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minor code improvement
author
Holger Schemel
<info@artsoft.org>
Sat, 9 Jan 2021 17:11:55 +0000
(18:11 +0100)
committer
Holger Schemel
<info@artsoft.org>
Wed, 20 Jan 2021 18:19:53 +0000
(19:19 +0100)
src/game.c
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diff --git
a/src/game.c
b/src/game.c
index 9bf0c5469f4cad91a5c455ee6f9ea83540edfdab..f6b479efdfb6c152ac472695606977746681872e 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-4721,9
+4721,6
@@
void GameWon(void)
static int game_over_delay_1 = 0;
static int game_over_delay_2 = 0;
static int game_over_delay_3 = 0;
static int game_over_delay_1 = 0;
static int game_over_delay_2 = 0;
static int game_over_delay_3 = 0;
- int game_over_delay_value_1 = 50;
- int game_over_delay_value_2 = 25;
- int game_over_delay_value_3 = 50;
int time_score_base = MIN(MAX(1, level.time_score_base), 10);
float time_score = (float)level.score[SC_TIME_BONUS] / time_score_base;
int time_score_base = MIN(MAX(1, level.time_score_base), 10);
float time_score = (float)level.score[SC_TIME_BONUS] / time_score_base;
@@
-4751,9
+4748,9
@@
void GameWon(void)
TapeStop();
TapeStop();
- game_over_delay_1 =
game_over_delay_value_1;
- game_over_delay_2 =
game_over_delay_value_2;
- game_over_delay_3 =
game_over_delay_value_3;
+ game_over_delay_1 =
FRAMES_PER_SECOND; // delay before counting time
+ game_over_delay_2 =
FRAMES_PER_SECOND / 2; // delay before counting health
+ game_over_delay_3 =
FRAMES_PER_SECOND; // delay before ending the game
time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft);
score = score_final = game.score_final;
time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft);
score = score_final = game.score_final;