added support for slime settings in BD engine to level editor
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START                  IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START                IMG_CUSTOM_1
43
44 #define SND_UNDEFINED                   (-1)
45 #define MUS_UNDEFINED                   (-1)
46
47 #define WIN_XSIZE_DEFAULT               672
48 #define WIN_YSIZE_DEFAULT               560
49
50 #define SCR_FIELDX_DEFAULT              17
51 #define SCR_FIELDY_DEFAULT              17
52
53 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
55
56 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX                  3
59 #define MIN_LEV_FIELDY                  3
60 #define STD_LEV_FIELDX                  64
61 #define STD_LEV_FIELDY                  32
62 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
64
65 #define MIN_SCROLL_DELAY                0
66 #define STD_SCROLL_DELAY                3
67 #define MAX_SCROLL_DELAY                8
68
69 #define SCREENX(a)                      ((a) - scroll_x)
70 #define SCREENY(a)                      ((a) - scroll_y)
71 #define LEVELX(a)                       ((a) + scroll_x)
72 #define LEVELY(a)                       ((a) + scroll_y)
73
74 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
75                                          (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
77                                         ((x) >= (xmin) && (x) <= (xmax) && \
78                                          (y) >= (ymin) && (y) <= (ymax))
79
80 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE                  32
123 #define EP_PLAYER                       33
124 #define EP_CAN_PASS_MAGIC_WALL          34
125 #define EP_CAN_PASS_DC_MAGIC_WALL       35
126 #define EP_SWITCHABLE                   36
127 #define EP_BD_ELEMENT                   37
128 #define EP_SP_ELEMENT                   38
129 #define EP_SB_ELEMENT                   39
130 #define EP_GEM                          40
131 #define EP_FOOD_DARK_YAMYAM             41
132 #define EP_FOOD_PENGUIN                 42
133 #define EP_FOOD_PIG                     43
134 #define EP_HISTORIC_WALL                44
135 #define EP_HISTORIC_SOLID               45
136 #define EP_CLASSIC_ENEMY                46
137 #define EP_BELT                         47
138 #define EP_BELT_ACTIVE                  48
139 #define EP_BELT_SWITCH                  49
140 #define EP_TUBE                         50
141 #define EP_ACID_POOL                    51
142 #define EP_KEYGATE                      52
143 #define EP_AMOEBOID                     53
144 #define EP_AMOEBALIVE                   54
145 #define EP_HAS_EDITOR_CONTENT           55
146 #define EP_CAN_TURN_EACH_MOVE           56
147 #define EP_CAN_GROW                     57
148 #define EP_ACTIVE_BOMB                  58
149 #define EP_INACTIVE                     59
150
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL             60
153
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED                 61
156
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER              62
159 #define EP_ACCESSIBLE_INSIDE            63
160 #define EP_ACCESSIBLE_UNDER             64
161 #define EP_WALKABLE                     65
162 #define EP_PASSABLE                     66
163 #define EP_ACCESSIBLE                   67
164 #define EP_COLLECTIBLE                  68
165 #define EP_SNAPPABLE                    69
166 #define EP_WALL                         70
167 #define EP_SOLID_FOR_PUSHING            71
168 #define EP_DRAGONFIRE_PROOF             72
169 #define EP_EXPLOSION_PROOF              73
170 #define EP_CAN_SMASH                    74
171 #define EP_EXPLODES_3X3_OLD             75
172 #define EP_CAN_EXPLODE_BY_FIRE          76
173 #define EP_CAN_EXPLODE_SMASHED          77
174 #define EP_CAN_EXPLODE_IMPACT           78
175 #define EP_SP_PORT                      79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
178 #define EP_COULD_MOVE_INTO_ACID         82
179 #define EP_MAYBE_DONT_COLLIDE_WITH      83
180 #define EP_CAN_BE_CLONED_BY_ANDROID     84
181
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT               85
184 #define EP_DEADLY                       86
185 #define EP_EDITOR_CASCADE               87
186 #define EP_EDITOR_CASCADE_ACTIVE        88
187 #define EP_EDITOR_CASCADE_INACTIVE      89
188
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION                   90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
192
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE                     92
195
196 #define NUM_ELEMENT_PROPERTIES          93
197
198 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR             0
200
201 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT              0
203
204 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p)              ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v)           ((v) ?                                     \
208                                          (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
209                                          (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210
211
212 // values for change events for custom elements (stored in level file)
213 #define CE_DELAY                        0
214 #define CE_TOUCHED_BY_PLAYER            1
215 #define CE_PRESSED_BY_PLAYER            2
216 #define CE_PUSHED_BY_PLAYER             3
217 #define CE_DROPPED_BY_PLAYER            4
218 #define CE_HITTING_SOMETHING            5
219 #define CE_IMPACT                       6
220 #define CE_SMASHED                      7
221 #define CE_TOUCHING_X                   8
222 #define CE_CHANGE_OF_X                  9
223 #define CE_EXPLOSION_OF_X               10
224 #define CE_PLAYER_TOUCHES_X             11
225 #define CE_PLAYER_PRESSES_X             12
226 #define CE_PLAYER_PUSHES_X              13
227 #define CE_PLAYER_COLLECTS_X            14
228 #define CE_PLAYER_DROPS_X               15
229 #define CE_VALUE_GETS_ZERO              16
230 #define CE_VALUE_GETS_ZERO_OF_X         17
231 #define CE_BY_OTHER_ACTION              18
232 #define CE_BY_DIRECT_ACTION             19
233 #define CE_PLAYER_DIGS_X                20
234 #define CE_ENTERED_BY_PLAYER            21
235 #define CE_LEFT_BY_PLAYER               22
236 #define CE_PLAYER_ENTERS_X              23
237 #define CE_PLAYER_LEAVES_X              24
238 #define CE_SWITCHED                     25
239 #define CE_SWITCH_OF_X                  26
240 #define CE_HIT_BY_SOMETHING             27
241 #define CE_HITTING_X                    28
242 #define CE_HIT_BY_X                     29
243 #define CE_BLOCKED                      30
244 #define CE_SWITCHED_BY_PLAYER           31
245 #define CE_PLAYER_SWITCHES_X            32
246 #define CE_SNAPPED_BY_PLAYER            33
247 #define CE_PLAYER_SNAPS_X               34
248 #define CE_MOVE_OF_X                    35
249 #define CE_DIGGING_X                    36
250 #define CE_CREATION_OF_X                37
251 #define CE_SCORE_GETS_ZERO              38
252 #define CE_SCORE_GETS_ZERO_OF_X         39
253 #define CE_VALUE_CHANGES                40
254 #define CE_VALUE_CHANGES_OF_X           41
255 #define CE_SCORE_CHANGES                42
256 #define CE_SCORE_CHANGES_OF_X           43
257 #define CE_CLICKED_BY_MOUSE             44
258 #define CE_PRESSED_BY_MOUSE             45
259 #define CE_MOUSE_CLICKED_ON_X           46
260 #define CE_MOUSE_PRESSED_ON_X           47
261 #define CE_NEXT_TO_PLAYER               48
262 #define CE_NEXT_TO_X                    49
263 #define CE_PLAYER_NEXT_TO_X             50
264
265 #define NUM_CHANGE_EVENTS               51
266
267 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
268
269 #define CE_HEADLINE_SPECIAL_EVENTS      250
270 #define CE_UNDEFINED                    255
271
272 #define CE_BITMASK_DEFAULT              0
273
274 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
275 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
276
277 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
279
280 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
283
284 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
285 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
286
287 // values for player bitmasks
288 #define PLAYER_BITS_NONE                0
289 #define PLAYER_BITS_1                   (1 << 0)
290 #define PLAYER_BITS_2                   (1 << 1)
291 #define PLAYER_BITS_3                   (1 << 2)
292 #define PLAYER_BITS_4                   (1 << 3)
293 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
294                                          PLAYER_BITS_2 | \
295                                          PLAYER_BITS_3 | \
296                                          PLAYER_BITS_4)
297 #define PLAYER_BITS_TRIGGER             (1 << 4)
298 #define PLAYER_BITS_ACTION              (1 << 5)
299
300 // values for move directions (bits 0 - 3: basic move directions)
301 #define MV_BIT_PREVIOUS                 4
302 #define MV_BIT_TRIGGER                  5
303 #define MV_BIT_TRIGGER_BACK             6
304 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
305 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
306
307 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
308 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
309 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
310 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
311 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
312
313 // values for move stepsize
314 #define STEPSIZE_NOT_MOVING             0
315 #define STEPSIZE_VERY_SLOW              1
316 #define STEPSIZE_SLOW                   2
317 #define STEPSIZE_NORMAL                 4
318 #define STEPSIZE_FAST                   8
319 #define STEPSIZE_VERY_FAST              16
320 #define STEPSIZE_EVEN_FASTER            32
321 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
322 #define STEPSIZE_FASTER                 200     // (symbolic value only)
323 #define STEPSIZE_RESET                  100     // (symbolic value only)
324
325 // values for change side for custom elements
326 #define CH_SIDE_NONE                    MV_NONE
327 #define CH_SIDE_LEFT                    MV_LEFT
328 #define CH_SIDE_RIGHT                   MV_RIGHT
329 #define CH_SIDE_TOP                     MV_UP
330 #define CH_SIDE_BOTTOM                  MV_DOWN
331 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
332 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
333 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
334
335 #define CH_SIDE_FROM_BUTTON(b)          ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
336                                          (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
337                                          (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
338                                          CH_SIDE_NONE)
339
340 // values for change player for custom elements
341 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
342 #define CH_PLAYER_1                     PLAYER_BITS_1
343 #define CH_PLAYER_2                     PLAYER_BITS_2
344 #define CH_PLAYER_3                     PLAYER_BITS_3
345 #define CH_PLAYER_4                     PLAYER_BITS_4
346 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
347
348 // values for change page for custom elements
349 #define CH_PAGE_ANY_FILE                (0xff)
350 #define CH_PAGE_ANY                     (0xffffffff)
351
352 // values for change power for custom elements
353 #define CP_WHEN_EMPTY                   0
354 #define CP_WHEN_DIGGABLE                1
355 #define CP_WHEN_DESTRUCTIBLE            2
356 #define CP_WHEN_COLLECTIBLE             3
357 #define CP_WHEN_REMOVABLE               4
358 #define CP_WHEN_WALKABLE                5
359
360 // values for change actions for custom elements (stored in level file)
361 #define CA_NO_ACTION                    0
362 #define CA_EXIT_PLAYER                  1
363 #define CA_KILL_PLAYER                  2
364 #define CA_MOVE_PLAYER                  3
365 #define CA_RESTART_LEVEL                4
366 #define CA_SHOW_ENVELOPE                5
367 #define CA_SET_LEVEL_TIME               6
368 #define CA_SET_LEVEL_GEMS               7
369 #define CA_SET_LEVEL_SCORE              8
370 #define CA_SET_LEVEL_WIND               9
371 #define CA_SET_PLAYER_GRAVITY           10
372 #define CA_SET_PLAYER_KEYS              11
373 #define CA_SET_PLAYER_SPEED             12
374 #define CA_SET_PLAYER_SHIELD            13
375 #define CA_SET_PLAYER_ARTWORK           14
376 #define CA_SET_CE_SCORE                 15
377 #define CA_SET_CE_VALUE                 16
378 #define CA_SET_ENGINE_SCAN_MODE         17
379 #define CA_SET_PLAYER_INVENTORY         18
380 #define CA_SET_CE_ARTWORK               19
381 #define CA_SET_LEVEL_RANDOM_SEED        20
382 #define CA_MOVE_PLAYER_NEW              21
383
384 #define CA_HEADLINE_LEVEL_ACTIONS       250
385 #define CA_HEADLINE_PLAYER_ACTIONS      251
386 #define CA_HEADLINE_CE_ACTIONS          252
387 #define CA_HEADLINE_ENGINE_ACTIONS      253
388 #define CA_UNDEFINED                    255
389
390 // values for change action mode for custom elements
391 #define CA_MODE_UNDEFINED               0
392 #define CA_MODE_SET                     1
393 #define CA_MODE_ADD                     2
394 #define CA_MODE_SUBTRACT                3
395 #define CA_MODE_MULTIPLY                4
396 #define CA_MODE_DIVIDE                  5
397 #define CA_MODE_MODULO                  6
398
399 // values for change action parameters for custom elements
400 #define CA_ARG_MIN                      0
401 #define CA_ARG_0                        0
402 #define CA_ARG_1                        1
403 #define CA_ARG_2                        2
404 #define CA_ARG_3                        3
405 #define CA_ARG_4                        4
406 #define CA_ARG_5                        5
407 #define CA_ARG_6                        6
408 #define CA_ARG_7                        7
409 #define CA_ARG_8                        8
410 #define CA_ARG_9                        9
411 #define CA_ARG_10                       10
412 #define CA_ARG_100                      100
413 #define CA_ARG_1000                     1000
414 #define CA_ARG_MAX                      9999
415 #define CA_ARG_PLAYER                   10000
416 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
417 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
418 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
419 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
420 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
421 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
422 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
423 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
424 #define CA_ARG_NUMBER                   11000
425 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
426 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
427 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
428 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
429 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
430 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
431 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
432 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
433 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
434 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
435 #define CA_ARG_ELEMENT                  12000
436 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
437 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
438 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
439 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
440 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
441 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
442 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
443 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
444 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
445 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
446 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
447 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
448 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
449 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
450 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
451 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
452 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
453 #define CA_ARG_SPEED                    13000
454 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
455 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
456 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
457 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
458 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
459 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
460 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
461 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
462 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
463 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
464 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
465 #define CA_ARG_GRAVITY                  14000
466 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
467 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
468 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
469 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
470 #define CA_ARG_DIRECTION                15000
471 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
472 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
473 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
474 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
475 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
476 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
477 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
478 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
479 #define CA_ARG_SHIELD                   16000
480 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
481 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
482 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
483 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
484 #define CA_ARG_SCAN_MODE                17000
485 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
486 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
487 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
488 #define CA_ARG_INVENTORY                18000
489 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
490 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
491 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
492 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
493 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
494 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
495 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
496 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
497 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
498 #define CA_ARG_UNDEFINED                65535
499
500 // values for custom move patterns (bits 0 - 3: basic move directions)
501 #define MV_BIT_TOWARDS_PLAYER           4
502 #define MV_BIT_AWAY_FROM_PLAYER         5
503 #define MV_BIT_ALONG_LEFT_SIDE          6
504 #define MV_BIT_ALONG_RIGHT_SIDE         7
505 #define MV_BIT_TURNING_LEFT             8
506 #define MV_BIT_TURNING_RIGHT            9
507 #define MV_BIT_WHEN_PUSHED              10
508 #define MV_BIT_MAZE_RUNNER              11
509 #define MV_BIT_MAZE_HUNTER              12
510 #define MV_BIT_WHEN_DROPPED             13
511 #define MV_BIT_TURNING_LEFT_RIGHT       14
512 #define MV_BIT_TURNING_RIGHT_LEFT       15
513 #define MV_BIT_TURNING_RANDOM           16
514 #define MV_BIT_WIND_DIRECTION           17
515
516 // values for custom move patterns
517 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
518 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
519 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
520 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
521 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
522 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
523 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
524 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
525 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
526 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
527 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
528 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
529 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
530 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
531 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
532
533 // values for initial move direction
534 #define MV_START_NONE                   (MV_NONE)
535 #define MV_START_AUTOMATIC              (MV_NONE)
536 #define MV_START_LEFT                   (MV_LEFT)
537 #define MV_START_RIGHT                  (MV_RIGHT)
538 #define MV_START_UP                     (MV_UP)
539 #define MV_START_DOWN                   (MV_DOWN)
540 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
541 #define MV_START_PREVIOUS               (MV_PREVIOUS)
542
543 // values for elements left behind by custom elements
544 #define LEAVE_TYPE_UNLIMITED            0
545 #define LEAVE_TYPE_LIMITED              1
546
547 // values for slippery property for custom elements
548 #define SLIPPERY_ANY_RANDOM             0
549 #define SLIPPERY_ANY_LEFT_RIGHT         1
550 #define SLIPPERY_ANY_RIGHT_LEFT         2
551 #define SLIPPERY_ONLY_LEFT              3
552 #define SLIPPERY_ONLY_RIGHT             4
553
554 // values for explosion type for custom elements
555 #define EXPLODES_3X3                    0
556 #define EXPLODES_1X1                    1
557 #define EXPLODES_CROSS                  2
558
559 // macros for configurable properties
560 #define IS_DIGGABLE(e)                  HAS_PROPERTY(e, EP_DIGGABLE)
561 #define IS_COLLECTIBLE_ONLY(e)          HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
562 #define DONT_RUN_INTO(e)                HAS_PROPERTY(e, EP_DONT_RUN_INTO)
563 #define DONT_COLLIDE_WITH(e)            HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
564 #define DONT_TOUCH(e)                   HAS_PROPERTY(e, EP_DONT_TOUCH)
565 #define IS_INDESTRUCTIBLE(e)            HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
566 #define IS_SLIPPERY(e)                  HAS_PROPERTY(e, EP_SLIPPERY)
567 #define CAN_CHANGE(e)                   HAS_PROPERTY(e, EP_CAN_CHANGE)
568 #define CAN_MOVE(e)                     HAS_PROPERTY(e, EP_CAN_MOVE)
569 #define CAN_FALL(e)                     HAS_PROPERTY(e, EP_CAN_FALL)
570 #define CAN_SMASH_PLAYER(e)             HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
571 #define CAN_SMASH_ENEMIES(e)            HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
572 #define CAN_SMASH_EVERYTHING(e)         HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
573 #define EXPLODES_BY_FIRE(e)             HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
574 #define EXPLODES_SMASHED(e)             HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
575 #define EXPLODES_IMPACT(e)              HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
576 #define IS_WALKABLE_OVER(e)             HAS_PROPERTY(e, EP_WALKABLE_OVER)
577 #define IS_WALKABLE_INSIDE(e)           HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
578 #define IS_WALKABLE_UNDER(e)            HAS_PROPERTY(e, EP_WALKABLE_UNDER)
579 #define IS_PASSABLE_OVER(e)             HAS_PROPERTY(e, EP_PASSABLE_OVER)
580 #define IS_PASSABLE_INSIDE(e)           HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
581 #define IS_PASSABLE_UNDER(e)            HAS_PROPERTY(e, EP_PASSABLE_UNDER)
582 #define IS_DROPPABLE(e)                 HAS_PROPERTY(e, EP_DROPPABLE)
583 #define EXPLODES_1X1_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
584 #define IS_PUSHABLE(e)                  HAS_PROPERTY(e, EP_PUSHABLE)
585 #define EXPLODES_CROSS_OLD(e)           HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
586 #define IS_PROTECTED(e)                 HAS_PROPERTY(e, EP_PROTECTED)
587 #define CAN_MOVE_INTO_ACID(e)           HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
588 #define IS_THROWABLE(e)                 HAS_PROPERTY(e, EP_THROWABLE)
589 #define CAN_EXPLODE(e)                  HAS_PROPERTY(e, EP_CAN_EXPLODE)
590 #define IS_GRAVITY_REACHABLE(e)         HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
591 #define DONT_GET_HIT_BY(e)              HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
592
593 // macros for special configurable properties
594 #define IS_EM_SLIPPERY_WALL(e)          HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
595
596 // macros for special graphics properties
597 #define GFX_CRUMBLED(e)                 HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
598
599 // macros for pre-defined properties
600 #define IS_EMPTY_SPACE(e)               HAS_PROPERTY(e, EP_EMPTY_SPACE)
601 #define IS_PLAYER_ELEMENT(e)            HAS_PROPERTY(e, EP_PLAYER)
602 #define CAN_PASS_MAGIC_WALL(e)          HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
603 #define CAN_PASS_DC_MAGIC_WALL(e)       HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
604 #define IS_SWITCHABLE(e)                HAS_PROPERTY(e, EP_SWITCHABLE)
605 #define IS_BD_ELEMENT(e)                HAS_PROPERTY(e, EP_BD_ELEMENT)
606 #define IS_SP_ELEMENT(e)                HAS_PROPERTY(e, EP_SP_ELEMENT)
607 #define IS_SB_ELEMENT(e)                HAS_PROPERTY(e, EP_SB_ELEMENT)
608 #define IS_GEM(e)                       HAS_PROPERTY(e, EP_GEM)
609 #define IS_FOOD_DARK_YAMYAM(e)          HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
610 #define IS_FOOD_PENGUIN(e)              HAS_PROPERTY(e, EP_FOOD_PENGUIN)
611 #define IS_FOOD_PIG(e)                  HAS_PROPERTY(e, EP_FOOD_PIG)
612 #define IS_HISTORIC_WALL(e)             HAS_PROPERTY(e, EP_HISTORIC_WALL)
613 #define IS_HISTORIC_SOLID(e)            HAS_PROPERTY(e, EP_HISTORIC_SOLID)
614 #define IS_CLASSIC_ENEMY(e)             HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
615 #define IS_BELT(e)                      HAS_PROPERTY(e, EP_BELT)
616 #define IS_BELT_ACTIVE(e)               HAS_PROPERTY(e, EP_BELT_ACTIVE)
617 #define IS_BELT_SWITCH(e)               HAS_PROPERTY(e, EP_BELT_SWITCH)
618 #define IS_TUBE(e)                      HAS_PROPERTY(e, EP_TUBE)
619 #define IS_ACID_POOL(e)                 HAS_PROPERTY(e, EP_ACID_POOL)
620 #define IS_KEYGATE(e)                   HAS_PROPERTY(e, EP_KEYGATE)
621 #define IS_AMOEBOID(e)                  HAS_PROPERTY(e, EP_AMOEBOID)
622 #define IS_AMOEBALIVE(e)                HAS_PROPERTY(e, EP_AMOEBALIVE)
623 #define HAS_EDITOR_CONTENT(e)           HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
624 #define CAN_TURN_EACH_MOVE(e)           HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
625 #define CAN_GROW(e)                     HAS_PROPERTY(e, EP_CAN_GROW)
626 #define IS_ACTIVE_BOMB(e)               HAS_PROPERTY(e, EP_ACTIVE_BOMB)
627 #define IS_INACTIVE(e)                  HAS_PROPERTY(e, EP_INACTIVE)
628
629 // macros for derived properties
630 #define IS_ACCESSIBLE_OVER(e)           HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
631 #define IS_ACCESSIBLE_INSIDE(e)         HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
632 #define IS_ACCESSIBLE_UNDER(e)          HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
633 #define IS_WALKABLE(e)                  HAS_PROPERTY(e, EP_WALKABLE)
634 #define IS_PASSABLE(e)                  HAS_PROPERTY(e, EP_PASSABLE)
635 #define IS_ACCESSIBLE(e)                HAS_PROPERTY(e, EP_ACCESSIBLE)
636 #define IS_COLLECTIBLE(e)               HAS_PROPERTY(e, EP_COLLECTIBLE)
637 #define IS_SNAPPABLE(e)                 HAS_PROPERTY(e, EP_SNAPPABLE)
638 #define IS_WALL(e)                      HAS_PROPERTY(e, EP_WALL)
639 #define IS_SOLID_FOR_PUSHING(e)         HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
640 #define IS_DRAGONFIRE_PROOF(e)          HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
641 #define IS_EXPLOSION_PROOF(e)           HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
642 #define CAN_SMASH(e)                    HAS_PROPERTY(e, EP_CAN_SMASH)
643 #define EXPLODES_3X3_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
644 #define CAN_EXPLODE_BY_FIRE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
645 #define CAN_EXPLODE_SMASHED(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
646 #define CAN_EXPLODE_IMPACT(e)           HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
647 #define IS_SP_PORT(e)                   HAS_PROPERTY(e, EP_SP_PORT)
648 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
649 #define CAN_EXPLODE_BY_EXPLOSION(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e)         HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e)      HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e)     HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
653
654 #define IS_EDITOR_CASCADE(e)            HAS_PROPERTY(e, EP_EDITOR_CASCADE)
655 #define IS_EDITOR_CASCADE_ACTIVE(e)     HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
656 #define IS_EDITOR_CASCADE_INACTIVE(e)   HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
657
658 #define HAS_ACTION(e)                   HAS_PROPERTY(e, EP_HAS_ACTION)
659 #define CAN_CHANGE_OR_HAS_ACTION(e)     HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
660
661 #define IS_OBSOLETE(e)                  HAS_PROPERTY(e, EP_OBSOLETE)
662
663 #define IS_EMPTY(e)                     IS_EMPTY_SPACE(e)
664 #define IS_EMPTY_ELEMENT(e)             IS_EMPTY_SPACE(e)
665
666 // special macros used in game engine
667 #define IS_FILE_ELEMENT(e)              ((e) >= 0 &&                            \
668                                          (e) <= NUM_FILE_ELEMENTS)
669
670 #define IS_DRAWABLE_ELEMENT(e)          ((e) >= 0 &&                            \
671                                          (e) <= NUM_DRAWABLE_ELEMENTS)
672
673 #define IS_RUNTIME_ELEMENT(e)           ((e) >= 0 &&                            \
674                                          (e) <= NUM_RUNTIME_ELEMENTS)
675
676 #define IS_VALID_ELEMENT(e)             ((e) >= 0 &&                            \
677                                          (e) <= MAX_NUM_ELEMENTS)
678
679 #define IS_CUSTOM_ELEMENT(e)            ((e) >= EL_CUSTOM_START &&              \
680                                          (e) <= EL_CUSTOM_END)
681
682 #define IS_GROUP_ELEMENT(e)             ((e) >= EL_GROUP_START &&               \
683                                          (e) <= EL_GROUP_END)
684
685 #define IS_CLIPBOARD_ELEMENT(e)         ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
686                                          (e) <= EL_INTERNAL_CLIPBOARD_END)
687
688 #define IS_INTERNAL_ELEMENT(e)          ((e) >= EL_INTERNAL_START &&            \
689                                          (e) <= EL_INTERNAL_END)
690
691 #define IS_MM_ELEMENT_1(e)              ((e) >= EL_MM_START_1 &&                \
692                                          (e) <= EL_MM_END_1)
693 #define IS_MM_ELEMENT_2(e)              ((e) >= EL_MM_START_2 &&                \
694                                          (e) <= EL_MM_END_2)
695 #define IS_MM_ELEMENT_3(e)              ((e) >= EL_MM_START_3 &&                \
696                                          (e) <= EL_MM_END_3)
697 #define IS_MM_ELEMENT(e)                (IS_MM_ELEMENT_1(e) ||                  \
698                                          IS_MM_ELEMENT_2(e) ||                  \
699                                          IS_MM_ELEMENT_3(e))
700
701 #define IS_DF_ELEMENT_1(e)              ((e) >= EL_DF_START_1 &&                \
702                                          (e) <= EL_DF_END_1)
703 #define IS_DF_ELEMENT_2(e)              ((e) >= EL_DF_START_2 &&                \
704                                          (e) <= EL_DF_END_2)
705 #define IS_DF_ELEMENT(e)                (IS_DF_ELEMENT_1(e) ||                  \
706                                          IS_DF_ELEMENT_2(e))
707
708 #define IS_MM_MCDUFFIN(e)               ((e) >= EL_MM_MCDUFFIN_START &&         \
709                                          (e) <= EL_MM_MCDUFFIN_END)
710
711 #define IS_DF_LASER(e)                  ((e) >= EL_DF_LASER_START &&            \
712                                          (e) <= EL_DF_LASER_END)
713
714 #define IS_MM_WALL(e)                   (((e) >= EL_MM_WALL_START &&            \
715                                           (e) <= EL_MM_WALL_END) ||             \
716                                          ((e) >= EL_DF_WALL_START &&            \
717                                           (e) <= EL_DF_WALL_END))
718
719 #define IS_DF_WALL(e)                   ((e) >= EL_DF_WALL_START &&             \
720                                          (e) <= EL_DF_WALL_END)
721
722 #define IS_MM_WALL_EDITOR(e)            ((e) == EL_MM_STEEL_WALL ||             \
723                                          (e) == EL_MM_WOODEN_WALL ||            \
724                                          (e) == EL_MM_ICE_WALL ||               \
725                                          (e) == EL_MM_AMOEBA_WALL ||            \
726                                          (e) == EL_DF_STEEL_WALL ||             \
727                                          (e) == EL_DF_WOODEN_WALL)
728
729 #define IS_ENVELOPE(e)                  ((e) >= EL_ENVELOPE_1 &&                \
730                                          (e) <= EL_ENVELOPE_4)
731
732 #define IS_MM_ENVELOPE(e)               ((e) >= EL_MM_ENVELOPE_1 &&             \
733                                          (e) <= EL_MM_ENVELOPE_4)
734
735 #define IS_BALLOON_ELEMENT(e)           ((e) == EL_BALLOON ||                   \
736                                          (e) == EL_BALLOON_SWITCH_LEFT ||       \
737                                          (e) == EL_BALLOON_SWITCH_RIGHT ||      \
738                                          (e) == EL_BALLOON_SWITCH_UP ||         \
739                                          (e) == EL_BALLOON_SWITCH_DOWN ||       \
740                                          (e) == EL_BALLOON_SWITCH_ANY ||        \
741                                          (e) == EL_BALLOON_SWITCH_NONE)
742
743 #define IS_RND_KEY(e)                   ((e) >= EL_KEY_1 &&                     \
744                                          (e) <= EL_KEY_4)
745 #define IS_EM_KEY(e)                    ((e) >= EL_EM_KEY_1 &&                  \
746                                          (e) <= EL_EM_KEY_4)
747 #define IS_EMC_KEY(e)                   ((e) >= EL_EMC_KEY_5 &&                 \
748                                          (e) <= EL_EMC_KEY_8)
749 #define IS_KEY(e)                       (IS_RND_KEY(e) ||                       \
750                                          IS_EM_KEY(e) ||                        \
751                                          IS_EMC_KEY(e))
752 #define RND_KEY_NR(e)                   ((e) - EL_KEY_1)
753 #define EM_KEY_NR(e)                    ((e) - EL_EM_KEY_1)
754 #define EMC_KEY_NR(e)                   ((e) - EL_EMC_KEY_5 + 4)
755 #define KEY_NR(e)                       (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
756                                          IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
757                                          IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
758
759 #define IS_RND_GATE(e)                  ((e) >= EL_GATE_1 &&                    \
760                                          (e) <= EL_GATE_4)
761 #define IS_EM_GATE(e)                   ((e) >= EL_EM_GATE_1 &&                 \
762                                          (e) <= EL_EM_GATE_4)
763 #define IS_EMC_GATE(e)                  ((e) >= EL_EMC_GATE_5 &&                \
764                                          (e) <= EL_EMC_GATE_8)
765 #define IS_DC_GATE(e)                   ((e) == EL_DC_GATE_WHITE)
766 #define IS_GATE(e)                      (IS_RND_GATE(e) ||                      \
767                                          IS_EM_GATE(e) ||                       \
768                                          IS_EMC_GATE(e) ||                      \
769                                          IS_DC_GATE(e))
770 #define RND_GATE_NR(e)                  ((e) - EL_GATE_1)
771 #define EM_GATE_NR(e)                   ((e) - EL_EM_GATE_1)
772 #define EMC_GATE_NR(e)                  ((e) - EL_EMC_GATE_5 + 4)
773 #define GATE_NR(e)                      (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
774                                          IS_EM_GATE(e)  ? EM_GATE_NR(e) :       \
775                                          IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
776
777 #define IS_RND_GATE_GRAY(e)             ((e) >= EL_GATE_1_GRAY &&               \
778                                          (e) <= EL_GATE_4_GRAY)
779 #define IS_RND_GATE_GRAY_ACTIVE(e)      ((e) >= EL_GATE_1_GRAY_ACTIVE &&        \
780                                          (e) <= EL_GATE_4_GRAY_ACTIVE)
781 #define IS_EM_GATE_GRAY(e)              ((e) >= EL_EM_GATE_1_GRAY &&            \
782                                          (e) <= EL_EM_GATE_4_GRAY)
783 #define IS_EM_GATE_GRAY_ACTIVE(e)       ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&     \
784                                          (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
785 #define IS_EMC_GATE_GRAY(e)             ((e) >= EL_EMC_GATE_5_GRAY &&           \
786                                          (e) <= EL_EMC_GATE_8_GRAY)
787 #define IS_EMC_GATE_GRAY_ACTIVE(e)      ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&    \
788                                          (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
789 #define IS_DC_GATE_GRAY(e)              ((e) == EL_DC_GATE_WHITE_GRAY)
790 #define IS_DC_GATE_GRAY_ACTIVE(e)       ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
791
792 #define IS_GATE_GRAY(e)                 (IS_RND_GATE_GRAY(e) ||                 \
793                                          IS_EM_GATE_GRAY(e) ||                  \
794                                          IS_EMC_GATE_GRAY(e) ||                 \
795                                          IS_DC_GATE_GRAY(e))
796 #define IS_GATE_GRAY_ACTIVE(e)          (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
797                                          IS_EM_GATE_GRAY_ACTIVE(e) ||           \
798                                          IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
799                                          IS_DC_GATE_GRAY_ACTIVE(e))
800 #define RND_GATE_GRAY_NR(e)             ((e) - EL_GATE_1_GRAY)
801 #define RND_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_GATE_1_GRAY_ACTIVE)
802 #define EM_GATE_GRAY_NR(e)              ((e) - EL_EM_GATE_1_GRAY)
803 #define EM_GATE_GRAY_ACTIVE_NR(e)       ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
804 #define EMC_GATE_GRAY_NR(e)             ((e) - EL_EMC_GATE_5_GRAY + 4)
805 #define EMC_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
806 #define GATE_GRAY_NR(e)                 (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :    \
807                                          IS_EM_GATE_GRAY(e)  ? EM_GATE_GRAY_NR(e)  :    \
808                                          IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
809
810 #define RND_ENVELOPE_NR(e)              ((e) - EL_ENVELOPE_1)
811 #define MM_ENVELOPE_NR(e)               ((e) - EL_MM_ENVELOPE_1)
812 #define ENVELOPE_NR(e)                  (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
813                                          MM_ENVELOPE_NR(e))
814
815 #define IS_ACID_POOL_OR_ACID(e)         (IS_ACID_POOL(e) || (e) == EL_ACID)
816
817 #define IS_EMC_PILLAR(e)                ((e) >= EL_EMC_WALL_1 &&                \
818                                          (e) <= EL_EMC_WALL_3)
819 #define IS_SP_CHIP(e)                   ((e) == EL_SP_CHIP_SINGLE ||            \
820                                          (e) == EL_SP_CHIP_LEFT ||              \
821                                          (e) == EL_SP_CHIP_RIGHT ||             \
822                                          (e) == EL_SP_CHIP_TOP ||               \
823                                          (e) == EL_SP_CHIP_BOTTOM)
824 #define IS_SP_HARDWARE_BASE(e)          ((e) == EL_SP_HARDWARE_BASE_1 ||        \
825                                          (e) == EL_SP_HARDWARE_BASE_2 ||        \
826                                          (e) == EL_SP_HARDWARE_BASE_3 ||        \
827                                          (e) == EL_SP_HARDWARE_BASE_4 ||        \
828                                          (e) == EL_SP_HARDWARE_BASE_5 ||        \
829                                          (e) == EL_SP_HARDWARE_BASE_6)
830
831 #define IS_DC_STEELWALL_2(e)            ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
832                                          (e) <= EL_DC_STEELWALL_2_SINGLE)
833
834 // !!! IMPROVE THIS !!!
835 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
836
837 #define MM_WALL_BASE(e)                 ((e) & 0xfff0)
838 #define MM_WALL_BITS(e)                 ((e) & 0x000f)
839
840 #define GFX_ELEMENT(e)                  (element_info[e].gfx_element)
841
842 // !!! CHECK THIS !!!
843 #if 1
844 #define TILE_GFX_ELEMENT(x, y)                                                  \
845                                    (GfxElement[x][y] != EL_UNDEFINED &&         \
846                                     Tile[x][y] != EL_EXPLOSION ?                \
847                                     GfxElement[x][y] : Tile[x][y])
848 #else
849 #define TILE_GFX_ELEMENT(x, y)                                                  \
850                         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&         \
851                                     Tile[x][y] != EL_EXPLOSION ?                \
852                                     GfxElement[x][y] : Tile[x][y])
853 #endif
854
855 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
856 // (solution: add separate "use sound of element" to level file and editor)
857 #if 0
858 #define SND_ELEMENT(e)                  GFX_ELEMENT(e)
859 #else
860 #define SND_ELEMENT(e)                  (e)
861 #endif
862
863 #define GROUP_NR(e)                     ((e) - EL_GROUP_START)
864 #define IS_IN_GROUP(e, nr)              (element_info[e].in_group[nr] == TRUE)
865 #define IS_IN_GROUP_EL(e, ge)           (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
866
867 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
868         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
869          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
870
871 #define IS_PLAYER(x, y)                 (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
872
873 #define IS_FREE(x, y)                   (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
874 #define IS_FREE_OR_PLAYER(x, y)         (Tile[x][y] == EL_EMPTY)
875
876 #define IS_MOVING(x, y)                 (MovPos[x][y] != 0)
877 #define IS_FALLING(x, y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
878 #define IS_BLOCKED(x, y)                (Tile[x][y] == EL_BLOCKED)
879
880 #define IS_MV_DIAGONAL(x)               ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
881
882 #define EL_CHANGED(e)                   ((e) == EL_ROCK           ? EL_EMERALD :    \
883                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
884                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
885                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
886                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
887                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
888                                          EL_ROCK)
889 #define EL_CHANGED_BD(e)                ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
890                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
891                                          EL_BD_ROCK)
892 #define EL_CHANGED_DC(e)                ((e) == EL_ROCK           ? EL_EMERALD :    \
893                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
894                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
895                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
896                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
897                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
898                                          (e) == EL_PEARL          ? EL_BOMB    :    \
899                                          (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
900                                          EL_ROCK)
901
902 #define IS_BD_PLAYER_ELEMENT(e)         ((e) == EL_BD_INBOX ||                  \
903                                          (e) == EL_BD_PLAYER ||                 \
904                                          (e) == EL_BD_PLAYER_WITH_BOMB ||       \
905                                          (e) == EL_BD_PLAYER_GLUED ||           \
906                                          (e) == EL_BD_PLAYER_STIRRING)
907
908 #define IS_SOKOBAN_OBJECT_OR_FIELD(e)   ((e) == EL_SOKOBAN_OBJECT ||            \
909                                          (e) == EL_SOKOBAN_FIELD_EMPTY ||       \
910                                          (e) == EL_SOKOBAN_FIELD_FULL)
911
912 #define IS_DRAWABLE(e)                  ((e) < EL_BLOCKED)
913 #define IS_NOT_DRAWABLE(e)              ((e) >= EL_BLOCKED)
914 #define TAPE_IS_EMPTY(x)                ((x).length == 0)
915 #define TAPE_IS_STOPPED(x)              (!(x).recording && !(x).playing)
916
917 #define PLAYERINFO(x, y)                (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
918 #define SHIELD_ON(p)                    ((p)->shield_normal_time_left > 0)
919
920 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||                    \
921                                          IS_PROTECTED(Back[x][y]))
922 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
923 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
924                                          ENEMY_PROTECTED_FIELD(x, y))
925 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
926                                          EXPLOSION_PROTECTED_FIELD(x, y))
927
928 #define PLAYER_SWITCHING(p,x,y)         ((p)->is_switching &&                           \
929                                          (p)->switch_x == (x) && (p)->switch_y == (y))
930
931 #define PLAYER_DROPPING(p,x,y)          ((p)->is_dropping &&                            \
932                                          (p)->drop_x == (x) && (p)->drop_y == (y))
933
934 #define PLAYER_NR_GFX(g, i)             ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
935
936 #define GET_PLAYER_ELEMENT(e)           ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ?     \
937                                          (e) : EL_PLAYER_1)
938
939 #define GET_PLAYER_NR(e)                (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
940
941 #define GET_EMPTY_ELEMENT(i)            ((i) == 0 ? EL_EMPTY_SPACE :                    \
942                                          EL_EMPTY_SPACE_1 + (i) - 1)
943
944 #define ANIM_FRAMES(g)                  (graphic_info[g].anim_frames)
945 #define ANIM_DELAY(g)                   (graphic_info[g].anim_delay)
946 #define ANIM_MODE(g)                    (graphic_info[g].anim_mode)
947
948 #define IS_ANIM_MODE_CE(g)              (graphic_info[g].anim_mode & (ANIM_CE_VALUE |   \
949                                                                       ANIM_CE_SCORE |   \
950                                                                       ANIM_CE_DELAY))
951 #define IS_ANIMATED(g)                  (ANIM_FRAMES(g) > 1)
952 #define IS_NEW_DELAY(f, g)              ((f) % ANIM_DELAY(g) == 0)
953 #define IS_NEW_FRAME(f, g)              (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
954 #define IS_NEXT_FRAME(f, g)             (IS_NEW_FRAME(f, g) && (f) > 0)
955
956 #define IS_LOOP_SOUND(s)                ((s) >= 0 && sound_info[s].loop)
957 #define IS_LOOP_MUSIC(s)                ((s) <  0 || music_info[s].loop)
958
959 #define IS_SPECIAL_GFX_ARG(a)           ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
960
961 #define IS_GLOBAL_ANIM_PART(a)          ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
962
963 #define EL_CASCADE_ACTIVE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
964 #define EL_CASCADE_INACTIVE(e)          (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
965 #define EL_CASCADE_TOGGLE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
966                                          IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
967
968 #define EL_NAME(e)                      ((e) >= 0 ? element_info[e].token_name : "(?)")
969 #define MV_TEXT(d)                      ((d) == MV_NONE  ? "MV_NONE"  :                 \
970                                          (d) == MV_LEFT  ? "MV_LEFT"  :                 \
971                                          (d) == MV_RIGHT ? "MV_RIGHT" :                 \
972                                          (d) == MV_UP    ? "MV_UP"    :                 \
973                                          (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
974
975 #define ELEMENT_ACTIVE(e)               (ActiveElement[e])
976 #define BUTTON_ACTIVE(b)                (ActiveButton[b])
977 #define FONT_ACTIVE(f)                  (ActiveFont[f])
978
979 // fundamental game speed values
980 #define MICROLEVEL_SCROLL_DELAY                 50      // delay for scrolling micro level
981 #define MICROLEVEL_LABEL_DELAY                  250     // delay for micro level label
982
983 // boundaries of arrays etc.
984 #define MAX_LEVEL_NAME_LEN                      32
985 #define MAX_LEVEL_AUTHOR_LEN                    32
986 #define MAX_ELEMENT_NAME_LEN                    32
987 #define MAX_TAPES_PER_SET                       1024
988 #define MAX_SCORE_ENTRIES                       100
989 #define MAX_NUM_TITLE_IMAGES                    5
990 #define MAX_NUM_TITLE_MESSAGES                  5
991
992 #define MAX_NUM_AMOEBA                          100
993
994 #define NUM_ENVELOPES                           4
995 #define MIN_ENVELOPE_XSIZE                      1
996 #define MIN_ENVELOPE_YSIZE                      1
997 #define MAX_ENVELOPE_XSIZE                      30
998 #define MAX_ENVELOPE_YSIZE                      20
999 #define MAX_ENVELOPE_TEXT_LEN                   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1000 #define MIN_CHANGE_PAGES                        1
1001 #define MAX_CHANGE_PAGES                        32
1002 #define MIN_ELEMENTS_IN_GROUP                   1
1003 #define MAX_ELEMENTS_IN_GROUP                   16
1004 #define MIN_ANDROID_ELEMENTS                    1
1005 #define MAX_ANDROID_ELEMENTS                    32
1006 #define MAX_ANDROID_ELEMENTS_OLD                16      // (extended since version 4.2.0.0)
1007
1008 #define MAX_ISO_DATE_LEN                        10
1009 #define MAX_PLATFORM_TEXT_LEN                   16
1010 #define MAX_VERSION_TEXT_LEN                    16
1011 #define MAX_COUNTRY_CODE_LEN                    2
1012 #define MAX_COUNTRY_NAME_LEN                    64
1013
1014 // values for elements with content
1015 #define MIN_ELEMENT_CONTENTS                    1
1016 #define STD_ELEMENT_CONTENTS                    4
1017 #define MAX_ELEMENT_CONTENTS                    8
1018
1019 #define MIN_MM_BALL_CONTENTS                    1
1020 #define STD_MM_BALL_CONTENTS                    8
1021 #define MAX_MM_BALL_CONTENTS                    16
1022
1023 // values for initial player inventory
1024 #define MIN_INITIAL_INVENTORY_SIZE              1
1025 #define MAX_INITIAL_INVENTORY_SIZE              8
1026
1027 // often used screen positions
1028 #define TILESIZE                                32
1029 #define TILEX                                   TILESIZE
1030 #define TILEY                                   TILESIZE
1031 #define TILEX_VAR                               TILESIZE_VAR
1032 #define TILEY_VAR                               TILESIZE_VAR
1033 #define MINI_TILESIZE                           (TILESIZE / 2)
1034 #define MINI_TILEX                              MINI_TILESIZE
1035 #define MINI_TILEY                              MINI_TILESIZE
1036 #define MICRO_TILESIZE                          (TILESIZE / 8)
1037 #define MICRO_TILEX                             MICRO_TILESIZE
1038 #define MICRO_TILEY                             MICRO_TILESIZE
1039 #define MIDPOSX                                 (SCR_FIELDX / 2)
1040 #define MIDPOSY                                 (SCR_FIELDY / 2)
1041 #define FXSIZE                                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1042 #define FYSIZE                                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1043
1044 #define MICROLEVEL_XSIZE                        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1045 #define MICROLEVEL_YSIZE                        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1046 #define MICROLEVEL_XPOS                         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1047 #define MICROLEVEL_YPOS                         (SY + 12 * TILEY - MICRO_TILEY)
1048 #define MICROLABEL1_YPOS                        (MICROLEVEL_YPOS - 36)
1049 #define MICROLABEL2_YPOS                        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1050
1051 // values for GfxRedraw
1052 #define GFX_REDRAW_NONE                         (0)
1053 #define GFX_REDRAW_TILE                         (1 << 0)
1054 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1055 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1056 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1057
1058 // score for elements
1059 #define SC_EMERALD                              0
1060 #define SC_DIAMOND                              1
1061 #define SC_BUG                                  2
1062 #define SC_SPACESHIP                            3
1063 #define SC_YAMYAM                               4
1064 #define SC_ROBOT                                5
1065 #define SC_PACMAN                               6
1066 #define SC_NUT                                  7
1067 #define SC_DYNAMITE                             8
1068 #define SC_KEY                                  9
1069 #define SC_TIME_BONUS                           10
1070 #define SC_CRYSTAL                              11
1071 #define SC_PEARL                                12
1072 #define SC_SHIELD                               13
1073 #define SC_ELEM_BONUS                           14
1074 #define SC_DIAMOND_EXTRA                        15
1075
1076 #define LEVEL_SCORE_ELEMENTS                    16      // level elements with score
1077
1078
1079 // "real" level file elements
1080 #define EL_UNDEFINED                            -1
1081
1082 #define EL_EMPTY_SPACE                          0
1083 #define EL_EMPTY                                EL_EMPTY_SPACE
1084 #define EL_SAND                                 1
1085 #define EL_WALL                                 2
1086 #define EL_WALL_SLIPPERY                        3
1087 #define EL_ROCK                                 4
1088 #define EL_KEY_OBSOLETE                         5       // obsolete; now EL_KEY_1
1089 #define EL_EMERALD                              6
1090 #define EL_EXIT_CLOSED                          7
1091 #define EL_PLAYER_OBSOLETE                      8       // obsolete; now EL_PLAYER_1
1092 #define EL_BUG                                  9
1093 #define EL_SPACESHIP                            10
1094 #define EL_YAMYAM                               11
1095 #define EL_ROBOT                                12
1096 #define EL_STEELWALL                            13
1097 #define EL_DIAMOND                              14
1098 #define EL_AMOEBA_DEAD                          15
1099 #define EL_QUICKSAND_EMPTY                      16
1100 #define EL_QUICKSAND_FULL                       17
1101 #define EL_AMOEBA_DROP                          18
1102 #define EL_BOMB                                 19
1103 #define EL_MAGIC_WALL                           20
1104 #define EL_SPEED_PILL                           21
1105 #define EL_ACID                                 22
1106 #define EL_AMOEBA_WET                           23
1107 #define EL_AMOEBA_DRY                           24
1108 #define EL_NUT                                  25
1109 #define EL_GAME_OF_LIFE                         26
1110 #define EL_BIOMAZE                              27
1111 #define EL_DYNAMITE_ACTIVE                      28
1112 #define EL_STONEBLOCK                           29
1113 #define EL_ROBOT_WHEEL                          30
1114 #define EL_ROBOT_WHEEL_ACTIVE                   31
1115 #define EL_KEY_1                                32
1116 #define EL_KEY_2                                33
1117 #define EL_KEY_3                                34
1118 #define EL_KEY_4                                35
1119 #define EL_GATE_1                               36
1120 #define EL_GATE_2                               37
1121 #define EL_GATE_3                               38
1122 #define EL_GATE_4                               39
1123 #define EL_GATE_1_GRAY                          40
1124 #define EL_GATE_2_GRAY                          41
1125 #define EL_GATE_3_GRAY                          42
1126 #define EL_GATE_4_GRAY                          43
1127 #define EL_DYNAMITE                             44
1128 #define EL_PACMAN                               45
1129 #define EL_INVISIBLE_WALL                       46
1130 #define EL_LAMP                                 47
1131 #define EL_LAMP_ACTIVE                          48
1132 #define EL_WALL_EMERALD                         49
1133 #define EL_WALL_DIAMOND                         50
1134 #define EL_AMOEBA_FULL                          51
1135 #define EL_BD_AMOEBA                            52
1136 #define EL_TIME_ORB_FULL                        53
1137 #define EL_TIME_ORB_EMPTY                       54
1138 #define EL_EXPANDABLE_WALL                      55
1139 #define EL_BD_DIAMOND                           56
1140 #define EL_EMERALD_YELLOW                       57
1141 #define EL_WALL_BD_DIAMOND                      58
1142 #define EL_WALL_EMERALD_YELLOW                  59
1143 #define EL_DARK_YAMYAM                          60
1144 #define EL_BD_MAGIC_WALL                        61
1145 #define EL_INVISIBLE_STEELWALL                  62
1146 #define EL_SOKOBAN_FIELD_PLAYER                 63
1147 #define EL_DYNABOMB_INCREASE_NUMBER             64
1148 #define EL_DYNABOMB_INCREASE_SIZE               65
1149 #define EL_DYNABOMB_INCREASE_POWER              66
1150 #define EL_SOKOBAN_OBJECT                       67
1151 #define EL_SOKOBAN_FIELD_EMPTY                  68
1152 #define EL_SOKOBAN_FIELD_FULL                   69
1153 #define EL_BD_BUTTERFLY_RIGHT                   70
1154 #define EL_BD_BUTTERFLY_UP                      71
1155 #define EL_BD_BUTTERFLY_LEFT                    72
1156 #define EL_BD_BUTTERFLY_DOWN                    73
1157 #define EL_BD_FIREFLY_RIGHT                     74
1158 #define EL_BD_FIREFLY_UP                        75
1159 #define EL_BD_FIREFLY_LEFT                      76
1160 #define EL_BD_FIREFLY_DOWN                      77
1161 #define EL_BD_BUTTERFLY                         78
1162 #define EL_BD_FIREFLY                           79
1163 #define EL_PLAYER_1                             80
1164 #define EL_PLAYER_2                             81
1165 #define EL_PLAYER_3                             82
1166 #define EL_PLAYER_4                             83
1167 #define EL_BUG_RIGHT                            84
1168 #define EL_BUG_UP                               85
1169 #define EL_BUG_LEFT                             86
1170 #define EL_BUG_DOWN                             87
1171 #define EL_SPACESHIP_RIGHT                      88
1172 #define EL_SPACESHIP_UP                         89
1173 #define EL_SPACESHIP_LEFT                       90
1174 #define EL_SPACESHIP_DOWN                       91
1175 #define EL_PACMAN_RIGHT                         92
1176 #define EL_PACMAN_UP                            93
1177 #define EL_PACMAN_LEFT                          94
1178 #define EL_PACMAN_DOWN                          95
1179 #define EL_EMERALD_RED                          96
1180 #define EL_EMERALD_PURPLE                       97
1181 #define EL_WALL_EMERALD_RED                     98
1182 #define EL_WALL_EMERALD_PURPLE                  99
1183 #define EL_ACID_POOL_TOPLEFT                    100
1184 #define EL_ACID_POOL_TOPRIGHT                   101
1185 #define EL_ACID_POOL_BOTTOMLEFT                 102
1186 #define EL_ACID_POOL_BOTTOM                     103
1187 #define EL_ACID_POOL_BOTTOMRIGHT                104
1188 #define EL_BD_WALL                              105
1189 #define EL_BD_ROCK                              106
1190 #define EL_EXIT_OPEN                            107
1191 #define EL_BLACK_ORB                            108
1192 #define EL_AMOEBA_TO_DIAMOND                    109
1193 #define EL_MOLE                                 110
1194 #define EL_PENGUIN                              111
1195 #define EL_SATELLITE                            112
1196 #define EL_ARROW_LEFT                           113
1197 #define EL_ARROW_RIGHT                          114
1198 #define EL_ARROW_UP                             115
1199 #define EL_ARROW_DOWN                           116
1200 #define EL_PIG                                  117
1201 #define EL_DRAGON                               118
1202
1203 #define EL_EM_KEY_1_FILE_OBSOLETE               119     // obsolete; now EL_EM_KEY_1
1204
1205 // text character elements
1206 #define EL_CHAR_START                           120
1207 #define EL_CHAR_ASCII0                          (EL_CHAR_START  - 32)
1208 #define EL_CHAR_ASCII0_START                    (EL_CHAR_ASCII0 + 32)
1209
1210 #include "conf_chr.h"   // include auto-generated data structure definitions
1211
1212 #define EL_CHAR_ASCII0_END                      (EL_CHAR_ASCII0 + 111)
1213 #define EL_CHAR_END                             (EL_CHAR_START  + 79)
1214
1215 #define EL_CHAR(c)                              (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1216
1217 #define EL_EXPANDABLE_WALL_HORIZONTAL           200
1218 #define EL_EXPANDABLE_WALL_VERTICAL             201
1219 #define EL_EXPANDABLE_WALL_ANY                  202
1220
1221 // EM style elements
1222 #define EL_EM_GATE_1                            203
1223 #define EL_EM_GATE_2                            204
1224 #define EL_EM_GATE_3                            205
1225 #define EL_EM_GATE_4                            206
1226
1227 #define EL_EM_KEY_2_FILE_OBSOLETE               207     // obsolete; now EL_EM_KEY_2
1228 #define EL_EM_KEY_3_FILE_OBSOLETE               208     // obsolete; now EL_EM_KEY_3
1229 #define EL_EM_KEY_4_FILE_OBSOLETE               209     // obsolete; now EL_EM_KEY_4
1230
1231 // SP style elements
1232 #define EL_SP_START                             210
1233 #define EL_SP_EMPTY_SPACE                       (EL_SP_START + 0)
1234 #define EL_SP_EMPTY                             EL_SP_EMPTY_SPACE
1235 #define EL_SP_ZONK                              (EL_SP_START + 1)
1236 #define EL_SP_BASE                              (EL_SP_START + 2)
1237 #define EL_SP_MURPHY                            (EL_SP_START + 3)
1238 #define EL_SP_INFOTRON                          (EL_SP_START + 4)
1239 #define EL_SP_CHIP_SINGLE                       (EL_SP_START + 5)
1240 #define EL_SP_HARDWARE_GRAY                     (EL_SP_START + 6)
1241 #define EL_SP_EXIT_CLOSED                       (EL_SP_START + 7)
1242 #define EL_SP_DISK_ORANGE                       (EL_SP_START + 8)
1243 #define EL_SP_PORT_RIGHT                        (EL_SP_START + 9)
1244 #define EL_SP_PORT_DOWN                         (EL_SP_START + 10)
1245 #define EL_SP_PORT_LEFT                         (EL_SP_START + 11)
1246 #define EL_SP_PORT_UP                           (EL_SP_START + 12)
1247 #define EL_SP_GRAVITY_PORT_RIGHT                (EL_SP_START + 13)
1248 #define EL_SP_GRAVITY_PORT_DOWN                 (EL_SP_START + 14)
1249 #define EL_SP_GRAVITY_PORT_LEFT                 (EL_SP_START + 15)
1250 #define EL_SP_GRAVITY_PORT_UP                   (EL_SP_START + 16)
1251 #define EL_SP_SNIKSNAK                          (EL_SP_START + 17)
1252 #define EL_SP_DISK_YELLOW                       (EL_SP_START + 18)
1253 #define EL_SP_TERMINAL                          (EL_SP_START + 19)
1254 #define EL_SP_DISK_RED                          (EL_SP_START + 20)
1255 #define EL_SP_PORT_VERTICAL                     (EL_SP_START + 21)
1256 #define EL_SP_PORT_HORIZONTAL                   (EL_SP_START + 22)
1257 #define EL_SP_PORT_ANY                          (EL_SP_START + 23)
1258 #define EL_SP_ELECTRON                          (EL_SP_START + 24)
1259 #define EL_SP_BUGGY_BASE                        (EL_SP_START + 25)
1260 #define EL_SP_CHIP_LEFT                         (EL_SP_START + 26)
1261 #define EL_SP_CHIP_RIGHT                        (EL_SP_START + 27)
1262 #define EL_SP_HARDWARE_BASE_1                   (EL_SP_START + 28)
1263 #define EL_SP_HARDWARE_GREEN                    (EL_SP_START + 29)
1264 #define EL_SP_HARDWARE_BLUE                     (EL_SP_START + 30)
1265 #define EL_SP_HARDWARE_RED                      (EL_SP_START + 31)
1266 #define EL_SP_HARDWARE_YELLOW                   (EL_SP_START + 32)
1267 #define EL_SP_HARDWARE_BASE_2                   (EL_SP_START + 33)
1268 #define EL_SP_HARDWARE_BASE_3                   (EL_SP_START + 34)
1269 #define EL_SP_HARDWARE_BASE_4                   (EL_SP_START + 35)
1270 #define EL_SP_HARDWARE_BASE_5                   (EL_SP_START + 36)
1271 #define EL_SP_HARDWARE_BASE_6                   (EL_SP_START + 37)
1272 #define EL_SP_CHIP_TOP                          (EL_SP_START + 38)
1273 #define EL_SP_CHIP_BOTTOM                       (EL_SP_START + 39)
1274 #define EL_SP_END                               (EL_SP_START + 39)
1275
1276 // EM style elements
1277 #define EL_EM_GATE_1_GRAY                       250
1278 #define EL_EM_GATE_2_GRAY                       251
1279 #define EL_EM_GATE_3_GRAY                       252
1280 #define EL_EM_GATE_4_GRAY                       253
1281
1282 #define EL_EM_DYNAMITE                          254
1283 #define EL_EM_DYNAMITE_ACTIVE                   255
1284
1285 // DC2 style elements
1286 #define EL_PEARL                                256
1287 #define EL_CRYSTAL                              257
1288 #define EL_WALL_PEARL                           258
1289 #define EL_WALL_CRYSTAL                         259
1290 #define EL_DC_GATE_WHITE                        260
1291 #define EL_DC_GATE_WHITE_GRAY                   261
1292 #define EL_DC_KEY_WHITE                         262
1293 #define EL_SHIELD_NORMAL                        263
1294 #define EL_EXTRA_TIME                           264
1295 #define EL_SWITCHGATE_OPEN                      265
1296 #define EL_SWITCHGATE_CLOSED                    266
1297 #define EL_SWITCHGATE_SWITCH_UP                 267
1298 #define EL_SWITCHGATE_SWITCH_DOWN               268
1299
1300 #define EL_UNUSED_269                           269
1301 #define EL_UNUSED_270                           270
1302
1303 #define EL_CONVEYOR_BELT_1_LEFT                 271
1304 #define EL_CONVEYOR_BELT_1_MIDDLE               272
1305 #define EL_CONVEYOR_BELT_1_RIGHT                273
1306 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT          274
1307 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE        275
1308 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT         276
1309 #define EL_CONVEYOR_BELT_2_LEFT                 277
1310 #define EL_CONVEYOR_BELT_2_MIDDLE               278
1311 #define EL_CONVEYOR_BELT_2_RIGHT                279
1312 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT          280
1313 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE        281
1314 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT         282
1315 #define EL_CONVEYOR_BELT_3_LEFT                 283
1316 #define EL_CONVEYOR_BELT_3_MIDDLE               284
1317 #define EL_CONVEYOR_BELT_3_RIGHT                285
1318 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT          286
1319 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE        287
1320 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT         288
1321 #define EL_CONVEYOR_BELT_4_LEFT                 289
1322 #define EL_CONVEYOR_BELT_4_MIDDLE               290
1323 #define EL_CONVEYOR_BELT_4_RIGHT                291
1324 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT          292
1325 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE        293
1326 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT         294
1327 #define EL_LANDMINE                             295
1328 #define EL_ENVELOPE_OBSOLETE                    296     // obsolete; now EL_ENVELOPE_1
1329 #define EL_LIGHT_SWITCH                         297
1330 #define EL_LIGHT_SWITCH_ACTIVE                  298
1331 #define EL_SIGN_EXCLAMATION                     299
1332 #define EL_SIGN_RADIOACTIVITY                   300
1333 #define EL_SIGN_STOP                            301
1334 #define EL_SIGN_WHEELCHAIR                      302
1335 #define EL_SIGN_PARKING                         303
1336 #define EL_SIGN_NO_ENTRY                        304
1337 #define EL_SIGN_UNUSED_1                        305
1338 #define EL_SIGN_GIVE_WAY                        306
1339 #define EL_SIGN_ENTRY_FORBIDDEN                 307
1340 #define EL_SIGN_EMERGENCY_EXIT                  308
1341 #define EL_SIGN_YIN_YANG                        309
1342 #define EL_SIGN_UNUSED_2                        310
1343 #define EL_MOLE_LEFT                            311
1344 #define EL_MOLE_RIGHT                           312
1345 #define EL_MOLE_UP                              313
1346 #define EL_MOLE_DOWN                            314
1347 #define EL_STEELWALL_SLIPPERY                   315
1348 #define EL_INVISIBLE_SAND                       316
1349 #define EL_DX_UNKNOWN_15                        317
1350 #define EL_DX_UNKNOWN_42                        318
1351
1352 #define EL_UNUSED_319                           319
1353 #define EL_UNUSED_320                           320
1354
1355 #define EL_SHIELD_DEADLY                        321
1356 #define EL_TIMEGATE_OPEN                        322
1357 #define EL_TIMEGATE_CLOSED                      323
1358 #define EL_TIMEGATE_SWITCH_ACTIVE               324
1359 #define EL_TIMEGATE_SWITCH                      325
1360
1361 // EMC style elements
1362 #define EL_BALLOON                              326
1363 #define EL_BALLOON_SWITCH_LEFT                  327
1364 #define EL_BALLOON_SWITCH_RIGHT                 328
1365 #define EL_BALLOON_SWITCH_UP                    329
1366 #define EL_BALLOON_SWITCH_DOWN                  330
1367 #define EL_BALLOON_SWITCH_ANY                   331
1368
1369 #define EL_EMC_STEELWALL_1                      332
1370 #define EL_EMC_STEELWALL_2                      333
1371 #define EL_EMC_STEELWALL_3                      334
1372 #define EL_EMC_STEELWALL_4                      335
1373 #define EL_EMC_WALL_1                           336
1374 #define EL_EMC_WALL_2                           337
1375 #define EL_EMC_WALL_3                           338
1376 #define EL_EMC_WALL_4                           339
1377 #define EL_EMC_WALL_5                           340
1378 #define EL_EMC_WALL_6                           341
1379 #define EL_EMC_WALL_7                           342
1380 #define EL_EMC_WALL_8                           343
1381
1382 // DX style elements
1383 #define EL_TUBE_ANY                             344
1384 #define EL_TUBE_VERTICAL                        345
1385 #define EL_TUBE_HORIZONTAL                      346
1386 #define EL_TUBE_VERTICAL_LEFT                   347
1387 #define EL_TUBE_VERTICAL_RIGHT                  348
1388 #define EL_TUBE_HORIZONTAL_UP                   349
1389 #define EL_TUBE_HORIZONTAL_DOWN                 350
1390 #define EL_TUBE_LEFT_UP                         351
1391 #define EL_TUBE_LEFT_DOWN                       352
1392 #define EL_TUBE_RIGHT_UP                        353
1393 #define EL_TUBE_RIGHT_DOWN                      354
1394 #define EL_SPRING                               355
1395 #define EL_TRAP                                 356
1396 #define EL_DX_SUPABOMB                          357
1397
1398 #define EL_UNUSED_358                           358
1399 #define EL_UNUSED_359                           359
1400
1401 // ---------- begin of custom elements section --------------------------------
1402 #define EL_CUSTOM_START                         360
1403
1404 #include "conf_cus.h"   // include auto-generated data structure definitions
1405
1406 #define NUM_CUSTOM_ELEMENTS                     256
1407 #define EL_CUSTOM_END                           615
1408 // ---------- end of custom elements section ----------------------------------
1409
1410 // EM style elements
1411 #define EL_EM_KEY_1                             616
1412 #define EL_EM_KEY_2                             617
1413 #define EL_EM_KEY_3                             618
1414 #define EL_EM_KEY_4                             619
1415
1416 // DC2 style elements
1417 #define EL_ENVELOPE_1                           620
1418 #define EL_ENVELOPE_2                           621
1419 #define EL_ENVELOPE_3                           622
1420 #define EL_ENVELOPE_4                           623
1421
1422 // ---------- begin of group elements section ---------------------------------
1423 #define EL_GROUP_START                          624
1424
1425 #include "conf_grp.h"   // include auto-generated data structure definitions
1426
1427 #define NUM_GROUP_ELEMENTS                      32
1428 #define EL_GROUP_END                            655
1429 // ---------- end of group elements section -----------------------------------
1430
1431 #define EL_UNKNOWN                              656
1432 #define EL_TRIGGER_ELEMENT                      657
1433 #define EL_TRIGGER_PLAYER                       658
1434
1435 // SP style elements
1436 #define EL_SP_GRAVITY_ON_PORT_RIGHT             659
1437 #define EL_SP_GRAVITY_ON_PORT_DOWN              660
1438 #define EL_SP_GRAVITY_ON_PORT_LEFT              661
1439 #define EL_SP_GRAVITY_ON_PORT_UP                662
1440 #define EL_SP_GRAVITY_OFF_PORT_RIGHT            663
1441 #define EL_SP_GRAVITY_OFF_PORT_DOWN             664
1442 #define EL_SP_GRAVITY_OFF_PORT_LEFT             665
1443 #define EL_SP_GRAVITY_OFF_PORT_UP               666
1444
1445 // EMC style elements
1446 #define EL_BALLOON_SWITCH_NONE                  667
1447 #define EL_EMC_GATE_5                           668
1448 #define EL_EMC_GATE_6                           669
1449 #define EL_EMC_GATE_7                           670
1450 #define EL_EMC_GATE_8                           671
1451 #define EL_EMC_GATE_5_GRAY                      672
1452 #define EL_EMC_GATE_6_GRAY                      673
1453 #define EL_EMC_GATE_7_GRAY                      674
1454 #define EL_EMC_GATE_8_GRAY                      675
1455 #define EL_EMC_KEY_5                            676
1456 #define EL_EMC_KEY_6                            677
1457 #define EL_EMC_KEY_7                            678
1458 #define EL_EMC_KEY_8                            679
1459 #define EL_EMC_ANDROID                          680
1460 #define EL_EMC_GRASS                            681
1461 #define EL_EMC_MAGIC_BALL                       682
1462 #define EL_EMC_MAGIC_BALL_ACTIVE                683
1463 #define EL_EMC_MAGIC_BALL_SWITCH                684
1464 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE         685
1465 #define EL_EMC_SPRING_BUMPER                    686
1466 #define EL_EMC_PLANT                            687
1467 #define EL_EMC_LENSES                           688
1468 #define EL_EMC_MAGNIFIER                        689
1469 #define EL_EMC_WALL_9                           690
1470 #define EL_EMC_WALL_10                          691
1471 #define EL_EMC_WALL_11                          692
1472 #define EL_EMC_WALL_12                          693
1473 #define EL_EMC_WALL_13                          694
1474 #define EL_EMC_WALL_14                          695
1475 #define EL_EMC_WALL_15                          696
1476 #define EL_EMC_WALL_16                          697
1477 #define EL_EMC_WALL_SLIPPERY_1                  698
1478 #define EL_EMC_WALL_SLIPPERY_2                  699
1479 #define EL_EMC_WALL_SLIPPERY_3                  700
1480 #define EL_EMC_WALL_SLIPPERY_4                  701
1481 #define EL_EMC_FAKE_GRASS                       702
1482 #define EL_EMC_FAKE_ACID                        703
1483 #define EL_EMC_DRIPPER                          704
1484
1485 #define EL_TRIGGER_CE_VALUE                     705
1486 #define EL_TRIGGER_CE_SCORE                     706
1487 #define EL_CURRENT_CE_VALUE                     707
1488 #define EL_CURRENT_CE_SCORE                     708
1489
1490 #define EL_YAMYAM_LEFT                          709
1491 #define EL_YAMYAM_RIGHT                         710
1492 #define EL_YAMYAM_UP                            711
1493 #define EL_YAMYAM_DOWN                          712
1494
1495 #define EL_BD_EXPANDABLE_WALL                   713
1496
1497 // reference elements
1498 #define EL_PREV_CE_8                            714
1499 #define EL_PREV_CE_7                            715
1500 #define EL_PREV_CE_6                            716
1501 #define EL_PREV_CE_5                            717
1502 #define EL_PREV_CE_4                            718
1503 #define EL_PREV_CE_3                            719
1504 #define EL_PREV_CE_2                            720
1505 #define EL_PREV_CE_1                            721
1506 #define EL_SELF                                 722
1507 #define EL_NEXT_CE_1                            723
1508 #define EL_NEXT_CE_2                            724
1509 #define EL_NEXT_CE_3                            725
1510 #define EL_NEXT_CE_4                            726
1511 #define EL_NEXT_CE_5                            727
1512 #define EL_NEXT_CE_6                            728
1513 #define EL_NEXT_CE_7                            729
1514 #define EL_NEXT_CE_8                            730
1515 #define EL_ANY_ELEMENT                          731
1516
1517 // text character elements
1518 #define EL_STEEL_CHAR_START                     732
1519 #define EL_STEEL_CHAR_ASCII0                    (EL_STEEL_CHAR_START  - 32)
1520 #define EL_STEEL_CHAR_ASCII0_START              (EL_STEEL_CHAR_ASCII0 + 32)
1521
1522 // (auto-generated data structure definitions included with normal chars)
1523
1524 #define EL_STEEL_CHAR_ASCII0_END                (EL_STEEL_CHAR_ASCII0 + 111)
1525 #define EL_STEEL_CHAR_END                       (EL_STEEL_CHAR_START  + 79)
1526
1527 #define EL_STEEL_CHAR(c)                        (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1528
1529 // unused elements
1530 #define EL_SPERMS                               812
1531 #define EL_BULLET                               813
1532 #define EL_HEART                                814
1533 #define EL_CROSS                                815
1534 #define EL_FRANKIE                              816
1535 #define EL_SIGN_SPERMS                          817
1536 #define EL_SIGN_BULLET                          818
1537 #define EL_SIGN_HEART                           819
1538 #define EL_SIGN_CROSS                           820
1539 #define EL_SIGN_FRANKIE                         821
1540
1541 // DC2 style elements
1542 #define EL_STEEL_EXIT_CLOSED                    822
1543 #define EL_STEEL_EXIT_OPEN                      823
1544
1545 #define EL_DC_STEELWALL_1_LEFT                  824
1546 #define EL_DC_STEELWALL_1_RIGHT                 825
1547 #define EL_DC_STEELWALL_1_TOP                   826
1548 #define EL_DC_STEELWALL_1_BOTTOM                827
1549 #define EL_DC_STEELWALL_1_HORIZONTAL            828
1550 #define EL_DC_STEELWALL_1_VERTICAL              829
1551 #define EL_DC_STEELWALL_1_TOPLEFT               830
1552 #define EL_DC_STEELWALL_1_TOPRIGHT              831
1553 #define EL_DC_STEELWALL_1_BOTTOMLEFT            832
1554 #define EL_DC_STEELWALL_1_BOTTOMRIGHT           833
1555 #define EL_DC_STEELWALL_1_TOPLEFT_2             834
1556 #define EL_DC_STEELWALL_1_TOPRIGHT_2            835
1557 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2          836
1558 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2         837
1559
1560 #define EL_DC_STEELWALL_2_LEFT                  838
1561 #define EL_DC_STEELWALL_2_RIGHT                 839
1562 #define EL_DC_STEELWALL_2_TOP                   840
1563 #define EL_DC_STEELWALL_2_BOTTOM                841
1564 #define EL_DC_STEELWALL_2_HORIZONTAL            842
1565 #define EL_DC_STEELWALL_2_VERTICAL              843
1566 #define EL_DC_STEELWALL_2_MIDDLE                844
1567 #define EL_DC_STEELWALL_2_SINGLE                845
1568
1569 #define EL_DC_SWITCHGATE_SWITCH_UP              846
1570 #define EL_DC_SWITCHGATE_SWITCH_DOWN            847
1571 #define EL_DC_TIMEGATE_SWITCH                   848
1572 #define EL_DC_TIMEGATE_SWITCH_ACTIVE            849
1573
1574 #define EL_DC_LANDMINE                          850
1575
1576 #define EL_EXPANDABLE_STEELWALL                 851
1577 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL      852
1578 #define EL_EXPANDABLE_STEELWALL_VERTICAL        853
1579 #define EL_EXPANDABLE_STEELWALL_ANY             854
1580
1581 #define EL_EM_EXIT_CLOSED                       855
1582 #define EL_EM_EXIT_OPEN                         856
1583 #define EL_EM_STEEL_EXIT_CLOSED                 857
1584 #define EL_EM_STEEL_EXIT_OPEN                   858
1585
1586 #define EL_DC_GATE_FAKE_GRAY                    859
1587
1588 #define EL_DC_MAGIC_WALL                        860
1589
1590 #define EL_QUICKSAND_FAST_EMPTY                 861
1591 #define EL_QUICKSAND_FAST_FULL                  862
1592
1593 #define EL_FROM_LEVEL_TEMPLATE                  863
1594
1595 // MM style elements
1596 #define EL_MM_START                             864
1597 #define EL_MM_START_1                           EL_MM_START
1598
1599 #define EL_MM_EMPTY_SPACE                       (EL_MM_START + 0)
1600 #define EL_MM_EMPTY                             EL_MM_EMPTY_SPACE
1601 #define EL_MM_MIRROR_START                      (EL_MM_START + 1)
1602 #define EL_MM_MIRROR_1                          (EL_MM_MIRROR_START + 0)
1603 #define EL_MM_MIRROR_2                          (EL_MM_MIRROR_START + 1)
1604 #define EL_MM_MIRROR_3                          (EL_MM_MIRROR_START + 2)
1605 #define EL_MM_MIRROR_4                          (EL_MM_MIRROR_START + 3)
1606 #define EL_MM_MIRROR_5                          (EL_MM_MIRROR_START + 4)
1607 #define EL_MM_MIRROR_6                          (EL_MM_MIRROR_START + 5)
1608 #define EL_MM_MIRROR_7                          (EL_MM_MIRROR_START + 6)
1609 #define EL_MM_MIRROR_8                          (EL_MM_MIRROR_START + 7)
1610 #define EL_MM_MIRROR_9                          (EL_MM_MIRROR_START + 8)
1611 #define EL_MM_MIRROR_10                         (EL_MM_MIRROR_START + 9)
1612 #define EL_MM_MIRROR_11                         (EL_MM_MIRROR_START + 10)
1613 #define EL_MM_MIRROR_12                         (EL_MM_MIRROR_START + 11)
1614 #define EL_MM_MIRROR_13                         (EL_MM_MIRROR_START + 12)
1615 #define EL_MM_MIRROR_14                         (EL_MM_MIRROR_START + 13)
1616 #define EL_MM_MIRROR_15                         (EL_MM_MIRROR_START + 14)
1617 #define EL_MM_MIRROR_16                         (EL_MM_MIRROR_START + 15)
1618 #define EL_MM_MIRROR_END                        EL_MM_MIRROR_15
1619 #define EL_MM_STEEL_GRID_FIXED_START            (EL_MM_START + 17)
1620 #define EL_MM_STEEL_GRID_FIXED_1                (EL_MM_STEEL_GRID_FIXED_START + 0)
1621 #define EL_MM_STEEL_GRID_FIXED_2                (EL_MM_STEEL_GRID_FIXED_START + 1)
1622 #define EL_MM_STEEL_GRID_FIXED_3                (EL_MM_STEEL_GRID_FIXED_START + 2)
1623 #define EL_MM_STEEL_GRID_FIXED_4                (EL_MM_STEEL_GRID_FIXED_START + 3)
1624 #define EL_MM_STEEL_GRID_FIXED_END              EL_MM_STEEL_GRID_FIXED_03
1625 #define EL_MM_MCDUFFIN_START                    (EL_MM_START + 21)
1626 #define EL_MM_MCDUFFIN_RIGHT                    (EL_MM_MCDUFFIN_START + 0)
1627 #define EL_MM_MCDUFFIN_UP                       (EL_MM_MCDUFFIN_START + 1)
1628 #define EL_MM_MCDUFFIN_LEFT                     (EL_MM_MCDUFFIN_START + 2)
1629 #define EL_MM_MCDUFFIN_DOWN                     (EL_MM_MCDUFFIN_START + 3)
1630 #define EL_MM_MCDUFFIN_END                      EL_MM_MCDUFFIN_DOWN
1631 #define EL_MM_EXIT_CLOSED                       (EL_MM_START + 25)
1632 #define EL_MM_EXIT_OPENING_1                    (EL_MM_START + 26)
1633 #define EL_MM_EXIT_OPENING_2                    (EL_MM_START + 27)
1634 #define EL_MM_EXIT_OPEN                         (EL_MM_START + 28)
1635 #define EL_MM_KETTLE                            (EL_MM_START + 29)
1636 #define EL_MM_BOMB                              (EL_MM_START + 30)
1637 #define EL_MM_PRISM                             (EL_MM_START + 31)
1638 #define EL_MM_WALL_START                        (EL_MM_START + 32)
1639 #define EL_MM_WALL_EMPTY                        EL_MM_WALL_START
1640 #define EL_MM_WALL_00                           EL_MM_WALL_START
1641 #define EL_MM_STEEL_WALL_START                  EL_MM_WALL_00
1642 #define EL_MM_STEEL_WALL_1                      EL_MM_STEEL_WALL_START
1643 #define EL_MM_WALL_15                           (EL_MM_START + 47)
1644 #define EL_MM_STEEL_WALL_END                    EL_MM_WALL_15
1645 #define EL_MM_WALL_16                           (EL_MM_START + 48)
1646 #define EL_MM_WOODEN_WALL_START                 EL_MM_WALL_16
1647 #define EL_MM_WOODEN_WALL_1                     EL_MM_WOODEN_WALL_START
1648 #define EL_MM_WALL_31                           (EL_MM_START + 63)
1649 #define EL_MM_WOODEN_WALL_END                   EL_MM_WALL_31
1650 #define EL_MM_WALL_32                           (EL_MM_START + 64)
1651 #define EL_MM_ICE_WALL_START                    EL_MM_WALL_32
1652 #define EL_MM_ICE_WALL_1                        EL_MM_ICE_WALL_START
1653 #define EL_MM_WALL_47                           (EL_MM_START + 79)
1654 #define EL_MM_ICE_WALL_END                      EL_MM_WALL_47
1655 #define EL_MM_WALL_48                           (EL_MM_START + 80)
1656 #define EL_MM_AMOEBA_WALL_START                 EL_MM_WALL_48
1657 #define EL_MM_AMOEBA_WALL_1                     EL_MM_AMOEBA_WALL_START
1658 #define EL_MM_WALL_63                           (EL_MM_START + 95)
1659 #define EL_MM_AMOEBA_WALL_END                   EL_MM_WALL_63
1660 #define EL_MM_WALL_END                          EL_MM_WALL_63
1661 #define EL_MM_WOODEN_BLOCK                      (EL_MM_START + 96)
1662 #define EL_MM_GRAY_BALL                         (EL_MM_START + 97)
1663 #define EL_MM_TELEPORTER_START                  (EL_MM_START + 98)
1664 #define EL_MM_TELEPORTER_1                      (EL_MM_TELEPORTER_START + 0)
1665 #define EL_MM_TELEPORTER_2                      (EL_MM_TELEPORTER_START + 1)
1666 #define EL_MM_TELEPORTER_3                      (EL_MM_TELEPORTER_START + 2)
1667 #define EL_MM_TELEPORTER_4                      (EL_MM_TELEPORTER_START + 3)
1668 #define EL_MM_TELEPORTER_5                      (EL_MM_TELEPORTER_START + 4)
1669 #define EL_MM_TELEPORTER_6                      (EL_MM_TELEPORTER_START + 5)
1670 #define EL_MM_TELEPORTER_7                      (EL_MM_TELEPORTER_START + 6)
1671 #define EL_MM_TELEPORTER_8                      (EL_MM_TELEPORTER_START + 7)
1672 #define EL_MM_TELEPORTER_9                      (EL_MM_TELEPORTER_START + 8)
1673 #define EL_MM_TELEPORTER_10                     (EL_MM_TELEPORTER_START + 9)
1674 #define EL_MM_TELEPORTER_11                     (EL_MM_TELEPORTER_START + 10)
1675 #define EL_MM_TELEPORTER_12                     (EL_MM_TELEPORTER_START + 11)
1676 #define EL_MM_TELEPORTER_13                     (EL_MM_TELEPORTER_START + 12)
1677 #define EL_MM_TELEPORTER_14                     (EL_MM_TELEPORTER_START + 13)
1678 #define EL_MM_TELEPORTER_15                     (EL_MM_TELEPORTER_START + 14)
1679 #define EL_MM_TELEPORTER_16                     (EL_MM_TELEPORTER_START + 15)
1680 #define EL_MM_TELEPORTER_END                    EL_MM_TELEPORTER_15
1681 #define EL_MM_FUSE_ACTIVE                       (EL_MM_START + 114)
1682 #define EL_MM_PACMAN_START                      (EL_MM_START + 115)
1683 #define EL_MM_PACMAN_RIGHT                      (EL_MM_PACMAN_START + 0)
1684 #define EL_MM_PACMAN_UP                         (EL_MM_PACMAN_START + 1)
1685 #define EL_MM_PACMAN_LEFT                       (EL_MM_PACMAN_START + 2)
1686 #define EL_MM_PACMAN_DOWN                       (EL_MM_PACMAN_START + 3)
1687 #define EL_MM_PACMAN_END                        EL_MM_PACMAN_DOWN
1688 #define EL_MM_POLARIZER_START                   (EL_MM_START + 119)
1689 #define EL_MM_POLARIZER_1                       (EL_MM_POLARIZER_START + 0)
1690 #define EL_MM_POLARIZER_2                       (EL_MM_POLARIZER_START + 1)
1691 #define EL_MM_POLARIZER_3                       (EL_MM_POLARIZER_START + 2)
1692 #define EL_MM_POLARIZER_4                       (EL_MM_POLARIZER_START + 3)
1693 #define EL_MM_POLARIZER_5                       (EL_MM_POLARIZER_START + 4)
1694 #define EL_MM_POLARIZER_6                       (EL_MM_POLARIZER_START + 5)
1695 #define EL_MM_POLARIZER_7                       (EL_MM_POLARIZER_START + 6)
1696 #define EL_MM_POLARIZER_8                       (EL_MM_POLARIZER_START + 7)
1697 #define EL_MM_POLARIZER_9                       (EL_MM_POLARIZER_START + 8)
1698 #define EL_MM_POLARIZER_10                      (EL_MM_POLARIZER_START + 9)
1699 #define EL_MM_POLARIZER_11                      (EL_MM_POLARIZER_START + 10)
1700 #define EL_MM_POLARIZER_12                      (EL_MM_POLARIZER_START + 11)
1701 #define EL_MM_POLARIZER_13                      (EL_MM_POLARIZER_START + 12)
1702 #define EL_MM_POLARIZER_14                      (EL_MM_POLARIZER_START + 13)
1703 #define EL_MM_POLARIZER_15                      (EL_MM_POLARIZER_START + 14)
1704 #define EL_MM_POLARIZER_16                      (EL_MM_POLARIZER_START + 15)
1705 #define EL_MM_POLARIZER_END                     EL_MM_POLARIZER_15
1706 #define EL_MM_POLARIZER_CROSS_START             (EL_MM_START + 135)
1707 #define EL_MM_POLARIZER_CROSS_1                 (EL_MM_POLARIZER_CROSS_START + 0)
1708 #define EL_MM_POLARIZER_CROSS_2                 (EL_MM_POLARIZER_CROSS_START + 1)
1709 #define EL_MM_POLARIZER_CROSS_3                 (EL_MM_POLARIZER_CROSS_START + 2)
1710 #define EL_MM_POLARIZER_CROSS_4                 (EL_MM_POLARIZER_CROSS_START + 3)
1711 #define EL_MM_POLARIZER_CROSS_END               EL_MM_POLARIZER_CROSS_03
1712 #define EL_MM_MIRROR_FIXED_START                (EL_MM_START + 139)
1713 #define EL_MM_MIRROR_FIXED_1                    (EL_MM_MIRROR_FIXED_START + 0)
1714 #define EL_MM_MIRROR_FIXED_2                    (EL_MM_MIRROR_FIXED_START + 1)
1715 #define EL_MM_MIRROR_FIXED_3                    (EL_MM_MIRROR_FIXED_START + 2)
1716 #define EL_MM_MIRROR_FIXED_4                    (EL_MM_MIRROR_FIXED_START + 3)
1717 #define EL_MM_MIRROR_FIXED_END                  EL_MM_MIRROR_FIXED_03
1718 #define EL_MM_STEEL_LOCK                        (EL_MM_START + 143)
1719 #define EL_MM_KEY                               (EL_MM_START + 144)
1720 #define EL_MM_LIGHTBULB                         (EL_MM_START + 145)
1721 #define EL_MM_LIGHTBULB_ACTIVE                  (EL_MM_START + 146)
1722 #define EL_MM_LIGHTBALL                         (EL_MM_START + 147)
1723 #define EL_MM_STEEL_BLOCK                       (EL_MM_START + 148)
1724 #define EL_MM_WOODEN_LOCK                       (EL_MM_START + 149)
1725 #define EL_MM_FUEL_FULL                         (EL_MM_START + 150)
1726 #define EL_MM_WOODEN_GRID_FIXED_START           (EL_MM_START + 151)
1727 #define EL_MM_WOODEN_GRID_FIXED_1               (EL_MM_WOODEN_GRID_FIXED_START + 0)
1728 #define EL_MM_WOODEN_GRID_FIXED_2               (EL_MM_WOODEN_GRID_FIXED_START + 1)
1729 #define EL_MM_WOODEN_GRID_FIXED_3               (EL_MM_WOODEN_GRID_FIXED_START + 2)
1730 #define EL_MM_WOODEN_GRID_FIXED_4               (EL_MM_WOODEN_GRID_FIXED_START + 3)
1731 #define EL_MM_WOODEN_GRID_FIXED_END             EL_MM_WOODEN_GRID_FIXED_03
1732 #define EL_MM_FUEL_EMPTY                        (EL_MM_START + 155)
1733 #define EL_MM_ENVELOPE_1                        (EL_MM_START + 156)
1734 #define EL_MM_ENVELOPE_2                        (EL_MM_START + 157)
1735 #define EL_MM_ENVELOPE_3                        (EL_MM_START + 158)
1736 #define EL_MM_ENVELOPE_4                        (EL_MM_START + 159)
1737
1738 #define EL_MM_END_1                             (EL_MM_START + 159)
1739 #define EL_MM_START_2                           (EL_MM_START + 160)
1740
1741 // DF style elements
1742 #define EL_DF_START                             EL_MM_START_2
1743 #define EL_DF_START_1                           EL_MM_START_2
1744 #define EL_DF_START2                            (EL_DF_START - 240)
1745
1746 #define EL_DF_MIRROR_START                      EL_DF_START
1747 #define EL_DF_MIRROR_1                          (EL_DF_MIRROR_START + 0)
1748 #define EL_DF_MIRROR_2                          (EL_DF_MIRROR_START + 1)
1749 #define EL_DF_MIRROR_3                          (EL_DF_MIRROR_START + 2)
1750 #define EL_DF_MIRROR_4                          (EL_DF_MIRROR_START + 3)
1751 #define EL_DF_MIRROR_5                          (EL_DF_MIRROR_START + 4)
1752 #define EL_DF_MIRROR_6                          (EL_DF_MIRROR_START + 5)
1753 #define EL_DF_MIRROR_7                          (EL_DF_MIRROR_START + 6)
1754 #define EL_DF_MIRROR_8                          (EL_DF_MIRROR_START + 7)
1755 #define EL_DF_MIRROR_9                          (EL_DF_MIRROR_START + 8)
1756 #define EL_DF_MIRROR_10                         (EL_DF_MIRROR_START + 9)
1757 #define EL_DF_MIRROR_11                         (EL_DF_MIRROR_START + 10)
1758 #define EL_DF_MIRROR_12                         (EL_DF_MIRROR_START + 11)
1759 #define EL_DF_MIRROR_13                         (EL_DF_MIRROR_START + 12)
1760 #define EL_DF_MIRROR_14                         (EL_DF_MIRROR_START + 13)
1761 #define EL_DF_MIRROR_15                         (EL_DF_MIRROR_START + 14)
1762 #define EL_DF_MIRROR_16                         (EL_DF_MIRROR_START + 15)
1763 #define EL_DF_MIRROR_END                        EL_DF_MIRROR_15
1764
1765 #define EL_DF_WOODEN_GRID_FIXED_START           (EL_DF_START2 + 256)
1766 #define EL_DF_WOODEN_GRID_FIXED_1               (EL_DF_WOODEN_GRID_FIXED_START + 0)
1767 #define EL_DF_WOODEN_GRID_FIXED_2               (EL_DF_WOODEN_GRID_FIXED_START + 1)
1768 #define EL_DF_WOODEN_GRID_FIXED_3               (EL_DF_WOODEN_GRID_FIXED_START + 2)
1769 #define EL_DF_WOODEN_GRID_FIXED_4               (EL_DF_WOODEN_GRID_FIXED_START + 3)
1770 #define EL_DF_WOODEN_GRID_FIXED_5               (EL_DF_WOODEN_GRID_FIXED_START + 4)
1771 #define EL_DF_WOODEN_GRID_FIXED_6               (EL_DF_WOODEN_GRID_FIXED_START + 5)
1772 #define EL_DF_WOODEN_GRID_FIXED_7               (EL_DF_WOODEN_GRID_FIXED_START + 6)
1773 #define EL_DF_WOODEN_GRID_FIXED_8               (EL_DF_WOODEN_GRID_FIXED_START + 7)
1774 #define EL_DF_WOODEN_GRID_FIXED_END             EL_DF_WOODEN_GRID_FIXED_07
1775
1776 #define EL_DF_STEEL_GRID_FIXED_START            (EL_DF_START2 + 264)
1777 #define EL_DF_STEEL_GRID_FIXED_1                (EL_DF_STEEL_GRID_FIXED_START + 0)
1778 #define EL_DF_STEEL_GRID_FIXED_2                (EL_DF_STEEL_GRID_FIXED_START + 1)
1779 #define EL_DF_STEEL_GRID_FIXED_3                (EL_DF_STEEL_GRID_FIXED_START + 2)
1780 #define EL_DF_STEEL_GRID_FIXED_4                (EL_DF_STEEL_GRID_FIXED_START + 3)
1781 #define EL_DF_STEEL_GRID_FIXED_5                (EL_DF_STEEL_GRID_FIXED_START + 4)
1782 #define EL_DF_STEEL_GRID_FIXED_6                (EL_DF_STEEL_GRID_FIXED_START + 5)
1783 #define EL_DF_STEEL_GRID_FIXED_7                (EL_DF_STEEL_GRID_FIXED_START + 6)
1784 #define EL_DF_STEEL_GRID_FIXED_8                (EL_DF_STEEL_GRID_FIXED_START + 7)
1785 #define EL_DF_STEEL_GRID_FIXED_END              EL_DF_STEEL_GRID_FIXED_07
1786
1787 #define EL_DF_WOODEN_WALL_START                 (EL_DF_START2 + 272)
1788 #define EL_DF_WOODEN_WALL_1                     (EL_DF_WOODEN_WALL_START + 0)
1789 #define EL_DF_WOODEN_WALL_END                   (EL_DF_WOODEN_WALL_START + 15)
1790
1791 #define EL_DF_STEEL_WALL_START                  (EL_DF_START2 + 288)
1792 #define EL_DF_STEEL_WALL_1                      (EL_DF_STEEL_WALL_START + 0)
1793 #define EL_DF_STEEL_WALL_END                    (EL_DF_STEEL_WALL_START + 15)
1794
1795 #define EL_DF_WALL_START                        EL_DF_WOODEN_WALL_START
1796 #define EL_DF_WALL_END                          EL_DF_STEEL_WALL_END
1797
1798 #define EL_DF_EMPTY                             (EL_DF_START2 + 304)
1799 #define EL_DF_CELL                              (EL_DF_START2 + 305)
1800 #define EL_DF_MINE                              (EL_DF_START2 + 306)
1801 #define EL_DF_REFRACTOR                         (EL_DF_START2 + 307)
1802
1803 #define EL_DF_LASER_START                       (EL_DF_START2 + 308)
1804 #define EL_DF_LASER_RIGHT                       (EL_DF_LASER_START + 0)
1805 #define EL_DF_LASER_UP                          (EL_DF_LASER_START + 1)
1806 #define EL_DF_LASER_LEFT                        (EL_DF_LASER_START + 2)
1807 #define EL_DF_LASER_DOWN                        (EL_DF_LASER_START + 3)
1808 #define EL_DF_LASER_END                         EL_DF_LASER_DOWN
1809
1810 #define EL_DF_RECEIVER_START                    (EL_DF_START2 + 312)
1811 #define EL_DF_RECEIVER_RIGHT                    (EL_DF_RECEIVER_START + 0)
1812 #define EL_DF_RECEIVER_UP                       (EL_DF_RECEIVER_START + 1)
1813 #define EL_DF_RECEIVER_LEFT                     (EL_DF_RECEIVER_START + 2)
1814 #define EL_DF_RECEIVER_DOWN                     (EL_DF_RECEIVER_START + 3)
1815 #define EL_DF_RECEIVER_END                      EL_DF_RECEIVER_DOWN
1816
1817 #define EL_DF_FIBRE_OPTIC_START                 (EL_DF_START2 + 316)
1818 #define EL_DF_FIBRE_OPTIC_RED_1                 (EL_DF_FIBRE_OPTIC_START + 0)
1819 #define EL_DF_FIBRE_OPTIC_RED_2                 (EL_DF_FIBRE_OPTIC_START + 1)
1820 #define EL_DF_FIBRE_OPTIC_YELLOW_1              (EL_DF_FIBRE_OPTIC_START + 2)
1821 #define EL_DF_FIBRE_OPTIC_YELLOW_2              (EL_DF_FIBRE_OPTIC_START + 3)
1822 #define EL_DF_FIBRE_OPTIC_GREEN_1               (EL_DF_FIBRE_OPTIC_START + 4)
1823 #define EL_DF_FIBRE_OPTIC_GREEN_2               (EL_DF_FIBRE_OPTIC_START + 5)
1824 #define EL_DF_FIBRE_OPTIC_BLUE_1                (EL_DF_FIBRE_OPTIC_START + 6)
1825 #define EL_DF_FIBRE_OPTIC_BLUE_2                (EL_DF_FIBRE_OPTIC_START + 7)
1826 #define EL_DF_FIBRE_OPTIC_END                   EL_DF_FIBRE_OPTIC_07
1827
1828 #define EL_DF_MIRROR_ROTATING_START             (EL_DF_START2 + 324)
1829 #define EL_DF_MIRROR_ROTATING_1                 (EL_DF_MIRROR_ROTATING_START + 0)
1830 #define EL_DF_MIRROR_ROTATING_2                 (EL_DF_MIRROR_ROTATING_START + 1)
1831 #define EL_DF_MIRROR_ROTATING_3                 (EL_DF_MIRROR_ROTATING_START + 2)
1832 #define EL_DF_MIRROR_ROTATING_4                 (EL_DF_MIRROR_ROTATING_START + 3)
1833 #define EL_DF_MIRROR_ROTATING_5                 (EL_DF_MIRROR_ROTATING_START + 4)
1834 #define EL_DF_MIRROR_ROTATING_6                 (EL_DF_MIRROR_ROTATING_START + 5)
1835 #define EL_DF_MIRROR_ROTATING_7                 (EL_DF_MIRROR_ROTATING_START + 6)
1836 #define EL_DF_MIRROR_ROTATING_8                 (EL_DF_MIRROR_ROTATING_START + 7)
1837 #define EL_DF_MIRROR_ROTATING_9                 (EL_DF_MIRROR_ROTATING_START + 8)
1838 #define EL_DF_MIRROR_ROTATING_10                (EL_DF_MIRROR_ROTATING_START + 9)
1839 #define EL_DF_MIRROR_ROTATING_11                (EL_DF_MIRROR_ROTATING_START + 10)
1840 #define EL_DF_MIRROR_ROTATING_12                (EL_DF_MIRROR_ROTATING_START + 11)
1841 #define EL_DF_MIRROR_ROTATING_13                (EL_DF_MIRROR_ROTATING_START + 12)
1842 #define EL_DF_MIRROR_ROTATING_14                (EL_DF_MIRROR_ROTATING_START + 13)
1843 #define EL_DF_MIRROR_ROTATING_15                (EL_DF_MIRROR_ROTATING_START + 14)
1844 #define EL_DF_MIRROR_ROTATING_16                (EL_DF_MIRROR_ROTATING_START + 15)
1845 #define EL_DF_MIRROR_ROTATING_END               EL_DF_MIRROR_ROTATING_15
1846
1847 #define EL_DF_WOODEN_GRID_ROTATING_START        (EL_DF_START2 + 340)
1848 #define EL_DF_WOODEN_GRID_ROTATING_1            (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1849 #define EL_DF_WOODEN_GRID_ROTATING_2            (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1850 #define EL_DF_WOODEN_GRID_ROTATING_3            (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1851 #define EL_DF_WOODEN_GRID_ROTATING_4            (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1852 #define EL_DF_WOODEN_GRID_ROTATING_5            (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1853 #define EL_DF_WOODEN_GRID_ROTATING_6            (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1854 #define EL_DF_WOODEN_GRID_ROTATING_7            (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1855 #define EL_DF_WOODEN_GRID_ROTATING_8            (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1856 #define EL_DF_WOODEN_GRID_ROTATING_END          EL_DF_WOODEN_GRID_ROTATING_07
1857
1858 #define EL_DF_STEEL_GRID_ROTATING_START         (EL_DF_START2 + 348)
1859 #define EL_DF_STEEL_GRID_ROTATING_1             (EL_DF_STEEL_GRID_ROTATING_START + 0)
1860 #define EL_DF_STEEL_GRID_ROTATING_2             (EL_DF_STEEL_GRID_ROTATING_START + 1)
1861 #define EL_DF_STEEL_GRID_ROTATING_3             (EL_DF_STEEL_GRID_ROTATING_START + 2)
1862 #define EL_DF_STEEL_GRID_ROTATING_4             (EL_DF_STEEL_GRID_ROTATING_START + 3)
1863 #define EL_DF_STEEL_GRID_ROTATING_5             (EL_DF_STEEL_GRID_ROTATING_START + 4)
1864 #define EL_DF_STEEL_GRID_ROTATING_6             (EL_DF_STEEL_GRID_ROTATING_START + 5)
1865 #define EL_DF_STEEL_GRID_ROTATING_7             (EL_DF_STEEL_GRID_ROTATING_START + 6)
1866 #define EL_DF_STEEL_GRID_ROTATING_8             (EL_DF_STEEL_GRID_ROTATING_START + 7)
1867 #define EL_DF_STEEL_GRID_ROTATING_END           EL_DF_STEEL_GRID_ROTATING_07
1868
1869 #define EL_DF_END_1                             (EL_DF_START2 + 355)
1870
1871 // MM style elements
1872 #define EL_MM_TELEPORTER_RED_START              (EL_DF_START2 + 356)
1873 #define EL_MM_TELEPORTER_RED_1                  (EL_MM_TELEPORTER_RED_START + 0)
1874 #define EL_MM_TELEPORTER_RED_2                  (EL_MM_TELEPORTER_RED_START + 1)
1875 #define EL_MM_TELEPORTER_RED_3                  (EL_MM_TELEPORTER_RED_START + 2)
1876 #define EL_MM_TELEPORTER_RED_4                  (EL_MM_TELEPORTER_RED_START + 3)
1877 #define EL_MM_TELEPORTER_RED_5                  (EL_MM_TELEPORTER_RED_START + 4)
1878 #define EL_MM_TELEPORTER_RED_6                  (EL_MM_TELEPORTER_RED_START + 5)
1879 #define EL_MM_TELEPORTER_RED_7                  (EL_MM_TELEPORTER_RED_START + 6)
1880 #define EL_MM_TELEPORTER_RED_8                  (EL_MM_TELEPORTER_RED_START + 7)
1881 #define EL_MM_TELEPORTER_RED_9                  (EL_MM_TELEPORTER_RED_START + 8)
1882 #define EL_MM_TELEPORTER_RED_10                 (EL_MM_TELEPORTER_RED_START + 9)
1883 #define EL_MM_TELEPORTER_RED_11                 (EL_MM_TELEPORTER_RED_START + 10)
1884 #define EL_MM_TELEPORTER_RED_12                 (EL_MM_TELEPORTER_RED_START + 11)
1885 #define EL_MM_TELEPORTER_RED_13                 (EL_MM_TELEPORTER_RED_START + 12)
1886 #define EL_MM_TELEPORTER_RED_14                 (EL_MM_TELEPORTER_RED_START + 13)
1887 #define EL_MM_TELEPORTER_RED_15                 (EL_MM_TELEPORTER_RED_START + 14)
1888 #define EL_MM_TELEPORTER_RED_16                 (EL_MM_TELEPORTER_RED_START + 15)
1889 #define EL_MM_TELEPORTER_RED_END                EL_MM_TELEPORTER_RED_16
1890 #define EL_MM_TELEPORTER_YELLOW_START           (EL_DF_START2 + 372)
1891 #define EL_MM_TELEPORTER_YELLOW_1               (EL_MM_TELEPORTER_YELLOW_START + 0)
1892 #define EL_MM_TELEPORTER_YELLOW_2               (EL_MM_TELEPORTER_YELLOW_START + 1)
1893 #define EL_MM_TELEPORTER_YELLOW_3               (EL_MM_TELEPORTER_YELLOW_START + 2)
1894 #define EL_MM_TELEPORTER_YELLOW_4               (EL_MM_TELEPORTER_YELLOW_START + 3)
1895 #define EL_MM_TELEPORTER_YELLOW_5               (EL_MM_TELEPORTER_YELLOW_START + 4)
1896 #define EL_MM_TELEPORTER_YELLOW_6               (EL_MM_TELEPORTER_YELLOW_START + 5)
1897 #define EL_MM_TELEPORTER_YELLOW_7               (EL_MM_TELEPORTER_YELLOW_START + 6)
1898 #define EL_MM_TELEPORTER_YELLOW_8               (EL_MM_TELEPORTER_YELLOW_START + 7)
1899 #define EL_MM_TELEPORTER_YELLOW_9               (EL_MM_TELEPORTER_YELLOW_START + 8)
1900 #define EL_MM_TELEPORTER_YELLOW_10              (EL_MM_TELEPORTER_YELLOW_START + 9)
1901 #define EL_MM_TELEPORTER_YELLOW_11              (EL_MM_TELEPORTER_YELLOW_START + 10)
1902 #define EL_MM_TELEPORTER_YELLOW_12              (EL_MM_TELEPORTER_YELLOW_START + 11)
1903 #define EL_MM_TELEPORTER_YELLOW_13              (EL_MM_TELEPORTER_YELLOW_START + 12)
1904 #define EL_MM_TELEPORTER_YELLOW_14              (EL_MM_TELEPORTER_YELLOW_START + 13)
1905 #define EL_MM_TELEPORTER_YELLOW_15              (EL_MM_TELEPORTER_YELLOW_START + 14)
1906 #define EL_MM_TELEPORTER_YELLOW_16              (EL_MM_TELEPORTER_YELLOW_START + 15)
1907 #define EL_MM_TELEPORTER_YELLOW_END             EL_MM_TELEPORTER_YELLOW_16
1908 #define EL_MM_TELEPORTER_GREEN_START            (EL_DF_START2 + 388)
1909 #define EL_MM_TELEPORTER_GREEN_1                (EL_MM_TELEPORTER_GREEN_START + 0)
1910 #define EL_MM_TELEPORTER_GREEN_2                (EL_MM_TELEPORTER_GREEN_START + 1)
1911 #define EL_MM_TELEPORTER_GREEN_3                (EL_MM_TELEPORTER_GREEN_START + 2)
1912 #define EL_MM_TELEPORTER_GREEN_4                (EL_MM_TELEPORTER_GREEN_START + 3)
1913 #define EL_MM_TELEPORTER_GREEN_5                (EL_MM_TELEPORTER_GREEN_START + 4)
1914 #define EL_MM_TELEPORTER_GREEN_6                (EL_MM_TELEPORTER_GREEN_START + 5)
1915 #define EL_MM_TELEPORTER_GREEN_7                (EL_MM_TELEPORTER_GREEN_START + 6)
1916 #define EL_MM_TELEPORTER_GREEN_8                (EL_MM_TELEPORTER_GREEN_START + 7)
1917 #define EL_MM_TELEPORTER_GREEN_9                (EL_MM_TELEPORTER_GREEN_START + 8)
1918 #define EL_MM_TELEPORTER_GREEN_10               (EL_MM_TELEPORTER_GREEN_START + 9)
1919 #define EL_MM_TELEPORTER_GREEN_11               (EL_MM_TELEPORTER_GREEN_START + 10)
1920 #define EL_MM_TELEPORTER_GREEN_12               (EL_MM_TELEPORTER_GREEN_START + 11)
1921 #define EL_MM_TELEPORTER_GREEN_13               (EL_MM_TELEPORTER_GREEN_START + 12)
1922 #define EL_MM_TELEPORTER_GREEN_14               (EL_MM_TELEPORTER_GREEN_START + 13)
1923 #define EL_MM_TELEPORTER_GREEN_15               (EL_MM_TELEPORTER_GREEN_START + 14)
1924 #define EL_MM_TELEPORTER_GREEN_16               (EL_MM_TELEPORTER_GREEN_START + 15)
1925 #define EL_MM_TELEPORTER_GREEN_END              EL_MM_TELEPORTER_GREEN_16
1926 #define EL_MM_TELEPORTER_BLUE_START             (EL_DF_START2 + 404)
1927 #define EL_MM_TELEPORTER_BLUE_1                 (EL_MM_TELEPORTER_BLUE_START + 0)
1928 #define EL_MM_TELEPORTER_BLUE_2                 (EL_MM_TELEPORTER_BLUE_START + 1)
1929 #define EL_MM_TELEPORTER_BLUE_3                 (EL_MM_TELEPORTER_BLUE_START + 2)
1930 #define EL_MM_TELEPORTER_BLUE_4                 (EL_MM_TELEPORTER_BLUE_START + 3)
1931 #define EL_MM_TELEPORTER_BLUE_5                 (EL_MM_TELEPORTER_BLUE_START + 4)
1932 #define EL_MM_TELEPORTER_BLUE_6                 (EL_MM_TELEPORTER_BLUE_START + 5)
1933 #define EL_MM_TELEPORTER_BLUE_7                 (EL_MM_TELEPORTER_BLUE_START + 6)
1934 #define EL_MM_TELEPORTER_BLUE_8                 (EL_MM_TELEPORTER_BLUE_START + 7)
1935 #define EL_MM_TELEPORTER_BLUE_9                 (EL_MM_TELEPORTER_BLUE_START + 8)
1936 #define EL_MM_TELEPORTER_BLUE_10                (EL_MM_TELEPORTER_BLUE_START + 9)
1937 #define EL_MM_TELEPORTER_BLUE_11                (EL_MM_TELEPORTER_BLUE_START + 10)
1938 #define EL_MM_TELEPORTER_BLUE_12                (EL_MM_TELEPORTER_BLUE_START + 11)
1939 #define EL_MM_TELEPORTER_BLUE_13                (EL_MM_TELEPORTER_BLUE_START + 12)
1940 #define EL_MM_TELEPORTER_BLUE_14                (EL_MM_TELEPORTER_BLUE_START + 13)
1941 #define EL_MM_TELEPORTER_BLUE_15                (EL_MM_TELEPORTER_BLUE_START + 14)
1942 #define EL_MM_TELEPORTER_BLUE_16                (EL_MM_TELEPORTER_BLUE_START + 15)
1943 #define EL_MM_TELEPORTER_BLUE_END               EL_MM_TELEPORTER_BLUE_16
1944
1945 #define EL_MM_MCDUFFIN                          1204
1946 #define EL_MM_PACMAN                            1205
1947 #define EL_MM_FUSE                              1206
1948 #define EL_MM_STEEL_WALL                        1207
1949 #define EL_MM_WOODEN_WALL                       1208
1950 #define EL_MM_ICE_WALL                          1209
1951 #define EL_MM_AMOEBA_WALL                       1210
1952 #define EL_DF_LASER                             1211
1953 #define EL_DF_RECEIVER                          1212
1954 #define EL_DF_STEEL_WALL                        1213
1955 #define EL_DF_WOODEN_WALL                       1214
1956
1957 #define EL_MM_END_2                             (EL_DF_START2 + 430)
1958
1959 // EMC style elements
1960 #define EL_SPRING_LEFT                          1215
1961 #define EL_SPRING_RIGHT                         1216
1962
1963 // ---------- begin of empty space elements section ---------------------------
1964 #define EL_EMPTY_SPACE_START                    1217
1965
1966 #include "conf_emp.h"   // include auto-generated data structure definitions
1967
1968 #define NUM_EMPTY_SPACE_ELEMENTS                16
1969 #define NUM_EMPTY_ELEMENTS_ALL                  (NUM_EMPTY_SPACE_ELEMENTS + 1)
1970 #define EL_EMPTY_SPACE_END                      1232
1971 // ---------- end of empty space elements section -----------------------------
1972
1973 #define EL_MM_START_3                           EL_DF_MIRROR_FIXED_START
1974 #define EL_DF_START_2                           EL_DF_MIRROR_FIXED_START
1975
1976 // DF style elements
1977 #define EL_DF_MIRROR_FIXED_START                1233
1978 #define EL_DF_MIRROR_FIXED_1                    (EL_DF_MIRROR_FIXED_START + 0)
1979 #define EL_DF_MIRROR_FIXED_2                    (EL_DF_MIRROR_FIXED_START + 1)
1980 #define EL_DF_MIRROR_FIXED_3                    (EL_DF_MIRROR_FIXED_START + 2)
1981 #define EL_DF_MIRROR_FIXED_4                    (EL_DF_MIRROR_FIXED_START + 3)
1982 #define EL_DF_MIRROR_FIXED_5                    (EL_DF_MIRROR_FIXED_START + 4)
1983 #define EL_DF_MIRROR_FIXED_6                    (EL_DF_MIRROR_FIXED_START + 5)
1984 #define EL_DF_MIRROR_FIXED_7                    (EL_DF_MIRROR_FIXED_START + 6)
1985 #define EL_DF_MIRROR_FIXED_8                    (EL_DF_MIRROR_FIXED_START + 7)
1986 #define EL_DF_MIRROR_FIXED_9                    (EL_DF_MIRROR_FIXED_START + 8)
1987 #define EL_DF_MIRROR_FIXED_10                   (EL_DF_MIRROR_FIXED_START + 9)
1988 #define EL_DF_MIRROR_FIXED_11                   (EL_DF_MIRROR_FIXED_START + 10)
1989 #define EL_DF_MIRROR_FIXED_12                   (EL_DF_MIRROR_FIXED_START + 11)
1990 #define EL_DF_MIRROR_FIXED_13                   (EL_DF_MIRROR_FIXED_START + 12)
1991 #define EL_DF_MIRROR_FIXED_14                   (EL_DF_MIRROR_FIXED_START + 13)
1992 #define EL_DF_MIRROR_FIXED_15                   (EL_DF_MIRROR_FIXED_START + 14)
1993 #define EL_DF_MIRROR_FIXED_16                   (EL_DF_MIRROR_FIXED_START + 15)
1994 #define EL_DF_MIRROR_FIXED_END                  EL_DF_MIRROR_FIXED_16
1995
1996 #define EL_DF_SLOPE_START                       1249
1997 #define EL_DF_SLOPE_1                           (EL_DF_SLOPE_START + 0)
1998 #define EL_DF_SLOPE_2                           (EL_DF_SLOPE_START + 1)
1999 #define EL_DF_SLOPE_3                           (EL_DF_SLOPE_START + 2)
2000 #define EL_DF_SLOPE_4                           (EL_DF_SLOPE_START + 3)
2001 #define EL_DF_SLOPE_END                         EL_DF_SLOPE_4
2002
2003 #define EL_MM_END_3                             EL_DF_SLOPE_END
2004 #define EL_DF_END_2                             EL_DF_SLOPE_END
2005
2006 // BD style elements
2007 #define EL_BD_EMPTY_SPACE                       1253
2008 #define EL_BD_EMPTY                             EL_BD_EMPTY_SPACE
2009 #define EL_BD_SAND                              1254
2010 #define EL_BD_SAND_2                            1255
2011 #define EL_BD_SAND_BALL                         1256
2012 #define EL_BD_SAND_LOOSE                        1257
2013 #define EL_BD_SAND_SLOPED_UP_RIGHT              1258
2014 #define EL_BD_SAND_SLOPED_UP_LEFT               1259
2015 #define EL_BD_SAND_SLOPED_DOWN_LEFT             1260
2016 #define EL_BD_SAND_SLOPED_DOWN_RIGHT            1261
2017 #define EL_BD_SAND_GLUED                        1262
2018 #define EL_BD_WALL_SLOPED_UP_RIGHT              1263
2019 #define EL_BD_WALL_SLOPED_UP_LEFT               1264
2020 #define EL_BD_WALL_SLOPED_DOWN_LEFT             1265
2021 #define EL_BD_WALL_SLOPED_DOWN_RIGHT            1266
2022 #define EL_BD_WALL_NON_SLOPED                   1267
2023 #define EL_BD_WALL_DIGGABLE                     1268
2024 #define EL_BD_WALL_DIAMOND                      1269
2025 #define EL_BD_WALL_KEY_1                        1270
2026 #define EL_BD_WALL_KEY_2                        1271
2027 #define EL_BD_WALL_KEY_3                        1272
2028 #define EL_BD_FALLING_WALL                      1273
2029 #define EL_BD_STEELWALL                         1274
2030 #define EL_BD_STEELWALL_SLOPED_UP_RIGHT         1275
2031 #define EL_BD_STEELWALL_SLOPED_UP_LEFT          1276
2032 #define EL_BD_STEELWALL_SLOPED_DOWN_LEFT        1277
2033 #define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT       1278
2034 #define EL_BD_STEELWALL_EXPLODABLE              1279
2035 #define EL_BD_STEELWALL_DIGGABLE                1280
2036 #define EL_BD_EXPANDABLE_WALL_HORIZONTAL        1281
2037 #define EL_BD_EXPANDABLE_WALL_VERTICAL          1282
2038 #define EL_BD_EXPANDABLE_WALL_ANY               1283
2039 #define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL   1284
2040 #define EL_BD_EXPANDABLE_STEELWALL_VERTICAL     1285
2041 #define EL_BD_EXPANDABLE_STEELWALL_ANY          1286
2042 #define EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL 1287
2043 #define EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL   1288
2044 #define EL_BD_INBOX                             1289
2045 #define EL_BD_EXIT_CLOSED                       1290
2046 #define EL_BD_EXIT_OPEN                         1291
2047 #define EL_BD_INVISIBLE_EXIT_CLOSED             1292
2048 #define EL_BD_INVISIBLE_EXIT_OPEN               1293
2049 #define EL_BD_FLYING_ROCK                       1294
2050 #define EL_BD_MEGA_ROCK                         1295
2051 #define EL_BD_ROCK_GLUED                        1296
2052 #define EL_BD_FLYING_DIAMOND                    1297
2053 #define EL_BD_DIAMOND_GLUED                     1298
2054 #define EL_BD_DIAMOND_KEY                       1299
2055 #define EL_BD_TRAPPED_DIAMOND                   1300
2056 #define EL_BD_NUT                               1301
2057 #define EL_BD_AMOEBA_2                          1302
2058 #define EL_BD_BLADDER                           1303
2059 #define EL_BD_BLADDER_SPENDER                   1304
2060 #define EL_BD_CREATURE_SWITCH                   1305
2061 #define EL_BD_CREATURE_SWITCH_ACTIVE            1306
2062 #define EL_BD_BITER_SWITCH_1                    1307
2063 #define EL_BD_BITER_SWITCH_2                    1308
2064 #define EL_BD_BITER_SWITCH_3                    1309
2065 #define EL_BD_BITER_SWITCH_4                    1310
2066 #define EL_BD_REPLICATOR                        1311
2067 #define EL_BD_REPLICATOR_ACTIVE                 1312
2068 #define EL_BD_REPLICATOR_SWITCH                 1313
2069 #define EL_BD_REPLICATOR_SWITCH_ACTIVE          1314
2070 #define EL_BD_CONVEYOR_LEFT                     1315
2071 #define EL_BD_CONVEYOR_LEFT_ACTIVE              1316
2072 #define EL_BD_CONVEYOR_RIGHT                    1317
2073 #define EL_BD_CONVEYOR_RIGHT_ACTIVE             1318
2074 #define EL_BD_CONVEYOR_SWITCH                   1319
2075 #define EL_BD_CONVEYOR_SWITCH_ACTIVE            1320
2076 #define EL_BD_CONVEYOR_DIR_SWITCH_LEFT          1321
2077 #define EL_BD_CONVEYOR_DIR_SWITCH_RIGHT         1322
2078 #define EL_BD_GRAVITY_SWITCH                    1323
2079 #define EL_BD_GRAVITY_SWITCH_ACTIVE             1324
2080 #define EL_BD_ACID                              1325
2081 #define EL_BD_BOX                               1326
2082 #define EL_BD_TIME_PENALTY                      1327
2083 #define EL_BD_GRAVESTONE                        1328
2084 #define EL_BD_CLOCK                             1329
2085 #define EL_BD_POT                               1330
2086 #define EL_BD_PNEUMATIC_HAMMER                  1331
2087 #define EL_BD_TELEPORTER                        1332
2088 #define EL_BD_SKELETON                          1333
2089 #define EL_BD_WATER                             1334
2090 #define EL_BD_KEY_1                             1335
2091 #define EL_BD_KEY_2                             1336
2092 #define EL_BD_KEY_3                             1337
2093 #define EL_BD_GATE_1                            1338
2094 #define EL_BD_GATE_2                            1339
2095 #define EL_BD_GATE_3                            1340
2096 #define EL_BD_LAVA                              1341
2097 #define EL_BD_SWEET                             1342
2098 #define EL_BD_VOODOO_DOLL                       1343
2099 #define EL_BD_SLIME                             1344
2100 #define EL_BD_WAITING_ROCK                      1345
2101 #define EL_BD_CHASING_ROCK                      1346
2102 #define EL_BD_GHOST                             1347
2103 #define EL_BD_COW                               1348
2104 #define EL_BD_COW_LEFT                          1349
2105 #define EL_BD_COW_UP                            1350
2106 #define EL_BD_COW_RIGHT                         1351
2107 #define EL_BD_COW_DOWN                          1352
2108 #define EL_BD_BUTTERFLY_2                       1353
2109 #define EL_BD_BUTTERFLY_2_RIGHT                 1354
2110 #define EL_BD_BUTTERFLY_2_UP                    1355
2111 #define EL_BD_BUTTERFLY_2_LEFT                  1356
2112 #define EL_BD_BUTTERFLY_2_DOWN                  1357
2113 #define EL_BD_FIREFLY_2                         1358
2114 #define EL_BD_FIREFLY_2_RIGHT                   1359
2115 #define EL_BD_FIREFLY_2_UP                      1360
2116 #define EL_BD_FIREFLY_2_LEFT                    1361
2117 #define EL_BD_FIREFLY_2_DOWN                    1362
2118 #define EL_BD_STONEFLY                          1363
2119 #define EL_BD_STONEFLY_RIGHT                    1364
2120 #define EL_BD_STONEFLY_UP                       1365
2121 #define EL_BD_STONEFLY_LEFT                     1366
2122 #define EL_BD_STONEFLY_DOWN                     1367
2123 #define EL_BD_BITER                             1368
2124 #define EL_BD_BITER_RIGHT                       1369
2125 #define EL_BD_BITER_UP                          1370
2126 #define EL_BD_BITER_LEFT                        1371
2127 #define EL_BD_BITER_DOWN                        1372
2128 #define EL_BD_DRAGONFLY                         1373
2129 #define EL_BD_DRAGONFLY_RIGHT                   1374
2130 #define EL_BD_DRAGONFLY_UP                      1375
2131 #define EL_BD_DRAGONFLY_LEFT                    1376
2132 #define EL_BD_DRAGONFLY_DOWN                    1377
2133 #define EL_BD_BOMB                              1378
2134 #define EL_BD_NITRO_PACK                        1379
2135 #define EL_BD_PLAYER                            1380
2136 #define EL_BD_PLAYER_WITH_BOMB                  1381
2137 #define EL_BD_PLAYER_GLUED                      1382
2138 #define EL_BD_PLAYER_STIRRING                   1383
2139 #define EL_BD_FAKE_BONUS                        1384
2140 #define EL_BD_COVERED                           1385
2141
2142 #define NUM_FILE_ELEMENTS                       1386
2143
2144
2145 // "real" (and therefore drawable) runtime elements
2146 #define EL_FIRST_RUNTIME_REAL                   NUM_FILE_ELEMENTS
2147
2148 #define EL_DYNABOMB_PLAYER_1_ACTIVE             (EL_FIRST_RUNTIME_REAL + 0)
2149 #define EL_DYNABOMB_PLAYER_2_ACTIVE             (EL_FIRST_RUNTIME_REAL + 1)
2150 #define EL_DYNABOMB_PLAYER_3_ACTIVE             (EL_FIRST_RUNTIME_REAL + 2)
2151 #define EL_DYNABOMB_PLAYER_4_ACTIVE             (EL_FIRST_RUNTIME_REAL + 3)
2152 #define EL_SP_DISK_RED_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 4)
2153 #define EL_SWITCHGATE_OPENING                   (EL_FIRST_RUNTIME_REAL + 5)
2154 #define EL_SWITCHGATE_CLOSING                   (EL_FIRST_RUNTIME_REAL + 6)
2155 #define EL_TIMEGATE_OPENING                     (EL_FIRST_RUNTIME_REAL + 7)
2156 #define EL_TIMEGATE_CLOSING                     (EL_FIRST_RUNTIME_REAL + 8)
2157 #define EL_PEARL_BREAKING                       (EL_FIRST_RUNTIME_REAL + 9)
2158 #define EL_TRAP_ACTIVE                          (EL_FIRST_RUNTIME_REAL + 10)
2159 #define EL_INVISIBLE_STEELWALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 11)
2160 #define EL_INVISIBLE_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 12)
2161 #define EL_INVISIBLE_SAND_ACTIVE                (EL_FIRST_RUNTIME_REAL + 13)
2162 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 14)
2163 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
2164 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 16)
2165 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 17)
2166 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
2167 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 19)
2168 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 20)
2169 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
2170 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 22)
2171 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 23)
2172 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
2173 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 25)
2174 #define EL_EXIT_OPENING                         (EL_FIRST_RUNTIME_REAL + 26)
2175 #define EL_EXIT_CLOSING                         (EL_FIRST_RUNTIME_REAL + 27)
2176 #define EL_STEEL_EXIT_OPENING                   (EL_FIRST_RUNTIME_REAL + 28)
2177 #define EL_STEEL_EXIT_CLOSING                   (EL_FIRST_RUNTIME_REAL + 29)
2178 #define EL_EM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 30)
2179 #define EL_EM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 31)
2180 #define EL_EM_STEEL_EXIT_OPENING                (EL_FIRST_RUNTIME_REAL + 32)
2181 #define EL_EM_STEEL_EXIT_CLOSING                (EL_FIRST_RUNTIME_REAL + 33)
2182 #define EL_SP_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 34)
2183 #define EL_SP_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 35)
2184 #define EL_SP_EXIT_OPEN                         (EL_FIRST_RUNTIME_REAL + 36)
2185 #define EL_SP_TERMINAL_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 37)
2186 #define EL_SP_BUGGY_BASE_ACTIVATING             (EL_FIRST_RUNTIME_REAL + 38)
2187 #define EL_SP_BUGGY_BASE_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 39)
2188 #define EL_SP_MURPHY_CLONE                      (EL_FIRST_RUNTIME_REAL + 40)
2189 #define EL_AMOEBA_DROPPING                      (EL_FIRST_RUNTIME_REAL + 41)
2190 #define EL_QUICKSAND_EMPTYING                   (EL_FIRST_RUNTIME_REAL + 42)
2191 #define EL_QUICKSAND_FAST_EMPTYING              (EL_FIRST_RUNTIME_REAL + 43)
2192 #define EL_MAGIC_WALL_ACTIVE                    (EL_FIRST_RUNTIME_REAL + 44)
2193 #define EL_BD_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 45)
2194 #define EL_DC_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 46)
2195 #define EL_MAGIC_WALL_FULL                      (EL_FIRST_RUNTIME_REAL + 47)
2196 #define EL_BD_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 48)
2197 #define EL_DC_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 49)
2198 #define EL_MAGIC_WALL_EMPTYING                  (EL_FIRST_RUNTIME_REAL + 50)
2199 #define EL_BD_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 51)
2200 #define EL_DC_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 52)
2201 #define EL_MAGIC_WALL_DEAD                      (EL_FIRST_RUNTIME_REAL + 53)
2202 #define EL_BD_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 54)
2203 #define EL_DC_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 55)
2204 #define EL_EMC_FAKE_GRASS_ACTIVE                (EL_FIRST_RUNTIME_REAL + 56)
2205 #define EL_GATE_1_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 57)
2206 #define EL_GATE_2_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 58)
2207 #define EL_GATE_3_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 59)
2208 #define EL_GATE_4_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 60)
2209 #define EL_EM_GATE_1_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 61)
2210 #define EL_EM_GATE_2_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 62)
2211 #define EL_EM_GATE_3_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 63)
2212 #define EL_EM_GATE_4_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 64)
2213 #define EL_EMC_GATE_5_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 65)
2214 #define EL_EMC_GATE_6_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 66)
2215 #define EL_EMC_GATE_7_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 67)
2216 #define EL_EMC_GATE_8_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 68)
2217 #define EL_DC_GATE_WHITE_GRAY_ACTIVE            (EL_FIRST_RUNTIME_REAL + 69)
2218 #define EL_EMC_DRIPPER_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 70)
2219 #define EL_EMC_SPRING_BUMPER_ACTIVE             (EL_FIRST_RUNTIME_REAL + 71)
2220 #define EL_MM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 72)
2221 #define EL_MM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 73)
2222 #define EL_MM_GRAY_BALL_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 74)
2223 #define EL_MM_GRAY_BALL_OPENING                 (EL_FIRST_RUNTIME_REAL + 75)
2224 #define EL_MM_ICE_WALL_SHRINKING                (EL_FIRST_RUNTIME_REAL + 76)
2225 #define EL_MM_AMOEBA_WALL_GROWING               (EL_FIRST_RUNTIME_REAL + 77)
2226 #define EL_MM_PACMAN_EATING_RIGHT               (EL_FIRST_RUNTIME_REAL + 78)
2227 #define EL_MM_PACMAN_EATING_UP                  (EL_FIRST_RUNTIME_REAL + 79)
2228 #define EL_MM_PACMAN_EATING_LEFT                (EL_FIRST_RUNTIME_REAL + 80)
2229 #define EL_MM_PACMAN_EATING_DOWN                (EL_FIRST_RUNTIME_REAL + 81)
2230 #define EL_MM_BOMB_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 82)
2231 #define EL_DF_MINE_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 83)
2232
2233 #define NUM_DRAWABLE_ELEMENTS                   (EL_FIRST_RUNTIME_REAL + 84)
2234
2235 #define EL_MM_RUNTIME_START                     EL_MM_EXIT_OPENING
2236 #define EL_MM_RUNTIME_END                       EL_MM_AMOEBA_WALL_GROWING
2237
2238 // "unreal" (and therefore not drawable) runtime elements
2239 #define EL_FIRST_RUNTIME_UNREAL                 (NUM_DRAWABLE_ELEMENTS)
2240
2241 #define EL_BLOCKED                              (EL_FIRST_RUNTIME_UNREAL + 0)
2242 #define EL_EXPLOSION                            (EL_FIRST_RUNTIME_UNREAL + 1)
2243 #define EL_NUT_BREAKING                         (EL_FIRST_RUNTIME_UNREAL + 2)
2244 #define EL_DIAMOND_BREAKING                     (EL_FIRST_RUNTIME_UNREAL + 3)
2245 #define EL_ACID_SPLASH_LEFT                     (EL_FIRST_RUNTIME_UNREAL + 4)
2246 #define EL_ACID_SPLASH_RIGHT                    (EL_FIRST_RUNTIME_UNREAL + 5)
2247 #define EL_AMOEBA_GROWING                       (EL_FIRST_RUNTIME_UNREAL + 6)
2248 #define EL_AMOEBA_SHRINKING                     (EL_FIRST_RUNTIME_UNREAL + 7)
2249 #define EL_EXPANDABLE_WALL_GROWING              (EL_FIRST_RUNTIME_UNREAL + 8)
2250 #define EL_EXPANDABLE_STEELWALL_GROWING         (EL_FIRST_RUNTIME_UNREAL + 9)
2251 #define EL_FLAMES                               (EL_FIRST_RUNTIME_UNREAL + 10)
2252 #define EL_PLAYER_IS_LEAVING                    (EL_FIRST_RUNTIME_UNREAL + 11)
2253 #define EL_PLAYER_IS_EXPLODING_1                (EL_FIRST_RUNTIME_UNREAL + 12)
2254 #define EL_PLAYER_IS_EXPLODING_2                (EL_FIRST_RUNTIME_UNREAL + 13)
2255 #define EL_PLAYER_IS_EXPLODING_3                (EL_FIRST_RUNTIME_UNREAL + 14)
2256 #define EL_PLAYER_IS_EXPLODING_4                (EL_FIRST_RUNTIME_UNREAL + 15)
2257 #define EL_QUICKSAND_FILLING                    (EL_FIRST_RUNTIME_UNREAL + 16)
2258 #define EL_QUICKSAND_FAST_FILLING               (EL_FIRST_RUNTIME_UNREAL + 17)
2259 #define EL_MAGIC_WALL_FILLING                   (EL_FIRST_RUNTIME_UNREAL + 18)
2260 #define EL_BD_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 19)
2261 #define EL_DC_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 20)
2262 #define EL_ELEMENT_SNAPPING                     (EL_FIRST_RUNTIME_UNREAL + 21)
2263 #define EL_DIAGONAL_SHRINKING                   (EL_FIRST_RUNTIME_UNREAL + 22)
2264 #define EL_DIAGONAL_GROWING                     (EL_FIRST_RUNTIME_UNREAL + 23)
2265
2266 #define NUM_RUNTIME_ELEMENTS                    (EL_FIRST_RUNTIME_UNREAL + 24)
2267
2268 // dummy elements (never used as game elements, only used as graphics)
2269 #define EL_FIRST_DUMMY                          NUM_RUNTIME_ELEMENTS
2270
2271 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
2272 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
2273 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
2274 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
2275 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
2276 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
2277 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
2278 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
2279 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
2280 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
2281 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
2282 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
2283 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
2284 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
2285 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
2286 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
2287 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
2288 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
2289 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
2290 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
2291 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
2292 #define EL_MM_LIGHTBALL_RED                     (EL_FIRST_DUMMY + 21)
2293 #define EL_MM_LIGHTBALL_BLUE                    (EL_FIRST_DUMMY + 22)
2294 #define EL_MM_LIGHTBALL_YELLOW                  (EL_FIRST_DUMMY + 23)
2295 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 24)
2296 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 25)
2297 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 26)
2298 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 27)
2299 #define EL_MM_DEFAULT                           (EL_FIRST_DUMMY + 28)
2300 #define EL_GRAPHIC_1                            (EL_FIRST_DUMMY + 29)
2301 #define EL_GRAPHIC_2                            (EL_FIRST_DUMMY + 30)
2302 #define EL_GRAPHIC_3                            (EL_FIRST_DUMMY + 31)
2303 #define EL_GRAPHIC_4                            (EL_FIRST_DUMMY + 32)
2304 #define EL_GRAPHIC_5                            (EL_FIRST_DUMMY + 33)
2305 #define EL_GRAPHIC_6                            (EL_FIRST_DUMMY + 34)
2306 #define EL_GRAPHIC_7                            (EL_FIRST_DUMMY + 35)
2307 #define EL_GRAPHIC_8                            (EL_FIRST_DUMMY + 36)
2308 #define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE      (EL_FIRST_DUMMY + 37)
2309
2310 // internal elements (only used for internal purposes like copying)
2311 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 38)
2312
2313 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
2314 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
2315 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
2316 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
2317
2318 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2319 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2320 #define EL_INTERNAL_CASCADE_BD_NATIVE           (EL_FIRST_INTERNAL + 6)
2321 #define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE    (EL_FIRST_INTERNAL + 7)
2322 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 8)
2323 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 9)
2324 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 10)
2325 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 11)
2326 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 12)
2327 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 13)
2328 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 14)
2329 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 15)
2330 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 16)
2331 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 17)
2332 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 18)
2333 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 19)
2334 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 20)
2335 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 21)
2336 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 22)
2337 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 23)
2338 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 24)
2339 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 25)
2340 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 26)
2341 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 27)
2342 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 28)
2343 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 29)
2344 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 30)
2345 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2346 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 32)
2347 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 33)
2348 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 34)
2349 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 35)
2350 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 36)
2351 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 37)
2352 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 38)
2353 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 39)
2354 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 40)
2355 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 41)
2356
2357 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
2358 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
2359 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
2360 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 41)
2361
2362 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 42)
2363
2364
2365 // values for graphics/sounds action types
2366 enum
2367 {
2368   ACTION_DEFAULT = 0,
2369   ACTION_WAITING,
2370   ACTION_FALLING,
2371   ACTION_MOVING,
2372   ACTION_DIGGING,
2373   ACTION_SNAPPING,
2374   ACTION_COLLECTING,
2375   ACTION_DROPPING,
2376   ACTION_PUSHING,
2377   ACTION_WALKING,
2378   ACTION_PASSING,
2379   ACTION_IMPACT,
2380   ACTION_BREAKING,
2381   ACTION_ACTIVATING,
2382   ACTION_DEACTIVATING,
2383   ACTION_OPENING,
2384   ACTION_CLOSING,
2385   ACTION_ATTACKING,
2386   ACTION_GROWING,
2387   ACTION_SHRINKING,
2388   ACTION_ACTIVE,
2389   ACTION_FILLING,
2390   ACTION_EMPTYING,
2391   ACTION_CHANGING,
2392   ACTION_EXPLODING,
2393   ACTION_BORING,
2394   ACTION_BORING_1,
2395   ACTION_BORING_2,
2396   ACTION_BORING_3,
2397   ACTION_BORING_4,
2398   ACTION_BORING_5,
2399   ACTION_BORING_6,
2400   ACTION_BORING_7,
2401   ACTION_BORING_8,
2402   ACTION_BORING_9,
2403   ACTION_BORING_10,
2404   ACTION_SLEEPING,
2405   ACTION_SLEEPING_1,
2406   ACTION_SLEEPING_2,
2407   ACTION_SLEEPING_3,
2408   ACTION_AWAKENING,
2409   ACTION_DYING,
2410   ACTION_TURNING,
2411   ACTION_TURNING_FROM_LEFT,
2412   ACTION_TURNING_FROM_RIGHT,
2413   ACTION_TURNING_FROM_UP,
2414   ACTION_TURNING_FROM_DOWN,
2415   ACTION_SMASHED_BY_ROCK,
2416   ACTION_SMASHED_BY_SPRING,
2417   ACTION_EATING,
2418   ACTION_TWINKLING,
2419   ACTION_SPLASHING,
2420   ACTION_HITTING,
2421   ACTION_PAGE_1,
2422   ACTION_PAGE_2,
2423   ACTION_PAGE_3,
2424   ACTION_PAGE_4,
2425   ACTION_PAGE_5,
2426   ACTION_PAGE_6,
2427   ACTION_PAGE_7,
2428   ACTION_PAGE_8,
2429   ACTION_PAGE_9,
2430   ACTION_PAGE_10,
2431   ACTION_PAGE_11,
2432   ACTION_PAGE_12,
2433   ACTION_PAGE_13,
2434   ACTION_PAGE_14,
2435   ACTION_PAGE_15,
2436   ACTION_PAGE_16,
2437   ACTION_PAGE_17,
2438   ACTION_PAGE_18,
2439   ACTION_PAGE_19,
2440   ACTION_PAGE_20,
2441   ACTION_PAGE_21,
2442   ACTION_PAGE_22,
2443   ACTION_PAGE_23,
2444   ACTION_PAGE_24,
2445   ACTION_PAGE_25,
2446   ACTION_PAGE_26,
2447   ACTION_PAGE_27,
2448   ACTION_PAGE_28,
2449   ACTION_PAGE_29,
2450   ACTION_PAGE_30,
2451   ACTION_PAGE_31,
2452   ACTION_PAGE_32,
2453   ACTION_PART_1,
2454   ACTION_PART_2,
2455   ACTION_PART_3,
2456   ACTION_PART_4,
2457   ACTION_PART_5,
2458   ACTION_PART_6,
2459   ACTION_PART_7,
2460   ACTION_PART_8,
2461   ACTION_PART_9,
2462   ACTION_PART_10,
2463   ACTION_PART_11,
2464   ACTION_PART_12,
2465   ACTION_PART_13,
2466   ACTION_PART_14,
2467   ACTION_PART_15,
2468   ACTION_PART_16,
2469   ACTION_PART_17,
2470   ACTION_PART_18,
2471   ACTION_PART_19,
2472   ACTION_PART_20,
2473   ACTION_PART_21,
2474   ACTION_PART_22,
2475   ACTION_PART_23,
2476   ACTION_PART_24,
2477   ACTION_PART_25,
2478   ACTION_PART_26,
2479   ACTION_PART_27,
2480   ACTION_PART_28,
2481   ACTION_PART_29,
2482   ACTION_PART_30,
2483   ACTION_PART_31,
2484   ACTION_PART_32,
2485   ACTION_OTHER,
2486
2487   NUM_ACTIONS
2488 };
2489
2490 #define ACTION_BORING_LAST              ACTION_BORING_10
2491 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2492
2493
2494 // values for special image configuration suffixes (must match game mode)
2495 enum
2496 {
2497   GFX_SPECIAL_ARG_DEFAULT = 0,
2498   GFX_SPECIAL_ARG_LOADING_INITIAL,
2499   GFX_SPECIAL_ARG_LOADING,
2500   GFX_SPECIAL_ARG_TITLE_INITIAL,
2501   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2502   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2503   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2504   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2505   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2506   GFX_SPECIAL_ARG_TITLE,
2507   GFX_SPECIAL_ARG_TITLE_1,
2508   GFX_SPECIAL_ARG_TITLE_2,
2509   GFX_SPECIAL_ARG_TITLE_3,
2510   GFX_SPECIAL_ARG_TITLE_4,
2511   GFX_SPECIAL_ARG_TITLE_5,
2512   GFX_SPECIAL_ARG_MAIN,
2513   GFX_SPECIAL_ARG_NAMES,
2514   GFX_SPECIAL_ARG_LEVELS,
2515   GFX_SPECIAL_ARG_LEVELNR,
2516   GFX_SPECIAL_ARG_SCORES,
2517   GFX_SPECIAL_ARG_SCOREINFO,
2518   GFX_SPECIAL_ARG_EDITOR,
2519   GFX_SPECIAL_ARG_INFO,
2520   GFX_SPECIAL_ARG_SETUP,
2521   GFX_SPECIAL_ARG_PLAYING,
2522   GFX_SPECIAL_ARG_DOOR,
2523   GFX_SPECIAL_ARG_TAPE,
2524   GFX_SPECIAL_ARG_PANEL,
2525   GFX_SPECIAL_ARG_PREVIEW,
2526   GFX_SPECIAL_ARG_CRUMBLED,
2527   GFX_SPECIAL_ARG_MAINONLY,
2528   GFX_SPECIAL_ARG_NAMESONLY,
2529   GFX_SPECIAL_ARG_SCORESONLY,
2530   GFX_SPECIAL_ARG_TYPENAME,
2531   GFX_SPECIAL_ARG_TYPENAMES,
2532   GFX_SPECIAL_ARG_SUBMENU,
2533   GFX_SPECIAL_ARG_MENU,
2534   GFX_SPECIAL_ARG_TOONS,
2535   GFX_SPECIAL_ARG_SCORESOLD,
2536   GFX_SPECIAL_ARG_SCORESNEW,
2537   GFX_SPECIAL_ARG_NO_TITLE,
2538   GFX_SPECIAL_ARG_FADING,
2539   GFX_SPECIAL_ARG_RESTARTING,
2540   GFX_SPECIAL_ARG_QUIT,
2541
2542   NUM_SPECIAL_GFX_ARGS
2543 };
2544
2545 // these additional definitions are currently only used for draw offsets
2546 enum
2547 {
2548   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2549   GFX_SPECIAL_ARG_INFO_TITLE,
2550   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2551   GFX_SPECIAL_ARG_INFO_MUSIC,
2552   GFX_SPECIAL_ARG_INFO_CREDITS,
2553   GFX_SPECIAL_ARG_INFO_PROGRAM,
2554   GFX_SPECIAL_ARG_INFO_VERSION,
2555   GFX_SPECIAL_ARG_INFO_LEVELSET,
2556
2557   NUM_SPECIAL_GFX_INFO_ARGS
2558 };
2559
2560 // these additional definitions are currently only used for draw offsets
2561 // (must match SETUP_MODE_* values as defined in src/screens.c)
2562 // (should also match corresponding entries in src/conf_gfx.c)
2563 enum
2564 {
2565   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2566   GFX_SPECIAL_ARG_SETUP_GAME,
2567   GFX_SPECIAL_ARG_SETUP_ENGINES,
2568   GFX_SPECIAL_ARG_SETUP_EDITOR,
2569   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2570   GFX_SPECIAL_ARG_SETUP_SOUND,
2571   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2572   GFX_SPECIAL_ARG_SETUP_INPUT,
2573   GFX_SPECIAL_ARG_SETUP_TOUCH,
2574   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2575   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2576   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2577   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2578   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2579   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2580   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2581   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2582
2583   NUM_SPECIAL_GFX_SETUP_ARGS
2584 };
2585
2586 // values for image configuration suffixes
2587 enum
2588 {
2589   GFX_ARG_X = 0,
2590   GFX_ARG_Y,
2591   GFX_ARG_XPOS,
2592   GFX_ARG_YPOS,
2593   GFX_ARG_WIDTH,
2594   GFX_ARG_HEIGHT,
2595   GFX_ARG_VERTICAL,
2596   GFX_ARG_OFFSET,
2597   GFX_ARG_XOFFSET,
2598   GFX_ARG_YOFFSET,
2599   GFX_ARG_2ND_MOVEMENT_TILE,
2600   GFX_ARG_2ND_VERTICAL,
2601   GFX_ARG_2ND_OFFSET,
2602   GFX_ARG_2ND_XOFFSET,
2603   GFX_ARG_2ND_YOFFSET,
2604   GFX_ARG_2ND_SWAP_TILES,
2605   GFX_ARG_FRAMES,
2606   GFX_ARG_FRAMES_PER_LINE,
2607   GFX_ARG_START_FRAME,
2608   GFX_ARG_DELAY,
2609   GFX_ARG_ANIM_MODE,
2610   GFX_ARG_GLOBAL_SYNC,
2611   GFX_ARG_GLOBAL_ANIM_SYNC,
2612   GFX_ARG_CRUMBLED_LIKE,
2613   GFX_ARG_DIGGABLE_LIKE,
2614   GFX_ARG_BORDER_SIZE,
2615   GFX_ARG_STEP_OFFSET,
2616   GFX_ARG_STEP_XOFFSET,
2617   GFX_ARG_STEP_YOFFSET,
2618   GFX_ARG_STEP_DELAY,
2619   GFX_ARG_DIRECTION,
2620   GFX_ARG_POSITION,
2621   GFX_ARG_DRAW_XOFFSET,
2622   GFX_ARG_DRAW_YOFFSET,
2623   GFX_ARG_DRAW_MASKED,
2624   GFX_ARG_DRAW_ORDER,
2625   GFX_ARG_INIT_DELAY_FIXED,
2626   GFX_ARG_INIT_DELAY_RANDOM,
2627   GFX_ARG_INIT_DELAY_ACTION,
2628   GFX_ARG_ANIM_DELAY_FIXED,
2629   GFX_ARG_ANIM_DELAY_RANDOM,
2630   GFX_ARG_ANIM_DELAY_ACTION,
2631   GFX_ARG_POST_DELAY_FIXED,
2632   GFX_ARG_POST_DELAY_RANDOM,
2633   GFX_ARG_POST_DELAY_ACTION,
2634   GFX_ARG_INIT_EVENT,
2635   GFX_ARG_INIT_EVENT_ACTION,
2636   GFX_ARG_ANIM_EVENT,
2637   GFX_ARG_ANIM_EVENT_ACTION,
2638   GFX_ARG_NAME,
2639   GFX_ARG_SCALE_UP_FACTOR,
2640   GFX_ARG_TILE_SIZE,
2641   GFX_ARG_CLONE_FROM,
2642   GFX_ARG_FADE_MODE,
2643   GFX_ARG_FADE_DELAY,
2644   GFX_ARG_POST_DELAY,
2645   GFX_ARG_AUTO_DELAY,
2646   GFX_ARG_AUTO_DELAY_UNIT,
2647   GFX_ARG_ALIGN,
2648   GFX_ARG_VALIGN,
2649   GFX_ARG_SORT_PRIORITY,
2650   GFX_ARG_CLASS,
2651   GFX_ARG_STYLE,
2652   GFX_ARG_ALPHA,
2653   GFX_ARG_ACTIVE_XOFFSET,
2654   GFX_ARG_ACTIVE_YOFFSET,
2655   GFX_ARG_PRESSED_XOFFSET,
2656   GFX_ARG_PRESSED_YOFFSET,
2657   GFX_ARG_STACKED_XFACTOR,
2658   GFX_ARG_STACKED_YFACTOR,
2659   GFX_ARG_STACKED_XOFFSET,
2660   GFX_ARG_STACKED_YOFFSET,
2661
2662   NUM_GFX_ARGS
2663 };
2664
2665 // values for sound configuration suffixes
2666 enum
2667 {
2668   SND_ARG_MODE_LOOP = 0,
2669   SND_ARG_VOLUME,
2670   SND_ARG_PRIORITY,
2671
2672   NUM_SND_ARGS
2673 };
2674
2675 // values for music configuration suffixes
2676 enum
2677 {
2678   MUS_ARG_MODE_LOOP = 0,
2679
2680   NUM_MUS_ARGS
2681 };
2682
2683 // values for font configuration (definitions must match those from main.c)
2684 enum
2685 {
2686   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2687   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2688   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2689   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2690   FONT_TITLE_1,
2691   FONT_TITLE_2,
2692   FONT_MENU_1_ACTIVE,
2693   FONT_MENU_2_ACTIVE,
2694   FONT_MENU_1,
2695   FONT_MENU_2,
2696   FONT_TEXT_1_ACTIVE,
2697   FONT_TEXT_2_ACTIVE,
2698   FONT_TEXT_3_ACTIVE,
2699   FONT_TEXT_4_ACTIVE,
2700   FONT_TEXT_1,
2701   FONT_TEXT_2,
2702   FONT_TEXT_3,
2703   FONT_TEXT_4,
2704   FONT_ENVELOPE_1,
2705   FONT_ENVELOPE_2,
2706   FONT_ENVELOPE_3,
2707   FONT_ENVELOPE_4,
2708   FONT_REQUEST_NARROW,
2709   FONT_REQUEST,
2710   FONT_INPUT_1_ACTIVE,
2711   FONT_INPUT_2_ACTIVE,
2712   FONT_INPUT_1,
2713   FONT_INPUT_2,
2714   FONT_OPTION_OFF_NARROW,
2715   FONT_OPTION_OFF,
2716   FONT_OPTION_ON_NARROW,
2717   FONT_OPTION_ON,
2718   FONT_VALUE_1,
2719   FONT_VALUE_2,
2720   FONT_VALUE_OLD_NARROW,
2721   FONT_VALUE_OLD,
2722   FONT_VALUE_NARROW,
2723   FONT_LEVEL_NUMBER_ACTIVE,
2724   FONT_LEVEL_NUMBER,
2725   FONT_TAPE_RECORDER,
2726   FONT_GAME_INFO,
2727   FONT_INFO_ELEMENTS,
2728   FONT_INFO_LEVELSET,
2729   FONT_MAIN_NETWORK_PLAYERS,
2730
2731   NUM_FONTS
2732 };
2733
2734 #define NUM_INITIAL_FONTS               4
2735
2736 // values for toon animation configuration
2737 #define MAX_NUM_TOONS                   20
2738
2739 // values for global animation configuration (must match those from main.c)
2740 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2741 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2742 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2743 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2744
2745 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2746 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2747 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2748 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2749
2750 #define GLOBAL_ANIM_ID_PART_FIRST       0
2751 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2752 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2753
2754 // values for global border graphics
2755 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2756 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2757
2758 // values for game_status (must match special image configuration suffixes)
2759 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2760 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2761 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2762 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2763 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2764 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2765 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2766 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2767 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2768 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2769 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2770 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2771 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2772 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2773 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2774 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2775 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2776 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2777 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2778 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2779 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2780 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2781 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2782 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2783 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2784 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2785 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2786 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2787 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2788 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2789 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2790 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2791 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2792 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2793 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2794 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2795 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2796 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2797 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2798 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2799 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2800 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2801 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
2802 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2803
2804 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2805
2806 // special definitions currently only used for custom artwork configuration
2807 #define MUSIC_PREFIX_BACKGROUND         0
2808 #define NUM_MUSIC_PREFIXES              1
2809
2810 // definitions for demo animation lists
2811 #define HELPANIM_LIST_NEXT              -1
2812 #define HELPANIM_LIST_END               -999
2813
2814
2815 // program information and versioning definitions
2816 #define PROGRAM_VERSION_SUPER           4
2817 #define PROGRAM_VERSION_MAJOR           4
2818 #define PROGRAM_VERSION_MINOR           0
2819 #define PROGRAM_VERSION_PATCH           0
2820 #define PROGRAM_VERSION_EXTRA           ""
2821
2822 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2823 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2824 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2825 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2826 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
2827 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2828
2829 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
2830
2831 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2832
2833 #define USERDATA_DIRECTORY_OTHER        "userdata"
2834
2835 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2836 ** currently supported/known file version numbers:
2837 **      1.0 (old)
2838 **      1.2 (still in use)
2839 **      1.4 (still in use)
2840 **      2.0 (actual)
2841 */
2842 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2843 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2844 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2845 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2846 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2847
2848 /* file version does not change for every program version, but is changed
2849    when new features are introduced that are incompatible with older file
2850    versions, so that they can be treated accordingly */
2851 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2852
2853 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2854 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2855 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2856 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2857 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2858
2859 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2860                                                       PROGRAM_VERSION_MAJOR, \
2861                                                       PROGRAM_VERSION_MINOR, \
2862                                                       PROGRAM_VERSION_PATCH)
2863
2864 // values for game_emulation
2865 #define EMU_NONE                        0
2866 #define EMU_BOULDERDASH                 1
2867 #define EMU_UNUSED_2                    2
2868 #define EMU_SUPAPLEX                    3
2869
2870 // values for level file type identifier
2871 #define LEVEL_FILE_TYPE_UNKNOWN         0
2872 #define LEVEL_FILE_TYPE_RND             1
2873 #define LEVEL_FILE_TYPE_BD              2
2874 #define LEVEL_FILE_TYPE_EM              3
2875 #define LEVEL_FILE_TYPE_SP              4
2876 #define LEVEL_FILE_TYPE_DX              5
2877 #define LEVEL_FILE_TYPE_SB              6
2878 #define LEVEL_FILE_TYPE_DC              7
2879 #define LEVEL_FILE_TYPE_MM              8
2880
2881 #define NUM_LEVEL_FILE_TYPES            9
2882
2883 // values for game engine type identifier
2884 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2885 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2886 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
2887 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2888 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2889 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2890
2891 #define NUM_ENGINE_TYPES                5
2892
2893 // values for automatically playing tapes
2894 #define AUTOPLAY_NONE                   0
2895 #define AUTOPLAY_PLAY                   (1 << 0)
2896 #define AUTOPLAY_FFWD                   (1 << 1)
2897 #define AUTOPLAY_WARP                   (1 << 2)
2898 #define AUTOPLAY_TEST                   (1 << 3)
2899 #define AUTOPLAY_SAVE                   (1 << 4)
2900 #define AUTOPLAY_UPLOAD                 (1 << 5)
2901 #define AUTOPLAY_FIX                    (1 << 6)
2902 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2903
2904 #define AUTOPLAY_MODE_NONE              0
2905 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2906 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2907 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2908 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2909 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2910 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2911 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2912 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2913
2914
2915 struct BorderInfo
2916 {
2917   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2918   boolean draw_masked_when_fading;
2919 };
2920
2921 struct RequestButtonInfo
2922 {
2923   struct TextPosInfo yes;
2924   struct TextPosInfo no;
2925   struct TextPosInfo confirm;
2926
2927   struct TextPosInfo player_1;
2928   struct TextPosInfo player_2;
2929   struct TextPosInfo player_3;
2930   struct TextPosInfo player_4;
2931
2932   struct TextPosInfo touch_yes;
2933   struct TextPosInfo touch_no;
2934   struct TextPosInfo touch_confirm;
2935 };
2936
2937 struct MenuMainButtonInfo
2938 {
2939   struct MenuPosInfo name;
2940   struct MenuPosInfo levels;
2941   struct MenuPosInfo scores;
2942   struct MenuPosInfo editor;
2943   struct MenuPosInfo info;
2944   struct MenuPosInfo game;
2945   struct MenuPosInfo setup;
2946   struct MenuPosInfo quit;
2947
2948   struct MenuPosInfo prev_level;
2949   struct MenuPosInfo next_level;
2950
2951   struct MenuPosInfo first_level;
2952   struct MenuPosInfo last_level;
2953   struct MenuPosInfo level_number;
2954
2955   struct MenuPosInfo insert_solution;
2956   struct MenuPosInfo play_solution;
2957
2958   struct MenuPosInfo levelset_info;
2959   struct MenuPosInfo switch_ecs_aga;
2960 };
2961
2962 struct MenuMainTextInfo
2963 {
2964   struct TextPosInfo name;
2965   struct TextPosInfo levels;
2966   struct TextPosInfo scores;
2967   struct TextPosInfo editor;
2968   struct TextPosInfo info;
2969   struct TextPosInfo game;
2970   struct TextPosInfo setup;
2971   struct TextPosInfo quit;
2972
2973   struct TextPosInfo first_level;
2974   struct TextPosInfo last_level;
2975   struct TextPosInfo level_number;
2976   struct TextPosInfo level_info_1;
2977   struct TextPosInfo level_info_2;
2978   struct TextPosInfo level_name;
2979   struct TextPosInfo level_author;
2980   struct TextPosInfo level_year;
2981   struct TextPosInfo level_imported_from;
2982   struct TextPosInfo level_imported_by;
2983   struct TextPosInfo level_tested_by;
2984   struct TextPosInfo title_1;
2985   struct TextPosInfo title_2;
2986   struct TextPosInfo title_3;
2987 };
2988
2989 struct MenuMainInputInfo
2990 {
2991   struct TextPosInfo name;
2992 };
2993
2994 struct MenuMainInfo
2995 {
2996   struct MenuMainButtonInfo button;
2997   struct MenuMainTextInfo text;
2998   struct MenuMainInputInfo input;
2999
3000   struct TextPosInfo preview_players;
3001   struct TextPosInfo network_players;
3002 };
3003
3004 struct MenuSetupButtonInfo
3005 {
3006   struct MenuPosInfo prev_player;
3007   struct MenuPosInfo next_player;
3008
3009   struct MenuPosInfo touch_back;
3010   struct MenuPosInfo touch_next;
3011   struct MenuPosInfo touch_back2;
3012   struct MenuPosInfo touch_next2;
3013 };
3014
3015 struct MenuSetupInfo
3016 {
3017   struct MenuSetupButtonInfo button;
3018 };
3019
3020 struct MenuScoresButtonInfo
3021 {
3022   struct MenuPosInfo prev_level;
3023   struct MenuPosInfo next_level;
3024   struct MenuPosInfo prev_score;
3025   struct MenuPosInfo next_score;
3026   struct MenuPosInfo play_tape;
3027 };
3028
3029 struct MenuScoresInfo
3030 {
3031   struct MenuScoresButtonInfo button;
3032 };
3033
3034 struct TitleFadingInfo
3035 {
3036   int fade_mode;
3037   int fade_delay;
3038   int post_delay;
3039   int auto_delay;
3040   int auto_delay_unit;
3041 };
3042
3043 struct TitleMessageInfo
3044 {
3045   int x, y;
3046   int width, height;
3047   int chars, lines;
3048   int align, valign;
3049   int font;
3050   boolean autowrap;
3051   boolean centered;
3052   boolean parse_comments;
3053   int sort_priority;
3054
3055   int fade_mode;
3056   int fade_delay;
3057   int post_delay;
3058   int auto_delay;
3059   int auto_delay_unit;
3060 };
3061
3062 struct InitInfo
3063 {
3064   struct MenuPosInfo busy_initial;
3065   struct MenuPosInfo busy;
3066   struct MenuPosInfo busy_playfield;
3067 };
3068
3069 struct MenuInfo
3070 {
3071   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3072   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3073   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3074   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3075   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3076   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3077
3078   int scrollbar_xoffset;
3079
3080   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3081
3082   int list_size[NUM_SPECIAL_GFX_ARGS];
3083   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3084   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3085   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3086
3087   int left_spacing[NUM_SPECIAL_GFX_ARGS];
3088   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3089   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3090   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3091   int right_spacing[NUM_SPECIAL_GFX_ARGS];
3092   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3093   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3094   int top_spacing[NUM_SPECIAL_GFX_ARGS];
3095   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3096   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3097   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3098   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3099   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3100
3101   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3102   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3103   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3104   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3105   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3106   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3107   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3108   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3109   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3110   int line_spacing[NUM_SPECIAL_GFX_ARGS];
3111   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3112   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3113   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3114   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3115   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3116
3117   struct TitleFadingInfo enter_menu;
3118   struct TitleFadingInfo leave_menu;
3119   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3120   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3121   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3122
3123   int sound[NUM_SPECIAL_GFX_ARGS];
3124   int music[NUM_SPECIAL_GFX_ARGS];
3125
3126   struct MenuMainInfo main;
3127   struct MenuSetupInfo setup;
3128   struct MenuScoresInfo scores;
3129 };
3130
3131 struct DoorInfo
3132 {
3133   struct DoorPartPosInfo part_1;
3134   struct DoorPartPosInfo part_2;
3135   struct DoorPartPosInfo part_3;
3136   struct DoorPartPosInfo part_4;
3137   struct DoorPartPosInfo part_5;
3138   struct DoorPartPosInfo part_6;
3139   struct DoorPartPosInfo part_7;
3140   struct DoorPartPosInfo part_8;
3141
3142   struct DoorPartPosInfo panel;
3143
3144   int width;
3145   int height;
3146   int step_offset;
3147   int step_delay;
3148   int post_delay;
3149   int anim_mode;
3150 };
3151
3152 struct RequestInfo
3153 {
3154   struct RequestButtonInfo button;
3155   int x, y;
3156   int width, height;
3157   int border_size;
3158   int line_spacing;
3159   int step_offset;
3160   int step_delay;
3161   int anim_mode;
3162   int align;
3163   int valign;
3164   int sort_priority;
3165   boolean autowrap;
3166   boolean centered;
3167   boolean wrap_single_words;
3168
3169   // run-time values
3170   Bitmap *bitmap;
3171   int sx, sy;
3172   int xsize, ysize;
3173 };
3174
3175 struct PreviewInfo
3176 {
3177   int x, y;
3178   int align, valign;
3179   int xsize, ysize;
3180   int xoffset, yoffset;
3181   int tile_size;
3182   int step_offset;
3183   int step_delay;
3184   int anim_mode;
3185
3186   boolean redefined;            // redefined by custom artwork
3187 };
3188
3189 struct EditorTabsInfo
3190 {
3191   int x;
3192   int y;
3193   int yoffset2;
3194   int width;
3195   int height;
3196   int draw_xoffset;
3197   int draw_yoffset;
3198 };
3199
3200 struct EditorSettingsInfo
3201 {
3202   struct MenuPosInfo headline;
3203
3204   struct XY element_graphic;
3205   struct XY element_name;
3206
3207   struct EditorTabsInfo tabs;
3208
3209   struct XY tooltip;
3210 };
3211
3212 struct EditorGadgetInfo
3213 {
3214   int normal_spacing;
3215   int small_spacing;
3216   int tiny_spacing;
3217   int line_spacing;
3218   int text_spacing;
3219   int tab_spacing;
3220
3221   struct Rect separator_line;
3222 };
3223
3224 struct EditorButtonInfo
3225 {
3226   struct XYTileSize prev_level;
3227   struct XYTileSize next_level;
3228
3229   struct XYTileSize properties;
3230   struct XYTileSize element_left;
3231   struct XYTileSize element_middle;
3232   struct XYTileSize element_right;
3233   struct XYTileSize palette;
3234
3235   struct XYTileSize draw_single;
3236   struct XYTileSize draw_connected;
3237   struct XYTileSize draw_line;
3238   struct XYTileSize draw_arc;
3239   struct XYTileSize draw_rectangle;
3240   struct XYTileSize draw_filled_box;
3241   struct XYTileSize rotate_up;
3242   struct XYTileSize draw_text;
3243   struct XYTileSize flood_fill;
3244   struct XYTileSize rotate_left;
3245   struct XYTileSize zoom_level;
3246   struct XYTileSize rotate_right;
3247   struct XYTileSize draw_random;
3248   struct XYTileSize grab_brush;
3249   struct XYTileSize rotate_down;
3250   struct XYTileSize pick_element;
3251
3252   struct XYTileSize ce_copy_from;
3253   struct XYTileSize ce_copy_to;
3254   struct XYTileSize ce_swap;
3255   struct XYTileSize ce_copy;
3256   struct XYTileSize ce_paste;
3257
3258   struct XYTileSize undo;
3259   struct XYTileSize conf;
3260   struct XYTileSize save;
3261   struct XYTileSize clear;
3262   struct XYTileSize test;
3263   struct XYTileSize exit;
3264 };
3265
3266 struct EditorInputInfo
3267 {
3268   struct XY level_number;
3269 };
3270
3271 struct EditorPaletteInfo
3272 {
3273   int x, y;
3274   int cols, rows;
3275   int tile_size;
3276   boolean show_as_separate_screen;
3277   boolean show_on_element_buttons;
3278
3279   struct XYTileSize element_left;
3280   struct XYTileSize element_middle;
3281   struct XYTileSize element_right;
3282 };
3283
3284 struct EditorDrawingAreaInfo
3285 {
3286   int tile_size;
3287 };
3288
3289 struct EditorInfo
3290 {
3291   struct EditorSettingsInfo settings;
3292   struct EditorGadgetInfo gadget;
3293   struct EditorButtonInfo button;
3294   struct EditorInputInfo input;
3295   struct EditorPaletteInfo palette;
3296   struct EditorDrawingAreaInfo drawingarea;
3297 };
3298
3299 struct ViewportInfo
3300 {
3301   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3302   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3303   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3304   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3305 };
3306
3307 struct ScoreEntry
3308 {
3309   char tape_basename[MAX_FILENAME_LEN + 1];
3310   char name[MAX_PLAYER_NAME_LEN + 1];
3311   int score;
3312   int time;             // time (in frames) or steps played
3313
3314   // additional score information for score info screen
3315   int id;
3316   char tape_date[MAX_ISO_DATE_LEN + 1];
3317   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3318   char version[MAX_VERSION_TEXT_LEN + 1];
3319   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3320   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3321 };
3322
3323 struct ScoreInfo
3324 {
3325   int file_version;     // file format version the score is stored with
3326   int game_version;     // game release version the score was created with
3327
3328   char level_identifier[MAX_FILENAME_LEN + 1];
3329   int level_nr;
3330
3331   int num_entries;
3332   int last_added;
3333   int last_added_local;
3334   int last_level_nr;
3335   int last_entry_nr;
3336   int next_level_nr;
3337
3338   boolean updated;
3339   boolean uploaded;
3340   boolean tape_downloaded;
3341   boolean force_last_added;
3342   boolean continue_playing;
3343   boolean continue_on_return;
3344
3345   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3346 };
3347
3348 struct Content
3349 {
3350   int e[3][3];
3351 };
3352
3353 struct EnvelopeInfo
3354 {
3355   int xsize;
3356   int ysize;
3357
3358   boolean autowrap;
3359   boolean centered;
3360
3361   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3362 };
3363
3364 struct LevelFileInfo
3365 {
3366   int nr;
3367   int type;
3368   boolean packed;
3369   char *basename;
3370   char *filename;
3371 };
3372
3373 struct DateInfo
3374 {
3375   int year;
3376   int month;
3377   int day;
3378
3379   enum
3380   {
3381     DATE_SRC_CLOCK,
3382     DATE_SRC_LEVELFILE
3383   } src;
3384 };
3385
3386 struct LevelInfo
3387 {
3388   struct LevelFileInfo file_info;
3389
3390   int game_engine_type;
3391
3392   // level stored in native format for the alternative native game engines
3393   struct LevelInfo_BD *native_bd_level;
3394   struct LevelInfo_EM *native_em_level;
3395   struct LevelInfo_SP *native_sp_level;
3396   struct LevelInfo_MM *native_mm_level;
3397
3398   int file_version;                     // file format version the level is stored with
3399   int game_version;                     // game release version the level was created with
3400
3401   struct DateInfo creation_date;
3402
3403   boolean encoding_16bit_field;         // level contains 16-bit elements
3404   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3405   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3406
3407   int fieldx, fieldy;
3408
3409   int time;                             // available time (seconds)
3410   int gems_needed;
3411   boolean auto_count_gems;
3412   boolean rate_time_over_score;
3413
3414   char name[MAX_LEVEL_NAME_LEN + 1];
3415   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3416
3417   int random_seed;
3418
3419   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3420
3421   int score[LEVEL_SCORE_ELEMENTS];
3422
3423   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3424   int num_yamyam_contents;
3425
3426   int amoeba_speed;
3427   int amoeba_content;
3428
3429   int game_of_life[4];
3430   int biomaze[4];
3431
3432   int time_magic_wall;
3433   int time_wheel;
3434   int time_light;
3435   int time_timegate;
3436
3437   int shield_normal_time;
3438   int shield_deadly_time;
3439
3440   int extra_time;
3441   int time_orb_time;
3442
3443   int extra_time_score;
3444
3445   int start_element[MAX_PLAYERS];
3446   boolean use_start_element[MAX_PLAYERS];
3447
3448   int artwork_element[MAX_PLAYERS];
3449   boolean use_artwork_element[MAX_PLAYERS];
3450
3451   int explosion_element[MAX_PLAYERS];
3452   boolean use_explosion_element[MAX_PLAYERS];
3453
3454   // values for the new EMC elements
3455   int android_move_time;
3456   int android_clone_time;
3457   boolean ball_random;
3458   boolean ball_active_initial;
3459   int ball_time;
3460   int lenses_score;
3461   int magnify_score;
3462   int slurp_score;
3463   int lenses_time;
3464   int magnify_time;
3465   int wind_direction_initial;
3466
3467   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3468   int num_ball_contents;
3469
3470   int num_android_clone_elements;
3471   int android_clone_element[MAX_ANDROID_ELEMENTS];
3472
3473   int can_move_into_acid_bits;          // bitfield to store property for elements
3474   int dont_collide_with_bits;           // bitfield to store property for elements
3475
3476   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3477   boolean initial_player_gravity[MAX_PLAYERS];
3478
3479   boolean use_initial_inventory[MAX_PLAYERS];
3480   int initial_inventory_size[MAX_PLAYERS];
3481   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3482
3483   int bd_cycle_delay_ms;                // BD game cycle delay (in milliseconds)
3484   int bd_cycle_delay_c64;               // BD game cycle delay (in C64 game units)
3485   int bd_hatching_delay_cycles;         // BD hatching delay (in game cycles)
3486   int bd_hatching_delay_seconds;        // BD hatching delay (in seconds)
3487   int bd_scheduling_type;               // BD engine scheduling type
3488   boolean bd_pal_timing;                // BD engine uses special PAL timing
3489   boolean bd_line_shifting_borders;     // BD engine uses line-shifting wrap-around
3490   boolean bd_scan_first_and_last_row;   // BD engine scans top and bottom border rows
3491   boolean bd_short_explosions;          // BD engine uses four game cycles for explosions
3492   boolean bd_gravity_affects_all;       // BD engine gravity affects all falling objects
3493   boolean bd_intermission;              // BD level is intermission
3494   boolean bd_diagonal_movements;        // BD style diagonal movements
3495   boolean bd_topmost_player_active;     // BD engine uses first player found on playfield
3496   int bd_snap_element;                  // BD element that is created when player is snapping
3497   int bd_pushing_prob;                  // BD player probability to push rocks
3498   int bd_pushing_prob_with_sweet;       // BD player probability to push rocks after eating sweet
3499   boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3500   boolean bd_magic_wall_wait_hatching;  // BD magic wall waits for player's birth
3501   boolean bd_magic_wall_stops_amoeba;   // BD magic wall turns amoeba to diamonds
3502   boolean bd_amoeba_wait_for_hatching;  // BD amoeba waits for player's birth
3503   boolean bd_amoeba_start_immediately;  // BD amoeba growth starts immediately
3504   boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3505   int bd_amoeba_threshold_too_big;      // BD amoeba turns to stones if threshold reached
3506   int bd_amoeba_slow_growth_time;       // BD amoeba slow growth time (in seconds)
3507   int bd_amoeba_slow_growth_rate;       // BD amoeba slow growth rate (in percent)
3508   int bd_amoeba_fast_growth_rate;       // BD amoeba fast growth rate (in percent)
3509   int bd_amoeba_content_too_big;        // BD amoeba changes to this element if too big
3510   int bd_amoeba_content_enclosed;       // BD amoeba changes to this element if enclosed
3511   int bd_amoeba_2_threshold_too_big;    // BD amoeba 2 turns to stones if threshold reached
3512   int bd_amoeba_2_slow_growth_time;     // BD amoeba 2 slow growth time (in seconds)
3513   int bd_amoeba_2_slow_growth_rate;     // BD amoeba 2 slow growth rate (in percent)
3514   int bd_amoeba_2_fast_growth_rate;     // BD amoeba 2 fast growth rate (in percent)
3515   int bd_amoeba_2_content_too_big;      // BD amoeba 2 changes to this element if too big
3516   int bd_amoeba_2_content_enclosed;     // BD amoeba 2 changes to this element if enclosed
3517   int bd_amoeba_2_content_exploding;    // BD amoeba 2 changes to this element if exploding
3518   int bd_amoeba_2_content_looks_like;   // BD amoeba 2 looks like this other game element
3519   int bd_clock_extra_time;              // BD engine extra time when collecting clock
3520   boolean bd_voodoo_collects_diamonds;  // BD voodoo doll can collect diamonds for the player
3521   boolean bd_voodoo_hurt_kills_player;  // BD voodoo doll hurt in any way, player is killed
3522   boolean bd_voodoo_dies_by_rock;       // BD voodoo doll can be killed by a falling rock
3523   boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3524   int bd_voodoo_penalty_time;           // BD engine penalty time when voodoo doll destroyed
3525   boolean bd_slime_is_predictable;      // BD slime uses predictable random number generator
3526   int bd_slime_permeability_rate;       // BD slime permeability rate for unpredictable slime
3527   int bd_slime_permeability_bits_c64;   // BD slime permeability bits for predictable slime
3528   int bd_slime_random_seed_c64;         // BD slime random number seed for predictable slime
3529   boolean em_slippery_gems;             // EM style "gems slip from wall" behaviour
3530   boolean em_explodes_by_fire;          // EM style chain explosion behaviour
3531   boolean use_spring_bug;               // for compatibility with old levels
3532   boolean use_time_orb_bug;             // for compatibility with old levels
3533   boolean use_life_bugs;                // for compatibility with old levels
3534   boolean instant_relocation;           // no visual delay when relocating player
3535   boolean shifted_relocation;           // no level centering when relocating player
3536   boolean lazy_relocation;              // only redraw off-screen player relocation
3537   boolean can_pass_to_walkable;         // player can pass to empty or walkable tile
3538   boolean grow_into_diggable;           // amoeba can grow into anything diggable
3539   boolean sb_fields_needed;             // all Sokoban fields must be solved
3540   boolean sb_objects_needed;            // all Sokoban objects must be solved
3541   boolean auto_exit_sokoban;            // automatically finish solved Sokoban levels
3542   boolean solved_by_one_player;         // level is solved if one player enters exit
3543   boolean finish_dig_collect;           // only finished dig/collect triggers ce action
3544   boolean keep_walkable_ce;             // keep walkable CE if it changes to the player
3545
3546   boolean continuous_snapping;          // repeated snapping without releasing key
3547   boolean block_snap_field;             // snapping blocks field to show animation
3548   boolean block_last_field;             // player blocks previous field while moving
3549   boolean sp_block_last_field;          // player blocks previous field while moving
3550
3551   // values for MM/DF elements
3552   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3553   boolean df_laser_red, df_laser_green, df_laser_blue;
3554   int mm_time_fuse;
3555   int mm_time_bomb;
3556   int mm_time_ball;
3557   int mm_time_block;
3558
3559   int num_mm_ball_contents;
3560   int mm_ball_choice_mode;
3561   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3562   boolean rotate_mm_ball_content;
3563   boolean explode_mm_ball;
3564
3565   // ('int' instead of 'boolean' because used as selectbox value in editor)
3566   int use_step_counter;                 // count steps instead of seconds for level
3567
3568   int time_score_base;                  // use time score for 1 or 10 seconds/steps
3569
3570   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3571
3572   boolean use_custom_template;          // use custom properties from template file
3573
3574   boolean file_has_custom_elements;     // set when level file contains CEs
3575
3576   boolean no_valid_file;                // set when level file missing or invalid
3577   boolean no_level_file;                // set when falling back to level template
3578
3579   boolean changed;                      // set when level was changed in the editor
3580
3581   // runtime flags to handle bugs in old levels (not stored in level file)
3582   boolean use_action_after_change_bug;
3583 };
3584
3585 struct NetworkLevelInfo
3586 {
3587   char *leveldir_identifier;            // network levelset identifier
3588
3589   struct LevelFileInfo file_info;       // file info for level file
3590   struct LevelFileInfo tmpl_info;       // file info for level template
3591
3592   boolean use_network_level_files;      // use levels from network server
3593   boolean use_custom_template;          // use CEs from level template
3594 };
3595
3596 struct GlobalInfo
3597 {
3598   char *autoplay_leveldir;
3599   int autoplay_level[MAX_TAPES_PER_SET];
3600   int autoplay_mode;
3601   boolean autoplay_all;
3602   time_t autoplay_time;
3603
3604   char *patchtapes_mode;
3605   char *patchtapes_leveldir;
3606   int patchtapes_level[MAX_TAPES_PER_SET];
3607   boolean patchtapes_all;
3608
3609   char *convert_leveldir;
3610   int convert_level_nr;
3611
3612   char *dumplevel_leveldir;
3613   int dumplevel_level_nr;
3614
3615   char *dumptape_leveldir;
3616   int dumptape_level_nr;
3617
3618   char *create_sketch_images_dir;
3619   char *create_collect_images_dir;
3620
3621   int num_toons;
3622
3623   float frames_per_second;
3624   boolean show_frames_per_second;
3625
3626   // global values for fading screens and masking borders
3627   int border_status;
3628
3629   // values for global animations
3630   int anim_status;
3631   int anim_status_next;
3632
3633   boolean use_envelope_request;
3634
3635   char **user_names;
3636 };
3637
3638 struct ElementChangeInfo
3639 {
3640   boolean can_change;                   // use or ignore this change info
3641
3642   boolean has_event[NUM_CHANGE_EVENTS]; // change events
3643
3644   int trigger_player;                   // player triggering change
3645   int trigger_side;                     // side triggering change
3646   int trigger_page;                     // page triggering change
3647
3648   int target_element;                   // target element after change
3649
3650   int delay_fixed;                      // added frame delay before changed (fixed)
3651   int delay_random;                     // added frame delay before changed (random)
3652   int delay_frames;                     // either 1 (frames) or 50 (seconds; 50 fps)
3653
3654   int initial_trigger_element;          // initial element triggering change
3655
3656   struct Content target_content;        // elements for extended change target
3657   boolean use_target_content;           // use extended change target
3658   boolean only_if_complete;             // only use complete target content
3659   boolean use_random_replace;           // use random value for replacing elements
3660   int random_percentage;                // random value for replacing elements
3661   int replace_when;                     // type of elements that can be replaced
3662
3663   boolean explode;                      // explode instead of change
3664
3665   boolean has_action;                   // execute action on specified condition
3666   int action_type;                      // type of action
3667   int action_mode;                      // mode of action
3668   int action_arg;                       // parameter of action
3669   int action_element;                   // element related to action
3670
3671   // ---------- internal values used at runtime when playing ----------
3672
3673   int trigger_element;                  // element triggering change
3674
3675   /* functions that are called before, while and after the change of an
3676      element -- currently only used for non-custom elements */
3677   void (*pre_change_function)(int x, int y);
3678   void (*change_function)(int x, int y);
3679   void (*post_change_function)(int x, int y);
3680
3681   short actual_trigger_element;         // element that actually triggered change
3682   int actual_trigger_x;                 // element x position that triggered change
3683   int actual_trigger_y;                 // element y position that triggered change
3684   int actual_trigger_side;              // element side that triggered the change
3685   int actual_trigger_player;            // player which actually triggered change
3686   int actual_trigger_player_bits;       // player bits of triggering players
3687   int actual_trigger_ce_value;          // CE value of element that triggered change
3688   int actual_trigger_ce_score;          // CE score of element that triggered change
3689
3690   boolean can_change_or_has_action;     // can_change | has_action
3691
3692   // ---------- internal values used in level editor ----------
3693
3694   int direct_action;                    // change triggered by actions on element
3695   int other_action;                     // change triggered by other element actions
3696 };
3697
3698 struct ElementGroupInfo
3699 {
3700   int num_elements;                     // number of elements in this group
3701   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3702
3703   int choice_mode;                      // how to choose element from group
3704
3705   // ---------- internal values used at runtime when playing ----------
3706
3707   /* the following is the same as above, but with recursively resolved group
3708      elements (group elements may also contain further group elements!) */
3709   int num_elements_resolved;
3710   short element_resolved[NUM_FILE_ELEMENTS];
3711
3712   int choice_pos;                       // current element choice position
3713 };
3714
3715 struct ElementNameInfo
3716 {
3717   // ---------- token and description strings ----------
3718
3719   char *token_name;                     // element token used in config files
3720   char *class_name;                     // element class used in config files
3721   char *editor_description;             // pre-defined description for level editor
3722 };
3723
3724 struct ElementInfo
3725 {
3726   // ---------- token and description strings ----------
3727
3728   char *token_name;                     // element token used in config files
3729   char *class_name;                     // element class used in config files
3730   char *editor_description;             // pre-defined description for level editor
3731   char *custom_description;             // alternative description from config file
3732   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3733
3734   // ---------- graphic and sound definitions ----------
3735
3736   int graphic[NUM_ACTIONS];             // default graphics for several actions
3737   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3738                                         // special graphics for left/right/up/down
3739
3740   int crumbled[NUM_ACTIONS];            // crumbled graphics for several actions
3741   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3742                                         // crumbled graphics for left/right/up/down
3743
3744   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3745                                         // special graphics for certain screens
3746
3747   int sound[NUM_ACTIONS];               // default sounds for several actions
3748
3749   // ---------- special element property values ----------
3750
3751   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3752
3753   boolean use_gfx_element;              // use custom graphic element
3754   int gfx_element_initial;              // initial optional custom graphic element
3755
3756   int access_direction;                 // accessible from which direction
3757
3758   int collect_score_initial;            // initial score value for collecting
3759   int collect_count_initial;            // initial count value for collecting
3760
3761   int ce_value_fixed_initial;           // initial value for custom variable (fix)
3762   int ce_value_random_initial;          // initial value for custom variable (rnd)
3763   boolean use_last_ce_value;            // use value from element before change
3764
3765   int push_delay_fixed;                 // constant delay before pushing
3766   int push_delay_random;                // additional random delay before pushing
3767   int drop_delay_fixed;                 // constant delay after dropping
3768   int drop_delay_random;                // additional random delay after dropping
3769   int move_delay_fixed;                 // constant delay after moving
3770   int move_delay_random;                // additional random delay after moving
3771   int step_delay_fixed;                 // constant delay while moving
3772   int step_delay_random;                // additional random delay while moving
3773
3774   int move_pattern;                     // direction movable element moves to
3775   int move_direction_initial;           // initial direction element moves to
3776   int move_stepsize;                    // step size element moves with
3777
3778   int move_enter_element;               // element that can be entered (and removed)
3779   int move_leave_element;               // element that can be left behind
3780   int move_leave_type;                  // change (limited) or leave (unlimited)
3781
3782   int slippery_type;                    // how/where other elements slip away
3783
3784   struct Content content;               // new elements after explosion
3785
3786   int explosion_type;                   // type of explosion, like 3x3, 3+3 or 1x1
3787   int explosion_delay;                  // duration of explosion of this element
3788   int ignition_delay;                   // delay for explosion by other explosion
3789
3790   struct ElementChangeInfo *change_page; // actual list of change pages
3791   struct ElementChangeInfo *change;      // pointer to current change page
3792
3793   int num_change_pages;                 // actual number of change pages
3794   int current_change_page;              // currently edited change page
3795
3796   struct ElementGroupInfo *group;       // pointer to element group info
3797
3798   boolean has_anim_event;               // element can trigger global animation
3799
3800   // ---------- internal values used at runtime when playing ----------
3801
3802   boolean has_change_event[NUM_CHANGE_EVENTS];
3803
3804   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3805   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3806
3807   boolean in_group[NUM_GROUP_ELEMENTS];
3808
3809   int gfx_element;                      // runtime optional custom graphic element
3810
3811   int collect_score;                    // runtime score value for collecting
3812
3813   // count of this element on playfield, calculated after each frame
3814   int element_count;
3815
3816   // ---------- internal values used in level editor ----------
3817
3818   int access_type;                      // walkable or passable
3819   int access_layer;                     // accessible over/inside/under
3820   int access_protected;                 // protection against deadly elements
3821   int walk_to_action;                   // diggable/collectible/pushable
3822   int smash_targets;                    // can smash player/enemies/everything
3823   int deadliness;                       // deadly when running/colliding/touching
3824
3825   boolean can_explode_by_fire;          // element explodes by fire
3826   boolean can_explode_smashed;          // element explodes when smashed
3827   boolean can_explode_impact;           // element explodes on impact
3828
3829   boolean modified_settings;            // set for all modified custom elements
3830 };
3831
3832 struct FontInfo
3833 {
3834   char *token_name;                     // font token used in config files
3835
3836   int graphic;                          // default graphic for this font
3837   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3838                                         // special graphics for certain screens
3839   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3840                                         // internal bitmap ID for special graphics
3841 };
3842
3843 struct GlobalAnimNameInfo
3844 {
3845   char *token_name;                     // global animation token in config files
3846 };
3847
3848 struct GlobalAnimInfo
3849 {
3850   char *token_name;                     // global animation token in config files
3851
3852   // global animation graphic and control definitions
3853   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3854
3855   // global animation sound and music definitions
3856   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3857   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3858 };
3859
3860 struct GlobalAnimEventListInfo
3861 {
3862   int *event_value;
3863   int num_event_values;
3864 };
3865
3866 struct GlobalAnimEventInfo
3867 {
3868   struct GlobalAnimEventListInfo **event_list;
3869   int num_event_lists;
3870 };
3871
3872 struct GraphicInfo
3873 {
3874   Bitmap **bitmaps;                     // bitmaps in all required sizes
3875   Bitmap *bitmap;                       // bitmap in default size
3876
3877   int src_image_width;                  // scaled bitmap size, but w/o small images
3878   int src_image_height;                 // scaled bitmap size, but w/o small images
3879
3880   int src_x, src_y;                     // start position of animation frames
3881   int width, height;                    // width/height of each animation frame
3882
3883   int offset_x, offset_y;               // x/y offset to next animation frame
3884   int offset2_x, offset2_y;             // x/y offset to second movement tile
3885
3886   boolean double_movement;              // animation has second movement tile
3887   int swap_double_tiles;                // explicitely force or forbid tile swapping
3888
3889   int anim_frames;
3890   int anim_frames_per_line;
3891   int anim_start_frame;
3892   int anim_delay;                       // important: delay of 1 means "no delay"!
3893   int anim_mode;
3894
3895   boolean anim_global_sync;
3896   boolean anim_global_anim_sync;
3897
3898   int crumbled_like;                    // element for cloning crumble graphics
3899   int diggable_like;                    // element for cloning digging graphics
3900
3901   int border_size;                      // border size for "crumbled" graphics
3902
3903   int scale_up_factor;                  // optional factor for scaling image up
3904   int tile_size;                        // optional explicitly defined tile size
3905
3906   int clone_from;                       // graphic for cloning *all* settings
3907
3908   int init_delay_fixed;                 // optional initial delay values for global
3909   int init_delay_random;                // animations (pause interval before start)
3910   int init_delay_action;                // optional action called on animation start
3911   int anim_delay_fixed;                 // optional delay values for bored/sleeping
3912   int anim_delay_random;                // and global animations (animation length)
3913   int anim_delay_action;                // optional action called on animation end
3914   int post_delay_fixed;                 // optional delay values after bored/global
3915   int post_delay_random;                // animations (pause before next animation)
3916   int post_delay_action;                // optional action called after post delay
3917
3918   int init_event;                       // optional event triggering animation start
3919   int init_event_action;                // optional action called on animation start
3920   int anim_event;                       // optional event triggering animation end
3921   int anim_event_action;                // optional action called on animation end
3922
3923   int step_offset;                      // optional step offset of toon animations
3924   int step_xoffset;                     // optional step offset of toon animations
3925   int step_yoffset;                     // optional step offset of toon animations
3926   int step_delay;                       // optional step delay of toon animations
3927   int direction;                        // optional move direction of toon animations
3928   int position;                         // optional draw position of toon animations
3929   int x;                                // optional draw position of toon animations
3930   int y;                                // optional draw position of toon animations
3931
3932   int draw_xoffset;                     // optional offset for drawing font chars
3933   int draw_yoffset;                     // optional offset for drawing font chars
3934
3935   int draw_masked;                      // optional setting for drawing envelope gfx
3936   int draw_order;                       // optional draw order for global animations
3937
3938   int fade_mode;                        // optional setting for drawing title screens
3939   int fade_delay;                       // optional setting for drawing title screens
3940   int post_delay;                       // optional setting for drawing title screens
3941   int auto_delay;                       // optional setting for drawing title screens
3942   int auto_delay_unit;                  // optional setting for drawing title screens
3943   int align, valign;                    // optional setting for drawing title screens
3944   int sort_priority;                    // optional setting for drawing title screens
3945
3946   int class;
3947   int style;
3948   int alpha;
3949
3950   int active_xoffset;
3951   int active_yoffset;
3952   int pressed_xoffset;
3953   int pressed_yoffset;
3954
3955   int stacked_xfactor;
3956   int stacked_yfactor;
3957   int stacked_xoffset;
3958   int stacked_yoffset;
3959
3960   boolean use_image_size;               // use image size as default width and height
3961 };
3962
3963 struct SoundInfo
3964 {
3965   boolean loop;
3966   int volume;
3967   int priority;
3968 };
3969
3970 struct MusicInfo
3971 {
3972   boolean loop;
3973 };
3974
3975 struct MusicPrefixInfo
3976 {
3977   char *prefix;
3978   boolean is_loop_music;
3979 };
3980
3981 struct MusicFileInfo
3982 {
3983   char *basename;
3984
3985   char *title_header;
3986   char *artist_header;
3987   char *album_header;
3988   char *year_header;
3989   char *played_header;
3990
3991   char *title;
3992   char *artist;
3993   char *album;
3994   char *year;
3995   char *played;
3996
3997   int music;
3998
3999   boolean is_sound;
4000
4001   struct MusicFileInfo *prev, *next;
4002 };
4003
4004 struct ElementActionInfo
4005 {
4006   char *suffix;
4007   int value;
4008   boolean is_loop_sound;
4009 };
4010
4011 struct ElementDirectionInfo
4012 {
4013   char *suffix;
4014   int value;
4015 };
4016
4017 struct SpecialSuffixInfo
4018 {
4019   char *suffix;
4020   int value;
4021 };
4022
4023 struct HelpAnimInfo
4024 {
4025   int element;
4026   int action;
4027   int direction;
4028
4029   int delay;
4030 };
4031
4032
4033 extern Bitmap                          *bitmap_db_field;
4034 extern Bitmap                          *bitmap_db_door_1;
4035 extern Bitmap                          *bitmap_db_door_2;
4036 extern Bitmap                          *bitmap_db_store_1;
4037 extern Bitmap                          *bitmap_db_store_2;
4038 extern DrawBuffer                      *fieldbuffer;
4039 extern DrawBuffer                      *drawto_field;
4040
4041 extern int                              game_status;
4042 extern int                              game_status_last_screen;
4043 extern boolean                          level_editor_test_game;
4044 extern boolean                          score_info_tape_play;
4045 extern boolean                          network_playing;
4046
4047 extern int                              key_joystick_mapping;
4048
4049 extern short                            Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4050 extern short                            Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4051 extern short                            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4052 extern short                            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4053 extern short                            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4054 extern short                            ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4055 extern short                            ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4056 extern short                            CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4057 extern short                            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4058 extern short                            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4059 extern short                            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4060 extern short                            Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4061 extern boolean                          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4062 extern boolean                          Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4063 extern short                            ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4064 extern short                            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4065 extern short                            WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4066 extern short                            WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4067 extern short                            CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4068 extern short                            CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4069 extern short                            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4070 extern short                            AmoebaCnt[MAX_NUM_AMOEBA];
4071 extern short                            AmoebaCnt2[MAX_NUM_AMOEBA];
4072 extern short                            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4073 extern short                            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4074 extern short                            ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4075 extern int                              RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4076 extern int                              PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4077
4078 extern int                              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4079 extern int                              GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4080 extern int                              GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4081 extern int                              GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4082 extern int                              GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4083 extern int                              GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4084 extern int                              GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4085 extern int                              GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4086
4087 extern int                              ActiveElement[MAX_NUM_ELEMENTS];
4088 extern int                              ActiveButton[NUM_IMAGE_FILES];
4089 extern int                              ActiveFont[NUM_FONTS];
4090
4091 extern int                              lev_fieldx, lev_fieldy;
4092 extern int                              scroll_x, scroll_y;
4093
4094 extern int                              WIN_XSIZE, WIN_YSIZE;
4095 extern int                              SCR_FIELDX, SCR_FIELDY;
4096 extern int                              REAL_SX, REAL_SY;
4097 extern int                              SX, SY;
4098 extern int                              DX, DY;
4099 extern int                              VX, VY;
4100 extern int                              EX, EY;
4101 extern int                              dDX, dDY;
4102 extern int                              FULL_SXSIZE, FULL_SYSIZE;
4103 extern int                              SXSIZE, SYSIZE;
4104 extern int                              DXSIZE, DYSIZE;
4105 extern int                              VXSIZE, VYSIZE;
4106 extern int                              EXSIZE, EYSIZE;
4107 extern int                              TILESIZE_VAR;
4108
4109 extern int                              FADE_SX, FADE_SY;
4110 extern int                              FADE_SXSIZE, FADE_SYSIZE;
4111
4112 extern int                              FX, FY;
4113 extern int                              ScrollStepSize;
4114 extern int                              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4115 extern int                              BorderElement;
4116 extern int                              MenuFrameDelay;
4117 extern int                              GameFrameDelay;
4118 extern int                              FfwdFrameDelay;
4119 extern int                              BX1, BY1;
4120 extern int                              BX2, BY2;
4121 extern int                              SBX_Left, SBX_Right;
4122 extern int                              SBY_Upper, SBY_Lower;
4123
4124 extern int                              TimeFrames, TimePlayed, TimeLeft;
4125 extern int                              TapeTimeFrames, TapeTime;
4126
4127 extern boolean                          network_player_action_received;
4128
4129 extern int                              graphics_action_mapping[];
4130
4131 extern struct LevelInfo                 level, level_template;
4132 extern struct ScoreInfo                 scores, server_scores;
4133 extern struct TapeInfo                  tape;
4134 extern struct GlobalInfo                global;
4135 extern struct BorderInfo                border;
4136 extern struct ViewportInfo              viewport;
4137 extern struct TitleFadingInfo           fading;
4138 extern struct TitleFadingInfo           fading_none;
4139 extern struct TitleFadingInfo           title_initial_first_default;
4140 extern struct TitleFadingInfo           title_initial_default;
4141 extern struct TitleFadingInfo           title_first_default;
4142 extern struct TitleFadingInfo           title_default;
4143 extern struct TitleMessageInfo          titlescreen_initial_first_default;
4144 extern struct TitleMessageInfo          titlescreen_initial_first[];
4145 extern struct TitleMessageInfo          titlescreen_initial_default;
4146 extern struct TitleMessageInfo          titlescreen_initial[];
4147 extern struct TitleMessageInfo          titlescreen_first_default;
4148 extern struct TitleMessageInfo          titlescreen_first[];
4149 extern struct TitleMessageInfo          titlescreen_default;
4150 extern struct TitleMessageInfo          titlescreen[];
4151 extern struct TitleMessageInfo          titlemessage_initial_first_default;
4152 extern struct TitleMessageInfo          titlemessage_initial_first[];
4153 extern struct TitleMessageInfo          titlemessage_initial_default;
4154 extern struct TitleMessageInfo          titlemessage_initial[];
4155 extern struct TitleMessageInfo          titlemessage_first_default;
4156 extern struct TitleMessageInfo          titlemessage_first[];
4157 extern struct TitleMessageInfo          titlemessage_default;
4158 extern struct TitleMessageInfo          titlemessage[];
4159 extern struct TitleMessageInfo          readme;
4160 extern struct InitInfo                  init, init_last;
4161 extern struct MenuInfo                  menu;
4162 extern struct DoorInfo                  door_1, door_2;
4163 extern struct RequestInfo               request;
4164 extern struct PreviewInfo               preview;
4165 extern struct EditorInfo                editor;
4166 extern struct ElementInfo               element_info[];
4167 extern struct ElementNameInfo           element_name_info[];
4168 extern struct ElementActionInfo         element_action_info[];
4169 extern struct ElementDirectionInfo      element_direction_info[];
4170 extern struct SpecialSuffixInfo         special_suffix_info[];
4171 extern struct TokenIntPtrInfo           image_config_vars[];
4172 extern struct TokenIntPtrInfo           sound_config_vars[];
4173 extern struct FontInfo                  font_info[];
4174 extern struct GlobalAnimInfo            global_anim_info[];
4175 extern struct GlobalAnimNameInfo        global_anim_name_info[];
4176 extern struct GlobalAnimEventInfo       global_anim_event_info;
4177 extern struct MusicPrefixInfo           music_prefix_info[];
4178 extern struct GraphicInfo              *graphic_info;
4179 extern struct SoundInfo                *sound_info;
4180 extern struct MusicInfo                *music_info;
4181 extern struct MusicFileInfo            *music_file_info;
4182 extern struct HelpAnimInfo             *helpanim_info;
4183 extern SetupFileHash                   *helptext_info;
4184 extern SetupFileHash                   *image_config_hash;
4185 extern SetupFileHash                   *sound_config_hash;
4186 extern SetupFileHash                   *element_token_hash;
4187 extern SetupFileHash                   *graphic_token_hash;
4188 extern SetupFileHash                   *font_token_hash;
4189 extern SetupFileHash                   *hide_setup_hash;
4190 extern SetupFileHash                   *anim_url_hash;
4191 extern struct ConfigTypeInfo            image_config_suffix[];
4192 extern struct ConfigTypeInfo            sound_config_suffix[];
4193 extern struct ConfigTypeInfo            music_config_suffix[];
4194 extern struct ConfigInfo                image_config[];
4195 extern struct ConfigInfo                sound_config[];
4196 extern struct ConfigInfo                music_config[];
4197 extern struct ConfigInfo                helpanim_config[];
4198 extern struct ConfigInfo                helptext_config[];
4199
4200 #endif  // MAIN_H