-#-----------------------------------------------------------------------------#
-# configuration section #
-#-----------------------------------------------------------------------------#
-
-# change this to your favorite ANSI C compiler
-CC = gcc
-
-# on Solaris and similar systems, you'll need to uncomment this
-# EXTRA_LIBS = -lnsl -lsocket
-
-# specify X11 library path on your system
-XLIB_PATH = /usr/X11/lib
-
-# choose directory for read-only game data (like graphics, sounds, levels)
-# RO_GAME_DIR = /usr/games
-
-# choose directory for writable game data (like highscore files)
-# RW_GAME_DIR = /var/games
-
-# uncomment this if your system has no joystick include file
-# JOYSTICK = -DNO_JOYSTICK
-
-# uncomment this if your system has no sound
-# SOUNDS = -DNO_SOUNDS
-
-# choose if you want to allow many global score file entries for one player
-# when installing the game in a multi user environment, choose this
-# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this (default)
-# SCORE_ENTRIES = MANY_PER_NAME
-
-# The XPM-Library is no longer needed to build this program,
-# but is used to load graphics if XPM_INCLUDE_FILE is defined,
-# because the GIF loading routines are still a bit beta.
-# If you want to use the Xpm library, convert the GIF files to Xpm
-# files (and you need corresponding mask files in xbm format).
-
-# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
-# EXTRA_X11_LIBS = -lXpm
-
-#-----------------------------------------------------------------------------#
-# you shouldn't need to change anything below #
-#-----------------------------------------------------------------------------#
-