added default (empty) "style" to game panel definitions
authorHolger Schemel <info@artsoft.org>
Thu, 17 Dec 2020 15:25:00 +0000 (16:25 +0100)
committerHolger Schemel <info@artsoft.org>
Thu, 17 Dec 2020 15:49:18 +0000 (16:49 +0100)
src/conf_gfx.c

index d2c13aceeaf76776fd9cb0166b8b5344339f98a9..bfcc94fd35f0215c66347371a12dc87c7c301345 100644 (file)
@@ -8394,6 +8394,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.level_number.draw_masked",     "true"                  },
   { "game.panel.level_number.draw_order",      "0"                     },
   { "game.panel.level_number.class",           "none"                  },
   { "game.panel.level_number.draw_masked",     "true"                  },
   { "game.panel.level_number.draw_order",      "0"                     },
   { "game.panel.level_number.class",           "none"                  },
+  { "game.panel.level_number.style",           "none"                  },
 
   { "game.panel.gems.x",                       "50"                    },
   { "game.panel.gems.y",                       "54"                    },
 
   { "game.panel.gems.x",                       "50"                    },
   { "game.panel.gems.y",                       "54"                    },
@@ -8404,6 +8405,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.gems.draw_masked",             "true"                  },
   { "game.panel.gems.draw_order",              "0"                     },
   { "game.panel.gems.class",                   "none"                  },
   { "game.panel.gems.draw_masked",             "true"                  },
   { "game.panel.gems.draw_order",              "0"                     },
   { "game.panel.gems.class",                   "none"                  },
+  { "game.panel.gems.style",                   "none"                  },
 
   { "game.panel.inventory_count.x",            "50"                    },
   { "game.panel.inventory_count.y",            "89"                    },
 
   { "game.panel.inventory_count.x",            "50"                    },
   { "game.panel.inventory_count.y",            "89"                    },
@@ -8414,6 +8416,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.inventory_count.draw_masked",  "true"                  },
   { "game.panel.inventory_count.draw_order",   "0"                     },
   { "game.panel.inventory_count.class",                "none"                  },
   { "game.panel.inventory_count.draw_masked",  "true"                  },
   { "game.panel.inventory_count.draw_order",   "0"                     },
   { "game.panel.inventory_count.class",                "none"                  },
+  { "game.panel.inventory_count.style",                "none"                  },
 
   { "game.panel.inventory_first_1.x",          "-1"                    },
   { "game.panel.inventory_first_1.y",          "-1"                    },
 
   { "game.panel.inventory_first_1.x",          "-1"                    },
   { "game.panel.inventory_first_1.y",          "-1"                    },
@@ -8421,48 +8424,56 @@ struct ConfigInfo image_config[] =
   { "game.panel.inventory_first_1.draw_masked",        "false"                 },
   { "game.panel.inventory_first_1.draw_order", "0"                     },
   { "game.panel.inventory_first_1.class",      "none"                  },
   { "game.panel.inventory_first_1.draw_masked",        "false"                 },
   { "game.panel.inventory_first_1.draw_order", "0"                     },
   { "game.panel.inventory_first_1.class",      "none"                  },
+  { "game.panel.inventory_first_1.style",      "none"                  },
   { "game.panel.inventory_first_2.x",          "-1"                    },
   { "game.panel.inventory_first_2.y",          "-1"                    },
   { "game.panel.inventory_first_2.tile_size",  "16"                    },
   { "game.panel.inventory_first_2.draw_masked",        "false"                 },
   { "game.panel.inventory_first_2.draw_order", "0"                     },
   { "game.panel.inventory_first_2.class",      "none"                  },
   { "game.panel.inventory_first_2.x",          "-1"                    },
   { "game.panel.inventory_first_2.y",          "-1"                    },
   { "game.panel.inventory_first_2.tile_size",  "16"                    },
   { "game.panel.inventory_first_2.draw_masked",        "false"                 },
   { "game.panel.inventory_first_2.draw_order", "0"                     },
   { "game.panel.inventory_first_2.class",      "none"                  },
+  { "game.panel.inventory_first_2.style",      "none"                  },
   { "game.panel.inventory_first_3.x",          "-1"                    },
   { "game.panel.inventory_first_3.y",          "-1"                    },
   { "game.panel.inventory_first_3.tile_size",  "16"                    },
   { "game.panel.inventory_first_3.draw_masked",        "false"                 },
   { "game.panel.inventory_first_3.draw_order", "0"                     },
   { "game.panel.inventory_first_3.class",      "none"                  },
   { "game.panel.inventory_first_3.x",          "-1"                    },
   { "game.panel.inventory_first_3.y",          "-1"                    },
   { "game.panel.inventory_first_3.tile_size",  "16"                    },
   { "game.panel.inventory_first_3.draw_masked",        "false"                 },
   { "game.panel.inventory_first_3.draw_order", "0"                     },
   { "game.panel.inventory_first_3.class",      "none"                  },
+  { "game.panel.inventory_first_3.style",      "none"                  },
   { "game.panel.inventory_first_4.x",          "-1"                    },
   { "game.panel.inventory_first_4.y",          "-1"                    },
   { "game.panel.inventory_first_4.tile_size",  "16"                    },
   { "game.panel.inventory_first_4.draw_masked",        "false"                 },
   { "game.panel.inventory_first_4.draw_order", "0"                     },
   { "game.panel.inventory_first_4.class",      "none"                  },
   { "game.panel.inventory_first_4.x",          "-1"                    },
   { "game.panel.inventory_first_4.y",          "-1"                    },
   { "game.panel.inventory_first_4.tile_size",  "16"                    },
   { "game.panel.inventory_first_4.draw_masked",        "false"                 },
   { "game.panel.inventory_first_4.draw_order", "0"                     },
   { "game.panel.inventory_first_4.class",      "none"                  },
+  { "game.panel.inventory_first_4.style",      "none"                  },
   { "game.panel.inventory_first_5.x",          "-1"                    },
   { "game.panel.inventory_first_5.y",          "-1"                    },
   { "game.panel.inventory_first_5.tile_size",  "16"                    },
   { "game.panel.inventory_first_5.draw_masked",        "false"                 },
   { "game.panel.inventory_first_5.draw_order", "0"                     },
   { "game.panel.inventory_first_5.class",      "none"                  },
   { "game.panel.inventory_first_5.x",          "-1"                    },
   { "game.panel.inventory_first_5.y",          "-1"                    },
   { "game.panel.inventory_first_5.tile_size",  "16"                    },
   { "game.panel.inventory_first_5.draw_masked",        "false"                 },
   { "game.panel.inventory_first_5.draw_order", "0"                     },
   { "game.panel.inventory_first_5.class",      "none"                  },
+  { "game.panel.inventory_first_5.style",      "none"                  },
   { "game.panel.inventory_first_6.x",          "-1"                    },
   { "game.panel.inventory_first_6.y",          "-1"                    },
   { "game.panel.inventory_first_6.tile_size",  "16"                    },
   { "game.panel.inventory_first_6.draw_masked",        "false"                 },
   { "game.panel.inventory_first_6.draw_order", "0"                     },
   { "game.panel.inventory_first_6.class",      "none"                  },
   { "game.panel.inventory_first_6.x",          "-1"                    },
   { "game.panel.inventory_first_6.y",          "-1"                    },
   { "game.panel.inventory_first_6.tile_size",  "16"                    },
   { "game.panel.inventory_first_6.draw_masked",        "false"                 },
   { "game.panel.inventory_first_6.draw_order", "0"                     },
   { "game.panel.inventory_first_6.class",      "none"                  },
+  { "game.panel.inventory_first_6.style",      "none"                  },
   { "game.panel.inventory_first_7.x",          "-1"                    },
   { "game.panel.inventory_first_7.y",          "-1"                    },
   { "game.panel.inventory_first_7.tile_size",  "16"                    },
   { "game.panel.inventory_first_7.draw_masked",        "false"                 },
   { "game.panel.inventory_first_7.draw_order", "0"                     },
   { "game.panel.inventory_first_7.class",      "none"                  },
   { "game.panel.inventory_first_7.x",          "-1"                    },
   { "game.panel.inventory_first_7.y",          "-1"                    },
   { "game.panel.inventory_first_7.tile_size",  "16"                    },
   { "game.panel.inventory_first_7.draw_masked",        "false"                 },
   { "game.panel.inventory_first_7.draw_order", "0"                     },
   { "game.panel.inventory_first_7.class",      "none"                  },
+  { "game.panel.inventory_first_7.style",      "none"                  },
   { "game.panel.inventory_first_8.x",          "-1"                    },
   { "game.panel.inventory_first_8.y",          "-1"                    },
   { "game.panel.inventory_first_8.tile_size",  "16"                    },
   { "game.panel.inventory_first_8.draw_masked",        "false"                 },
   { "game.panel.inventory_first_8.draw_order", "0"                     },
   { "game.panel.inventory_first_8.class",      "none"                  },
   { "game.panel.inventory_first_8.x",          "-1"                    },
   { "game.panel.inventory_first_8.y",          "-1"                    },
   { "game.panel.inventory_first_8.tile_size",  "16"                    },
   { "game.panel.inventory_first_8.draw_masked",        "false"                 },
   { "game.panel.inventory_first_8.draw_order", "0"                     },
   { "game.panel.inventory_first_8.class",      "none"                  },
+  { "game.panel.inventory_first_8.style",      "none"                  },
 
   { "game.panel.inventory_last_1.x",           "-1"                    },
   { "game.panel.inventory_last_1.y",           "-1"                    },
 
   { "game.panel.inventory_last_1.x",           "-1"                    },
   { "game.panel.inventory_last_1.y",           "-1"                    },
@@ -8470,48 +8481,56 @@ struct ConfigInfo image_config[] =
   { "game.panel.inventory_last_1.draw_masked", "false"                 },
   { "game.panel.inventory_last_1.draw_order",  "0"                     },
   { "game.panel.inventory_last_1.class",       "none"                  },
   { "game.panel.inventory_last_1.draw_masked", "false"                 },
   { "game.panel.inventory_last_1.draw_order",  "0"                     },
   { "game.panel.inventory_last_1.class",       "none"                  },
+  { "game.panel.inventory_last_1.style",       "none"                  },
   { "game.panel.inventory_last_2.x",           "-1"                    },
   { "game.panel.inventory_last_2.y",           "-1"                    },
   { "game.panel.inventory_last_2.tile_size",   "16"                    },
   { "game.panel.inventory_last_2.draw_masked", "false"                 },
   { "game.panel.inventory_last_2.draw_order",  "0"                     },
   { "game.panel.inventory_last_2.class",       "none"                  },
   { "game.panel.inventory_last_2.x",           "-1"                    },
   { "game.panel.inventory_last_2.y",           "-1"                    },
   { "game.panel.inventory_last_2.tile_size",   "16"                    },
   { "game.panel.inventory_last_2.draw_masked", "false"                 },
   { "game.panel.inventory_last_2.draw_order",  "0"                     },
   { "game.panel.inventory_last_2.class",       "none"                  },
+  { "game.panel.inventory_last_2.style",       "none"                  },
   { "game.panel.inventory_last_3.x",           "-1"                    },
   { "game.panel.inventory_last_3.y",           "-1"                    },
   { "game.panel.inventory_last_3.tile_size",   "16"                    },
   { "game.panel.inventory_last_3.draw_masked", "false"                 },
   { "game.panel.inventory_last_3.draw_order",  "0"                     },
   { "game.panel.inventory_last_3.class",       "none"                  },
   { "game.panel.inventory_last_3.x",           "-1"                    },
   { "game.panel.inventory_last_3.y",           "-1"                    },
   { "game.panel.inventory_last_3.tile_size",   "16"                    },
   { "game.panel.inventory_last_3.draw_masked", "false"                 },
   { "game.panel.inventory_last_3.draw_order",  "0"                     },
   { "game.panel.inventory_last_3.class",       "none"                  },
+  { "game.panel.inventory_last_3.style",       "none"                  },
   { "game.panel.inventory_last_4.x",           "-1"                    },
   { "game.panel.inventory_last_4.y",           "-1"                    },
   { "game.panel.inventory_last_4.tile_size",   "16"                    },
   { "game.panel.inventory_last_4.draw_masked", "false"                 },
   { "game.panel.inventory_last_4.draw_order",  "0"                     },
   { "game.panel.inventory_last_4.class",       "none"                  },
   { "game.panel.inventory_last_4.x",           "-1"                    },
   { "game.panel.inventory_last_4.y",           "-1"                    },
   { "game.panel.inventory_last_4.tile_size",   "16"                    },
   { "game.panel.inventory_last_4.draw_masked", "false"                 },
   { "game.panel.inventory_last_4.draw_order",  "0"                     },
   { "game.panel.inventory_last_4.class",       "none"                  },
+  { "game.panel.inventory_last_4.style",       "none"                  },
   { "game.panel.inventory_last_5.x",           "-1"                    },
   { "game.panel.inventory_last_5.y",           "-1"                    },
   { "game.panel.inventory_last_5.tile_size",   "16"                    },
   { "game.panel.inventory_last_5.draw_masked", "false"                 },
   { "game.panel.inventory_last_5.draw_order",  "0"                     },
   { "game.panel.inventory_last_5.class",       "none"                  },
   { "game.panel.inventory_last_5.x",           "-1"                    },
   { "game.panel.inventory_last_5.y",           "-1"                    },
   { "game.panel.inventory_last_5.tile_size",   "16"                    },
   { "game.panel.inventory_last_5.draw_masked", "false"                 },
   { "game.panel.inventory_last_5.draw_order",  "0"                     },
   { "game.panel.inventory_last_5.class",       "none"                  },
+  { "game.panel.inventory_last_5.style",       "none"                  },
   { "game.panel.inventory_last_6.x",           "-1"                    },
   { "game.panel.inventory_last_6.y",           "-1"                    },
   { "game.panel.inventory_last_6.tile_size",   "16"                    },
   { "game.panel.inventory_last_6.draw_masked", "false"                 },
   { "game.panel.inventory_last_6.draw_order",  "0"                     },
   { "game.panel.inventory_last_6.class",       "none"                  },
   { "game.panel.inventory_last_6.x",           "-1"                    },
   { "game.panel.inventory_last_6.y",           "-1"                    },
   { "game.panel.inventory_last_6.tile_size",   "16"                    },
   { "game.panel.inventory_last_6.draw_masked", "false"                 },
   { "game.panel.inventory_last_6.draw_order",  "0"                     },
   { "game.panel.inventory_last_6.class",       "none"                  },
+  { "game.panel.inventory_last_6.style",       "none"                  },
   { "game.panel.inventory_last_7.x",           "-1"                    },
   { "game.panel.inventory_last_7.y",           "-1"                    },
   { "game.panel.inventory_last_7.tile_size",   "16"                    },
   { "game.panel.inventory_last_7.draw_masked", "false"                 },
   { "game.panel.inventory_last_7.draw_order",  "0"                     },
   { "game.panel.inventory_last_7.class",       "none"                  },
   { "game.panel.inventory_last_7.x",           "-1"                    },
   { "game.panel.inventory_last_7.y",           "-1"                    },
   { "game.panel.inventory_last_7.tile_size",   "16"                    },
   { "game.panel.inventory_last_7.draw_masked", "false"                 },
   { "game.panel.inventory_last_7.draw_order",  "0"                     },
   { "game.panel.inventory_last_7.class",       "none"                  },
+  { "game.panel.inventory_last_7.style",       "none"                  },
   { "game.panel.inventory_last_8.x",           "-1"                    },
   { "game.panel.inventory_last_8.y",           "-1"                    },
   { "game.panel.inventory_last_8.tile_size",   "16"                    },
   { "game.panel.inventory_last_8.draw_masked", "false"                 },
   { "game.panel.inventory_last_8.draw_order",  "0"                     },
   { "game.panel.inventory_last_8.class",       "none"                  },
   { "game.panel.inventory_last_8.x",           "-1"                    },
   { "game.panel.inventory_last_8.y",           "-1"                    },
   { "game.panel.inventory_last_8.tile_size",   "16"                    },
   { "game.panel.inventory_last_8.draw_masked", "false"                 },
   { "game.panel.inventory_last_8.draw_order",  "0"                     },
   { "game.panel.inventory_last_8.class",       "none"                  },
+  { "game.panel.inventory_last_8.style",       "none"                  },
 
   { "game.panel.key_1.x",                      "18"                    },
   { "game.panel.key_1.y",                      "123"                   },
 
   { "game.panel.key_1.x",                      "18"                    },
   { "game.panel.key_1.y",                      "123"                   },
@@ -8519,54 +8538,63 @@ struct ConfigInfo image_config[] =
   { "game.panel.key_1.draw_masked",            "false"                 },
   { "game.panel.key_1.draw_order",             "0"                     },
   { "game.panel.key_1.class",                  "none"                  },
   { "game.panel.key_1.draw_masked",            "false"                 },
   { "game.panel.key_1.draw_order",             "0"                     },
   { "game.panel.key_1.class",                  "none"                  },
+  { "game.panel.key_1.style",                  "none"                  },
   { "game.panel.key_2.x",                      "34"                    },
   { "game.panel.key_2.y",                      "123"                   },
   { "game.panel.key_2.tile_size",              "16"                    },
   { "game.panel.key_2.draw_masked",            "false"                 },
   { "game.panel.key_2.draw_order",             "0"                     },
   { "game.panel.key_2.class",                  "none"                  },
   { "game.panel.key_2.x",                      "34"                    },
   { "game.panel.key_2.y",                      "123"                   },
   { "game.panel.key_2.tile_size",              "16"                    },
   { "game.panel.key_2.draw_masked",            "false"                 },
   { "game.panel.key_2.draw_order",             "0"                     },
   { "game.panel.key_2.class",                  "none"                  },
+  { "game.panel.key_2.style",                  "none"                  },
   { "game.panel.key_3.x",                      "50"                    },
   { "game.panel.key_3.y",                      "123"                   },
   { "game.panel.key_3.tile_size",              "16"                    },
   { "game.panel.key_3.draw_masked",            "false"                 },
   { "game.panel.key_3.draw_order",             "0"                     },
   { "game.panel.key_3.class",                  "none"                  },
   { "game.panel.key_3.x",                      "50"                    },
   { "game.panel.key_3.y",                      "123"                   },
   { "game.panel.key_3.tile_size",              "16"                    },
   { "game.panel.key_3.draw_masked",            "false"                 },
   { "game.panel.key_3.draw_order",             "0"                     },
   { "game.panel.key_3.class",                  "none"                  },
+  { "game.panel.key_3.style",                  "none"                  },
   { "game.panel.key_4.x",                      "66"                    },
   { "game.panel.key_4.y",                      "123"                   },
   { "game.panel.key_4.tile_size",              "16"                    },
   { "game.panel.key_4.draw_masked",            "false"                 },
   { "game.panel.key_4.draw_order",             "0"                     },
   { "game.panel.key_4.class",                  "none"                  },
   { "game.panel.key_4.x",                      "66"                    },
   { "game.panel.key_4.y",                      "123"                   },
   { "game.panel.key_4.tile_size",              "16"                    },
   { "game.panel.key_4.draw_masked",            "false"                 },
   { "game.panel.key_4.draw_order",             "0"                     },
   { "game.panel.key_4.class",                  "none"                  },
+  { "game.panel.key_4.style",                  "none"                  },
   { "game.panel.key_5.x",                      "-1"                    },
   { "game.panel.key_5.y",                      "-1"                    },
   { "game.panel.key_5.tile_size",              "16"                    },
   { "game.panel.key_5.draw_masked",            "false"                 },
   { "game.panel.key_5.draw_order",             "0"                     },
   { "game.panel.key_5.class",                  "none"                  },
   { "game.panel.key_5.x",                      "-1"                    },
   { "game.panel.key_5.y",                      "-1"                    },
   { "game.panel.key_5.tile_size",              "16"                    },
   { "game.panel.key_5.draw_masked",            "false"                 },
   { "game.panel.key_5.draw_order",             "0"                     },
   { "game.panel.key_5.class",                  "none"                  },
+  { "game.panel.key_5.style",                  "none"                  },
   { "game.panel.key_6.x",                      "-1"                    },
   { "game.panel.key_6.y",                      "-1"                    },
   { "game.panel.key_6.tile_size",              "16"                    },
   { "game.panel.key_6.draw_masked",            "false"                 },
   { "game.panel.key_6.draw_order",             "0"                     },
   { "game.panel.key_6.class",                  "none"                  },
   { "game.panel.key_6.x",                      "-1"                    },
   { "game.panel.key_6.y",                      "-1"                    },
   { "game.panel.key_6.tile_size",              "16"                    },
   { "game.panel.key_6.draw_masked",            "false"                 },
   { "game.panel.key_6.draw_order",             "0"                     },
   { "game.panel.key_6.class",                  "none"                  },
+  { "game.panel.key_6.style",                  "none"                  },
   { "game.panel.key_7.x",                      "-1"                    },
   { "game.panel.key_7.y",                      "-1"                    },
   { "game.panel.key_7.tile_size",              "16"                    },
   { "game.panel.key_7.draw_masked",            "false"                 },
   { "game.panel.key_7.draw_order",             "0"                     },
   { "game.panel.key_7.class",                  "none"                  },
   { "game.panel.key_7.x",                      "-1"                    },
   { "game.panel.key_7.y",                      "-1"                    },
   { "game.panel.key_7.tile_size",              "16"                    },
   { "game.panel.key_7.draw_masked",            "false"                 },
   { "game.panel.key_7.draw_order",             "0"                     },
   { "game.panel.key_7.class",                  "none"                  },
+  { "game.panel.key_7.style",                  "none"                  },
   { "game.panel.key_8.x",                      "-1"                    },
   { "game.panel.key_8.y",                      "-1"                    },
   { "game.panel.key_8.tile_size",              "16"                    },
   { "game.panel.key_8.draw_masked",            "false"                 },
   { "game.panel.key_8.draw_order",             "0"                     },
   { "game.panel.key_8.class",                  "none"                  },
   { "game.panel.key_8.x",                      "-1"                    },
   { "game.panel.key_8.y",                      "-1"                    },
   { "game.panel.key_8.tile_size",              "16"                    },
   { "game.panel.key_8.draw_masked",            "false"                 },
   { "game.panel.key_8.draw_order",             "0"                     },
   { "game.panel.key_8.class",                  "none"                  },
+  { "game.panel.key_8.style",                  "none"                  },
   { "game.panel.key_white.x",                  "-1"                    },
   { "game.panel.key_white.y",                  "-1"                    },
   { "game.panel.key_white.tile_size",          "16"                    },
   { "game.panel.key_white.draw_masked",                "false"                 },
   { "game.panel.key_white.draw_order",         "0"                     },
   { "game.panel.key_white.class",              "none"                  },
   { "game.panel.key_white.x",                  "-1"                    },
   { "game.panel.key_white.y",                  "-1"                    },
   { "game.panel.key_white.tile_size",          "16"                    },
   { "game.panel.key_white.draw_masked",                "false"                 },
   { "game.panel.key_white.draw_order",         "0"                     },
   { "game.panel.key_white.class",              "none"                  },
+  { "game.panel.key_white.style",              "none"                  },
   { "game.panel.key_white_count.x",            "-1"                    },
   { "game.panel.key_white_count.y",            "-1"                    },
   { "game.panel.key_white_count.align",                "left"                  },
   { "game.panel.key_white_count.x",            "-1"                    },
   { "game.panel.key_white_count.y",            "-1"                    },
   { "game.panel.key_white_count.align",                "left"                  },
@@ -8576,6 +8604,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.key_white_count.draw_masked",  "true"                  },
   { "game.panel.key_white_count.draw_order",   "0"                     },
   { "game.panel.key_white_count.class",                "none"                  },
   { "game.panel.key_white_count.draw_masked",  "true"                  },
   { "game.panel.key_white_count.draw_order",   "0"                     },
   { "game.panel.key_white_count.class",                "none"                  },
+  { "game.panel.key_white_count.style",                "none"                  },
 
   { "game.panel.score.x",                      "50"                    },
   { "game.panel.score.y",                      "159"                   },
 
   { "game.panel.score.x",                      "50"                    },
   { "game.panel.score.y",                      "159"                   },
@@ -8586,6 +8615,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.score.draw_masked",            "true"                  },
   { "game.panel.score.draw_order",             "0"                     },
   { "game.panel.score.class",                  "none"                  },
   { "game.panel.score.draw_masked",            "true"                  },
   { "game.panel.score.draw_order",             "0"                     },
   { "game.panel.score.class",                  "none"                  },
+  { "game.panel.score.style",                  "none"                  },
 
   { "game.panel.highscore.x",                  "-1"                    },
   { "game.panel.highscore.y",                  "-1"                    },
 
   { "game.panel.highscore.x",                  "-1"                    },
   { "game.panel.highscore.y",                  "-1"                    },
@@ -8596,6 +8626,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.highscore.draw_masked",                "true"                  },
   { "game.panel.highscore.draw_order",         "0"                     },
   { "game.panel.highscore.class",              "none"                  },
   { "game.panel.highscore.draw_masked",                "true"                  },
   { "game.panel.highscore.draw_order",         "0"                     },
   { "game.panel.highscore.class",              "none"                  },
+  { "game.panel.highscore.style",              "none"                  },
 
   { "game.panel.time.x",                       "50"                    },
   { "game.panel.time.y",                       "194"                   },
 
   { "game.panel.time.x",                       "50"                    },
   { "game.panel.time.y",                       "194"                   },
@@ -8607,6 +8638,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.time.draw_masked",             "true"                  },
   { "game.panel.time.draw_order",              "0"                     },
   { "game.panel.time.class",                   "none"                  },
   { "game.panel.time.draw_masked",             "true"                  },
   { "game.panel.time.draw_order",              "0"                     },
   { "game.panel.time.class",                   "none"                  },
+  { "game.panel.time.style",                   "none"                  },
 
   { "game.panel.time_hh.x",                    "-1"                    },
   { "game.panel.time_hh.y",                    "-1"                    },
 
   { "game.panel.time_hh.x",                    "-1"                    },
   { "game.panel.time_hh.y",                    "-1"                    },
@@ -8617,6 +8649,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.time_hh.draw_masked",          "true"                  },
   { "game.panel.time_hh.draw_order",           "0"                     },
   { "game.panel.time_hh.class",                        "none"                  },
   { "game.panel.time_hh.draw_masked",          "true"                  },
   { "game.panel.time_hh.draw_order",           "0"                     },
   { "game.panel.time_hh.class",                        "none"                  },
+  { "game.panel.time_hh.style",                        "none"                  },
   { "game.panel.time_mm.x",                    "-1"                    },
   { "game.panel.time_mm.y",                    "-1"                    },
   { "game.panel.time_mm.align",                        "left"                  },
   { "game.panel.time_mm.x",                    "-1"                    },
   { "game.panel.time_mm.y",                    "-1"                    },
   { "game.panel.time_mm.align",                        "left"                  },
@@ -8626,6 +8659,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.time_mm.draw_masked",          "true"                  },
   { "game.panel.time_mm.draw_order",           "0"                     },
   { "game.panel.time_mm.class",                        "none"                  },
   { "game.panel.time_mm.draw_masked",          "true"                  },
   { "game.panel.time_mm.draw_order",           "0"                     },
   { "game.panel.time_mm.class",                        "none"                  },
+  { "game.panel.time_mm.style",                        "none"                  },
   { "game.panel.time_ss.x",                    "-1"                    },
   { "game.panel.time_ss.y",                    "-1"                    },
   { "game.panel.time_ss.align",                        "left"                  },
   { "game.panel.time_ss.x",                    "-1"                    },
   { "game.panel.time_ss.y",                    "-1"                    },
   { "game.panel.time_ss.align",                        "left"                  },
@@ -8635,11 +8669,13 @@ struct ConfigInfo image_config[] =
   { "game.panel.time_ss.draw_masked",          "true"                  },
   { "game.panel.time_ss.draw_order",           "0"                     },
   { "game.panel.time_ss.class",                        "none"                  },
   { "game.panel.time_ss.draw_masked",          "true"                  },
   { "game.panel.time_ss.draw_order",           "0"                     },
   { "game.panel.time_ss.class",                        "none"                  },
+  { "game.panel.time_ss.style",                        "none"                  },
 
   { "game.panel.time_anim.x",                  "5"                     },
   { "game.panel.time_anim.y",                  "72"                    },
   { "game.panel.time_anim.direction",          "right"                 },
   { "game.panel.time_anim.class",              "mm_engine_only"        },
 
   { "game.panel.time_anim.x",                  "5"                     },
   { "game.panel.time_anim.y",                  "72"                    },
   { "game.panel.time_anim.direction",          "right"                 },
   { "game.panel.time_anim.class",              "mm_engine_only"        },
+  { "game.panel.time_anim.style",              "none"                  },
 
   { "game.panel.health.x",                     "-1"                    },
   { "game.panel.health.y",                     "-1"                    },
 
   { "game.panel.health.x",                     "-1"                    },
   { "game.panel.health.y",                     "-1"                    },
@@ -8651,6 +8687,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.health.draw_masked",           "true"                  },
   { "game.panel.health.draw_order",            "0"                     },
   { "game.panel.health.class",                 "none"                  },
   { "game.panel.health.draw_masked",           "true"                  },
   { "game.panel.health.draw_order",            "0"                     },
   { "game.panel.health.class",                 "none"                  },
+  { "game.panel.health.style",                 "none"                  },
 
   { "game.panel.health_anim.x",                        "5"                     },
   { "game.panel.health_anim.y",                        "107"                   },
 
   { "game.panel.health_anim.x",                        "5"                     },
   { "game.panel.health_anim.y",                        "107"                   },
@@ -8667,6 +8704,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.frame.draw_masked",            "true"                  },
   { "game.panel.frame.draw_order",             "0"                     },
   { "game.panel.frame.class",                  "none"                  },
   { "game.panel.frame.draw_masked",            "true"                  },
   { "game.panel.frame.draw_order",             "0"                     },
   { "game.panel.frame.class",                  "none"                  },
+  { "game.panel.frame.style",                  "none"                  },
 
   { "game.panel.shield_normal.x",              "-1"                    },
   { "game.panel.shield_normal.y",              "-1"                    },
 
   { "game.panel.shield_normal.x",              "-1"                    },
   { "game.panel.shield_normal.y",              "-1"                    },
@@ -8682,6 +8720,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.shield_normal_time.draw_masked", "true"                        },
   { "game.panel.shield_normal_time.draw_order",        "0"                     },
   { "game.panel.shield_normal_time.class",     "none"                  },
   { "game.panel.shield_normal_time.draw_masked", "true"                        },
   { "game.panel.shield_normal_time.draw_order",        "0"                     },
   { "game.panel.shield_normal_time.class",     "none"                  },
+  { "game.panel.shield_normal_time.style",     "none"                  },
   { "game.panel.shield_deadly.x",              "-1"                    },
   { "game.panel.shield_deadly.y",              "-1"                    },
   { "game.panel.shield_deadly.tile_size",      "16"                    },
   { "game.panel.shield_deadly.x",              "-1"                    },
   { "game.panel.shield_deadly.y",              "-1"                    },
   { "game.panel.shield_deadly.tile_size",      "16"                    },
@@ -8696,6 +8735,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.shield_deadly_time.draw_masked","true"                 },
   { "game.panel.shield_deadly_time.draw_order",        "0"                     },
   { "game.panel.shield_deadly_time.class",     "none"                  },
   { "game.panel.shield_deadly_time.draw_masked","true"                 },
   { "game.panel.shield_deadly_time.draw_order",        "0"                     },
   { "game.panel.shield_deadly_time.class",     "none"                  },
+  { "game.panel.shield_deadly_time.style",     "none"                  },
 
   { "game.panel.exit.x",                       "-1"                    },
   { "game.panel.exit.y",                       "-1"                    },
 
   { "game.panel.exit.x",                       "-1"                    },
   { "game.panel.exit.y",                       "-1"                    },
@@ -8703,6 +8743,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.exit.draw_masked",             "false"                 },
   { "game.panel.exit.draw_order",              "0"                     },
   { "game.panel.exit.class",                   "none"                  },
   { "game.panel.exit.draw_masked",             "false"                 },
   { "game.panel.exit.draw_order",              "0"                     },
   { "game.panel.exit.class",                   "none"                  },
+  { "game.panel.exit.style",                   "none"                  },
 
   { "game.panel.emc_magic_ball.x",             "-1"                    },
   { "game.panel.emc_magic_ball.y",             "-1"                    },
 
   { "game.panel.emc_magic_ball.x",             "-1"                    },
   { "game.panel.emc_magic_ball.y",             "-1"                    },
@@ -8715,6 +8756,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.emc_magic_ball_switch.draw_masked", "true"             },
   { "game.panel.emc_magic_ball_switch.draw_order", "0"                 },
   { "game.panel.emc_magic_ball_switch.class",  "none"                  },
   { "game.panel.emc_magic_ball_switch.draw_masked", "true"             },
   { "game.panel.emc_magic_ball_switch.draw_order", "0"                 },
   { "game.panel.emc_magic_ball_switch.class",  "none"                  },
+  { "game.panel.emc_magic_ball_switch.style",  "none"                  },
 
   { "game.panel.light_switch.x",               "-1"                    },
   { "game.panel.light_switch.y",               "-1"                    },
 
   { "game.panel.light_switch.x",               "-1"                    },
   { "game.panel.light_switch.y",               "-1"                    },
@@ -8730,6 +8772,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.light_switch_time.draw_masked",        "true"                  },
   { "game.panel.light_switch_time.draw_order", "0"                     },
   { "game.panel.light_switch_time.class",      "none"                  },
   { "game.panel.light_switch_time.draw_masked",        "true"                  },
   { "game.panel.light_switch_time.draw_order", "0"                     },
   { "game.panel.light_switch_time.class",      "none"                  },
+  { "game.panel.light_switch_time.style",      "none"                  },
 
   { "game.panel.timegate_switch.x",            "-1"                    },
   { "game.panel.timegate_switch.y",            "-1"                    },
 
   { "game.panel.timegate_switch.x",            "-1"                    },
   { "game.panel.timegate_switch.y",            "-1"                    },
@@ -8745,6 +8788,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.timegate_switch_time.draw_masked", "true"              },
   { "game.panel.timegate_switch_time.draw_order", "0"                  },
   { "game.panel.timegate_switch_time.class",   "none"                  },
   { "game.panel.timegate_switch_time.draw_masked", "true"              },
   { "game.panel.timegate_switch_time.draw_order", "0"                  },
   { "game.panel.timegate_switch_time.class",   "none"                  },
+  { "game.panel.timegate_switch_time.style",   "none"                  },
 
   { "game.panel.switchgate_switch.x",          "-1"                    },
   { "game.panel.switchgate_switch.y",          "-1"                    },
 
   { "game.panel.switchgate_switch.x",          "-1"                    },
   { "game.panel.switchgate_switch.y",          "-1"                    },
@@ -8752,6 +8796,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.switchgate_switch.draw_masked",        "false"                 },
   { "game.panel.switchgate_switch.draw_order", "0"                     },
   { "game.panel.switchgate_switch.class",      "none"                  },
   { "game.panel.switchgate_switch.draw_masked",        "false"                 },
   { "game.panel.switchgate_switch.draw_order", "0"                     },
   { "game.panel.switchgate_switch.class",      "none"                  },
+  { "game.panel.switchgate_switch.style",      "none"                  },
 
   { "game.panel.emc_lenses.x",                 "-1"                    },
   { "game.panel.emc_lenses.y",                 "-1"                    },
 
   { "game.panel.emc_lenses.x",                 "-1"                    },
   { "game.panel.emc_lenses.y",                 "-1"                    },
@@ -8759,6 +8804,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.emc_lenses.draw_masked",       "false"                 },
   { "game.panel.emc_lenses.draw_order",                "0"                     },
   { "game.panel.emc_lenses.class",             "none"                  },
   { "game.panel.emc_lenses.draw_masked",       "false"                 },
   { "game.panel.emc_lenses.draw_order",                "0"                     },
   { "game.panel.emc_lenses.class",             "none"                  },
+  { "game.panel.emc_lenses.style",             "none"                  },
   { "game.panel.emc_lenses_time.x",            "-1"                    },
   { "game.panel.emc_lenses_time.y",            "-1"                    },
   { "game.panel.emc_lenses_time.align",                "left"                  },
   { "game.panel.emc_lenses_time.x",            "-1"                    },
   { "game.panel.emc_lenses_time.y",            "-1"                    },
   { "game.panel.emc_lenses_time.align",                "left"                  },
@@ -8768,6 +8814,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.emc_lenses_time.draw_masked",  "true"                  },
   { "game.panel.emc_lenses_time.draw_order",   "0"                     },
   { "game.panel.emc_lenses_time.class",                "none"                  },
   { "game.panel.emc_lenses_time.draw_masked",  "true"                  },
   { "game.panel.emc_lenses_time.draw_order",   "0"                     },
   { "game.panel.emc_lenses_time.class",                "none"                  },
+  { "game.panel.emc_lenses_time.style",                "none"                  },
 
   { "game.panel.emc_magnifier.x",              "-1"                    },
   { "game.panel.emc_magnifier.y",              "-1"                    },
 
   { "game.panel.emc_magnifier.x",              "-1"                    },
   { "game.panel.emc_magnifier.y",              "-1"                    },
@@ -8775,6 +8822,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.emc_magnifier.draw_masked",    "false"                 },
   { "game.panel.emc_magnifier.draw_order",     "0"                     },
   { "game.panel.emc_magnifier.class",          "none"                  },
   { "game.panel.emc_magnifier.draw_masked",    "false"                 },
   { "game.panel.emc_magnifier.draw_order",     "0"                     },
   { "game.panel.emc_magnifier.class",          "none"                  },
+  { "game.panel.emc_magnifier.style",          "none"                  },
   { "game.panel.emc_magnifier_time.x",         "-1"                    },
   { "game.panel.emc_magnifier_time.y",         "-1"                    },
   { "game.panel.emc_magnifier_time.align",     "left"                  },
   { "game.panel.emc_magnifier_time.x",         "-1"                    },
   { "game.panel.emc_magnifier_time.y",         "-1"                    },
   { "game.panel.emc_magnifier_time.align",     "left"                  },
@@ -8784,6 +8832,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.emc_magnifier_time.draw_masked","true"                 },
   { "game.panel.emc_magnifier_time.draw_order",        "0"                     },
   { "game.panel.emc_magnifier_time.class",     "none"                  },
   { "game.panel.emc_magnifier_time.draw_masked","true"                 },
   { "game.panel.emc_magnifier_time.draw_order",        "0"                     },
   { "game.panel.emc_magnifier_time.class",     "none"                  },
+  { "game.panel.emc_magnifier_time.style",     "none"                  },
 
   { "game.panel.balloon_switch.x",             "-1"                    },
   { "game.panel.balloon_switch.y",             "-1"                    },
 
   { "game.panel.balloon_switch.x",             "-1"                    },
   { "game.panel.balloon_switch.y",             "-1"                    },
@@ -8791,6 +8840,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.balloon_switch.draw_masked",   "false"                 },
   { "game.panel.balloon_switch.draw_order",    "0"                     },
   { "game.panel.balloon_switch.class",         "none"                  },
   { "game.panel.balloon_switch.draw_masked",   "false"                 },
   { "game.panel.balloon_switch.draw_order",    "0"                     },
   { "game.panel.balloon_switch.class",         "none"                  },
+  { "game.panel.balloon_switch.style",         "none"                  },
 
   { "game.panel.dynabomb_number.x",            "-1"                    },
   { "game.panel.dynabomb_number.y",            "-1"                    },
 
   { "game.panel.dynabomb_number.x",            "-1"                    },
   { "game.panel.dynabomb_number.y",            "-1"                    },
@@ -8801,6 +8851,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.dynabomb_number.draw_masked",  "true"                  },
   { "game.panel.dynabomb_number.draw_order",   "0"                     },
   { "game.panel.dynabomb_number.class",                "none"                  },
   { "game.panel.dynabomb_number.draw_masked",  "true"                  },
   { "game.panel.dynabomb_number.draw_order",   "0"                     },
   { "game.panel.dynabomb_number.class",                "none"                  },
+  { "game.panel.dynabomb_number.style",                "none"                  },
   { "game.panel.dynabomb_size.x",              "-1"                    },
   { "game.panel.dynabomb_size.y",              "-1"                    },
   { "game.panel.dynabomb_size.align",          "left"                  },
   { "game.panel.dynabomb_size.x",              "-1"                    },
   { "game.panel.dynabomb_size.y",              "-1"                    },
   { "game.panel.dynabomb_size.align",          "left"                  },
@@ -8810,12 +8861,14 @@ struct ConfigInfo image_config[] =
   { "game.panel.dynabomb_size.draw_masked",    "true"                  },
   { "game.panel.dynabomb_size.draw_order",     "0"                     },
   { "game.panel.dynabomb_size.class",          "none"                  },
   { "game.panel.dynabomb_size.draw_masked",    "true"                  },
   { "game.panel.dynabomb_size.draw_order",     "0"                     },
   { "game.panel.dynabomb_size.class",          "none"                  },
+  { "game.panel.dynabomb_size.style",          "none"                  },
   { "game.panel.dynabomb_power.x",             "-1"                    },
   { "game.panel.dynabomb_power.y",             "-1"                    },
   { "game.panel.dynabomb_power.tile_size",     "16"                    },
   { "game.panel.dynabomb_power.draw_masked",   "false"                 },
   { "game.panel.dynabomb_power.draw_order",    "0"                     },
   { "game.panel.dynabomb_power.class",         "none"                  },
   { "game.panel.dynabomb_power.x",             "-1"                    },
   { "game.panel.dynabomb_power.y",             "-1"                    },
   { "game.panel.dynabomb_power.tile_size",     "16"                    },
   { "game.panel.dynabomb_power.draw_masked",   "false"                 },
   { "game.panel.dynabomb_power.draw_order",    "0"                     },
   { "game.panel.dynabomb_power.class",         "none"                  },
+  { "game.panel.dynabomb_power.style",         "none"                  },
 
   { "game.panel.penguins.x",                   "-1"                    },
   { "game.panel.penguins.y",                   "-1"                    },
 
   { "game.panel.penguins.x",                   "-1"                    },
   { "game.panel.penguins.y",                   "-1"                    },
@@ -8826,6 +8879,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.penguins.draw_masked",         "true"                  },
   { "game.panel.penguins.draw_order",          "0"                     },
   { "game.panel.penguins.class",               "none"                  },
   { "game.panel.penguins.draw_masked",         "true"                  },
   { "game.panel.penguins.draw_order",          "0"                     },
   { "game.panel.penguins.class",               "none"                  },
+  { "game.panel.penguins.style",               "none"                  },
 
   { "game.panel.sokoban_objects.x",            "-1"                    },
   { "game.panel.sokoban_objects.y",            "-1"                    },
 
   { "game.panel.sokoban_objects.x",            "-1"                    },
   { "game.panel.sokoban_objects.y",            "-1"                    },
@@ -8836,6 +8890,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.sokoban_objects.draw_masked",  "true"                  },
   { "game.panel.sokoban_objects.draw_order",   "0"                     },
   { "game.panel.sokoban_objects.class",                "none"                  },
   { "game.panel.sokoban_objects.draw_masked",  "true"                  },
   { "game.panel.sokoban_objects.draw_order",   "0"                     },
   { "game.panel.sokoban_objects.class",                "none"                  },
+  { "game.panel.sokoban_objects.style",                "none"                  },
   { "game.panel.sokoban_fields.x",             "-1"                    },
   { "game.panel.sokoban_fields.y",             "-1"                    },
   { "game.panel.sokoban_fields.align",         "left"                  },
   { "game.panel.sokoban_fields.x",             "-1"                    },
   { "game.panel.sokoban_fields.y",             "-1"                    },
   { "game.panel.sokoban_fields.align",         "left"                  },
@@ -8845,6 +8900,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.sokoban_fields.draw_masked",   "true"                  },
   { "game.panel.sokoban_fields.draw_order",    "0"                     },
   { "game.panel.sokoban_fields.class",         "none"                  },
   { "game.panel.sokoban_fields.draw_masked",   "true"                  },
   { "game.panel.sokoban_fields.draw_order",    "0"                     },
   { "game.panel.sokoban_fields.class",         "none"                  },
+  { "game.panel.sokoban_fields.style",         "none"                  },
 
   { "game.panel.robot_wheel.x",                        "-1"                    },
   { "game.panel.robot_wheel.y",                        "-1"                    },
 
   { "game.panel.robot_wheel.x",                        "-1"                    },
   { "game.panel.robot_wheel.y",                        "-1"                    },
@@ -8852,6 +8908,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.robot_wheel.draw_masked",      "false"                 },
   { "game.panel.robot_wheel.draw_order",       "0"                     },
   { "game.panel.robot_wheel.class",            "none"                  },
   { "game.panel.robot_wheel.draw_masked",      "false"                 },
   { "game.panel.robot_wheel.draw_order",       "0"                     },
   { "game.panel.robot_wheel.class",            "none"                  },
+  { "game.panel.robot_wheel.style",            "none"                  },
 
   { "game.panel.conveyor_belt_1.x",            "-1"                    },
   { "game.panel.conveyor_belt_1.y",            "-1"                    },
 
   { "game.panel.conveyor_belt_1.x",            "-1"                    },
   { "game.panel.conveyor_belt_1.y",            "-1"                    },
@@ -8859,48 +8916,56 @@ struct ConfigInfo image_config[] =
   { "game.panel.conveyor_belt_1.draw_masked",  "false"                 },
   { "game.panel.conveyor_belt_1.draw_order",   "0"                     },
   { "game.panel.conveyor_belt_1.class",                "none"                  },
   { "game.panel.conveyor_belt_1.draw_masked",  "false"                 },
   { "game.panel.conveyor_belt_1.draw_order",   "0"                     },
   { "game.panel.conveyor_belt_1.class",                "none"                  },
+  { "game.panel.conveyor_belt_1.style",                "none"                  },
   { "game.panel.conveyor_belt_1_switch.x",     "-1"                    },
   { "game.panel.conveyor_belt_1_switch.y",     "-1"                    },
   { "game.panel.conveyor_belt_1_switch.tile_size", "16"                        },
   { "game.panel.conveyor_belt_1_switch.draw_masked", "false"           },
   { "game.panel.conveyor_belt_1_switch.draw_order", "0"                        },
   { "game.panel.conveyor_belt_1_switch.class", "none"                  },
   { "game.panel.conveyor_belt_1_switch.x",     "-1"                    },
   { "game.panel.conveyor_belt_1_switch.y",     "-1"                    },
   { "game.panel.conveyor_belt_1_switch.tile_size", "16"                        },
   { "game.panel.conveyor_belt_1_switch.draw_masked", "false"           },
   { "game.panel.conveyor_belt_1_switch.draw_order", "0"                        },
   { "game.panel.conveyor_belt_1_switch.class", "none"                  },
+  { "game.panel.conveyor_belt_1_switch.style", "none"                  },
   { "game.panel.conveyor_belt_2.x",            "-1"                    },
   { "game.panel.conveyor_belt_2.y",            "-1"                    },
   { "game.panel.conveyor_belt_2.tile_size",    "16"                    },
   { "game.panel.conveyor_belt_2.draw_masked",  "false"                 },
   { "game.panel.conveyor_belt_2.draw_order",   "0"                     },
   { "game.panel.conveyor_belt_2.class",                "none"                  },
   { "game.panel.conveyor_belt_2.x",            "-1"                    },
   { "game.panel.conveyor_belt_2.y",            "-1"                    },
   { "game.panel.conveyor_belt_2.tile_size",    "16"                    },
   { "game.panel.conveyor_belt_2.draw_masked",  "false"                 },
   { "game.panel.conveyor_belt_2.draw_order",   "0"                     },
   { "game.panel.conveyor_belt_2.class",                "none"                  },
+  { "game.panel.conveyor_belt_2.style",                "none"                  },
   { "game.panel.conveyor_belt_2_switch.x",     "-1"                    },
   { "game.panel.conveyor_belt_2_switch.y",     "-1"                    },
   { "game.panel.conveyor_belt_2_switch.tile_size", "16"                        },
   { "game.panel.conveyor_belt_2_switch.draw_masked", "false"           },
   { "game.panel.conveyor_belt_2_switch.draw_order", "0"                        },
   { "game.panel.conveyor_belt_2_switch.class", "none"                  },
   { "game.panel.conveyor_belt_2_switch.x",     "-1"                    },
   { "game.panel.conveyor_belt_2_switch.y",     "-1"                    },
   { "game.panel.conveyor_belt_2_switch.tile_size", "16"                        },
   { "game.panel.conveyor_belt_2_switch.draw_masked", "false"           },
   { "game.panel.conveyor_belt_2_switch.draw_order", "0"                        },
   { "game.panel.conveyor_belt_2_switch.class", "none"                  },
+  { "game.panel.conveyor_belt_2_switch.style", "none"                  },
   { "game.panel.conveyor_belt_3.x",            "-1"                    },
   { "game.panel.conveyor_belt_3.y",            "-1"                    },
   { "game.panel.conveyor_belt_3.tile_size",    "16"                    },
   { "game.panel.conveyor_belt_3.draw_masked",  "false"                 },
   { "game.panel.conveyor_belt_3.draw_order",   "0"                     },
   { "game.panel.conveyor_belt_3.class",                "none"                  },
   { "game.panel.conveyor_belt_3.x",            "-1"                    },
   { "game.panel.conveyor_belt_3.y",            "-1"                    },
   { "game.panel.conveyor_belt_3.tile_size",    "16"                    },
   { "game.panel.conveyor_belt_3.draw_masked",  "false"                 },
   { "game.panel.conveyor_belt_3.draw_order",   "0"                     },
   { "game.panel.conveyor_belt_3.class",                "none"                  },
+  { "game.panel.conveyor_belt_3.style",                "none"                  },
   { "game.panel.conveyor_belt_3_switch.x",     "-1"                    },
   { "game.panel.conveyor_belt_3_switch.y",     "-1"                    },
   { "game.panel.conveyor_belt_3_switch.tile_size", "16"                        },
   { "game.panel.conveyor_belt_3_switch.draw_masked", "false"           },
   { "game.panel.conveyor_belt_3_switch.draw_order", "0"                        },
   { "game.panel.conveyor_belt_3_switch.class", "none"                  },
   { "game.panel.conveyor_belt_3_switch.x",     "-1"                    },
   { "game.panel.conveyor_belt_3_switch.y",     "-1"                    },
   { "game.panel.conveyor_belt_3_switch.tile_size", "16"                        },
   { "game.panel.conveyor_belt_3_switch.draw_masked", "false"           },
   { "game.panel.conveyor_belt_3_switch.draw_order", "0"                        },
   { "game.panel.conveyor_belt_3_switch.class", "none"                  },
+  { "game.panel.conveyor_belt_3_switch.style", "none"                  },
   { "game.panel.conveyor_belt_4.x",            "-1"                    },
   { "game.panel.conveyor_belt_4.y",            "-1"                    },
   { "game.panel.conveyor_belt_4.tile_size",    "16"                    },
   { "game.panel.conveyor_belt_4.draw_masked",  "false"                 },
   { "game.panel.conveyor_belt_4.draw_order",   "0"                     },
   { "game.panel.conveyor_belt_4.class",                "none"                  },
   { "game.panel.conveyor_belt_4.x",            "-1"                    },
   { "game.panel.conveyor_belt_4.y",            "-1"                    },
   { "game.panel.conveyor_belt_4.tile_size",    "16"                    },
   { "game.panel.conveyor_belt_4.draw_masked",  "false"                 },
   { "game.panel.conveyor_belt_4.draw_order",   "0"                     },
   { "game.panel.conveyor_belt_4.class",                "none"                  },
+  { "game.panel.conveyor_belt_4.style",                "none"                  },
   { "game.panel.conveyor_belt_4_switch.x",     "-1"                    },
   { "game.panel.conveyor_belt_4_switch.y",     "-1"                    },
   { "game.panel.conveyor_belt_4_switch.tile_size", "16"                        },
   { "game.panel.conveyor_belt_4_switch.draw_masked", "false"           },
   { "game.panel.conveyor_belt_4_switch.draw_order", "0"                        },
   { "game.panel.conveyor_belt_4_switch.class", "none"                  },
   { "game.panel.conveyor_belt_4_switch.x",     "-1"                    },
   { "game.panel.conveyor_belt_4_switch.y",     "-1"                    },
   { "game.panel.conveyor_belt_4_switch.tile_size", "16"                        },
   { "game.panel.conveyor_belt_4_switch.draw_masked", "false"           },
   { "game.panel.conveyor_belt_4_switch.draw_order", "0"                        },
   { "game.panel.conveyor_belt_4_switch.class", "none"                  },
+  { "game.panel.conveyor_belt_4_switch.style", "none"                  },
 
   { "game.panel.magic_wall.x",                 "-1"                    },
   { "game.panel.magic_wall.y",                 "-1"                    },
 
   { "game.panel.magic_wall.x",                 "-1"                    },
   { "game.panel.magic_wall.y",                 "-1"                    },
@@ -8908,6 +8973,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.magic_wall.draw_masked",       "false"                 },
   { "game.panel.magic_wall.draw_order",                "0"                     },
   { "game.panel.magic_wall.class",             "none"                  },
   { "game.panel.magic_wall.draw_masked",       "false"                 },
   { "game.panel.magic_wall.draw_order",                "0"                     },
   { "game.panel.magic_wall.class",             "none"                  },
+  { "game.panel.magic_wall.style",             "none"                  },
   { "game.panel.magic_wall_time.x",            "-1"                    },
   { "game.panel.magic_wall_time.y",            "-1"                    },
   { "game.panel.magic_wall_time.align",                "left"                  },
   { "game.panel.magic_wall_time.x",            "-1"                    },
   { "game.panel.magic_wall_time.y",            "-1"                    },
   { "game.panel.magic_wall_time.align",                "left"                  },
@@ -8917,6 +8983,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.magic_wall_time.draw_masked",  "true"                  },
   { "game.panel.magic_wall_time.draw_order",   "0"                     },
   { "game.panel.magic_wall_time.class",                "none"                  },
   { "game.panel.magic_wall_time.draw_masked",  "true"                  },
   { "game.panel.magic_wall_time.draw_order",   "0"                     },
   { "game.panel.magic_wall_time.class",                "none"                  },
+  { "game.panel.magic_wall_time.style",                "none"                  },
 
   { "game.panel.gravity_state.x",              "-1"                    },
   { "game.panel.gravity_state.y",              "-1"                    },
 
   { "game.panel.gravity_state.x",              "-1"                    },
   { "game.panel.gravity_state.y",              "-1"                    },
@@ -8928,47 +8995,56 @@ struct ConfigInfo image_config[] =
   { "game.panel.gravity_state.draw_masked",    "true"                  },
   { "game.panel.gravity_state.draw_order",     "0"                     },
   { "game.panel.gravity_state.class",          "none"                  },
   { "game.panel.gravity_state.draw_masked",    "true"                  },
   { "game.panel.gravity_state.draw_order",     "0"                     },
   { "game.panel.gravity_state.class",          "none"                  },
+  { "game.panel.gravity_state.style",          "none"                  },
 
   { "game.panel.graphic_1.x",                  "-1"                    },
   { "game.panel.graphic_1.y",                  "-1"                    },
   { "game.panel.graphic_1.draw_masked",                "true"                  },
   { "game.panel.graphic_1.draw_order",         "0"                     },
   { "game.panel.graphic_1.class",              "none"                  },
 
   { "game.panel.graphic_1.x",                  "-1"                    },
   { "game.panel.graphic_1.y",                  "-1"                    },
   { "game.panel.graphic_1.draw_masked",                "true"                  },
   { "game.panel.graphic_1.draw_order",         "0"                     },
   { "game.panel.graphic_1.class",              "none"                  },
+  { "game.panel.graphic_1.style",              "none"                  },
   { "game.panel.graphic_2.x",                  "-1"                    },
   { "game.panel.graphic_2.y",                  "-1"                    },
   { "game.panel.graphic_2.draw_masked",                "true"                  },
   { "game.panel.graphic_2.draw_order",         "0"                     },
   { "game.panel.graphic_2.class",              "none"                  },
   { "game.panel.graphic_2.x",                  "-1"                    },
   { "game.panel.graphic_2.y",                  "-1"                    },
   { "game.panel.graphic_2.draw_masked",                "true"                  },
   { "game.panel.graphic_2.draw_order",         "0"                     },
   { "game.panel.graphic_2.class",              "none"                  },
+  { "game.panel.graphic_2.style",              "none"                  },
   { "game.panel.graphic_3.x",                  "-1"                    },
   { "game.panel.graphic_3.y",                  "-1"                    },
   { "game.panel.graphic_3.draw_masked",                "true"                  },
   { "game.panel.graphic_3.draw_order",         "0"                     },
   { "game.panel.graphic_3.class",              "none"                  },
   { "game.panel.graphic_3.x",                  "-1"                    },
   { "game.panel.graphic_3.y",                  "-1"                    },
   { "game.panel.graphic_3.draw_masked",                "true"                  },
   { "game.panel.graphic_3.draw_order",         "0"                     },
   { "game.panel.graphic_3.class",              "none"                  },
+  { "game.panel.graphic_3.style",              "none"                  },
   { "game.panel.graphic_4.x",                  "-1"                    },
   { "game.panel.graphic_4.y",                  "-1"                    },
   { "game.panel.graphic_4.draw_masked",                "true"                  },
   { "game.panel.graphic_4.draw_order",         "0"                     },
   { "game.panel.graphic_4.class",              "none"                  },
   { "game.panel.graphic_4.x",                  "-1"                    },
   { "game.panel.graphic_4.y",                  "-1"                    },
   { "game.panel.graphic_4.draw_masked",                "true"                  },
   { "game.panel.graphic_4.draw_order",         "0"                     },
   { "game.panel.graphic_4.class",              "none"                  },
+  { "game.panel.graphic_4.style",              "none"                  },
   { "game.panel.graphic_5.x",                  "-1"                    },
   { "game.panel.graphic_5.y",                  "-1"                    },
   { "game.panel.graphic_5.draw_masked",                "true"                  },
   { "game.panel.graphic_5.draw_order",         "0"                     },
   { "game.panel.graphic_5.class",              "none"                  },
   { "game.panel.graphic_5.x",                  "-1"                    },
   { "game.panel.graphic_5.y",                  "-1"                    },
   { "game.panel.graphic_5.draw_masked",                "true"                  },
   { "game.panel.graphic_5.draw_order",         "0"                     },
   { "game.panel.graphic_5.class",              "none"                  },
+  { "game.panel.graphic_5.style",              "none"                  },
   { "game.panel.graphic_6.x",                  "-1"                    },
   { "game.panel.graphic_6.y",                  "-1"                    },
   { "game.panel.graphic_6.draw_masked",                "true"                  },
   { "game.panel.graphic_6.draw_order",         "0"                     },
   { "game.panel.graphic_6.class",              "none"                  },
   { "game.panel.graphic_6.x",                  "-1"                    },
   { "game.panel.graphic_6.y",                  "-1"                    },
   { "game.panel.graphic_6.draw_masked",                "true"                  },
   { "game.panel.graphic_6.draw_order",         "0"                     },
   { "game.panel.graphic_6.class",              "none"                  },
+  { "game.panel.graphic_6.style",              "none"                  },
   { "game.panel.graphic_7.x",                  "-1"                    },
   { "game.panel.graphic_7.y",                  "-1"                    },
   { "game.panel.graphic_7.draw_masked",                "true"                  },
   { "game.panel.graphic_7.draw_order",         "0"                     },
   { "game.panel.graphic_7.class",              "none"                  },
   { "game.panel.graphic_7.x",                  "-1"                    },
   { "game.panel.graphic_7.y",                  "-1"                    },
   { "game.panel.graphic_7.draw_masked",                "true"                  },
   { "game.panel.graphic_7.draw_order",         "0"                     },
   { "game.panel.graphic_7.class",              "none"                  },
+  { "game.panel.graphic_7.style",              "none"                  },
   { "game.panel.graphic_8.x",                  "-1"                    },
   { "game.panel.graphic_8.y",                  "-1"                    },
   { "game.panel.graphic_8.draw_masked",                "true"                  },
   { "game.panel.graphic_8.draw_order",         "0"                     },
   { "game.panel.graphic_8.class",              "none"                  },
   { "game.panel.graphic_8.x",                  "-1"                    },
   { "game.panel.graphic_8.y",                  "-1"                    },
   { "game.panel.graphic_8.draw_masked",                "true"                  },
   { "game.panel.graphic_8.draw_order",         "0"                     },
   { "game.panel.graphic_8.class",              "none"                  },
+  { "game.panel.graphic_8.style",              "none"                  },
 
   { "game.panel.element_1.x",                  "-1"                    },
   { "game.panel.element_1.y",                  "-1"                    },
 
   { "game.panel.element_1.x",                  "-1"                    },
   { "game.panel.element_1.y",                  "-1"                    },
@@ -8977,6 +9053,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_1.draw_masked",                "false"                 },
   { "game.panel.element_1.draw_order",         "0"                     },
   { "game.panel.element_1.class",              "none"                  },
   { "game.panel.element_1.draw_masked",                "false"                 },
   { "game.panel.element_1.draw_order",         "0"                     },
   { "game.panel.element_1.class",              "none"                  },
+  { "game.panel.element_1.style",              "none"                  },
   { "game.panel.element_1_count.x",            "-1"                    },
   { "game.panel.element_1_count.y",            "-1"                    },
   { "game.panel.element_1_count.align",                "left"                  },
   { "game.panel.element_1_count.x",            "-1"                    },
   { "game.panel.element_1_count.y",            "-1"                    },
   { "game.panel.element_1_count.align",                "left"                  },
@@ -8987,6 +9064,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_1_count.draw_masked",  "true"                  },
   { "game.panel.element_1_count.draw_order",   "0"                     },
   { "game.panel.element_1_count.class",                "none"                  },
   { "game.panel.element_1_count.draw_masked",  "true"                  },
   { "game.panel.element_1_count.draw_order",   "0"                     },
   { "game.panel.element_1_count.class",                "none"                  },
+  { "game.panel.element_1_count.style",                "none"                  },
   { "game.panel.element_2.x",                  "-1"                    },
   { "game.panel.element_2.y",                  "-1"                    },
   { "game.panel.element_2.tile_size",          "16"                    },
   { "game.panel.element_2.x",                  "-1"                    },
   { "game.panel.element_2.y",                  "-1"                    },
   { "game.panel.element_2.tile_size",          "16"                    },
@@ -8994,6 +9072,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_2.draw_masked",                "false"                 },
   { "game.panel.element_2.draw_order",         "0"                     },
   { "game.panel.element_2.class",              "none"                  },
   { "game.panel.element_2.draw_masked",                "false"                 },
   { "game.panel.element_2.draw_order",         "0"                     },
   { "game.panel.element_2.class",              "none"                  },
+  { "game.panel.element_2.style",              "none"                  },
   { "game.panel.element_2_count.x",            "-1"                    },
   { "game.panel.element_2_count.y",            "-1"                    },
   { "game.panel.element_2_count.align",                "left"                  },
   { "game.panel.element_2_count.x",            "-1"                    },
   { "game.panel.element_2_count.y",            "-1"                    },
   { "game.panel.element_2_count.align",                "left"                  },
@@ -9004,6 +9083,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_2_count.draw_masked",  "true"                  },
   { "game.panel.element_2_count.draw_order",   "0"                     },
   { "game.panel.element_2_count.class",                "none"                  },
   { "game.panel.element_2_count.draw_masked",  "true"                  },
   { "game.panel.element_2_count.draw_order",   "0"                     },
   { "game.panel.element_2_count.class",                "none"                  },
+  { "game.panel.element_2_count.style",                "none"                  },
   { "game.panel.element_3.x",                  "-1"                    },
   { "game.panel.element_3.y",                  "-1"                    },
   { "game.panel.element_3.tile_size",          "16"                    },
   { "game.panel.element_3.x",                  "-1"                    },
   { "game.panel.element_3.y",                  "-1"                    },
   { "game.panel.element_3.tile_size",          "16"                    },
@@ -9011,6 +9091,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_3.draw_masked",                "false"                 },
   { "game.panel.element_3.draw_order",         "0"                     },
   { "game.panel.element_3.class",              "none"                  },
   { "game.panel.element_3.draw_masked",                "false"                 },
   { "game.panel.element_3.draw_order",         "0"                     },
   { "game.panel.element_3.class",              "none"                  },
+  { "game.panel.element_3.style",              "none"                  },
   { "game.panel.element_3_count.x",            "-1"                    },
   { "game.panel.element_3_count.y",            "-1"                    },
   { "game.panel.element_3_count.align",                "left"                  },
   { "game.panel.element_3_count.x",            "-1"                    },
   { "game.panel.element_3_count.y",            "-1"                    },
   { "game.panel.element_3_count.align",                "left"                  },
@@ -9021,6 +9102,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_3_count.draw_masked",  "true"                  },
   { "game.panel.element_3_count.draw_order",   "0"                     },
   { "game.panel.element_3_count.class",                "none"                  },
   { "game.panel.element_3_count.draw_masked",  "true"                  },
   { "game.panel.element_3_count.draw_order",   "0"                     },
   { "game.panel.element_3_count.class",                "none"                  },
+  { "game.panel.element_3_count.style",                "none"                  },
   { "game.panel.element_4.x",                  "-1"                    },
   { "game.panel.element_4.y",                  "-1"                    },
   { "game.panel.element_4.tile_size",          "16"                    },
   { "game.panel.element_4.x",                  "-1"                    },
   { "game.panel.element_4.y",                  "-1"                    },
   { "game.panel.element_4.tile_size",          "16"                    },
@@ -9028,6 +9110,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_4.draw_masked",                "false"                 },
   { "game.panel.element_4.draw_order",         "0"                     },
   { "game.panel.element_4.class",              "none"                  },
   { "game.panel.element_4.draw_masked",                "false"                 },
   { "game.panel.element_4.draw_order",         "0"                     },
   { "game.panel.element_4.class",              "none"                  },
+  { "game.panel.element_4.style",              "none"                  },
   { "game.panel.element_4_count.x",            "-1"                    },
   { "game.panel.element_4_count.y",            "-1"                    },
   { "game.panel.element_4_count.align",                "left"                  },
   { "game.panel.element_4_count.x",            "-1"                    },
   { "game.panel.element_4_count.y",            "-1"                    },
   { "game.panel.element_4_count.align",                "left"                  },
@@ -9038,6 +9121,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_4_count.draw_masked",  "true"                  },
   { "game.panel.element_4_count.draw_order",   "0"                     },
   { "game.panel.element_4_count.class",                "none"                  },
   { "game.panel.element_4_count.draw_masked",  "true"                  },
   { "game.panel.element_4_count.draw_order",   "0"                     },
   { "game.panel.element_4_count.class",                "none"                  },
+  { "game.panel.element_4_count.style",                "none"                  },
   { "game.panel.element_5.x",                  "-1"                    },
   { "game.panel.element_5.y",                  "-1"                    },
   { "game.panel.element_5.tile_size",          "16"                    },
   { "game.panel.element_5.x",                  "-1"                    },
   { "game.panel.element_5.y",                  "-1"                    },
   { "game.panel.element_5.tile_size",          "16"                    },
@@ -9045,6 +9129,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_5.draw_masked",                "false"                 },
   { "game.panel.element_5.draw_order",         "0"                     },
   { "game.panel.element_5.class",              "none"                  },
   { "game.panel.element_5.draw_masked",                "false"                 },
   { "game.panel.element_5.draw_order",         "0"                     },
   { "game.panel.element_5.class",              "none"                  },
+  { "game.panel.element_5.style",              "none"                  },
   { "game.panel.element_5_count.x",            "-1"                    },
   { "game.panel.element_5_count.y",            "-1"                    },
   { "game.panel.element_5_count.align",                "left"                  },
   { "game.panel.element_5_count.x",            "-1"                    },
   { "game.panel.element_5_count.y",            "-1"                    },
   { "game.panel.element_5_count.align",                "left"                  },
@@ -9055,6 +9140,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_5_count.draw_masked",  "true"                  },
   { "game.panel.element_5_count.draw_order",   "0"                     },
   { "game.panel.element_5_count.class",                "none"                  },
   { "game.panel.element_5_count.draw_masked",  "true"                  },
   { "game.panel.element_5_count.draw_order",   "0"                     },
   { "game.panel.element_5_count.class",                "none"                  },
+  { "game.panel.element_5_count.style",                "none"                  },
   { "game.panel.element_6.x",                  "-1"                    },
   { "game.panel.element_6.y",                  "-1"                    },
   { "game.panel.element_6.tile_size",          "16"                    },
   { "game.panel.element_6.x",                  "-1"                    },
   { "game.panel.element_6.y",                  "-1"                    },
   { "game.panel.element_6.tile_size",          "16"                    },
@@ -9062,6 +9148,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_6.draw_masked",                "false"                 },
   { "game.panel.element_6.draw_order",         "0"                     },
   { "game.panel.element_6.class",              "none"                  },
   { "game.panel.element_6.draw_masked",                "false"                 },
   { "game.panel.element_6.draw_order",         "0"                     },
   { "game.panel.element_6.class",              "none"                  },
+  { "game.panel.element_6.style",              "none"                  },
   { "game.panel.element_6_count.x",            "-1"                    },
   { "game.panel.element_6_count.y",            "-1"                    },
   { "game.panel.element_6_count.align",                "left"                  },
   { "game.panel.element_6_count.x",            "-1"                    },
   { "game.panel.element_6_count.y",            "-1"                    },
   { "game.panel.element_6_count.align",                "left"                  },
@@ -9072,6 +9159,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_6_count.draw_masked",  "true"                  },
   { "game.panel.element_6_count.draw_order",   "0"                     },
   { "game.panel.element_6_count.class",                "none"                  },
   { "game.panel.element_6_count.draw_masked",  "true"                  },
   { "game.panel.element_6_count.draw_order",   "0"                     },
   { "game.panel.element_6_count.class",                "none"                  },
+  { "game.panel.element_6_count.style",                "none"                  },
   { "game.panel.element_7.x",                  "-1"                    },
   { "game.panel.element_7.y",                  "-1"                    },
   { "game.panel.element_7.tile_size",          "16"                    },
   { "game.panel.element_7.x",                  "-1"                    },
   { "game.panel.element_7.y",                  "-1"                    },
   { "game.panel.element_7.tile_size",          "16"                    },
@@ -9079,6 +9167,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_7.draw_masked",                "false"                 },
   { "game.panel.element_7.draw_order",         "0"                     },
   { "game.panel.element_7.class",              "none"                  },
   { "game.panel.element_7.draw_masked",                "false"                 },
   { "game.panel.element_7.draw_order",         "0"                     },
   { "game.panel.element_7.class",              "none"                  },
+  { "game.panel.element_7.style",              "none"                  },
   { "game.panel.element_7_count.x",            "-1"                    },
   { "game.panel.element_7_count.y",            "-1"                    },
   { "game.panel.element_7_count.align",                "left"                  },
   { "game.panel.element_7_count.x",            "-1"                    },
   { "game.panel.element_7_count.y",            "-1"                    },
   { "game.panel.element_7_count.align",                "left"                  },
@@ -9089,6 +9178,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_7_count.draw_masked",  "true"                  },
   { "game.panel.element_7_count.draw_order",   "0"                     },
   { "game.panel.element_7_count.class",                "none"                  },
   { "game.panel.element_7_count.draw_masked",  "true"                  },
   { "game.panel.element_7_count.draw_order",   "0"                     },
   { "game.panel.element_7_count.class",                "none"                  },
+  { "game.panel.element_7_count.style",                "none"                  },
   { "game.panel.element_8.x",                  "-1"                    },
   { "game.panel.element_8.y",                  "-1"                    },
   { "game.panel.element_8.tile_size",          "16"                    },
   { "game.panel.element_8.x",                  "-1"                    },
   { "game.panel.element_8.y",                  "-1"                    },
   { "game.panel.element_8.tile_size",          "16"                    },
@@ -9096,6 +9186,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_8.draw_masked",                "false"                 },
   { "game.panel.element_8.draw_order",         "0"                     },
   { "game.panel.element_8.class",              "none"                  },
   { "game.panel.element_8.draw_masked",                "false"                 },
   { "game.panel.element_8.draw_order",         "0"                     },
   { "game.panel.element_8.class",              "none"                  },
+  { "game.panel.element_8.style",              "none"                  },
   { "game.panel.element_8_count.x",            "-1"                    },
   { "game.panel.element_8_count.y",            "-1"                    },
   { "game.panel.element_8_count.align",                "left"                  },
   { "game.panel.element_8_count.x",            "-1"                    },
   { "game.panel.element_8_count.y",            "-1"                    },
   { "game.panel.element_8_count.align",                "left"                  },
@@ -9106,6 +9197,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.element_8_count.draw_masked",  "true"                  },
   { "game.panel.element_8_count.draw_order",   "0"                     },
   { "game.panel.element_8_count.class",                "none"                  },
   { "game.panel.element_8_count.draw_masked",  "true"                  },
   { "game.panel.element_8_count.draw_order",   "0"                     },
   { "game.panel.element_8_count.class",                "none"                  },
+  { "game.panel.element_8_count.style",                "none"                  },
 
   { "game.panel.ce_score_1.x",                 "-1"                    },
   { "game.panel.ce_score_1.y",                 "-1"                    },
 
   { "game.panel.ce_score_1.x",                 "-1"                    },
   { "game.panel.ce_score_1.y",                 "-1"                    },
@@ -9117,6 +9209,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_1.draw_masked",       "true"                  },
   { "game.panel.ce_score_1.draw_order",                "0"                     },
   { "game.panel.ce_score_1.class",             "none"                  },
   { "game.panel.ce_score_1.draw_masked",       "true"                  },
   { "game.panel.ce_score_1.draw_order",                "0"                     },
   { "game.panel.ce_score_1.class",             "none"                  },
+  { "game.panel.ce_score_1.style",             "none"                  },
   { "game.panel.ce_score_1_element.x",         "-1"                    },
   { "game.panel.ce_score_1_element.y",         "-1"                    },
   { "game.panel.ce_score_1_element.tile_size", "16"                    },
   { "game.panel.ce_score_1_element.x",         "-1"                    },
   { "game.panel.ce_score_1_element.y",         "-1"                    },
   { "game.panel.ce_score_1_element.tile_size", "16"                    },
@@ -9124,6 +9217,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_1_element.draw_masked","false"                        },
   { "game.panel.ce_score_1_element.draw_order",        "0"                     },
   { "game.panel.ce_score_1_element.class",     "none"                  },
   { "game.panel.ce_score_1_element.draw_masked","false"                        },
   { "game.panel.ce_score_1_element.draw_order",        "0"                     },
   { "game.panel.ce_score_1_element.class",     "none"                  },
+  { "game.panel.ce_score_1_element.style",     "none"                  },
   { "game.panel.ce_score_2.x",                 "-1"                    },
   { "game.panel.ce_score_2.y",                 "-1"                    },
   { "game.panel.ce_score_2.align",             "left"                  },
   { "game.panel.ce_score_2.x",                 "-1"                    },
   { "game.panel.ce_score_2.y",                 "-1"                    },
   { "game.panel.ce_score_2.align",             "left"                  },
@@ -9134,6 +9228,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_2.draw_masked",       "true"                  },
   { "game.panel.ce_score_2.draw_order",                "0"                     },
   { "game.panel.ce_score_2.class",             "none"                  },
   { "game.panel.ce_score_2.draw_masked",       "true"                  },
   { "game.panel.ce_score_2.draw_order",                "0"                     },
   { "game.panel.ce_score_2.class",             "none"                  },
+  { "game.panel.ce_score_2.style",             "none"                  },
   { "game.panel.ce_score_2_element.x",         "-1"                    },
   { "game.panel.ce_score_2_element.y",         "-1"                    },
   { "game.panel.ce_score_2_element.tile_size", "16"                    },
   { "game.panel.ce_score_2_element.x",         "-1"                    },
   { "game.panel.ce_score_2_element.y",         "-1"                    },
   { "game.panel.ce_score_2_element.tile_size", "16"                    },
@@ -9141,6 +9236,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_2_element.draw_masked","false"                        },
   { "game.panel.ce_score_2_element.draw_order",        "0"                     },
   { "game.panel.ce_score_2_element.class",     "none"                  },
   { "game.panel.ce_score_2_element.draw_masked","false"                        },
   { "game.panel.ce_score_2_element.draw_order",        "0"                     },
   { "game.panel.ce_score_2_element.class",     "none"                  },
+  { "game.panel.ce_score_2_element.style",     "none"                  },
   { "game.panel.ce_score_3.x",                 "-1"                    },
   { "game.panel.ce_score_3.y",                 "-1"                    },
   { "game.panel.ce_score_3.align",             "left"                  },
   { "game.panel.ce_score_3.x",                 "-1"                    },
   { "game.panel.ce_score_3.y",                 "-1"                    },
   { "game.panel.ce_score_3.align",             "left"                  },
@@ -9151,6 +9247,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_3.draw_masked",       "true"                  },
   { "game.panel.ce_score_3.draw_order",                "0"                     },
   { "game.panel.ce_score_3.class",             "none"                  },
   { "game.panel.ce_score_3.draw_masked",       "true"                  },
   { "game.panel.ce_score_3.draw_order",                "0"                     },
   { "game.panel.ce_score_3.class",             "none"                  },
+  { "game.panel.ce_score_3.style",             "none"                  },
   { "game.panel.ce_score_3_element.x",         "-1"                    },
   { "game.panel.ce_score_3_element.y",         "-1"                    },
   { "game.panel.ce_score_3_element.tile_size", "16"                    },
   { "game.panel.ce_score_3_element.x",         "-1"                    },
   { "game.panel.ce_score_3_element.y",         "-1"                    },
   { "game.panel.ce_score_3_element.tile_size", "16"                    },
@@ -9158,6 +9255,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_3_element.draw_masked","false"                        },
   { "game.panel.ce_score_3_element.draw_order",        "0"                     },
   { "game.panel.ce_score_3_element.class",     "none"                  },
   { "game.panel.ce_score_3_element.draw_masked","false"                        },
   { "game.panel.ce_score_3_element.draw_order",        "0"                     },
   { "game.panel.ce_score_3_element.class",     "none"                  },
+  { "game.panel.ce_score_3_element.style",     "none"                  },
   { "game.panel.ce_score_4.x",                 "-1"                    },
   { "game.panel.ce_score_4.y",                 "-1"                    },
   { "game.panel.ce_score_4.align",             "left"                  },
   { "game.panel.ce_score_4.x",                 "-1"                    },
   { "game.panel.ce_score_4.y",                 "-1"                    },
   { "game.panel.ce_score_4.align",             "left"                  },
@@ -9168,6 +9266,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_4.draw_masked",       "true"                  },
   { "game.panel.ce_score_4.draw_order",                "0"                     },
   { "game.panel.ce_score_4.class",             "none"                  },
   { "game.panel.ce_score_4.draw_masked",       "true"                  },
   { "game.panel.ce_score_4.draw_order",                "0"                     },
   { "game.panel.ce_score_4.class",             "none"                  },
+  { "game.panel.ce_score_4.style",             "none"                  },
   { "game.panel.ce_score_4_element.x",         "-1"                    },
   { "game.panel.ce_score_4_element.y",         "-1"                    },
   { "game.panel.ce_score_4_element.tile_size", "16"                    },
   { "game.panel.ce_score_4_element.x",         "-1"                    },
   { "game.panel.ce_score_4_element.y",         "-1"                    },
   { "game.panel.ce_score_4_element.tile_size", "16"                    },
@@ -9175,6 +9274,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_4_element.draw_masked","false"                        },
   { "game.panel.ce_score_4_element.draw_order",        "0"                     },
   { "game.panel.ce_score_4_element.class",     "none"                  },
   { "game.panel.ce_score_4_element.draw_masked","false"                        },
   { "game.panel.ce_score_4_element.draw_order",        "0"                     },
   { "game.panel.ce_score_4_element.class",     "none"                  },
+  { "game.panel.ce_score_4_element.style",     "none"                  },
   { "game.panel.ce_score_5.x",                 "-1"                    },
   { "game.panel.ce_score_5.y",                 "-1"                    },
   { "game.panel.ce_score_5.align",             "left"                  },
   { "game.panel.ce_score_5.x",                 "-1"                    },
   { "game.panel.ce_score_5.y",                 "-1"                    },
   { "game.panel.ce_score_5.align",             "left"                  },
@@ -9185,6 +9285,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_5.draw_masked",       "true"                  },
   { "game.panel.ce_score_5.draw_order",                "0"                     },
   { "game.panel.ce_score_5.class",             "none"                  },
   { "game.panel.ce_score_5.draw_masked",       "true"                  },
   { "game.panel.ce_score_5.draw_order",                "0"                     },
   { "game.panel.ce_score_5.class",             "none"                  },
+  { "game.panel.ce_score_5.style",             "none"                  },
   { "game.panel.ce_score_5_element.x",         "-1"                    },
   { "game.panel.ce_score_5_element.y",         "-1"                    },
   { "game.panel.ce_score_5_element.tile_size", "16"                    },
   { "game.panel.ce_score_5_element.x",         "-1"                    },
   { "game.panel.ce_score_5_element.y",         "-1"                    },
   { "game.panel.ce_score_5_element.tile_size", "16"                    },
@@ -9192,6 +9293,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_5_element.draw_masked","false"                        },
   { "game.panel.ce_score_5_element.draw_order",        "0"                     },
   { "game.panel.ce_score_5_element.class",     "none"                  },
   { "game.panel.ce_score_5_element.draw_masked","false"                        },
   { "game.panel.ce_score_5_element.draw_order",        "0"                     },
   { "game.panel.ce_score_5_element.class",     "none"                  },
+  { "game.panel.ce_score_5_element.style",     "none"                  },
   { "game.panel.ce_score_6.x",                 "-1"                    },
   { "game.panel.ce_score_6.y",                 "-1"                    },
   { "game.panel.ce_score_6.align",             "left"                  },
   { "game.panel.ce_score_6.x",                 "-1"                    },
   { "game.panel.ce_score_6.y",                 "-1"                    },
   { "game.panel.ce_score_6.align",             "left"                  },
@@ -9202,6 +9304,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_6.draw_masked",       "true"                  },
   { "game.panel.ce_score_6.draw_order",                "0"                     },
   { "game.panel.ce_score_6.class",             "none"                  },
   { "game.panel.ce_score_6.draw_masked",       "true"                  },
   { "game.panel.ce_score_6.draw_order",                "0"                     },
   { "game.panel.ce_score_6.class",             "none"                  },
+  { "game.panel.ce_score_6.style",             "none"                  },
   { "game.panel.ce_score_6_element.x",         "-1"                    },
   { "game.panel.ce_score_6_element.y",         "-1"                    },
   { "game.panel.ce_score_6_element.tile_size", "16"                    },
   { "game.panel.ce_score_6_element.x",         "-1"                    },
   { "game.panel.ce_score_6_element.y",         "-1"                    },
   { "game.panel.ce_score_6_element.tile_size", "16"                    },
@@ -9209,6 +9312,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_6_element.draw_masked","false"                        },
   { "game.panel.ce_score_6_element.draw_order",        "0"                     },
   { "game.panel.ce_score_6_element.class",     "none"                  },
   { "game.panel.ce_score_6_element.draw_masked","false"                        },
   { "game.panel.ce_score_6_element.draw_order",        "0"                     },
   { "game.panel.ce_score_6_element.class",     "none"                  },
+  { "game.panel.ce_score_6_element.style",     "none"                  },
   { "game.panel.ce_score_7.x",                 "-1"                    },
   { "game.panel.ce_score_7.y",                 "-1"                    },
   { "game.panel.ce_score_7.align",             "left"                  },
   { "game.panel.ce_score_7.x",                 "-1"                    },
   { "game.panel.ce_score_7.y",                 "-1"                    },
   { "game.panel.ce_score_7.align",             "left"                  },
@@ -9219,6 +9323,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_7.draw_masked",       "true"                  },
   { "game.panel.ce_score_7.draw_order",                "0"                     },
   { "game.panel.ce_score_7.class",             "none"                  },
   { "game.panel.ce_score_7.draw_masked",       "true"                  },
   { "game.panel.ce_score_7.draw_order",                "0"                     },
   { "game.panel.ce_score_7.class",             "none"                  },
+  { "game.panel.ce_score_7.style",             "none"                  },
   { "game.panel.ce_score_7_element.x",         "-1"                    },
   { "game.panel.ce_score_7_element.y",         "-1"                    },
   { "game.panel.ce_score_7_element.tile_size", "16"                    },
   { "game.panel.ce_score_7_element.x",         "-1"                    },
   { "game.panel.ce_score_7_element.y",         "-1"                    },
   { "game.panel.ce_score_7_element.tile_size", "16"                    },
@@ -9226,6 +9331,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_7_element.draw_masked","false"                        },
   { "game.panel.ce_score_7_element.draw_order",        "0"                     },
   { "game.panel.ce_score_7_element.class",     "none"                  },
   { "game.panel.ce_score_7_element.draw_masked","false"                        },
   { "game.panel.ce_score_7_element.draw_order",        "0"                     },
   { "game.panel.ce_score_7_element.class",     "none"                  },
+  { "game.panel.ce_score_7_element.style",     "none"                  },
   { "game.panel.ce_score_8.x",                 "-1"                    },
   { "game.panel.ce_score_8.y",                 "-1"                    },
   { "game.panel.ce_score_8.align",             "left"                  },
   { "game.panel.ce_score_8.x",                 "-1"                    },
   { "game.panel.ce_score_8.y",                 "-1"                    },
   { "game.panel.ce_score_8.align",             "left"                  },
@@ -9236,6 +9342,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_8.draw_masked",       "true"                  },
   { "game.panel.ce_score_8.draw_order",                "0"                     },
   { "game.panel.ce_score_8.class",             "none"                  },
   { "game.panel.ce_score_8.draw_masked",       "true"                  },
   { "game.panel.ce_score_8.draw_order",                "0"                     },
   { "game.panel.ce_score_8.class",             "none"                  },
+  { "game.panel.ce_score_8.style",             "none"                  },
   { "game.panel.ce_score_8_element.x",         "-1"                    },
   { "game.panel.ce_score_8_element.y",         "-1"                    },
   { "game.panel.ce_score_8_element.tile_size", "16"                    },
   { "game.panel.ce_score_8_element.x",         "-1"                    },
   { "game.panel.ce_score_8_element.y",         "-1"                    },
   { "game.panel.ce_score_8_element.tile_size", "16"                    },
@@ -9243,6 +9350,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.ce_score_8_element.draw_masked","false"                        },
   { "game.panel.ce_score_8_element.draw_order",        "0"                     },
   { "game.panel.ce_score_8_element.class",     "none"                  },
   { "game.panel.ce_score_8_element.draw_masked","false"                        },
   { "game.panel.ce_score_8_element.draw_order",        "0"                     },
   { "game.panel.ce_score_8_element.class",     "none"                  },
+  { "game.panel.ce_score_8_element.style",     "none"                  },
 
   { "game.panel.player_name.x",                        "-1"                    },
   { "game.panel.player_name.y",                        "-1"                    },
 
   { "game.panel.player_name.x",                        "-1"                    },
   { "game.panel.player_name.y",                        "-1"                    },
@@ -9253,6 +9361,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.player_name.draw_masked",      "true"                  },
   { "game.panel.player_name.draw_order",       "0"                     },
   { "game.panel.player_name.class",            "none"                  },
   { "game.panel.player_name.draw_masked",      "true"                  },
   { "game.panel.player_name.draw_order",       "0"                     },
   { "game.panel.player_name.class",            "none"                  },
+  { "game.panel.player_name.style",            "none"                  },
 
   { "game.panel.level_name.x",                 "-1"                    },
   { "game.panel.level_name.y",                 "-1"                    },
 
   { "game.panel.level_name.x",                 "-1"                    },
   { "game.panel.level_name.y",                 "-1"                    },
@@ -9263,6 +9372,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.level_name.draw_masked",       "true"                  },
   { "game.panel.level_name.draw_order",                "0"                     },
   { "game.panel.level_name.class",             "none"                  },
   { "game.panel.level_name.draw_masked",       "true"                  },
   { "game.panel.level_name.draw_order",                "0"                     },
   { "game.panel.level_name.class",             "none"                  },
+  { "game.panel.level_name.style",             "none"                  },
   { "game.panel.level_author.x",               "-1"                    },
   { "game.panel.level_author.y",               "-1"                    },
   { "game.panel.level_author.align",           "left"                  },
   { "game.panel.level_author.x",               "-1"                    },
   { "game.panel.level_author.y",               "-1"                    },
   { "game.panel.level_author.align",           "left"                  },
@@ -9272,6 +9382,7 @@ struct ConfigInfo image_config[] =
   { "game.panel.level_author.draw_masked",     "true"                  },
   { "game.panel.level_author.draw_order",      "0"                     },
   { "game.panel.level_author.class",           "none"                  },
   { "game.panel.level_author.draw_masked",     "true"                  },
   { "game.panel.level_author.draw_order",      "0"                     },
   { "game.panel.level_author.class",           "none"                  },
+  { "game.panel.level_author.style",           "none"                  },
 
   { "game.button.stop.x",                      "5"                     },
   { "game.button.stop.y",                      "215"                   },
 
   { "game.button.stop.x",                      "5"                     },
   { "game.button.stop.y",                      "215"                   },