-#else
- if (element == EL_BLOCKED &&
- (Feld[oldx][oldy] == EL_QUICKSAND_EMPTYING ||
- Feld[oldx][oldy] == EL_MAGIC_WALL_EMPTYING ||
- Feld[oldx][oldy] == EL_BD_MAGIC_WALL_EMPTYING ||
- Feld[oldx][oldy] == EL_AMOEBA_DROPPING))
- Feld[oldx][oldy] = get_next_element(Feld[oldx][oldy]);
- else
- Feld[oldx][oldy] = EL_EMPTY;
-
- Store[oldx][oldy] = Store2[oldx][oldy] = 0;
-
- Feld[newx][newy] = EL_EMPTY;
- MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0;
- MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0;
- ChangeDelay[oldx][oldy] = ChangeDelay[newx][newy] = 0;
- Pushed[oldx][oldy] = Pushed[newx][newy] = FALSE;
- GfxAction[oldx][oldy] = GfxAction[newx][newy] = ACTION_DEFAULT;
-#endif