define EL_BD_WALL_SLOPED_DOWN_LEFT 1265
2045 #define EL_BD_WALL_SLOPED_DOWN_RIGHT 1266
2046 #define EL_BD_WALL_NON_SLOPED 1267
2047 #define EL_BD_WALL_DIGGABLE 1268
2048 #define EL_BD_WALL_DIAMOND 1269
2049 #define EL_BD_WALL_KEY_1 1270
2050 #define EL_BD_WALL_KEY_2 1271
2051 #define EL_BD_WALL_KEY_3 1272
2052 #define EL_BD_FALLING_WALL 1273
2053 #define EL_BD_STEELWALL 1274
2054 #define EL_BD_STEELWALL_SLOPED_UP_RIGHT 1275
2055 #define EL_BD_STEELWALL_SLOPED_UP_LEFT 1276
2056 #define EL_BD_STEELWALL_SLOPED_DOWN_LEFT 1277
2057 #define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT 1278
2058 #define EL_BD_STEELWALL_EXPLODABLE 1279
2059 #define EL_BD_STEELWALL_DIGGABLE 1280
2060 #define EL_BD_EXPANDABLE_WALL_HORIZONTAL 1281
2061 #define EL_BD_EXPANDABLE_WALL_VERTICAL 1282
2062 #define EL_BD_EXPANDABLE_WALL_ANY 1283
2063 #define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL 1284
2064 #define EL_BD_EXPANDABLE_STEELWALL_VERTICAL 1285
2065 #define EL_BD_EXPANDABLE_STEELWALL_ANY 1286
2066 #define EL_BD_EXPANDABLE_WALL_SWITCH 1287
2067 #define EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE 1288
2068 #define EL_BD_INBOX 1289
2069 #define EL_BD_EXIT_CLOSED 1290
2070 #define EL_BD_EXIT_OPEN 1291
2071 #define EL_BD_INVISIBLE_EXIT_CLOSED 1292
2072 #define EL_BD_INVISIBLE_EXIT_OPEN 1293
2073 #define EL_BD_FLYING_ROCK 1294
2074 #define EL_BD_MEGA_ROCK 1295
2075 #define EL_BD_ROCK_GLUED 1296
2076 #define EL_BD_FLYING_DIAMOND 1297
2077 #define EL_BD_DIAMOND_GLUED 1298
2078 #define EL_BD_DIAMOND_KEY 1299
2079 #define EL_BD_TRAPPED_DIAMOND 1300
2080 #define EL_BD_NUT 1301
2081 #define EL_BD_AMOEBA_2 1302
2082 #define EL_BD_BLADDER 1303
2083 #define EL_BD_BLADDER_SPENDER 1304
2084 #define EL_BD_CREATURE_SWITCH 1305
2085 #define EL_BD_CREATURE_SWITCH_ACTIVE 1306
2086 #define EL_BD_BITER_SWITCH_1 1307
2087 #define EL_BD_BITER_SWITCH_2 1308
2088 #define EL_BD_BITER_SWITCH_3 1309
2089 #define EL_BD_BITER_SWITCH_4 1310
2090 #define EL_BD_REPLICATOR 1311
2091 #define EL_BD_REPLICATOR_ACTIVE 1312
2092 #define EL_BD_REPLICATOR_SWITCH 1313
2093 #define EL_BD_REPLICATOR_SWITCH_ACTIVE 1314
2094 #define EL_BD_CONVEYOR_LEFT 1315
2095 #define EL_BD_CONVEYOR_LEFT_ACTIVE 1316
2096 #define EL_BD_CONVEYOR_RIGHT 1317
2097 #define EL_BD_CONVEYOR_RIGHT_ACTIVE 1318
2098 #define EL_BD_CONVEYOR_SWITCH 1319
2099 #define EL_BD_CONVEYOR_SWITCH_ACTIVE 1320
2100 #define EL_BD_CONVEYOR_DIR_SWITCH 1321
2101 #define EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE 1322
2102 #define EL_BD_GRAVITY_SWITCH 1323
2103 #define EL_BD_GRAVITY_SWITCH_ACTIVE 1324
2104 #define EL_BD_ACID 1325
2105 #define EL_BD_BOX 1326
2106 #define EL_BD_TIME_PENALTY 1327
2107 #define EL_BD_GRAVESTONE 1328
2108 #define EL_BD_CLOCK 1329
2109 #define EL_BD_POT 1330
2110 #define EL_BD_PNEUMATIC_HAMMER 1331
2111 #define EL_BD_TELEPORTER 1332
2112 #define EL_BD_SKELETON 1333
2113 #define EL_BD_WATER 1334
2114 #define EL_BD_KEY_1 1335
2115 #define EL_BD_KEY_2 1336
2116 #define EL_BD_KEY_3 1337
2117 #define EL_BD_GATE_1 1338
2118 #define EL_BD_GATE_2 1339
2119 #define EL_BD_GATE_3 1340
2120 #define EL_BD_LAVA 1341
2121 #define EL_BD_SWEET 1342
2122 #define EL_BD_VOODOO_DOLL 1343
2123 #define EL_BD_SLIME 1344
2124 #define EL_BD_WAITING_ROCK 1345
2125 #define EL_BD_CHASING_ROCK 1346
2126 #define EL_BD_GHOST 1347
2127 #define EL_BD_COW 1348
2128 #define EL_BD_COW_LEFT 1349
2129 #define EL_BD_COW_UP 1350
2130 #define EL_BD_COW_RIGHT 1351
2131 #define EL_BD_COW_DOWN 1352
2132 #define EL_BD_BUTTERFLY_2 1353
2133 #define EL_BD_BUTTERFLY_2_RIGHT 1354
2134 #define EL_BD_BUTTERFLY_2_UP 1355
2135 #define EL_BD_BUTTERFLY_2_LEFT 1356
2136 #define EL_BD_BUTTERFLY_2_DOWN 1357
2137 #define EL_BD_FIREFLY_2 1358
2138 #define EL_BD_FIREFLY_2_RIGHT 1359
2139 #define EL_BD_FIREFLY_2_UP 1360
2140 #define EL_BD_FIREFLY_2_LEFT 1361
2141 #define EL_BD_FIREFLY_2_DOWN 1362
2142 #define EL_BD_STONEFLY 1363
2143 #define EL_BD_STONEFLY_RIGHT 1364
2144 #define EL_BD_STONEFLY_UP 1365
2145 #define EL_BD_STONEFLY_LEFT 1366
2146 #define EL_BD_STONEFLY_DOWN 1367
2147 #define EL_BD_BITER 1368
2148 #define EL_BD_BITER_RIGHT 1369
2149 #define EL_BD_BITER_UP 1370
2150 #define EL_BD_BITER_LEFT 1371
2151 #define EL_BD_BITER_DOWN 1372
2152 #define EL_BD_DRAGONFLY 1373
2153 #define EL_BD_DRAGONFLY_RIGHT 1374
2154 #define EL_BD_DRAGONFLY_UP 1375
2155 #define EL_BD_DRAGONFLY_LEFT 1376
2156 #define EL_BD_DRAGONFLY_DOWN 1377
2157 #define EL_BD_BOMB 1378
2158 #define EL_BD_NITRO_PACK 1379
2159 #define EL_BD_PLAYER 1380
2160 #define EL_BD_PLAYER_WITH_BOMB 1381
2161 #define EL_BD_PLAYER_GLUED 1382
2162 #define EL_BD_PLAYER_STIRRING 1383
2163 #define EL_BD_FAKE_BONUS 1384
2164 #define EL_BD_COVERED 1385
2166 // BD style elements ("effects"; mostly runtime elements, but can also be stored in level file)
2167 #define EL_BD_SAND_BALL_FALLING 1386
2168 #define EL_BD_SAND_LOOSE_FALLING 1387
2169 #define EL_BD_ROCK_FALLING 1388
2170 #define EL_BD_FLYING_ROCK_FLYING 1389
2171 #define EL_BD_MEGA_ROCK_FALLING 1390
2172 #define EL_BD_DIAMOND_FALLING 1391
2173 #define EL_BD_FLYING_DIAMOND_FLYING 1392
2174 #define EL_BD_NUT_FALLING 1393
2175 #define EL_BD_FALLING_WALL_FALLING 1394
2176 #define EL_BD_NITRO_PACK_FALLING 1395
2177 #define EL_BD_WATER_1 1396
2178 #define EL_BD_WATER_2 1397
2179 #define EL_BD_WATER_3 1398
2180 #define EL_BD_WATER_4 1399
2181 #define EL_BD_WATER_5 1400
2182 #define EL_BD_WATER_6 1401
2183 #define EL_BD_WATER_7 1402
2184 #define EL_BD_WATER_8 1403
2185 #define EL_BD_WATER_9 1404
2186 #define EL_BD_WATER_10 1405
2187 #define EL_BD_WATER_11 1406
2188 #define EL_BD_WATER_12 1407
2189 #define EL_BD_WATER_13 1408
2190 #define EL_BD_WATER_14 1409
2191 #define EL_BD_WATER_15 1410
2192 #define EL_BD_WATER_16 1411
2193 #define EL_BD_COW_ENCLOSED_1 1412
2194 #define EL_BD_COW_ENCLOSED_2 1413
2195 #define EL_BD_COW_ENCLOSED_3 1414
2196 #define EL_BD_COW_ENCLOSED_4 1415
2197 #define EL_BD_COW_ENCLOSED_5 1416
2198 #define EL_BD_COW_ENCLOSED_6 1417
2199 #define EL_BD_COW_ENCLOSED_7 1418
2200 #define EL_BD_BLADDER_1 1419
2201 #define EL_BD_BLADDER_2 1420
2202 #define EL_BD_BLADDER_3 1421
2203 #define EL_BD_BLADDER_4 1422
2204 #define EL_BD_BLADDER_5 1423
2205 #define EL_BD_BLADDER_6 1424
2206 #define EL_BD_BLADDER_7 1425
2207 #define EL_BD_BLADDER_8 1426
2208 #define EL_BD_PLAYER_GROWING_1 1427
2209 #define EL_BD_PLAYER_GROWING_2 1428
2210 #define EL_BD_PLAYER_GROWING_3 1429
2211 #define EL_BD_BOMB_TICKING_1 1430
2212 #define EL_BD_BOMB_TICKING_2 1431
2213 #define EL_BD_BOMB_TICKING_3 1432
2214 #define EL_BD_BOMB_TICKING_4 1433
2215 #define EL_BD_BOMB_TICKING_5 1434
2216 #define EL_BD_BOMB_TICKING_6 1435
2217 #define EL_BD_BOMB_TICKING_7 1436
2218 #define EL_BD_CLOCK_GROWING_1 1437
2219 #define EL_BD_CLOCK_GROWING_2 1438
2220 #define EL_BD_CLOCK_GROWING_3 1439
2221 #define EL_BD_CLOCK_GROWING_4 1440
2222 #define EL_BD_DIAMOND_GROWING_1 1441
2223 #define EL_BD_DIAMOND_GROWING_2 1442
2224 #define EL_BD_DIAMOND_GROWING_3 1443
2225 #define EL_BD_DIAMOND_GROWING_4 1444
2226 #define EL_BD_DIAMOND_GROWING_5 1445
2227 #define EL_BD_EXPLODING_1 1446
2228 #define EL_BD_EXPLODING_2 1447
2229 #define EL_BD_EXPLODING_3 1448
2230 #define EL_BD_EXPLODING_4 1449
2231 #define EL_BD_EXPLODING_5 1450
2232 #define EL_BD_ROCK_GROWING_1 1451
2233 #define EL_BD_ROCK_GROWING_2 1452
2234 #define EL_BD_ROCK_GROWING_3 1453
2235 #define EL_BD_ROCK_GROWING_4 1454
2236 #define EL_BD_STEELWALL_GROWING_1 1455
2237 #define EL_BD_STEELWALL_GROWING_2 1456
2238 #define EL_BD_STEELWALL_GROWING_3 1457
2239 #define EL_BD_STEELWALL_GROWING_4 1458
2240 #define EL_BD_GHOST_EXPLODING_1 1459
2241 #define EL_BD_GHOST_EXPLODING_2 1460
2242 #define EL_BD_GHOST_EXPLODING_3 1461
2243 #define EL_BD_GHOST_EXPLODING_4 1462
2244 #define EL_BD_BOMB_EXPLODING_1 1463
2245 #define EL_BD_BOMB_EXPLODING_2 1464
2246 #define EL_BD_BOMB_EXPLODING_3 1465
2247 #define EL_BD_BOMB_EXPLODING_4 1466
2248 #define EL_BD_NITRO_PACK_EXPLODING 1467
2249 #define EL_BD_NITRO_PACK_EXPLODING_1 1468
2250 #define EL_BD_NITRO_PACK_EXPLODING_2 1469
2251 #define EL_BD_NITRO_PACK_EXPLODING_3 1470
2252 #define EL_BD_NITRO_PACK_EXPLODING_4 1471
2253 #define EL_BD_AMOEBA_2_EXPLODING_1 1472
2254 #define EL_BD_AMOEBA_2_EXPLODING_2 1473
2255 #define EL_BD_AMOEBA_2_EXPLODING_3 1474
2256 #define EL_BD_AMOEBA_2_EXPLODING_4 1475
2257 #define EL_BD_NUT_BREAKING_1 1476
2258 #define EL_BD_NUT_BREAKING_2 1477
2259 #define EL_BD_NUT_BREAKING_3 1478
2260 #define EL_BD_NUT_BREAKING_4 1479
2262 #define NUM_FILE_ELEMENTS 1480
2265 // "real" (and therefore drawable) runtime elements
2266 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
2268 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
2269 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
2270 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
2271 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
2272 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
2273 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
2274 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
2275 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
2276 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
2277 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
2278 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
2279 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
2280 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
2281 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
2282 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
2283 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
2284 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
2285 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
2286 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
2287 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
2288 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
2289 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
2290 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
2291 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
2292 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
2293 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
2294 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
2295 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
2296 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
2297 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
2298 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
2299 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
2300 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
2301 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
2302 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
2303 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
2304 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
2305 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
2306 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
2307 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
2308 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
2309 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
2310 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
2311 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
2312 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
2313 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
2314 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
2315 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
2316 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
2317 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
2318 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
2319 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
2320 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
2321 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
2322 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
2323 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
2324 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
2325 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
2326 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
2327 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
2328 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
2329 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
2330 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
2331 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
2332 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
2333 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
2334 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
2335 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
2336 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
2337 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
2338 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
2339 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
2340 #define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
2341 #define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
2342 #define EL_MM_GRAY_BALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 74)
2343 #define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 75)
2344 #define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 76)
2345 #define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 77)
2346 #define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 78)
2347 #define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 79)
2348 #define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 80)
2349 #define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 81)
2350 #define EL_MM_BOMB_ACTIVE (EL_FIRST_RUNTIME_REAL + 82)
2351 #define EL_DF_MINE_ACTIVE (EL_FIRST_RUNTIME_REAL + 83)
2353 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 84)
2355 #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
2356 #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
2358 // "unreal" (and therefore not drawable) runtime elements
2359 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
2361 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
2362 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
2363 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
2364 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
2365 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
2366 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
2367 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
2368 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
2369 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
2370 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2371 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
2372 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
2373 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
2374 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
2375 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
2376 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
2377 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
2378 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
2379 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
2380 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
2381 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
2382 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
2383 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
2384 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
2386 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
2388 // dummy elements (never used as game elements, only used as graphics)
2389 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
2391 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
2392 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
2393 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
2394 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
2395 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
2396 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
2397 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
2398 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
2399 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
2400 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2401 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
2402 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
2403 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
2404 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
2405 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
2406 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
2407 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
2408 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
2409 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
2410 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
2411 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
2412 #define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
2413 #define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
2414 #define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
2415 #define EL_DEFAULT (EL_FIRST_DUMMY + 24)
2416 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 25)
2417 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 26)
2418 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 27)
2419 #define EL_MM_DEFAULT (EL_FIRST_DUMMY + 28)
2420 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 29)
2421 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 30)
2422 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 31)
2423 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 32)
2424 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 33)
2425 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 34)
2426 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 35)
2427 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 36)
2428 #define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE (EL_FIRST_DUMMY + 37)
2430 // internal elements (only used for internal purposes like copying)
2431 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 38)
2433 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
2434 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
2435 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
2436 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
2438 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
2439 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
2440 #define EL_INTERNAL_CASCADE_BD_NATIVE (EL_FIRST_INTERNAL + 6)
2441 #define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE (EL_FIRST_INTERNAL + 7)
2442 #define EL_INTERNAL_CASCADE_BD_EFFECTS (EL_FIRST_INTERNAL + 8)
2443 #define EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE (EL_FIRST_INTERNAL + 9)
2444 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 10)
2445 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 11)
2446 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 12)
2447 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 13)
2448 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 14)
2449 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 15)
2450 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 16)
2451 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 17)
2452 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 18)
2453 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 19)
2454 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 20)
2455 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 21)
2456 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 22)
2457 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 23)
2458 #define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 24)
2459 #define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 25)
2460 #define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 26)
2461 #define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 27)
2462 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 28)
2463 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 29)
2464 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 30)
2465 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 31)
2466 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 32)
2467 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 33)
2468 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 34)
2469 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 35)
2470 #define EL_INTERNAL_CASCADE_ES (EL_FIRST_INTERNAL + 36)
2471 #define EL_INTERNAL_CASCADE_ES_ACTIVE (EL_FIRST_INTERNAL + 37)
2472 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 38)
2473 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 39)
2474 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 40)
2475 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 41)
2476 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 42)
2477 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 43)
2479 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
2480 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
2481 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
2482 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 43)
2484 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 44)
2487 // values for graphics/sounds action types
2504 ACTION_DEACTIVATING,
2533 ACTION_TURNING_FROM_LEFT,
2534 ACTION_TURNING_FROM_RIGHT,
2535 ACTION_TURNING_FROM_UP,
2536 ACTION_TURNING_FROM_DOWN,
2537 ACTION_SMASHED_BY_ROCK,
2538 ACTION_SMASHED_BY_SPRING,
2613 #define ACTION_BORING_LAST ACTION_BORING_10
2614 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
2617 // values for special image configuration suffixes (must match game mode)
2620 GFX_SPECIAL_ARG_DEFAULT = 0,
2621 GFX_SPECIAL_ARG_LOADING_INITIAL,
2622 GFX_SPECIAL_ARG_LOADING,
2623 GFX_SPECIAL_ARG_TITLE_INITIAL,
2624 GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2625 GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2626 GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2627 GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2628 GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2629 GFX_SPECIAL_ARG_TITLE,
2630 GFX_SPECIAL_ARG_TITLE_1,
2631 GFX_SPECIAL_ARG_TITLE_2,
2632 GFX_SPECIAL_ARG_TITLE_3,
2633 GFX_SPECIAL_ARG_TITLE_4,
2634 GFX_SPECIAL_ARG_TITLE_5,
2635 GFX_SPECIAL_ARG_MAIN,
2636 GFX_SPECIAL_ARG_NAMES,
2637 GFX_SPECIAL_ARG_LEVELS,
2638 GFX_SPECIAL_ARG_LEVELNR,
2639 GFX_SPECIAL_ARG_SCORES,
2640 GFX_SPECIAL_ARG_SCOREINFO,
2641 GFX_SPECIAL_ARG_EDITOR,
2642 GFX_SPECIAL_ARG_INFO,
2643 GFX_SPECIAL_ARG_SETUP,
2644 GFX_SPECIAL_ARG_PLAYING,
2645 GFX_SPECIAL_ARG_DOOR,
2646 GFX_SPECIAL_ARG_TAPE,
2647 GFX_SPECIAL_ARG_PANEL,
2648 GFX_SPECIAL_ARG_PREVIEW,
2649 GFX_SPECIAL_ARG_CRUMBLED,
2650 GFX_SPECIAL_ARG_MAINONLY,
2651 GFX_SPECIAL_ARG_NAMESONLY,
2652 GFX_SPECIAL_ARG_SCORESONLY,
2653 GFX_SPECIAL_ARG_TYPENAME,
2654 GFX_SPECIAL_ARG_TYPENAMES,
2655 GFX_SPECIAL_ARG_SUBMENU,
2656 GFX_SPECIAL_ARG_MENU,
2657 GFX_SPECIAL_ARG_TOONS,
2658 GFX_SPECIAL_ARG_SCORESOLD,
2659 GFX_SPECIAL_ARG_SCORESNEW,
2660 GFX_SPECIAL_ARG_NO_TITLE,
2661 GFX_SPECIAL_ARG_FADING,
2662 GFX_SPECIAL_ARG_RESTARTING,
2663 GFX_SPECIAL_ARG_QUIT,
2665 NUM_SPECIAL_GFX_ARGS
2668 // these additional definitions are currently only used for draw offsets
2671 GFX_SPECIAL_ARG_INFO_MAIN = 0,
2672 GFX_SPECIAL_ARG_INFO_TITLE,
2673 GFX_SPECIAL_ARG_INFO_ELEMENTS,
2674 GFX_SPECIAL_ARG_INFO_MUSIC,
2675 GFX_SPECIAL_ARG_INFO_CREDITS,
2676 GFX_SPECIAL_ARG_INFO_PROGRAM,
2677 GFX_SPECIAL_ARG_INFO_VERSION,
2678 GFX_SPECIAL_ARG_INFO_LEVELSET,
2680 NUM_SPECIAL_GFX_INFO_ARGS
2683 // these additional definitions are currently only used for draw offsets
2684 // (must match SETUP_MODE_* values as defined in src/screens.c)
2685 // (should also match corresponding entries in src/conf_gfx.c)
2688 GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2689 GFX_SPECIAL_ARG_SETUP_GAME,
2690 GFX_SPECIAL_ARG_SETUP_ENGINES,
2691 GFX_SPECIAL_ARG_SETUP_EDITOR,
2692 GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2693 GFX_SPECIAL_ARG_SETUP_SOUND,
2694 GFX_SPECIAL_ARG_SETUP_ARTWORK,
2695 GFX_SPECIAL_ARG_SETUP_INPUT,
2696 GFX_SPECIAL_ARG_SETUP_TOUCH,
2697 GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2698 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2699 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2700 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2701 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2702 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2703 GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2704 GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2706 NUM_SPECIAL_GFX_SETUP_ARGS
2709 // values for image configuration suffixes
2722 GFX_ARG_2ND_MOVEMENT_TILE,
2723 GFX_ARG_2ND_VERTICAL,
2725 GFX_ARG_2ND_XOFFSET,
2726 GFX_ARG_2ND_YOFFSET,
2727 GFX_ARG_2ND_SWAP_TILES,
2729 GFX_ARG_FRAMES_PER_LINE,
2730 GFX_ARG_START_FRAME,
2733 GFX_ARG_GLOBAL_SYNC,
2734 GFX_ARG_GLOBAL_ANIM_SYNC,
2735 GFX_ARG_CRUMBLED_LIKE,
2736 GFX_ARG_DIGGABLE_LIKE,
2737 GFX_ARG_BORDER_SIZE,
2738 GFX_ARG_STEP_OFFSET,
2739 GFX_ARG_STEP_XOFFSET,
2740 GFX_ARG_STEP_YOFFSET,
2744 GFX_ARG_DRAW_XOFFSET,
2745 GFX_ARG_DRAW_YOFFSET,
2746 GFX_ARG_DRAW_MASKED,
2748 GFX_ARG_INIT_DELAY_FIXED,
2749 GFX_ARG_INIT_DELAY_RANDOM,
2750 GFX_ARG_INIT_DELAY_ACTION,
2751 GFX_ARG_ANIM_DELAY_FIXED,
2752 GFX_ARG_ANIM_DELAY_RANDOM,
2753 GFX_ARG_ANIM_DELAY_ACTION,
2754 GFX_ARG_POST_DELAY_FIXED,
2755 GFX_ARG_POST_DELAY_RANDOM,
2756 GFX_ARG_POST_DELAY_ACTION,
2758 GFX_ARG_INIT_EVENT_ACTION,
2760 GFX_ARG_ANIM_EVENT_ACTION,
2762 GFX_ARG_SCALE_UP_FACTOR,
2769 GFX_ARG_AUTO_DELAY_UNIT,
2772 GFX_ARG_SORT_PRIORITY,
2776 GFX_ARG_ACTIVE_XOFFSET,
2777 GFX_ARG_ACTIVE_YOFFSET,
2778 GFX_ARG_PRESSED_XOFFSET,
2779 GFX_ARG_PRESSED_YOFFSET,
2780 GFX_ARG_STACKED_XFACTOR,
2781 GFX_ARG_STACKED_YFACTOR,
2782 GFX_ARG_STACKED_XOFFSET,
2783 GFX_ARG_STACKED_YOFFSET,
2788 // values for sound configuration suffixes
2791 SND_ARG_MODE_LOOP = 0,
2798 // values for music configuration suffixes
2801 MUS_ARG_MODE_LOOP = 0,
2806 // values for font configuration (definitions must match those from main.c)
2809 FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2810 FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2811 FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2812 FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2831 FONT_REQUEST_NARROW,
2833 FONT_INPUT_1_ACTIVE,
2834 FONT_INPUT_2_ACTIVE,
2837 FONT_OPTION_OFF_NARROW,
2839 FONT_OPTION_ON_NARROW,
2843 FONT_VALUE_OLD_NARROW,
2846 FONT_LEVEL_NUMBER_ACTIVE,
2852 FONT_MAIN_NETWORK_PLAYERS,
2857 #define NUM_INITIAL_FONTS 4
2859 // values for toon animation configuration
2860 #define MAX_NUM_TOONS 20
2862 // values for global animation configuration (must match those from main.c)
2863 #define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
2864 #define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
2865 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
2866 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
2868 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
2869 #define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
2870 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
2871 #define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
2873 #define GLOBAL_ANIM_ID_PART_FIRST 0
2874 #define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
2875 #define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
2877 // values for global border graphics
2878 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2879 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2881 // values for game_status (must match special image configuration suffixes)
2882 #define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT
2883 #define GAME_MODE_LOADING_INITIAL GFX_SPECIAL_ARG_LOADING_INITIAL
2884 #define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING
2885 #define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL
2886 #define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1
2887 #define GAME_MODE_TITLE_INITIAL_2 GFX_SPECIAL_ARG_TITLE_INITIAL_2
2888 #define GAME_MODE_TITLE_INITIAL_3 GFX_SPECIAL_ARG_TITLE_INITIAL_3
2889 #define GAME_MODE_TITLE_INITIAL_4 GFX_SPECIAL_ARG_TITLE_INITIAL_4
2890 #define GAME_MODE_TITLE_INITIAL_5 GFX_SPECIAL_ARG_TITLE_INITIAL_5
2891 #define GAME_MODE_TITLE GFX_SPECIAL_ARG_TITLE
2892 #define GAME_MODE_TITLE_1 GFX_SPECIAL_ARG_TITLE_1
2893 #define GAME_MODE_TITLE_2 GFX_SPECIAL_ARG_TITLE_2
2894 #define GAME_MODE_TITLE_3 GFX_SPECIAL_ARG_TITLE_3
2895 #define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
2896 #define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
2897 #define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
2898 #define GAME_MODE_NAMES GFX_SPECIAL_ARG_NAMES
2899 #define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
2900 #define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
2901 #define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
2902 #define GAME_MODE_SCOREINFO GFX_SPECIAL_ARG_SCOREINFO
2903 #define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR
2904 #define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO
2905 #define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP
2906 #define GAME_MODE_PLAYING GFX_SPECIAL_ARG_PLAYING
2907 #define GAME_MODE_PSEUDO_DOOR GFX_SPECIAL_ARG_DOOR
2908 #define GAME_MODE_PSEUDO_TAPE GFX_SPECIAL_ARG_TAPE
2909 #define GAME_MODE_PSEUDO_PANEL GFX_SPECIAL_ARG_PANEL
2910 #define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
2911 #define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
2912 #define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
2913 #define GAME_MODE_PSEUDO_NAMESONLY GFX_SPECIAL_ARG_NAMESONLY
2914 #define GAME_MODE_PSEUDO_SCORESONLY GFX_SPECIAL_ARG_SCORESONLY
2915 #define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME
2916 #define GAME_MODE_PSEUDO_TYPENAMES GFX_SPECIAL_ARG_TYPENAMES
2917 #define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
2918 #define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
2919 #define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
2920 #define GAME_MODE_PSEUDO_SCORESOLD GFX_SPECIAL_ARG_SCORESOLD
2921 #define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
2922 #define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
2923 #define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
2924 #define GAME_MODE_PSEUDO_RESTARTING GFX_SPECIAL_ARG_RESTARTING
2925 #define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
2927 #define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
2929 // special definitions currently only used for custom artwork configuration
2930 #define MUSIC_PREFIX_BACKGROUND 0
2931 #define NUM_MUSIC_PREFIXES 1
2933 // definitions for demo animation lists
2934 #define HELPANIM_LIST_NEXT -1
2935 #define HELPANIM_LIST_END -999
2938 // program information and versioning definitions
2939 #define PROGRAM_VERSION_SUPER 4
2940 #define PROGRAM_VERSION_MAJOR 4
2941 #define PROGRAM_VERSION_MINOR 0
2942 #define PROGRAM_VERSION_PATCH 0
2943 #define PROGRAM_VERSION_EXTRA ""
2945 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2946 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2947 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2948 #define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
2949 #define PROGRAM_COPYRIGHT_STRING "1995-2024 by Holger Schemel"
2950 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2952 #define PROGRAM_ICON_FILENAME "icons/icon.png"
2954 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2956 #define USERDATA_DIRECTORY_OTHER "userdata"
2958 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2959 ** currently supported/known file version numbers:
2961 ** 1.2 (still in use)
2962 ** 1.4 (still in use)
2965 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2966 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2967 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2968 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2969 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2971 /* file version does not change for every program version, but is changed
2972 when new features are introduced that are incompatible with older file
2973 versions, so that they can be treated accordingly */
2974 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2976 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2977 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2978 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2979 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2980 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2982 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2983 PROGRAM_VERSION_MAJOR, \
2984 PROGRAM_VERSION_MINOR, \
2985 PROGRAM_VERSION_PATCH)
2987 // values for game_emulation
2989 #define EMU_BOULDERDASH 1
2990 #define EMU_UNUSED_2 2
2991 #define EMU_SUPAPLEX 3
2993 // values for level file type identifier
2994 #define LEVEL_FILE_TYPE_UNKNOWN 0
2995 #define LEVEL_FILE_TYPE_RND 1
2996 #define LEVEL_FILE_TYPE_BD 2
2997 #define LEVEL_FILE_TYPE_EM 3
2998 #define LEVEL_FILE_TYPE_SP 4
2999 #define LEVEL_FILE_TYPE_DX 5
3000 #define LEVEL_FILE_TYPE_SB 6
3001 #define LEVEL_FILE_TYPE_DC 7
3002 #define LEVEL_FILE_TYPE_MM 8
3004 #define NUM_LEVEL_FILE_TYPES 9
3006 // values for game engine type identifier
3007 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
3008 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
3009 #define GAME_ENGINE_TYPE_BD LEVEL_FILE_TYPE_BD
3010 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
3011 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
3012 #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
3014 #define NUM_ENGINE_TYPES 5
3016 // values for automatically playing tapes
3017 #define AUTOPLAY_NONE 0
3018 #define AUTOPLAY_PLAY (1 << 0)
3019 #define AUTOPLAY_FFWD (1 << 1)
3020 #define AUTOPLAY_WARP (1 << 2)
3021 #define AUTOPLAY_TEST (1 << 3)
3022 #define AUTOPLAY_SAVE (1 << 4)
3023 #define AUTOPLAY_UPLOAD (1 << 5)
3024 #define AUTOPLAY_FIX (1 << 6)
3025 #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
3027 #define AUTOPLAY_MODE_NONE 0
3028 #define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
3029 #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
3030 #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
3031 #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
3032 #define AUTOPLAY_MODE_SAVE (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
3033 #define AUTOPLAY_MODE_UPLOAD (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
3034 #define AUTOPLAY_MODE_FIX (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
3035 #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
3040 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
3041 boolean draw_masked_when_fading;
3044 struct RequestButtonInfo
3046 struct TextPosInfo yes;
3047 struct TextPosInfo no;
3048 struct TextPosInfo confirm;
3050 struct TextPosInfo player_1;
3051 struct TextPosInfo player_2;
3052 struct TextPosInfo player_3;
3053 struct TextPosInfo player_4;
3055 struct TextPosInfo touch_yes;
3056 struct TextPosInfo touch_no;
3057 struct TextPosInfo touch_confirm;
3060 struct MenuMainButtonInfo
3062 struct MenuPosInfo name;
3063 struct MenuPosInfo levels;
3064 struct MenuPosInfo scores;
3065 struct MenuPosInfo editor;
3066 struct MenuPosInfo info;
3067 struct MenuPosInfo game;
3068 struct MenuPosInfo setup;
3069 struct MenuPosInfo quit;
3071 struct MenuPosInfo prev_level;
3072 struct MenuPosInfo next_level;
3074 struct MenuPosInfo first_level;
3075 struct MenuPosInfo last_level;
3076 struct MenuPosInfo level_number;
3078 struct MenuPosInfo insert_solution;
3079 struct MenuPosInfo play_solution;
3081 struct MenuPosInfo levelset_info;
3082 struct MenuPosInfo switch_ecs_aga;
3085 struct MenuMainTextInfo
3087 struct TextPosInfo name;
3088 struct TextPosInfo levels;
3089 struct TextPosInfo scores;
3090 struct TextPosInfo editor;
3091 struct TextPosInfo info;
3092 struct TextPosInfo game;
3093 struct TextPosInfo setup;
3094 struct TextPosInfo quit;
3096 struct TextPosInfo first_level;
3097 struct TextPosInfo last_level;
3098 struct TextPosInfo level_number;
3099 struct TextPosInfo level_info_1;
3100 struct TextPosInfo level_info_2;
3101 struct TextPosInfo level_name;
3102 struct TextPosInfo level_author;
3103 struct TextPosInfo level_year;
3104 struct TextPosInfo level_imported_from;
3105 struct TextPosInfo level_imported_by;
3106 struct TextPosInfo level_tested_by;
3107 struct TextPosInfo title_1;
3108 struct TextPosInfo title_2;
3109 struct TextPosInfo title_3;
3112 struct MenuMainInputInfo
3114 struct TextPosInfo name;
3119 struct MenuMainButtonInfo button;
3120 struct MenuMainTextInfo text;
3121 struct MenuMainInputInfo input;
3123 struct TextPosInfo preview_players;
3124 struct TextPosInfo network_players;
3127 struct MenuSetupButtonInfo
3129 struct MenuPosInfo prev_player;
3130 struct MenuPosInfo next_player;
3132 struct MenuPosInfo touch_back;
3133 struct MenuPosInfo touch_next;
3134 struct MenuPosInfo touch_back2;
3135 struct MenuPosInfo touch_next2;
3138 struct MenuSetupInfo
3140 struct MenuSetupButtonInfo button;
3143 struct MenuScoresButtonInfo
3145 struct MenuPosInfo prev_level;
3146 struct MenuPosInfo next_level;
3147 struct MenuPosInfo prev_score;
3148 struct MenuPosInfo next_score;
3149 struct MenuPosInfo play_tape;
3152 struct MenuScoresInfo
3154 struct MenuScoresButtonInfo button;
3157 struct TitleFadingInfo
3163 int auto_delay_unit;
3166 struct TitleMessageInfo
3175 boolean parse_comments;
3182 int auto_delay_unit;
3187 struct MenuPosInfo busy_initial;
3188 struct MenuPosInfo busy;
3189 struct MenuPosInfo busy_playfield;
3194 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3195 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3196 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3197 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3198 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3199 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3201 int scrollbar_xoffset;
3203 struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3205 int list_size[NUM_SPECIAL_GFX_ARGS];
3206 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3207 int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3208 int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3210 int left_spacing[NUM_SPECIAL_GFX_ARGS];
3211 int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3212 int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3213 int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3214 int right_spacing[NUM_SPECIAL_GFX_ARGS];
3215 int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3216 int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3217 int top_spacing[NUM_SPECIAL_GFX_ARGS];
3218 int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3219 int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3220 int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3221 int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3222 int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3224 int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3225 int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3226 int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3227 int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3228 int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3229 int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3230 int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3231 int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3232 int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3233 int line_spacing[NUM_SPECIAL_GFX_ARGS];
3234 int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3235 int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3236 int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3237 int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3238 int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3240 struct TitleFadingInfo enter_menu;
3241 struct TitleFadingInfo leave_menu;
3242 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3243 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3244 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3246 int sound[NUM_SPECIAL_GFX_ARGS];
3247 int music[NUM_SPECIAL_GFX_ARGS];
3249 struct MenuMainInfo main;
3250 struct MenuSetupInfo setup;
3251 struct MenuScoresInfo scores;
3256 struct DoorPartPosInfo part_1;
3257 struct DoorPartPosInfo part_2;
3258 struct DoorPartPosInfo part_3;
3259 struct DoorPartPosInfo part_4;
3260 struct DoorPartPosInfo part_5;
3261 struct DoorPartPosInfo part_6;
3262 struct DoorPartPosInfo part_7;
3263 struct DoorPartPosInfo part_8;
3265 struct DoorPartPosInfo panel;
3277 struct RequestButtonInfo button;
3290 boolean wrap_single_words;
3303 int xoffset, yoffset;
3309 boolean redefined; // redefined by custom artwork
3312 struct EditorTabsInfo
3323 struct EditorSettingsInfo
3325 struct MenuPosInfo headline;
3327 struct XY element_graphic;
3328 struct XY element_name;
3330 struct EditorTabsInfo tabs;
3335 struct EditorGadgetInfo
3344 struct Rect separator_line;
3347 struct EditorButtonInfo
3349 struct XYTileSize prev_level;
3350 struct XYTileSize next_level;
3352 struct XYTileSize properties;
3353 struct XYTileSize element_left;
3354 struct XYTileSize element_middle;
3355 struct XYTileSize element_right;
3356 struct XYTileSize palette;
3358 struct XYTileSize draw_single;
3359 struct XYTileSize draw_connected;
3360 struct XYTileSize draw_line;
3361 struct XYTileSize draw_arc;
3362 struct XYTileSize draw_rectangle;
3363 struct XYTileSize draw_filled_box;
3364 struct XYTileSize rotate_up;
3365 struct XYTileSize draw_text;
3366 struct XYTileSize flood_fill;
3367 struct XYTileSize rotate_left;
3368 struct XYTileSize zoom_level;
3369 struct XYTileSize rotate_right;
3370 struct XYTileSize draw_random;
3371 struct XYTileSize grab_brush;
3372 struct XYTileSize rotate_down;
3373 struct XYTileSize pick_element;
3375 struct XYTileSize ce_copy_from;
3376 struct XYTileSize ce_copy_to;
3377 struct XYTileSize ce_swap;
3378 struct XYTileSize ce_copy;
3379 struct XYTileSize ce_paste;
3381 struct XYTileSize undo;
3382 struct XYTileSize conf;
3383 struct XYTileSize save;
3384 struct XYTileSize clear;
3385 struct XYTileSize test;
3386 struct XYTileSize exit;
3389 struct EditorInputInfo
3391 struct XY level_number;
3394 struct EditorPaletteInfo
3399 boolean show_as_separate_screen;
3400 boolean show_on_element_buttons;
3402 struct XYTileSize element_left;
3403 struct XYTileSize element_middle;
3404 struct XYTileSize element_right;
3407 struct EditorDrawingAreaInfo
3414 struct EditorSettingsInfo settings;
3415 struct EditorGadgetInfo gadget;
3416 struct EditorButtonInfo button;
3417 struct EditorInputInfo input;
3418 struct EditorPaletteInfo palette;
3419 struct EditorDrawingAreaInfo drawingarea;
3424 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3425 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3426 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3427 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3432 char tape_basename[MAX_FILENAME_LEN + 1];
3433 char name[MAX_PLAYER_NAME_LEN + 1];
3435 int time; // time (in frames) or steps played
3437 // additional score information for score info screen
3439 char tape_date[MAX_ISO_DATE_LEN + 1];
3440 char platform[MAX_PLATFORM_TEXT_LEN + 1];
3441 char version[MAX_VERSION_TEXT_LEN + 1];
3442 char country_code[MAX_COUNTRY_CODE_LEN + 1];
3443 char country_name[MAX_COUNTRY_NAME_LEN + 1];
3448 int file_version; // file format version the score is stored with
3449 int game_version; // game release version the score was created with
3451 char level_identifier[MAX_FILENAME_LEN + 1];
3456 int last_added_local;
3463 boolean tape_downloaded;
3464 boolean force_last_added;
3465 boolean continue_playing;
3466 boolean continue_on_return;
3468 struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3484 char text[MAX_ENVELOPE_TEXT_LEN + 1];
3487 struct LevelFileInfo
3511 struct LevelFileInfo file_info;
3513 int game_engine_type;
3515 // level stored in native format for the alternative native game engines
3516 struct LevelInfo_BD *native_bd_level;
3517 struct LevelInfo_EM *native_em_level;
3518 struct LevelInfo_SP *native_sp_level;
3519 struct LevelInfo_MM *native_mm_level;
3521 int file_version; // file format version the level is stored with
3522 int game_version; // game release version the level was created with
3524 struct DateInfo creation_date;
3526 boolean encoding_16bit_field; // level contains 16-bit elements
3527 boolean encoding_16bit_yamyam; // yamyam contains 16-bit elements
3528 boolean encoding_16bit_amoeba; // amoeba contains 16-bit elements
3532 int time; // available time (seconds)
3534 boolean auto_count_gems;
3535 boolean rate_time_over_score;
3537 char name[MAX_LEVEL_NAME_LEN + 1];
3538 char author[MAX_LEVEL_AUTHOR_LEN + 1];
3542 struct EnvelopeInfo envelope[NUM_ENVELOPES];
3544 int score[LEVEL_SCORE_ELEMENTS];
3546 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3547 int num_yamyam_contents;
3552 int game_of_life[4];
3555 int time_magic_wall;
3560 int shield_normal_time;
3561 int shield_deadly_time;
3566 int extra_time_score;
3568 int start_element[MAX_PLAYERS];
3569 boolean use_start_element[MAX_PLAYERS];
3571 int artwork_element[MAX_PLAYERS];
3572 boolean use_artwork_element[MAX_PLAYERS];
3574 int explosion_element[MAX_PLAYERS];
3575 boolean use_explosion_element[MAX_PLAYERS];
3577 // values for the new EMC elements
3578 int android_move_time;
3579 int android_clone_time;
3580 boolean ball_random;
3581 boolean ball_active_initial;
3588 int wind_direction_initial;
3590 struct Content ball_content[MAX_ELEMENT_CONTENTS];
3591 int num_ball_contents;
3593 int num_android_clone_elements;
3594 int android_clone_element[MAX_ANDROID_ELEMENTS];
3596 int can_move_into_acid_bits; // bitfield to store property for elements
3597 int dont_collide_with_bits; // bitfield to store property for elements
3599 int initial_player_stepsize[MAX_PLAYERS]; // initial player speed
3600 boolean initial_player_gravity[MAX_PLAYERS];
3602 boolean use_initial_inventory[MAX_PLAYERS];
3603 int initial_inventory_size[MAX_PLAYERS];
3604 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3606 int bd_cycle_delay_ms; // BD game cycle delay (in milliseconds)
3607 int bd_cycle_delay_c64; // BD game cycle delay (in C64 game units)
3608 int bd_hatching_delay_cycles; // BD hatching delay (in game cycles)
3609 int bd_hatching_delay_seconds; // BD hatching delay (in seconds)
3610 int bd_scheduling_type; // BD engine scheduling type
3611 boolean bd_pal_timing; // BD engine uses special PAL timing
3612 boolean bd_line_shifting_borders; // BD engine uses line-shifting wrap-around
3613 boolean bd_scan_first_and_last_row; // BD engine scans top and bottom border rows
3614 boolean bd_short_explosions; // BD engine uses four game cycles for explosions
3615 boolean bd_intermission; // BD level is intermission
3616 boolean bd_diagonal_movements; // BD style diagonal movements
3617 boolean bd_topmost_player_active; // BD engine uses first player found on playfield
3618 int bd_snap_element; // BD element that is created when player is snapping
3619 int bd_pushing_prob; // BD player probability to push rocks
3620 int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet
3621 boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3622 boolean bd_magic_wall_wait_hatching; // BD magic wall waits for player's birth
3623 boolean bd_magic_wall_stops_amoeba; // BD magic wall can stop amoeba and turn to diamonds
3624 int bd_magic_wall_diamond_to; // BD magic wall turns diamonds to specified element
3625 int bd_magic_wall_rock_to; // BD magic wall turns rocks to specified element
3626 int bd_magic_wall_mega_rock_to; // BD magic wall turns mega rocks to specified element
3627 int bd_magic_wall_nut_to; // BD magic wall turns nuts to specified element
3628 int bd_magic_wall_nitro_pack_to; // BD magic wall turns nitro packs to specified element
3629 int bd_magic_wall_flying_diamond_to; // BD magic wall turns flying diamonds to specified element
3630 int bd_magic_wall_flying_rock_to; // BD magic wall turns flying rocks to specified element
3631 boolean bd_amoeba_wait_for_hatching; // BD amoeba waits for player's birth
3632 boolean bd_amoeba_start_immediately; // BD amoeba growth starts immediately
3633 boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3634 int bd_amoeba_threshold_too_big; // BD amoeba turns to stones if threshold reached
3635 int bd_amoeba_slow_growth_time; // BD amoeba slow growth time (in seconds)
3636 int bd_amoeba_slow_growth_rate; // BD amoeba slow growth rate (in percent)
3637 int bd_amoeba_fast_growth_rate; // BD amoeba fast growth rate (in percent)
3638 int bd_amoeba_content_too_big; // BD amoeba changes to this element if too big
3639 int bd_amoeba_content_enclosed; // BD amoeba changes to this element if enclosed
3640 int bd_amoeba_2_threshold_too_big; // BD amoeba 2 turns to stones if threshold reached
3641 int bd_amoeba_2_slow_growth_time; // BD amoeba 2 slow growth time (in seconds)
3642 int bd_amoeba_2_slow_growth_rate; // BD amoeba 2 slow growth rate (in percent)
3643 int bd_amoeba_2_fast_growth_rate; // BD amoeba 2 fast growth rate (in percent)
3644 int bd_amoeba_2_content_too_big; // BD amoeba 2 changes to this element if too big
3645 int bd_amoeba_2_content_enclosed; // BD amoeba 2 changes to this element if enclosed
3646 int bd_amoeba_2_content_exploding; // BD amoeba 2 changes to this element if exploding
3647 int bd_amoeba_2_content_looks_like; // BD amoeba 2 looks like this other game element
3648 int bd_clock_extra_time; // BD engine extra time when collecting clock
3649 boolean bd_voodoo_collects_diamonds; // BD voodoo doll can collect diamonds for the player
3650 boolean bd_voodoo_hurt_kills_player; // BD voodoo doll hurt in any way, player is killed
3651 boolean bd_voodoo_dies_by_rock; // BD voodoo doll can be killed by a falling rock
3652 boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3653 int bd_voodoo_penalty_time; // BD engine penalty time when voodoo doll destroyed
3654 boolean bd_slime_is_predictable; // BD slime uses predictable random number generator
3655 boolean bd_slime_correct_random; // BD slime needs corrected random number generator
3656 int bd_slime_permeability_rate; // BD slime permeability rate for unpredictable slime
3657 int bd_slime_permeability_bits_c64; // BD slime permeability bits for predictable slime
3658 int bd_slime_random_seed_c64; // BD slime random number seed for predictable slime
3659 int bd_slime_eats_element_1; // BD slime can eat and convert this game element
3660 int bd_slime_converts_to_element_1; // BD slime can convert eaten element to this game element
3661 int bd_slime_eats_element_2; // BD slime can eat and convert this game element
3662 int bd_slime_converts_to_element_2; // BD slime can convert eaten element to this game element
3663 int bd_slime_eats_element_3; // BD slime can eat and convert this game element
3664 int bd_slime_converts_to_element_3; // BD slime can convert eaten element to this game element
3665 int bd_cave_random_seed_c64; // BD cave random number seed for predictable slime
3666 int bd_acid_eats_element; // BD acid eats this game element when spreading
3667 int bd_acid_spread_rate; // BD acid probability of spreading (in percent)
3668 int bd_acid_turns_to_element; // BD acid target element after spreading
3669 int bd_biter_move_delay; // BD biter delay between movements (in BD frames)
3670 int bd_biter_eats_element; // BD biter eats this game element when moving
3671 int bd_bladder_converts_by_element; // BD bladder converts to clock by touching this element
3672 boolean bd_change_expanding_wall; // BD expanding wall direction is changed if enabled
3673 boolean bd_replicators_active; // BD replicators start in active state if enabled
3674 int bd_replicator_create_delay; // BD replicator delay between replications (in BD frames)
3675 boolean bd_conveyor_belts_active; // BD conveyor belts start in active state if enabled
3676 boolean bd_conveyor_belts_changed; // BD conveyor belts direction is changed if enabled
3677 boolean bd_water_cannot_flow_down; // BD water does not flow downwards if enabled
3678 int bd_nut_content; // BD nut contains the specified game element
3679 int bd_hammer_walls_break_delay; // BD hammer time for breaking walls (in BD frames)
3680 boolean bd_hammer_walls_reappear; // BD hammered walls are reappearing after some delay
3681 int bd_hammer_walls_reappear_delay; // BD hammer time for reappearing walls (in BD frames)
3682 int bd_num_skeletons_needed_for_pot; // BD skeletons amount must be collected to use a pot
3683 int bd_skeleton_worth_num_diamonds; // BD skeleton collected is worth this number of diamonds
3684 int bd_expanding_wall_looks_like; // BD expanding wall looks like this other game element
3685 int bd_sand_looks_like; // BD sand looks like this other game element
3686 boolean bd_creatures_start_backwards; // BD creatures start moving in opposite direction
3687 boolean bd_creatures_turn_on_hatching;// BD creatures change direction after hatching
3688 int bd_creatures_auto_turn_delay; // BD creatures change direction after delay (in seconds)
3689 int bd_gravity_direction; // BD engine initial gravity direction
3690 boolean bd_gravity_switch_active; // BD engine gravity switch starts in active state
3691 int bd_gravity_switch_delay; // BD engine gravity change delay for switch (in seconds)
3692 boolean bd_gravity_affects_all; // BD engine gravity affects all falling objects
3694 boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
3695 boolean em_explodes_by_fire; // EM style chain explosion behaviour
3696 boolean use_spring_bug; // for compatibility with old levels
3697 boolean use_time_orb_bug; // for compatibility with old levels
3698 boolean use_life_bugs; // for compatibility with old levels
3699 boolean instant_relocation; // no visual delay when relocating player
3700 boolean shifted_relocation; // no level centering when relocating player
3701 boolean lazy_relocation; // only redraw off-screen player relocation
3702 boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3703 boolean grow_into_diggable; // amoeba can grow into anything diggable
3704 boolean sb_fields_needed; // all Sokoban fields must be solved
3705 boolean sb_objects_needed; // all Sokoban objects must be solved
3706 boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
3707 boolean solved_by_one_player; // level is solved if one player enters exit
3708 boolean finish_dig_collect; // only finished dig/collect triggers ce action
3709 boolean keep_walkable_ce; // keep walkable CE if it changes to the player
3711 boolean continuous_snapping; // repeated snapping without releasing key
3712 boolean block_snap_field; // snapping blocks field to show animation
3713 boolean block_last_field; // player blocks previous field while moving
3714 boolean sp_block_last_field; // player blocks previous field while moving
3716 // values for MM/DF elements
3717 boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3718 boolean df_laser_red, df_laser_green, df_laser_blue;
3724 int num_mm_ball_contents;
3725 int mm_ball_choice_mode;
3726 int mm_ball_content[MAX_MM_BALL_CONTENTS];
3727 boolean rotate_mm_ball_content;
3728 boolean explode_mm_ball;
3730 // ('int' instead of 'boolean' because used as selectbox value in editor)
3731 int use_step_counter; // count steps instead of seconds for level
3733 int time_score_base; // use time score for 1 or 10 seconds/steps
3735 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3737 boolean use_custom_template; // use custom properties from template file
3739 boolean file_has_custom_elements; // set when level file contains CEs
3741 boolean no_valid_file; // set when level file missing or invalid
3742 boolean no_level_file; // set when falling back to level template
3744 boolean changed; // set when level was changed in the editor
3746 // runtime flags to handle bugs in old levels (not stored in level file)
3747 boolean use_action_after_change_bug;
3750 struct NetworkLevelInfo
3752 char *leveldir_identifier; // network levelset identifier
3754 struct LevelFileInfo file_info; // file info for level file
3755 struct LevelFileInfo tmpl_info; // file info for level template
3757 boolean use_network_level_files; // use levels from network server
3758 boolean use_custom_template; // use CEs from level template
3763 char *autoplay_leveldir;
3764 int autoplay_level[MAX_TAPES_PER_SET];
3766 boolean autoplay_all;
3767 time_t autoplay_time;
3769 char *patchtapes_mode;
3770 char *patchtapes_leveldir;
3771 int patchtapes_level[MAX_TAPES_PER_SET];
3772 boolean patchtapes_all;
3774 char *convert_leveldir;
3775 int convert_level_nr;
3777 char *dumplevel_leveldir;
3778 int dumplevel_level_nr;
3780 char *dumptape_leveldir;
3781 int dumptape_level_nr;
3783 char *create_sketch_images_dir;
3784 char *create_collect_images_dir;
3788 float frames_per_second;
3789 boolean show_frames_per_second;
3791 // global values for fading screens and masking borders
3794 // values for global animations
3796 int anim_status_next;
3798 boolean use_envelope_request;
3803 struct ElementChangeInfo
3805 boolean can_change; // use or ignore this change info
3807 boolean has_event[NUM_CHANGE_EVENTS]; // change events
3809 int trigger_player; // player triggering change
3810 int trigger_side; // side triggering change
3811 int trigger_page; // page triggering change
3813 int target_element; // target element after change
3815 int delay_fixed; // added frame delay before changed (fixed)
3816 int delay_random; // added frame delay before changed (random)
3817 int delay_frames; // either 1 (frames) or 50 (seconds; 50 fps)
3819 int initial_trigger_element; // initial element triggering change
3821 struct Content target_content; // elements for extended change target
3822 boolean use_target_content; // use extended change target
3823 boolean only_if_complete; // only use complete target content
3824 boolean use_random_replace; // use random value for replacing elements
3825 int random_percentage; // random value for replacing elements
3826 int replace_when; // type of elements that can be replaced
3828 boolean explode; // explode instead of change
3830 boolean has_action; // execute action on specified condition
3831 int action_type; // type of action
3832 int action_mode; // mode of action
3833 int action_arg; // parameter of action
3834 int action_element; // element related to action
3836 // ---------- internal values used at runtime when playing ----------
3838 int trigger_element; // element triggering change
3840 /* functions that are called before, while and after the change of an
3841 element -- currently only used for non-custom elements */
3842 void (*pre_change_function)(int x, int y);
3843 void (*change_function)(int x, int y);
3844 void (*post_change_function)(int x, int y);
3846 short actual_trigger_element; // element that actually triggered change
3847 int actual_trigger_x; // element x position that triggered change
3848 int actual_trigger_y; // element y position that triggered change
3849 int actual_trigger_side; // element side that triggered the change
3850 int actual_trigger_player; // player which actually triggered change
3851 int actual_trigger_player_bits; // player bits of triggering players
3852 int actual_trigger_ce_value; // CE value of element that triggered change
3853 int actual_trigger_ce_score; // CE score of element that triggered change
3855 boolean can_change_or_has_action; // can_change | has_action
3857 // ---------- internal values used in level editor ----------
3859 int direct_action; // change triggered by actions on element
3860 int other_action; // change triggered by other element actions
3863 struct ElementGroupInfo
3865 int num_elements; // number of elements in this group
3866 int element[MAX_ELEMENTS_IN_GROUP]; // list of elements in this group
3868 int choice_mode; // how to choose element from group
3870 // ---------- internal values used at runtime when playing ----------
3872 /* the following is the same as above, but with recursively resolved group
3873 elements (group elements may also contain further group elements!) */
3874 int num_elements_resolved;
3875 short element_resolved[NUM_FILE_ELEMENTS];
3877 int choice_pos; // current element choice position
3880 struct ElementNameInfo
3882 // ---------- token and description strings ----------
3884 char *token_name; // element token used in config files
3885 char *class_name; // element class used in config files
3886 char *editor_description; // pre-defined description for level editor
3891 // ---------- token and description strings ----------
3893 char *token_name; // element token used in config files
3894 char *class_name; // element class used in config files
3895 char *editor_description; // pre-defined description for level editor
3896 char *custom_description; // alternative description from config file
3897 char description[MAX_ELEMENT_NAME_LEN + 1]; // for custom/group elements
3899 // ---------- graphic and sound definitions ----------
3901 int graphic[NUM_ACTIONS]; // default graphics for several actions
3902 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3903 // special graphics for left/right/up/down
3905 int crumbled[NUM_ACTIONS]; // crumbled graphics for several actions
3906 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3907 // crumbled graphics for left/right/up/down
3909 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3910 // special graphics for certain screens
3912 int sound[NUM_ACTIONS]; // default sounds for several actions
3914 // ---------- special element property values ----------
3916 unsigned int properties[NUM_EP_BITFIELDS]; // element base properties
3918 boolean use_gfx_element; // use custom graphic element
3919 int gfx_element_initial; // initial optional custom graphic element
3921 int access_direction; // accessible from which direction
3923 int collect_score_initial; // initial score value for collecting
3924 int collect_count_initial; // initial count value for collecting
3926 int ce_value_fixed_initial; // initial value for custom variable (fix)
3927 int ce_value_random_initial; // initial value for custom variable (rnd)
3928 boolean use_last_ce_value; // use value from element before change
3930 int push_delay_fixed; // constant delay before pushing
3931 int push_delay_random; // additional random delay before pushing
3932 int drop_delay_fixed; // constant delay after dropping
3933 int drop_delay_random; // additional random delay after dropping
3934 int move_delay_fixed; // constant delay after moving
3935 int move_delay_random; // additional random delay after moving
3936 int step_delay_fixed; // constant delay while moving
3937 int step_delay_random; // additional random delay while moving
3939 int move_pattern; // direction movable element moves to
3940 int move_direction_initial; // initial direction element moves to
3941 int move_stepsize; // step size element moves with
3943 int move_enter_element; // element that can be entered (and removed)
3944 int move_leave_element; // element that can be left behind
3945 int move_leave_type; // change (limited) or leave (unlimited)
3947 int slippery_type; // how/where other elements slip away
3949 struct Content content; // new elements after explosion
3951 int explosion_type; // type of explosion, like 3x3, 3+3 or 1x1
3952 int explosion_delay; // duration of explosion of this element
3953 int ignition_delay; // delay for explosion by other explosion
3955 struct ElementChangeInfo *change_page; // actual list of change pages
3956 struct ElementChangeInfo *change; // pointer to current change page
3958 int num_change_pages; // actual number of change pages
3959 int current_change_page; // currently edited change page
3961 struct ElementGroupInfo *group; // pointer to element group info
3963 boolean has_anim_event; // element can trigger global animation
3965 // ---------- internal values used at runtime when playing ----------
3967 boolean has_change_event[NUM_CHANGE_EVENTS];
3969 int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3970 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3972 boolean in_group[NUM_GROUP_ELEMENTS];
3974 int gfx_element; // runtime optional custom graphic element
3976 int collect_score; // runtime score value for collecting
3978 // count of this element on playfield, calculated after each frame
3981 // ---------- internal values used in level editor ----------
3983 int access_type; // walkable or passable
3984 int access_layer; // accessible over/inside/under
3985 int access_protected; // protection against deadly elements
3986 int walk_to_action; // diggable/collectible/pushable
3987 int smash_targets; // can smash player/enemies/everything
3988 int deadliness; // deadly when running/colliding/touching
3990 boolean can_explode_by_fire; // element explodes by fire
3991 boolean can_explode_smashed; // element explodes when smashed
3992 boolean can_explode_impact; // element explodes on impact
3994 boolean modified_settings; // set for all modified custom elements
3999 char *token_name; // font token used in config files
4001 int graphic; // default graphic for this font
4002 int special_graphic[NUM_SPECIAL_GFX_ARGS];
4003 // special graphics for certain screens
4004 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
4005 // internal bitmap ID for special graphics
4008 struct GlobalAnimNameInfo
4010 char *token_name; // global animation token in config files
4013 struct GlobalAnimInfo
4015 char *token_name; // global animation token in config files
4017 // global animation graphic and control definitions
4018 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4020 // global animation sound and music definitions
4021 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4022 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4025 struct GlobalAnimEventListInfo
4028 int num_event_values;
4031 struct GlobalAnimEventInfo
4033 struct GlobalAnimEventListInfo **event_list;
4034 int num_event_lists;
4039 Bitmap **bitmaps; // bitmaps in all required sizes
4040 Bitmap *bitmap; // bitmap in default size
4042 int src_image_width; // scaled bitmap size, but w/o small images
4043 int src_image_height; // scaled bitmap size, but w/o small images
4045 int src_x, src_y; // start position of animation frames
4046 int width, height; // width/height of each animation frame
4048 int offset_x, offset_y; // x/y offset to next animation frame
4049 int offset2_x, offset2_y; // x/y offset to second movement tile
4051 boolean double_movement; // animation has second movement tile
4052 int swap_double_tiles; // explicitely force or forbid tile swapping
4055 int anim_frames_per_line;
4056 int anim_start_frame;
4057 int anim_delay; // important: delay of 1 means "no delay"!
4060 boolean anim_global_sync;
4061 boolean anim_global_anim_sync;
4063 int crumbled_like; // element for cloning crumble graphics
4064 int diggable_like; // element for cloning digging graphics
4066 int border_size; // border size for "crumbled" graphics
4068 int scale_up_factor; // optional factor for scaling image up
4069 int tile_size; // optional explicitly defined tile size
4071 int clone_from; // graphic for cloning *all* settings
4073 int init_delay_fixed; // optional initial delay values for global
4074 int init_delay_random; // animations (pause interval before start)
4075 int init_delay_action; // optional action called on animation start
4076 int anim_delay_fixed; // optional delay values for bored/sleeping
4077 int anim_delay_random; // and global animations (animation length)
4078 int anim_delay_action; // optional action called on animation end
4079 int post_delay_fixed; // optional delay values after bored/global
4080 int post_delay_random; // animations (pause before next animation)
4081 int post_delay_action; // optional action called after post delay
4083 int init_event; // optional event triggering animation start
4084 int init_event_action; // optional action called on animation start
4085 int anim_event; // optional event triggering animation end
4086 int anim_event_action; // optional action called on animation end
4088 int step_offset; // optional step offset of toon animations
4089 int step_xoffset; // optional step offset of toon animations
4090 int step_yoffset; // optional step offset of toon animations
4091 int step_delay; // optional step delay of toon animations
4092 int direction; // optional move direction of toon animations
4093 int position; // optional draw position of toon animations
4094 int x; // optional draw position of toon animations
4095 int y; // optional draw position of toon animations
4097 int draw_xoffset; // optional offset for drawing font chars
4098 int draw_yoffset; // optional offset for drawing font chars
4100 int draw_masked; // optional setting for drawing envelope gfx
4101 int draw_order; // optional draw order for global animations
4103 int fade_mode; // optional setting for drawing title screens
4104 int fade_delay; // optional setting for drawing title screens
4105 int post_delay; // optional setting for drawing title screens
4106 int auto_delay; // optional setting for drawing title screens
4107 int auto_delay_unit; // optional setting for drawing title screens
4108 int align, valign; // optional setting for drawing title screens
4109 int sort_priority; // optional setting for drawing title screens
4117 int pressed_xoffset;
4118 int pressed_yoffset;
4120 int stacked_xfactor;
4121 int stacked_yfactor;
4122 int stacked_xoffset;
4123 int stacked_yoffset;
4125 boolean use_image_size; // use image size as default width and height
4140 struct MusicPrefixInfo
4143 boolean is_loop_music;
4146 struct MusicFileInfo
4151 char *artist_header;
4154 char *played_header;
4166 struct MusicFileInfo *prev, *next;
4169 struct ElementActionInfo
4173 boolean is_loop_sound;
4176 struct ElementDirectionInfo
4182 struct SpecialSuffixInfo
4198 extern Bitmap *bitmap_db_field;
4199 extern Bitmap *bitmap_db_door_1;
4200 extern Bitmap *bitmap_db_door_2;
4201 extern Bitmap *bitmap_db_store_1;
4202 extern Bitmap *bitmap_db_store_2;
4203 extern DrawBuffer *fieldbuffer;
4204 extern DrawBuffer *drawto_field;
4206 extern int game_status;
4207 extern int game_status_last_screen;
4208 extern boolean level_editor_test_game;
4209 extern boolean score_info_tape_play;
4210 extern boolean network_playing;
4212 extern int key_joystick_mapping;
4214 extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4215 extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4216 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4217 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4218 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4219 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4220 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4221 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4222 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4223 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4224 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4225 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4226 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4227 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4228 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4229 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4230 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4231 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4232 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4233 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4234 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4235 extern short AmoebaCnt[MAX_NUM_AMOEBA];
4236 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
4237 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4238 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4239 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4240 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4241 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4243 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4244 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4245 extern int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4246 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4247 extern int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4248 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4249 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4250 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4252 extern int ActiveElement[MAX_NUM_ELEMENTS];
4253 extern int ActiveButton[NUM_IMAGE_FILES];
4254 extern int ActiveFont[NUM_FONTS];
4256 extern int lev_fieldx, lev_fieldy;
4257 extern int scroll_x, scroll_y;
4259 extern int WIN_XSIZE, WIN_YSIZE;
4260 extern int SCR_FIELDX, SCR_FIELDY;
4261 extern int REAL_SX, REAL_SY;
4266 extern int dDX, dDY;
4267 extern int FULL_SXSIZE, FULL_SYSIZE;
4268 extern int SXSIZE, SYSIZE;
4269 extern int DXSIZE, DYSIZE;
4270 extern int VXSIZE, VYSIZE;
4271 extern int EXSIZE, EYSIZE;
4272 extern int TILESIZE_VAR;
4274 extern int FADE_SX, FADE_SY;
4275 extern int FADE_SXSIZE, FADE_SYSIZE;
4278 extern int ScrollStepSize;
4279 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4280 extern int BorderElement;
4281 extern int MenuFrameDelay;
4282 extern int GameFrameDelay;
4283 extern int FfwdFrameDelay;
4284 extern int BX1, BY1;
4285 extern int BX2, BY2;
4286 extern int SBX_Left, SBX_Right;
4287 extern int SBY_Upper, SBY_Lower;
4289 extern int TimeFrames, TimePlayed, TimeLeft;
4290 extern int TapeTimeFrames, TapeTime;
4292 extern boolean network_player_action_received;
4294 extern int graphics_action_mapping[];
4296 extern struct LevelInfo level, level_template;
4297 extern struct ScoreInfo scores, server_scores;
4298 extern struct TapeInfo tape;
4299 extern struct GlobalInfo global;
4300 extern struct BorderInfo border;
4301 extern struct ViewportInfo viewport;
4302 extern struct TitleFadingInfo fading;
4303 extern struct TitleFadingInfo fading_none;
4304 extern struct TitleFadingInfo title_initial_first_default;
4305 extern struct TitleFadingInfo title_initial_default;
4306 extern struct TitleFadingInfo title_first_default;
4307 extern struct TitleFadingInfo title_default;
4308 extern struct TitleMessageInfo titlescreen_initial_first_default;
4309 extern struct TitleMessageInfo titlescreen_initial_first[];
4310 extern struct TitleMessageInfo titlescreen_initial_default;
4311 extern struct TitleMessageInfo titlescreen_initial[];
4312 extern struct TitleMessageInfo titlescreen_first_default;
4313 extern struct TitleMessageInfo titlescreen_first[];
4314 extern struct TitleMessageInfo titlescreen_default;
4315 extern struct TitleMessageInfo titlescreen[];
4316 extern struct TitleMessageInfo titlemessage_initial_first_default;
4317 extern struct TitleMessageInfo titlemessage_initial_first[];
4318 extern struct TitleMessageInfo titlemessage_initial_default;
4319 extern struct TitleMessageInfo titlemessage_initial[];
4320 extern struct TitleMessageInfo titlemessage_first_default;
4321 extern struct TitleMessageInfo titlemessage_first[];
4322 extern struct TitleMessageInfo titlemessage_default;
4323 extern struct TitleMessageInfo titlemessage[];
4324 extern struct TitleMessageInfo readme;
4325 extern struct InitInfo init, init_last;
4326 extern struct MenuInfo menu;
4327 extern struct DoorInfo door_1, door_2;
4328 extern struct RequestInfo request;
4329 extern struct PreviewInfo preview;
4330 extern struct EditorInfo editor;
4331 extern struct ElementInfo element_info[];
4332 extern struct ElementNameInfo element_name_info[];
4333 extern struct ElementActionInfo element_action_info[];
4334 extern struct ElementDirectionInfo element_direction_info[];
4335 extern struct SpecialSuffixInfo special_suffix_info[];
4336 extern struct TokenIntPtrInfo image_config_vars[];
4337 extern struct TokenIntPtrInfo sound_config_vars[];
4338 extern struct FontInfo font_info[];
4339 extern struct GlobalAnimInfo global_anim_info[];
4340 extern struct GlobalAnimNameInfo global_anim_name_info[];
4341 extern struct GlobalAnimEventInfo global_anim_event_info;
4342 extern struct MusicPrefixInfo music_prefix_info[];
4343 extern struct GraphicInfo *graphic_info;
4344 extern struct SoundInfo *sound_info;
4345 extern struct MusicInfo *music_info;
4346 extern struct MusicFileInfo *music_file_info;
4347 extern struct HelpAnimInfo *helpanim_info;
4348 extern SetupFileHash *helptext_info;
4349 extern SetupFileHash *image_config_hash;
4350 extern SetupFileHash *sound_config_hash;
4351 extern SetupFileHash *element_token_hash;
4352 extern SetupFileHash *graphic_token_hash;
4353 extern SetupFileHash *font_token_hash;
4354 extern SetupFileHash *hide_setup_hash;
4355 extern SetupFileHash *anim_url_hash;
4356 extern struct ConfigTypeInfo image_config_suffix[];
4357 extern struct ConfigTypeInfo sound_config_suffix[];
4358 extern struct ConfigTypeInfo music_config_suffix[];
4359 extern struct ConfigInfo image_config[];
4360 extern struct ConfigInfo sound_config[];
4361 extern struct ConfigInfo music_config[];
4362 extern struct ConfigInfo helpanim_config[];
4363 extern struct ConfigInfo helptext_config[];