fixed minor bug with doors and envelope requests
authorHolger Schemel <info@artsoft.org>
Sun, 17 May 2015 11:36:00 +0000 (13:36 +0200)
committerHolger Schemel <info@artsoft.org>
Sun, 17 May 2015 11:36:00 +0000 (13:36 +0200)
src/game.c
src/screens.c

index 49908daaae39c7970777a519d49da601eb039ae1..cad2e92e227f2601b9973dadeb66bac58a3f3f28 100644 (file)
@@ -4392,13 +4392,16 @@ void GameEnd()
 
   local_player->LevelSolved_GameEnd = TRUE;
 
-  CloseDoor(DOOR_CLOSE_1);
+  if (!global.use_envelope_request)
+    CloseDoor(DOOR_CLOSE_1);
 
   if (local_player->LevelSolved_SaveTape)
   {
     SaveTapeChecked(tape.level_nr);    /* ask to save tape */
   }
 
+  CloseDoor(DOOR_CLOSE_ALL);
+
   if (level_editor_test_game)
   {
     game_status = GAME_MODE_MAIN;
index 68d9a6808ca277037548bd1186a12481d54c8231..c9c2ba4a29799f65f8be8025408f260e9e4ee051 100644 (file)
@@ -3849,7 +3849,7 @@ void DrawHallOfFame(int highlight_position)
   SetDrawDeactivationMask(REDRAW_NONE);
   SetDrawBackgroundMask(REDRAW_FIELD);
 
-  CloseDoor(DOOR_CLOSE_2);
+  CloseDoor(DOOR_CLOSE_ALL);
 
   if (highlight_position < 0) 
     LoadScore(level_nr);