rnd-20140515-1-src
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds Makefile (src)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2006 Holger Schemel <info@artsoft.org>
5 # =============================================================================
6
7 # -----------------------------------------------------------------------------
8 # configuration
9 # -----------------------------------------------------------------------------
10
11 .EXPORT_ALL_VARIABLES:
12
13 ifndef PLATFORM                         # unknown platform -- default to Unix
14 PLATFORM = unix
15 endif
16
17 ifdef X11_PATH                          # path to X11 from top level Makefile
18 XINC_PATH = $(X11_PATH)/include
19 XLIB_PATH = $(X11_PATH)/lib
20 X11_INCL = -I$(XINC_PATH)
21 X11_LIBS = -L$(XLIB_PATH) -lX11
22 endif
23
24 AR = ar
25 RANLIB = ranlib
26 ETAGS = etags
27 RM = rm -f
28
29 CONVERT = convert
30 WINDRES = windres
31
32 CONVERT_ICON_ARGS = -transparent black -background transparent
33
34 PROGBASE = rocksndiamonds
35
36 ifdef SPECIAL_EDITION                   # create special edition
37 PROGBASE = $(SPECIAL_EDITION)
38 endif
39
40 PROGNAME = ../$(PROGBASE)
41
42
43 # -----------------------------------------------------------------------------
44 # configuring platform
45 # -----------------------------------------------------------------------------
46
47 ifeq ($(PLATFORM),solaris)              # native compiling to Solaris
48 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
49 PLATFORM = unix
50 endif
51
52 ifeq ($(PLATFORM),macosx)               # native compiling to Mac OS X
53 EXTRA_LDFLAGS = -lstdc++
54 PLATFORM = unix
55 TARGET = sdl
56 endif
57
58 ifeq ($(PLATFORM),os2)                  # native compiling to OS/2
59 RANLIB = echo
60 PROGNAME = ../$(PROGBASE).exe
61 EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
62 EXTRA_LDFLAGS = -lsocket
63 PLATFORM = unix
64 TARGET = x11
65 endif
66
67 ifeq ($(PLATFORM),unix)                 # native compiling to Unix (generic)
68 PROFILING_FLAGS = -pg
69 endif
70
71 ifeq ($(PLATFORM),cross-win32)          # cross-compiling to Windows
72 PROGNAME = ../$(PROGBASE).exe
73 EXTRA_LDFLAGS = -lshfolder -lwsock32
74 # TARGET = sdl
75 TARGET = sdl2
76 endif
77
78
79 # -----------------------------------------------------------------------------
80 # configuring target
81 # -----------------------------------------------------------------------------
82
83 ifeq ($(TARGET),x11)                    # compiling for X11 target
84 SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
85 SYS_LDFLAGS = $(X11_LIBS)
86 endif
87
88 ifeq ($(TARGET),sdl)                    # compiling for SDL target
89 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
90 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
91 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
92 endif
93
94 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
95 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
96 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
97 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
98 endif
99
100 ifeq ($(TARGET),sdl-static)             # compiling for SDL target (static)
101 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
102 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
103 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
104 endif
105
106 ifeq ($(TARGET),sdl2-static)            # compiling for SDL2 target (static)
107 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
108 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
109 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
110 endif
111
112
113 # -----------------------------------------------------------------------------
114 # configuring compile-time definitions
115 # -----------------------------------------------------------------------------
116
117 ifdef RO_GAME_DIR                       # path to read-only game data specified
118 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
119 endif
120
121 ifdef RW_GAME_DIR                       # path to writable game data specified
122 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
123 endif
124
125 ifdef SCORE_ENTRIES                     # number of score entries per player
126 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
127 endif
128
129 ifdef SPECIAL_EDITION
130 ifeq ($(SPECIAL_EDITION),rnd_jue)       # create special edition
131 CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
132 endif
133 endif
134
135 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
136 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
137
138 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
139 DEBUG = -DDEBUG -g
140 # PROFILING = $(PROFILING_FLAGS)
141
142 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
143 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
144 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
145 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
146 # OPTIONS = -O3 -Wall -ansi -pedantic
147 # OPTIONS = -O3 -Wall
148 # OPTIONS = -O3
149 # OPTIONS = -DSYSV -Ae                  # may be needed for HP-UX
150
151 ifdef BUILD_DIST                        # distribution build
152 OPTIONS = -O3 -Wall
153 endif
154
155 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
156 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
157
158
159 SRCS =  main.c          \
160         conf_gfx.c      \
161         conf_snd.c      \
162         conf_mus.c      \
163         conf_hlp.c      \
164         init.c          \
165         config.c        \
166         events.c        \
167         tools.c         \
168         screens.c       \
169         game.c          \
170         editor.c        \
171         files.c         \
172         tape.c          \
173         cartoons.c      \
174         network.c       \
175         netserv.c
176
177 OBJS =  main.o          \
178         conf_gfx.o      \
179         conf_snd.o      \
180         conf_mus.o      \
181         conf_hlp.o      \
182         init.o          \
183         config.o        \
184         events.o        \
185         tools.o         \
186         screens.o       \
187         game.o          \
188         editor.o        \
189         files.o         \
190         tape.o          \
191         cartoons.o      \
192         network.o       \
193         netserv.o
194
195 CNFS =  conf_gfx.h      \
196         conf_snd.h      \
197         conf_mus.h      \
198         conf_chr.c      \
199         conf_chr.h      \
200         conf_cus.c      \
201         conf_cus.h      \
202         conf_grp.c      \
203         conf_grp.h      \
204         conf_e2g.c      \
205         conf_esg.c      \
206         conf_e2s.c      \
207         conf_fnt.c      \
208         conf_g2s.c      \
209         conf_g2m.c      \
210         conf_var.c      \
211         conf_act.c
212
213 CNFS_CMD = ../build-scripts/create_element_defs.pl
214
215 TIMESTAMP_FILE = conftime.h
216
217 LIBGAME_DIR = libgame
218 LIBGAME = $(LIBGAME_DIR)/libgame.a
219
220 GAME_EM_DIR = game_em
221 GAME_EM = $(GAME_EM_DIR)/game_em.a
222
223 GAME_SP_DIR = game_sp
224 GAME_SP = $(GAME_SP_DIR)/game_sp.a
225
226 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
227 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
228
229 ICONBASE = windows_icon
230 ICON_BASEPATH = ../Special/Icons/windows_icons
231 ifeq ($(PLATFORM),cross-win32)
232 ifdef SPECIAL_EDITION
233 # ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
234 ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
235 else
236 # ICONSUFFIX = 32x32
237 ICON_PATH = $(ICON_BASEPATH)/default
238 endif
239 # ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
240 ICON = $(ICONBASE).o
241 endif
242
243
244 # -----------------------------------------------------------------------------
245 # build targets
246 # -----------------------------------------------------------------------------
247
248 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
249
250 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
251         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
252
253 libgame_dir:
254         @$(MAKE) -C $(LIBGAME_DIR)
255 $(LIBGAME):
256         @$(MAKE) -C $(LIBGAME_DIR)
257
258 game_em_dir:
259         @$(MAKE) -C $(GAME_EM_DIR)
260 $(GAME_EM):
261         @$(MAKE) -C $(GAME_EM_DIR)
262
263 game_sp_dir:
264         @$(MAKE) -C $(GAME_SP_DIR)
265 $(GAME_SP):
266         @$(MAKE) -C $(GAME_SP_DIR)
267
268 auto-conf:
269         @for i in $(CNFS); do                   \
270                 echo "$(CNFS_CMD) $$i > $$i";   \
271                 $(CNFS_CMD) $$i > $$i;          \
272         done
273
274 conf_gfx.h: conf_gfx.c
275         @$(MAKE) auto-conf
276
277 conf_snd.h: conf_snd.c
278         @$(MAKE) auto-conf
279
280 conf_mus.h: conf_mus.c
281         @$(MAKE) auto-conf
282
283 $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
284         @date '+"%Y-%m-%d %H:%M"' \
285         | sed -e 's/^/#define COMPILE_DATE_STRING /' \
286         > $(TIMESTAMP_FILE)
287
288 $(ICON):
289 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
290         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
291         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
292
293 .c.o:
294         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
295
296 clean-obj:
297         $(MAKE) -C $(LIBGAME_DIR) clean
298         $(MAKE) -C $(GAME_EM_DIR) clean
299         $(MAKE) -C $(GAME_SP_DIR) clean
300         $(RM) $(OBJS)
301         $(RM) $(LIBGAME)
302         $(RM) $(GAME_EM)
303         $(RM) $(GAME_SP)
304
305 clean-ico:
306         $(RM) $(ICONBASE).ico
307         $(RM) $(ICONBASE).o
308
309 clean-bin:
310         $(RM) $(PROGNAME)
311         $(RM) ../*.exe
312
313 clean: clean-obj clean-ico clean-bin
314
315
316 # -----------------------------------------------------------------------------
317 # run and test targets
318 # -----------------------------------------------------------------------------
319
320 run:
321         cd .. && ./$(PROGBASE) --verbose
322
323 gdb:
324         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
325
326 valgrind:
327         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
328
329
330 # -----------------------------------------------------------------------------
331 # development only
332 # -----------------------------------------------------------------------------
333
334 dist-clean: clean-obj
335
336 tags:
337         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
338
339 depend:
340         $(MAKE) -C $(LIBGAME_DIR) depend
341         $(MAKE) -C $(GAME_EM_DIR) depend
342         $(MAKE) -C $(GAME_SP_DIR) depend
343         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
344
345 ifeq (.depend,$(wildcard .depend))
346 include .depend
347 endif