1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
22 #include <X11/Xutil.h>
24 #include <X11/Intrinsic.h>
25 #include <X11/keysymdef.h>
27 #ifdef XPM_INCLUDE_FILE
28 #include XPM_INCLUDE_FILE
31 #include <sys/types.h>
49 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
50 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX (SCR_FIELDX-2)
53 #define MIN_LEV_FIELDY (SCR_FIELDY-2)
54 #define STD_LEV_FIELDX 64
55 #define STD_LEV_FIELDY 32
56 #define MAX_LEV_FIELDX 128
57 #define MAX_LEV_FIELDY 128
59 #define MIN(a,b) ((a)<(b) ? (a) : (b))
60 #define MAX(a,b) ((a)>(b) ? (a) : (b))
61 #define ABS(a) ((a)<0 ? -(a) : (a))
62 #define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
63 #define SCROLLX(a) ((a)-scroll_x)
64 #define SCROLLY(a) ((a)-scroll_y)
65 #define UNSCROLLX(a) ((a)+scroll_x)
66 #define UNSCROLLY(a) ((a)+scroll_y)
67 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
68 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
71 #define IS_PLAYER(x,y) (JX==(x) && JY==(y))
74 #define IS_PLAYER(x,y) ((JX==(x) && JY==(y)) || (JX2==(x) && JY2==(y)))
76 #define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !IS_PLAYER(x,y))
77 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y]==EL_LEERRAUM)
78 #define IS_MOVING(x,y) (MovPos[x][y]!=0)
79 #define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
81 #define EP_BIT_AMOEBALIVE (1<<0)
82 #define EP_BIT_AMOEBOID (1<<1)
83 #define EP_BIT_SCHLUESSEL (1<<2)
84 #define EP_BIT_PFORTE (1<<3)
85 #define EP_BIT_SOLID (1<<4)
86 #define EP_BIT_MASSIV (1<<5)
87 #define EP_BIT_SLIPPERY (1<<6)
88 #define EP_BIT_ENEMY (1<<7)
89 #define EP_BIT_MAUER (1<<8)
90 #define EP_BIT_CAN_FALL (1<<9)
91 #define EP_BIT_CAN_SMASH (1<<10)
92 #define EP_BIT_CAN_CHANGE (1<<11)
93 #define EP_BIT_CAN_MOVE (1<<12)
94 #define EP_BIT_COULD_MOVE (1<<13)
95 #define EP_BIT_DONT_TOUCH (1<<14)
96 #define EP_BIT_DONT_GO_TO (1<<15)
97 #define EP_BIT_MAMPF2 (1<<16)
98 #define EP_BIT_CHAR (1<<17)
99 #define EP_BIT_BD_ELEMENT (1<<18)
100 #define EP_BIT_SB_ELEMENT (1<<19)
101 #define EP_BIT_GEM (1<<20)
102 #define EP_BIT_INACTIVE (1<<21)
103 #define EP_BIT_EXPLOSIVE (1<<22)
104 #define EP_BIT_MAMPF3 (1<<23)
105 #define EP_BIT_PUSHABLE (1<<24)
107 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
108 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
109 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
110 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
111 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
112 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
113 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
114 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
115 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
116 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
117 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
118 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
119 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
120 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
121 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
122 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
123 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
124 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
125 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
126 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
127 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
128 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
129 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
130 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
131 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
133 #define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
134 (e)==EL_EDELSTEIN ? EL_DIAMANT : \
135 (e)==EL_EDELSTEIN_GELB ? EL_DIAMANT : \
136 (e)==EL_EDELSTEIN_ROT ? EL_DIAMANT : \
137 (e)==EL_EDELSTEIN_LILA ? EL_DIAMANT : \
139 #define EL_CHANGED2(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
141 #define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
142 #define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
143 #define TIMESIZE (TimeLeft*100/level.time)
144 #define TAPE_IS_EMPTY(x) ((x).length == 0)
145 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
147 /* Pixmaps with Xpm or X11 Bitmap files */
152 #define PIX_BIGFONT 4
153 #define PIX_SMALLFONT 5
154 /* Pixmaps without them */
155 #define PIX_DB_BACK 6
156 #define PIX_DB_DOOR 7
157 #define PIX_DB_FIELD 8
159 #define NUM_PICTURES 6
160 #define NUM_PIXMAPS 9
162 /* boundaries of arrays etc. */
163 #define MAX_NAMELEN (10+1)
165 #define MAX_LEVNAMLEN 32
166 #define MAX_LEVSCORE_ENTRIES 16
167 #define NUM_FREE_LVHD_BYTES 18
168 #define MAX_TAPELEN 10000
170 #define MAX_LEVDIR_FILENAME (64+1)
171 #define MAX_LEVDIR_NAME (16+1)
172 #define MAX_LEVDIR_ENTRIES 15
173 #define MAX_SCORE_ENTRIES 15
175 #define MAX_FILENAME 256
176 #define MAX_NUM_AMOEBA 100
177 #define MAX_ELEMENTS 512
181 char Name[MAX_NAMELEN];
187 char login_name[MAX_NAMELEN];
188 char alias_name[MAX_NAMELEN];
201 char name[MAX_LEVNAMLEN];
202 int score[MAX_LEVSCORE_ENTRIES];
203 int mampfer_inhalt[4][3][3];
212 char filename[MAX_LEVDIR_FILENAME];
213 char name[MAX_LEVDIR_NAME];
221 unsigned int random_seed;
223 unsigned long counter;
224 unsigned long length;
225 unsigned long length_seconds;
226 unsigned int delay_played;
227 BOOL pause_before_death;
228 BOOL recording, playing, pausing;
233 unsigned char joystickdata;
240 int xleft, xright, xmiddle;
241 int yupper, ylower, ymiddle;
244 extern Display *display;
246 extern Window window;
247 extern GC gc, clip_gc[];
248 extern XImage *image[];
249 extern Pixmap clipmask[];
252 #ifdef XPM_INCLUDE_FILE
253 extern XpmAttributes xpm_att[];
256 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
257 extern Colormap cmap;
259 extern int sound_pipe[2];
260 extern int sound_device;
261 extern char *sound_device_name;
262 extern int joystick_device;
263 extern char *joystick_device_name[2];
264 extern char *level_directory;
265 extern int width, height;
266 extern unsigned long pen_fg, pen_bg;
268 extern int game_status;
269 extern int game_emulation;
270 extern int button_status, motion_status;
271 extern int key_joystick_mapping;
272 extern int global_joystick_status, joystick_status;
273 extern int sound_status, sound_on;
274 extern int sound_loops_allowed, sound_loops_on;
275 extern int sound_music_on;
276 extern int sound_simple_on;
278 extern int direct_draw_on;
279 extern int scroll_delay_on;
280 extern int soft_scrolling_on;
281 extern int fading_on;
282 extern int autorecord_on;
283 extern int joystick_nr;
284 extern int quick_doors;
286 extern BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
287 extern int redraw_x1, redraw_y1;
288 extern int redraw_mask;
289 extern int redraw_tiles;
291 extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
292 extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
293 extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
294 extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
295 extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
296 extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
297 extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
298 extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
299 extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
300 extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
301 extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
302 extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
303 extern long Elementeigenschaften[MAX_ELEMENTS];
305 extern int level_nr, leveldir_nr, num_leveldirs;
306 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
308 extern int FX,FY, ScreenMovPos;
309 extern int BX1,BY1, BX2,BY2;
310 extern int JX,JY, JX2,JY2, ZX,ZY, ExitX,ExitY;
311 extern int PlayerMovDir, PlayerMovPos, PlayerFrame, PlayerPushing;
312 extern int PlayerGone,LevelSolved,GameOver;
313 extern int FrameCounter,TimeFrames,TimeLeft,Score;
314 extern int Gems,SokobanFields,Lights,Friends;
315 extern int Dynamite,Key[4],MampferNr;
316 extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
317 extern int SiebAktiv;
319 extern struct LevelDirInfo leveldir[];
320 extern struct LevelInfo level;
321 extern struct PlayerInfo player;
322 extern struct HiScore highscore[];
323 extern struct RecordingInfo tape;
324 extern struct SoundInfo Sound[];
325 extern struct JoystickInfo joystick[];
327 extern char *sound_name[];
328 extern int background_loop[];
329 extern int num_bg_loops;
331 extern char *progname;
334 /* often used screen positions */
337 #define REAL_SX (SX-2)
338 #define REAL_SY (SY-2)
345 #define MINI_TILEX (TILEX/2)
346 #define MINI_TILEY (TILEY/2)
347 #define MICRO_TILEX (TILEX/8)
348 #define MICRO_TILEY (TILEY/8)
349 #define MIDPOSX (SCR_FIELDX/2)
350 #define MIDPOSY (SCR_FIELDY/2)
351 #define SXSIZE (SCR_FIELDX*TILEX)
352 #define SYSIZE (SCR_FIELDY*TILEY)
353 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
354 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
357 #define VXSIZE DXSIZE
359 #define FULL_SXSIZE (2+SXSIZE+2)
360 #define FULL_SYSIZE (2+SYSIZE+2)
361 #define MICROLEV_XPOS (SX+4*32+16)
362 #define MICROLEV_YPOS (SX+12*32)
363 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
364 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
365 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
366 #define FONT1_XSIZE 32
367 #define FONT1_YSIZE 32
368 #define FONT2_XSIZE 14
369 #define FONT2_YSIZE 14
370 #define FONT3_XSIZE 11
371 #define FONT3_YSIZE 14
372 #define FONT4_XSIZE 16
373 #define FONT4_YSIZE 16
375 #define GFX_STARTX SX
376 #define GFX_STARTY SY
377 #define MINI_GFX_STARTX SX
378 #define MINI_GFX_STARTY 424
379 #define MICRO_GFX_STARTX SX
380 #define MICRO_GFX_STARTY 536
381 #define GFX_PER_LINE 16
382 #define MINI_GFX_PER_LINE 32
383 #define MICRO_GFX_PER_LINE 128
384 #define HEROES_PER_LINE 16
385 #define FONT_CHARS_PER_LINE 16
386 #define FONT_LINES_PER_FONT 4
389 ** 0 - 255: real elements, stored in level file
390 ** 256 - 511: flag elements, only used at runtime
392 /* "real" level elements */
393 #define EL_LEERRAUM 0
394 #define EL_ERDREICH 1
395 #define EL_MAUERWERK 2
396 #define EL_FELSBODEN 3
397 #define EL_FELSBROCKEN 4
398 #define EL_SCHLUESSEL 5
399 #define EL_EDELSTEIN 6
400 #define EL_AUSGANG_ZU 7
401 #define EL_SPIELFIGUR 8
403 #define EL_FLIEGER 10
404 #define EL_MAMPFER 11
407 #define EL_DIAMANT 14
408 #define EL_AMOEBE_TOT 15
409 #define EL_MORAST_LEER 16
410 #define EL_MORAST_VOLL 17
411 #define EL_TROPFEN 18
413 #define EL_SIEB_LEER 20
414 #define EL_SIEB_VOLL 21
415 #define EL_SALZSAEURE 22
416 #define EL_AMOEBE_NASS 23
417 #define EL_AMOEBE_NORM 24
418 #define EL_KOKOSNUSS 25
420 #define EL_LIFE_ASYNC 27
421 #define EL_DYNAMIT 28
422 #define EL_BADEWANNE 29
423 #define EL_ABLENK_AUS 30
424 #define EL_ABLENK_EIN 31
425 #define EL_SCHLUESSEL1 32
426 #define EL_SCHLUESSEL2 33
427 #define EL_SCHLUESSEL3 34
428 #define EL_SCHLUESSEL4 35
429 #define EL_PFORTE1 36
430 #define EL_PFORTE2 37
431 #define EL_PFORTE3 38
432 #define EL_PFORTE4 39
433 #define EL_PFORTE1X 40
434 #define EL_PFORTE2X 41
435 #define EL_PFORTE3X 42
436 #define EL_PFORTE4X 43
437 #define EL_DYNAMIT_AUS 44
439 #define EL_UNSICHTBAR 46
440 #define EL_BIRNE_AUS 47
441 #define EL_BIRNE_EIN 48
442 #define EL_ERZ_EDEL 49
443 #define EL_ERZ_DIAM 50
444 #define EL_AMOEBE_VOLL 51
445 #define EL_AMOEBE_BD 52
446 #define EL_ZEIT_VOLL 53
447 #define EL_ZEIT_LEER 54
448 #define EL_MAUER_LEBT 55
449 #define EL_EDELSTEIN_BD 56
450 #define EL_EDELSTEIN_GELB 57
451 #define EL_ERZ_EDEL_BD 58
452 #define EL_ERZ_EDEL_GELB 59
453 #define EL_MAMPFER2 60
454 #define EL_SIEB2_LEER 61
455 #define EL_SIEB2_VOLL 62
456 #define EL_DYNABOMB 63
457 #define EL_DYNABOMB_NR 64
458 #define EL_DYNABOMB_SZ 65
459 #define EL_DYNABOMB_XL 66
460 #define EL_SOKOBAN_OBJEKT 67
461 #define EL_SOKOBAN_FELD_LEER 68
462 #define EL_SOKOBAN_FELD_VOLL 69
463 #define EL_BUTTERFLY_R 70
464 #define EL_BUTTERFLY_O 71
465 #define EL_BUTTERFLY_L 72
466 #define EL_BUTTERFLY_U 73
467 #define EL_FIREFLY_R 74
468 #define EL_FIREFLY_O 75
469 #define EL_FIREFLY_L 76
470 #define EL_FIREFLY_U 77
471 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
472 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
473 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
474 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
475 #define EL_FIREFLY_1 EL_FIREFLY_L
476 #define EL_FIREFLY_2 EL_FIREFLY_U
477 #define EL_FIREFLY_3 EL_FIREFLY_R
478 #define EL_FIREFLY_4 EL_FIREFLY_O
479 #define EL_BUTTERFLY 78
480 #define EL_FIREFLY 79
481 #define EL_SPIELER1 80
482 #define EL_SPIELER2 81
483 #define EL_SPIELER3 82
484 #define EL_SPIELER4 83
485 #define EL_KAEFER_R 84
486 #define EL_KAEFER_O 85
487 #define EL_KAEFER_L 86
488 #define EL_KAEFER_U 87
489 #define EL_FLIEGER_R 88
490 #define EL_FLIEGER_O 89
491 #define EL_FLIEGER_L 90
492 #define EL_FLIEGER_U 91
493 #define EL_PACMAN_R 92
494 #define EL_PACMAN_O 93
495 #define EL_PACMAN_L 94
496 #define EL_PACMAN_U 95
497 #define EL_EDELSTEIN_ROT 96
498 #define EL_EDELSTEIN_LILA 97
499 #define EL_ERZ_EDEL_ROT 98
500 #define EL_ERZ_EDEL_LILA 99
501 #define EL_BADEWANNE1 100
502 #define EL_BADEWANNE2 101
503 #define EL_BADEWANNE3 102
504 #define EL_BADEWANNE4 103
505 #define EL_BADEWANNE5 104
506 #define EL_SIEB_TOT 105
507 #define EL_AUSGANG_ACT 106
508 #define EL_AUSGANG_AUF 107
509 #define EL_SIEB2_TOT 108
510 #define EL_AMOEBA2DIAM 109
511 #define EL_MAULWURF 110
512 #define EL_PINGUIN 111
514 #define EL_PFEIL_L 113
515 #define EL_PFEIL_R 114
516 #define EL_PFEIL_O 115
517 #define EL_PFEIL_U 116
518 #define EL_SCHWEIN 117
519 #define EL_DRACHE 118
521 #define EL_UNUSED_119 119
523 #define EL_CHAR_START 120
524 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
525 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
526 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
527 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
528 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
529 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
530 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
531 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
532 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
533 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
534 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
535 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
536 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
537 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
538 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
539 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
540 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
541 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
542 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
543 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
544 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
545 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
546 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
547 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
548 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
549 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
550 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
551 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
552 #define EL_CHAR_END (EL_CHAR_START+79)
554 #define EL_UNUSED_200 200
556 #define EL_UNUSED_255 255
558 /* "unreal" runtime elements */
559 #define EL_BLOCKED 300
560 #define EL_EXPLODING 301
561 #define EL_CRACKINGNUT 302
562 #define EL_BLURB_LEFT 303
563 #define EL_BLURB_RIGHT 304
564 #define EL_AMOEBING 305
565 #define EL_MAUERND 306
566 #define EL_BURNING 307
569 ** 0 - 255: graphics from "RocksScreen"
570 ** 256 - 511: graphics from "RocksFont"
571 ** 512 - 767: graphics from "RocksHeroes"
574 #define GFX_START_ROCKSSCREEN 0
575 #define GFX_END_ROCKSSCREEN 255
576 #define GFX_START_ROCKSFONT 256
577 #define GFX_END_ROCKSFONT 511
578 #define GFX_START_ROCKSHEROES 512
579 #define GFX_END_ROCKSHEROES 767
581 /* graphics from "RocksScreen" */
583 #define GFX_LEERRAUM (-1)
584 #define GFX_ERDREICH 0
585 #define GFX_ERDENRAND 1
586 #define GFX_MORAST_LEER 2
587 #define GFX_MORAST_VOLL 3
589 #define GFX_MAUERWERK 5
590 #define GFX_FELSBODEN 6
591 #define GFX_EDELSTEIN 8
592 #define GFX_DIAMANT 10
593 #define GFX_FELSBROCKEN 12
595 #define GFX_BADEWANNE1 16
596 #define GFX_SALZSAEURE 17
597 #define GFX_BADEWANNE2 18
598 #define GFX_UNSICHTBAR 19
599 #define GFX_SCHLUESSEL1 20
600 #define GFX_SCHLUESSEL2 21
601 #define GFX_SCHLUESSEL3 22
602 #define GFX_SCHLUESSEL4 23
604 #define GFX_LIFE_ASYNC 25
605 #define GFX_BADEWANNE 26
607 #define GFX_KOKOSNUSS 28
608 #define GFX_CRACKINGNUT 29
610 #define GFX_BADEWANNE3 32
611 #define GFX_BADEWANNE4 33
612 #define GFX_BADEWANNE5 34
613 #define GFX_SMILEY 35
614 #define GFX_PFORTE1 36
615 #define GFX_PFORTE2 37
616 #define GFX_PFORTE3 38
617 #define GFX_PFORTE4 39
618 #define GFX_PFORTE1X 40
619 #define GFX_PFORTE2X 41
620 #define GFX_PFORTE3X 42
621 #define GFX_PFORTE4X 43
623 #define GFX_DYNAMIT_AUS 48
624 #define GFX_DYNAMIT 49
625 #define GFX_FLIEGER 56
626 #define GFX_FLIEGER_R 56
627 #define GFX_FLIEGER_O 57
628 #define GFX_FLIEGER_L 58
629 #define GFX_FLIEGER_U 59
631 #define GFX_EXPLOSION 64
632 #define GFX_KAEFER 72
633 #define GFX_KAEFER_R 72
634 #define GFX_KAEFER_O 73
635 #define GFX_KAEFER_L 74
636 #define GFX_KAEFER_U 75
638 #define GFX_MAMPFER 80
640 #define GFX_PACMAN 88
641 #define GFX_PACMAN_R 88
642 #define GFX_PACMAN_O 89
643 #define GFX_PACMAN_L 90
644 #define GFX_PACMAN_U 91
646 #define GFX_ABLENK 96
647 #define GFX_ABLENK_EIN GFX_ABLENK
648 #define GFX_ABLENK_AUS GFX_ABLENK
649 #define GFX_AMOEBE_NASS 100
650 #define GFX_TROPFEN 101
651 #define GFX_AMOEBING GFX_TROPFEN
652 #define GFX_AMOEBE_LEBT 104
653 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
654 #define GFX_AMOEBE_TOT 108
655 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
657 #define GFX_BIRNE_AUS 112
658 #define GFX_BIRNE_EIN 113
659 #define GFX_ZEIT_VOLL 114
660 #define GFX_ZEIT_LEER 115
661 #define GFX_SPIELER1 116
662 #define GFX_SPIELER2 117
663 #define GFX_SPIELER3 118
664 #define GFX_SPIELER4 119
665 #define GFX_AMOEBE_VOLL 120
666 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
667 #define GFX_SOKOBAN_OBJEKT 121
668 #define GFX_SOKOBAN_FELD_LEER 122
669 #define GFX_SOKOBAN_FELD_VOLL 123
670 #define GFX_GEBLUBBER 124
672 #define GFX_SIEB_LEER 128
673 #define GFX_SIEB_VOLL GFX_SIEB_LEER
674 #define GFX_SIEB_TOT GFX_SIEB_LEER
675 #define GFX_ERZ_EDEL 132
676 #define GFX_ERZ_DIAM 133
677 #define GFX_ERZ_EDEL_ROT 134
678 #define GFX_ERZ_EDEL_LILA 135
679 #define GFX_ERZ_EDEL_GELB 136
680 #define GFX_ERZ_EDEL_BD 137
681 #define GFX_EDELSTEIN_GELB 138
682 #define GFX_KUGEL_ROT 140
683 #define GFX_KUGEL_BLAU 141
684 #define GFX_KUGEL_GELB 142
685 #define GFX_KUGEL_GRAU 143
687 #define GFX_PINGUIN 144
688 #define GFX_MAULWURF 145
689 #define GFX_SCHWEIN 146
690 #define GFX_DRACHE 147
691 #define GFX_EDELSTEIN_ROT 152
692 #define GFX_EDELSTEIN_LILA 154
693 #define GFX_DYNABOMB_XL 156
694 #define GFX_SONDE 159
696 #define GFX_EDELSTEIN_BD 163
697 #define GFX_MAUER_R1 165
698 #define GFX_MAUER_R 167
699 #define GFX_MAUER_L1 168
700 #define GFX_MAUER_L 170
701 #define GFX_MAUER_LEBT 171
702 #define GFX_SIEB2_LEER 172
703 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
704 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
706 #define GFX_AUSGANG_ZU 176
707 #define GFX_AUSGANG_ACT 177
708 #define GFX_AUSGANG_AUF 180
709 #define GFX_MAMPFER2 184
710 #define GFX_DYNABOMB 188
711 #define GFX_DYNABOMB_NR 188
712 #define GFX_DYNABOMB_SZ 191
714 #define GFX_PFEIL_L 192
715 #define GFX_PFEIL_R 193
716 #define GFX_PFEIL_O 194
717 #define GFX_PFEIL_U 195
718 #define GFX_BUTTERFLY 196
719 #define GFX_FIREFLY 198
720 #define GFX_BUTTERFLY_R 200
721 #define GFX_BUTTERFLY_O 201
722 #define GFX_BUTTERFLY_L 202
723 #define GFX_BUTTERFLY_U 203
724 #define GFX_FIREFLY_R 204
725 #define GFX_FIREFLY_O 205
726 #define GFX_FIREFLY_L 206
727 #define GFX_FIREFLY_U 207
729 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
730 #define GFX_SPIELFIGUR GFX_SPIELER1
733 /* graphics from "RocksHeroes" */
735 #define GFX_SPIELER_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
736 #define GFX_SPIELER_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
737 #define GFX_SPIELER_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
738 #define GFX_SPIELER_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
739 #define GFX_SPIELER_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
740 #define GFX_SPIELER_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
741 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
742 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
743 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
744 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
745 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
746 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
747 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
748 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
749 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
750 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
751 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
752 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
753 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
754 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
755 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
756 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 8)
757 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE +12)
758 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
759 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE +12)
760 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
761 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
762 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
763 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
765 /* graphics from "RocksFont" */
766 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
767 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
768 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
769 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
770 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
771 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
772 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
773 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
774 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
775 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
776 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
777 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
778 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
779 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
780 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
781 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
782 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
783 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
784 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
785 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
786 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
787 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
788 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
789 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
790 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
791 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
792 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
793 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
794 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
795 #define GFX_CHAR_END (GFX_CHAR_START+79)
797 /* score for elements */
798 #define SC_EDELSTEIN 0
805 #define SC_KOKOSNUSS 7
807 #define SC_SCHLUESSEL 9
808 #define SC_ZEITBONUS 10
810 /* the names of the sounds */
811 #define SND_ALCHEMY 0
813 #define SND_ANTIGRAV 2
819 #define SND_CZARDASZ 8
823 #define SND_HALLOFFAME 12
826 #define SND_KABUMM 15
828 #define SND_KLAPPER 17
831 #define SND_KLUMPF 20
835 #define SND_LACHEN 24
838 #define SND_NETWORK 27
840 #define SND_OEFFNEN 29
846 #define SND_RHYTHMLOOP 35
847 #define SND_ROAAAR 36
850 #define SND_SCHLOPP 39
851 #define SND_SCHLURF 40
852 #define SND_SCHRFF 41
853 #define SND_SCHWIRR 42
856 #define SND_SPROING 45
857 #define SND_TWILIGHT 46
859 #define SND_VOYAGER 48
860 #define SND_WARNTON 49
861 #define SND_WHOOSH 50
864 #define NUM_SOUNDS 52
866 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
867 (s)==SND_NJAM || (s)==SND_MIEP)
868 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
869 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
870 (s)==SND_TYGER || (s)==SND_VOYAGER || \
874 /* directions for moving */
875 #define MV_NO_MOVING 0
889 #define FC_SPECIAL1 4
890 #define FC_SPECIAL2 5
892 /* values for game_status */
897 #define CHOOSELEVEL 4
903 /* values for game_emulation */
905 #define EMU_BOULDERDASH 1
906 #define EMU_SOKOBAN 2
914 #define GFX_PATH GAME_DIR "/graphics"
917 #define SND_PATH GAME_DIR "/sounds"
920 #define LEVEL_PATH GAME_DIR "/levels"
923 #define SCORE_PATH LEVEL_PATH
926 #define NAMES_PATH LEVEL_PATH
929 #define CONFIG_PATH GAME_DIR
932 #define JOYDAT_PATH GAME_DIR
935 #define SCORE_FILENAME "ROCKS.score"
936 #define NAMES_FILENAME "ROCKS.names"
937 #define LEVDIR_FILENAME "ROCKS.levelinfo"
938 #define JOYDAT_FILENAME "ROCKS.joystick"
940 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
942 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
943 #define SCORE_PERMS LEVEL_PERMS
944 #define NAMES_PERMS LEVEL_PERMS
945 #define LEVDIR_PERMS LEVEL_PERMS
946 #define LEVREC_PERMS LEVEL_PERMS
947 #define JOYDAT_PERMS LEVEL_PERMS
950 #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
952 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
953 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
954 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
955 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
956 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
957 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
958 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
959 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
960 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
961 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
962 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
963 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
965 #define VERSION_STRING "1.1"
966 #define GAMETITLE_STRING "Rocks'n'Diamonds"
967 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
968 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
970 /* Leerer Login- und Alias-Name */
971 #define EMPTY_LOGIN "NO_LOGIN"
972 #define EMPTY_ALIAS "NO_NAME"
974 /* values for button_status */
975 #define MB_NOT_PRESSED FALSE
976 #define MB_RELEASED FALSE
977 #define MB_PRESSED TRUE
978 #define MB_MENU_CHOICE FALSE
979 #define MB_MENU_MARK TRUE
980 #define MB_MENU_INITIALIZE (-1)
985 /* values for key_status */
986 #define KEY_NOT_PRESSED FALSE
987 #define KEY_RELEASED FALSE
988 #define KEY_PRESSED TRUE
990 /* values for redraw_mask */
991 #define REDRAW_ALL (1L<<0)
992 #define REDRAW_FIELD (1L<<1)
993 #define REDRAW_TILES (1L<<2)
994 #define REDRAW_DOOR_1 (1L<<3)
995 #define REDRAW_VIDEO_1 (1L<<4)
996 #define REDRAW_VIDEO_2 (1L<<5)
997 #define REDRAW_VIDEO_3 (1L<<6)
998 #define REDRAW_MICROLEV (1L<<7)
999 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1000 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
1001 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1002 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1004 /* positions in the game control window */
1007 #define XX_EMERALDS 29
1008 #define YY_EMERALDS 54
1009 #define XX_DYNAMITE 29
1010 #define YY_DYNAMITE 89
1014 #define YY_SCORE 159
1018 #define DX_LEVEL (DX+XX_LEVEL)
1019 #define DY_LEVEL (DY+YY_LEVEL)
1020 #define DX_EMERALDS (DX+XX_EMERALDS)
1021 #define DY_EMERALDS (DY+YY_EMERALDS)
1022 #define DX_DYNAMITE (DX+XX_DYNAMITE)
1023 #define DY_DYNAMITE (DY+YY_DYNAMITE)
1024 #define DX_KEYS (DX+XX_KEYS)
1025 #define DY_KEYS (DY+YY_KEYS)
1026 #define DX_SCORE (DX+XX_SCORE)
1027 #define DY_SCORE (DY+YY_SCORE)
1028 #define DX_TIME (DX+XX_TIME)
1029 #define DY_TIME (DY+YY_TIME)
1031 /* Felder in PIX_DOOR */
1032 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
1033 PAGEX1: 1. Zwischenspeicher für DOOR_1
1034 PAGEX2: 2. Zwischenspeicher für DOOR_1
1035 PAGEX3: Pufferspeicher für Animationen
1038 #define DOOR_GFX_PAGESIZE DXSIZE
1039 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
1040 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
1041 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1042 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1043 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1044 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1045 #define DOOR_GFX_PAGEY1 0
1046 #define DOOR_GFX_PAGEY2 DYSIZE
1048 /* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
1049 #define ANIM_NORMAL 0
1050 #define ANIM_OSCILLATE 1