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fixed bug with not redrawing level and author name when changing levels
author
Holger Schemel
<info@artsoft.org>
Sun, 28 Jan 2018 22:37:41 +0000
(23:37 +0100)
committer
Holger Schemel
<info@artsoft.org>
Sun, 28 Jan 2018 22:37:41 +0000
(23:37 +0100)
src/tools.c
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diff --git
a/src/tools.c
b/src/tools.c
index 8eff2cd2a2a47770347c3faa80f8b819b50cc5df..209c4e23681915bd412b2d1f3a209538a2a4e25c 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-3046,9
+3046,8
@@
static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
return max_text_width / font_width;
}
return max_text_width / font_width;
}
-static void DrawPreviewLevelLabel
(int mode
)
+static void DrawPreviewLevelLabel
Ext(int mode, struct TextPosInfo *pos
)
{
{
- struct TextPosInfo *pos = &menu.main.text.level_info_2;
char label_text[MAX_OUTPUT_LINESIZE + 1];
int max_len_label_text;
int font_nr = pos->font;
char label_text[MAX_OUTPUT_LINESIZE + 1];
int max_len_label_text;
int font_nr = pos->font;
@@
-3091,6
+3090,19
@@
static void DrawPreviewLevelLabel(int mode)
redraw_mask |= REDRAW_FIELD;
}
redraw_mask |= REDRAW_FIELD;
}
+static void DrawPreviewLevelLabel(int mode)
+{
+ DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
+}
+
+static void DrawPreviewLevelInfo(int mode)
+{
+ if (mode == MICROLABEL_LEVEL_NAME)
+ DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
+ else if (mode == MICROLABEL_LEVEL_AUTHOR)
+ DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
+}
+
static void DrawPreviewLevelExt(boolean restart)
{
static unsigned int scroll_delay = 0;
static void DrawPreviewLevelExt(boolean restart)
{
static unsigned int scroll_delay = 0;
@@
-3125,6
+3137,9
@@
static void DrawPreviewLevelExt(boolean restart)
DrawPreviewLevelPlayfield(from_x, from_y);
DrawPreviewLevelLabel(label_state);
DrawPreviewLevelPlayfield(from_x, from_y);
DrawPreviewLevelLabel(label_state);
+ DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
+ DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
+
/* initialize delay counters */
DelayReached(&scroll_delay, 0);
DelayReached(&label_delay, 0);
/* initialize delay counters */
DelayReached(&scroll_delay, 0);
DelayReached(&label_delay, 0);