1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
7 # http://www.artsoft.org/
8 # -----------------------------------------------------------------------------
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
16 .EXPORT_ALL_VARIABLES:
18 ifndef PLATFORM # unknown platform -- default to Unix
22 PLATFORM_BASE = $(PLATFORM)
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
39 CONVERT_ICON_ARGS = -transparent black -background transparent
41 PROGBASE = rocksndiamonds
42 PROGNAME = ../$(PROGBASE)
47 # -----------------------------------------------------------------------------
48 # configuring platform
49 # -----------------------------------------------------------------------------
51 ifeq ($(PLATFORM),macosx) # compiling on Mac OS X
52 EXTRA_LDFLAGS = -lstdc++
53 override PLATFORM = unix
56 ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
60 ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows
61 PROGNAME = ../$(PROGBASE).exe
62 EXTRA_LDFLAGS = -lshfolder -lwsock32
66 # -----------------------------------------------------------------------------
68 # -----------------------------------------------------------------------------
70 ifndef TARGET # auto-detect compiling for SDL2
71 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
75 $(error SDL2 library not found)
79 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
81 ifeq ($(TARGET),sdl) # compiling for SDL target
82 $(error SDL library version 1.2 not supported anymore)
85 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
86 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
87 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
88 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
92 # -----------------------------------------------------------------------------
93 # configuring compile-time definitions
94 # -----------------------------------------------------------------------------
96 ifdef RO_GAME_DIR # path to read-only game data specified
97 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
100 ifdef RW_GAME_DIR # path to writable game data specified
101 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
104 CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
108 # PROFILING = $(PROFILING_FLAGS)
110 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
111 # OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
112 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
113 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
114 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
115 # OPTIONS = -O3 -Wall -ansi -pedantic
116 # OPTIONS = -O3 -Wall
119 ifdef BUILD_DIST # distribution build
120 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
121 sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
125 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
126 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -lz
183 CNFS_CMD = ../build-scripts/create_element_defs.pl
185 TIMESTAMP_FILE = conftime.h
186 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
188 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
189 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
191 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
192 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
194 LIBGAME_DIR = libgame
195 LIBGAME = $(LIBGAME_DIR)/libgame.a
197 GAME_EM_DIR = game_em
198 GAME_EM = $(GAME_EM_DIR)/game_em.a
200 GAME_SP_DIR = game_sp
201 GAME_SP = $(GAME_SP_DIR)/game_sp.a
203 GAME_MM_DIR = game_mm
204 GAME_MM = $(GAME_MM_DIR)/game_mm.a
206 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
207 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
209 ICONBASE = windows_icon
210 ICON_BASEPATH = ../Special/Icons/windows_icons
212 ifeq ($(PLATFORM_BASE),cross-win)
213 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
217 GRAPHICS_DIR = ../graphics
220 # -----------------------------------------------------------------------------
222 # -----------------------------------------------------------------------------
224 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
226 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
227 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
233 @$(MAKE) -C $(LIBGAME_DIR)
235 @$(MAKE) -C $(LIBGAME_DIR)
238 @$(MAKE) -C $(GAME_EM_DIR)
240 @$(MAKE) -C $(GAME_EM_DIR)
243 @$(MAKE) -C $(GAME_SP_DIR)
245 @$(MAKE) -C $(GAME_SP_DIR)
248 @$(MAKE) -C $(GAME_MM_DIR)
250 @$(MAKE) -C $(GAME_MM_DIR)
253 @for i in $(CNFS); do \
254 echo "$(CNFS_CMD) $$i > $$i"; \
255 $(CNFS_CMD) $$i > $$i; \
259 @for i in $(CNFS); do \
264 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
267 conf_snd.h: conf_snd.c $(CNFS_CMD)
270 conf_mus.h: conf_mus.c $(CNFS_CMD)
273 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
274 @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
278 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
279 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
280 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
283 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
286 @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
289 $(MAKE) -C $(LIBGAME_DIR) clean
290 $(MAKE) -C $(GAME_EM_DIR) clean
291 $(MAKE) -C $(GAME_SP_DIR) clean
292 $(MAKE) -C $(GAME_MM_DIR) clean
297 $(RM) $(ICONBASE).ico
304 clean: clean-obj clean-ico clean-bin
306 clean-git: clean auto-conf-clean
307 @$(MAKE) -C $(GRAPHICS_DIR) clean
309 dist-clean: clean-obj clean-ico
312 # -----------------------------------------------------------------------------
313 # run and test targets
314 # -----------------------------------------------------------------------------
317 cd .. && ./$(PROGBASE) --verbose
320 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
323 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
326 # -----------------------------------------------------------------------------
328 # -----------------------------------------------------------------------------
331 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
334 $(MAKE) -C $(LIBGAME_DIR) depend
335 $(MAKE) -C $(GAME_EM_DIR) depend
336 $(MAKE) -C $(GAME_SP_DIR) depend
337 $(MAKE) -C $(GAME_MM_DIR) depend
338 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
340 ifeq (.depend,$(wildcard .depend))