- { CE_TOUCHED_BY_PLAYER, "touched" },
- { CE_PRESSED_BY_PLAYER, "pressed" },
- { CE_PUSHED_BY_PLAYER, "pushed" },
- { CE_DROPPED_BY_PLAYER, "dropped" },
- { -1, NULL }
-};
-
-static struct ValueTextInfo options_change_collide_action[] =
-{
- { CE_COLLISION, "on collision" },
- { CE_IMPACT, "on impact" },
- { CE_SMASHED, "when smashed" },
+ { CE_TOUCHED_BY_PLAYER, "player touches it" },
+ { CE_PRESSED_BY_PLAYER, "player presses it" },
+ { CE_PUSHED_BY_PLAYER, "player pushes it" },
+ { CE_DROPPED_BY_PLAYER, "player drops it" },
+ { CE_COLLISION, "collision" },
+ { CE_IMPACT, "impact" },
+ { CE_SMASHED, "smashed" },