+static void Lamoeba(int x, int y)
+{
+ switch (Cave[x][y])
+ {
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xgrass:
+ case Xdirt:
+ case Xsand:
+ case Xplant:
+ case Yplant:
+ if (tab_amoeba[Cave[x][y-1]] ||
+ tab_amoeba[Cave[x+1][y]] ||
+ tab_amoeba[Cave[x][y+1]] ||
+ tab_amoeba[Cave[x-1][y]])
+ Cave[x][y] = Xdrip;
+ }
+}
+
+static void Lexplode(int x, int y)
+{
+ switch (Cave[x][y])
+ {
+ case Znormal:
+ Cave[x][y] = Xboom_1;
+ Cave[x][y-1] = tab_explode_normal[Cave[x][y-1]];
+ Cave[x-1][y] = tab_explode_normal[Cave[x-1][y]];
+ Cave[x+1][y] = tab_explode_normal[Cave[x+1][y]];
+ Cave[x][y+1] = tab_explode_normal[Cave[x][y+1]];
+ Cave[x-1][y-1] = tab_explode_normal[Cave[x-1][y-1]];
+ Cave[x+1][y-1] = tab_explode_normal[Cave[x+1][y-1]];
+ Cave[x-1][y+1] = tab_explode_normal[Cave[x-1][y+1]];
+ Cave[x+1][y+1] = tab_explode_normal[Cave[x+1][y+1]];
+ break;
+
+ case Zdynamite:
+ Cave[x][y] = Xboom_1;
+ Cave[x][y-1] = tab_explode_dynamite[Cave[x][y-1]];
+ Cave[x-1][y] = tab_explode_dynamite[Cave[x-1][y]];
+ Cave[x+1][y] = tab_explode_dynamite[Cave[x+1][y]];
+ Cave[x][y+1] = tab_explode_dynamite[Cave[x][y+1]];
+ Cave[x-1][y-1] = tab_explode_dynamite[Cave[x-1][y-1]];
+ Cave[x+1][y-1] = tab_explode_dynamite[Cave[x+1][y-1]];
+ Cave[x-1][y+1] = tab_explode_dynamite[Cave[x-1][y+1]];
+ Cave[x+1][y+1] = tab_explode_dynamite[Cave[x+1][y+1]];
+ break;
+ }
+}
+