+
+ // ----------initialize flag for handling mouse events ---------------------
+
+ // set flag to default value: do not handle mouse events
+ game.use_mouse_events = FALSE;
+
+ // now check for custom elements which have mouse click events defined
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ||
+ HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ||
+ HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ||
+ HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X))
+ game.use_mouse_events = TRUE;
+ }