added support for cross-compiling to Windows 64-bit platform
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
5 #                  Holger Schemel
6 #                  info@artsoft.org
7 #                  http://www.artsoft.org/
8 # -----------------------------------------------------------------------------
9 # src/Makefile
10 # =============================================================================
11
12 # -----------------------------------------------------------------------------
13 # configuration
14 # -----------------------------------------------------------------------------
15
16 .EXPORT_ALL_VARIABLES:
17
18 ifndef PLATFORM                         # unknown platform -- default to Unix
19 PLATFORM = unix
20 endif
21
22 PLATFORM_BASE = $(PLATFORM)
23
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
26 endif
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
29 endif
30
31 AR = ar
32 RANLIB = ranlib
33 ETAGS = etags
34 RM = rm -f
35
36 CONVERT = convert
37 WINDRES = windres
38
39 CONVERT_ICON_ARGS = -transparent black -background transparent
40
41 PROGBASE = rocksndiamonds
42 PROGNAME = ../$(PROGBASE)
43
44 EDITION ?= default
45
46
47 # -----------------------------------------------------------------------------
48 # configuring platform
49 # -----------------------------------------------------------------------------
50
51 ifeq ($(PLATFORM),macosx)               # compiling on Mac OS X
52 EXTRA_LDFLAGS = -lstdc++
53 override PLATFORM = unix
54 endif
55
56 ifeq ($(PLATFORM),unix)                 # compiling on Unix/Linux (generic)
57 PROFILING_FLAGS = -pg
58 endif
59
60 ifeq ($(PLATFORM_BASE),cross-win)       # cross-compiling to Windows
61 PROGNAME = ../$(PROGBASE).exe
62 EXTRA_LDFLAGS = -lshfolder -lwsock32
63 endif
64
65
66 # -----------------------------------------------------------------------------
67 # configuring target
68 # -----------------------------------------------------------------------------
69
70 ifndef TARGET                           # auto-detect compiling for SDL2
71   SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
72   ifdef SDL_VERSION
73     TARGET = sdl2
74   else
75     $(error SDL2 library not found)
76   endif
77 endif
78
79 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
80
81 ifeq ($(TARGET),sdl)                    # compiling for SDL target
82   $(error SDL library version 1.2 not supported anymore)
83 endif
84
85 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
86 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
87 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
88 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
89 endif
90
91
92 # -----------------------------------------------------------------------------
93 # configuring compile-time definitions
94 # -----------------------------------------------------------------------------
95
96 ifdef RO_GAME_DIR                       # path to read-only game data specified
97 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
98 endif
99
100 ifdef RW_GAME_DIR                       # path to writable game data specified
101 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
102 endif
103
104 CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
105
106 DEBUG = -DDEBUG -g
107
108 # PROFILING = $(PROFILING_FLAGS)
109
110 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
111 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
112 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
113 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
114 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
115 # OPTIONS = -O3 -Wall -ansi -pedantic
116 # OPTIONS = -O3 -Wall
117 # OPTIONS = -O3
118
119 ifdef BUILD_DIST                        # distribution build
120 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) |    \
121                        sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
122 OPTIONS = -O3 -Wall
123 endif
124
125 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
126 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -lz
127
128
129 SRCS =  main.c          \
130         conf_gfx.c      \
131         conf_snd.c      \
132         conf_mus.c      \
133         conf_hlp.c      \
134         init.c          \
135         config.c        \
136         events.c        \
137         tools.c         \
138         screens.c       \
139         game.c          \
140         editor.c        \
141         files.c         \
142         tape.c          \
143         anim.c          \
144         network.c       \
145         netserv.c
146
147 OBJS =  main.o          \
148         conf_gfx.o      \
149         conf_snd.o      \
150         conf_mus.o      \
151         conf_hlp.o      \
152         init.o          \
153         config.o        \
154         events.o        \
155         tools.o         \
156         screens.o       \
157         game.o          \
158         editor.o        \
159         files.o         \
160         tape.o          \
161         anim.o          \
162         network.o       \
163         netserv.o
164
165 CNFS =  conf_gfx.h      \
166         conf_snd.h      \
167         conf_mus.h      \
168         conf_chr.c      \
169         conf_chr.h      \
170         conf_cus.c      \
171         conf_cus.h      \
172         conf_grp.c      \
173         conf_grp.h      \
174         conf_e2g.c      \
175         conf_esg.c      \
176         conf_e2s.c      \
177         conf_fnt.c      \
178         conf_g2s.c      \
179         conf_g2m.c      \
180         conf_var.c      \
181         conf_act.c
182
183 CNFS_CMD = ../build-scripts/create_element_defs.pl
184
185 TIMESTAMP_FILE = conftime.h
186 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
187
188 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
189 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
190
191 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
192 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)"  2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
193
194 LIBGAME_DIR = libgame
195 LIBGAME = $(LIBGAME_DIR)/libgame.a
196
197 GAME_EM_DIR = game_em
198 GAME_EM = $(GAME_EM_DIR)/game_em.a
199
200 GAME_SP_DIR = game_sp
201 GAME_SP = $(GAME_SP_DIR)/game_sp.a
202
203 GAME_MM_DIR = game_mm
204 GAME_MM = $(GAME_MM_DIR)/game_mm.a
205
206 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
207 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
208
209 ICONBASE = windows_icon
210 ICON_BASEPATH = ../Special/Icons/windows_icons
211
212 ifeq ($(PLATFORM_BASE),cross-win)
213 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
214 ICON = $(ICONBASE).o
215 endif
216
217 GRAPHICS_DIR = ../graphics
218
219
220 # -----------------------------------------------------------------------------
221 # build targets
222 # -----------------------------------------------------------------------------
223
224 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
225
226 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
227         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
228 ifdef BUILD_DIST
229         strip $(PROGNAME)
230 endif
231
232 libgame_dir:
233         @$(MAKE) -C $(LIBGAME_DIR)
234 $(LIBGAME):
235         @$(MAKE) -C $(LIBGAME_DIR)
236
237 game_em_dir:
238         @$(MAKE) -C $(GAME_EM_DIR)
239 $(GAME_EM):
240         @$(MAKE) -C $(GAME_EM_DIR)
241
242 game_sp_dir:
243         @$(MAKE) -C $(GAME_SP_DIR)
244 $(GAME_SP):
245         @$(MAKE) -C $(GAME_SP_DIR)
246
247 game_mm_dir:
248         @$(MAKE) -C $(GAME_MM_DIR)
249 $(GAME_MM):
250         @$(MAKE) -C $(GAME_MM_DIR)
251
252 auto-conf:
253         @for i in $(CNFS); do                   \
254                 echo "$(CNFS_CMD) $$i > $$i";   \
255                 $(CNFS_CMD) $$i > $$i;          \
256         done
257
258 auto-conf-clean:
259         @for i in $(CNFS); do                   \
260                 echo "$(RM) $$i";               \
261                 $(RM) $$i;                      \
262         done
263
264 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
265         @$(MAKE) auto-conf
266
267 conf_snd.h: conf_snd.c $(CNFS_CMD)
268         @$(MAKE) auto-conf
269
270 conf_mus.h: conf_mus.c $(CNFS_CMD)
271         @$(MAKE) auto-conf
272
273 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
274         @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
275         > $(TIMESTAMP_FILE)
276
277 $(ICON):
278 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
279         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
280         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
281
282 .c.o:
283         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
284
285 graphics_dir:
286         @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
287
288 clean-obj:
289         $(MAKE) -C $(LIBGAME_DIR) clean
290         $(MAKE) -C $(GAME_EM_DIR) clean
291         $(MAKE) -C $(GAME_SP_DIR) clean
292         $(MAKE) -C $(GAME_MM_DIR) clean
293         $(RM) $(OBJS)
294         $(RM) $(RNDLIBS)
295
296 clean-ico:
297         $(RM) $(ICONBASE).ico
298         $(RM) $(ICONBASE).o
299
300 clean-bin:
301         $(RM) $(PROGNAME)
302         $(RM) ../*.exe
303
304 clean: clean-obj clean-ico clean-bin
305
306 clean-git: clean auto-conf-clean
307         @$(MAKE) -C $(GRAPHICS_DIR) clean
308
309 dist-clean: clean-obj clean-ico
310
311
312 # -----------------------------------------------------------------------------
313 # run and test targets
314 # -----------------------------------------------------------------------------
315
316 run:
317         cd .. && ./$(PROGBASE) --verbose
318
319 gdb:
320         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
321
322 valgrind:
323         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
324
325
326 # -----------------------------------------------------------------------------
327 # development only
328 # -----------------------------------------------------------------------------
329
330 tags:
331         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
332
333 depend:
334         $(MAKE) -C $(LIBGAME_DIR) depend
335         $(MAKE) -C $(GAME_EM_DIR) depend
336         $(MAKE) -C $(GAME_SP_DIR) depend
337         $(MAKE) -C $(GAME_MM_DIR) depend
338         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
339
340 ifeq (.depend,$(wildcard .depend))
341 include .depend
342 endif