1 # =============================================================================
2 # Rocks'n'Diamonds Makefile (src)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2006 Holger Schemel <info@artsoft.org>
5 # =============================================================================
7 # -----------------------------------------------------------------------------
9 # -----------------------------------------------------------------------------
11 .EXPORT_ALL_VARIABLES:
13 ifndef PLATFORM # unknown platform -- default to Unix
17 ifdef X11_PATH # path to X11 from top level Makefile
18 XINC_PATH = $(X11_PATH)/include
19 XLIB_PATH = $(X11_PATH)/lib
20 X11_INCL = -I$(XINC_PATH)
21 X11_LIBS = -L$(XLIB_PATH) -lX11
32 CONVERT_ICON_ARGS = -transparent black -background transparent
34 PROGBASE = rocksndiamonds
36 ifdef SPECIAL_EDITION # create special edition
37 PROGBASE = $(SPECIAL_EDITION)
40 PROGNAME = ../$(PROGBASE)
43 # -----------------------------------------------------------------------------
44 # configuring platform
45 # -----------------------------------------------------------------------------
47 ifeq ($(PLATFORM),solaris) # native compiling to Solaris
48 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
52 ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X
53 EXTRA_LDFLAGS = -lstdc++
58 ifeq ($(PLATFORM),os2) # native compiling to OS/2
60 PROGNAME = ../$(PROGBASE).exe
61 EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
62 EXTRA_LDFLAGS = -lsocket
67 ifeq ($(PLATFORM),unix) # native compiling to Unix (generic)
71 ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
72 PROGNAME = ../$(PROGBASE).exe
73 EXTRA_LDFLAGS = -lshfolder -lwsock32
79 # -----------------------------------------------------------------------------
81 # -----------------------------------------------------------------------------
83 ifeq ($(TARGET),x11) # compiling for X11 target
84 SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
85 SYS_LDFLAGS = $(X11_LIBS)
88 ifeq ($(TARGET),sdl) # compiling for SDL target
89 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
90 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
91 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
94 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
95 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
96 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
97 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
100 ifeq ($(TARGET),sdl-static) # compiling for SDL target (static)
101 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
102 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
103 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
106 ifeq ($(TARGET),sdl2-static) # compiling for SDL2 target (static)
107 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
108 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
109 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
113 # -----------------------------------------------------------------------------
114 # configuring compile-time definitions
115 # -----------------------------------------------------------------------------
117 ifdef RO_GAME_DIR # path to read-only game data specified
118 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
121 ifdef RW_GAME_DIR # path to writable game data specified
122 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
125 ifdef SCORE_ENTRIES # number of score entries per player
126 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
129 ifdef SPECIAL_EDITION
130 ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition
131 CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
135 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
136 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
138 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
140 # PROFILING = $(PROFILING_FLAGS)
142 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
143 # OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
144 OPTIONS = $(DEBUG) -Wall # only for debugging purposes
145 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
146 # OPTIONS = -O3 -Wall -ansi -pedantic
147 # OPTIONS = -O3 -Wall
149 # OPTIONS = -DSYSV -Ae # may be needed for HP-UX
151 ifdef BUILD_DIST # distribution build
155 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
156 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
213 CNFS_CMD = ../build-scripts/create_element_defs.pl
215 TIMESTAMP_FILE = conftime.h
217 LIBGAME_DIR = libgame
218 LIBGAME = $(LIBGAME_DIR)/libgame.a
220 GAME_EM_DIR = game_em
221 GAME_EM = $(GAME_EM_DIR)/game_em.a
223 GAME_SP_DIR = game_sp
224 GAME_SP = $(GAME_SP_DIR)/game_sp.a
226 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
227 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
229 ICONBASE = windows_icon
230 ICON_BASEPATH = ../Special/Icons/windows_icons
231 ifeq ($(PLATFORM),cross-win32)
232 ifdef SPECIAL_EDITION
233 # ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
234 ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
237 ICON_PATH = $(ICON_BASEPATH)/default
239 # ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
244 # -----------------------------------------------------------------------------
246 # -----------------------------------------------------------------------------
248 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
250 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
251 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
254 @$(MAKE) -C $(LIBGAME_DIR)
256 @$(MAKE) -C $(LIBGAME_DIR)
259 @$(MAKE) -C $(GAME_EM_DIR)
261 @$(MAKE) -C $(GAME_EM_DIR)
264 @$(MAKE) -C $(GAME_SP_DIR)
266 @$(MAKE) -C $(GAME_SP_DIR)
269 @for i in $(CNFS); do \
270 echo "$(CNFS_CMD) $$i > $$i"; \
271 $(CNFS_CMD) $$i > $$i; \
274 conf_gfx.h: conf_gfx.c
277 conf_snd.h: conf_snd.c
280 conf_mus.h: conf_mus.c
283 $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
284 @date '+"%Y-%m-%d %H:%M"' \
285 | sed -e 's/^/#define COMPILE_DATE_STRING /' \
289 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
290 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
291 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
294 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
297 $(MAKE) -C $(LIBGAME_DIR) clean
298 $(MAKE) -C $(GAME_EM_DIR) clean
299 $(MAKE) -C $(GAME_SP_DIR) clean
306 $(RM) $(ICONBASE).ico
313 clean: clean-obj clean-ico clean-bin
316 # -----------------------------------------------------------------------------
317 # run and test targets
318 # -----------------------------------------------------------------------------
321 cd .. && ./$(PROGBASE) --verbose
324 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
327 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
330 # -----------------------------------------------------------------------------
332 # -----------------------------------------------------------------------------
334 dist-clean: clean-obj
337 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
340 $(MAKE) -C $(LIBGAME_DIR) depend
341 $(MAKE) -C $(GAME_EM_DIR) depend
342 $(MAKE) -C $(GAME_SP_DIR) depend
343 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
345 ifeq (.depend,$(wildcard .depend))