1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
7 # https://www.artsoft.org/
8 # -----------------------------------------------------------------------------
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
16 .EXPORT_ALL_VARIABLES:
18 ifndef PLATFORM # unknown platform -- default to Unix
22 PLATFORM_BASE = $(PLATFORM)
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
40 CONVERT_ICON_ARGS = -transparent black -background transparent
42 DEBUGGER = gdb -batch -ex "run" -ex "bt"
44 PROGBASE = rocksndiamonds
45 PROGNAME = ../$(PROGBASE)
50 # -----------------------------------------------------------------------------
51 # configuring platform
52 # -----------------------------------------------------------------------------
54 ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
58 ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows
59 PROGNAME = ../$(PROGBASE).exe
60 EXTRA_LDFLAGS = -lshfolder -lwsock32
63 ifeq ($(PLATFORM),emscripten) # compiling with Emscripten
64 PROGNAME = ../$(PROGBASE).js
65 DATA_FILE = $(PROGBASE).data
70 FILE_PACKAGER = file_packager
73 ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
74 DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit"
75 SANITIZING_FLAGS = -fsanitize=undefined
76 ifdef BUILD_DIST # distribution build
77 MAC_TARGET_VERSION_MIN = 10.7
78 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
79 EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
80 EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
81 MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
85 ifeq ($(shell uname -s),OS/2) # compiling on OS/2
86 PROGNAME = ../$(PROGBASE).exe
87 EXTRA_LDFLAGS = -Zomf -Zbin-files -Zmap -lcx -Zhigh-mem
91 # -----------------------------------------------------------------------------
93 # -----------------------------------------------------------------------------
95 ifndef TARGET # auto-detect compiling for SDL2
96 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
100 $(error SDL2 library not found)
104 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
106 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
107 ifeq ($(PLATFORM),emscripten)
108 SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1
109 SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]'
110 EXTRA_CFLAGS = $(SDL_LIBS)
111 EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js
112 DATA_DIRS = conf docs levels graphics sounds music
113 FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js
115 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
118 SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
119 SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
123 # -----------------------------------------------------------------------------
124 # configuring compile-time definitions
125 # -----------------------------------------------------------------------------
127 ifdef BASE_PATH # path to read-only game data
128 CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\""
131 CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK)
135 # ANALYZE = $(PROFILING_FLAGS)
136 # ANALYZE = $(SANITIZING_FLAGS)
138 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
139 # OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes
140 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
141 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
142 # OPTIONS = $(DEBUG) -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes
143 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
144 # OPTIONS = -O2 -Wall -ansi -pedantic
145 # OPTIONS = -O2 -Wall
148 ifdef BUILD_TEST # test build
149 OPTIONS := $(OPTIONS) -DTESTING
152 ifdef BUILD_DIST # distribution build
153 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
154 sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
158 CFLAGS = $(OPTIONS) $(ANALYZE) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
159 LDFLAGS = $(ANALYZE) $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
220 CNFS_CMD = ../build-scripts/create_element_defs.pl
222 TIMESTAMP_FILE = conftime.h
223 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
225 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
226 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
228 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
229 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
231 COMMIT_HASH_FILE = confhash.h
232 COMMIT_HASH_NONE = "[changed files]"
234 # get last Git commit hash, if no files were changed
235 SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
237 LIBGAME_DIR = libgame
238 LIBGAME = $(LIBGAME_DIR)/libgame.a
240 GAME_EM_DIR = game_em
241 GAME_EM = $(GAME_EM_DIR)/game_em.a
243 GAME_SP_DIR = game_sp
244 GAME_SP = $(GAME_SP_DIR)/game_sp.a
246 GAME_MM_DIR = game_mm
247 GAME_MM = $(GAME_MM_DIR)/game_mm.a
249 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
250 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
252 ICONBASE = windows_icon
253 ICON_BASEPATH = ../Special/Icons/windows_icons
255 ifeq ($(PLATFORM_BASE),cross-win)
256 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
260 GRAPHICS_DIR = ../graphics
263 # -----------------------------------------------------------------------------
265 # -----------------------------------------------------------------------------
267 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
269 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
270 $(CC) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
274 ifeq ($(PLATFORM),emscripten)
275 (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS))
279 @$(MAKE) -C $(LIBGAME_DIR)
281 @$(MAKE) -C $(LIBGAME_DIR)
284 @$(MAKE) -C $(GAME_EM_DIR)
286 @$(MAKE) -C $(GAME_EM_DIR)
289 @$(MAKE) -C $(GAME_SP_DIR)
291 @$(MAKE) -C $(GAME_SP_DIR)
294 @$(MAKE) -C $(GAME_MM_DIR)
296 @$(MAKE) -C $(GAME_MM_DIR)
299 @for i in $(CNFS); do \
300 echo "$(CNFS_CMD) $$i > $$i"; \
301 $(CNFS_CMD) $$i > $$i; \
305 @for i in $(CNFS); do \
310 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
313 conf_snd.h: conf_snd.c $(CNFS_CMD)
316 conf_mus.h: conf_mus.c $(CNFS_CMD)
320 @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
324 @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
325 > $(COMMIT_HASH_FILE)
327 config.o: config.c $(TIMESTAMP_FILE)
329 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
332 $(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
336 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
337 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
338 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
341 $(CC) $(CFLAGS) -c $*.c
344 @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
347 $(MAKE) -C $(LIBGAME_DIR) clean
348 $(MAKE) -C $(GAME_EM_DIR) clean
349 $(MAKE) -C $(GAME_SP_DIR) clean
350 $(MAKE) -C $(GAME_MM_DIR) clean
355 $(RM) $(ICONBASE).ico
360 $(RM) $(PROGNAME).exe
362 $(RM) $(PROGNAME).wasm
363 $(RM) $(PROGNAME).data
365 clean: clean-obj clean-ico clean-bin
367 clean-git: clean auto-conf-clean
368 @$(MAKE) -C $(GRAPHICS_DIR) clean
370 dist-clean: clean-obj clean-ico
373 # -----------------------------------------------------------------------------
374 # run and test targets
375 # -----------------------------------------------------------------------------
378 cd .. && ./$(PROGBASE) --verbose
381 cd .. && $(DEBUGGER) $(PROGBASE)
384 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
387 # -----------------------------------------------------------------------------
389 # -----------------------------------------------------------------------------
392 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
395 $(MAKE) -C $(LIBGAME_DIR) depend
396 $(MAKE) -C $(GAME_EM_DIR) depend
397 $(MAKE) -C $(GAME_SP_DIR) depend
398 $(MAKE) -C $(GAME_MM_DIR) depend
399 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
401 ifeq (.depend,$(wildcard .depend))