-
-#else
-
-#if 0
- setScreenCenteredToAllPlayers(&sx, &sy);
-#endif
-
-#if 1
- sx = PLAYER_SCREEN_X(game_em.last_moving_player);
- sy = PLAYER_SCREEN_Y(game_em.last_moving_player);
-#endif
-#endif
-
-#if 0
- printf("::: %d\n", all_players_visible);
-
- if (!all_players_visible)
- {
- sx = screen_x;
- sy = screen_y;
-
- offset_x = 0;
- offset_y = 0;
- }
-#endif
-
-#if 0
-#if 1
- offset_x = 0;
- offset_y = 0;
-#else
- setMaxCenterDistanceForAllPlayers(&max_dx, &max_dy);
-
- if (max_dx > offset_x)
- offset_x = MAX(0, offset_x - (max_dx - offset_x));
- if (max_dy > offset_y)
- offset_y = MAX(0, offset_y - (max_dy - offset_y));
-#endif
-#endif