added dedicated empty space element for BD engine (currently not used)
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START                  IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START                IMG_CUSTOM_1
43
44 #define SND_UNDEFINED                   (-1)
45 #define MUS_UNDEFINED                   (-1)
46
47 #define WIN_XSIZE_DEFAULT               672
48 #define WIN_YSIZE_DEFAULT               560
49
50 #define SCR_FIELDX_DEFAULT              17
51 #define SCR_FIELDY_DEFAULT              17
52
53 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
55
56 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX                  3
59 #define MIN_LEV_FIELDY                  3
60 #define STD_LEV_FIELDX                  64
61 #define STD_LEV_FIELDY                  32
62 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
64
65 #define MIN_SCROLL_DELAY                0
66 #define STD_SCROLL_DELAY                3
67 #define MAX_SCROLL_DELAY                8
68
69 #define SCREENX(a)                      ((a) - scroll_x)
70 #define SCREENY(a)                      ((a) - scroll_y)
71 #define LEVELX(a)                       ((a) + scroll_x)
72 #define LEVELY(a)                       ((a) + scroll_y)
73
74 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
75                                          (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
77                                         ((x) >= (xmin) && (x) <= (xmax) && \
78                                          (y) >= (ymin) && (y) <= (ymax))
79
80 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE                  32
123 #define EP_PLAYER                       33
124 #define EP_CAN_PASS_MAGIC_WALL          34
125 #define EP_CAN_PASS_DC_MAGIC_WALL       35
126 #define EP_SWITCHABLE                   36
127 #define EP_BD_ELEMENT                   37
128 #define EP_SP_ELEMENT                   38
129 #define EP_SB_ELEMENT                   39
130 #define EP_GEM                          40
131 #define EP_FOOD_DARK_YAMYAM             41
132 #define EP_FOOD_PENGUIN                 42
133 #define EP_FOOD_PIG                     43
134 #define EP_HISTORIC_WALL                44
135 #define EP_HISTORIC_SOLID               45
136 #define EP_CLASSIC_ENEMY                46
137 #define EP_BELT                         47
138 #define EP_BELT_ACTIVE                  48
139 #define EP_BELT_SWITCH                  49
140 #define EP_TUBE                         50
141 #define EP_ACID_POOL                    51
142 #define EP_KEYGATE                      52
143 #define EP_AMOEBOID                     53
144 #define EP_AMOEBALIVE                   54
145 #define EP_HAS_EDITOR_CONTENT           55
146 #define EP_CAN_TURN_EACH_MOVE           56
147 #define EP_CAN_GROW                     57
148 #define EP_ACTIVE_BOMB                  58
149 #define EP_INACTIVE                     59
150
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL             60
153
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED                 61
156
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER              62
159 #define EP_ACCESSIBLE_INSIDE            63
160 #define EP_ACCESSIBLE_UNDER             64
161 #define EP_WALKABLE                     65
162 #define EP_PASSABLE                     66
163 #define EP_ACCESSIBLE                   67
164 #define EP_COLLECTIBLE                  68
165 #define EP_SNAPPABLE                    69
166 #define EP_WALL                         70
167 #define EP_SOLID_FOR_PUSHING            71
168 #define EP_DRAGONFIRE_PROOF             72
169 #define EP_EXPLOSION_PROOF              73
170 #define EP_CAN_SMASH                    74
171 #define EP_EXPLODES_3X3_OLD             75
172 #define EP_CAN_EXPLODE_BY_FIRE          76
173 #define EP_CAN_EXPLODE_SMASHED          77
174 #define EP_CAN_EXPLODE_IMPACT           78
175 #define EP_SP_PORT                      79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
178 #define EP_COULD_MOVE_INTO_ACID         82
179 #define EP_MAYBE_DONT_COLLIDE_WITH      83
180 #define EP_CAN_BE_CLONED_BY_ANDROID     84
181
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT               85
184 #define EP_DEADLY                       86
185 #define EP_EDITOR_CASCADE               87
186 #define EP_EDITOR_CASCADE_ACTIVE        88
187 #define EP_EDITOR_CASCADE_INACTIVE      89
188
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION                   90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
192
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE                     92
195
196 #define NUM_ELEMENT_PROPERTIES          93
197
198 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR             0
200
201 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT              0
203
204 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p)              ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v)           ((v) ?                                     \
208                                          (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
209                                          (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210
211
212 // values for change events for custom elements (stored in level file)
213 #define CE_DELAY                        0
214 #define CE_TOUCHED_BY_PLAYER            1
215 #define CE_PRESSED_BY_PLAYER            2
216 #define CE_PUSHED_BY_PLAYER             3
217 #define CE_DROPPED_BY_PLAYER            4
218 #define CE_HITTING_SOMETHING            5
219 #define CE_IMPACT                       6
220 #define CE_SMASHED                      7
221 #define CE_TOUCHING_X                   8
222 #define CE_CHANGE_OF_X                  9
223 #define CE_EXPLOSION_OF_X               10
224 #define CE_PLAYER_TOUCHES_X             11
225 #define CE_PLAYER_PRESSES_X             12
226 #define CE_PLAYER_PUSHES_X              13
227 #define CE_PLAYER_COLLECTS_X            14
228 #define CE_PLAYER_DROPS_X               15
229 #define CE_VALUE_GETS_ZERO              16
230 #define CE_VALUE_GETS_ZERO_OF_X         17
231 #define CE_BY_OTHER_ACTION              18
232 #define CE_BY_DIRECT_ACTION             19
233 #define CE_PLAYER_DIGS_X                20
234 #define CE_ENTERED_BY_PLAYER            21
235 #define CE_LEFT_BY_PLAYER               22
236 #define CE_PLAYER_ENTERS_X              23
237 #define CE_PLAYER_LEAVES_X              24
238 #define CE_SWITCHED                     25
239 #define CE_SWITCH_OF_X                  26
240 #define CE_HIT_BY_SOMETHING             27
241 #define CE_HITTING_X                    28
242 #define CE_HIT_BY_X                     29
243 #define CE_BLOCKED                      30
244 #define CE_SWITCHED_BY_PLAYER           31
245 #define CE_PLAYER_SWITCHES_X            32
246 #define CE_SNAPPED_BY_PLAYER            33
247 #define CE_PLAYER_SNAPS_X               34
248 #define CE_MOVE_OF_X                    35
249 #define CE_DIGGING_X                    36
250 #define CE_CREATION_OF_X                37
251 #define CE_SCORE_GETS_ZERO              38
252 #define CE_SCORE_GETS_ZERO_OF_X         39
253 #define CE_VALUE_CHANGES                40
254 #define CE_VALUE_CHANGES_OF_X           41
255 #define CE_SCORE_CHANGES                42
256 #define CE_SCORE_CHANGES_OF_X           43
257 #define CE_CLICKED_BY_MOUSE             44
258 #define CE_PRESSED_BY_MOUSE             45
259 #define CE_MOUSE_CLICKED_ON_X           46
260 #define CE_MOUSE_PRESSED_ON_X           47
261 #define CE_NEXT_TO_PLAYER               48
262 #define CE_NEXT_TO_X                    49
263 #define CE_PLAYER_NEXT_TO_X             50
264
265 #define NUM_CHANGE_EVENTS               51
266
267 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
268
269 #define CE_HEADLINE_SPECIAL_EVENTS      250
270 #define CE_UNDEFINED                    255
271
272 #define CE_BITMASK_DEFAULT              0
273
274 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
275 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
276
277 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
279
280 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
283
284 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
285 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
286
287 // values for player bitmasks
288 #define PLAYER_BITS_NONE                0
289 #define PLAYER_BITS_1                   (1 << 0)
290 #define PLAYER_BITS_2                   (1 << 1)
291 #define PLAYER_BITS_3                   (1 << 2)
292 #define PLAYER_BITS_4                   (1 << 3)
293 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
294                                          PLAYER_BITS_2 | \
295                                          PLAYER_BITS_3 | \
296                                          PLAYER_BITS_4)
297 #define PLAYER_BITS_TRIGGER             (1 << 4)
298 #define PLAYER_BITS_ACTION              (1 << 5)
299
300 // values for move directions (bits 0 - 3: basic move directions)
301 #define MV_BIT_PREVIOUS                 4
302 #define MV_BIT_TRIGGER                  5
303 #define MV_BIT_TRIGGER_BACK             6
304 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
305 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
306
307 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
308 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
309 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
310 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
311 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
312
313 // values for move stepsize
314 #define STEPSIZE_NOT_MOVING             0
315 #define STEPSIZE_VERY_SLOW              1
316 #define STEPSIZE_SLOW                   2
317 #define STEPSIZE_NORMAL                 4
318 #define STEPSIZE_FAST                   8
319 #define STEPSIZE_VERY_FAST              16
320 #define STEPSIZE_EVEN_FASTER            32
321 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
322 #define STEPSIZE_FASTER                 200     // (symbolic value only)
323 #define STEPSIZE_RESET                  100     // (symbolic value only)
324
325 // values for change side for custom elements
326 #define CH_SIDE_NONE                    MV_NONE
327 #define CH_SIDE_LEFT                    MV_LEFT
328 #define CH_SIDE_RIGHT                   MV_RIGHT
329 #define CH_SIDE_TOP                     MV_UP
330 #define CH_SIDE_BOTTOM                  MV_DOWN
331 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
332 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
333 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
334
335 #define CH_SIDE_FROM_BUTTON(b)          ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
336                                          (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
337                                          (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
338                                          CH_SIDE_NONE)
339
340 // values for change player for custom elements
341 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
342 #define CH_PLAYER_1                     PLAYER_BITS_1
343 #define CH_PLAYER_2                     PLAYER_BITS_2
344 #define CH_PLAYER_3                     PLAYER_BITS_3
345 #define CH_PLAYER_4                     PLAYER_BITS_4
346 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
347
348 // values for change page for custom elements
349 #define CH_PAGE_ANY_FILE                (0xff)
350 #define CH_PAGE_ANY                     (0xffffffff)
351
352 // values for change power for custom elements
353 #define CP_WHEN_EMPTY                   0
354 #define CP_WHEN_DIGGABLE                1
355 #define CP_WHEN_DESTRUCTIBLE            2
356 #define CP_WHEN_COLLECTIBLE             3
357 #define CP_WHEN_REMOVABLE               4
358 #define CP_WHEN_WALKABLE                5
359
360 // values for change actions for custom elements (stored in level file)
361 #define CA_NO_ACTION                    0
362 #define CA_EXIT_PLAYER                  1
363 #define CA_KILL_PLAYER                  2
364 #define CA_MOVE_PLAYER                  3
365 #define CA_RESTART_LEVEL                4
366 #define CA_SHOW_ENVELOPE                5
367 #define CA_SET_LEVEL_TIME               6
368 #define CA_SET_LEVEL_GEMS               7
369 #define CA_SET_LEVEL_SCORE              8
370 #define CA_SET_LEVEL_WIND               9
371 #define CA_SET_PLAYER_GRAVITY           10
372 #define CA_SET_PLAYER_KEYS              11
373 #define CA_SET_PLAYER_SPEED             12
374 #define CA_SET_PLAYER_SHIELD            13
375 #define CA_SET_PLAYER_ARTWORK           14
376 #define CA_SET_CE_SCORE                 15
377 #define CA_SET_CE_VALUE                 16
378 #define CA_SET_ENGINE_SCAN_MODE         17
379 #define CA_SET_PLAYER_INVENTORY         18
380 #define CA_SET_CE_ARTWORK               19
381 #define CA_SET_LEVEL_RANDOM_SEED        20
382 #define CA_MOVE_PLAYER_NEW              21
383
384 #define CA_HEADLINE_LEVEL_ACTIONS       250
385 #define CA_HEADLINE_PLAYER_ACTIONS      251
386 #define CA_HEADLINE_CE_ACTIONS          252
387 #define CA_HEADLINE_ENGINE_ACTIONS      253
388 #define CA_UNDEFINED                    255
389
390 // values for change action mode for custom elements
391 #define CA_MODE_UNDEFINED               0
392 #define CA_MODE_SET                     1
393 #define CA_MODE_ADD                     2
394 #define CA_MODE_SUBTRACT                3
395 #define CA_MODE_MULTIPLY                4
396 #define CA_MODE_DIVIDE                  5
397 #define CA_MODE_MODULO                  6
398
399 // values for change action parameters for custom elements
400 #define CA_ARG_MIN                      0
401 #define CA_ARG_0                        0
402 #define CA_ARG_1                        1
403 #define CA_ARG_2                        2
404 #define CA_ARG_3                        3
405 #define CA_ARG_4                        4
406 #define CA_ARG_5                        5
407 #define CA_ARG_6                        6
408 #define CA_ARG_7                        7
409 #define CA_ARG_8                        8
410 #define CA_ARG_9                        9
411 #define CA_ARG_10                       10
412 #define CA_ARG_100                      100
413 #define CA_ARG_1000                     1000
414 #define CA_ARG_MAX                      9999
415 #define CA_ARG_PLAYER                   10000
416 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
417 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
418 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
419 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
420 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
421 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
422 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
423 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
424 #define CA_ARG_NUMBER                   11000
425 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
426 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
427 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
428 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
429 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
430 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
431 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
432 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
433 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
434 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
435 #define CA_ARG_ELEMENT                  12000
436 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
437 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
438 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
439 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
440 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
441 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
442 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
443 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
444 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
445 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
446 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
447 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
448 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
449 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
450 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
451 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
452 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
453 #define CA_ARG_SPEED                    13000
454 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
455 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
456 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
457 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
458 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
459 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
460 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
461 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
462 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
463 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
464 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
465 #define CA_ARG_GRAVITY                  14000
466 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
467 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
468 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
469 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
470 #define CA_ARG_DIRECTION                15000
471 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
472 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
473 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
474 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
475 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
476 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
477 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
478 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
479 #define CA_ARG_SHIELD                   16000
480 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
481 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
482 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
483 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
484 #define CA_ARG_SCAN_MODE                17000
485 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
486 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
487 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
488 #define CA_ARG_INVENTORY                18000
489 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
490 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
491 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
492 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
493 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
494 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
495 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
496 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
497 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
498 #define CA_ARG_UNDEFINED                65535
499
500 // values for custom move patterns (bits 0 - 3: basic move directions)
501 #define MV_BIT_TOWARDS_PLAYER           4
502 #define MV_BIT_AWAY_FROM_PLAYER         5
503 #define MV_BIT_ALONG_LEFT_SIDE          6
504 #define MV_BIT_ALONG_RIGHT_SIDE         7
505 #define MV_BIT_TURNING_LEFT             8
506 #define MV_BIT_TURNING_RIGHT            9
507 #define MV_BIT_WHEN_PUSHED              10
508 #define MV_BIT_MAZE_RUNNER              11
509 #define MV_BIT_MAZE_HUNTER              12
510 #define MV_BIT_WHEN_DROPPED             13
511 #define MV_BIT_TURNING_LEFT_RIGHT       14
512 #define MV_BIT_TURNING_RIGHT_LEFT       15
513 #define MV_BIT_TURNING_RANDOM           16
514 #define MV_BIT_WIND_DIRECTION           17
515
516 // values for custom move patterns
517 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
518 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
519 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
520 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
521 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
522 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
523 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
524 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
525 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
526 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
527 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
528 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
529 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
530 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
531 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
532
533 // values for initial move direction
534 #define MV_START_NONE                   (MV_NONE)
535 #define MV_START_AUTOMATIC              (MV_NONE)
536 #define MV_START_LEFT                   (MV_LEFT)
537 #define MV_START_RIGHT                  (MV_RIGHT)
538 #define MV_START_UP                     (MV_UP)
539 #define MV_START_DOWN                   (MV_DOWN)
540 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
541 #define MV_START_PREVIOUS               (MV_PREVIOUS)
542
543 // values for elements left behind by custom elements
544 #define LEAVE_TYPE_UNLIMITED            0
545 #define LEAVE_TYPE_LIMITED              1
546
547 // values for slippery property for custom elements
548 #define SLIPPERY_ANY_RANDOM             0
549 #define SLIPPERY_ANY_LEFT_RIGHT         1
550 #define SLIPPERY_ANY_RIGHT_LEFT         2
551 #define SLIPPERY_ONLY_LEFT              3
552 #define SLIPPERY_ONLY_RIGHT             4
553
554 // values for explosion type for custom elements
555 #define EXPLODES_3X3                    0
556 #define EXPLODES_1X1                    1
557 #define EXPLODES_CROSS                  2
558
559 // macros for configurable properties
560 #define IS_DIGGABLE(e)                  HAS_PROPERTY(e, EP_DIGGABLE)
561 #define IS_COLLECTIBLE_ONLY(e)          HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
562 #define DONT_RUN_INTO(e)                HAS_PROPERTY(e, EP_DONT_RUN_INTO)
563 #define DONT_COLLIDE_WITH(e)            HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
564 #define DONT_TOUCH(e)                   HAS_PROPERTY(e, EP_DONT_TOUCH)
565 #define IS_INDESTRUCTIBLE(e)            HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
566 #define IS_SLIPPERY(e)                  HAS_PROPERTY(e, EP_SLIPPERY)
567 #define CAN_CHANGE(e)                   HAS_PROPERTY(e, EP_CAN_CHANGE)
568 #define CAN_MOVE(e)                     HAS_PROPERTY(e, EP_CAN_MOVE)
569 #define CAN_FALL(e)                     HAS_PROPERTY(e, EP_CAN_FALL)
570 #define CAN_SMASH_PLAYER(e)             HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
571 #define CAN_SMASH_ENEMIES(e)            HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
572 #define CAN_SMASH_EVERYTHING(e)         HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
573 #define EXPLODES_BY_FIRE(e)             HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
574 #define EXPLODES_SMASHED(e)             HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
575 #define EXPLODES_IMPACT(e)              HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
576 #define IS_WALKABLE_OVER(e)             HAS_PROPERTY(e, EP_WALKABLE_OVER)
577 #define IS_WALKABLE_INSIDE(e)           HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
578 #define IS_WALKABLE_UNDER(e)            HAS_PROPERTY(e, EP_WALKABLE_UNDER)
579 #define IS_PASSABLE_OVER(e)             HAS_PROPERTY(e, EP_PASSABLE_OVER)
580 #define IS_PASSABLE_INSIDE(e)           HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
581 #define IS_PASSABLE_UNDER(e)            HAS_PROPERTY(e, EP_PASSABLE_UNDER)
582 #define IS_DROPPABLE(e)                 HAS_PROPERTY(e, EP_DROPPABLE)
583 #define EXPLODES_1X1_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
584 #define IS_PUSHABLE(e)                  HAS_PROPERTY(e, EP_PUSHABLE)
585 #define EXPLODES_CROSS_OLD(e)           HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
586 #define IS_PROTECTED(e)                 HAS_PROPERTY(e, EP_PROTECTED)
587 #define CAN_MOVE_INTO_ACID(e)           HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
588 #define IS_THROWABLE(e)                 HAS_PROPERTY(e, EP_THROWABLE)
589 #define CAN_EXPLODE(e)                  HAS_PROPERTY(e, EP_CAN_EXPLODE)
590 #define IS_GRAVITY_REACHABLE(e)         HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
591 #define DONT_GET_HIT_BY(e)              HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
592
593 // macros for special configurable properties
594 #define IS_EM_SLIPPERY_WALL(e)          HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
595
596 // macros for special graphics properties
597 #define GFX_CRUMBLED(e)                 HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
598
599 // macros for pre-defined properties
600 #define IS_EMPTY_SPACE(e)               HAS_PROPERTY(e, EP_EMPTY_SPACE)
601 #define IS_PLAYER_ELEMENT(e)            HAS_PROPERTY(e, EP_PLAYER)
602 #define CAN_PASS_MAGIC_WALL(e)          HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
603 #define CAN_PASS_DC_MAGIC_WALL(e)       HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
604 #define IS_SWITCHABLE(e)                HAS_PROPERTY(e, EP_SWITCHABLE)
605 #define IS_BD_ELEMENT(e)                HAS_PROPERTY(e, EP_BD_ELEMENT)
606 #define IS_SP_ELEMENT(e)                HAS_PROPERTY(e, EP_SP_ELEMENT)
607 #define IS_SB_ELEMENT(e)                HAS_PROPERTY(e, EP_SB_ELEMENT)
608 #define IS_GEM(e)                       HAS_PROPERTY(e, EP_GEM)
609 #define IS_FOOD_DARK_YAMYAM(e)          HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
610 #define IS_FOOD_PENGUIN(e)              HAS_PROPERTY(e, EP_FOOD_PENGUIN)
611 #define IS_FOOD_PIG(e)                  HAS_PROPERTY(e, EP_FOOD_PIG)
612 #define IS_HISTORIC_WALL(e)             HAS_PROPERTY(e, EP_HISTORIC_WALL)
613 #define IS_HISTORIC_SOLID(e)            HAS_PROPERTY(e, EP_HISTORIC_SOLID)
614 #define IS_CLASSIC_ENEMY(e)             HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
615 #define IS_BELT(e)                      HAS_PROPERTY(e, EP_BELT)
616 #define IS_BELT_ACTIVE(e)               HAS_PROPERTY(e, EP_BELT_ACTIVE)
617 #define IS_BELT_SWITCH(e)               HAS_PROPERTY(e, EP_BELT_SWITCH)
618 #define IS_TUBE(e)                      HAS_PROPERTY(e, EP_TUBE)
619 #define IS_ACID_POOL(e)                 HAS_PROPERTY(e, EP_ACID_POOL)
620 #define IS_KEYGATE(e)                   HAS_PROPERTY(e, EP_KEYGATE)
621 #define IS_AMOEBOID(e)                  HAS_PROPERTY(e, EP_AMOEBOID)
622 #define IS_AMOEBALIVE(e)                HAS_PROPERTY(e, EP_AMOEBALIVE)
623 #define HAS_EDITOR_CONTENT(e)           HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
624 #define CAN_TURN_EACH_MOVE(e)           HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
625 #define CAN_GROW(e)                     HAS_PROPERTY(e, EP_CAN_GROW)
626 #define IS_ACTIVE_BOMB(e)               HAS_PROPERTY(e, EP_ACTIVE_BOMB)
627 #define IS_INACTIVE(e)                  HAS_PROPERTY(e, EP_INACTIVE)
628
629 // macros for derived properties
630 #define IS_ACCESSIBLE_OVER(e)           HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
631 #define IS_ACCESSIBLE_INSIDE(e)         HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
632 #define IS_ACCESSIBLE_UNDER(e)          HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
633 #define IS_WALKABLE(e)                  HAS_PROPERTY(e, EP_WALKABLE)
634 #define IS_PASSABLE(e)                  HAS_PROPERTY(e, EP_PASSABLE)
635 #define IS_ACCESSIBLE(e)                HAS_PROPERTY(e, EP_ACCESSIBLE)
636 #define IS_COLLECTIBLE(e)               HAS_PROPERTY(e, EP_COLLECTIBLE)
637 #define IS_SNAPPABLE(e)                 HAS_PROPERTY(e, EP_SNAPPABLE)
638 #define IS_WALL(e)                      HAS_PROPERTY(e, EP_WALL)
639 #define IS_SOLID_FOR_PUSHING(e)         HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
640 #define IS_DRAGONFIRE_PROOF(e)          HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
641 #define IS_EXPLOSION_PROOF(e)           HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
642 #define CAN_SMASH(e)                    HAS_PROPERTY(e, EP_CAN_SMASH)
643 #define EXPLODES_3X3_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
644 #define CAN_EXPLODE_BY_FIRE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
645 #define CAN_EXPLODE_SMASHED(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
646 #define CAN_EXPLODE_IMPACT(e)           HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
647 #define IS_SP_PORT(e)                   HAS_PROPERTY(e, EP_SP_PORT)
648 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
649 #define CAN_EXPLODE_BY_EXPLOSION(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e)         HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e)      HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e)     HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
653
654 #define IS_EDITOR_CASCADE(e)            HAS_PROPERTY(e, EP_EDITOR_CASCADE)
655 #define IS_EDITOR_CASCADE_ACTIVE(e)     HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
656 #define IS_EDITOR_CASCADE_INACTIVE(e)   HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
657
658 #define HAS_ACTION(e)                   HAS_PROPERTY(e, EP_HAS_ACTION)
659 #define CAN_CHANGE_OR_HAS_ACTION(e)     HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
660
661 #define IS_OBSOLETE(e)                  HAS_PROPERTY(e, EP_OBSOLETE)
662
663 #define IS_EMPTY(e)                     IS_EMPTY_SPACE(e)
664 #define IS_EMPTY_ELEMENT(e)             IS_EMPTY_SPACE(e)
665
666 // special macros used in game engine
667 #define IS_FILE_ELEMENT(e)              ((e) >= 0 &&                            \
668                                          (e) <= NUM_FILE_ELEMENTS)
669
670 #define IS_DRAWABLE_ELEMENT(e)          ((e) >= 0 &&                            \
671                                          (e) <= NUM_DRAWABLE_ELEMENTS)
672
673 #define IS_RUNTIME_ELEMENT(e)           ((e) >= 0 &&                            \
674                                          (e) <= NUM_RUNTIME_ELEMENTS)
675
676 #define IS_VALID_ELEMENT(e)             ((e) >= 0 &&                            \
677                                          (e) <= MAX_NUM_ELEMENTS)
678
679 #define IS_CUSTOM_ELEMENT(e)            ((e) >= EL_CUSTOM_START &&              \
680                                          (e) <= EL_CUSTOM_END)
681
682 #define IS_GROUP_ELEMENT(e)             ((e) >= EL_GROUP_START &&               \
683                                          (e) <= EL_GROUP_END)
684
685 #define IS_CLIPBOARD_ELEMENT(e)         ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
686                                          (e) <= EL_INTERNAL_CLIPBOARD_END)
687
688 #define IS_INTERNAL_ELEMENT(e)          ((e) >= EL_INTERNAL_START &&            \
689                                          (e) <= EL_INTERNAL_END)
690
691 #define IS_MM_ELEMENT_1(e)              ((e) >= EL_MM_START_1 &&                \
692                                          (e) <= EL_MM_END_1)
693 #define IS_MM_ELEMENT_2(e)              ((e) >= EL_MM_START_2 &&                \
694                                          (e) <= EL_MM_END_2)
695 #define IS_MM_ELEMENT_3(e)              ((e) >= EL_MM_START_3 &&                \
696                                          (e) <= EL_MM_END_3)
697 #define IS_MM_ELEMENT(e)                (IS_MM_ELEMENT_1(e) ||                  \
698                                          IS_MM_ELEMENT_2(e) ||                  \
699                                          IS_MM_ELEMENT_3(e))
700
701 #define IS_DF_ELEMENT_1(e)              ((e) >= EL_DF_START_1 &&                \
702                                          (e) <= EL_DF_END_1)
703 #define IS_DF_ELEMENT_2(e)              ((e) >= EL_DF_START_2 &&                \
704                                          (e) <= EL_DF_END_2)
705 #define IS_DF_ELEMENT(e)                (IS_DF_ELEMENT_1(e) ||                  \
706                                          IS_DF_ELEMENT_2(e))
707
708 #define IS_MM_MCDUFFIN(e)               ((e) >= EL_MM_MCDUFFIN_START &&         \
709                                          (e) <= EL_MM_MCDUFFIN_END)
710
711 #define IS_DF_LASER(e)                  ((e) >= EL_DF_LASER_START &&            \
712                                          (e) <= EL_DF_LASER_END)
713
714 #define IS_MM_WALL(e)                   (((e) >= EL_MM_WALL_START &&            \
715                                           (e) <= EL_MM_WALL_END) ||             \
716                                          ((e) >= EL_DF_WALL_START &&            \
717                                           (e) <= EL_DF_WALL_END))
718
719 #define IS_DF_WALL(e)                   ((e) >= EL_DF_WALL_START &&             \
720                                          (e) <= EL_DF_WALL_END)
721
722 #define IS_MM_WALL_EDITOR(e)            ((e) == EL_MM_STEEL_WALL ||             \
723                                          (e) == EL_MM_WOODEN_WALL ||            \
724                                          (e) == EL_MM_ICE_WALL ||               \
725                                          (e) == EL_MM_AMOEBA_WALL ||            \
726                                          (e) == EL_DF_STEEL_WALL ||             \
727                                          (e) == EL_DF_WOODEN_WALL)
728
729 #define IS_ENVELOPE(e)                  ((e) >= EL_ENVELOPE_1 &&                \
730                                          (e) <= EL_ENVELOPE_4)
731
732 #define IS_MM_ENVELOPE(e)               ((e) >= EL_MM_ENVELOPE_1 &&             \
733                                          (e) <= EL_MM_ENVELOPE_4)
734
735 #define IS_BALLOON_ELEMENT(e)           ((e) == EL_BALLOON ||                   \
736                                          (e) == EL_BALLOON_SWITCH_LEFT ||       \
737                                          (e) == EL_BALLOON_SWITCH_RIGHT ||      \
738                                          (e) == EL_BALLOON_SWITCH_UP ||         \
739                                          (e) == EL_BALLOON_SWITCH_DOWN ||       \
740                                          (e) == EL_BALLOON_SWITCH_ANY ||        \
741                                          (e) == EL_BALLOON_SWITCH_NONE)
742
743 #define IS_RND_KEY(e)                   ((e) >= EL_KEY_1 &&                     \
744                                          (e) <= EL_KEY_4)
745 #define IS_EM_KEY(e)                    ((e) >= EL_EM_KEY_1 &&                  \
746                                          (e) <= EL_EM_KEY_4)
747 #define IS_EMC_KEY(e)                   ((e) >= EL_EMC_KEY_5 &&                 \
748                                          (e) <= EL_EMC_KEY_8)
749 #define IS_KEY(e)                       (IS_RND_KEY(e) ||                       \
750                                          IS_EM_KEY(e) ||                        \
751                                          IS_EMC_KEY(e))
752 #define RND_KEY_NR(e)                   ((e) - EL_KEY_1)
753 #define EM_KEY_NR(e)                    ((e) - EL_EM_KEY_1)
754 #define EMC_KEY_NR(e)                   ((e) - EL_EMC_KEY_5 + 4)
755 #define KEY_NR(e)                       (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
756                                          IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
757                                          IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
758
759 #define IS_RND_GATE(e)                  ((e) >= EL_GATE_1 &&                    \
760                                          (e) <= EL_GATE_4)
761 #define IS_EM_GATE(e)                   ((e) >= EL_EM_GATE_1 &&                 \
762                                          (e) <= EL_EM_GATE_4)
763 #define IS_EMC_GATE(e)                  ((e) >= EL_EMC_GATE_5 &&                \
764                                          (e) <= EL_EMC_GATE_8)
765 #define IS_DC_GATE(e)                   ((e) == EL_DC_GATE_WHITE)
766 #define IS_GATE(e)                      (IS_RND_GATE(e) ||                      \
767                                          IS_EM_GATE(e) ||                       \
768                                          IS_EMC_GATE(e) ||                      \
769                                          IS_DC_GATE(e))
770 #define RND_GATE_NR(e)                  ((e) - EL_GATE_1)
771 #define EM_GATE_NR(e)                   ((e) - EL_EM_GATE_1)
772 #define EMC_GATE_NR(e)                  ((e) - EL_EMC_GATE_5 + 4)
773 #define GATE_NR(e)                      (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
774                                          IS_EM_GATE(e)  ? EM_GATE_NR(e) :       \
775                                          IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
776
777 #define IS_RND_GATE_GRAY(e)             ((e) >= EL_GATE_1_GRAY &&               \
778                                          (e) <= EL_GATE_4_GRAY)
779 #define IS_RND_GATE_GRAY_ACTIVE(e)      ((e) >= EL_GATE_1_GRAY_ACTIVE &&        \
780                                          (e) <= EL_GATE_4_GRAY_ACTIVE)
781 #define IS_EM_GATE_GRAY(e)              ((e) >= EL_EM_GATE_1_GRAY &&            \
782                                          (e) <= EL_EM_GATE_4_GRAY)
783 #define IS_EM_GATE_GRAY_ACTIVE(e)       ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&     \
784                                          (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
785 #define IS_EMC_GATE_GRAY(e)             ((e) >= EL_EMC_GATE_5_GRAY &&           \
786                                          (e) <= EL_EMC_GATE_8_GRAY)
787 #define IS_EMC_GATE_GRAY_ACTIVE(e)      ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&    \
788                                          (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
789 #define IS_DC_GATE_GRAY(e)              ((e) == EL_DC_GATE_WHITE_GRAY)
790 #define IS_DC_GATE_GRAY_ACTIVE(e)       ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
791
792 #define IS_GATE_GRAY(e)                 (IS_RND_GATE_GRAY(e) ||                 \
793                                          IS_EM_GATE_GRAY(e) ||                  \
794                                          IS_EMC_GATE_GRAY(e) ||                 \
795                                          IS_DC_GATE_GRAY(e))
796 #define IS_GATE_GRAY_ACTIVE(e)          (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
797                                          IS_EM_GATE_GRAY_ACTIVE(e) ||           \
798                                          IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
799                                          IS_DC_GATE_GRAY_ACTIVE(e))
800 #define RND_GATE_GRAY_NR(e)             ((e) - EL_GATE_1_GRAY)
801 #define RND_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_GATE_1_GRAY_ACTIVE)
802 #define EM_GATE_GRAY_NR(e)              ((e) - EL_EM_GATE_1_GRAY)
803 #define EM_GATE_GRAY_ACTIVE_NR(e)       ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
804 #define EMC_GATE_GRAY_NR(e)             ((e) - EL_EMC_GATE_5_GRAY + 4)
805 #define EMC_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
806 #define GATE_GRAY_NR(e)                 (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :    \
807                                          IS_EM_GATE_GRAY(e)  ? EM_GATE_GRAY_NR(e)  :    \
808                                          IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
809
810 #define RND_ENVELOPE_NR(e)              ((e) - EL_ENVELOPE_1)
811 #define MM_ENVELOPE_NR(e)               ((e) - EL_MM_ENVELOPE_1)
812 #define ENVELOPE_NR(e)                  (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
813                                          MM_ENVELOPE_NR(e))
814
815 #define IS_ACID_POOL_OR_ACID(e)         (IS_ACID_POOL(e) || (e) == EL_ACID)
816
817 #define IS_EMC_PILLAR(e)                ((e) >= EL_EMC_WALL_1 &&                \
818                                          (e) <= EL_EMC_WALL_3)
819 #define IS_SP_CHIP(e)                   ((e) == EL_SP_CHIP_SINGLE ||            \
820                                          (e) == EL_SP_CHIP_LEFT ||              \
821                                          (e) == EL_SP_CHIP_RIGHT ||             \
822                                          (e) == EL_SP_CHIP_TOP ||               \
823                                          (e) == EL_SP_CHIP_BOTTOM)
824 #define IS_SP_HARDWARE_BASE(e)          ((e) == EL_SP_HARDWARE_BASE_1 ||        \
825                                          (e) == EL_SP_HARDWARE_BASE_2 ||        \
826                                          (e) == EL_SP_HARDWARE_BASE_3 ||        \
827                                          (e) == EL_SP_HARDWARE_BASE_4 ||        \
828                                          (e) == EL_SP_HARDWARE_BASE_5 ||        \
829                                          (e) == EL_SP_HARDWARE_BASE_6)
830
831 #define IS_DC_STEELWALL_2(e)            ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
832                                          (e) <= EL_DC_STEELWALL_2_SINGLE)
833
834 // !!! IMPROVE THIS !!!
835 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
836
837 #define MM_WALL_BASE(e)                 ((e) & 0xfff0)
838 #define MM_WALL_BITS(e)                 ((e) & 0x000f)
839
840 #define GFX_ELEMENT(e)                  (element_info[e].gfx_element)
841
842 // !!! CHECK THIS !!!
843 #if 1
844 #define TILE_GFX_ELEMENT(x, y)                                                  \
845                                    (GfxElement[x][y] != EL_UNDEFINED &&         \
846                                     Tile[x][y] != EL_EXPLOSION ?                \
847                                     GfxElement[x][y] : Tile[x][y])
848 #else
849 #define TILE_GFX_ELEMENT(x, y)                                                  \
850                         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&         \
851                                     Tile[x][y] != EL_EXPLOSION ?                \
852                                     GfxElement[x][y] : Tile[x][y])
853 #endif
854
855 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
856 // (solution: add separate "use sound of element" to level file and editor)
857 #if 0
858 #define SND_ELEMENT(e)                  GFX_ELEMENT(e)
859 #else
860 #define SND_ELEMENT(e)                  (e)
861 #endif
862
863 #define GROUP_NR(e)                     ((e) - EL_GROUP_START)
864 #define IS_IN_GROUP(e, nr)              (element_info[e].in_group[nr] == TRUE)
865 #define IS_IN_GROUP_EL(e, ge)           (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
866
867 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
868         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
869          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
870
871 #define IS_PLAYER(x, y)                 (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
872
873 #define IS_FREE(x, y)                   (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
874 #define IS_FREE_OR_PLAYER(x, y)         (Tile[x][y] == EL_EMPTY)
875
876 #define IS_MOVING(x, y)                 (MovPos[x][y] != 0)
877 #define IS_FALLING(x, y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
878 #define IS_BLOCKED(x, y)                (Tile[x][y] == EL_BLOCKED)
879
880 #define IS_MV_DIAGONAL(x)               ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
881
882 #define EL_CHANGED(e)                   ((e) == EL_ROCK           ? EL_EMERALD :    \
883                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
884                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
885                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
886                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
887                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
888                                          EL_ROCK)
889 #define EL_CHANGED_BD(e)                ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
890                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
891                                          EL_BD_ROCK)
892 #define EL_CHANGED_DC(e)                ((e) == EL_ROCK           ? EL_EMERALD :    \
893                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
894                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
895                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
896                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
897                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
898                                          (e) == EL_PEARL          ? EL_BOMB    :    \
899                                          (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
900                                          EL_ROCK)
901 #define IS_DRAWABLE(e)                  ((e) < EL_BLOCKED)
902 #define IS_NOT_DRAWABLE(e)              ((e) >= EL_BLOCKED)
903 #define TAPE_IS_EMPTY(x)                ((x).length == 0)
904 #define TAPE_IS_STOPPED(x)              (!(x).recording && !(x).playing)
905
906 #define PLAYERINFO(x, y)                (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
907 #define SHIELD_ON(p)                    ((p)->shield_normal_time_left > 0)
908
909 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||                    \
910                                          IS_PROTECTED(Back[x][y]))
911 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
912 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
913                                          ENEMY_PROTECTED_FIELD(x, y))
914 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
915                                          EXPLOSION_PROTECTED_FIELD(x, y))
916
917 #define PLAYER_SWITCHING(p,x,y)         ((p)->is_switching &&                           \
918                                          (p)->switch_x == (x) && (p)->switch_y == (y))
919
920 #define PLAYER_DROPPING(p,x,y)          ((p)->is_dropping &&                            \
921                                          (p)->drop_x == (x) && (p)->drop_y == (y))
922
923 #define PLAYER_NR_GFX(g, i)             ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
924
925 #define GET_PLAYER_ELEMENT(e)           ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ?     \
926                                          (e) : EL_PLAYER_1)
927
928 #define GET_PLAYER_NR(e)                (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
929
930 #define GET_EMPTY_ELEMENT(i)            ((i) == 0 ? EL_EMPTY_SPACE :                    \
931                                          EL_EMPTY_SPACE_1 + (i) - 1)
932
933 #define ANIM_FRAMES(g)                  (graphic_info[g].anim_frames)
934 #define ANIM_DELAY(g)                   (graphic_info[g].anim_delay)
935 #define ANIM_MODE(g)                    (graphic_info[g].anim_mode)
936
937 #define IS_ANIM_MODE_CE(g)              (graphic_info[g].anim_mode & (ANIM_CE_VALUE |   \
938                                                                       ANIM_CE_SCORE |   \
939                                                                       ANIM_CE_DELAY))
940 #define IS_ANIMATED(g)                  (ANIM_FRAMES(g) > 1)
941 #define IS_NEW_DELAY(f, g)              ((f) % ANIM_DELAY(g) == 0)
942 #define IS_NEW_FRAME(f, g)              (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
943 #define IS_NEXT_FRAME(f, g)             (IS_NEW_FRAME(f, g) && (f) > 0)
944
945 #define IS_LOOP_SOUND(s)                ((s) >= 0 && sound_info[s].loop)
946 #define IS_LOOP_MUSIC(s)                ((s) <  0 || music_info[s].loop)
947
948 #define IS_SPECIAL_GFX_ARG(a)           ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
949
950 #define IS_GLOBAL_ANIM_PART(a)          ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
951
952 #define EL_CASCADE_ACTIVE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
953 #define EL_CASCADE_INACTIVE(e)          (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
954 #define EL_CASCADE_TOGGLE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
955                                          IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
956
957 #define EL_NAME(e)                      ((e) >= 0 ? element_info[e].token_name : "(?)")
958 #define MV_TEXT(d)                      ((d) == MV_NONE  ? "MV_NONE"  :                 \
959                                          (d) == MV_LEFT  ? "MV_LEFT"  :                 \
960                                          (d) == MV_RIGHT ? "MV_RIGHT" :                 \
961                                          (d) == MV_UP    ? "MV_UP"    :                 \
962                                          (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
963
964 #define ELEMENT_ACTIVE(e)               (ActiveElement[e])
965 #define BUTTON_ACTIVE(b)                (ActiveButton[b])
966 #define FONT_ACTIVE(f)                  (ActiveFont[f])
967
968 // fundamental game speed values
969 #define MICROLEVEL_SCROLL_DELAY                 50      // delay for scrolling micro level
970 #define MICROLEVEL_LABEL_DELAY                  250     // delay for micro level label
971
972 // boundaries of arrays etc.
973 #define MAX_LEVEL_NAME_LEN                      32
974 #define MAX_LEVEL_AUTHOR_LEN                    32
975 #define MAX_ELEMENT_NAME_LEN                    32
976 #define MAX_TAPES_PER_SET                       1024
977 #define MAX_SCORE_ENTRIES                       100
978 #define MAX_NUM_TITLE_IMAGES                    5
979 #define MAX_NUM_TITLE_MESSAGES                  5
980
981 #define MAX_NUM_AMOEBA                          100
982
983 #define NUM_ENVELOPES                           4
984 #define MIN_ENVELOPE_XSIZE                      1
985 #define MIN_ENVELOPE_YSIZE                      1
986 #define MAX_ENVELOPE_XSIZE                      30
987 #define MAX_ENVELOPE_YSIZE                      20
988 #define MAX_ENVELOPE_TEXT_LEN                   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
989 #define MIN_CHANGE_PAGES                        1
990 #define MAX_CHANGE_PAGES                        32
991 #define MIN_ELEMENTS_IN_GROUP                   1
992 #define MAX_ELEMENTS_IN_GROUP                   16
993 #define MIN_ANDROID_ELEMENTS                    1
994 #define MAX_ANDROID_ELEMENTS                    32
995 #define MAX_ANDROID_ELEMENTS_OLD                16      // (extended since version 4.2.0.0)
996
997 #define MAX_ISO_DATE_LEN                        10
998 #define MAX_PLATFORM_TEXT_LEN                   16
999 #define MAX_VERSION_TEXT_LEN                    16
1000 #define MAX_COUNTRY_CODE_LEN                    2
1001 #define MAX_COUNTRY_NAME_LEN                    64
1002
1003 // values for elements with content
1004 #define MIN_ELEMENT_CONTENTS                    1
1005 #define STD_ELEMENT_CONTENTS                    4
1006 #define MAX_ELEMENT_CONTENTS                    8
1007
1008 #define MIN_MM_BALL_CONTENTS                    1
1009 #define STD_MM_BALL_CONTENTS                    8
1010 #define MAX_MM_BALL_CONTENTS                    16
1011
1012 // values for initial player inventory
1013 #define MIN_INITIAL_INVENTORY_SIZE              1
1014 #define MAX_INITIAL_INVENTORY_SIZE              8
1015
1016 // often used screen positions
1017 #define TILESIZE                                32
1018 #define TILEX                                   TILESIZE
1019 #define TILEY                                   TILESIZE
1020 #define TILEX_VAR                               TILESIZE_VAR
1021 #define TILEY_VAR                               TILESIZE_VAR
1022 #define MINI_TILESIZE                           (TILESIZE / 2)
1023 #define MINI_TILEX                              MINI_TILESIZE
1024 #define MINI_TILEY                              MINI_TILESIZE
1025 #define MICRO_TILESIZE                          (TILESIZE / 8)
1026 #define MICRO_TILEX                             MICRO_TILESIZE
1027 #define MICRO_TILEY                             MICRO_TILESIZE
1028 #define MIDPOSX                                 (SCR_FIELDX / 2)
1029 #define MIDPOSY                                 (SCR_FIELDY / 2)
1030 #define FXSIZE                                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1031 #define FYSIZE                                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1032
1033 #define MICROLEVEL_XSIZE                        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1034 #define MICROLEVEL_YSIZE                        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1035 #define MICROLEVEL_XPOS                         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1036 #define MICROLEVEL_YPOS                         (SY + 12 * TILEY - MICRO_TILEY)
1037 #define MICROLABEL1_YPOS                        (MICROLEVEL_YPOS - 36)
1038 #define MICROLABEL2_YPOS                        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1039
1040 // values for GfxRedraw
1041 #define GFX_REDRAW_NONE                         (0)
1042 #define GFX_REDRAW_TILE                         (1 << 0)
1043 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1044 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1045 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1046
1047 // score for elements
1048 #define SC_EMERALD                              0
1049 #define SC_DIAMOND                              1
1050 #define SC_BUG                                  2
1051 #define SC_SPACESHIP                            3
1052 #define SC_YAMYAM                               4
1053 #define SC_ROBOT                                5
1054 #define SC_PACMAN                               6
1055 #define SC_NUT                                  7
1056 #define SC_DYNAMITE                             8
1057 #define SC_KEY                                  9
1058 #define SC_TIME_BONUS                           10
1059 #define SC_CRYSTAL                              11
1060 #define SC_PEARL                                12
1061 #define SC_SHIELD                               13
1062 #define SC_ELEM_BONUS                           14
1063 #define SC_UNKNOWN_15                           15
1064
1065 #define LEVEL_SCORE_ELEMENTS                    16      // level elements with score
1066
1067
1068 // "real" level file elements
1069 #define EL_UNDEFINED                            -1
1070
1071 #define EL_EMPTY_SPACE                          0
1072 #define EL_EMPTY                                EL_EMPTY_SPACE
1073 #define EL_SAND                                 1
1074 #define EL_WALL                                 2
1075 #define EL_WALL_SLIPPERY                        3
1076 #define EL_ROCK                                 4
1077 #define EL_KEY_OBSOLETE                         5       // obsolete; now EL_KEY_1
1078 #define EL_EMERALD                              6
1079 #define EL_EXIT_CLOSED                          7
1080 #define EL_PLAYER_OBSOLETE                      8       // obsolete; now EL_PLAYER_1
1081 #define EL_BUG                                  9
1082 #define EL_SPACESHIP                            10
1083 #define EL_YAMYAM                               11
1084 #define EL_ROBOT                                12
1085 #define EL_STEELWALL                            13
1086 #define EL_DIAMOND                              14
1087 #define EL_AMOEBA_DEAD                          15
1088 #define EL_QUICKSAND_EMPTY                      16
1089 #define EL_QUICKSAND_FULL                       17
1090 #define EL_AMOEBA_DROP                          18
1091 #define EL_BOMB                                 19
1092 #define EL_MAGIC_WALL                           20
1093 #define EL_SPEED_PILL                           21
1094 #define EL_ACID                                 22
1095 #define EL_AMOEBA_WET                           23
1096 #define EL_AMOEBA_DRY                           24
1097 #define EL_NUT                                  25
1098 #define EL_GAME_OF_LIFE                         26
1099 #define EL_BIOMAZE                              27
1100 #define EL_DYNAMITE_ACTIVE                      28
1101 #define EL_STONEBLOCK                           29
1102 #define EL_ROBOT_WHEEL                          30
1103 #define EL_ROBOT_WHEEL_ACTIVE                   31
1104 #define EL_KEY_1                                32
1105 #define EL_KEY_2                                33
1106 #define EL_KEY_3                                34
1107 #define EL_KEY_4                                35
1108 #define EL_GATE_1                               36
1109 #define EL_GATE_2                               37
1110 #define EL_GATE_3                               38
1111 #define EL_GATE_4                               39
1112 #define EL_GATE_1_GRAY                          40
1113 #define EL_GATE_2_GRAY                          41
1114 #define EL_GATE_3_GRAY                          42
1115 #define EL_GATE_4_GRAY                          43
1116 #define EL_DYNAMITE                             44
1117 #define EL_PACMAN                               45
1118 #define EL_INVISIBLE_WALL                       46
1119 #define EL_LAMP                                 47
1120 #define EL_LAMP_ACTIVE                          48
1121 #define EL_WALL_EMERALD                         49
1122 #define EL_WALL_DIAMOND                         50
1123 #define EL_AMOEBA_FULL                          51
1124 #define EL_BD_AMOEBA                            52
1125 #define EL_TIME_ORB_FULL                        53
1126 #define EL_TIME_ORB_EMPTY                       54
1127 #define EL_EXPANDABLE_WALL                      55
1128 #define EL_BD_DIAMOND                           56
1129 #define EL_EMERALD_YELLOW                       57
1130 #define EL_WALL_BD_DIAMOND                      58
1131 #define EL_WALL_EMERALD_YELLOW                  59
1132 #define EL_DARK_YAMYAM                          60
1133 #define EL_BD_MAGIC_WALL                        61
1134 #define EL_INVISIBLE_STEELWALL                  62
1135 #define EL_SOKOBAN_FIELD_PLAYER                 63
1136 #define EL_DYNABOMB_INCREASE_NUMBER             64
1137 #define EL_DYNABOMB_INCREASE_SIZE               65
1138 #define EL_DYNABOMB_INCREASE_POWER              66
1139 #define EL_SOKOBAN_OBJECT                       67
1140 #define EL_SOKOBAN_FIELD_EMPTY                  68
1141 #define EL_SOKOBAN_FIELD_FULL                   69
1142 #define EL_BD_BUTTERFLY_RIGHT                   70
1143 #define EL_BD_BUTTERFLY_UP                      71
1144 #define EL_BD_BUTTERFLY_LEFT                    72
1145 #define EL_BD_BUTTERFLY_DOWN                    73
1146 #define EL_BD_FIREFLY_RIGHT                     74
1147 #define EL_BD_FIREFLY_UP                        75
1148 #define EL_BD_FIREFLY_LEFT                      76
1149 #define EL_BD_FIREFLY_DOWN                      77
1150 #define EL_BD_BUTTERFLY                         78
1151 #define EL_BD_FIREFLY                           79
1152 #define EL_PLAYER_1                             80
1153 #define EL_PLAYER_2                             81
1154 #define EL_PLAYER_3                             82
1155 #define EL_PLAYER_4                             83
1156 #define EL_BUG_RIGHT                            84
1157 #define EL_BUG_UP                               85
1158 #define EL_BUG_LEFT                             86
1159 #define EL_BUG_DOWN                             87
1160 #define EL_SPACESHIP_RIGHT                      88
1161 #define EL_SPACESHIP_UP                         89
1162 #define EL_SPACESHIP_LEFT                       90
1163 #define EL_SPACESHIP_DOWN                       91
1164 #define EL_PACMAN_RIGHT                         92
1165 #define EL_PACMAN_UP                            93
1166 #define EL_PACMAN_LEFT                          94
1167 #define EL_PACMAN_DOWN                          95
1168 #define EL_EMERALD_RED                          96
1169 #define EL_EMERALD_PURPLE                       97
1170 #define EL_WALL_EMERALD_RED                     98
1171 #define EL_WALL_EMERALD_PURPLE                  99
1172 #define EL_ACID_POOL_TOPLEFT                    100
1173 #define EL_ACID_POOL_TOPRIGHT                   101
1174 #define EL_ACID_POOL_BOTTOMLEFT                 102
1175 #define EL_ACID_POOL_BOTTOM                     103
1176 #define EL_ACID_POOL_BOTTOMRIGHT                104
1177 #define EL_BD_WALL                              105
1178 #define EL_BD_ROCK                              106
1179 #define EL_EXIT_OPEN                            107
1180 #define EL_BLACK_ORB                            108
1181 #define EL_AMOEBA_TO_DIAMOND                    109
1182 #define EL_MOLE                                 110
1183 #define EL_PENGUIN                              111
1184 #define EL_SATELLITE                            112
1185 #define EL_ARROW_LEFT                           113
1186 #define EL_ARROW_RIGHT                          114
1187 #define EL_ARROW_UP                             115
1188 #define EL_ARROW_DOWN                           116
1189 #define EL_PIG                                  117
1190 #define EL_DRAGON                               118
1191
1192 #define EL_EM_KEY_1_FILE_OBSOLETE               119     // obsolete; now EL_EM_KEY_1
1193
1194 // text character elements
1195 #define EL_CHAR_START                           120
1196 #define EL_CHAR_ASCII0                          (EL_CHAR_START  - 32)
1197 #define EL_CHAR_ASCII0_START                    (EL_CHAR_ASCII0 + 32)
1198
1199 #include "conf_chr.h"   // include auto-generated data structure definitions
1200
1201 #define EL_CHAR_ASCII0_END                      (EL_CHAR_ASCII0 + 111)
1202 #define EL_CHAR_END                             (EL_CHAR_START  + 79)
1203
1204 #define EL_CHAR(c)                              (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1205
1206 #define EL_EXPANDABLE_WALL_HORIZONTAL           200
1207 #define EL_EXPANDABLE_WALL_VERTICAL             201
1208 #define EL_EXPANDABLE_WALL_ANY                  202
1209
1210 // EM style elements
1211 #define EL_EM_GATE_1                            203
1212 #define EL_EM_GATE_2                            204
1213 #define EL_EM_GATE_3                            205
1214 #define EL_EM_GATE_4                            206
1215
1216 #define EL_EM_KEY_2_FILE_OBSOLETE               207     // obsolete; now EL_EM_KEY_2
1217 #define EL_EM_KEY_3_FILE_OBSOLETE               208     // obsolete; now EL_EM_KEY_3
1218 #define EL_EM_KEY_4_FILE_OBSOLETE               209     // obsolete; now EL_EM_KEY_4
1219
1220 // SP style elements
1221 #define EL_SP_START                             210
1222 #define EL_SP_EMPTY_SPACE                       (EL_SP_START + 0)
1223 #define EL_SP_EMPTY                             EL_SP_EMPTY_SPACE
1224 #define EL_SP_ZONK                              (EL_SP_START + 1)
1225 #define EL_SP_BASE                              (EL_SP_START + 2)
1226 #define EL_SP_MURPHY                            (EL_SP_START + 3)
1227 #define EL_SP_INFOTRON                          (EL_SP_START + 4)
1228 #define EL_SP_CHIP_SINGLE                       (EL_SP_START + 5)
1229 #define EL_SP_HARDWARE_GRAY                     (EL_SP_START + 6)
1230 #define EL_SP_EXIT_CLOSED                       (EL_SP_START + 7)
1231 #define EL_SP_DISK_ORANGE                       (EL_SP_START + 8)
1232 #define EL_SP_PORT_RIGHT                        (EL_SP_START + 9)
1233 #define EL_SP_PORT_DOWN                         (EL_SP_START + 10)
1234 #define EL_SP_PORT_LEFT                         (EL_SP_START + 11)
1235 #define EL_SP_PORT_UP                           (EL_SP_START + 12)
1236 #define EL_SP_GRAVITY_PORT_RIGHT                (EL_SP_START + 13)
1237 #define EL_SP_GRAVITY_PORT_DOWN                 (EL_SP_START + 14)
1238 #define EL_SP_GRAVITY_PORT_LEFT                 (EL_SP_START + 15)
1239 #define EL_SP_GRAVITY_PORT_UP                   (EL_SP_START + 16)
1240 #define EL_SP_SNIKSNAK                          (EL_SP_START + 17)
1241 #define EL_SP_DISK_YELLOW                       (EL_SP_START + 18)
1242 #define EL_SP_TERMINAL                          (EL_SP_START + 19)
1243 #define EL_SP_DISK_RED                          (EL_SP_START + 20)
1244 #define EL_SP_PORT_VERTICAL                     (EL_SP_START + 21)
1245 #define EL_SP_PORT_HORIZONTAL                   (EL_SP_START + 22)
1246 #define EL_SP_PORT_ANY                          (EL_SP_START + 23)
1247 #define EL_SP_ELECTRON                          (EL_SP_START + 24)
1248 #define EL_SP_BUGGY_BASE                        (EL_SP_START + 25)
1249 #define EL_SP_CHIP_LEFT                         (EL_SP_START + 26)
1250 #define EL_SP_CHIP_RIGHT                        (EL_SP_START + 27)
1251 #define EL_SP_HARDWARE_BASE_1                   (EL_SP_START + 28)
1252 #define EL_SP_HARDWARE_GREEN                    (EL_SP_START + 29)
1253 #define EL_SP_HARDWARE_BLUE                     (EL_SP_START + 30)
1254 #define EL_SP_HARDWARE_RED                      (EL_SP_START + 31)
1255 #define EL_SP_HARDWARE_YELLOW                   (EL_SP_START + 32)
1256 #define EL_SP_HARDWARE_BASE_2                   (EL_SP_START + 33)
1257 #define EL_SP_HARDWARE_BASE_3                   (EL_SP_START + 34)
1258 #define EL_SP_HARDWARE_BASE_4                   (EL_SP_START + 35)
1259 #define EL_SP_HARDWARE_BASE_5                   (EL_SP_START + 36)
1260 #define EL_SP_HARDWARE_BASE_6                   (EL_SP_START + 37)
1261 #define EL_SP_CHIP_TOP                          (EL_SP_START + 38)
1262 #define EL_SP_CHIP_BOTTOM                       (EL_SP_START + 39)
1263 #define EL_SP_END                               (EL_SP_START + 39)
1264
1265 // EM style elements
1266 #define EL_EM_GATE_1_GRAY                       250
1267 #define EL_EM_GATE_2_GRAY                       251
1268 #define EL_EM_GATE_3_GRAY                       252
1269 #define EL_EM_GATE_4_GRAY                       253
1270
1271 #define EL_EM_DYNAMITE                          254
1272 #define EL_EM_DYNAMITE_ACTIVE                   255
1273
1274 // DC2 style elements
1275 #define EL_PEARL                                256
1276 #define EL_CRYSTAL                              257
1277 #define EL_WALL_PEARL                           258
1278 #define EL_WALL_CRYSTAL                         259
1279 #define EL_DC_GATE_WHITE                        260
1280 #define EL_DC_GATE_WHITE_GRAY                   261
1281 #define EL_DC_KEY_WHITE                         262
1282 #define EL_SHIELD_NORMAL                        263
1283 #define EL_EXTRA_TIME                           264
1284 #define EL_SWITCHGATE_OPEN                      265
1285 #define EL_SWITCHGATE_CLOSED                    266
1286 #define EL_SWITCHGATE_SWITCH_UP                 267
1287 #define EL_SWITCHGATE_SWITCH_DOWN               268
1288
1289 #define EL_UNUSED_269                           269
1290 #define EL_UNUSED_270                           270
1291
1292 #define EL_CONVEYOR_BELT_1_LEFT                 271
1293 #define EL_CONVEYOR_BELT_1_MIDDLE               272
1294 #define EL_CONVEYOR_BELT_1_RIGHT                273
1295 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT          274
1296 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE        275
1297 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT         276
1298 #define EL_CONVEYOR_BELT_2_LEFT                 277
1299 #define EL_CONVEYOR_BELT_2_MIDDLE               278
1300 #define EL_CONVEYOR_BELT_2_RIGHT                279
1301 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT          280
1302 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE        281
1303 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT         282
1304 #define EL_CONVEYOR_BELT_3_LEFT                 283
1305 #define EL_CONVEYOR_BELT_3_MIDDLE               284
1306 #define EL_CONVEYOR_BELT_3_RIGHT                285
1307 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT          286
1308 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE        287
1309 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT         288
1310 #define EL_CONVEYOR_BELT_4_LEFT                 289
1311 #define EL_CONVEYOR_BELT_4_MIDDLE               290
1312 #define EL_CONVEYOR_BELT_4_RIGHT                291
1313 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT          292
1314 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE        293
1315 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT         294
1316 #define EL_LANDMINE                             295
1317 #define EL_ENVELOPE_OBSOLETE                    296     // obsolete; now EL_ENVELOPE_1
1318 #define EL_LIGHT_SWITCH                         297
1319 #define EL_LIGHT_SWITCH_ACTIVE                  298
1320 #define EL_SIGN_EXCLAMATION                     299
1321 #define EL_SIGN_RADIOACTIVITY                   300
1322 #define EL_SIGN_STOP                            301
1323 #define EL_SIGN_WHEELCHAIR                      302
1324 #define EL_SIGN_PARKING                         303
1325 #define EL_SIGN_NO_ENTRY                        304
1326 #define EL_SIGN_UNUSED_1                        305
1327 #define EL_SIGN_GIVE_WAY                        306
1328 #define EL_SIGN_ENTRY_FORBIDDEN                 307
1329 #define EL_SIGN_EMERGENCY_EXIT                  308
1330 #define EL_SIGN_YIN_YANG                        309
1331 #define EL_SIGN_UNUSED_2                        310
1332 #define EL_MOLE_LEFT                            311
1333 #define EL_MOLE_RIGHT                           312
1334 #define EL_MOLE_UP                              313
1335 #define EL_MOLE_DOWN                            314
1336 #define EL_STEELWALL_SLIPPERY                   315
1337 #define EL_INVISIBLE_SAND                       316
1338 #define EL_DX_UNKNOWN_15                        317
1339 #define EL_DX_UNKNOWN_42                        318
1340
1341 #define EL_UNUSED_319                           319
1342 #define EL_UNUSED_320                           320
1343
1344 #define EL_SHIELD_DEADLY                        321
1345 #define EL_TIMEGATE_OPEN                        322
1346 #define EL_TIMEGATE_CLOSED                      323
1347 #define EL_TIMEGATE_SWITCH_ACTIVE               324
1348 #define EL_TIMEGATE_SWITCH                      325
1349
1350 // EMC style elements
1351 #define EL_BALLOON                              326
1352 #define EL_BALLOON_SWITCH_LEFT                  327
1353 #define EL_BALLOON_SWITCH_RIGHT                 328
1354 #define EL_BALLOON_SWITCH_UP                    329
1355 #define EL_BALLOON_SWITCH_DOWN                  330
1356 #define EL_BALLOON_SWITCH_ANY                   331
1357
1358 #define EL_EMC_STEELWALL_1                      332
1359 #define EL_EMC_STEELWALL_2                      333
1360 #define EL_EMC_STEELWALL_3                      334
1361 #define EL_EMC_STEELWALL_4                      335
1362 #define EL_EMC_WALL_1                           336
1363 #define EL_EMC_WALL_2                           337
1364 #define EL_EMC_WALL_3                           338
1365 #define EL_EMC_WALL_4                           339
1366 #define EL_EMC_WALL_5                           340
1367 #define EL_EMC_WALL_6                           341
1368 #define EL_EMC_WALL_7                           342
1369 #define EL_EMC_WALL_8                           343
1370
1371 // DX style elements
1372 #define EL_TUBE_ANY                             344
1373 #define EL_TUBE_VERTICAL                        345
1374 #define EL_TUBE_HORIZONTAL                      346
1375 #define EL_TUBE_VERTICAL_LEFT                   347
1376 #define EL_TUBE_VERTICAL_RIGHT                  348
1377 #define EL_TUBE_HORIZONTAL_UP                   349
1378 #define EL_TUBE_HORIZONTAL_DOWN                 350
1379 #define EL_TUBE_LEFT_UP                         351
1380 #define EL_TUBE_LEFT_DOWN                       352
1381 #define EL_TUBE_RIGHT_UP                        353
1382 #define EL_TUBE_RIGHT_DOWN                      354
1383 #define EL_SPRING                               355
1384 #define EL_TRAP                                 356
1385 #define EL_DX_SUPABOMB                          357
1386
1387 #define EL_UNUSED_358                           358
1388 #define EL_UNUSED_359                           359
1389
1390 // ---------- begin of custom elements section --------------------------------
1391 #define EL_CUSTOM_START                         360
1392
1393 #include "conf_cus.h"   // include auto-generated data structure definitions
1394
1395 #define NUM_CUSTOM_ELEMENTS                     256
1396 #define EL_CUSTOM_END                           615
1397 // ---------- end of custom elements section ----------------------------------
1398
1399 // EM style elements
1400 #define EL_EM_KEY_1                             616
1401 #define EL_EM_KEY_2                             617
1402 #define EL_EM_KEY_3                             618
1403 #define EL_EM_KEY_4                             619
1404
1405 // DC2 style elements
1406 #define EL_ENVELOPE_1                           620
1407 #define EL_ENVELOPE_2                           621
1408 #define EL_ENVELOPE_3                           622
1409 #define EL_ENVELOPE_4                           623
1410
1411 // ---------- begin of group elements section ---------------------------------
1412 #define EL_GROUP_START                          624
1413
1414 #include "conf_grp.h"   // include auto-generated data structure definitions
1415
1416 #define NUM_GROUP_ELEMENTS                      32
1417 #define EL_GROUP_END                            655
1418 // ---------- end of group elements section -----------------------------------
1419
1420 #define EL_UNKNOWN                              656
1421 #define EL_TRIGGER_ELEMENT                      657
1422 #define EL_TRIGGER_PLAYER                       658
1423
1424 // SP style elements
1425 #define EL_SP_GRAVITY_ON_PORT_RIGHT             659
1426 #define EL_SP_GRAVITY_ON_PORT_DOWN              660
1427 #define EL_SP_GRAVITY_ON_PORT_LEFT              661
1428 #define EL_SP_GRAVITY_ON_PORT_UP                662
1429 #define EL_SP_GRAVITY_OFF_PORT_RIGHT            663
1430 #define EL_SP_GRAVITY_OFF_PORT_DOWN             664
1431 #define EL_SP_GRAVITY_OFF_PORT_LEFT             665
1432 #define EL_SP_GRAVITY_OFF_PORT_UP               666
1433
1434 // EMC style elements
1435 #define EL_BALLOON_SWITCH_NONE                  667
1436 #define EL_EMC_GATE_5                           668
1437 #define EL_EMC_GATE_6                           669
1438 #define EL_EMC_GATE_7                           670
1439 #define EL_EMC_GATE_8                           671
1440 #define EL_EMC_GATE_5_GRAY                      672
1441 #define EL_EMC_GATE_6_GRAY                      673
1442 #define EL_EMC_GATE_7_GRAY                      674
1443 #define EL_EMC_GATE_8_GRAY                      675
1444 #define EL_EMC_KEY_5                            676
1445 #define EL_EMC_KEY_6                            677
1446 #define EL_EMC_KEY_7                            678
1447 #define EL_EMC_KEY_8                            679
1448 #define EL_EMC_ANDROID                          680
1449 #define EL_EMC_GRASS                            681
1450 #define EL_EMC_MAGIC_BALL                       682
1451 #define EL_EMC_MAGIC_BALL_ACTIVE                683
1452 #define EL_EMC_MAGIC_BALL_SWITCH                684
1453 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE         685
1454 #define EL_EMC_SPRING_BUMPER                    686
1455 #define EL_EMC_PLANT                            687
1456 #define EL_EMC_LENSES                           688
1457 #define EL_EMC_MAGNIFIER                        689
1458 #define EL_EMC_WALL_9                           690
1459 #define EL_EMC_WALL_10                          691
1460 #define EL_EMC_WALL_11                          692
1461 #define EL_EMC_WALL_12                          693
1462 #define EL_EMC_WALL_13                          694
1463 #define EL_EMC_WALL_14                          695
1464 #define EL_EMC_WALL_15                          696
1465 #define EL_EMC_WALL_16                          697
1466 #define EL_EMC_WALL_SLIPPERY_1                  698
1467 #define EL_EMC_WALL_SLIPPERY_2                  699
1468 #define EL_EMC_WALL_SLIPPERY_3                  700
1469 #define EL_EMC_WALL_SLIPPERY_4                  701
1470 #define EL_EMC_FAKE_GRASS                       702
1471 #define EL_EMC_FAKE_ACID                        703
1472 #define EL_EMC_DRIPPER                          704
1473
1474 #define EL_TRIGGER_CE_VALUE                     705
1475 #define EL_TRIGGER_CE_SCORE                     706
1476 #define EL_CURRENT_CE_VALUE                     707
1477 #define EL_CURRENT_CE_SCORE                     708
1478
1479 #define EL_YAMYAM_LEFT                          709
1480 #define EL_YAMYAM_RIGHT                         710
1481 #define EL_YAMYAM_UP                            711
1482 #define EL_YAMYAM_DOWN                          712
1483
1484 #define EL_BD_EXPANDABLE_WALL                   713
1485
1486 // reference elements
1487 #define EL_PREV_CE_8                            714
1488 #define EL_PREV_CE_7                            715
1489 #define EL_PREV_CE_6                            716
1490 #define EL_PREV_CE_5                            717
1491 #define EL_PREV_CE_4                            718
1492 #define EL_PREV_CE_3                            719
1493 #define EL_PREV_CE_2                            720
1494 #define EL_PREV_CE_1                            721
1495 #define EL_SELF                                 722
1496 #define EL_NEXT_CE_1                            723
1497 #define EL_NEXT_CE_2                            724
1498 #define EL_NEXT_CE_3                            725
1499 #define EL_NEXT_CE_4                            726
1500 #define EL_NEXT_CE_5                            727
1501 #define EL_NEXT_CE_6                            728
1502 #define EL_NEXT_CE_7                            729
1503 #define EL_NEXT_CE_8                            730
1504 #define EL_ANY_ELEMENT                          731
1505
1506 // text character elements
1507 #define EL_STEEL_CHAR_START                     732
1508 #define EL_STEEL_CHAR_ASCII0                    (EL_STEEL_CHAR_START  - 32)
1509 #define EL_STEEL_CHAR_ASCII0_START              (EL_STEEL_CHAR_ASCII0 + 32)
1510
1511 // (auto-generated data structure definitions included with normal chars)
1512
1513 #define EL_STEEL_CHAR_ASCII0_END                (EL_STEEL_CHAR_ASCII0 + 111)
1514 #define EL_STEEL_CHAR_END                       (EL_STEEL_CHAR_START  + 79)
1515
1516 #define EL_STEEL_CHAR(c)                        (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1517
1518 // unused elements
1519 #define EL_SPERMS                               812
1520 #define EL_BULLET                               813
1521 #define EL_HEART                                814
1522 #define EL_CROSS                                815
1523 #define EL_FRANKIE                              816
1524 #define EL_SIGN_SPERMS                          817
1525 #define EL_SIGN_BULLET                          818
1526 #define EL_SIGN_HEART                           819
1527 #define EL_SIGN_CROSS                           820
1528 #define EL_SIGN_FRANKIE                         821
1529
1530 // DC2 style elements
1531 #define EL_STEEL_EXIT_CLOSED                    822
1532 #define EL_STEEL_EXIT_OPEN                      823
1533
1534 #define EL_DC_STEELWALL_1_LEFT                  824
1535 #define EL_DC_STEELWALL_1_RIGHT                 825
1536 #define EL_DC_STEELWALL_1_TOP                   826
1537 #define EL_DC_STEELWALL_1_BOTTOM                827
1538 #define EL_DC_STEELWALL_1_HORIZONTAL            828
1539 #define EL_DC_STEELWALL_1_VERTICAL              829
1540 #define EL_DC_STEELWALL_1_TOPLEFT               830
1541 #define EL_DC_STEELWALL_1_TOPRIGHT              831
1542 #define EL_DC_STEELWALL_1_BOTTOMLEFT            832
1543 #define EL_DC_STEELWALL_1_BOTTOMRIGHT           833
1544 #define EL_DC_STEELWALL_1_TOPLEFT_2             834
1545 #define EL_DC_STEELWALL_1_TOPRIGHT_2            835
1546 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2          836
1547 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2         837
1548
1549 #define EL_DC_STEELWALL_2_LEFT                  838
1550 #define EL_DC_STEELWALL_2_RIGHT                 839
1551 #define EL_DC_STEELWALL_2_TOP                   840
1552 #define EL_DC_STEELWALL_2_BOTTOM                841
1553 #define EL_DC_STEELWALL_2_HORIZONTAL            842
1554 #define EL_DC_STEELWALL_2_VERTICAL              843
1555 #define EL_DC_STEELWALL_2_MIDDLE                844
1556 #define EL_DC_STEELWALL_2_SINGLE                845
1557
1558 #define EL_DC_SWITCHGATE_SWITCH_UP              846
1559 #define EL_DC_SWITCHGATE_SWITCH_DOWN            847
1560 #define EL_DC_TIMEGATE_SWITCH                   848
1561 #define EL_DC_TIMEGATE_SWITCH_ACTIVE            849
1562
1563 #define EL_DC_LANDMINE                          850
1564
1565 #define EL_EXPANDABLE_STEELWALL                 851
1566 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL      852
1567 #define EL_EXPANDABLE_STEELWALL_VERTICAL        853
1568 #define EL_EXPANDABLE_STEELWALL_ANY             854
1569
1570 #define EL_EM_EXIT_CLOSED                       855
1571 #define EL_EM_EXIT_OPEN                         856
1572 #define EL_EM_STEEL_EXIT_CLOSED                 857
1573 #define EL_EM_STEEL_EXIT_OPEN                   858
1574
1575 #define EL_DC_GATE_FAKE_GRAY                    859
1576
1577 #define EL_DC_MAGIC_WALL                        860
1578
1579 #define EL_QUICKSAND_FAST_EMPTY                 861
1580 #define EL_QUICKSAND_FAST_FULL                  862
1581
1582 #define EL_FROM_LEVEL_TEMPLATE                  863
1583
1584 // MM style elements
1585 #define EL_MM_START                             864
1586 #define EL_MM_START_1                           EL_MM_START
1587
1588 #define EL_MM_EMPTY_SPACE                       (EL_MM_START + 0)
1589 #define EL_MM_EMPTY                             EL_MM_EMPTY_SPACE
1590 #define EL_MM_MIRROR_START                      (EL_MM_START + 1)
1591 #define EL_MM_MIRROR_1                          (EL_MM_MIRROR_START + 0)
1592 #define EL_MM_MIRROR_2                          (EL_MM_MIRROR_START + 1)
1593 #define EL_MM_MIRROR_3                          (EL_MM_MIRROR_START + 2)
1594 #define EL_MM_MIRROR_4                          (EL_MM_MIRROR_START + 3)
1595 #define EL_MM_MIRROR_5                          (EL_MM_MIRROR_START + 4)
1596 #define EL_MM_MIRROR_6                          (EL_MM_MIRROR_START + 5)
1597 #define EL_MM_MIRROR_7                          (EL_MM_MIRROR_START + 6)
1598 #define EL_MM_MIRROR_8                          (EL_MM_MIRROR_START + 7)
1599 #define EL_MM_MIRROR_9                          (EL_MM_MIRROR_START + 8)
1600 #define EL_MM_MIRROR_10                         (EL_MM_MIRROR_START + 9)
1601 #define EL_MM_MIRROR_11                         (EL_MM_MIRROR_START + 10)
1602 #define EL_MM_MIRROR_12                         (EL_MM_MIRROR_START + 11)
1603 #define EL_MM_MIRROR_13                         (EL_MM_MIRROR_START + 12)
1604 #define EL_MM_MIRROR_14                         (EL_MM_MIRROR_START + 13)
1605 #define EL_MM_MIRROR_15                         (EL_MM_MIRROR_START + 14)
1606 #define EL_MM_MIRROR_16                         (EL_MM_MIRROR_START + 15)
1607 #define EL_MM_MIRROR_END                        EL_MM_MIRROR_15
1608 #define EL_MM_STEEL_GRID_FIXED_START            (EL_MM_START + 17)
1609 #define EL_MM_STEEL_GRID_FIXED_1                (EL_MM_STEEL_GRID_FIXED_START + 0)
1610 #define EL_MM_STEEL_GRID_FIXED_2                (EL_MM_STEEL_GRID_FIXED_START + 1)
1611 #define EL_MM_STEEL_GRID_FIXED_3                (EL_MM_STEEL_GRID_FIXED_START + 2)
1612 #define EL_MM_STEEL_GRID_FIXED_4                (EL_MM_STEEL_GRID_FIXED_START + 3)
1613 #define EL_MM_STEEL_GRID_FIXED_END              EL_MM_STEEL_GRID_FIXED_03
1614 #define EL_MM_MCDUFFIN_START                    (EL_MM_START + 21)
1615 #define EL_MM_MCDUFFIN_RIGHT                    (EL_MM_MCDUFFIN_START + 0)
1616 #define EL_MM_MCDUFFIN_UP                       (EL_MM_MCDUFFIN_START + 1)
1617 #define EL_MM_MCDUFFIN_LEFT                     (EL_MM_MCDUFFIN_START + 2)
1618 #define EL_MM_MCDUFFIN_DOWN                     (EL_MM_MCDUFFIN_START + 3)
1619 #define EL_MM_MCDUFFIN_END                      EL_MM_MCDUFFIN_DOWN
1620 #define EL_MM_EXIT_CLOSED                       (EL_MM_START + 25)
1621 #define EL_MM_EXIT_OPENING_1                    (EL_MM_START + 26)
1622 #define EL_MM_EXIT_OPENING_2                    (EL_MM_START + 27)
1623 #define EL_MM_EXIT_OPEN                         (EL_MM_START + 28)
1624 #define EL_MM_KETTLE                            (EL_MM_START + 29)
1625 #define EL_MM_BOMB                              (EL_MM_START + 30)
1626 #define EL_MM_PRISM                             (EL_MM_START + 31)
1627 #define EL_MM_WALL_START                        (EL_MM_START + 32)
1628 #define EL_MM_WALL_EMPTY                        EL_MM_WALL_START
1629 #define EL_MM_WALL_00                           EL_MM_WALL_START
1630 #define EL_MM_STEEL_WALL_START                  EL_MM_WALL_00
1631 #define EL_MM_STEEL_WALL_1                      EL_MM_STEEL_WALL_START
1632 #define EL_MM_WALL_15                           (EL_MM_START + 47)
1633 #define EL_MM_STEEL_WALL_END                    EL_MM_WALL_15
1634 #define EL_MM_WALL_16                           (EL_MM_START + 48)
1635 #define EL_MM_WOODEN_WALL_START                 EL_MM_WALL_16
1636 #define EL_MM_WOODEN_WALL_1                     EL_MM_WOODEN_WALL_START
1637 #define EL_MM_WALL_31                           (EL_MM_START + 63)
1638 #define EL_MM_WOODEN_WALL_END                   EL_MM_WALL_31
1639 #define EL_MM_WALL_32                           (EL_MM_START + 64)
1640 #define EL_MM_ICE_WALL_START                    EL_MM_WALL_32
1641 #define EL_MM_ICE_WALL_1                        EL_MM_ICE_WALL_START
1642 #define EL_MM_WALL_47                           (EL_MM_START + 79)
1643 #define EL_MM_ICE_WALL_END                      EL_MM_WALL_47
1644 #define EL_MM_WALL_48                           (EL_MM_START + 80)
1645 #define EL_MM_AMOEBA_WALL_START                 EL_MM_WALL_48
1646 #define EL_MM_AMOEBA_WALL_1                     EL_MM_AMOEBA_WALL_START
1647 #define EL_MM_WALL_63                           (EL_MM_START + 95)
1648 #define EL_MM_AMOEBA_WALL_END                   EL_MM_WALL_63
1649 #define EL_MM_WALL_END                          EL_MM_WALL_63
1650 #define EL_MM_WOODEN_BLOCK                      (EL_MM_START + 96)
1651 #define EL_MM_GRAY_BALL                         (EL_MM_START + 97)
1652 #define EL_MM_TELEPORTER_START                  (EL_MM_START + 98)
1653 #define EL_MM_TELEPORTER_1                      (EL_MM_TELEPORTER_START + 0)
1654 #define EL_MM_TELEPORTER_2                      (EL_MM_TELEPORTER_START + 1)
1655 #define EL_MM_TELEPORTER_3                      (EL_MM_TELEPORTER_START + 2)
1656 #define EL_MM_TELEPORTER_4                      (EL_MM_TELEPORTER_START + 3)
1657 #define EL_MM_TELEPORTER_5                      (EL_MM_TELEPORTER_START + 4)
1658 #define EL_MM_TELEPORTER_6                      (EL_MM_TELEPORTER_START + 5)
1659 #define EL_MM_TELEPORTER_7                      (EL_MM_TELEPORTER_START + 6)
1660 #define EL_MM_TELEPORTER_8                      (EL_MM_TELEPORTER_START + 7)
1661 #define EL_MM_TELEPORTER_9                      (EL_MM_TELEPORTER_START + 8)
1662 #define EL_MM_TELEPORTER_10                     (EL_MM_TELEPORTER_START + 9)
1663 #define EL_MM_TELEPORTER_11                     (EL_MM_TELEPORTER_START + 10)
1664 #define EL_MM_TELEPORTER_12                     (EL_MM_TELEPORTER_START + 11)
1665 #define EL_MM_TELEPORTER_13                     (EL_MM_TELEPORTER_START + 12)
1666 #define EL_MM_TELEPORTER_14                     (EL_MM_TELEPORTER_START + 13)
1667 #define EL_MM_TELEPORTER_15                     (EL_MM_TELEPORTER_START + 14)
1668 #define EL_MM_TELEPORTER_16                     (EL_MM_TELEPORTER_START + 15)
1669 #define EL_MM_TELEPORTER_END                    EL_MM_TELEPORTER_15
1670 #define EL_MM_FUSE_ACTIVE                       (EL_MM_START + 114)
1671 #define EL_MM_PACMAN_START                      (EL_MM_START + 115)
1672 #define EL_MM_PACMAN_RIGHT                      (EL_MM_PACMAN_START + 0)
1673 #define EL_MM_PACMAN_UP                         (EL_MM_PACMAN_START + 1)
1674 #define EL_MM_PACMAN_LEFT                       (EL_MM_PACMAN_START + 2)
1675 #define EL_MM_PACMAN_DOWN                       (EL_MM_PACMAN_START + 3)
1676 #define EL_MM_PACMAN_END                        EL_MM_PACMAN_DOWN
1677 #define EL_MM_POLARIZER_START                   (EL_MM_START + 119)
1678 #define EL_MM_POLARIZER_1                       (EL_MM_POLARIZER_START + 0)
1679 #define EL_MM_POLARIZER_2                       (EL_MM_POLARIZER_START + 1)
1680 #define EL_MM_POLARIZER_3                       (EL_MM_POLARIZER_START + 2)
1681 #define EL_MM_POLARIZER_4                       (EL_MM_POLARIZER_START + 3)
1682 #define EL_MM_POLARIZER_5                       (EL_MM_POLARIZER_START + 4)
1683 #define EL_MM_POLARIZER_6                       (EL_MM_POLARIZER_START + 5)
1684 #define EL_MM_POLARIZER_7                       (EL_MM_POLARIZER_START + 6)
1685 #define EL_MM_POLARIZER_8                       (EL_MM_POLARIZER_START + 7)
1686 #define EL_MM_POLARIZER_9                       (EL_MM_POLARIZER_START + 8)
1687 #define EL_MM_POLARIZER_10                      (EL_MM_POLARIZER_START + 9)
1688 #define EL_MM_POLARIZER_11                      (EL_MM_POLARIZER_START + 10)
1689 #define EL_MM_POLARIZER_12                      (EL_MM_POLARIZER_START + 11)
1690 #define EL_MM_POLARIZER_13                      (EL_MM_POLARIZER_START + 12)
1691 #define EL_MM_POLARIZER_14                      (EL_MM_POLARIZER_START + 13)
1692 #define EL_MM_POLARIZER_15                      (EL_MM_POLARIZER_START + 14)
1693 #define EL_MM_POLARIZER_16                      (EL_MM_POLARIZER_START + 15)
1694 #define EL_MM_POLARIZER_END                     EL_MM_POLARIZER_15
1695 #define EL_MM_POLARIZER_CROSS_START             (EL_MM_START + 135)
1696 #define EL_MM_POLARIZER_CROSS_1                 (EL_MM_POLARIZER_CROSS_START + 0)
1697 #define EL_MM_POLARIZER_CROSS_2                 (EL_MM_POLARIZER_CROSS_START + 1)
1698 #define EL_MM_POLARIZER_CROSS_3                 (EL_MM_POLARIZER_CROSS_START + 2)
1699 #define EL_MM_POLARIZER_CROSS_4                 (EL_MM_POLARIZER_CROSS_START + 3)
1700 #define EL_MM_POLARIZER_CROSS_END               EL_MM_POLARIZER_CROSS_03
1701 #define EL_MM_MIRROR_FIXED_START                (EL_MM_START + 139)
1702 #define EL_MM_MIRROR_FIXED_1                    (EL_MM_MIRROR_FIXED_START + 0)
1703 #define EL_MM_MIRROR_FIXED_2                    (EL_MM_MIRROR_FIXED_START + 1)
1704 #define EL_MM_MIRROR_FIXED_3                    (EL_MM_MIRROR_FIXED_START + 2)
1705 #define EL_MM_MIRROR_FIXED_4                    (EL_MM_MIRROR_FIXED_START + 3)
1706 #define EL_MM_MIRROR_FIXED_END                  EL_MM_MIRROR_FIXED_03
1707 #define EL_MM_STEEL_LOCK                        (EL_MM_START + 143)
1708 #define EL_MM_KEY                               (EL_MM_START + 144)
1709 #define EL_MM_LIGHTBULB                         (EL_MM_START + 145)
1710 #define EL_MM_LIGHTBULB_ACTIVE                  (EL_MM_START + 146)
1711 #define EL_MM_LIGHTBALL                         (EL_MM_START + 147)
1712 #define EL_MM_STEEL_BLOCK                       (EL_MM_START + 148)
1713 #define EL_MM_WOODEN_LOCK                       (EL_MM_START + 149)
1714 #define EL_MM_FUEL_FULL                         (EL_MM_START + 150)
1715 #define EL_MM_WOODEN_GRID_FIXED_START           (EL_MM_START + 151)
1716 #define EL_MM_WOODEN_GRID_FIXED_1               (EL_MM_WOODEN_GRID_FIXED_START + 0)
1717 #define EL_MM_WOODEN_GRID_FIXED_2               (EL_MM_WOODEN_GRID_FIXED_START + 1)
1718 #define EL_MM_WOODEN_GRID_FIXED_3               (EL_MM_WOODEN_GRID_FIXED_START + 2)
1719 #define EL_MM_WOODEN_GRID_FIXED_4               (EL_MM_WOODEN_GRID_FIXED_START + 3)
1720 #define EL_MM_WOODEN_GRID_FIXED_END             EL_MM_WOODEN_GRID_FIXED_03
1721 #define EL_MM_FUEL_EMPTY                        (EL_MM_START + 155)
1722 #define EL_MM_ENVELOPE_1                        (EL_MM_START + 156)
1723 #define EL_MM_ENVELOPE_2                        (EL_MM_START + 157)
1724 #define EL_MM_ENVELOPE_3                        (EL_MM_START + 158)
1725 #define EL_MM_ENVELOPE_4                        (EL_MM_START + 159)
1726
1727 #define EL_MM_END_1                             (EL_MM_START + 159)
1728 #define EL_MM_START_2                           (EL_MM_START + 160)
1729
1730 // DF style elements
1731 #define EL_DF_START                             EL_MM_START_2
1732 #define EL_DF_START_1                           EL_MM_START_2
1733 #define EL_DF_START2                            (EL_DF_START - 240)
1734
1735 #define EL_DF_MIRROR_START                      EL_DF_START
1736 #define EL_DF_MIRROR_1                          (EL_DF_MIRROR_START + 0)
1737 #define EL_DF_MIRROR_2                          (EL_DF_MIRROR_START + 1)
1738 #define EL_DF_MIRROR_3                          (EL_DF_MIRROR_START + 2)
1739 #define EL_DF_MIRROR_4                          (EL_DF_MIRROR_START + 3)
1740 #define EL_DF_MIRROR_5                          (EL_DF_MIRROR_START + 4)
1741 #define EL_DF_MIRROR_6                          (EL_DF_MIRROR_START + 5)
1742 #define EL_DF_MIRROR_7                          (EL_DF_MIRROR_START + 6)
1743 #define EL_DF_MIRROR_8                          (EL_DF_MIRROR_START + 7)
1744 #define EL_DF_MIRROR_9                          (EL_DF_MIRROR_START + 8)
1745 #define EL_DF_MIRROR_10                         (EL_DF_MIRROR_START + 9)
1746 #define EL_DF_MIRROR_11                         (EL_DF_MIRROR_START + 10)
1747 #define EL_DF_MIRROR_12                         (EL_DF_MIRROR_START + 11)
1748 #define EL_DF_MIRROR_13                         (EL_DF_MIRROR_START + 12)
1749 #define EL_DF_MIRROR_14                         (EL_DF_MIRROR_START + 13)
1750 #define EL_DF_MIRROR_15                         (EL_DF_MIRROR_START + 14)
1751 #define EL_DF_MIRROR_16                         (EL_DF_MIRROR_START + 15)
1752 #define EL_DF_MIRROR_END                        EL_DF_MIRROR_15
1753
1754 #define EL_DF_WOODEN_GRID_FIXED_START           (EL_DF_START2 + 256)
1755 #define EL_DF_WOODEN_GRID_FIXED_1               (EL_DF_WOODEN_GRID_FIXED_START + 0)
1756 #define EL_DF_WOODEN_GRID_FIXED_2               (EL_DF_WOODEN_GRID_FIXED_START + 1)
1757 #define EL_DF_WOODEN_GRID_FIXED_3               (EL_DF_WOODEN_GRID_FIXED_START + 2)
1758 #define EL_DF_WOODEN_GRID_FIXED_4               (EL_DF_WOODEN_GRID_FIXED_START + 3)
1759 #define EL_DF_WOODEN_GRID_FIXED_5               (EL_DF_WOODEN_GRID_FIXED_START + 4)
1760 #define EL_DF_WOODEN_GRID_FIXED_6               (EL_DF_WOODEN_GRID_FIXED_START + 5)
1761 #define EL_DF_WOODEN_GRID_FIXED_7               (EL_DF_WOODEN_GRID_FIXED_START + 6)
1762 #define EL_DF_WOODEN_GRID_FIXED_8               (EL_DF_WOODEN_GRID_FIXED_START + 7)
1763 #define EL_DF_WOODEN_GRID_FIXED_END             EL_DF_WOODEN_GRID_FIXED_07
1764
1765 #define EL_DF_STEEL_GRID_FIXED_START            (EL_DF_START2 + 264)
1766 #define EL_DF_STEEL_GRID_FIXED_1                (EL_DF_STEEL_GRID_FIXED_START + 0)
1767 #define EL_DF_STEEL_GRID_FIXED_2                (EL_DF_STEEL_GRID_FIXED_START + 1)
1768 #define EL_DF_STEEL_GRID_FIXED_3                (EL_DF_STEEL_GRID_FIXED_START + 2)
1769 #define EL_DF_STEEL_GRID_FIXED_4                (EL_DF_STEEL_GRID_FIXED_START + 3)
1770 #define EL_DF_STEEL_GRID_FIXED_5                (EL_DF_STEEL_GRID_FIXED_START + 4)
1771 #define EL_DF_STEEL_GRID_FIXED_6                (EL_DF_STEEL_GRID_FIXED_START + 5)
1772 #define EL_DF_STEEL_GRID_FIXED_7                (EL_DF_STEEL_GRID_FIXED_START + 6)
1773 #define EL_DF_STEEL_GRID_FIXED_8                (EL_DF_STEEL_GRID_FIXED_START + 7)
1774 #define EL_DF_STEEL_GRID_FIXED_END              EL_DF_STEEL_GRID_FIXED_07
1775
1776 #define EL_DF_WOODEN_WALL_START                 (EL_DF_START2 + 272)
1777 #define EL_DF_WOODEN_WALL_1                     (EL_DF_WOODEN_WALL_START + 0)
1778 #define EL_DF_WOODEN_WALL_END                   (EL_DF_WOODEN_WALL_START + 15)
1779
1780 #define EL_DF_STEEL_WALL_START                  (EL_DF_START2 + 288)
1781 #define EL_DF_STEEL_WALL_1                      (EL_DF_STEEL_WALL_START + 0)
1782 #define EL_DF_STEEL_WALL_END                    (EL_DF_STEEL_WALL_START + 15)
1783
1784 #define EL_DF_WALL_START                        EL_DF_WOODEN_WALL_START
1785 #define EL_DF_WALL_END                          EL_DF_STEEL_WALL_END
1786
1787 #define EL_DF_EMPTY                             (EL_DF_START2 + 304)
1788 #define EL_DF_CELL                              (EL_DF_START2 + 305)
1789 #define EL_DF_MINE                              (EL_DF_START2 + 306)
1790 #define EL_DF_REFRACTOR                         (EL_DF_START2 + 307)
1791
1792 #define EL_DF_LASER_START                       (EL_DF_START2 + 308)
1793 #define EL_DF_LASER_RIGHT                       (EL_DF_LASER_START + 0)
1794 #define EL_DF_LASER_UP                          (EL_DF_LASER_START + 1)
1795 #define EL_DF_LASER_LEFT                        (EL_DF_LASER_START + 2)
1796 #define EL_DF_LASER_DOWN                        (EL_DF_LASER_START + 3)
1797 #define EL_DF_LASER_END                         EL_DF_LASER_DOWN
1798
1799 #define EL_DF_RECEIVER_START                    (EL_DF_START2 + 312)
1800 #define EL_DF_RECEIVER_RIGHT                    (EL_DF_RECEIVER_START + 0)
1801 #define EL_DF_RECEIVER_UP                       (EL_DF_RECEIVER_START + 1)
1802 #define EL_DF_RECEIVER_LEFT                     (EL_DF_RECEIVER_START + 2)
1803 #define EL_DF_RECEIVER_DOWN                     (EL_DF_RECEIVER_START + 3)
1804 #define EL_DF_RECEIVER_END                      EL_DF_RECEIVER_DOWN
1805
1806 #define EL_DF_FIBRE_OPTIC_START                 (EL_DF_START2 + 316)
1807 #define EL_DF_FIBRE_OPTIC_RED_1                 (EL_DF_FIBRE_OPTIC_START + 0)
1808 #define EL_DF_FIBRE_OPTIC_RED_2                 (EL_DF_FIBRE_OPTIC_START + 1)
1809 #define EL_DF_FIBRE_OPTIC_YELLOW_1              (EL_DF_FIBRE_OPTIC_START + 2)
1810 #define EL_DF_FIBRE_OPTIC_YELLOW_2              (EL_DF_FIBRE_OPTIC_START + 3)
1811 #define EL_DF_FIBRE_OPTIC_GREEN_1               (EL_DF_FIBRE_OPTIC_START + 4)
1812 #define EL_DF_FIBRE_OPTIC_GREEN_2               (EL_DF_FIBRE_OPTIC_START + 5)
1813 #define EL_DF_FIBRE_OPTIC_BLUE_1                (EL_DF_FIBRE_OPTIC_START + 6)
1814 #define EL_DF_FIBRE_OPTIC_BLUE_2                (EL_DF_FIBRE_OPTIC_START + 7)
1815 #define EL_DF_FIBRE_OPTIC_END                   EL_DF_FIBRE_OPTIC_07
1816
1817 #define EL_DF_MIRROR_ROTATING_START             (EL_DF_START2 + 324)
1818 #define EL_DF_MIRROR_ROTATING_1                 (EL_DF_MIRROR_ROTATING_START + 0)
1819 #define EL_DF_MIRROR_ROTATING_2                 (EL_DF_MIRROR_ROTATING_START + 1)
1820 #define EL_DF_MIRROR_ROTATING_3                 (EL_DF_MIRROR_ROTATING_START + 2)
1821 #define EL_DF_MIRROR_ROTATING_4                 (EL_DF_MIRROR_ROTATING_START + 3)
1822 #define EL_DF_MIRROR_ROTATING_5                 (EL_DF_MIRROR_ROTATING_START + 4)
1823 #define EL_DF_MIRROR_ROTATING_6                 (EL_DF_MIRROR_ROTATING_START + 5)
1824 #define EL_DF_MIRROR_ROTATING_7                 (EL_DF_MIRROR_ROTATING_START + 6)
1825 #define EL_DF_MIRROR_ROTATING_8                 (EL_DF_MIRROR_ROTATING_START + 7)
1826 #define EL_DF_MIRROR_ROTATING_9                 (EL_DF_MIRROR_ROTATING_START + 8)
1827 #define EL_DF_MIRROR_ROTATING_10                (EL_DF_MIRROR_ROTATING_START + 9)
1828 #define EL_DF_MIRROR_ROTATING_11                (EL_DF_MIRROR_ROTATING_START + 10)
1829 #define EL_DF_MIRROR_ROTATING_12                (EL_DF_MIRROR_ROTATING_START + 11)
1830 #define EL_DF_MIRROR_ROTATING_13                (EL_DF_MIRROR_ROTATING_START + 12)
1831 #define EL_DF_MIRROR_ROTATING_14                (EL_DF_MIRROR_ROTATING_START + 13)
1832 #define EL_DF_MIRROR_ROTATING_15                (EL_DF_MIRROR_ROTATING_START + 14)
1833 #define EL_DF_MIRROR_ROTATING_16                (EL_DF_MIRROR_ROTATING_START + 15)
1834 #define EL_DF_MIRROR_ROTATING_END               EL_DF_MIRROR_ROTATING_15
1835
1836 #define EL_DF_WOODEN_GRID_ROTATING_START        (EL_DF_START2 + 340)
1837 #define EL_DF_WOODEN_GRID_ROTATING_1            (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1838 #define EL_DF_WOODEN_GRID_ROTATING_2            (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1839 #define EL_DF_WOODEN_GRID_ROTATING_3            (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1840 #define EL_DF_WOODEN_GRID_ROTATING_4            (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1841 #define EL_DF_WOODEN_GRID_ROTATING_5            (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1842 #define EL_DF_WOODEN_GRID_ROTATING_6            (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1843 #define EL_DF_WOODEN_GRID_ROTATING_7            (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1844 #define EL_DF_WOODEN_GRID_ROTATING_8            (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1845 #define EL_DF_WOODEN_GRID_ROTATING_END          EL_DF_WOODEN_GRID_ROTATING_07
1846
1847 #define EL_DF_STEEL_GRID_ROTATING_START         (EL_DF_START2 + 348)
1848 #define EL_DF_STEEL_GRID_ROTATING_1             (EL_DF_STEEL_GRID_ROTATING_START + 0)
1849 #define EL_DF_STEEL_GRID_ROTATING_2             (EL_DF_STEEL_GRID_ROTATING_START + 1)
1850 #define EL_DF_STEEL_GRID_ROTATING_3             (EL_DF_STEEL_GRID_ROTATING_START + 2)
1851 #define EL_DF_STEEL_GRID_ROTATING_4             (EL_DF_STEEL_GRID_ROTATING_START + 3)
1852 #define EL_DF_STEEL_GRID_ROTATING_5             (EL_DF_STEEL_GRID_ROTATING_START + 4)
1853 #define EL_DF_STEEL_GRID_ROTATING_6             (EL_DF_STEEL_GRID_ROTATING_START + 5)
1854 #define EL_DF_STEEL_GRID_ROTATING_7             (EL_DF_STEEL_GRID_ROTATING_START + 6)
1855 #define EL_DF_STEEL_GRID_ROTATING_8             (EL_DF_STEEL_GRID_ROTATING_START + 7)
1856 #define EL_DF_STEEL_GRID_ROTATING_END           EL_DF_STEEL_GRID_ROTATING_07
1857
1858 #define EL_DF_END_1                             (EL_DF_START2 + 355)
1859
1860 // MM style elements
1861 #define EL_MM_TELEPORTER_RED_START              (EL_DF_START2 + 356)
1862 #define EL_MM_TELEPORTER_RED_1                  (EL_MM_TELEPORTER_RED_START + 0)
1863 #define EL_MM_TELEPORTER_RED_2                  (EL_MM_TELEPORTER_RED_START + 1)
1864 #define EL_MM_TELEPORTER_RED_3                  (EL_MM_TELEPORTER_RED_START + 2)
1865 #define EL_MM_TELEPORTER_RED_4                  (EL_MM_TELEPORTER_RED_START + 3)
1866 #define EL_MM_TELEPORTER_RED_5                  (EL_MM_TELEPORTER_RED_START + 4)
1867 #define EL_MM_TELEPORTER_RED_6                  (EL_MM_TELEPORTER_RED_START + 5)
1868 #define EL_MM_TELEPORTER_RED_7                  (EL_MM_TELEPORTER_RED_START + 6)
1869 #define EL_MM_TELEPORTER_RED_8                  (EL_MM_TELEPORTER_RED_START + 7)
1870 #define EL_MM_TELEPORTER_RED_9                  (EL_MM_TELEPORTER_RED_START + 8)
1871 #define EL_MM_TELEPORTER_RED_10                 (EL_MM_TELEPORTER_RED_START + 9)
1872 #define EL_MM_TELEPORTER_RED_11                 (EL_MM_TELEPORTER_RED_START + 10)
1873 #define EL_MM_TELEPORTER_RED_12                 (EL_MM_TELEPORTER_RED_START + 11)
1874 #define EL_MM_TELEPORTER_RED_13                 (EL_MM_TELEPORTER_RED_START + 12)
1875 #define EL_MM_TELEPORTER_RED_14                 (EL_MM_TELEPORTER_RED_START + 13)
1876 #define EL_MM_TELEPORTER_RED_15                 (EL_MM_TELEPORTER_RED_START + 14)
1877 #define EL_MM_TELEPORTER_RED_16                 (EL_MM_TELEPORTER_RED_START + 15)
1878 #define EL_MM_TELEPORTER_RED_END                EL_MM_TELEPORTER_RED_16
1879 #define EL_MM_TELEPORTER_YELLOW_START           (EL_DF_START2 + 372)
1880 #define EL_MM_TELEPORTER_YELLOW_1               (EL_MM_TELEPORTER_YELLOW_START + 0)
1881 #define EL_MM_TELEPORTER_YELLOW_2               (EL_MM_TELEPORTER_YELLOW_START + 1)
1882 #define EL_MM_TELEPORTER_YELLOW_3               (EL_MM_TELEPORTER_YELLOW_START + 2)
1883 #define EL_MM_TELEPORTER_YELLOW_4               (EL_MM_TELEPORTER_YELLOW_START + 3)
1884 #define EL_MM_TELEPORTER_YELLOW_5               (EL_MM_TELEPORTER_YELLOW_START + 4)
1885 #define EL_MM_TELEPORTER_YELLOW_6               (EL_MM_TELEPORTER_YELLOW_START + 5)
1886 #define EL_MM_TELEPORTER_YELLOW_7               (EL_MM_TELEPORTER_YELLOW_START + 6)
1887 #define EL_MM_TELEPORTER_YELLOW_8               (EL_MM_TELEPORTER_YELLOW_START + 7)
1888 #define EL_MM_TELEPORTER_YELLOW_9               (EL_MM_TELEPORTER_YELLOW_START + 8)
1889 #define EL_MM_TELEPORTER_YELLOW_10              (EL_MM_TELEPORTER_YELLOW_START + 9)
1890 #define EL_MM_TELEPORTER_YELLOW_11              (EL_MM_TELEPORTER_YELLOW_START + 10)
1891 #define EL_MM_TELEPORTER_YELLOW_12              (EL_MM_TELEPORTER_YELLOW_START + 11)
1892 #define EL_MM_TELEPORTER_YELLOW_13              (EL_MM_TELEPORTER_YELLOW_START + 12)
1893 #define EL_MM_TELEPORTER_YELLOW_14              (EL_MM_TELEPORTER_YELLOW_START + 13)
1894 #define EL_MM_TELEPORTER_YELLOW_15              (EL_MM_TELEPORTER_YELLOW_START + 14)
1895 #define EL_MM_TELEPORTER_YELLOW_16              (EL_MM_TELEPORTER_YELLOW_START + 15)
1896 #define EL_MM_TELEPORTER_YELLOW_END             EL_MM_TELEPORTER_YELLOW_16
1897 #define EL_MM_TELEPORTER_GREEN_START            (EL_DF_START2 + 388)
1898 #define EL_MM_TELEPORTER_GREEN_1                (EL_MM_TELEPORTER_GREEN_START + 0)
1899 #define EL_MM_TELEPORTER_GREEN_2                (EL_MM_TELEPORTER_GREEN_START + 1)
1900 #define EL_MM_TELEPORTER_GREEN_3                (EL_MM_TELEPORTER_GREEN_START + 2)
1901 #define EL_MM_TELEPORTER_GREEN_4                (EL_MM_TELEPORTER_GREEN_START + 3)
1902 #define EL_MM_TELEPORTER_GREEN_5                (EL_MM_TELEPORTER_GREEN_START + 4)
1903 #define EL_MM_TELEPORTER_GREEN_6                (EL_MM_TELEPORTER_GREEN_START + 5)
1904 #define EL_MM_TELEPORTER_GREEN_7                (EL_MM_TELEPORTER_GREEN_START + 6)
1905 #define EL_MM_TELEPORTER_GREEN_8                (EL_MM_TELEPORTER_GREEN_START + 7)
1906 #define EL_MM_TELEPORTER_GREEN_9                (EL_MM_TELEPORTER_GREEN_START + 8)
1907 #define EL_MM_TELEPORTER_GREEN_10               (EL_MM_TELEPORTER_GREEN_START + 9)
1908 #define EL_MM_TELEPORTER_GREEN_11               (EL_MM_TELEPORTER_GREEN_START + 10)
1909 #define EL_MM_TELEPORTER_GREEN_12               (EL_MM_TELEPORTER_GREEN_START + 11)
1910 #define EL_MM_TELEPORTER_GREEN_13               (EL_MM_TELEPORTER_GREEN_START + 12)
1911 #define EL_MM_TELEPORTER_GREEN_14               (EL_MM_TELEPORTER_GREEN_START + 13)
1912 #define EL_MM_TELEPORTER_GREEN_15               (EL_MM_TELEPORTER_GREEN_START + 14)
1913 #define EL_MM_TELEPORTER_GREEN_16               (EL_MM_TELEPORTER_GREEN_START + 15)
1914 #define EL_MM_TELEPORTER_GREEN_END              EL_MM_TELEPORTER_GREEN_16
1915 #define EL_MM_TELEPORTER_BLUE_START             (EL_DF_START2 + 404)
1916 #define EL_MM_TELEPORTER_BLUE_1                 (EL_MM_TELEPORTER_BLUE_START + 0)
1917 #define EL_MM_TELEPORTER_BLUE_2                 (EL_MM_TELEPORTER_BLUE_START + 1)
1918 #define EL_MM_TELEPORTER_BLUE_3                 (EL_MM_TELEPORTER_BLUE_START + 2)
1919 #define EL_MM_TELEPORTER_BLUE_4                 (EL_MM_TELEPORTER_BLUE_START + 3)
1920 #define EL_MM_TELEPORTER_BLUE_5                 (EL_MM_TELEPORTER_BLUE_START + 4)
1921 #define EL_MM_TELEPORTER_BLUE_6                 (EL_MM_TELEPORTER_BLUE_START + 5)
1922 #define EL_MM_TELEPORTER_BLUE_7                 (EL_MM_TELEPORTER_BLUE_START + 6)
1923 #define EL_MM_TELEPORTER_BLUE_8                 (EL_MM_TELEPORTER_BLUE_START + 7)
1924 #define EL_MM_TELEPORTER_BLUE_9                 (EL_MM_TELEPORTER_BLUE_START + 8)
1925 #define EL_MM_TELEPORTER_BLUE_10                (EL_MM_TELEPORTER_BLUE_START + 9)
1926 #define EL_MM_TELEPORTER_BLUE_11                (EL_MM_TELEPORTER_BLUE_START + 10)
1927 #define EL_MM_TELEPORTER_BLUE_12                (EL_MM_TELEPORTER_BLUE_START + 11)
1928 #define EL_MM_TELEPORTER_BLUE_13                (EL_MM_TELEPORTER_BLUE_START + 12)
1929 #define EL_MM_TELEPORTER_BLUE_14                (EL_MM_TELEPORTER_BLUE_START + 13)
1930 #define EL_MM_TELEPORTER_BLUE_15                (EL_MM_TELEPORTER_BLUE_START + 14)
1931 #define EL_MM_TELEPORTER_BLUE_16                (EL_MM_TELEPORTER_BLUE_START + 15)
1932 #define EL_MM_TELEPORTER_BLUE_END               EL_MM_TELEPORTER_BLUE_16
1933
1934 #define EL_MM_MCDUFFIN                          1204
1935 #define EL_MM_PACMAN                            1205
1936 #define EL_MM_FUSE                              1206
1937 #define EL_MM_STEEL_WALL                        1207
1938 #define EL_MM_WOODEN_WALL                       1208
1939 #define EL_MM_ICE_WALL                          1209
1940 #define EL_MM_AMOEBA_WALL                       1210
1941 #define EL_DF_LASER                             1211
1942 #define EL_DF_RECEIVER                          1212
1943 #define EL_DF_STEEL_WALL                        1213
1944 #define EL_DF_WOODEN_WALL                       1214
1945
1946 #define EL_MM_END_2                             (EL_DF_START2 + 430)
1947
1948 // EMC style elements
1949 #define EL_SPRING_LEFT                          1215
1950 #define EL_SPRING_RIGHT                         1216
1951
1952 // ---------- begin of empty space elements section ---------------------------
1953 #define EL_EMPTY_SPACE_START                    1217
1954
1955 #include "conf_emp.h"   // include auto-generated data structure definitions
1956
1957 #define NUM_EMPTY_SPACE_ELEMENTS                16
1958 #define NUM_EMPTY_ELEMENTS_ALL                  (NUM_EMPTY_SPACE_ELEMENTS + 1)
1959 #define EL_EMPTY_SPACE_END                      1232
1960 // ---------- end of empty space elements section -----------------------------
1961
1962 #define EL_MM_START_3                           EL_DF_MIRROR_FIXED_START
1963 #define EL_DF_START_2                           EL_DF_MIRROR_FIXED_START
1964
1965 // DF style elements
1966 #define EL_DF_MIRROR_FIXED_START                1233
1967 #define EL_DF_MIRROR_FIXED_1                    (EL_DF_MIRROR_FIXED_START + 0)
1968 #define EL_DF_MIRROR_FIXED_2                    (EL_DF_MIRROR_FIXED_START + 1)
1969 #define EL_DF_MIRROR_FIXED_3                    (EL_DF_MIRROR_FIXED_START + 2)
1970 #define EL_DF_MIRROR_FIXED_4                    (EL_DF_MIRROR_FIXED_START + 3)
1971 #define EL_DF_MIRROR_FIXED_5                    (EL_DF_MIRROR_FIXED_START + 4)
1972 #define EL_DF_MIRROR_FIXED_6                    (EL_DF_MIRROR_FIXED_START + 5)
1973 #define EL_DF_MIRROR_FIXED_7                    (EL_DF_MIRROR_FIXED_START + 6)
1974 #define EL_DF_MIRROR_FIXED_8                    (EL_DF_MIRROR_FIXED_START + 7)
1975 #define EL_DF_MIRROR_FIXED_9                    (EL_DF_MIRROR_FIXED_START + 8)
1976 #define EL_DF_MIRROR_FIXED_10                   (EL_DF_MIRROR_FIXED_START + 9)
1977 #define EL_DF_MIRROR_FIXED_11                   (EL_DF_MIRROR_FIXED_START + 10)
1978 #define EL_DF_MIRROR_FIXED_12                   (EL_DF_MIRROR_FIXED_START + 11)
1979 #define EL_DF_MIRROR_FIXED_13                   (EL_DF_MIRROR_FIXED_START + 12)
1980 #define EL_DF_MIRROR_FIXED_14                   (EL_DF_MIRROR_FIXED_START + 13)
1981 #define EL_DF_MIRROR_FIXED_15                   (EL_DF_MIRROR_FIXED_START + 14)
1982 #define EL_DF_MIRROR_FIXED_16                   (EL_DF_MIRROR_FIXED_START + 15)
1983 #define EL_DF_MIRROR_FIXED_END                  EL_DF_MIRROR_FIXED_16
1984
1985 #define EL_DF_SLOPE_START                       1249
1986 #define EL_DF_SLOPE_1                           (EL_DF_SLOPE_START + 0)
1987 #define EL_DF_SLOPE_2                           (EL_DF_SLOPE_START + 1)
1988 #define EL_DF_SLOPE_3                           (EL_DF_SLOPE_START + 2)
1989 #define EL_DF_SLOPE_4                           (EL_DF_SLOPE_START + 3)
1990 #define EL_DF_SLOPE_END                         EL_DF_SLOPE_4
1991
1992 #define EL_MM_END_3                             EL_DF_SLOPE_END
1993 #define EL_DF_END_2                             EL_DF_SLOPE_END
1994
1995 // BD style elements
1996 #define EL_BD_EMPTY_SPACE                       1253
1997 #define EL_BD_EMPTY                             EL_BD_EMPTY_SPACE
1998 #define EL_BD_SAND                              1254
1999 #define EL_BD_SAND_2                            1255
2000 #define EL_BD_SAND_BALL                         1256
2001 #define EL_BD_SAND_LOOSE                        1257
2002 #define EL_BD_SAND_SLOPED_UP_RIGHT              1258
2003 #define EL_BD_SAND_SLOPED_UP_LEFT               1259
2004 #define EL_BD_SAND_SLOPED_DOWN_LEFT             1260
2005 #define EL_BD_SAND_SLOPED_DOWN_RIGHT            1261
2006 #define EL_BD_SAND_GLUED                        1262
2007 #define EL_BD_WALL_SLOPED_UP_RIGHT              1263
2008 #define EL_BD_WALL_SLOPED_UP_LEFT               1264
2009 #define EL_BD_WALL_SLOPED_DOWN_LEFT             1265
2010 #define EL_BD_WALL_SLOPED_DOWN_RIGHT            1266
2011 #define EL_BD_WALL_NON_SLOPED                   1267
2012 #define EL_BD_WALL_DIGGABLE                     1268
2013 #define EL_BD_WALL_DIAMOND                      1269
2014 #define EL_BD_WALL_KEY_1                        1270
2015 #define EL_BD_WALL_KEY_2                        1271
2016 #define EL_BD_WALL_KEY_3                        1272
2017 #define EL_BD_FALLING_WALL                      1273
2018 #define EL_BD_STEELWALL                         1274
2019 #define EL_BD_STEELWALL_SLOPED_UP_RIGHT         1275
2020 #define EL_BD_STEELWALL_SLOPED_UP_LEFT          1276
2021 #define EL_BD_STEELWALL_SLOPED_DOWN_LEFT        1277
2022 #define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT       1278
2023 #define EL_BD_STEELWALL_EXPLODABLE              1279
2024 #define EL_BD_STEELWALL_DIGGABLE                1280
2025 #define EL_BD_EXPANDABLE_WALL_HORIZONTAL        1281
2026 #define EL_BD_EXPANDABLE_WALL_VERTICAL          1282
2027 #define EL_BD_EXPANDABLE_WALL_ANY               1283
2028 #define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL   1284
2029 #define EL_BD_EXPANDABLE_STEELWALL_VERTICAL     1285
2030 #define EL_BD_EXPANDABLE_STEELWALL_ANY          1286
2031 #define EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL 1287
2032 #define EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL   1288
2033 #define EL_BD_INBOX                             1289
2034 #define EL_BD_EXIT_CLOSED                       1290
2035 #define EL_BD_EXIT_OPEN                         1291
2036 #define EL_BD_INVISIBLE_EXIT_CLOSED             1292
2037 #define EL_BD_INVISIBLE_EXIT_OPEN               1293
2038 #define EL_BD_FLYING_ROCK                       1294
2039 #define EL_BD_MEGA_ROCK                         1295
2040 #define EL_BD_ROCK_GLUED                        1296
2041 #define EL_BD_FLYING_DIAMOND                    1297
2042 #define EL_BD_DIAMOND_GLUED                     1298
2043 #define EL_BD_DIAMOND_KEY                       1299
2044 #define EL_BD_TRAPPED_DIAMOND                   1300
2045 #define EL_BD_NUT                               1301
2046 #define EL_BD_AMOEBA_2                          1302
2047 #define EL_BD_BLADDER                           1303
2048 #define EL_BD_BLADDER_SPENDER                   1304
2049 #define EL_BD_CREATURE_SWITCH                   1305
2050 #define EL_BD_CREATURE_SWITCH_ACTIVE            1306
2051 #define EL_BD_BITER_SWITCH_1                    1307
2052 #define EL_BD_BITER_SWITCH_2                    1308
2053 #define EL_BD_BITER_SWITCH_3                    1309
2054 #define EL_BD_BITER_SWITCH_4                    1310
2055 #define EL_BD_REPLICATOR                        1311
2056 #define EL_BD_REPLICATOR_ACTIVE                 1312
2057 #define EL_BD_REPLICATOR_SWITCH                 1313
2058 #define EL_BD_REPLICATOR_SWITCH_ACTIVE          1314
2059 #define EL_BD_CONVEYOR_LEFT                     1315
2060 #define EL_BD_CONVEYOR_LEFT_ACTIVE              1316
2061 #define EL_BD_CONVEYOR_RIGHT                    1317
2062 #define EL_BD_CONVEYOR_RIGHT_ACTIVE             1318
2063 #define EL_BD_CONVEYOR_SWITCH                   1319
2064 #define EL_BD_CONVEYOR_SWITCH_ACTIVE            1320
2065 #define EL_BD_CONVEYOR_DIR_SWITCH_LEFT          1321
2066 #define EL_BD_CONVEYOR_DIR_SWITCH_RIGHT         1322
2067 #define EL_BD_GRAVITY_SWITCH                    1323
2068 #define EL_BD_GRAVITY_SWITCH_ACTIVE             1324
2069 #define EL_BD_ACID                              1325
2070 #define EL_BD_BOX                               1326
2071 #define EL_BD_TIME_PENALTY                      1327
2072 #define EL_BD_GRAVESTONE                        1328
2073 #define EL_BD_CLOCK                             1329
2074 #define EL_BD_POT                               1330
2075 #define EL_BD_PNEUMATIC_HAMMER                  1331
2076 #define EL_BD_TELEPORTER                        1332
2077 #define EL_BD_SKELETON                          1333
2078 #define EL_BD_WATER                             1334
2079 #define EL_BD_KEY_1                             1335
2080 #define EL_BD_KEY_2                             1336
2081 #define EL_BD_KEY_3                             1337
2082 #define EL_BD_GATE_1                            1338
2083 #define EL_BD_GATE_2                            1339
2084 #define EL_BD_GATE_3                            1340
2085 #define EL_BD_LAVA                              1341
2086 #define EL_BD_SWEET                             1342
2087 #define EL_BD_VOODOO_DOLL                       1343
2088 #define EL_BD_SLIME                             1344
2089 #define EL_BD_WAITING_ROCK                      1345
2090 #define EL_BD_CHASING_ROCK                      1346
2091 #define EL_BD_GHOST                             1347
2092 #define EL_BD_COW                               1348
2093 #define EL_BD_COW_LEFT                          1349
2094 #define EL_BD_COW_UP                            1350
2095 #define EL_BD_COW_RIGHT                         1351
2096 #define EL_BD_COW_DOWN                          1352
2097 #define EL_BD_BUTTERFLY_2                       1353
2098 #define EL_BD_BUTTERFLY_2_RIGHT                 1354
2099 #define EL_BD_BUTTERFLY_2_UP                    1355
2100 #define EL_BD_BUTTERFLY_2_LEFT                  1356
2101 #define EL_BD_BUTTERFLY_2_DOWN                  1357
2102 #define EL_BD_FIREFLY_2                         1358
2103 #define EL_BD_FIREFLY_2_RIGHT                   1359
2104 #define EL_BD_FIREFLY_2_UP                      1360
2105 #define EL_BD_FIREFLY_2_LEFT                    1361
2106 #define EL_BD_FIREFLY_2_DOWN                    1362
2107 #define EL_BD_STONEFLY                          1363
2108 #define EL_BD_STONEFLY_RIGHT                    1364
2109 #define EL_BD_STONEFLY_UP                       1365
2110 #define EL_BD_STONEFLY_LEFT                     1366
2111 #define EL_BD_STONEFLY_DOWN                     1367
2112 #define EL_BD_BITER                             1368
2113 #define EL_BD_BITER_RIGHT                       1369
2114 #define EL_BD_BITER_UP                          1370
2115 #define EL_BD_BITER_LEFT                        1371
2116 #define EL_BD_BITER_DOWN                        1372
2117 #define EL_BD_DRAGONFLY                         1373
2118 #define EL_BD_DRAGONFLY_RIGHT                   1374
2119 #define EL_BD_DRAGONFLY_UP                      1375
2120 #define EL_BD_DRAGONFLY_LEFT                    1376
2121 #define EL_BD_DRAGONFLY_DOWN                    1377
2122 #define EL_BD_BOMB                              1378
2123 #define EL_BD_NITRO_PACK                        1379
2124 #define EL_BD_PLAYER                            1380
2125 #define EL_BD_PLAYER_WITH_BOMB                  1381
2126 #define EL_BD_PLAYER_GLUED                      1382
2127 #define EL_BD_PLAYER_STIRRING                   1383
2128 #define EL_BD_FAKE_BONUS                        1384
2129 #define EL_BD_COVERED                           1385
2130
2131 #define NUM_FILE_ELEMENTS                       1386
2132
2133
2134 // "real" (and therefore drawable) runtime elements
2135 #define EL_FIRST_RUNTIME_REAL                   NUM_FILE_ELEMENTS
2136
2137 #define EL_DYNABOMB_PLAYER_1_ACTIVE             (EL_FIRST_RUNTIME_REAL + 0)
2138 #define EL_DYNABOMB_PLAYER_2_ACTIVE             (EL_FIRST_RUNTIME_REAL + 1)
2139 #define EL_DYNABOMB_PLAYER_3_ACTIVE             (EL_FIRST_RUNTIME_REAL + 2)
2140 #define EL_DYNABOMB_PLAYER_4_ACTIVE             (EL_FIRST_RUNTIME_REAL + 3)
2141 #define EL_SP_DISK_RED_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 4)
2142 #define EL_SWITCHGATE_OPENING                   (EL_FIRST_RUNTIME_REAL + 5)
2143 #define EL_SWITCHGATE_CLOSING                   (EL_FIRST_RUNTIME_REAL + 6)
2144 #define EL_TIMEGATE_OPENING                     (EL_FIRST_RUNTIME_REAL + 7)
2145 #define EL_TIMEGATE_CLOSING                     (EL_FIRST_RUNTIME_REAL + 8)
2146 #define EL_PEARL_BREAKING                       (EL_FIRST_RUNTIME_REAL + 9)
2147 #define EL_TRAP_ACTIVE                          (EL_FIRST_RUNTIME_REAL + 10)
2148 #define EL_INVISIBLE_STEELWALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 11)
2149 #define EL_INVISIBLE_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 12)
2150 #define EL_INVISIBLE_SAND_ACTIVE                (EL_FIRST_RUNTIME_REAL + 13)
2151 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 14)
2152 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
2153 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 16)
2154 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 17)
2155 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
2156 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 19)
2157 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 20)
2158 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
2159 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 22)
2160 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 23)
2161 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
2162 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 25)
2163 #define EL_EXIT_OPENING                         (EL_FIRST_RUNTIME_REAL + 26)
2164 #define EL_EXIT_CLOSING                         (EL_FIRST_RUNTIME_REAL + 27)
2165 #define EL_STEEL_EXIT_OPENING                   (EL_FIRST_RUNTIME_REAL + 28)
2166 #define EL_STEEL_EXIT_CLOSING                   (EL_FIRST_RUNTIME_REAL + 29)
2167 #define EL_EM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 30)
2168 #define EL_EM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 31)
2169 #define EL_EM_STEEL_EXIT_OPENING                (EL_FIRST_RUNTIME_REAL + 32)
2170 #define EL_EM_STEEL_EXIT_CLOSING                (EL_FIRST_RUNTIME_REAL + 33)
2171 #define EL_SP_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 34)
2172 #define EL_SP_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 35)
2173 #define EL_SP_EXIT_OPEN                         (EL_FIRST_RUNTIME_REAL + 36)
2174 #define EL_SP_TERMINAL_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 37)
2175 #define EL_SP_BUGGY_BASE_ACTIVATING             (EL_FIRST_RUNTIME_REAL + 38)
2176 #define EL_SP_BUGGY_BASE_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 39)
2177 #define EL_SP_MURPHY_CLONE                      (EL_FIRST_RUNTIME_REAL + 40)
2178 #define EL_AMOEBA_DROPPING                      (EL_FIRST_RUNTIME_REAL + 41)
2179 #define EL_QUICKSAND_EMPTYING                   (EL_FIRST_RUNTIME_REAL + 42)
2180 #define EL_QUICKSAND_FAST_EMPTYING              (EL_FIRST_RUNTIME_REAL + 43)
2181 #define EL_MAGIC_WALL_ACTIVE                    (EL_FIRST_RUNTIME_REAL + 44)
2182 #define EL_BD_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 45)
2183 #define EL_DC_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 46)
2184 #define EL_MAGIC_WALL_FULL                      (EL_FIRST_RUNTIME_REAL + 47)
2185 #define EL_BD_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 48)
2186 #define EL_DC_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 49)
2187 #define EL_MAGIC_WALL_EMPTYING                  (EL_FIRST_RUNTIME_REAL + 50)
2188 #define EL_BD_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 51)
2189 #define EL_DC_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 52)
2190 #define EL_MAGIC_WALL_DEAD                      (EL_FIRST_RUNTIME_REAL + 53)
2191 #define EL_BD_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 54)
2192 #define EL_DC_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 55)
2193 #define EL_EMC_FAKE_GRASS_ACTIVE                (EL_FIRST_RUNTIME_REAL + 56)
2194 #define EL_GATE_1_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 57)
2195 #define EL_GATE_2_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 58)
2196 #define EL_GATE_3_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 59)
2197 #define EL_GATE_4_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 60)
2198 #define EL_EM_GATE_1_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 61)
2199 #define EL_EM_GATE_2_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 62)
2200 #define EL_EM_GATE_3_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 63)
2201 #define EL_EM_GATE_4_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 64)
2202 #define EL_EMC_GATE_5_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 65)
2203 #define EL_EMC_GATE_6_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 66)
2204 #define EL_EMC_GATE_7_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 67)
2205 #define EL_EMC_GATE_8_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 68)
2206 #define EL_DC_GATE_WHITE_GRAY_ACTIVE            (EL_FIRST_RUNTIME_REAL + 69)
2207 #define EL_EMC_DRIPPER_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 70)
2208 #define EL_EMC_SPRING_BUMPER_ACTIVE             (EL_FIRST_RUNTIME_REAL + 71)
2209 #define EL_MM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 72)
2210 #define EL_MM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 73)
2211 #define EL_MM_GRAY_BALL_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 74)
2212 #define EL_MM_GRAY_BALL_OPENING                 (EL_FIRST_RUNTIME_REAL + 75)
2213 #define EL_MM_ICE_WALL_SHRINKING                (EL_FIRST_RUNTIME_REAL + 76)
2214 #define EL_MM_AMOEBA_WALL_GROWING               (EL_FIRST_RUNTIME_REAL + 77)
2215 #define EL_MM_PACMAN_EATING_RIGHT               (EL_FIRST_RUNTIME_REAL + 78)
2216 #define EL_MM_PACMAN_EATING_UP                  (EL_FIRST_RUNTIME_REAL + 79)
2217 #define EL_MM_PACMAN_EATING_LEFT                (EL_FIRST_RUNTIME_REAL + 80)
2218 #define EL_MM_PACMAN_EATING_DOWN                (EL_FIRST_RUNTIME_REAL + 81)
2219 #define EL_MM_BOMB_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 82)
2220 #define EL_DF_MINE_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 83)
2221
2222 #define NUM_DRAWABLE_ELEMENTS                   (EL_FIRST_RUNTIME_REAL + 84)
2223
2224 #define EL_MM_RUNTIME_START                     EL_MM_EXIT_OPENING
2225 #define EL_MM_RUNTIME_END                       EL_MM_AMOEBA_WALL_GROWING
2226
2227 // "unreal" (and therefore not drawable) runtime elements
2228 #define EL_FIRST_RUNTIME_UNREAL                 (NUM_DRAWABLE_ELEMENTS)
2229
2230 #define EL_BLOCKED                              (EL_FIRST_RUNTIME_UNREAL + 0)
2231 #define EL_EXPLOSION                            (EL_FIRST_RUNTIME_UNREAL + 1)
2232 #define EL_NUT_BREAKING                         (EL_FIRST_RUNTIME_UNREAL + 2)
2233 #define EL_DIAMOND_BREAKING                     (EL_FIRST_RUNTIME_UNREAL + 3)
2234 #define EL_ACID_SPLASH_LEFT                     (EL_FIRST_RUNTIME_UNREAL + 4)
2235 #define EL_ACID_SPLASH_RIGHT                    (EL_FIRST_RUNTIME_UNREAL + 5)
2236 #define EL_AMOEBA_GROWING                       (EL_FIRST_RUNTIME_UNREAL + 6)
2237 #define EL_AMOEBA_SHRINKING                     (EL_FIRST_RUNTIME_UNREAL + 7)
2238 #define EL_EXPANDABLE_WALL_GROWING              (EL_FIRST_RUNTIME_UNREAL + 8)
2239 #define EL_EXPANDABLE_STEELWALL_GROWING         (EL_FIRST_RUNTIME_UNREAL + 9)
2240 #define EL_FLAMES                               (EL_FIRST_RUNTIME_UNREAL + 10)
2241 #define EL_PLAYER_IS_LEAVING                    (EL_FIRST_RUNTIME_UNREAL + 11)
2242 #define EL_PLAYER_IS_EXPLODING_1                (EL_FIRST_RUNTIME_UNREAL + 12)
2243 #define EL_PLAYER_IS_EXPLODING_2                (EL_FIRST_RUNTIME_UNREAL + 13)
2244 #define EL_PLAYER_IS_EXPLODING_3                (EL_FIRST_RUNTIME_UNREAL + 14)
2245 #define EL_PLAYER_IS_EXPLODING_4                (EL_FIRST_RUNTIME_UNREAL + 15)
2246 #define EL_QUICKSAND_FILLING                    (EL_FIRST_RUNTIME_UNREAL + 16)
2247 #define EL_QUICKSAND_FAST_FILLING               (EL_FIRST_RUNTIME_UNREAL + 17)
2248 #define EL_MAGIC_WALL_FILLING                   (EL_FIRST_RUNTIME_UNREAL + 18)
2249 #define EL_BD_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 19)
2250 #define EL_DC_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 20)
2251 #define EL_ELEMENT_SNAPPING                     (EL_FIRST_RUNTIME_UNREAL + 21)
2252 #define EL_DIAGONAL_SHRINKING                   (EL_FIRST_RUNTIME_UNREAL + 22)
2253 #define EL_DIAGONAL_GROWING                     (EL_FIRST_RUNTIME_UNREAL + 23)
2254
2255 #define NUM_RUNTIME_ELEMENTS                    (EL_FIRST_RUNTIME_UNREAL + 24)
2256
2257 // dummy elements (never used as game elements, only used as graphics)
2258 #define EL_FIRST_DUMMY                          NUM_RUNTIME_ELEMENTS
2259
2260 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
2261 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
2262 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
2263 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
2264 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
2265 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
2266 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
2267 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
2268 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
2269 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
2270 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
2271 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
2272 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
2273 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
2274 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
2275 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
2276 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
2277 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
2278 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
2279 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
2280 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
2281 #define EL_MM_LIGHTBALL_RED                     (EL_FIRST_DUMMY + 21)
2282 #define EL_MM_LIGHTBALL_BLUE                    (EL_FIRST_DUMMY + 22)
2283 #define EL_MM_LIGHTBALL_YELLOW                  (EL_FIRST_DUMMY + 23)
2284 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 24)
2285 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 25)
2286 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 26)
2287 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 27)
2288 #define EL_MM_DEFAULT                           (EL_FIRST_DUMMY + 28)
2289 #define EL_GRAPHIC_1                            (EL_FIRST_DUMMY + 29)
2290 #define EL_GRAPHIC_2                            (EL_FIRST_DUMMY + 30)
2291 #define EL_GRAPHIC_3                            (EL_FIRST_DUMMY + 31)
2292 #define EL_GRAPHIC_4                            (EL_FIRST_DUMMY + 32)
2293 #define EL_GRAPHIC_5                            (EL_FIRST_DUMMY + 33)
2294 #define EL_GRAPHIC_6                            (EL_FIRST_DUMMY + 34)
2295 #define EL_GRAPHIC_7                            (EL_FIRST_DUMMY + 35)
2296 #define EL_GRAPHIC_8                            (EL_FIRST_DUMMY + 36)
2297
2298 // internal elements (only used for internal purposes like copying)
2299 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 37)
2300
2301 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
2302 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
2303 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
2304 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
2305
2306 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2307 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2308 #define EL_INTERNAL_CASCADE_BD_NATIVE           (EL_FIRST_INTERNAL + 6)
2309 #define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE    (EL_FIRST_INTERNAL + 7)
2310 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 8)
2311 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 9)
2312 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 10)
2313 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 11)
2314 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 12)
2315 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 13)
2316 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 14)
2317 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 15)
2318 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 16)
2319 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 17)
2320 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 18)
2321 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 19)
2322 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 20)
2323 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 21)
2324 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 22)
2325 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 23)
2326 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 24)
2327 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 25)
2328 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 26)
2329 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 27)
2330 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 28)
2331 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 29)
2332 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 30)
2333 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2334 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 32)
2335 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 33)
2336 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 34)
2337 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 35)
2338 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 36)
2339 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 37)
2340 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 38)
2341 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 39)
2342 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 40)
2343 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 41)
2344
2345 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
2346 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
2347 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
2348 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 41)
2349
2350 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 42)
2351
2352
2353 // values for graphics/sounds action types
2354 enum
2355 {
2356   ACTION_DEFAULT = 0,
2357   ACTION_WAITING,
2358   ACTION_FALLING,
2359   ACTION_MOVING,
2360   ACTION_DIGGING,
2361   ACTION_SNAPPING,
2362   ACTION_COLLECTING,
2363   ACTION_DROPPING,
2364   ACTION_PUSHING,
2365   ACTION_WALKING,
2366   ACTION_PASSING,
2367   ACTION_IMPACT,
2368   ACTION_BREAKING,
2369   ACTION_ACTIVATING,
2370   ACTION_DEACTIVATING,
2371   ACTION_OPENING,
2372   ACTION_CLOSING,
2373   ACTION_ATTACKING,
2374   ACTION_GROWING,
2375   ACTION_SHRINKING,
2376   ACTION_ACTIVE,
2377   ACTION_FILLING,
2378   ACTION_EMPTYING,
2379   ACTION_CHANGING,
2380   ACTION_EXPLODING,
2381   ACTION_BORING,
2382   ACTION_BORING_1,
2383   ACTION_BORING_2,
2384   ACTION_BORING_3,
2385   ACTION_BORING_4,
2386   ACTION_BORING_5,
2387   ACTION_BORING_6,
2388   ACTION_BORING_7,
2389   ACTION_BORING_8,
2390   ACTION_BORING_9,
2391   ACTION_BORING_10,
2392   ACTION_SLEEPING,
2393   ACTION_SLEEPING_1,
2394   ACTION_SLEEPING_2,
2395   ACTION_SLEEPING_3,
2396   ACTION_AWAKENING,
2397   ACTION_DYING,
2398   ACTION_TURNING,
2399   ACTION_TURNING_FROM_LEFT,
2400   ACTION_TURNING_FROM_RIGHT,
2401   ACTION_TURNING_FROM_UP,
2402   ACTION_TURNING_FROM_DOWN,
2403   ACTION_SMASHED_BY_ROCK,
2404   ACTION_SMASHED_BY_SPRING,
2405   ACTION_EATING,
2406   ACTION_TWINKLING,
2407   ACTION_SPLASHING,
2408   ACTION_HITTING,
2409   ACTION_PAGE_1,
2410   ACTION_PAGE_2,
2411   ACTION_PAGE_3,
2412   ACTION_PAGE_4,
2413   ACTION_PAGE_5,
2414   ACTION_PAGE_6,
2415   ACTION_PAGE_7,
2416   ACTION_PAGE_8,
2417   ACTION_PAGE_9,
2418   ACTION_PAGE_10,
2419   ACTION_PAGE_11,
2420   ACTION_PAGE_12,
2421   ACTION_PAGE_13,
2422   ACTION_PAGE_14,
2423   ACTION_PAGE_15,
2424   ACTION_PAGE_16,
2425   ACTION_PAGE_17,
2426   ACTION_PAGE_18,
2427   ACTION_PAGE_19,
2428   ACTION_PAGE_20,
2429   ACTION_PAGE_21,
2430   ACTION_PAGE_22,
2431   ACTION_PAGE_23,
2432   ACTION_PAGE_24,
2433   ACTION_PAGE_25,
2434   ACTION_PAGE_26,
2435   ACTION_PAGE_27,
2436   ACTION_PAGE_28,
2437   ACTION_PAGE_29,
2438   ACTION_PAGE_30,
2439   ACTION_PAGE_31,
2440   ACTION_PAGE_32,
2441   ACTION_PART_1,
2442   ACTION_PART_2,
2443   ACTION_PART_3,
2444   ACTION_PART_4,
2445   ACTION_PART_5,
2446   ACTION_PART_6,
2447   ACTION_PART_7,
2448   ACTION_PART_8,
2449   ACTION_PART_9,
2450   ACTION_PART_10,
2451   ACTION_PART_11,
2452   ACTION_PART_12,
2453   ACTION_PART_13,
2454   ACTION_PART_14,
2455   ACTION_PART_15,
2456   ACTION_PART_16,
2457   ACTION_PART_17,
2458   ACTION_PART_18,
2459   ACTION_PART_19,
2460   ACTION_PART_20,
2461   ACTION_PART_21,
2462   ACTION_PART_22,
2463   ACTION_PART_23,
2464   ACTION_PART_24,
2465   ACTION_PART_25,
2466   ACTION_PART_26,
2467   ACTION_PART_27,
2468   ACTION_PART_28,
2469   ACTION_PART_29,
2470   ACTION_PART_30,
2471   ACTION_PART_31,
2472   ACTION_PART_32,
2473   ACTION_OTHER,
2474
2475   NUM_ACTIONS
2476 };
2477
2478 #define ACTION_BORING_LAST              ACTION_BORING_10
2479 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2480
2481
2482 // values for special image configuration suffixes (must match game mode)
2483 enum
2484 {
2485   GFX_SPECIAL_ARG_DEFAULT = 0,
2486   GFX_SPECIAL_ARG_LOADING_INITIAL,
2487   GFX_SPECIAL_ARG_LOADING,
2488   GFX_SPECIAL_ARG_TITLE_INITIAL,
2489   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2490   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2491   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2492   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2493   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2494   GFX_SPECIAL_ARG_TITLE,
2495   GFX_SPECIAL_ARG_TITLE_1,
2496   GFX_SPECIAL_ARG_TITLE_2,
2497   GFX_SPECIAL_ARG_TITLE_3,
2498   GFX_SPECIAL_ARG_TITLE_4,
2499   GFX_SPECIAL_ARG_TITLE_5,
2500   GFX_SPECIAL_ARG_MAIN,
2501   GFX_SPECIAL_ARG_NAMES,
2502   GFX_SPECIAL_ARG_LEVELS,
2503   GFX_SPECIAL_ARG_LEVELNR,
2504   GFX_SPECIAL_ARG_SCORES,
2505   GFX_SPECIAL_ARG_SCOREINFO,
2506   GFX_SPECIAL_ARG_EDITOR,
2507   GFX_SPECIAL_ARG_INFO,
2508   GFX_SPECIAL_ARG_SETUP,
2509   GFX_SPECIAL_ARG_PLAYING,
2510   GFX_SPECIAL_ARG_DOOR,
2511   GFX_SPECIAL_ARG_TAPE,
2512   GFX_SPECIAL_ARG_PANEL,
2513   GFX_SPECIAL_ARG_PREVIEW,
2514   GFX_SPECIAL_ARG_CRUMBLED,
2515   GFX_SPECIAL_ARG_MAINONLY,
2516   GFX_SPECIAL_ARG_NAMESONLY,
2517   GFX_SPECIAL_ARG_SCORESONLY,
2518   GFX_SPECIAL_ARG_TYPENAME,
2519   GFX_SPECIAL_ARG_TYPENAMES,
2520   GFX_SPECIAL_ARG_SUBMENU,
2521   GFX_SPECIAL_ARG_MENU,
2522   GFX_SPECIAL_ARG_TOONS,
2523   GFX_SPECIAL_ARG_SCORESOLD,
2524   GFX_SPECIAL_ARG_SCORESNEW,
2525   GFX_SPECIAL_ARG_NO_TITLE,
2526   GFX_SPECIAL_ARG_FADING,
2527   GFX_SPECIAL_ARG_RESTARTING,
2528   GFX_SPECIAL_ARG_QUIT,
2529
2530   NUM_SPECIAL_GFX_ARGS
2531 };
2532
2533 // these additional definitions are currently only used for draw offsets
2534 enum
2535 {
2536   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2537   GFX_SPECIAL_ARG_INFO_TITLE,
2538   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2539   GFX_SPECIAL_ARG_INFO_MUSIC,
2540   GFX_SPECIAL_ARG_INFO_CREDITS,
2541   GFX_SPECIAL_ARG_INFO_PROGRAM,
2542   GFX_SPECIAL_ARG_INFO_VERSION,
2543   GFX_SPECIAL_ARG_INFO_LEVELSET,
2544
2545   NUM_SPECIAL_GFX_INFO_ARGS
2546 };
2547
2548 // these additional definitions are currently only used for draw offsets
2549 // (must match SETUP_MODE_* values as defined in src/screens.c)
2550 // (should also match corresponding entries in src/conf_gfx.c)
2551 enum
2552 {
2553   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2554   GFX_SPECIAL_ARG_SETUP_GAME,
2555   GFX_SPECIAL_ARG_SETUP_ENGINES,
2556   GFX_SPECIAL_ARG_SETUP_EDITOR,
2557   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2558   GFX_SPECIAL_ARG_SETUP_SOUND,
2559   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2560   GFX_SPECIAL_ARG_SETUP_INPUT,
2561   GFX_SPECIAL_ARG_SETUP_TOUCH,
2562   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2563   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2564   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2565   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2566   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2567   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2568   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2569   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2570
2571   NUM_SPECIAL_GFX_SETUP_ARGS
2572 };
2573
2574 // values for image configuration suffixes
2575 enum
2576 {
2577   GFX_ARG_X = 0,
2578   GFX_ARG_Y,
2579   GFX_ARG_XPOS,
2580   GFX_ARG_YPOS,
2581   GFX_ARG_WIDTH,
2582   GFX_ARG_HEIGHT,
2583   GFX_ARG_VERTICAL,
2584   GFX_ARG_OFFSET,
2585   GFX_ARG_XOFFSET,
2586   GFX_ARG_YOFFSET,
2587   GFX_ARG_2ND_MOVEMENT_TILE,
2588   GFX_ARG_2ND_VERTICAL,
2589   GFX_ARG_2ND_OFFSET,
2590   GFX_ARG_2ND_XOFFSET,
2591   GFX_ARG_2ND_YOFFSET,
2592   GFX_ARG_2ND_SWAP_TILES,
2593   GFX_ARG_FRAMES,
2594   GFX_ARG_FRAMES_PER_LINE,
2595   GFX_ARG_START_FRAME,
2596   GFX_ARG_DELAY,
2597   GFX_ARG_ANIM_MODE,
2598   GFX_ARG_GLOBAL_SYNC,
2599   GFX_ARG_GLOBAL_ANIM_SYNC,
2600   GFX_ARG_CRUMBLED_LIKE,
2601   GFX_ARG_DIGGABLE_LIKE,
2602   GFX_ARG_BORDER_SIZE,
2603   GFX_ARG_STEP_OFFSET,
2604   GFX_ARG_STEP_XOFFSET,
2605   GFX_ARG_STEP_YOFFSET,
2606   GFX_ARG_STEP_DELAY,
2607   GFX_ARG_DIRECTION,
2608   GFX_ARG_POSITION,
2609   GFX_ARG_DRAW_XOFFSET,
2610   GFX_ARG_DRAW_YOFFSET,
2611   GFX_ARG_DRAW_MASKED,
2612   GFX_ARG_DRAW_ORDER,
2613   GFX_ARG_INIT_DELAY_FIXED,
2614   GFX_ARG_INIT_DELAY_RANDOM,
2615   GFX_ARG_INIT_DELAY_ACTION,
2616   GFX_ARG_ANIM_DELAY_FIXED,
2617   GFX_ARG_ANIM_DELAY_RANDOM,
2618   GFX_ARG_ANIM_DELAY_ACTION,
2619   GFX_ARG_POST_DELAY_FIXED,
2620   GFX_ARG_POST_DELAY_RANDOM,
2621   GFX_ARG_POST_DELAY_ACTION,
2622   GFX_ARG_INIT_EVENT,
2623   GFX_ARG_INIT_EVENT_ACTION,
2624   GFX_ARG_ANIM_EVENT,
2625   GFX_ARG_ANIM_EVENT_ACTION,
2626   GFX_ARG_NAME,
2627   GFX_ARG_SCALE_UP_FACTOR,
2628   GFX_ARG_TILE_SIZE,
2629   GFX_ARG_CLONE_FROM,
2630   GFX_ARG_FADE_MODE,
2631   GFX_ARG_FADE_DELAY,
2632   GFX_ARG_POST_DELAY,
2633   GFX_ARG_AUTO_DELAY,
2634   GFX_ARG_AUTO_DELAY_UNIT,
2635   GFX_ARG_ALIGN,
2636   GFX_ARG_VALIGN,
2637   GFX_ARG_SORT_PRIORITY,
2638   GFX_ARG_CLASS,
2639   GFX_ARG_STYLE,
2640   GFX_ARG_ALPHA,
2641   GFX_ARG_ACTIVE_XOFFSET,
2642   GFX_ARG_ACTIVE_YOFFSET,
2643   GFX_ARG_PRESSED_XOFFSET,
2644   GFX_ARG_PRESSED_YOFFSET,
2645   GFX_ARG_STACKED_XFACTOR,
2646   GFX_ARG_STACKED_YFACTOR,
2647   GFX_ARG_STACKED_XOFFSET,
2648   GFX_ARG_STACKED_YOFFSET,
2649
2650   NUM_GFX_ARGS
2651 };
2652
2653 // values for sound configuration suffixes
2654 enum
2655 {
2656   SND_ARG_MODE_LOOP = 0,
2657   SND_ARG_VOLUME,
2658   SND_ARG_PRIORITY,
2659
2660   NUM_SND_ARGS
2661 };
2662
2663 // values for music configuration suffixes
2664 enum
2665 {
2666   MUS_ARG_MODE_LOOP = 0,
2667
2668   NUM_MUS_ARGS
2669 };
2670
2671 // values for font configuration (definitions must match those from main.c)
2672 enum
2673 {
2674   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2675   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2676   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2677   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2678   FONT_TITLE_1,
2679   FONT_TITLE_2,
2680   FONT_MENU_1_ACTIVE,
2681   FONT_MENU_2_ACTIVE,
2682   FONT_MENU_1,
2683   FONT_MENU_2,
2684   FONT_TEXT_1_ACTIVE,
2685   FONT_TEXT_2_ACTIVE,
2686   FONT_TEXT_3_ACTIVE,
2687   FONT_TEXT_4_ACTIVE,
2688   FONT_TEXT_1,
2689   FONT_TEXT_2,
2690   FONT_TEXT_3,
2691   FONT_TEXT_4,
2692   FONT_ENVELOPE_1,
2693   FONT_ENVELOPE_2,
2694   FONT_ENVELOPE_3,
2695   FONT_ENVELOPE_4,
2696   FONT_REQUEST_NARROW,
2697   FONT_REQUEST,
2698   FONT_INPUT_1_ACTIVE,
2699   FONT_INPUT_2_ACTIVE,
2700   FONT_INPUT_1,
2701   FONT_INPUT_2,
2702   FONT_OPTION_OFF_NARROW,
2703   FONT_OPTION_OFF,
2704   FONT_OPTION_ON_NARROW,
2705   FONT_OPTION_ON,
2706   FONT_VALUE_1,
2707   FONT_VALUE_2,
2708   FONT_VALUE_OLD_NARROW,
2709   FONT_VALUE_OLD,
2710   FONT_VALUE_NARROW,
2711   FONT_LEVEL_NUMBER_ACTIVE,
2712   FONT_LEVEL_NUMBER,
2713   FONT_TAPE_RECORDER,
2714   FONT_GAME_INFO,
2715   FONT_INFO_ELEMENTS,
2716   FONT_INFO_LEVELSET,
2717   FONT_MAIN_NETWORK_PLAYERS,
2718
2719   NUM_FONTS
2720 };
2721
2722 #define NUM_INITIAL_FONTS               4
2723
2724 // values for toon animation configuration
2725 #define MAX_NUM_TOONS                   20
2726
2727 // values for global animation configuration (must match those from main.c)
2728 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2729 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2730 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2731 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2732
2733 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2734 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2735 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2736 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2737
2738 #define GLOBAL_ANIM_ID_PART_FIRST       0
2739 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2740 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2741
2742 // values for global border graphics
2743 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2744 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2745
2746 // values for game_status (must match special image configuration suffixes)
2747 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2748 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2749 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2750 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2751 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2752 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2753 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2754 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2755 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2756 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2757 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2758 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2759 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2760 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2761 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2762 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2763 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2764 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2765 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2766 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2767 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2768 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2769 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2770 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2771 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2772 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2773 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2774 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2775 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2776 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2777 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2778 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2779 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2780 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2781 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2782 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2783 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2784 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2785 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2786 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2787 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2788 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2789 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
2790 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2791
2792 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2793
2794 // special definitions currently only used for custom artwork configuration
2795 #define MUSIC_PREFIX_BACKGROUND         0
2796 #define NUM_MUSIC_PREFIXES              1
2797
2798 // definitions for demo animation lists
2799 #define HELPANIM_LIST_NEXT              -1
2800 #define HELPANIM_LIST_END               -999
2801
2802
2803 // program information and versioning definitions
2804 #define PROGRAM_VERSION_SUPER           4
2805 #define PROGRAM_VERSION_MAJOR           4
2806 #define PROGRAM_VERSION_MINOR           0
2807 #define PROGRAM_VERSION_PATCH           0
2808 #define PROGRAM_VERSION_EXTRA           ""
2809
2810 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2811 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2812 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2813 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2814 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
2815 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2816
2817 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
2818
2819 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2820
2821 #define USERDATA_DIRECTORY_OTHER        "userdata"
2822
2823 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2824 ** currently supported/known file version numbers:
2825 **      1.0 (old)
2826 **      1.2 (still in use)
2827 **      1.4 (still in use)
2828 **      2.0 (actual)
2829 */
2830 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2831 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2832 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2833 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2834 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2835
2836 /* file version does not change for every program version, but is changed
2837    when new features are introduced that are incompatible with older file
2838    versions, so that they can be treated accordingly */
2839 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2840
2841 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2842 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2843 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2844 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2845 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2846
2847 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2848                                                       PROGRAM_VERSION_MAJOR, \
2849                                                       PROGRAM_VERSION_MINOR, \
2850                                                       PROGRAM_VERSION_PATCH)
2851
2852 // values for game_emulation
2853 #define EMU_NONE                        0
2854 #define EMU_BOULDERDASH                 1
2855 #define EMU_UNUSED_2                    2
2856 #define EMU_SUPAPLEX                    3
2857
2858 // values for level file type identifier
2859 #define LEVEL_FILE_TYPE_UNKNOWN         0
2860 #define LEVEL_FILE_TYPE_RND             1
2861 #define LEVEL_FILE_TYPE_BD              2
2862 #define LEVEL_FILE_TYPE_EM              3
2863 #define LEVEL_FILE_TYPE_SP              4
2864 #define LEVEL_FILE_TYPE_DX              5
2865 #define LEVEL_FILE_TYPE_SB              6
2866 #define LEVEL_FILE_TYPE_DC              7
2867 #define LEVEL_FILE_TYPE_MM              8
2868
2869 #define NUM_LEVEL_FILE_TYPES            9
2870
2871 // values for game engine type identifier
2872 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2873 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2874 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
2875 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2876 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2877 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2878
2879 #define NUM_ENGINE_TYPES                5
2880
2881 // values for automatically playing tapes
2882 #define AUTOPLAY_NONE                   0
2883 #define AUTOPLAY_PLAY                   (1 << 0)
2884 #define AUTOPLAY_FFWD                   (1 << 1)
2885 #define AUTOPLAY_WARP                   (1 << 2)
2886 #define AUTOPLAY_TEST                   (1 << 3)
2887 #define AUTOPLAY_SAVE                   (1 << 4)
2888 #define AUTOPLAY_UPLOAD                 (1 << 5)
2889 #define AUTOPLAY_FIX                    (1 << 6)
2890 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2891
2892 #define AUTOPLAY_MODE_NONE              0
2893 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2894 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2895 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2896 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2897 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2898 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2899 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2900 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2901
2902
2903 struct BorderInfo
2904 {
2905   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2906   boolean draw_masked_when_fading;
2907 };
2908
2909 struct RequestButtonInfo
2910 {
2911   struct TextPosInfo yes;
2912   struct TextPosInfo no;
2913   struct TextPosInfo confirm;
2914
2915   struct TextPosInfo player_1;
2916   struct TextPosInfo player_2;
2917   struct TextPosInfo player_3;
2918   struct TextPosInfo player_4;
2919
2920   struct TextPosInfo touch_yes;
2921   struct TextPosInfo touch_no;
2922   struct TextPosInfo touch_confirm;
2923 };
2924
2925 struct MenuMainButtonInfo
2926 {
2927   struct MenuPosInfo name;
2928   struct MenuPosInfo levels;
2929   struct MenuPosInfo scores;
2930   struct MenuPosInfo editor;
2931   struct MenuPosInfo info;
2932   struct MenuPosInfo game;
2933   struct MenuPosInfo setup;
2934   struct MenuPosInfo quit;
2935
2936   struct MenuPosInfo prev_level;
2937   struct MenuPosInfo next_level;
2938
2939   struct MenuPosInfo first_level;
2940   struct MenuPosInfo last_level;
2941   struct MenuPosInfo level_number;
2942
2943   struct MenuPosInfo insert_solution;
2944   struct MenuPosInfo play_solution;
2945
2946   struct MenuPosInfo levelset_info;
2947   struct MenuPosInfo switch_ecs_aga;
2948 };
2949
2950 struct MenuMainTextInfo
2951 {
2952   struct TextPosInfo name;
2953   struct TextPosInfo levels;
2954   struct TextPosInfo scores;
2955   struct TextPosInfo editor;
2956   struct TextPosInfo info;
2957   struct TextPosInfo game;
2958   struct TextPosInfo setup;
2959   struct TextPosInfo quit;
2960
2961   struct TextPosInfo first_level;
2962   struct TextPosInfo last_level;
2963   struct TextPosInfo level_number;
2964   struct TextPosInfo level_info_1;
2965   struct TextPosInfo level_info_2;
2966   struct TextPosInfo level_name;
2967   struct TextPosInfo level_author;
2968   struct TextPosInfo level_year;
2969   struct TextPosInfo level_imported_from;
2970   struct TextPosInfo level_imported_by;
2971   struct TextPosInfo level_tested_by;
2972   struct TextPosInfo title_1;
2973   struct TextPosInfo title_2;
2974   struct TextPosInfo title_3;
2975 };
2976
2977 struct MenuMainInputInfo
2978 {
2979   struct TextPosInfo name;
2980 };
2981
2982 struct MenuMainInfo
2983 {
2984   struct MenuMainButtonInfo button;
2985   struct MenuMainTextInfo text;
2986   struct MenuMainInputInfo input;
2987
2988   struct TextPosInfo preview_players;
2989   struct TextPosInfo network_players;
2990 };
2991
2992 struct MenuSetupButtonInfo
2993 {
2994   struct MenuPosInfo prev_player;
2995   struct MenuPosInfo next_player;
2996
2997   struct MenuPosInfo touch_back;
2998   struct MenuPosInfo touch_next;
2999   struct MenuPosInfo touch_back2;
3000   struct MenuPosInfo touch_next2;
3001 };
3002
3003 struct MenuSetupInfo
3004 {
3005   struct MenuSetupButtonInfo button;
3006 };
3007
3008 struct MenuScoresButtonInfo
3009 {
3010   struct MenuPosInfo prev_level;
3011   struct MenuPosInfo next_level;
3012   struct MenuPosInfo prev_score;
3013   struct MenuPosInfo next_score;
3014   struct MenuPosInfo play_tape;
3015 };
3016
3017 struct MenuScoresInfo
3018 {
3019   struct MenuScoresButtonInfo button;
3020 };
3021
3022 struct TitleFadingInfo
3023 {
3024   int fade_mode;
3025   int fade_delay;
3026   int post_delay;
3027   int auto_delay;
3028   int auto_delay_unit;
3029 };
3030
3031 struct TitleMessageInfo
3032 {
3033   int x, y;
3034   int width, height;
3035   int chars, lines;
3036   int align, valign;
3037   int font;
3038   boolean autowrap;
3039   boolean centered;
3040   boolean parse_comments;
3041   int sort_priority;
3042
3043   int fade_mode;
3044   int fade_delay;
3045   int post_delay;
3046   int auto_delay;
3047   int auto_delay_unit;
3048 };
3049
3050 struct InitInfo
3051 {
3052   struct MenuPosInfo busy_initial;
3053   struct MenuPosInfo busy;
3054   struct MenuPosInfo busy_playfield;
3055 };
3056
3057 struct MenuInfo
3058 {
3059   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3060   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3061   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3062   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3063   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3064   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3065
3066   int scrollbar_xoffset;
3067
3068   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3069
3070   int list_size[NUM_SPECIAL_GFX_ARGS];
3071   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3072   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3073   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3074
3075   int left_spacing[NUM_SPECIAL_GFX_ARGS];
3076   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3077   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3078   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3079   int right_spacing[NUM_SPECIAL_GFX_ARGS];
3080   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3081   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3082   int top_spacing[NUM_SPECIAL_GFX_ARGS];
3083   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3084   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3085   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3086   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3087   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3088
3089   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3090   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3091   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3092   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3093   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3094   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3095   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3096   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3097   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3098   int line_spacing[NUM_SPECIAL_GFX_ARGS];
3099   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3100   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3101   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3102   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3103   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3104
3105   struct TitleFadingInfo enter_menu;
3106   struct TitleFadingInfo leave_menu;
3107   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3108   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3109   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3110
3111   int sound[NUM_SPECIAL_GFX_ARGS];
3112   int music[NUM_SPECIAL_GFX_ARGS];
3113
3114   struct MenuMainInfo main;
3115   struct MenuSetupInfo setup;
3116   struct MenuScoresInfo scores;
3117 };
3118
3119 struct DoorInfo
3120 {
3121   struct DoorPartPosInfo part_1;
3122   struct DoorPartPosInfo part_2;
3123   struct DoorPartPosInfo part_3;
3124   struct DoorPartPosInfo part_4;
3125   struct DoorPartPosInfo part_5;
3126   struct DoorPartPosInfo part_6;
3127   struct DoorPartPosInfo part_7;
3128   struct DoorPartPosInfo part_8;
3129
3130   struct DoorPartPosInfo panel;
3131
3132   int width;
3133   int height;
3134   int step_offset;
3135   int step_delay;
3136   int post_delay;
3137   int anim_mode;
3138 };
3139
3140 struct RequestInfo
3141 {
3142   struct RequestButtonInfo button;
3143   int x, y;
3144   int width, height;
3145   int border_size;
3146   int line_spacing;
3147   int step_offset;
3148   int step_delay;
3149   int anim_mode;
3150   int align;
3151   int valign;
3152   int sort_priority;
3153   boolean autowrap;
3154   boolean centered;
3155   boolean wrap_single_words;
3156
3157   // run-time values
3158   Bitmap *bitmap;
3159   int sx, sy;
3160   int xsize, ysize;
3161 };
3162
3163 struct PreviewInfo
3164 {
3165   int x, y;
3166   int align, valign;
3167   int xsize, ysize;
3168   int xoffset, yoffset;
3169   int tile_size;
3170   int step_offset;
3171   int step_delay;
3172   int anim_mode;
3173
3174   boolean redefined;            // redefined by custom artwork
3175 };
3176
3177 struct EditorTabsInfo
3178 {
3179   int x;
3180   int y;
3181   int yoffset2;
3182   int width;
3183   int height;
3184   int draw_xoffset;
3185   int draw_yoffset;
3186 };
3187
3188 struct EditorSettingsInfo
3189 {
3190   struct MenuPosInfo headline;
3191
3192   struct XY element_graphic;
3193   struct XY element_name;
3194
3195   struct EditorTabsInfo tabs;
3196
3197   struct XY tooltip;
3198 };
3199
3200 struct EditorGadgetInfo
3201 {
3202   int normal_spacing;
3203   int small_spacing;
3204   int tiny_spacing;
3205   int line_spacing;
3206   int text_spacing;
3207   int tab_spacing;
3208
3209   struct Rect separator_line;
3210 };
3211
3212 struct EditorButtonInfo
3213 {
3214   struct XYTileSize prev_level;
3215   struct XYTileSize next_level;
3216
3217   struct XYTileSize properties;
3218   struct XYTileSize element_left;
3219   struct XYTileSize element_middle;
3220   struct XYTileSize element_right;
3221   struct XYTileSize palette;
3222
3223   struct XYTileSize draw_single;
3224   struct XYTileSize draw_connected;
3225   struct XYTileSize draw_line;
3226   struct XYTileSize draw_arc;
3227   struct XYTileSize draw_rectangle;
3228   struct XYTileSize draw_filled_box;
3229   struct XYTileSize rotate_up;
3230   struct XYTileSize draw_text;
3231   struct XYTileSize flood_fill;
3232   struct XYTileSize rotate_left;
3233   struct XYTileSize zoom_level;
3234   struct XYTileSize rotate_right;
3235   struct XYTileSize draw_random;
3236   struct XYTileSize grab_brush;
3237   struct XYTileSize rotate_down;
3238   struct XYTileSize pick_element;
3239
3240   struct XYTileSize ce_copy_from;
3241   struct XYTileSize ce_copy_to;
3242   struct XYTileSize ce_swap;
3243   struct XYTileSize ce_copy;
3244   struct XYTileSize ce_paste;
3245
3246   struct XYTileSize undo;
3247   struct XYTileSize conf;
3248   struct XYTileSize save;
3249   struct XYTileSize clear;
3250   struct XYTileSize test;
3251   struct XYTileSize exit;
3252 };
3253
3254 struct EditorInputInfo
3255 {
3256   struct XY level_number;
3257 };
3258
3259 struct EditorPaletteInfo
3260 {
3261   int x, y;
3262   int cols, rows;
3263   int tile_size;
3264   boolean show_as_separate_screen;
3265   boolean show_on_element_buttons;
3266
3267   struct XYTileSize element_left;
3268   struct XYTileSize element_middle;
3269   struct XYTileSize element_right;
3270 };
3271
3272 struct EditorDrawingAreaInfo
3273 {
3274   int tile_size;
3275 };
3276
3277 struct EditorInfo
3278 {
3279   struct EditorSettingsInfo settings;
3280   struct EditorGadgetInfo gadget;
3281   struct EditorButtonInfo button;
3282   struct EditorInputInfo input;
3283   struct EditorPaletteInfo palette;
3284   struct EditorDrawingAreaInfo drawingarea;
3285 };
3286
3287 struct ViewportInfo
3288 {
3289   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3290   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3291   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3292   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3293 };
3294
3295 struct ScoreEntry
3296 {
3297   char tape_basename[MAX_FILENAME_LEN + 1];
3298   char name[MAX_PLAYER_NAME_LEN + 1];
3299   int score;
3300   int time;             // time (in frames) or steps played
3301
3302   // additional score information for score info screen
3303   int id;
3304   char tape_date[MAX_ISO_DATE_LEN + 1];
3305   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3306   char version[MAX_VERSION_TEXT_LEN + 1];
3307   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3308   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3309 };
3310
3311 struct ScoreInfo
3312 {
3313   int file_version;     // file format version the score is stored with
3314   int game_version;     // game release version the score was created with
3315
3316   char level_identifier[MAX_FILENAME_LEN + 1];
3317   int level_nr;
3318
3319   int num_entries;
3320   int last_added;
3321   int last_added_local;
3322   int last_level_nr;
3323   int last_entry_nr;
3324   int next_level_nr;
3325
3326   boolean updated;
3327   boolean uploaded;
3328   boolean tape_downloaded;
3329   boolean force_last_added;
3330   boolean continue_playing;
3331   boolean continue_on_return;
3332
3333   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3334 };
3335
3336 struct Content
3337 {
3338   int e[3][3];
3339 };
3340
3341 struct EnvelopeInfo
3342 {
3343   int xsize;
3344   int ysize;
3345
3346   boolean autowrap;
3347   boolean centered;
3348
3349   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3350 };
3351
3352 struct LevelFileInfo
3353 {
3354   int nr;
3355   int type;
3356   boolean packed;
3357   char *basename;
3358   char *filename;
3359 };
3360
3361 struct DateInfo
3362 {
3363   int year;
3364   int month;
3365   int day;
3366
3367   enum
3368   {
3369     DATE_SRC_CLOCK,
3370     DATE_SRC_LEVELFILE
3371   } src;
3372 };
3373
3374 struct LevelInfo
3375 {
3376   struct LevelFileInfo file_info;
3377
3378   int game_engine_type;
3379
3380   // level stored in native format for the alternative native game engines
3381   struct LevelInfo_BD *native_bd_level;
3382   struct LevelInfo_EM *native_em_level;
3383   struct LevelInfo_SP *native_sp_level;
3384   struct LevelInfo_MM *native_mm_level;
3385
3386   int file_version;                     // file format version the level is stored with
3387   int game_version;                     // game release version the level was created with
3388
3389   struct DateInfo creation_date;
3390
3391   boolean encoding_16bit_field;         // level contains 16-bit elements
3392   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3393   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3394
3395   int fieldx, fieldy;
3396
3397   int time;                             // available time (seconds)
3398   int gems_needed;
3399   boolean auto_count_gems;
3400   boolean rate_time_over_score;
3401
3402   char name[MAX_LEVEL_NAME_LEN + 1];
3403   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3404
3405   int random_seed;
3406
3407   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3408
3409   int score[LEVEL_SCORE_ELEMENTS];
3410
3411   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3412   int num_yamyam_contents;
3413
3414   int amoeba_speed;
3415   int amoeba_content;
3416
3417   int game_of_life[4];
3418   int biomaze[4];
3419
3420   int time_magic_wall;
3421   int time_wheel;
3422   int time_light;
3423   int time_timegate;
3424
3425   int shield_normal_time;
3426   int shield_deadly_time;
3427
3428   int extra_time;
3429   int time_orb_time;
3430
3431   int extra_time_score;
3432
3433   int start_element[MAX_PLAYERS];
3434   boolean use_start_element[MAX_PLAYERS];
3435
3436   int artwork_element[MAX_PLAYERS];
3437   boolean use_artwork_element[MAX_PLAYERS];
3438
3439   int explosion_element[MAX_PLAYERS];
3440   boolean use_explosion_element[MAX_PLAYERS];
3441
3442   // values for the new EMC elements
3443   int android_move_time;
3444   int android_clone_time;
3445   boolean ball_random;
3446   boolean ball_active_initial;
3447   int ball_time;
3448   int lenses_score;
3449   int magnify_score;
3450   int slurp_score;
3451   int lenses_time;
3452   int magnify_time;
3453   int wind_direction_initial;
3454
3455   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3456   int num_ball_contents;
3457
3458   int num_android_clone_elements;
3459   int android_clone_element[MAX_ANDROID_ELEMENTS];
3460
3461   int can_move_into_acid_bits;          // bitfield to store property for elements
3462   int dont_collide_with_bits;           // bitfield to store property for elements
3463
3464   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3465   boolean initial_player_gravity[MAX_PLAYERS];
3466
3467   boolean use_initial_inventory[MAX_PLAYERS];
3468   int initial_inventory_size[MAX_PLAYERS];
3469   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3470
3471   boolean bd_diagonal_movements;        // BD style diagonal movements
3472   boolean em_slippery_gems;             // EM style "gems slip from wall" behaviour
3473   boolean em_explodes_by_fire;          // EM style chain explosion behaviour
3474   boolean use_spring_bug;               // for compatibility with old levels
3475   boolean use_time_orb_bug;             // for compatibility with old levels
3476   boolean use_life_bugs;                // for compatibility with old levels
3477   boolean instant_relocation;           // no visual delay when relocating player
3478   boolean shifted_relocation;           // no level centering when relocating player
3479   boolean lazy_relocation;              // only redraw off-screen player relocation
3480   boolean can_pass_to_walkable;         // player can pass to empty or walkable tile
3481   boolean grow_into_diggable;           // amoeba can grow into anything diggable
3482   boolean sb_fields_needed;             // all Sokoban fields must be solved
3483   boolean sb_objects_needed;            // all Sokoban objects must be solved
3484   boolean auto_exit_sokoban;            // automatically finish solved Sokoban levels
3485   boolean solved_by_one_player;         // level is solved if one player enters exit
3486   boolean finish_dig_collect;           // only finished dig/collect triggers ce action
3487   boolean keep_walkable_ce;             // keep walkable CE if it changes to the player
3488
3489   boolean continuous_snapping;          // repeated snapping without releasing key
3490   boolean block_snap_field;             // snapping blocks field to show animation
3491   boolean block_last_field;             // player blocks previous field while moving
3492   boolean sp_block_last_field;          // player blocks previous field while moving
3493
3494   // values for MM/DF elements
3495   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3496   boolean df_laser_red, df_laser_green, df_laser_blue;
3497   int mm_time_fuse;
3498   int mm_time_bomb;
3499   int mm_time_ball;
3500   int mm_time_block;
3501
3502   int num_mm_ball_contents;
3503   int mm_ball_choice_mode;
3504   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3505   boolean rotate_mm_ball_content;
3506   boolean explode_mm_ball;
3507
3508   // ('int' instead of 'boolean' because used as selectbox value in editor)
3509   int use_step_counter;                 // count steps instead of seconds for level
3510
3511   int time_score_base;                  // use time score for 1 or 10 seconds/steps
3512
3513   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3514
3515   boolean use_custom_template;          // use custom properties from template file
3516
3517   boolean file_has_custom_elements;     // set when level file contains CEs
3518
3519   boolean no_valid_file;                // set when level file missing or invalid
3520   boolean no_level_file;                // set when falling back to level template
3521
3522   boolean changed;                      // set when level was changed in the editor
3523
3524   // runtime flags to handle bugs in old levels (not stored in level file)
3525   boolean use_action_after_change_bug;
3526 };
3527
3528 struct NetworkLevelInfo
3529 {
3530   char *leveldir_identifier;            // network levelset identifier
3531
3532   struct LevelFileInfo file_info;       // file info for level file
3533   struct LevelFileInfo tmpl_info;       // file info for level template
3534
3535   boolean use_network_level_files;      // use levels from network server
3536   boolean use_custom_template;          // use CEs from level template
3537 };
3538
3539 struct GlobalInfo
3540 {
3541   char *autoplay_leveldir;
3542   int autoplay_level[MAX_TAPES_PER_SET];
3543   int autoplay_mode;
3544   boolean autoplay_all;
3545   time_t autoplay_time;
3546
3547   char *patchtapes_mode;
3548   char *patchtapes_leveldir;
3549   int patchtapes_level[MAX_TAPES_PER_SET];
3550   boolean patchtapes_all;
3551
3552   char *convert_leveldir;
3553   int convert_level_nr;
3554
3555   char *dumplevel_leveldir;
3556   int dumplevel_level_nr;
3557
3558   char *dumptape_leveldir;
3559   int dumptape_level_nr;
3560
3561   char *create_sketch_images_dir;
3562   char *create_collect_images_dir;
3563
3564   int num_toons;
3565
3566   float frames_per_second;
3567   boolean show_frames_per_second;
3568
3569   // global values for fading screens and masking borders
3570   int border_status;
3571
3572   // values for global animations
3573   int anim_status;
3574   int anim_status_next;
3575
3576   boolean use_envelope_request;
3577
3578   char **user_names;
3579 };
3580
3581 struct ElementChangeInfo
3582 {
3583   boolean can_change;                   // use or ignore this change info
3584
3585   boolean has_event[NUM_CHANGE_EVENTS]; // change events
3586
3587   int trigger_player;                   // player triggering change
3588   int trigger_side;                     // side triggering change
3589   int trigger_page;                     // page triggering change
3590
3591   int target_element;                   // target element after change
3592
3593   int delay_fixed;                      // added frame delay before changed (fixed)
3594   int delay_random;                     // added frame delay before changed (random)
3595   int delay_frames;                     // either 1 (frames) or 50 (seconds; 50 fps)
3596
3597   int initial_trigger_element;          // initial element triggering change
3598
3599   struct Content target_content;        // elements for extended change target
3600   boolean use_target_content;           // use extended change target
3601   boolean only_if_complete;             // only use complete target content
3602   boolean use_random_replace;           // use random value for replacing elements
3603   int random_percentage;                // random value for replacing elements
3604   int replace_when;                     // type of elements that can be replaced
3605
3606   boolean explode;                      // explode instead of change
3607
3608   boolean has_action;                   // execute action on specified condition
3609   int action_type;                      // type of action
3610   int action_mode;                      // mode of action
3611   int action_arg;                       // parameter of action
3612   int action_element;                   // element related to action
3613
3614   // ---------- internal values used at runtime when playing ----------
3615
3616   int trigger_element;                  // element triggering change
3617
3618   /* functions that are called before, while and after the change of an
3619      element -- currently only used for non-custom elements */
3620   void (*pre_change_function)(int x, int y);
3621   void (*change_function)(int x, int y);
3622   void (*post_change_function)(int x, int y);
3623
3624   short actual_trigger_element;         // element that actually triggered change
3625   int actual_trigger_x;                 // element x position that triggered change
3626   int actual_trigger_y;                 // element y position that triggered change
3627   int actual_trigger_side;              // element side that triggered the change
3628   int actual_trigger_player;            // player which actually triggered change
3629   int actual_trigger_player_bits;       // player bits of triggering players
3630   int actual_trigger_ce_value;          // CE value of element that triggered change
3631   int actual_trigger_ce_score;          // CE score of element that triggered change
3632
3633   boolean can_change_or_has_action;     // can_change | has_action
3634
3635   // ---------- internal values used in level editor ----------
3636
3637   int direct_action;                    // change triggered by actions on element
3638   int other_action;                     // change triggered by other element actions
3639 };
3640
3641 struct ElementGroupInfo
3642 {
3643   int num_elements;                     // number of elements in this group
3644   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3645
3646   int choice_mode;                      // how to choose element from group
3647
3648   // ---------- internal values used at runtime when playing ----------
3649
3650   /* the following is the same as above, but with recursively resolved group
3651      elements (group elements may also contain further group elements!) */
3652   int num_elements_resolved;
3653   short element_resolved[NUM_FILE_ELEMENTS];
3654
3655   int choice_pos;                       // current element choice position
3656 };
3657
3658 struct ElementNameInfo
3659 {
3660   // ---------- token and description strings ----------
3661
3662   char *token_name;                     // element token used in config files
3663   char *class_name;                     // element class used in config files
3664   char *editor_description;             // pre-defined description for level editor
3665 };
3666
3667 struct ElementInfo
3668 {
3669   // ---------- token and description strings ----------
3670
3671   char *token_name;                     // element token used in config files
3672   char *class_name;                     // element class used in config files
3673   char *editor_description;             // pre-defined description for level editor
3674   char *custom_description;             // alternative description from config file
3675   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3676
3677   // ---------- graphic and sound definitions ----------
3678
3679   int graphic[NUM_ACTIONS];             // default graphics for several actions
3680   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3681                                         // special graphics for left/right/up/down
3682
3683   int crumbled[NUM_ACTIONS];            // crumbled graphics for several actions
3684   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3685                                         // crumbled graphics for left/right/up/down
3686
3687   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3688                                         // special graphics for certain screens
3689
3690   int sound[NUM_ACTIONS];               // default sounds for several actions
3691
3692   // ---------- special element property values ----------
3693
3694   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3695
3696   boolean use_gfx_element;              // use custom graphic element
3697   int gfx_element_initial;              // initial optional custom graphic element
3698
3699   int access_direction;                 // accessible from which direction
3700
3701   int collect_score_initial;            // initial score value for collecting
3702   int collect_count_initial;            // initial count value for collecting
3703
3704   int ce_value_fixed_initial;           // initial value for custom variable (fix)
3705   int ce_value_random_initial;          // initial value for custom variable (rnd)
3706   boolean use_last_ce_value;            // use value from element before change
3707
3708   int push_delay_fixed;                 // constant delay before pushing
3709   int push_delay_random;                // additional random delay before pushing
3710   int drop_delay_fixed;                 // constant delay after dropping
3711   int drop_delay_random;                // additional random delay after dropping
3712   int move_delay_fixed;                 // constant delay after moving
3713   int move_delay_random;                // additional random delay after moving
3714   int step_delay_fixed;                 // constant delay while moving
3715   int step_delay_random;                // additional random delay while moving
3716
3717   int move_pattern;                     // direction movable element moves to
3718   int move_direction_initial;           // initial direction element moves to
3719   int move_stepsize;                    // step size element moves with
3720
3721   int move_enter_element;               // element that can be entered (and removed)
3722   int move_leave_element;               // element that can be left behind
3723   int move_leave_type;                  // change (limited) or leave (unlimited)
3724
3725   int slippery_type;                    // how/where other elements slip away
3726
3727   struct Content content;               // new elements after explosion
3728
3729   int explosion_type;                   // type of explosion, like 3x3, 3+3 or 1x1
3730   int explosion_delay;                  // duration of explosion of this element
3731   int ignition_delay;                   // delay for explosion by other explosion
3732
3733   struct ElementChangeInfo *change_page; // actual list of change pages
3734   struct ElementChangeInfo *change;      // pointer to current change page
3735
3736   int num_change_pages;                 // actual number of change pages
3737   int current_change_page;              // currently edited change page
3738
3739   struct ElementGroupInfo *group;       // pointer to element group info
3740
3741   boolean has_anim_event;               // element can trigger global animation
3742
3743   // ---------- internal values used at runtime when playing ----------
3744
3745   boolean has_change_event[NUM_CHANGE_EVENTS];
3746
3747   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3748   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3749
3750   boolean in_group[NUM_GROUP_ELEMENTS];
3751
3752   int gfx_element;                      // runtime optional custom graphic element
3753
3754   int collect_score;                    // runtime score value for collecting
3755
3756   // count of this element on playfield, calculated after each frame
3757   int element_count;
3758
3759   // ---------- internal values used in level editor ----------
3760
3761   int access_type;                      // walkable or passable
3762   int access_layer;                     // accessible over/inside/under
3763   int access_protected;                 // protection against deadly elements
3764   int walk_to_action;                   // diggable/collectible/pushable
3765   int smash_targets;                    // can smash player/enemies/everything
3766   int deadliness;                       // deadly when running/colliding/touching
3767
3768   boolean can_explode_by_fire;          // element explodes by fire
3769   boolean can_explode_smashed;          // element explodes when smashed
3770   boolean can_explode_impact;           // element explodes on impact
3771
3772   boolean modified_settings;            // set for all modified custom elements
3773 };
3774
3775 struct FontInfo
3776 {
3777   char *token_name;                     // font token used in config files
3778
3779   int graphic;                          // default graphic for this font
3780   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3781                                         // special graphics for certain screens
3782   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3783                                         // internal bitmap ID for special graphics
3784 };
3785
3786 struct GlobalAnimNameInfo
3787 {
3788   char *token_name;                     // global animation token in config files
3789 };
3790
3791 struct GlobalAnimInfo
3792 {
3793   char *token_name;                     // global animation token in config files
3794
3795   // global animation graphic and control definitions
3796   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3797
3798   // global animation sound and music definitions
3799   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3800   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3801 };
3802
3803 struct GlobalAnimEventListInfo
3804 {
3805   int *event_value;
3806   int num_event_values;
3807 };
3808
3809 struct GlobalAnimEventInfo
3810 {
3811   struct GlobalAnimEventListInfo **event_list;
3812   int num_event_lists;
3813 };
3814
3815 struct GraphicInfo
3816 {
3817   Bitmap **bitmaps;                     // bitmaps in all required sizes
3818   Bitmap *bitmap;                       // bitmap in default size
3819
3820   int src_image_width;                  // scaled bitmap size, but w/o small images
3821   int src_image_height;                 // scaled bitmap size, but w/o small images
3822
3823   int src_x, src_y;                     // start position of animation frames
3824   int width, height;                    // width/height of each animation frame
3825
3826   int offset_x, offset_y;               // x/y offset to next animation frame
3827   int offset2_x, offset2_y;             // x/y offset to second movement tile
3828
3829   boolean double_movement;              // animation has second movement tile
3830   int swap_double_tiles;                // explicitely force or forbid tile swapping
3831
3832   int anim_frames;
3833   int anim_frames_per_line;
3834   int anim_start_frame;
3835   int anim_delay;                       // important: delay of 1 means "no delay"!
3836   int anim_mode;
3837
3838   boolean anim_global_sync;
3839   boolean anim_global_anim_sync;
3840
3841   int crumbled_like;                    // element for cloning crumble graphics
3842   int diggable_like;                    // element for cloning digging graphics
3843
3844   int border_size;                      // border size for "crumbled" graphics
3845
3846   int scale_up_factor;                  // optional factor for scaling image up
3847   int tile_size;                        // optional explicitly defined tile size
3848
3849   int clone_from;                       // graphic for cloning *all* settings
3850
3851   int init_delay_fixed;                 // optional initial delay values for global
3852   int init_delay_random;                // animations (pause interval before start)
3853   int init_delay_action;                // optional action called on animation start
3854   int anim_delay_fixed;                 // optional delay values for bored/sleeping
3855   int anim_delay_random;                // and global animations (animation length)
3856   int anim_delay_action;                // optional action called on animation end
3857   int post_delay_fixed;                 // optional delay values after bored/global
3858   int post_delay_random;                // animations (pause before next animation)
3859   int post_delay_action;                // optional action called after post delay
3860
3861   int init_event;                       // optional event triggering animation start
3862   int init_event_action;                // optional action called on animation start
3863   int anim_event;                       // optional event triggering animation end
3864   int anim_event_action;                // optional action called on animation end
3865
3866   int step_offset;                      // optional step offset of toon animations
3867   int step_xoffset;                     // optional step offset of toon animations
3868   int step_yoffset;                     // optional step offset of toon animations
3869   int step_delay;                       // optional step delay of toon animations
3870   int direction;                        // optional move direction of toon animations
3871   int position;                         // optional draw position of toon animations
3872   int x;                                // optional draw position of toon animations
3873   int y;                                // optional draw position of toon animations
3874
3875   int draw_xoffset;                     // optional offset for drawing font chars
3876   int draw_yoffset;                     // optional offset for drawing font chars
3877
3878   int draw_masked;                      // optional setting for drawing envelope gfx
3879   int draw_order;                       // optional draw order for global animations
3880
3881   int fade_mode;                        // optional setting for drawing title screens
3882   int fade_delay;                       // optional setting for drawing title screens
3883   int post_delay;                       // optional setting for drawing title screens
3884   int auto_delay;                       // optional setting for drawing title screens
3885   int auto_delay_unit;                  // optional setting for drawing title screens
3886   int align, valign;                    // optional setting for drawing title screens
3887   int sort_priority;                    // optional setting for drawing title screens
3888
3889   int class;
3890   int style;
3891   int alpha;
3892
3893   int active_xoffset;
3894   int active_yoffset;
3895   int pressed_xoffset;
3896   int pressed_yoffset;
3897
3898   int stacked_xfactor;
3899   int stacked_yfactor;
3900   int stacked_xoffset;
3901   int stacked_yoffset;
3902
3903   boolean use_image_size;               // use image size as default width and height
3904 };
3905
3906 struct SoundInfo
3907 {
3908   boolean loop;
3909   int volume;
3910   int priority;
3911 };
3912
3913 struct MusicInfo
3914 {
3915   boolean loop;
3916 };
3917
3918 struct MusicPrefixInfo
3919 {
3920   char *prefix;
3921   boolean is_loop_music;
3922 };
3923
3924 struct MusicFileInfo
3925 {
3926   char *basename;
3927
3928   char *title_header;
3929   char *artist_header;
3930   char *album_header;
3931   char *year_header;
3932   char *played_header;
3933
3934   char *title;
3935   char *artist;
3936   char *album;
3937   char *year;
3938   char *played;
3939
3940   int music;
3941
3942   boolean is_sound;
3943
3944   struct MusicFileInfo *prev, *next;
3945 };
3946
3947 struct ElementActionInfo
3948 {
3949   char *suffix;
3950   int value;
3951   boolean is_loop_sound;
3952 };
3953
3954 struct ElementDirectionInfo
3955 {
3956   char *suffix;
3957   int value;
3958 };
3959
3960 struct SpecialSuffixInfo
3961 {
3962   char *suffix;
3963   int value;
3964 };
3965
3966 struct HelpAnimInfo
3967 {
3968   int element;
3969   int action;
3970   int direction;
3971
3972   int delay;
3973 };
3974
3975
3976 extern Bitmap                          *bitmap_db_field;
3977 extern Bitmap                          *bitmap_db_door_1;
3978 extern Bitmap                          *bitmap_db_door_2;
3979 extern Bitmap                          *bitmap_db_store_1;
3980 extern Bitmap                          *bitmap_db_store_2;
3981 extern DrawBuffer                      *fieldbuffer;
3982 extern DrawBuffer                      *drawto_field;
3983
3984 extern int                              game_status;
3985 extern int                              game_status_last_screen;
3986 extern boolean                          level_editor_test_game;
3987 extern boolean                          score_info_tape_play;
3988 extern boolean                          network_playing;
3989
3990 extern int                              key_joystick_mapping;
3991
3992 extern short                            Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3993 extern short                            Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3994 extern short                            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3995 extern short                            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3996 extern short                            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3997 extern short                            ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3998 extern short                            ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3999 extern short                            CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4000 extern short                            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4001 extern short                            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4002 extern short                            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4003 extern short                            Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4004 extern boolean                          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4005 extern boolean                          Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4006 extern short                            ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4007 extern short                            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4008 extern short                            WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4009 extern short                            WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4010 extern short                            CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4011 extern short                            CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4012 extern short                            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4013 extern short                            AmoebaCnt[MAX_NUM_AMOEBA];
4014 extern short                            AmoebaCnt2[MAX_NUM_AMOEBA];
4015 extern short                            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4016 extern short                            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4017 extern short                            ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4018 extern int                              RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4019 extern int                              PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4020
4021 extern int                              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4022 extern int                              GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4023 extern int                              GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4024 extern int                              GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4025 extern int                              GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4026 extern int                              GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4027 extern int                              GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4028 extern int                              GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4029
4030 extern int                              ActiveElement[MAX_NUM_ELEMENTS];
4031 extern int                              ActiveButton[NUM_IMAGE_FILES];
4032 extern int                              ActiveFont[NUM_FONTS];
4033
4034 extern int                              lev_fieldx, lev_fieldy;
4035 extern int                              scroll_x, scroll_y;
4036
4037 extern int                              WIN_XSIZE, WIN_YSIZE;
4038 extern int                              SCR_FIELDX, SCR_FIELDY;
4039 extern int                              REAL_SX, REAL_SY;
4040 extern int                              SX, SY;
4041 extern int                              DX, DY;
4042 extern int                              VX, VY;
4043 extern int                              EX, EY;
4044 extern int                              dDX, dDY;
4045 extern int                              FULL_SXSIZE, FULL_SYSIZE;
4046 extern int                              SXSIZE, SYSIZE;
4047 extern int                              DXSIZE, DYSIZE;
4048 extern int                              VXSIZE, VYSIZE;
4049 extern int                              EXSIZE, EYSIZE;
4050 extern int                              TILESIZE_VAR;
4051
4052 extern int                              FADE_SX, FADE_SY;
4053 extern int                              FADE_SXSIZE, FADE_SYSIZE;
4054
4055 extern int                              FX, FY;
4056 extern int                              ScrollStepSize;
4057 extern int                              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4058 extern int                              BorderElement;
4059 extern int                              MenuFrameDelay;
4060 extern int                              GameFrameDelay;
4061 extern int                              FfwdFrameDelay;
4062 extern int                              BX1, BY1;
4063 extern int                              BX2, BY2;
4064 extern int                              SBX_Left, SBX_Right;
4065 extern int                              SBY_Upper, SBY_Lower;
4066
4067 extern int                              TimeFrames, TimePlayed, TimeLeft;
4068 extern int                              TapeTimeFrames, TapeTime;
4069
4070 extern boolean                          network_player_action_received;
4071
4072 extern int                              graphics_action_mapping[];
4073
4074 extern struct LevelInfo                 level, level_template;
4075 extern struct ScoreInfo                 scores, server_scores;
4076 extern struct TapeInfo                  tape;
4077 extern struct GlobalInfo                global;
4078 extern struct BorderInfo                border;
4079 extern struct ViewportInfo              viewport;
4080 extern struct TitleFadingInfo           fading;
4081 extern struct TitleFadingInfo           fading_none;
4082 extern struct TitleFadingInfo           title_initial_first_default;
4083 extern struct TitleFadingInfo           title_initial_default;
4084 extern struct TitleFadingInfo           title_first_default;
4085 extern struct TitleFadingInfo           title_default;
4086 extern struct TitleMessageInfo          titlescreen_initial_first_default;
4087 extern struct TitleMessageInfo          titlescreen_initial_first[];
4088 extern struct TitleMessageInfo          titlescreen_initial_default;
4089 extern struct TitleMessageInfo          titlescreen_initial[];
4090 extern struct TitleMessageInfo          titlescreen_first_default;
4091 extern struct TitleMessageInfo          titlescreen_first[];
4092 extern struct TitleMessageInfo          titlescreen_default;
4093 extern struct TitleMessageInfo          titlescreen[];
4094 extern struct TitleMessageInfo          titlemessage_initial_first_default;
4095 extern struct TitleMessageInfo          titlemessage_initial_first[];
4096 extern struct TitleMessageInfo          titlemessage_initial_default;
4097 extern struct TitleMessageInfo          titlemessage_initial[];
4098 extern struct TitleMessageInfo          titlemessage_first_default;
4099 extern struct TitleMessageInfo          titlemessage_first[];
4100 extern struct TitleMessageInfo          titlemessage_default;
4101 extern struct TitleMessageInfo          titlemessage[];
4102 extern struct TitleMessageInfo          readme;
4103 extern struct InitInfo                  init, init_last;
4104 extern struct MenuInfo                  menu;
4105 extern struct DoorInfo                  door_1, door_2;
4106 extern struct RequestInfo               request;
4107 extern struct PreviewInfo               preview;
4108 extern struct EditorInfo                editor;
4109 extern struct ElementInfo               element_info[];
4110 extern struct ElementNameInfo           element_name_info[];
4111 extern struct ElementActionInfo         element_action_info[];
4112 extern struct ElementDirectionInfo      element_direction_info[];
4113 extern struct SpecialSuffixInfo         special_suffix_info[];
4114 extern struct TokenIntPtrInfo           image_config_vars[];
4115 extern struct TokenIntPtrInfo           sound_config_vars[];
4116 extern struct FontInfo                  font_info[];
4117 extern struct GlobalAnimInfo            global_anim_info[];
4118 extern struct GlobalAnimNameInfo        global_anim_name_info[];
4119 extern struct GlobalAnimEventInfo       global_anim_event_info;
4120 extern struct MusicPrefixInfo           music_prefix_info[];
4121 extern struct GraphicInfo              *graphic_info;
4122 extern struct SoundInfo                *sound_info;
4123 extern struct MusicInfo                *music_info;
4124 extern struct MusicFileInfo            *music_file_info;
4125 extern struct HelpAnimInfo             *helpanim_info;
4126 extern SetupFileHash                   *helptext_info;
4127 extern SetupFileHash                   *image_config_hash;
4128 extern SetupFileHash                   *sound_config_hash;
4129 extern SetupFileHash                   *element_token_hash;
4130 extern SetupFileHash                   *graphic_token_hash;
4131 extern SetupFileHash                   *font_token_hash;
4132 extern SetupFileHash                   *hide_setup_hash;
4133 extern SetupFileHash                   *anim_url_hash;
4134 extern struct ConfigTypeInfo            image_config_suffix[];
4135 extern struct ConfigTypeInfo            sound_config_suffix[];
4136 extern struct ConfigTypeInfo            music_config_suffix[];
4137 extern struct ConfigInfo                image_config[];
4138 extern struct ConfigInfo                sound_config[];
4139 extern struct ConfigInfo                music_config[];
4140 extern struct ConfigInfo                helpanim_config[];
4141 extern struct ConfigInfo                helptext_config[];
4142
4143 #endif  // MAIN_H