+
+/* second part of synchro.
+ *
+ * game logic for monsters.
+ *
+ * one giant switch statement to process everything.
+ *
+ * this whole thing is a major bottleneck. the compiler must use registers. compilers suck.
+ */
+
+#include "display.h"
+#include "tile.h"
+#include "level.h"
+#include "sample.h"
+
+extern unsigned int screen_x;
+extern unsigned int screen_y;
+
+void synchro_2(void)
+{
+ register unsigned int x = 0;
+ register unsigned int y = 1;
+ register unsigned long random = Random;
+ register unsigned short *cave_cache = Cave[y]; /* might be a win */
+ unsigned long score = 0;
+
+ unsigned int temp = 0; /* initialized to make compilers happy */
+ unsigned int left = screen_x / TILEX; /* only needed for sounds */
+ unsigned int top = screen_y / TILEY;
+ unsigned int dx; /* only needed to find closest player */
+ unsigned int dy;
+
+#define RANDOM (random = random << 31 | random >> 1)
+#define PLAY(sample) { if((unsigned int)(y - top) <= 12 && (unsigned int)(x - left) <= 20) play[sample] = 1; }
+
+loop:
+ switch(cave_cache[++x]) {
+ default:
+ goto loop;
+/* ---------------------------------------------------------------------- */
+#ifdef BAD_ROLL
+ case Xstone_force_e:
+ switch(Cave[y][x+1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ goto loop;
+ default:
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xstone_pause;
+ goto loop;
+ }
+ case Xstone_force_w:
+ switch(Cave[y][x-1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ goto loop;
+ default:
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ goto loop;
+ }
+ case Xnut_force_e:
+ switch(Cave[y][x+1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ goto loop;
+ default:
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ goto loop;
+ }
+ case Xnut_force_w:
+ switch(Cave[y][x-1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ goto loop;
+ default:
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ goto loop;
+ }
+ case Xspring_force_e:
+ switch(Cave[y][x+1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ goto loop;
+ default:
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ Next[y][x] = Xblank;
+#ifdef BAD_SPRING
+ Next[y][x+1] = Xspring_e;
+#else
+ Next[y][x+1] = Xspring_pause;
+#endif
+ goto loop;
+ }
+ case Xspring_force_w:
+ switch(Cave[y][x-1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ goto loop;
+ default:
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ Next[y][x] = Xblank;
+#ifdef BAD_SPRING
+ Next[y][x-1] = Xspring_w;
+#else
+ Next[y][x-1] = Xspring_pause;
+#endif
+ goto loop;
+ }
+ case Xemerald_force_e:
+ switch(Cave[y][x+1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ goto loop;
+ default:
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ goto loop;
+ }
+ case Xemerald_force_w:
+ switch(Cave[y][x-1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ goto loop;
+ default:
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ goto loop;
+ }
+ case Xdiamond_force_e:
+ switch(Cave[y][x+1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ goto loop;
+ default:
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xdiamond_pause;
+ goto loop;
+ }
+ case Xdiamond_force_w:
+ switch(Cave[y][x-1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ goto loop;
+ default:
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ goto loop;
+ }
+ case Xbomb_force_e:
+ switch(Cave[y][x+1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ goto loop;
+ default:
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbomb_pause;
+ goto loop;
+ }
+ case Xbomb_force_w:
+ switch(Cave[y][x-1]) {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ goto loop;
+ default:
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbomb_pause;
+ goto loop;
+ }
+#endif
+/* ---------------------------------------------------------------------- */
+ case Xstone:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ goto loop;
+ case Xsand:
+ Cave[y][x] = Xsand_stonein_1;
+ Cave[y+1][x] = Xsand_sandstone_1;
+ Next[y][x] = Xsand_stonein_2;
+ Next[y+1][x] = Xsand_sandstone_2;
+ goto loop;
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xlenses:
+ case Xmagnify:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if(RANDOM & 1) {
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xstone_pause;
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ goto loop;
+ }
+ } else {
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xstone_pause;
+ goto loop;
+ }
+ }
+ default:
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xstone_pause:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ goto loop;
+ default:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xstone_fall:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ goto loop;
+ case Xnut:
+ case Xnut_pause:
+ Cave[y+1][x] = Yemerald_stone;
+ Next[y][x] = Xstone;
+ Next[y+1][x] = Xemerald;
+ play[SAMPLE_crack] = 1;
+ score += lev.nut_score;
+ goto loop;
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ybug_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xemerald;
+ Boom[y][x] = Xemerald;
+ Boom[y][x+1] = Xemerald;
+ Boom[y+1][x-1] = Xemerald;
+ Boom[y+1][x] = Xdiamond;
+ Boom[y+1][x+1] = Xemerald;
+ Boom[y+2][x-1] = Xemerald;
+ Boom[y+2][x] = Xemerald;
+ Boom[y+2][x+1] = Xemerald;
+ score += lev.bug_score;
+ goto loop;
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ytank_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ score += lev.tank_score;
+ goto loop;
+ case Xspring:
+ if(RANDOM & 1) {
+ switch(Cave[y+1][x+1]) {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xalien:
+ case Xalien_pause:
+ Cave[y+1][x] = Xspring_e; break;
+ default:
+ Cave[y+1][x] = Xspring_w; break;
+ }
+ } else {
+ switch(Cave[y+1][x-1]) {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xalien:
+ case Xalien_pause:
+ Cave[y+1][x] = Xspring_w; break;
+ default:
+ Cave[y+1][x] = Xspring_e; break;
+ }
+ }
+ Next[y][x] = Xstone;
+ goto loop;
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Yeater_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
+ Boom[y][x] = lev.eater_array[lev.eater_pos][1];
+ Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
+ Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
+ Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
+ Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
+ Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
+ Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
+ Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
+ lev.eater_pos = (lev.eater_pos + 1) & 7;
+ score += lev.eater_score;
+ goto loop;
+ case Xalien:
+ case Xalien_pause:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Yalien_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ score += lev.alien_score;
+ goto loop;
+ case Xdiamond:
+ case Xdiamond_pause:
+ switch(Cave[y+2][x]) {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ case Xspring_fall:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone_fall:
+ case Xemerald_fall:
+ case Xdiamond_fall:
+ case Xbomb_fall:
+ case Xacid_s:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Xnut_fall:
+ case Xplant:
+ case Yplant:
+ Next[y][x] = Xstone;
+ PLAY(SAMPLE_stone);
+ goto loop;
+ }
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ydiamond_stone;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_pause;
+ play[SAMPLE_squash] = 1;
+ goto loop;
+ case Xbomb:
+ case Xbomb_pause:
+ Cave[y+1][x] = Ybomb_eat;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ goto loop;
+ case Xwonderwall:
+ if(lev.wonderwall_time) {
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Ystone_sB;
+ if(tab_blank[Cave[y+2][x]]) {
+ Cave[y+2][x] = Yemerald_s;
+ Next[y+2][x] = Xemerald_fall;
+ }
+ Next[y][x] = Xblank;
+ play[SAMPLE_squash] = 1;
+ goto loop;
+ }
+ default:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ PLAY(SAMPLE_stone);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xnut:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ goto loop;
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if(RANDOM & 1) {
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ goto loop;
+ }
+ } else {
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ goto loop;
+ }
+ }
+ default:
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xnut_pause:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ goto loop;
+ default:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xnut_fall:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ goto loop;
+ default:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ PLAY(SAMPLE_nut);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xbug_n:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
+ switch(Cave[y][x+1]) {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_n_e;
+ Next[y][x] = Xbug_goe;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ default:
+ goto bug_gon;
+ }
+ case Xbug_gon:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
+ bug_gon:
+ switch(Cave[y-1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_nB;
+ if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
+ if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_nB;
+ Cave[y-1][x] = Ybug_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xbug_n;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ default:
+ Cave[y][x] = Ybug_n_w;
+ Next[y][x] = Xbug_gow;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xbug_e:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
+ switch(Cave[y+1][x]) {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_e_s;
+ Next[y][x] = Xbug_gos;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ default:
+ goto bug_goe;
+ }
+ case Xbug_goe:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
+ bug_goe:
+ switch(Cave[y][x+1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_eB;
+ if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_eB;
+ Cave[y][x+1] = Ybug_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbug_e;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ default:
+ Cave[y][x] = Ybug_e_n;
+ Next[y][x] = Xbug_gon;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xbug_s:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
+ switch(Cave[y][x-1]) {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_s_w;
+ Next[y][x] = Xbug_gow;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ default:
+ goto bug_gos;
+ }
+ case Xbug_gos:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
+ bug_gos:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_sB;
+ Cave[y+1][x] = Ybug_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbug_s;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ default:
+ Cave[y][x] = Ybug_s_e;
+ Next[y][x] = Xbug_goe;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xbug_w:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
+ switch(Cave[y-1][x]) {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_w_n;
+ Next[y][x] = Xbug_gon;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ default:
+ goto bug_gow;
+ }
+ case Xbug_gow:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
+ bug_gow:
+ switch(Cave[y][x-1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_wB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
+ if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_wB;
+ Cave[y][x-1] = Ybug_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbug_w;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ default:
+ Cave[y][x] = Ybug_w_s;
+ Next[y][x] = Xbug_gos;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xtank_n:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
+ switch(Cave[y][x-1]) {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_n_w;
+ Next[y][x] = Xtank_gow;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto tank_gon;
+ }
+ case Xtank_gon:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
+ tank_gon:
+ switch(Cave[y-1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_nB;
+ if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
+ if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_nB;
+ Cave[y-1][x] = Ytank_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xtank_n;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ Cave[y][x] = Ytank_n_e;
+ Next[y][x] = Xtank_goe;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xtank_e:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
+ switch(Cave[y-1][x]) {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_e_n;
+ Next[y][x] = Xtank_gon;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto tank_goe;
+ }
+ case Xtank_goe:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
+ tank_goe:
+ switch(Cave[y][x+1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_eB;
+ if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_eB;
+ Cave[y][x+1] = Ytank_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xtank_e;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ Cave[y][x] = Ytank_e_s;
+ Next[y][x] = Xtank_gos;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xtank_s:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
+ switch(Cave[y][x+1]) {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_s_e;
+ Next[y][x] = Xtank_goe;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto tank_gos;
+ }
+ case Xtank_gos:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
+ tank_gos:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_sB;
+ Cave[y+1][x] = Ytank_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xtank_s;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ Cave[y][x] = Ytank_s_w;
+ Next[y][x] = Xtank_gow;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xtank_w:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
+ switch(Cave[y+1][x]) {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_w_s;
+ Next[y][x] = Xtank_gos;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto tank_gow;
+ }
+ case Xtank_gow:
+ if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
+ tank_gow:
+ switch(Cave[y][x-1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_wB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
+ if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_wB;
+ Cave[y][x-1] = Ytank_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xtank_w;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ Cave[y][x] = Ytank_w_n;
+ Next[y][x] = Xtank_gon;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xandroid:
+ android:
+ if(lev.android_clone_cnt == 0) {
+ if(Cave[y-1][x-1] != Xblank && Cave[y-1][x] != Xblank &&
+ Cave[y-1][x+1] != Xblank && Cave[y][x-1] != Xblank &&
+ Cave[y][x+1] != Xblank && Cave[y+1][x-1] != Xblank &&
+ Cave[y+1][x] != Xblank && Cave[y+1][x+1] != Xblank) goto android_move;
+
+ switch(RANDOM & 7) { /* randomly find an object to clone */
+ case 0: /* S,NE,W,NW,SE,E,SW,N */
+ temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
+ goto android_move;
+ case 1: /* NW,SE,N,S,NE,SW,E,W */
+ temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
+ goto android_move;
+ case 2: /* SW,E,S,W,N,NW,SE,NE */
+ temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
+ goto android_move;
+ case 3: /* N,SE,NE,E,W,S,NW,SW */
+ temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
+ goto android_move;
+ case 4: /* SE,NW,E,NE,SW,W,N,S */
+ temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
+ goto android_move;
+ case 5: /* NE,W,SE,SW,S,N,E,NW */
+ temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
+ goto android_move;
+ case 6: /* E,N,SW,S,NW,NE,SE,W */
+ temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
+ goto android_move;
+ case 7: /* W,SW,NW,N,E,SE,NE,S */
+ temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
+ goto android_move;
+ }
+ Next[y][x] = temp; /* the item we chose to clone */
+ play[SAMPLE_android] = 1;
+ switch(RANDOM & 7) { /* randomly find a direction to move */
+ case 0: /* S,NE,W,NW,SE,E,SW,N */
+ if(Cave[y+1][x] == Xblank) goto android_s;
+ if(Cave[y-1][x+1] == Xblank) goto android_ne;
+ if(Cave[y][x-1] == Xblank) goto android_w;
+ if(Cave[y-1][x-1] == Xblank) goto android_nw;
+ if(Cave[y+1][x+1] == Xblank) goto android_se;
+ if(Cave[y][x+1] == Xblank) goto android_e;
+ if(Cave[y+1][x-1] == Xblank) goto android_sw;
+ if(Cave[y-1][x] == Xblank) goto android_n;
+ goto android_move;
+ case 1: /* NW,SE,N,S,NE,SW,E,W */
+ if(Cave[y-1][x-1] == Xblank) goto android_nw;
+ if(Cave[y+1][x+1] == Xblank) goto android_se;
+ if(Cave[y-1][x] == Xblank) goto android_n;
+ if(Cave[y+1][x] == Xblank) goto android_s;
+ if(Cave[y-1][x+1] == Xblank) goto android_ne;
+ if(Cave[y+1][x-1] == Xblank) goto android_sw;
+ if(Cave[y][x+1] == Xblank) goto android_e;
+ if(Cave[y][x-1] == Xblank) goto android_w;
+ goto android_move;
+ case 2: /* SW,E,S,W,N,NW,SE,NE */
+ if(Cave[y+1][x-1] == Xblank) goto android_sw;
+ if(Cave[y][x+1] == Xblank) goto android_e;
+ if(Cave[y+1][x] == Xblank) goto android_s;
+ if(Cave[y][x-1] == Xblank) goto android_w;
+ if(Cave[y-1][x] == Xblank) goto android_n;
+ if(Cave[y-1][x-1] == Xblank) goto android_nw;
+ if(Cave[y+1][x+1] == Xblank) goto android_se;
+ if(Cave[y-1][x+1] == Xblank) goto android_ne;
+ goto android_move;
+ case 3: /* N,SE,NE,E,W,S,NW,SW */
+ if(Cave[y-1][x] == Xblank) goto android_n;
+ if(Cave[y+1][x+1] == Xblank) goto android_se;
+ if(Cave[y-1][x+1] == Xblank) goto android_ne;
+ if(Cave[y][x+1] == Xblank) goto android_e;
+ if(Cave[y][x-1] == Xblank) goto android_w;
+ if(Cave[y+1][x] == Xblank) goto android_s;
+ if(Cave[y-1][x-1] == Xblank) goto android_nw;
+ if(Cave[y+1][x-1] == Xblank) goto android_sw;
+ goto android_move;
+ case 4: /* SE,NW,E,NE,SW,W,N,S */
+ if(Cave[y+1][x+1] == Xblank) goto android_se;
+ if(Cave[y-1][x-1] == Xblank) goto android_nw;
+ if(Cave[y][x+1] == Xblank) goto android_e;
+ if(Cave[y-1][x+1] == Xblank) goto android_ne;
+ if(Cave[y+1][x-1] == Xblank) goto android_sw;
+ if(Cave[y][x-1] == Xblank) goto android_w;
+ if(Cave[y-1][x] == Xblank) goto android_n;
+ if(Cave[y+1][x] == Xblank) goto android_s;
+ goto android_move;
+ case 5: /* NE,W,SE,SW,S,N,E,NW */
+ if(Cave[y-1][x+1] == Xblank) goto android_ne;
+ if(Cave[y][x-1] == Xblank) goto android_w;
+ if(Cave[y+1][x+1] == Xblank) goto android_se;
+ if(Cave[y+1][x-1] == Xblank) goto android_sw;
+ if(Cave[y+1][x] == Xblank) goto android_s;
+ if(Cave[y-1][x] == Xblank) goto android_n;
+ if(Cave[y][x+1] == Xblank) goto android_e;
+ if(Cave[y-1][x-1] == Xblank) goto android_nw;
+ goto android_move;
+ case 6: /* E,N,SW,S,NW,NE,SE,W */
+ if(Cave[y][x+1] == Xblank) goto android_e;
+ if(Cave[y-1][x] == Xblank) goto android_n;
+ if(Cave[y+1][x-1] == Xblank) goto android_sw;
+ if(Cave[y+1][x] == Xblank) goto android_s;
+ if(Cave[y-1][x-1] == Xblank) goto android_nw;
+ if(Cave[y-1][x+1] == Xblank) goto android_ne;
+ if(Cave[y+1][x+1] == Xblank) goto android_se;
+ if(Cave[y][x-1] == Xblank) goto android_w;
+ goto android_move;
+ case 7: /* W,SW,NW,N,E,SE,NE,S */
+ if(Cave[y][x-1] == Xblank) goto android_w;
+ if(Cave[y+1][x-1] == Xblank) goto android_sw;
+ if(Cave[y-1][x-1] == Xblank) goto android_nw;
+ if(Cave[y-1][x] == Xblank) goto android_n;
+ if(Cave[y][x+1] == Xblank) goto android_e;
+ if(Cave[y+1][x+1] == Xblank) goto android_se;
+ if(Cave[y-1][x+1] == Xblank) goto android_ne;
+ if(Cave[y+1][x] == Xblank) goto android_s;
+ goto android_move;
+ }
+ }
+ android_move:
+ if(lev.android_move_cnt == 0) {
+ if(Cave[y-1][x-1] == Zplayer || Cave[y-1][x] == Zplayer ||
+ Cave[y-1][x+1] == Zplayer || Cave[y][x-1] == Zplayer ||
+ Cave[y][x+1] == Zplayer || Cave[y+1][x-1] == Zplayer ||
+ Cave[y+1][x] == Zplayer || Cave[y+1][x+1] == Zplayer) goto android_still;
+
+ if(ply1.alive && ply2.alive) {
+ if( (ply1.x > x ? ply1.x - x : x - ply1.x) + (ply1.y > y ? ply1.y - y : y - ply1.y) < (ply2.x > x ? ply2.x - x : x - ply2.x) + (ply2.y > y ? ply2.y - y : y - ply2.y) ) {
+ dx = ply1.x;
+ dy = ply1.y;
+ } else {
+ dx = ply2.x;
+ dy = ply2.y;
+ }
+ } else if(ply1.alive) {
+ dx = ply1.x;
+ dy = ply1.y;
+ } else if(ply2.alive) {
+ dx = ply2.x;
+ dy = ply2.y;
+ } else {
+ dx = 0;
+ dy = 0;
+ }
+ Next[y][x] = Xblank; /* assume we will move */
+ temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3;
+ if(RANDOM & 1) {
+ switch(temp) { /* attempt clockwise move first if direct path is blocked */
+ case 0: /* north west */
+ if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if(tab_android_move[Cave[y-1][x]]) goto android_n;
+ if(tab_android_move[Cave[y][x-1]]) goto android_w;
+ break;
+ case 1: /* north */
+ if(tab_android_move[Cave[y-1][x]]) goto android_n;
+ if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ break;
+ case 2: /* north east */
+ if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if(tab_android_move[Cave[y][x+1]]) goto android_e;
+ if(tab_android_move[Cave[y-1][x]]) goto android_n;
+ break;
+ case 3: /* west */
+ if(tab_android_move[Cave[y][x-1]]) goto android_w;
+ if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ break;
+ case 4: /* nowhere */
+ break;
+ case 5: /* east */
+ if(tab_android_move[Cave[y][x+1]]) goto android_e;
+ if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ break;
+ case 6: /* south west */
+ if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if(tab_android_move[Cave[y][x-1]]) goto android_w;
+ if(tab_android_move[Cave[y+1][x]]) goto android_s;
+ break;
+ case 7: /* south */
+ if(tab_android_move[Cave[y+1][x]]) goto android_s;
+ if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ break;
+ case 8: /* south east */
+ if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if(tab_android_move[Cave[y+1][x]]) goto android_s;
+ if(tab_android_move[Cave[y][x+1]]) goto android_e;
+ break;
+ }
+ } else {
+ switch(temp) { /* attempt counter clockwise move first if direct path is blocked */
+ case 0: /* north west */
+ if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if(tab_android_move[Cave[y][x-1]]) goto android_w;
+ if(tab_android_move[Cave[y-1][x]]) goto android_n;
+ break;
+ case 1: /* north */
+ if(tab_android_move[Cave[y-1][x]]) goto android_n;
+ if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ break;
+ case 2: /* north east */
+ if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if(tab_android_move[Cave[y-1][x]]) goto android_n;
+ if(tab_android_move[Cave[y][x+1]]) goto android_e;
+ break;
+ case 3: /* west */
+ if(tab_android_move[Cave[y][x-1]]) goto android_w;
+ if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ break;
+ case 4: /* nowhere */
+ break;
+ case 5: /* east */
+ if(tab_android_move[Cave[y][x+1]]) goto android_e;
+ if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ break;
+ case 6: /* south west */
+ if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if(tab_android_move[Cave[y+1][x]]) goto android_s;
+ if(tab_android_move[Cave[y][x-1]]) goto android_w;
+ break;
+ case 7: /* south */
+ if(tab_android_move[Cave[y+1][x]]) goto android_s;
+ if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ break;
+ case 8: /* south east */
+ if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if(tab_android_move[Cave[y][x+1]]) goto android_e;
+ if(tab_android_move[Cave[y+1][x]]) goto android_s;
+ break;
+ }
+ }
+ }
+ android_still:
+ Next[y][x] = Xandroid;
+ goto loop;
+ android_n:
+ Cave[y][x] = Yandroid_nB;
+ Cave[y-1][x] = Yandroid_n;
+ Next[y-1][x] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ android_ne:
+ Cave[y][x] = Yandroid_neB;
+ Cave[y-1][x+1] = Yandroid_ne;
+ Next[y-1][x+1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ android_e:
+ Cave[y][x] = Yandroid_eB;
+ Cave[y][x+1] = Yandroid_e;
+ Next[y][x+1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ android_se:
+ Cave[y][x] = Yandroid_seB;
+ Cave[y+1][x+1] = Yandroid_se;
+ Next[y+1][x+1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ android_s:
+ Cave[y][x] = Yandroid_sB;
+ Cave[y+1][x] = Yandroid_s;
+ Next[y+1][x] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ android_sw:
+ Cave[y][x] = Yandroid_swB;
+ Cave[y+1][x-1] = Yandroid_sw;
+ Next[y+1][x-1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ android_w:
+ Cave[y][x] = Yandroid_wB;
+ Cave[y][x-1] = Yandroid_w;
+ Next[y][x-1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ android_nw:
+ Cave[y][x] = Yandroid_nwB;
+ Cave[y-1][x-1] = Yandroid_nw;
+ Next[y-1][x-1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xandroid_1_n:
+ switch(Cave[y-1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_nB;
+ if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
+ if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_nB;
+ Cave[y-1][x] = Yandroid_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto android;
+ }
+ case Xandroid_2_n:
+ switch(Cave[y-1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_nB;
+ if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
+ if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_nB;
+ Cave[y-1][x] = Yandroid_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xandroid_1_n;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto android;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xandroid_1_e:
+ switch(Cave[y][x+1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_eB;
+ if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_eB;
+ Cave[y][x+1] = Yandroid_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto android;
+ }
+ case Xandroid_2_e:
+ switch(Cave[y][x+1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_eB;
+ if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_eB;
+ Cave[y][x+1] = Yandroid_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xandroid_1_e;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto android;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xandroid_1_s:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_sB;
+ Cave[y+1][x] = Yandroid_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto android;
+ }
+ case Xandroid_2_s:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_sB;
+ Cave[y+1][x] = Yandroid_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xandroid_1_s;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto android;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xandroid_1_w:
+ switch(Cave[y][x-1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_wB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
+ if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_wB;
+ Cave[y][x-1] = Yandroid_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto android;
+ }
+ case Xandroid_2_w:
+ switch(Cave[y][x-1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_wB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
+ if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_wB;
+ Cave[y][x-1] = Yandroid_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xandroid_1_w;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ default:
+ goto android;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xspring:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if(RANDOM & 1) {
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+#ifdef BAD_SPRING
+ Next[y][x+1] = Xspring_e;
+#else
+ Next[y][x+1] = Xspring_pause;
+#endif
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+#ifdef BAD_SPRING
+ Next[y][x-1] = Xspring_w;
+#else
+ Next[y][x-1] = Xspring_pause;
+#endif
+ goto loop;
+ }
+ } else {
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+#ifdef BAD_SPRING
+ Next[y][x-1] = Xspring_w;
+#else
+ Next[y][x-1] = Xspring_pause;
+#endif
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+#ifdef BAD_SPRING
+ Next[y][x+1] = Xspring_e;
+#else
+ Next[y][x+1] = Xspring_pause;
+#endif
+ goto loop;
+ }
+ }
+ default:
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xspring_pause:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xspring_e:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+ case Xbumper:
+ Cave[y+1][x] = XbumperB;
+ }
+ switch(Cave[y][x+1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_eB;
+ if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Yalien_nB:
+ case Yalien_eB:
+ case Yalien_sB:
+ case Yalien_wB:
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xspring_e;
+ goto loop;
+ case Xalien:
+ case Xalien_pause:
+ case Yalien_n:
+ case Yalien_e:
+ case Yalien_s:
+ case Yalien_w:
+ Cave[y][x] = Yspring_kill_eB;
+ Cave[y][x+1] = Yspring_kill_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xspring_e;
+ play[SAMPLE_slurp] = 1;
+ score += lev.slurp_score;
+ goto loop;
+ case Xbumper:
+ case XbumperB:
+ Cave[y][x+1] = XbumperB;
+ Next[y][x] = Xspring_w;
+ PLAY(SAMPLE_spring);
+ goto loop;
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ PLAY(SAMPLE_spring);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xspring_w:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+ case Xbumper:
+ Cave[y+1][x] = XbumperB;
+ }
+ switch(Cave[y][x-1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_wB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
+ if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Yalien_nB:
+ case Yalien_eB:
+ case Yalien_sB:
+ case Yalien_wB:
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xspring_w;
+ goto loop;
+ case Xalien:
+ case Xalien_pause:
+ case Yalien_n:
+ case Yalien_e:
+ case Yalien_s:
+ case Yalien_w:
+ Cave[y][x] = Yspring_kill_wB;
+ Cave[y][x-1] = Yspring_kill_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xspring_w;
+ play[SAMPLE_slurp] = 1;
+ score += lev.slurp_score;
+ goto loop;
+ case Xbumper:
+ case XbumperB:
+ Cave[y][x-1] = XbumperB;
+ Next[y][x] = Xspring_e;
+ PLAY(SAMPLE_spring);
+ goto loop;
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ PLAY(SAMPLE_spring);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xspring_fall:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+ case Xbomb:
+ case Xbomb_pause:
+ Cave[y+1][x] = Ybomb_eat;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ goto loop;
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Ybug_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xemerald;
+ Boom[y][x] = Xemerald;
+ Boom[y][x+1] = Xemerald;
+ Boom[y+1][x-1] = Xemerald;
+ Boom[y+1][x] = Xdiamond;
+ Boom[y+1][x+1] = Xemerald;
+ Boom[y+2][x-1] = Xemerald;
+ Boom[y+2][x] = Xemerald;
+ Boom[y+2][x+1] = Xemerald;
+ score += lev.bug_score;
+ goto loop;
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Ytank_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ score += lev.tank_score;
+ goto loop;
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yeater_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
+ Boom[y][x] = lev.eater_array[lev.eater_pos][1];
+ Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
+ Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
+ Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
+ Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
+ Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
+ Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
+ Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
+ lev.eater_pos = (lev.eater_pos + 1) & 7;
+ score += lev.eater_score;
+ goto loop;
+ case Xalien:
+ case Xalien_pause:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yalien_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ score += lev.alien_score;
+ goto loop;
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ PLAY(SAMPLE_spring);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xeater_n:
+ if(Cave[y][x+1] == Xdiamond) {
+ Cave[y][x+1] = Ydiamond_eat;
+ Next[y][x+1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y+1][x] == Xdiamond) {
+ Cave[y+1][x] = Ydiamond_eat;
+ Next[y+1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y][x-1] == Xdiamond) {
+ Cave[y][x-1] = Ydiamond_eat;
+ Next[y][x-1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y-1][x] == Xdiamond) {
+ Cave[y-1][x] = Ydiamond_eat;
+ Next[y-1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ switch(Cave[y-1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_nB;
+ if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
+ if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_nB;
+ Cave[y-1][x] = Yeater_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xeater_n;
+ goto loop;
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
+ PLAY(SAMPLE_eater);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xeater_e:
+ if(Cave[y+1][x] == Xdiamond) {
+ Cave[y+1][x] = Ydiamond_eat;
+ Next[y+1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y][x-1] == Xdiamond) {
+ Cave[y][x-1] = Ydiamond_eat;
+ Next[y][x-1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y-1][x] == Xdiamond) {
+ Cave[y-1][x] = Ydiamond_eat;
+ Next[y-1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y][x+1] == Xdiamond) {
+ Cave[y][x+1] = Ydiamond_eat;
+ Next[y][x+1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ switch(Cave[y][x+1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_eB;
+ if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_eB;
+ Cave[y][x+1] = Yeater_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xeater_e;
+ goto loop;
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
+ PLAY(SAMPLE_eater);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xeater_s:
+ if(Cave[y][x-1] == Xdiamond) {
+ Cave[y][x-1] = Ydiamond_eat;
+ Next[y][x-1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y-1][x] == Xdiamond) {
+ Cave[y-1][x] = Ydiamond_eat;
+ Next[y-1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y][x+1] == Xdiamond) {
+ Cave[y][x+1] = Ydiamond_eat;
+ Next[y][x+1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y+1][x] == Xdiamond) {
+ Cave[y+1][x] = Ydiamond_eat;
+ Next[y+1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_sB;
+ Cave[y+1][x] = Yeater_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xeater_s;
+ goto loop;
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
+ PLAY(SAMPLE_eater);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xeater_w:
+ if(Cave[y-1][x] == Xdiamond) {
+ Cave[y-1][x] = Ydiamond_eat;
+ Next[y-1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y][x+1] == Xdiamond) {
+ Cave[y][x+1] = Ydiamond_eat;
+ Next[y][x+1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y+1][x] == Xdiamond) {
+ Cave[y+1][x] = Ydiamond_eat;
+ Next[y+1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ if(Cave[y][x-1] == Xdiamond) {
+ Cave[y][x-1] = Ydiamond_eat;
+ Next[y][x-1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+ switch(Cave[y][x-1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_wB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
+ if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_wB;
+ Cave[y][x-1] = Yeater_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xeater_w;
+ goto loop;
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
+ PLAY(SAMPLE_eater);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xalien:
+ if(lev.wheel_cnt) {
+ dx = lev.wheel_x;
+ dy = lev.wheel_y;
+ } else if(ply1.alive && ply2.alive) {
+ if( (ply1.x > x ? ply1.x - x : x - ply1.x) + (ply1.y > y ? ply1.y - y : y - ply1.y) < (ply2.x > x ? ply2.x - x : x - ply2.x) + (ply2.y > y ? ply2.y - y : y - ply2.y) ) {
+ dx = ply1.x;
+ dy = ply1.y;
+ } else {
+ dx = ply2.x;
+ dy = ply2.y;
+ }
+ } else if(ply1.alive) {
+ dx = ply1.x;
+ dy = ply1.y;
+ } else if(ply2.alive) {
+ dx = ply2.x;
+ dy = ply2.y;
+ } else {
+ dx = 0;
+ dy = 0;
+ }
+ if(RANDOM & 1) {
+ if(y > dy) {
+ switch(Cave[y-1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_nB;
+ if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
+ if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_nB;
+ Cave[y-1][x] = Yalien_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xalien_pause;
+ PLAY(SAMPLE_alien);
+ goto loop;
+ }
+ } else if(y < dy) {
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_sB;
+ Next[y][x] = Xblank;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_sB;
+ Cave[y+1][x] = Yalien_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xalien_pause;
+ PLAY(SAMPLE_alien);
+ goto loop;
+ }
+ }
+ } else {
+ if(x < dx) {
+ switch(Cave[y][x+1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_eB;
+ if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_eB;
+ Cave[y][x+1] = Yalien_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xalien_pause;
+ PLAY(SAMPLE_alien);
+ goto loop;
+ }
+ } else if(x > dx) {
+ switch(Cave[y][x-1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_wB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
+ if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_wB;
+ Cave[y][x-1] = Yalien_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xalien_pause;
+ PLAY(SAMPLE_alien);
+ goto loop;
+ }
+ }
+ }
+ goto loop;
+ case Xalien_pause:
+ Next[y][x] = Xalien;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xemerald:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ goto loop;
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xwonderwall:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
+ case Xwall_1:
+ case Xwall_2:
+ case Xwall_3:
+ case Xwall_4:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if(RANDOM & 1) {
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ goto loop;
+ }
+ } else {
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ goto loop;
+ }
+ }
+ default:
+ if(++lev.shine_cnt > 50) {
+ lev.shine_cnt = RANDOM & 7;
+ Cave[y][x] = Xemerald_shine;
+ }
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xemerald_pause:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ goto loop;
+ default:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xemerald_fall:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ goto loop;
+ case Xwonderwall:
+ if(lev.wonderwall_time) {
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Yemerald_sB;
+ if(tab_blank[Cave[y+2][x]]) {
+ Cave[y+2][x] = Ydiamond_s;
+ Next[y+2][x] = Xdiamond_fall;
+ }
+ Next[y][x] = Xblank;
+ play[SAMPLE_squash] = 1;
+ goto loop;
+ }
+ default:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ PLAY(SAMPLE_diamond);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xdiamond:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ goto loop;
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xwonderwall:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
+ case Xwall_1:
+ case Xwall_2:
+ case Xwall_3:
+ case Xwall_4:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if(RANDOM & 1) {
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xdiamond_pause;
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ goto loop;
+ }
+ } else {
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xdiamond_pause;
+ goto loop;
+ }
+ }
+ default:
+ if(++lev.shine_cnt > 50) {
+ lev.shine_cnt = RANDOM & 7;
+ Cave[y][x] = Xdiamond_shine;
+ }
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xdiamond_pause:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ goto loop;
+ default:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xdiamond_fall:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ goto loop;
+ case Xwonderwall:
+ if(lev.wonderwall_time) {
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Ydiamond_sB;
+ if(tab_blank[Cave[y+2][x]]) {
+ Cave[y+2][x] = Ystone_s;
+ Next[y+2][x] = Xstone_fall;
+ }
+ Next[y][x] = Xblank;
+ play[SAMPLE_squash] = 1;
+ goto loop;
+ }
+ default:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ PLAY(SAMPLE_diamond);
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xdrip_fall:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydrip_s1B;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xdrip_stretchB;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ydrip_s1B;
+ Cave[y+1][x] = Ydrip_s1;
+ Next[y][x] = Xdrip_stretchB;
+ Next[y+1][x] = Xdrip_stretch;
+ goto loop;
+ default:
+ switch(RANDOM & 7) {
+ case 0: temp = Xameuba_1; break;
+ case 1: temp = Xameuba_2; break;
+ case 2: temp = Xameuba_3; break;
+ case 3: temp = Xameuba_4; break;
+ case 4: temp = Xameuba_5; break;
+ case 5: temp = Xameuba_6; break;
+ case 6: temp = Xameuba_7; break;
+ case 7: temp = Xameuba_8; break;
+ }
+ Cave[y][x] = temp;
+ Next[y][x] = temp;
+ play[SAMPLE_drip] = 1;
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xdrip_stretch:
+ Cave[y][x] = Ydrip_s2;
+ Next[y][x] = Xdrip_fall;
+ goto loop;
+ case Xdrip_stretchB:
+ Cave[y][x] = Ydrip_s2B;
+ Next[y][x] = Xblank;
+ goto loop;
+ case Xdrip_eat:
+ Next[y][x] = Xdrip_fall;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xbomb:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ goto loop;
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if(RANDOM & 1) {
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbomb_pause;
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbomb_pause;
+ goto loop;
+ }
+ } else {
+ if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbomb_pause;
+ goto loop;
+ }
+ if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbomb_pause;
+ goto loop;
+ }
+ }
+ default:
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xbomb_pause:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ goto loop;
+ default:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xbomb_fall:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ goto loop;
+ default:
+ Cave[y][x] = Ybomb_eat;
+ Next[y][x] = Znormal;
+ Boom[y-1][x-1] = Xblank;
+ Boom[y-1][x] = Xblank;
+ Boom[y-1][x+1] = Xblank;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ goto loop;
+ }
+/* ---------------------------------------------------------------------- */
+ case Xballoon:
+ if(lev.wind_cnt == 0) goto loop;
+ switch(lev.wind_direction) {
+ case 0: /* north */
+ switch(Cave[y-1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_nB;
+ if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
+ if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yballoon_nB;
+ Cave[y-1][x] = Yballoon_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xballoon;
+ goto loop;
+ default:
+ goto loop;
+ }
+ case 1: /* east */
+ switch(Cave[y][x+1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_eB;
+ if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yballoon_eB;
+ Cave[y][x+1] = Yballoon_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xballoon;
+ goto loop;
+ default:
+ goto loop;
+ }
+ case 2: /* south */
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_sB;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yballoon_sB;
+ Cave[y+1][x] = Yballoon_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xballoon;
+ goto loop;
+ default:
+ goto loop;
+ }
+ case 3: /* west */
+ switch(Cave[y][x-1]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_wB;
+ if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
+ if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yballoon_wB;
+ Cave[y][x-1] = Yballoon_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xballoon;
+ goto loop;
+ default:
+ goto loop;
+ }
+ }
+/* ---------------------------------------------------------------------- */
+ case Xacid_1:
+ Next[y][x] = Xacid_2;
+ goto loop;
+ case Xacid_2:
+ Next[y][x] = Xacid_3;
+ goto loop;
+ case Xacid_3:
+ Next[y][x] = Xacid_4;
+ goto loop;
+ case Xacid_4:
+ Next[y][x] = Xacid_5;
+ goto loop;
+ case Xacid_5:
+ Next[y][x] = Xacid_6;
+ goto loop;
+ case Xacid_6:
+ Next[y][x] = Xacid_7;
+ goto loop;
+ case Xacid_7:
+ Next[y][x] = Xacid_8;
+ goto loop;
+ case Xacid_8:
+ Next[y][x] = Xacid_1;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xball_1:
+ if(lev.ball_state == 0) goto loop;
+ Cave[y][x] = Xball_1B;
+ Next[y][x] = Xball_2;
+ if(lev.ball_cnt) goto loop;
+ goto ball_common;
+ case Xball_2:
+ if(lev.ball_state == 0) goto loop;
+ Cave[y][x] = Xball_2B;
+ Next[y][x] = Xball_1;
+ if(lev.ball_cnt) goto loop;
+ goto ball_common;
+ ball_common:
+ play[SAMPLE_ball] = 1;
+ if(lev.ball_random) {
+ switch(RANDOM & 7) {
+ case 0:
+ if(lev.ball_array[lev.ball_pos][0] != Xblank && tab_blank[Cave[y-1][x-1]]) {
+ Cave[y-1][x-1] = Yball_eat;
+ Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
+ }
+ break;
+ case 1:
+ if(lev.ball_array[lev.ball_pos][1] != Xblank && tab_blank[Cave[y-1][x]]) {
+ Cave[y-1][x] = Yball_eat;
+ Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
+ }
+ break;
+ case 2:
+ if(lev.ball_array[lev.ball_pos][2] != Xblank && tab_blank[Cave[y-1][x+1]]) {
+ Cave[y-1][x+1] = Yball_eat;
+ Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
+ }
+ break;
+ case 3:
+ if(lev.ball_array[lev.ball_pos][3] != Xblank && tab_blank[Cave[y][x-1]]) {
+ Cave[y][x-1] = Yball_eat;
+ Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
+ }
+ break;
+ case 4:
+ if(lev.ball_array[lev.ball_pos][4] != Xblank && tab_blank[Cave[y][x+1]]) {
+ Cave[y][x+1] = Yball_eat;
+ Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
+ }
+ break;
+ case 5:
+ if(lev.ball_array[lev.ball_pos][5] != Xblank && tab_blank[Cave[y+1][x-1]]) {
+ Cave[y+1][x-1] = Yball_eat;
+ Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
+ }
+ break;
+ case 6:
+ if(lev.ball_array[lev.ball_pos][6] != Xblank && tab_blank[Cave[y+1][x]]) {
+ Cave[y+1][x] = Yball_eat;
+ Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
+ }
+ break;
+ case 7:
+ if(lev.ball_array[lev.ball_pos][7] != Xblank && tab_blank[Cave[y+1][x+1]]) {
+ Cave[y+1][x+1] = Yball_eat;
+ Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
+ }
+ break;
+ }
+ } else {
+ if(lev.ball_array[lev.ball_pos][0] != Xblank && tab_blank[Cave[y-1][x-1]]) {
+ Cave[y-1][x-1] = Yball_eat;
+ Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
+ }
+ if(lev.ball_array[lev.ball_pos][1] != Xblank && tab_blank[Cave[y-1][x]]) {
+ Cave[y-1][x] = Yball_eat;
+ Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
+ }
+ if(lev.ball_array[lev.ball_pos][2] != Xblank && tab_blank[Cave[y-1][x+1]]) {
+ Cave[y-1][x+1] = Yball_eat;
+ Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
+ }
+ if(lev.ball_array[lev.ball_pos][3] != Xblank && tab_blank[Cave[y][x-1]]) {
+ Cave[y][x-1] = Yball_eat;
+ Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
+ }
+ if(lev.ball_array[lev.ball_pos][4] != Xblank && tab_blank[Cave[y][x+1]]) {
+ Cave[y][x+1] = Yball_eat;
+ Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
+ }
+ if(lev.ball_array[lev.ball_pos][5] != Xblank && tab_blank[Cave[y+1][x-1]]) {
+ Cave[y+1][x-1] = Yball_eat;
+ Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
+ }
+ if(lev.ball_array[lev.ball_pos][6] != Xblank && tab_blank[Cave[y+1][x]]) {
+ Cave[y+1][x] = Yball_eat;
+ Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
+ }
+ if(lev.ball_array[lev.ball_pos][7] != Xblank && tab_blank[Cave[y+1][x+1]]) {
+ Cave[y+1][x+1] = Yball_eat;
+ Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
+ }
+ }
+ lev.ball_pos = (lev.ball_pos + 1) & 7;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xgrow_ns:
+ if(tab_blank[Cave[y-1][x]]) {
+ Cave[y-1][x] = Ygrow_ns_eat;
+ Next[y-1][x] = Xgrow_ns;
+ play[SAMPLE_grow] = 1;
+ }
+ if(tab_blank[Cave[y+1][x]]) {
+ Cave[y+1][x] = Ygrow_ns_eat;
+ Next[y+1][x] = Xgrow_ns;
+ play[SAMPLE_grow] = 1;
+ }
+ goto loop;
+ case Xgrow_ew:
+ if(tab_blank[Cave[y][x+1]]) {
+ Cave[y][x+1] = Ygrow_ew_eat;
+ Next[y][x+1] = Xgrow_ew;
+ play[SAMPLE_grow] = 1;
+ }
+ if(tab_blank[Cave[y][x-1]]) {
+ Cave[y][x-1] = Ygrow_ew_eat;
+ Next[y][x-1] = Xgrow_ew;
+ play[SAMPLE_grow] = 1;
+ }
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xwonderwall:
+ if(lev.wonderwall_time && lev.wonderwall_state) {
+ Cave[y][x] = XwonderwallB;
+ play[SAMPLE_wonder] = 1;
+ }
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xexit:
+ if(lev.required > 0) goto loop;
+ temp = RANDOM & 63;
+ if(temp < 21) {
+ Cave[y][x] = Xexit_1;
+ Next[y][x] = Xexit_2;
+ } else if(temp < 42) {
+ Cave[y][x] = Xexit_2;
+ Next[y][x] = Xexit_3;
+ } else {
+ Cave[y][x] = Xexit_3;
+ Next[y][x] = Xexit_1;
+ }
+ goto loop;
+ case Xexit_1:
+ Next[y][x] = Xexit_2;
+ goto loop;
+ case Xexit_2:
+ Next[y][x] = Xexit_3;
+ goto loop;
+ case Xexit_3:
+ Next[y][x] = Xexit_1;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xdynamite_1:
+ play[SAMPLE_tick] = 1;
+ Next[y][x] = Xdynamite_2;
+ goto loop;
+ case Xdynamite_2:
+ play[SAMPLE_tick] = 1;
+ Next[y][x] = Xdynamite_3;
+ goto loop;
+ case Xdynamite_3:
+ play[SAMPLE_tick] = 1;
+ Next[y][x] = Xdynamite_4;
+ goto loop;
+ case Xdynamite_4:
+ play[SAMPLE_tick] = 1;
+ Next[y][x] = Zdynamite;
+ Boom[y-1][x-1] = Xblank;
+ Boom[y-1][x] = Xblank;
+ Boom[y-1][x+1] = Xblank;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xwheel:
+ if(lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y) Cave[y][x] = XwheelB;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xswitch:
+ if(lev.ball_state) Cave[y][x] = XswitchB;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xsand_stone:
+ switch(Cave[y+1][x]) {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Xsand_stonesand_3;
+ if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
+ if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xsand_stonesand_4;
+ PLAY(SAMPLE_acid);
+ goto loop;
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Xsand_stonesand_3;
+ Cave[y+1][x] = Xsand_stoneout_1;
+ Next[y][x] = Xsand_stonesand_4;
+ Next[y+1][x] = Xsand_stoneout_2;
+ goto loop;
+ case Xsand:
+ Cave[y][x] = Xsand_stonesand_1;
+ Cave[y+1][x] = Xsand_sandstone_1;
+ Next[y][x] = Xsand_stonesand_2;
+ Next[y+1][x] = Xsand_sandstone_2;
+ goto loop;
+ default:
+ goto loop;
+ }
+ case Xsand_stonein_1:
+ Next[y][x] = Xsand_stonein_2;
+ goto loop;
+ case Xsand_stonein_2:
+ Next[y][x] = Xsand_stonein_3;
+ goto loop;
+ case Xsand_stonein_3:
+ Next[y][x] = Xsand_stonein_4;
+ goto loop;
+ case Xsand_stonein_4:
+ Next[y][x] = Xblank;
+ goto loop;
+ case Xsand_stonesand_1:
+ Next[y][x] = Xsand_stonesand_2;
+ goto loop;
+ case Xsand_stonesand_2:
+ Next[y][x] = Xsand_stonesand_3;
+ goto loop;
+ case Xsand_stonesand_3:
+ Next[y][x] = Xsand_stonesand_4;
+ goto loop;
+ case Xsand_stonesand_4:
+ Next[y][x] = Xsand;
+ goto loop;
+ case Xsand_stoneout_1:
+ Next[y][x] = Xsand_stoneout_2;
+ goto loop;
+ case Xsand_stoneout_2:
+ Next[y][x] = Xstone_fall;
+ goto loop;
+ case Xsand_sandstone_1:
+ Next[y][x] = Xsand_sandstone_2;
+ goto loop;
+ case Xsand_sandstone_2:
+ Next[y][x] = Xsand_sandstone_3;
+ goto loop;
+ case Xsand_sandstone_3:
+ Next[y][x] = Xsand_sandstone_4;
+ goto loop;
+ case Xsand_sandstone_4:
+ Next[y][x] = Xsand_stone;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xdripper:
+ if(lev.lenses_cnt) Cave[y][x] = XdripperB;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xfake_blank:
+ if(lev.lenses_cnt) Cave[y][x] = Xfake_blankB;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xfake_grass:
+ if(lev.magnify_cnt) Cave[y][x] = Xfake_grassB;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xfake_door_1:
+ if(lev.magnify_cnt) Cave[y][x] = Xdoor_1;
+ goto loop;
+ case Xfake_door_2:
+ if(lev.magnify_cnt) Cave[y][x] = Xdoor_2;
+ goto loop;
+ case Xfake_door_3:
+ if(lev.magnify_cnt) Cave[y][x] = Xdoor_3;
+ goto loop;
+ case Xfake_door_4:
+ if(lev.magnify_cnt) Cave[y][x] = Xdoor_4;
+ goto loop;
+ case Xfake_door_5:
+ if(lev.magnify_cnt) Cave[y][x] = Xdoor_5;
+ goto loop;
+ case Xfake_door_6:
+ if(lev.magnify_cnt) Cave[y][x] = Xdoor_6;
+ goto loop;
+ case Xfake_door_7:
+ if(lev.magnify_cnt) Cave[y][x] = Xdoor_7;
+ goto loop;
+ case Xfake_door_8:
+ if(lev.magnify_cnt) Cave[y][x] = Xdoor_8;
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case Xboom_bug:
+ bug_boom:
+ Next[y][x] = Znormal;
+ Boom[y-1][x-1] = Xemerald;
+ Boom[y-1][x] = Xemerald;
+ Boom[y-1][x+1] = Xemerald;
+ Boom[y][x-1] = Xemerald;
+ Boom[y][x] = Xdiamond;
+ Boom[y][x+1] = Xemerald;
+ Boom[y+1][x-1] = Xemerald;
+ Boom[y+1][x] = Xemerald;
+ Boom[y+1][x+1] = Xemerald;
+ goto loop;
+ case Xboom_bomb:
+ tank_boom:
+ Next[y][x] = Znormal;
+ Boom[y-1][x-1] = Xblank;
+ Boom[y-1][x] = Xblank;
+ Boom[y-1][x+1] = Xblank;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ goto loop;
+ case Xboom_android:
+ case Xboom_1:
+ Next[y][x] = Xboom_2;
+ play[SAMPLE_boom] = 1;
+ goto loop;
+ case Xboom_2:
+ Next[y][x] = Boom[y][x];
+ goto loop;
+/* ---------------------------------------------------------------------- */
+ case ZBORDER:
+ if(++y < HEIGHT - 1) {
+ x = 0;
+ cave_cache = Cave[y];
+ goto loop;
+ }
+ goto done;
+ }
+
+#undef RANDOM
+#undef PLAY
+#undef PLAY_FORCE
+
+done:
+ if(ply1.alive || ply2.alive) lev.score += score; /* only get a score if someone is alive */
+ Random = random;
+ {
+ void *temp = Cave; Cave = Next; Next = Draw; Draw = temp; /* triple buffering */
+ }
+}