1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
23 #include <X11/Xutil.h>
24 #include <X11/Xatom.h>
26 #include <X11/Intrinsic.h>
27 #include <X11/keysymdef.h>
29 #ifdef XPM_INCLUDE_FILE
30 #include XPM_INCLUDE_FILE
34 #endif // von #ifndef MSDOS
36 #include <sys/types.h>
56 #define WIN_XPOS (XRES-WIN_XSIZE)/2
57 #define WIN_YPOS (YRES-WIN_YSIZE)/2
61 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
62 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
64 #define MIN_LEV_FIELDX (SCR_FIELDX-2)
65 #define MIN_LEV_FIELDY (SCR_FIELDY-2)
66 #define STD_LEV_FIELDX 64
67 #define STD_LEV_FIELDY 32
68 #define MAX_LEV_FIELDX 128
69 #define MAX_LEV_FIELDY 128
72 #define MIN(a,b) ((a)<(b) ? (a) : (b))
75 #define MAX(a,b) ((a)>(b) ? (a) : (b))
78 #define ABS(a) ((a)<0 ? -(a) : (a))
81 #define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
83 #define SCROLLX(a) ((a)-scroll_x)
84 #define SCROLLY(a) ((a)-scroll_y)
85 #define UNSCROLLX(a) ((a)+scroll_x)
86 #define UNSCROLLY(a) ((a)+scroll_y)
87 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
88 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
91 #define IS_PLAYER(x,y) (JX==(x) && JY==(y))
94 #define IS_PLAYER(x,y) ((JX==(x) && JY==(y)) || (lastJX==(x) && lastJY==(y)))
97 #define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !IS_PLAYER(x,y))
98 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y]==EL_LEERRAUM)
99 #define IS_MOVING(x,y) (MovPos[x][y]!=0)
100 #define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
102 #define EP_BIT_AMOEBALIVE (1<<0)
103 #define EP_BIT_AMOEBOID (1<<1)
104 #define EP_BIT_SCHLUESSEL (1<<2)
105 #define EP_BIT_PFORTE (1<<3)
106 #define EP_BIT_SOLID (1<<4)
107 #define EP_BIT_MASSIV (1<<5)
108 #define EP_BIT_SLIPPERY (1<<6)
109 #define EP_BIT_ENEMY (1<<7)
110 #define EP_BIT_MAUER (1<<8)
111 #define EP_BIT_CAN_FALL (1<<9)
112 #define EP_BIT_CAN_SMASH (1<<10)
113 #define EP_BIT_CAN_CHANGE (1<<11)
114 #define EP_BIT_CAN_MOVE (1<<12)
115 #define EP_BIT_COULD_MOVE (1<<13)
116 #define EP_BIT_DONT_TOUCH (1<<14)
117 #define EP_BIT_DONT_GO_TO (1<<15)
118 #define EP_BIT_MAMPF2 (1<<16)
119 #define EP_BIT_CHAR (1<<17)
120 #define EP_BIT_BD_ELEMENT (1<<18)
121 #define EP_BIT_SB_ELEMENT (1<<19)
122 #define EP_BIT_GEM (1<<20)
123 #define EP_BIT_INACTIVE (1<<21)
124 #define EP_BIT_EXPLOSIVE (1<<22)
125 #define EP_BIT_MAMPF3 (1<<23)
126 #define EP_BIT_PUSHABLE (1<<24)
128 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
129 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
130 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
131 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
132 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
133 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
134 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
135 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
136 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
137 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
138 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
139 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
140 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
141 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
142 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
143 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
144 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
145 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
146 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
147 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
148 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
149 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
150 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
151 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
152 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
154 #define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
155 (e)==EL_EDELSTEIN ? EL_DIAMANT : \
156 (e)==EL_EDELSTEIN_GELB ? EL_DIAMANT : \
157 (e)==EL_EDELSTEIN_ROT ? EL_DIAMANT : \
158 (e)==EL_EDELSTEIN_LILA ? EL_DIAMANT : \
160 #define EL_CHANGED2(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
162 #define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
163 #define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
164 #define TIMESIZE (TimeLeft*100/level.time)
165 #define TAPE_IS_EMPTY(x) ((x).length == 0)
166 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
168 /* Pixmaps with Xpm or X11 Bitmap files */
173 #define PIX_BIGFONT 4
174 #define PIX_SMALLFONT 5
175 /* Pixmaps without them */
176 #define PIX_DB_BACK 6
177 #define PIX_DB_DOOR 7
178 #define PIX_DB_FIELD 8
180 #define NUM_PICTURES 6
181 #define NUM_PIXMAPS 9
183 /* boundaries of arrays etc. */
184 #define MAX_NAMELEN (10+1)
186 #define MAX_LEVNAMLEN 32
187 #define MAX_LEVSCORE_ENTRIES 16
188 #define NUM_FREE_LVHD_BYTES 18
189 #define MAX_TAPELEN 10000
191 #define MAX_LEVDIR_FILENAME (64+1)
192 #define MAX_LEVDIR_NAME (16+1)
193 #define MAX_LEVDIR_ENTRIES 15
194 #define MAX_SCORE_ENTRIES 15
196 #define MAX_FILENAME 256
197 #define MAX_NUM_AMOEBA 100
198 #define MAX_ELEMENTS 512
202 char Name[MAX_NAMELEN];
208 char login_name[MAX_NAMELEN];
209 char alias_name[MAX_NAMELEN];
222 char name[MAX_LEVNAMLEN];
223 int score[MAX_LEVSCORE_ENTRIES];
224 int mampfer_inhalt[4][3][3];
233 char filename[MAX_LEVDIR_FILENAME];
234 char name[MAX_LEVDIR_NAME];
242 unsigned int random_seed;
244 unsigned long counter;
245 unsigned long length;
246 unsigned long length_seconds;
247 unsigned int delay_played;
248 BOOL pause_before_death;
249 BOOL recording, playing, pausing;
254 unsigned char joystickdata;
261 int xleft, xright, xmiddle;
262 int yupper, ylower, ymiddle;
265 extern Display *display;
267 extern Window window;
268 extern GC gc, clip_gc[];
269 extern XImage *image[];
270 extern Pixmap clipmask[];
274 extern Pixmap test_pix[];
275 extern Pixmap test_clipmask[];
276 extern int test_picture_count;
280 #ifdef XPM_INCLUDE_FILE
281 extern XpmAttributes xpm_att[];
284 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
285 extern Colormap cmap;
287 extern int sound_pipe[2];
288 extern int sound_device;
289 extern char *sound_device_name;
290 extern int joystick_device;
291 extern char *joystick_device_name[2];
292 extern char *level_directory;
293 extern int width, height;
294 extern unsigned long pen_fg, pen_bg;
296 extern int game_status;
297 extern int game_emulation;
298 extern int button_status, motion_status;
299 extern int key_joystick_mapping;
300 extern int global_joystick_status, joystick_status;
301 extern int sound_status, sound_on;
302 extern int sound_loops_allowed, sound_loops_on;
303 extern int sound_music_on;
304 extern int sound_simple_on;
306 extern int direct_draw_on;
307 extern int scroll_delay_on;
308 extern int soft_scrolling_on;
309 extern int fading_on;
310 extern int autorecord_on;
311 extern int joystick_nr;
312 extern int quick_doors;
314 extern BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
315 extern int redraw_x1, redraw_y1;
316 extern int redraw_mask;
317 extern int redraw_tiles;
319 extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
320 extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
321 extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
322 extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
323 extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
324 extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
325 extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
326 extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
327 extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
328 extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
329 extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
330 extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
331 extern long Elementeigenschaften[MAX_ELEMENTS];
333 extern int level_nr, leveldir_nr, num_leveldirs;
334 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
336 extern int FX,FY, ScreenMovPos, ScrollStepSize;
337 extern int BX1,BY1, BX2,BY2;
338 extern int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
339 extern int PlayerMovDir, PlayerMovPos, PlayerPushing;
340 extern int PlayerFrame, PlayerGfxPos;
341 extern int PlayerGone,LevelSolved,GameOver;
342 extern int FrameCounter,TimeFrames,TimeLeft,Score;
343 extern int Gems,SokobanFields,Lights,Friends;
344 extern int Dynamite,Key[4],MampferNr;
345 extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
346 extern int SiebAktiv;
348 extern struct LevelDirInfo leveldir[];
349 extern struct LevelInfo level;
350 extern struct PlayerInfo player;
351 extern struct HiScore highscore[];
352 extern struct RecordingInfo tape;
353 extern struct SoundInfo Sound[];
354 extern struct JoystickInfo joystick[];
356 extern char *sound_name[];
357 extern int background_loop[];
358 extern int num_bg_loops;
360 extern char *progname;
363 /* often used screen positions */
366 #define REAL_SX (SX-2)
367 #define REAL_SY (SY-2)
374 #define MINI_TILEX (TILEX/2)
375 #define MINI_TILEY (TILEY/2)
376 #define MICRO_TILEX (TILEX/8)
377 #define MICRO_TILEY (TILEY/8)
378 #define MIDPOSX (SCR_FIELDX/2)
379 #define MIDPOSY (SCR_FIELDY/2)
380 #define SXSIZE (SCR_FIELDX*TILEX)
381 #define SYSIZE (SCR_FIELDY*TILEY)
382 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
383 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
386 #define VXSIZE DXSIZE
388 #define FULL_SXSIZE (2+SXSIZE+2)
389 #define FULL_SYSIZE (2+SYSIZE+2)
390 #define MICROLEV_XPOS (SX+4*32+16)
391 #define MICROLEV_YPOS (SX+12*32)
392 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
393 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
394 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
395 #define FONT1_XSIZE 32
396 #define FONT1_YSIZE 32
397 #define FONT2_XSIZE 14
398 #define FONT2_YSIZE 14
399 #define FONT3_XSIZE 11
400 #define FONT3_YSIZE 14
401 #define FONT4_XSIZE 16
402 #define FONT4_YSIZE 16
404 #define GFX_STARTX SX
405 #define GFX_STARTY SY
406 #define MINI_GFX_STARTX SX
407 #define MINI_GFX_STARTY 424
408 #define MICRO_GFX_STARTX SX
409 #define MICRO_GFX_STARTY 536
410 #define GFX_PER_LINE 16
411 #define MINI_GFX_PER_LINE 32
412 #define MICRO_GFX_PER_LINE 128
413 #define HEROES_PER_LINE 16
414 #define FONT_CHARS_PER_LINE 16
415 #define FONT_LINES_PER_FONT 4
418 ** 0 - 255: real elements, stored in level file
419 ** 256 - 511: flag elements, only used at runtime
421 /* "real" level elements */
422 #define EL_LEERRAUM 0
423 #define EL_ERDREICH 1
424 #define EL_MAUERWERK 2
425 #define EL_FELSBODEN 3
426 #define EL_FELSBROCKEN 4
427 #define EL_SCHLUESSEL 5
428 #define EL_EDELSTEIN 6
429 #define EL_AUSGANG_ZU 7
430 #define EL_SPIELFIGUR 8
432 #define EL_FLIEGER 10
433 #define EL_MAMPFER 11
436 #define EL_DIAMANT 14
437 #define EL_AMOEBE_TOT 15
438 #define EL_MORAST_LEER 16
439 #define EL_MORAST_VOLL 17
440 #define EL_TROPFEN 18
442 #define EL_SIEB_LEER 20
443 #define EL_SIEB_VOLL 21
444 #define EL_SALZSAEURE 22
445 #define EL_AMOEBE_NASS 23
446 #define EL_AMOEBE_NORM 24
447 #define EL_KOKOSNUSS 25
449 #define EL_LIFE_ASYNC 27
450 #define EL_DYNAMIT 28
451 #define EL_BADEWANNE 29
452 #define EL_ABLENK_AUS 30
453 #define EL_ABLENK_EIN 31
454 #define EL_SCHLUESSEL1 32
455 #define EL_SCHLUESSEL2 33
456 #define EL_SCHLUESSEL3 34
457 #define EL_SCHLUESSEL4 35
458 #define EL_PFORTE1 36
459 #define EL_PFORTE2 37
460 #define EL_PFORTE3 38
461 #define EL_PFORTE4 39
462 #define EL_PFORTE1X 40
463 #define EL_PFORTE2X 41
464 #define EL_PFORTE3X 42
465 #define EL_PFORTE4X 43
466 #define EL_DYNAMIT_AUS 44
468 #define EL_UNSICHTBAR 46
469 #define EL_BIRNE_AUS 47
470 #define EL_BIRNE_EIN 48
471 #define EL_ERZ_EDEL 49
472 #define EL_ERZ_DIAM 50
473 #define EL_AMOEBE_VOLL 51
474 #define EL_AMOEBE_BD 52
475 #define EL_ZEIT_VOLL 53
476 #define EL_ZEIT_LEER 54
477 #define EL_MAUER_LEBT 55
478 #define EL_EDELSTEIN_BD 56
479 #define EL_EDELSTEIN_GELB 57
480 #define EL_ERZ_EDEL_BD 58
481 #define EL_ERZ_EDEL_GELB 59
482 #define EL_MAMPFER2 60
483 #define EL_SIEB2_LEER 61
484 #define EL_SIEB2_VOLL 62
485 #define EL_DYNABOMB 63
486 #define EL_DYNABOMB_NR 64
487 #define EL_DYNABOMB_SZ 65
488 #define EL_DYNABOMB_XL 66
489 #define EL_SOKOBAN_OBJEKT 67
490 #define EL_SOKOBAN_FELD_LEER 68
491 #define EL_SOKOBAN_FELD_VOLL 69
492 #define EL_BUTTERFLY_R 70
493 #define EL_BUTTERFLY_O 71
494 #define EL_BUTTERFLY_L 72
495 #define EL_BUTTERFLY_U 73
496 #define EL_FIREFLY_R 74
497 #define EL_FIREFLY_O 75
498 #define EL_FIREFLY_L 76
499 #define EL_FIREFLY_U 77
500 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
501 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
502 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
503 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
504 #define EL_FIREFLY_1 EL_FIREFLY_L
505 #define EL_FIREFLY_2 EL_FIREFLY_U
506 #define EL_FIREFLY_3 EL_FIREFLY_R
507 #define EL_FIREFLY_4 EL_FIREFLY_O
508 #define EL_BUTTERFLY 78
509 #define EL_FIREFLY 79
510 #define EL_SPIELER1 80
511 #define EL_SPIELER2 81
512 #define EL_SPIELER3 82
513 #define EL_SPIELER4 83
514 #define EL_KAEFER_R 84
515 #define EL_KAEFER_O 85
516 #define EL_KAEFER_L 86
517 #define EL_KAEFER_U 87
518 #define EL_FLIEGER_R 88
519 #define EL_FLIEGER_O 89
520 #define EL_FLIEGER_L 90
521 #define EL_FLIEGER_U 91
522 #define EL_PACMAN_R 92
523 #define EL_PACMAN_O 93
524 #define EL_PACMAN_L 94
525 #define EL_PACMAN_U 95
526 #define EL_EDELSTEIN_ROT 96
527 #define EL_EDELSTEIN_LILA 97
528 #define EL_ERZ_EDEL_ROT 98
529 #define EL_ERZ_EDEL_LILA 99
530 #define EL_BADEWANNE1 100
531 #define EL_BADEWANNE2 101
532 #define EL_BADEWANNE3 102
533 #define EL_BADEWANNE4 103
534 #define EL_BADEWANNE5 104
535 #define EL_SIEB_TOT 105
536 #define EL_AUSGANG_ACT 106
537 #define EL_AUSGANG_AUF 107
538 #define EL_SIEB2_TOT 108
539 #define EL_AMOEBA2DIAM 109
540 #define EL_MAULWURF 110
541 #define EL_PINGUIN 111
543 #define EL_PFEIL_L 113
544 #define EL_PFEIL_R 114
545 #define EL_PFEIL_O 115
546 #define EL_PFEIL_U 116
547 #define EL_SCHWEIN 117
548 #define EL_DRACHE 118
550 #define EL_UNUSED_119 119
552 #define EL_CHAR_START 120
553 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
554 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
555 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
556 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
557 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
558 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
559 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
560 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
561 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
562 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
563 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
564 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
565 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
566 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
567 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
568 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
569 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
570 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
571 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
572 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
573 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
574 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
575 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
576 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
577 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
578 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
579 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
580 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
581 #define EL_CHAR_END (EL_CHAR_START+79)
583 #define EL_UNUSED_200 200
585 #define EL_UNUSED_255 255
587 /* "unreal" runtime elements */
588 #define EL_BLOCKED 300
589 #define EL_EXPLODING 301
590 #define EL_CRACKINGNUT 302
591 #define EL_BLURB_LEFT 303
592 #define EL_BLURB_RIGHT 304
593 #define EL_AMOEBING 305
594 #define EL_MAUERND 306
595 #define EL_BURNING 307
596 #define EL_PLAYER_IS_LEAVING 308
599 ** 0 - 255: graphics from "RocksScreen"
600 ** 256 - 511: graphics from "RocksFont"
601 ** 512 - 767: graphics from "RocksHeroes"
604 #define GFX_START_ROCKSSCREEN 0
605 #define GFX_END_ROCKSSCREEN 255
606 #define GFX_START_ROCKSFONT 256
607 #define GFX_END_ROCKSFONT 511
608 #define GFX_START_ROCKSHEROES 512
609 #define GFX_END_ROCKSHEROES 767
611 /* graphics from "RocksScreen" */
613 #define GFX_LEERRAUM (-1)
614 #define GFX_ERDREICH 0
615 #define GFX_ERDENRAND 1
616 #define GFX_MORAST_LEER 2
617 #define GFX_MORAST_VOLL 3
619 #define GFX_MAUERWERK 5
620 #define GFX_FELSBODEN 6
621 #define GFX_EDELSTEIN 8
622 #define GFX_DIAMANT 10
623 #define GFX_FELSBROCKEN 12
625 #define GFX_BADEWANNE1 16
626 #define GFX_SALZSAEURE 17
627 #define GFX_BADEWANNE2 18
628 #define GFX_UNSICHTBAR 19
629 #define GFX_SCHLUESSEL1 20
630 #define GFX_SCHLUESSEL2 21
631 #define GFX_SCHLUESSEL3 22
632 #define GFX_SCHLUESSEL4 23
634 #define GFX_LIFE_ASYNC 25
635 #define GFX_BADEWANNE 26
637 #define GFX_KOKOSNUSS 28
638 #define GFX_CRACKINGNUT 29
640 #define GFX_BADEWANNE3 32
641 #define GFX_BADEWANNE4 33
642 #define GFX_BADEWANNE5 34
643 #define GFX_SMILEY 35
644 #define GFX_PFORTE1 36
645 #define GFX_PFORTE2 37
646 #define GFX_PFORTE3 38
647 #define GFX_PFORTE4 39
648 #define GFX_PFORTE1X 40
649 #define GFX_PFORTE2X 41
650 #define GFX_PFORTE3X 42
651 #define GFX_PFORTE4X 43
653 #define GFX_DYNAMIT_AUS 48
654 #define GFX_DYNAMIT 49
655 #define GFX_FLIEGER 56
656 #define GFX_FLIEGER_R 56
657 #define GFX_FLIEGER_O 57
658 #define GFX_FLIEGER_L 58
659 #define GFX_FLIEGER_U 59
661 #define GFX_EXPLOSION 64
662 #define GFX_KAEFER 72
663 #define GFX_KAEFER_R 72
664 #define GFX_KAEFER_O 73
665 #define GFX_KAEFER_L 74
666 #define GFX_KAEFER_U 75
668 #define GFX_MAMPFER 80
670 #define GFX_PACMAN 88
671 #define GFX_PACMAN_R 88
672 #define GFX_PACMAN_O 89
673 #define GFX_PACMAN_L 90
674 #define GFX_PACMAN_U 91
676 #define GFX_ABLENK 96
677 #define GFX_ABLENK_EIN GFX_ABLENK
678 #define GFX_ABLENK_AUS GFX_ABLENK
679 #define GFX_AMOEBE_NASS 100
680 #define GFX_TROPFEN 101
681 #define GFX_AMOEBING GFX_TROPFEN
682 #define GFX_AMOEBE_LEBT 104
683 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
684 #define GFX_AMOEBE_TOT 108
685 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
687 #define GFX_BIRNE_AUS 112
688 #define GFX_BIRNE_EIN 113
689 #define GFX_ZEIT_VOLL 114
690 #define GFX_ZEIT_LEER 115
691 #define GFX_SPIELER1 116
692 #define GFX_SPIELER2 117
693 #define GFX_SPIELER3 118
694 #define GFX_SPIELER4 119
695 #define GFX_AMOEBE_VOLL 120
696 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
697 #define GFX_SOKOBAN_OBJEKT 121
698 #define GFX_SOKOBAN_FELD_LEER 122
699 #define GFX_SOKOBAN_FELD_VOLL 123
700 #define GFX_GEBLUBBER 124
702 #define GFX_SIEB_LEER 128
703 #define GFX_SIEB_VOLL GFX_SIEB_LEER
704 #define GFX_SIEB_TOT GFX_SIEB_LEER
705 #define GFX_ERZ_EDEL 132
706 #define GFX_ERZ_DIAM 133
707 #define GFX_ERZ_EDEL_ROT 134
708 #define GFX_ERZ_EDEL_LILA 135
709 #define GFX_ERZ_EDEL_GELB 136
710 #define GFX_ERZ_EDEL_BD 137
711 #define GFX_EDELSTEIN_GELB 138
712 #define GFX_KUGEL_ROT 140
713 #define GFX_KUGEL_BLAU 141
714 #define GFX_KUGEL_GELB 142
715 #define GFX_KUGEL_GRAU 143
717 #define GFX_PINGUIN 144
718 #define GFX_MAULWURF 145
719 #define GFX_SCHWEIN 146
720 #define GFX_DRACHE 147
721 #define GFX_EDELSTEIN_ROT 152
722 #define GFX_EDELSTEIN_LILA 154
723 #define GFX_DYNABOMB_XL 156
724 #define GFX_SONDE 159
726 #define GFX_EDELSTEIN_BD 163
727 #define GFX_MAUER_R1 165
728 #define GFX_MAUER_R 167
729 #define GFX_MAUER_L1 168
730 #define GFX_MAUER_L 170
731 #define GFX_MAUER_LEBT 171
732 #define GFX_SIEB2_LEER 172
733 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
734 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
736 #define GFX_AUSGANG_ZU 176
737 #define GFX_AUSGANG_ACT 177
738 #define GFX_AUSGANG_AUF 180
739 #define GFX_MAMPFER2 184
740 #define GFX_DYNABOMB 188
741 #define GFX_DYNABOMB_NR 188
742 #define GFX_DYNABOMB_SZ 191
744 #define GFX_PFEIL_L 192
745 #define GFX_PFEIL_R 193
746 #define GFX_PFEIL_O 194
747 #define GFX_PFEIL_U 195
748 #define GFX_BUTTERFLY 196
749 #define GFX_FIREFLY 198
750 #define GFX_BUTTERFLY_R 200
751 #define GFX_BUTTERFLY_O 201
752 #define GFX_BUTTERFLY_L 202
753 #define GFX_BUTTERFLY_U 203
754 #define GFX_FIREFLY_R 204
755 #define GFX_FIREFLY_O 205
756 #define GFX_FIREFLY_L 206
757 #define GFX_FIREFLY_U 207
759 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
760 #define GFX_SPIELFIGUR GFX_SPIELER1
763 /* graphics from "RocksHeroes" */
765 #define GFX_SPIELER_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
766 #define GFX_SPIELER_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
767 #define GFX_SPIELER_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
768 #define GFX_SPIELER_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
769 #define GFX_SPIELER_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
770 #define GFX_SPIELER_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
771 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
772 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
773 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
774 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
775 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
776 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
777 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
778 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
779 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
780 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
781 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
782 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
783 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
784 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
785 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
786 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 8)
787 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE +12)
788 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
789 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE +12)
790 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
791 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
792 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
793 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
795 /* graphics from "RocksFont" */
796 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
797 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
798 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
799 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
800 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
801 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
802 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
803 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
804 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
805 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
806 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
807 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
808 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
809 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
810 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
811 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
812 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
813 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
814 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
815 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
816 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
817 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
818 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
819 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
820 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
821 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
822 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
823 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
824 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
825 #define GFX_CHAR_END (GFX_CHAR_START+79)
827 /* score for elements */
828 #define SC_EDELSTEIN 0
835 #define SC_KOKOSNUSS 7
837 #define SC_SCHLUESSEL 9
838 #define SC_ZEITBONUS 10
840 /* the names of the sounds */
841 #define SND_ALCHEMY 0
843 #define SND_ANTIGRAV 2
849 #define SND_CZARDASZ 8
853 #define SND_HALLOFFAME 12
856 #define SND_KABUMM 15
858 #define SND_KLAPPER 17
861 #define SND_KLUMPF 20
865 #define SND_LACHEN 24
868 #define SND_NETWORK 27
870 #define SND_OEFFNEN 29
876 #define SND_RHYTHMLOOP 35
877 #define SND_ROAAAR 36
880 #define SND_SCHLOPP 39
881 #define SND_SCHLURF 40
882 #define SND_SCHRFF 41
883 #define SND_SCHWIRR 42
886 #define SND_SPROING 45
887 #define SND_TWILIGHT 46
889 #define SND_VOYAGER 48
890 #define SND_WARNTON 49
891 #define SND_WHOOSH 50
894 #define NUM_SOUNDS 52
896 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
897 (s)==SND_NJAM || (s)==SND_MIEP)
898 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
899 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
900 (s)==SND_TYGER || (s)==SND_VOYAGER || \
904 /* directions for moving */
905 #define MV_NO_MOVING 0
919 #define FC_SPECIAL1 4
920 #define FC_SPECIAL2 5
922 /* values for game_status */
927 #define CHOOSELEVEL 4
933 /* values for game_emulation */
935 #define EMU_BOULDERDASH 1
936 #define EMU_SOKOBAN 2
944 #define GFX_PATH GAME_DIR "/graphics"
947 #define SND_PATH GAME_DIR "/sounds"
950 #define LEVEL_PATH GAME_DIR "/levels"
953 #define SCORE_PATH LEVEL_PATH
956 #define NAMES_PATH LEVEL_PATH
959 #define CONFIG_PATH GAME_DIR
962 #define JOYDAT_PATH GAME_DIR
966 #define SCORE_FILENAME "ROCKS.score"
967 #define NAMES_FILENAME "ROCKS.names"
968 #define LEVDIR_FILENAME "ROCKS.levelinfo"
969 #define JOYDAT_FILENAME "ROCKS.joystick"
971 #define SCORE_FILENAME "ROCKS.sco"
972 #define NAMES_FILENAME "ROCKS.nam"
973 #define LEVDIR_FILENAME "ROCKS.lev"
974 #define JOYDAT_FILENAME "ROCKS.joy"
977 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
979 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
980 #define SCORE_PERMS LEVEL_PERMS
981 #define NAMES_PERMS LEVEL_PERMS
982 #define LEVDIR_PERMS LEVEL_PERMS
983 #define LEVREC_PERMS LEVEL_PERMS
984 #define JOYDAT_PERMS LEVEL_PERMS
987 #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
989 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
990 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
991 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
992 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
993 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
994 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
995 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
996 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
997 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
998 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
999 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
1000 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
1002 #define VERSION_STRING "1.1"
1003 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1004 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1005 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
1007 /* Leerer Login- und Alias-Name */
1008 #define EMPTY_LOGIN "NO_LOGIN"
1009 #define EMPTY_ALIAS "NO_NAME"
1011 /* values for button_status */
1012 #define MB_NOT_PRESSED FALSE
1013 #define MB_RELEASED FALSE
1014 #define MB_PRESSED TRUE
1015 #define MB_MENU_CHOICE FALSE
1016 #define MB_MENU_MARK TRUE
1017 #define MB_MENU_INITIALIZE (-1)
1027 /* values for key_status */
1028 #define KEY_NOT_PRESSED FALSE
1029 #define KEY_RELEASED FALSE
1030 #define KEY_PRESSED TRUE
1032 /* values for redraw_mask */
1033 #define REDRAW_ALL (1L<<0)
1034 #define REDRAW_FIELD (1L<<1)
1035 #define REDRAW_TILES (1L<<2)
1036 #define REDRAW_DOOR_1 (1L<<3)
1037 #define REDRAW_VIDEO_1 (1L<<4)
1038 #define REDRAW_VIDEO_2 (1L<<5)
1039 #define REDRAW_VIDEO_3 (1L<<6)
1040 #define REDRAW_MICROLEV (1L<<7)
1041 #define REDRAW_FROM_BACKBUFFER (1L<<8)
1042 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1043 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
1044 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1045 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1047 /* positions in the game control window */
1050 #define XX_EMERALDS 29
1051 #define YY_EMERALDS 54
1052 #define XX_DYNAMITE 29
1053 #define YY_DYNAMITE 89
1057 #define YY_SCORE 159
1061 #define DX_LEVEL (DX+XX_LEVEL)
1062 #define DY_LEVEL (DY+YY_LEVEL)
1063 #define DX_EMERALDS (DX+XX_EMERALDS)
1064 #define DY_EMERALDS (DY+YY_EMERALDS)
1065 #define DX_DYNAMITE (DX+XX_DYNAMITE)
1066 #define DY_DYNAMITE (DY+YY_DYNAMITE)
1067 #define DX_KEYS (DX+XX_KEYS)
1068 #define DY_KEYS (DY+YY_KEYS)
1069 #define DX_SCORE (DX+XX_SCORE)
1070 #define DY_SCORE (DY+YY_SCORE)
1071 #define DX_TIME (DX+XX_TIME)
1072 #define DY_TIME (DY+YY_TIME)
1074 /* Felder in PIX_DOOR */
1075 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
1076 PAGEX1: 1. Zwischenspeicher für DOOR_1
1077 PAGEX2: 2. Zwischenspeicher für DOOR_1
1078 PAGEX3: Pufferspeicher für Animationen
1081 #define DOOR_GFX_PAGESIZE DXSIZE
1082 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
1083 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
1084 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1085 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1086 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1087 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1088 #define DOOR_GFX_PAGEY1 0
1089 #define DOOR_GFX_PAGEY2 DYSIZE
1091 /* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
1092 #define ANIM_NORMAL 0
1093 #define ANIM_OSCILLATE 1
1094 #define ANIM_REVERSE 2