rnd-20020920-2-src
authorHolger Schemel <info@artsoft.org>
Fri, 20 Sep 2002 01:12:37 +0000 (03:12 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:38:32 +0000 (10:38 +0200)
src/editor.c
src/files.c
src/game.c
src/init.c
src/main.c
src/main.h
src/tools.c

index 17b2c66384a6e66aab0780c69bcccf183a69f026..cf287ec8e82456497d57234c75a3fbee052079f7 100644 (file)
@@ -420,7 +420,7 @@ static struct
 
 static int random_placement_value = 10;
 static int random_placement_method = RANDOM_USE_QUANTITY;
-static int random_placement_background_element = EL_ERDREICH;
+static int random_placement_background_element = EL_SAND;
 static boolean random_placement_background_restricted = FALSE;
 static boolean stick_element_properties_window = FALSE;
 
@@ -694,13 +694,13 @@ static int level_xpos = -1, level_ypos = -1;
 #define IN_ED_FIELD(x,y)  ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
 
 /* drawing elements on the three mouse buttons */
-static int new_element1 = EL_MAUERWERK;
-static int new_element2 = EL_LEERRAUM;
-static int new_element3 = EL_ERDREICH;
+static int new_element1 = EL_WALL;
+static int new_element2 = EL_EMPTY;
+static int new_element3 = EL_SAND;
 
 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
                                (button) == 2 ? new_element2 : \
-                               (button) == 3 ? new_element3 : EL_LEERRAUM)
+                               (button) == 3 ? new_element3 : EL_EMPTY)
 #define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10)
 
 /* forward declaration for internal use */
@@ -754,15 +754,15 @@ int editor_element[] =
   EL_CHAR('S'),
   EL_CHAR('H'),
 
-  EL_SPIELFIGUR,
-  EL_LEERRAUM,
-  EL_ERDREICH,
-  EL_BETON,
+  EL_PLAYER,
+  EL_EMPTY,
+  EL_SAND,
+  EL_STEELWALL,
 
   EL_BD_WALL,
   EL_MAGIC_WALL_BD_OFF,
-  EL_AUSGANG_ZU,
-  EL_AUSGANG_AUF,
+  EL_EXIT_CLOSED,
+  EL_EXIT_OPEN,
 
   EL_EDELSTEIN_BD,
   EL_BUTTERFLY_UP,
@@ -774,10 +774,10 @@ int editor_element[] =
   EL_BUTTERFLY_RIGHT,
   EL_FIREFLY_RIGHT,
 
-  EL_AMOEBE_BD,
+  EL_BD_AMOEBA,
   EL_BUTTERFLY_DOWN,
   EL_FIREFLY_DOWN,
-  EL_LEERRAUM,
+  EL_EMPTY,
 
   EL_CHAR('E'),
   EL_CHAR('M'),
@@ -799,60 +799,60 @@ int editor_element[] =
   EL_SPIELER3,
   EL_SPIELER4,
 
-  EL_SPIELFIGUR,
-  EL_LEERRAUM,
-  EL_ERDREICH,
-  EL_FELSBROCKEN,
+  EL_PLAYER,
+  EL_EMPTY,
+  EL_SAND,
+  EL_ROCK,
 
-  EL_BETON,
-  EL_MAUERWERK,
-  EL_FELSBODEN,
-  EL_MAGIC_WALL_OFF,
+  EL_STEELWALL,
+  EL_WALL,
+  EL_WALL_CRUMBLED,
+  EL_MAGIC_WALL,
 
-  EL_EDELSTEIN,
-  EL_DIAMANT,
-  EL_KOKOSNUSS,
-  EL_BOMBE,
+  EL_EMERALD,
+  EL_DIAMOND,
+  EL_NUT,
+  EL_BOMB,
 
-  EL_ERZ_EDEL,
-  EL_ERZ_DIAM,
-  EL_MORAST_LEER,
-  EL_MORAST_VOLL,
+  EL_WALL_EMERALD,
+  EL_WALL_DIAMOND,
+  EL_QUICKSAND_EMPTY,
+  EL_QUICKSAND_FULL,
 
-  EL_DYNAMITE_INACTIVE,
+  EL_DYNAMITE,
   EL_DYNAMITE_ACTIVE,
-  EL_AUSGANG_ZU,
-  EL_AUSGANG_AUF,
+  EL_EXIT_CLOSED,
+  EL_EXIT_OPEN,
 
-  EL_MAMPFER,
-  EL_KAEFER_UP,
-  EL_FLIEGER_UP,
+  EL_YAMYAM,
+  EL_BUG_UP,
+  EL_SPACESHIP_UP,
   EL_ROBOT,
 
-  EL_KAEFER_LEFT,
-  EL_FLIEGER_LEFT,
-  EL_KAEFER_RIGHT,
-  EL_FLIEGER_RIGHT,
+  EL_BUG_LEFT,
+  EL_SPACESHIP_LEFT,
+  EL_BUG_RIGHT,
+  EL_SPACESHIP_RIGHT,
 
-  EL_ABLENK_AUS,
-  EL_KAEFER_DOWN,
-  EL_FLIEGER_DOWN,
-  EL_UNSICHTBAR,
+  EL_ROBOT_WHEEL,
+  EL_BUG_DOWN,
+  EL_SPACESHIP_DOWN,
+  EL_INVISIBLE_WALL,
 
-  EL_BADEWANNE1,
-  EL_SALZSAEURE,
-  EL_BADEWANNE2,
-  EL_LEERRAUM,
+  EL_ACIDPOOL_TOPLEFT,
+  EL_ACID,
+  EL_ACIDPOOL_TOPRIGHT,
+  EL_EMPTY,
 
-  EL_BADEWANNE3,
-  EL_BADEWANNE4,
-  EL_BADEWANNE5,
-  EL_LEERRAUM,
+  EL_ACIDPOOL_BOTTOMLEFT,
+  EL_ACIDPOOL_BOTTOM,
+  EL_ACIDPOOL_BOTTOMRIGHT,
+  EL_EMPTY,
 
-  EL_TROPFEN,
-  EL_AMOEBE_TOT,
-  EL_AMOEBE_NASS,
-  EL_AMOEBE_NORM,
+  EL_AMOEBA_DROP,
+  EL_AMOEBA_DEAD,
+  EL_AMOEBA_WET,
+  EL_AMOEBA_DRY,
 
   EL_EM_KEY_1_FILE,
   EL_EM_KEY_2_FILE,
@@ -864,60 +864,60 @@ int editor_element[] =
   EL_EM_GATE_3,
   EL_EM_GATE_4,
 
-  EL_EM_GATE_1X,
-  EL_EM_GATE_2X,
-  EL_EM_GATE_3X,
-  EL_EM_GATE_4X,
+  EL_EM_GATE1_GRAY,
+  EL_EM_GATE2_GRAY,
+  EL_EM_GATE3_GRAY,
+  EL_EM_GATE4_GRAY,
 
   EL_CHAR('M'),
   EL_CHAR('O'),
   EL_CHAR('R'),
   EL_CHAR('E'),
 
-  EL_SCHLUESSEL1,
-  EL_SCHLUESSEL2,
-  EL_SCHLUESSEL3,
-  EL_SCHLUESSEL4,
+  EL_KEY1,
+  EL_KEY2,
+  EL_KEY3,
+  EL_KEY4,
 
-  EL_PFORTE1,
-  EL_PFORTE2,
-  EL_PFORTE3,
-  EL_PFORTE4,
+  EL_GATE1,
+  EL_GATE2,
+  EL_GATE3,
+  EL_GATE4,
 
-  EL_PFORTE1X,
-  EL_PFORTE2X,
-  EL_PFORTE3X,
-  EL_PFORTE4X,
+  EL_GATE1_GRAY,
+  EL_GATE2_GRAY,
+  EL_GATE3_GRAY,
+  EL_GATE4_GRAY,
 
   EL_PFEIL_LEFT,
   EL_PFEIL_RIGHT,
   EL_PFEIL_UP,
   EL_PFEIL_DOWN,
 
-  EL_AMOEBE_VOLL,
-  EL_EDELSTEIN_GELB,
-  EL_EDELSTEIN_ROT,
-  EL_EDELSTEIN_LILA,
+  EL_AMOEBA_FULL,
+  EL_EDELSTEIN_YELLOW,
+  EL_EDELSTEIN_RED,
+  EL_EDELSTEIN_PURPLE,
 
-  EL_ERZ_EDEL_BD,
-  EL_ERZ_EDEL_GELB,
-  EL_ERZ_EDEL_ROT,
-  EL_ERZ_EDEL_LILA,
+  EL_WALL_BD_DIAMOND,
+  EL_WALL_EMERALD_YELLOW,
+  EL_WALL_EMERALD_RED,
+  EL_WALL_EMERALD_PURPLE,
 
-  EL_LIFE,
+  EL_GAMEOFLIFE,
   EL_PACMAN_UP,
-  EL_ZEIT_VOLL,
-  EL_ZEIT_LEER,
+  EL_TIME_ORB_FULL,
+  EL_TIME_ORB_EMPTY,
 
   EL_PACMAN_LEFT,
-  EL_MAMPFER2,
+  EL_DARK_YAMYAM,
   EL_PACMAN_RIGHT,
   EL_MAUER_LEBT,
 
-  EL_LIFE_ASYNC,
+  EL_BIOMAZE,
   EL_PACMAN_DOWN,
-  EL_BIRNE_AUS,
-  EL_BIRNE_EIN,
+  EL_LAMP,
+  EL_LAMP_ACTIVE,
 
   EL_DYNABOMB_NR,
   EL_DYNABOMB_SZ,
@@ -929,17 +929,17 @@ int editor_element[] =
   EL_SCHWEIN,
   EL_DRACHE,
 
-  EL_LEERRAUM,
+  EL_EMPTY,
   EL_MOLE_UP,
-  EL_LEERRAUM,
-  EL_LEERRAUM,
+  EL_EMPTY,
+  EL_EMPTY,
 
   EL_MOLE_LEFT,
-  EL_LEERRAUM,
+  EL_EMPTY,
   EL_MOLE_RIGHT,
-  EL_LEERRAUM,
+  EL_EMPTY,
 
-  EL_LEERRAUM,
+  EL_EMPTY,
   EL_MOLE_DOWN,
   EL_BALLOON,
   EL_BALLOON_SEND_ANY,
@@ -955,7 +955,7 @@ int editor_element[] =
   EL_MAUER_XY,
 
   EL_INVISIBLE_STEEL,
-  EL_UNSICHTBAR,
+  EL_INVISIBLE_WALL,
   EL_SPEED_PILL,
   EL_BLACK_ORB,
 
@@ -983,7 +983,7 @@ int editor_element[] =
   EL_SOKOBAN_OBJEKT,
   EL_SOKOBAN_FELD_LEER,
   EL_SOKOBAN_FELD_VOLL,
-  EL_BETON,
+  EL_STEELWALL,
 
   EL_CHAR('S'),
   EL_CHAR('U'),
@@ -1108,12 +1108,12 @@ int editor_element[] =
   EL_TIMEGATE_CLOSED,
   EL_TIMEGATE_OPEN,
   EL_TIMEGATE_SWITCH_OFF,
-  EL_LEERRAUM,
+  EL_EMPTY,
 
   EL_LANDMINE,
   EL_SAND_INVISIBLE,
   EL_STEEL_SLANTED,
-  EL_LEERRAUM,
+  EL_EMPTY,
 
   EL_SIGN_EXCLAMATION,
   EL_SIGN_STOP,
@@ -1123,7 +1123,7 @@ int editor_element[] =
   EL_SHIELD_PASSIVE,
   EL_SHIELD_ACTIVE,
   EL_EXTRA_TIME,
-  EL_LEERRAUM,
+  EL_EMPTY,
 
   EL_CHAR('D'),
   EL_CHAR('X'),
@@ -1162,8 +1162,8 @@ int editor_element[] =
 
   EL_TRAP_INACTIVE,
   EL_DX_SUPABOMB,
-  EL_LEERRAUM,
-  EL_LEERRAUM,
+  EL_EMPTY,
+  EL_EMPTY,
 
   /*
   EL_CHAR('D'),
@@ -1182,10 +1182,10 @@ int editor_element[] =
   EL_CHAR('R'),
   */
 
-  EL_LEERRAUM,
-  EL_LEERRAUM,
-  EL_LEERRAUM,
-  EL_LEERRAUM,
+  EL_EMPTY,
+  EL_EMPTY,
+  EL_EMPTY,
+  EL_EMPTY,
 
   EL_CHAR(' '),
   EL_CHAR('!'),
@@ -2101,7 +2101,7 @@ static boolean LevelContainsPlayer()
 
   for(y=0; y<lev_fieldy; y++) 
     for(x=0; x<lev_fieldx; x++)
-      if (Feld[x][y] == EL_SPIELFIGUR ||
+      if (Feld[x][y] == EL_PLAYER ||
          Feld[x][y] == EL_SPIELER1 ||
          Feld[x][y] == EL_SP_MURPHY) 
        player_found = TRUE;
@@ -2368,7 +2368,7 @@ static void DrawRandomPlacementBackgroundArea()
   /* draw decorative border for the object */
   for (y=0; y<2; y++)
     for (x=0; x<2; x++)
-      DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
+      DrawMiniElement(area_x + x, area_y + y, EL_SAND);
 
   ClearRectangle(drawto,
                 area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
@@ -2490,7 +2490,7 @@ static void DrawAmoebaContentArea()
   /* draw decorative border for the object */
   for (y=0; y<2; y++)
     for (x=0; x<2; x++)
-      DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
+      DrawMiniElement(area_x + x, area_y + y, EL_SAND);
 
   ClearRectangle(drawto,
                 area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
@@ -2548,7 +2548,7 @@ static void DrawElementContentAreas()
     for (y=0; y<4; y++)
       for (x=0; x<4; x++)
        DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
-                       EL_ERDREICH);
+                       EL_SAND);
 
     ClearRectangle(drawto,
                   area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
@@ -2610,51 +2610,51 @@ static void DrawPropertiesWindow()
     char *text;
   } elements_with_counter[] =
   {
-    { EL_EDELSTEIN,    &level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
+    { EL_EMERALD,      &level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
     { EL_EDELSTEIN_BD, &level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
-    { EL_EDELSTEIN_GELB,&level.score[SC_EDELSTEIN],    TEXT_COLLECTING },
-    { EL_EDELSTEIN_ROT,        &level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
-    { EL_EDELSTEIN_LILA,&level.score[SC_EDELSTEIN],    TEXT_COLLECTING },
-    { EL_DIAMANT,      &level.score[SC_DIAMANT],       TEXT_COLLECTING },
-    { EL_KAEFER_RIGHT, &level.score[SC_KAEFER],        TEXT_SMASHING },
-    { EL_KAEFER_UP,    &level.score[SC_KAEFER],        TEXT_SMASHING },
-    { EL_KAEFER_LEFT,  &level.score[SC_KAEFER],        TEXT_SMASHING },
-    { EL_KAEFER_DOWN,  &level.score[SC_KAEFER],        TEXT_SMASHING },
+    { EL_EDELSTEIN_YELLOW,&level.score[SC_EDELSTEIN],  TEXT_COLLECTING },
+    { EL_EDELSTEIN_RED,        &level.score[SC_EDELSTEIN],     TEXT_COLLECTING },
+    { EL_EDELSTEIN_PURPLE,&level.score[SC_EDELSTEIN],  TEXT_COLLECTING },
+    { EL_DIAMOND,      &level.score[SC_DIAMANT],       TEXT_COLLECTING },
+    { EL_BUG_RIGHT,    &level.score[SC_KAEFER],        TEXT_SMASHING },
+    { EL_BUG_UP,       &level.score[SC_KAEFER],        TEXT_SMASHING },
+    { EL_BUG_LEFT,     &level.score[SC_KAEFER],        TEXT_SMASHING },
+    { EL_BUG_DOWN,     &level.score[SC_KAEFER],        TEXT_SMASHING },
     { EL_BUTTERFLY_RIGHT,&level.score[SC_KAEFER],      TEXT_SMASHING },
     { EL_BUTTERFLY_UP, &level.score[SC_KAEFER],        TEXT_SMASHING },
     { EL_BUTTERFLY_LEFT,&level.score[SC_KAEFER],       TEXT_SMASHING },
     { EL_BUTTERFLY_DOWN,&level.score[SC_KAEFER],       TEXT_SMASHING },
-    { EL_FLIEGER_RIGHT,        &level.score[SC_FLIEGER],       TEXT_SMASHING },
-    { EL_FLIEGER_UP,   &level.score[SC_FLIEGER],       TEXT_SMASHING },
-    { EL_FLIEGER_LEFT, &level.score[SC_FLIEGER],       TEXT_SMASHING },
-    { EL_FLIEGER_DOWN, &level.score[SC_FLIEGER],       TEXT_SMASHING },
+    { EL_SPACESHIP_RIGHT,&level.score[SC_FLIEGER],     TEXT_SMASHING },
+    { EL_SPACESHIP_UP, &level.score[SC_FLIEGER],       TEXT_SMASHING },
+    { EL_SPACESHIP_LEFT,&level.score[SC_FLIEGER],      TEXT_SMASHING },
+    { EL_SPACESHIP_DOWN,&level.score[SC_FLIEGER],      TEXT_SMASHING },
     { EL_FIREFLY_RIGHT,        &level.score[SC_FLIEGER],       TEXT_SMASHING },
     { EL_FIREFLY_UP,   &level.score[SC_FLIEGER],       TEXT_SMASHING },
     { EL_FIREFLY_LEFT, &level.score[SC_FLIEGER],       TEXT_SMASHING },
     { EL_FIREFLY_DOWN, &level.score[SC_FLIEGER],       TEXT_SMASHING },
-    { EL_MAMPFER,      &level.score[SC_MAMPFER],       TEXT_SMASHING },
-    { EL_MAMPFER2,     &level.score[SC_MAMPFER],       TEXT_SMASHING },
+    { EL_YAMYAM,       &level.score[SC_MAMPFER],       TEXT_SMASHING },
+    { EL_DARK_YAMYAM,  &level.score[SC_MAMPFER],       TEXT_SMASHING },
     { EL_ROBOT,                &level.score[SC_ROBOT],         TEXT_SMASHING },
     { EL_PACMAN_RIGHT, &level.score[SC_PACMAN],        TEXT_SMASHING },
     { EL_PACMAN_UP,    &level.score[SC_PACMAN],        TEXT_SMASHING },
     { EL_PACMAN_LEFT,  &level.score[SC_PACMAN],        TEXT_SMASHING },
     { EL_PACMAN_DOWN,  &level.score[SC_PACMAN],        TEXT_SMASHING },
-    { EL_KOKOSNUSS,    &level.score[SC_KOKOSNUSS],     TEXT_CRACKING },
-    { EL_DYNAMITE_INACTIVE,&level.score[SC_DYNAMIT],   TEXT_COLLECTING },
-    { EL_SCHLUESSEL1,  &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
-    { EL_SCHLUESSEL2,  &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
-    { EL_SCHLUESSEL3,  &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
-    { EL_SCHLUESSEL4,  &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
+    { EL_NUT,          &level.score[SC_KOKOSNUSS],     TEXT_CRACKING },
+    { EL_DYNAMITE      ,&level.score[SC_DYNAMIT],      TEXT_COLLECTING },
+    { EL_KEY1,         &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
+    { EL_KEY2,         &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
+    { EL_KEY3,         &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
+    { EL_KEY4,         &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
     { EL_EM_KEY_1_FILE,        &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
     { EL_EM_KEY_2_FILE,        &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
     { EL_EM_KEY_3_FILE,        &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
     { EL_EM_KEY_4_FILE,        &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
-    { EL_AMOEBE_NASS,  &level.amoeba_speed,            TEXT_SPEED },
-    { EL_AMOEBE_NORM,  &level.amoeba_speed,            TEXT_SPEED },
-    { EL_AMOEBE_VOLL,  &level.amoeba_speed,            TEXT_SPEED },
-    { EL_AMOEBE_BD,    &level.amoeba_speed,            TEXT_SPEED },
-    { EL_MAGIC_WALL_OFF,&level.time_magic_wall,                TEXT_DURATION },
-    { EL_ABLENK_AUS,   &level.time_wheel,              TEXT_DURATION },
+    { EL_AMOEBA_WET,   &level.amoeba_speed,            TEXT_SPEED },
+    { EL_AMOEBA_DRY,   &level.amoeba_speed,            TEXT_SPEED },
+    { EL_AMOEBA_FULL,  &level.amoeba_speed,            TEXT_SPEED },
+    { EL_BD_AMOEBA,    &level.amoeba_speed,            TEXT_SPEED },
+    { EL_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION },
+    { EL_ROBOT_WHEEL,  &level.time_wheel,              TEXT_DURATION },
     { -1, NULL, NULL }
   };
 
@@ -2667,7 +2667,7 @@ static void DrawPropertiesWindow()
   /* draw some decorative border for the object */
   for (y=0; y<3; y++)
     for (x=0; x<3; x++)
-      DrawMiniElement(xstart + x , ystart + y, EL_ERDREICH);
+      DrawMiniElement(xstart + x , ystart + y, EL_SAND);
 
   ClearRectangle(drawto,
                 SX + xstart * MINI_TILEX + MINI_TILEX/2 - 1,
@@ -3447,20 +3447,20 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
        }
        else if (new_element != Feld[lx][ly])
        {
-         if (new_element == EL_SPIELFIGUR)
+         if (new_element == EL_PLAYER)
          {
            /* remove player at old position */
            for(y=0; y<lev_fieldy; y++)
            {
              for(x=0; x<lev_fieldx; x++)
              {
-               if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+               if (Feld[x][y] == EL_PLAYER || Feld[x][y] == EL_SPIELER1)
                {
-                 Feld[x][y] = EL_LEERRAUM;
+                 Feld[x][y] = EL_EMPTY;
                  if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&
                      y - level_ypos >= 0 && y - level_ypos < ed_fieldy)
                    DrawMiniElement(x - level_xpos, y - level_ypos,
-                                   EL_LEERRAUM);
+                                   EL_EMPTY);
                }
              }
            }
@@ -3889,7 +3889,7 @@ static void HandleControlButtons(struct GadgetInfo *gi)
     case GADGET_ID_CLEAR:
       for(x=0; x<MAX_LEV_FIELDX; x++) 
        for(y=0; y<MAX_LEV_FIELDY; y++) 
-         Feld[x][y] = (button == 1 ? EL_LEERRAUM : new_element);
+         Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
       CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
 
       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
index 51710b07c105d526806aa4b1276321d06dfed751..fd392ec8abec1d554c94246e2dc520a3f2fa7ea5 100644 (file)
@@ -88,11 +88,11 @@ static void setLevelInfoToDefaults()
     for(x=0; x<3; x++)
       for(y=0; y<3; y++)
        level.yam_content[i][x][y] =
-         (i < STD_ELEMENT_CONTENTS ? EL_FELSBROCKEN : EL_LEERRAUM);
+         (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
 
-  Feld[0][0] = Ur[0][0] = EL_SPIELFIGUR;
+  Feld[0][0] = Ur[0][0] = EL_PLAYER;
   Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] =
-    Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_AUSGANG_ZU;
+    Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_EXIT_CLOSED;
 
   BorderElement = EL_BETON;
 
@@ -283,7 +283,7 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
   if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
     num_contents = STD_ELEMENT_CONTENTS;
 
-  if (element == EL_MAMPFER)
+  if (element == EL_YAMYAM)
   {
     level->num_yam_contents = num_contents;
 
@@ -501,13 +501,13 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
   for(i=0; i<STD_ELEMENT_CONTENTS; i++)
     for(y=0; y<3; y++)
       for(x=0; x<3; x++)
-       fputc((level->encoding_16bit_yamyam ? EL_LEERRAUM :
+       fputc((level->encoding_16bit_yamyam ? EL_EMPTY :
               level->yam_content[i][x][y]),
              file);
   fputc(level->amoeba_speed, file);
   fputc(level->time_magic_wall, file);
   fputc(level->time_wheel, file);
-  fputc((level->encoding_16bit_amoeba ? EL_LEERRAUM : level->amoeba_content),
+  fputc((level->encoding_16bit_amoeba ? EL_EMPTY : level->amoeba_content),
        file);
   fputc((level->double_speed ? 1 : 0), file);
   fputc((level->gravity ? 1 : 0), file);
@@ -530,7 +530,7 @@ static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
 {
   int i, x, y;
 
-  fputc(EL_MAMPFER, file);
+  fputc(EL_YAMYAM, file);
   fputc(level->num_yam_contents, file);
   fputc(0, file);
   fputc(0, file);
@@ -563,7 +563,7 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
   int num_contents, content_xsize, content_ysize;
   int content_array[MAX_ELEMENT_CONTENTS][3][3];
 
-  if (element == EL_MAMPFER)
+  if (element == EL_YAMYAM)
   {
     num_contents = level->num_yam_contents;
     content_xsize = 3;
@@ -583,7 +583,7 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
     for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
       for(y=0; y<3; y++)
        for(x=0; x<3; x++)
-         content_array[i][x][y] = EL_LEERRAUM;
+         content_array[i][x][y] = EL_EMPTY;
     content_array[0][0][0] = level->amoeba_content;
   }
   else
@@ -666,7 +666,7 @@ void SaveLevel(int level_nr)
       level.num_yam_contents != STD_ELEMENT_CONTENTS)
   {
     putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
-    SaveLevel_CNT2(file, &level, EL_MAMPFER);
+    SaveLevel_CNT2(file, &level, EL_YAMYAM);
   }
 
   if (level.encoding_16bit_amoeba)
index 8190e824d70ed75da1a8a78ab48d40efdcec10f9..e3b13f74cd8fc4113f565a013897eb8a54d0dc8b 100644 (file)
@@ -122,7 +122,7 @@ static struct GadgetInfo *game_gadget[NUM_GAME_BUTTONS];
 #define SND_ACTION_IMPACT              6
 #define SND_ACTION_PUSHING             7
 #define SND_ACTION_ACTIVATING          8
-#define SND_ACTION_BURNING             9
+#define SND_ACTION_ACTIVE              9
 
 #define NUM_SND_ACTIONS                        10
 
@@ -136,10 +136,9 @@ static struct
   /* insert _all_ loop sound actions here */
   { ".waiting",                SND_ACTION_WAITING,     TRUE },
   { ".moving",         SND_ACTION_MOVING,      TRUE }, /* continuos moving */
-  { ".burning",                SND_ACTION_BURNING,     TRUE },
+  { ".active",         SND_ACTION_ACTIVE,      TRUE },
   { ".growing",                SND_ACTION_UNKNOWN,     TRUE },
   { ".attacking",      SND_ACTION_UNKNOWN,     TRUE },
-  { ".active",         SND_ACTION_UNKNOWN,     TRUE },
 
   /* other (non-loop) sound actions are optional */
   { ".stepping",       SND_ACTION_MOVING,      FALSE }, /* discrete moving */
@@ -288,7 +287,7 @@ static void InitField(int x, int y, boolean init_game)
        }
       }
       /* no break! */
-    case EL_SPIELFIGUR:
+    case EL_PLAYER:
       if (init_game)
        Feld[x][y] = EL_SPIELER1;
       /* no break! */
@@ -322,35 +321,35 @@ static void InitField(int x, int y, boolean init_game)
          }
        }
 
-       Feld[x][y] = EL_LEERRAUM;
+       Feld[x][y] = EL_EMPTY;
        player->jx = player->last_jx = x;
        player->jy = player->last_jy = y;
       }
       break;
 
-    case EL_BADEWANNE:
-      if (x < lev_fieldx-1 && Feld[x+1][y] == EL_SALZSAEURE)
-       Feld[x][y] = EL_BADEWANNE1;
-      else if (x > 0 && Feld[x-1][y] == EL_SALZSAEURE)
-       Feld[x][y] = EL_BADEWANNE2;
-      else if (y > 0 && Feld[x][y-1] == EL_BADEWANNE1)
-       Feld[x][y] = EL_BADEWANNE3;
-      else if (y > 0 && Feld[x][y-1] == EL_SALZSAEURE)
-       Feld[x][y] = EL_BADEWANNE4;
-      else if (y > 0 && Feld[x][y-1] == EL_BADEWANNE2)
-       Feld[x][y] = EL_BADEWANNE5;
+    case EL_STONEBLOCK:
+      if (x < lev_fieldx-1 && Feld[x+1][y] == EL_ACID)
+       Feld[x][y] = EL_ACIDPOOL_TOPLEFT;
+      else if (x > 0 && Feld[x-1][y] == EL_ACID)
+       Feld[x][y] = EL_ACIDPOOL_TOPRIGHT;
+      else if (y > 0 && Feld[x][y-1] == EL_ACIDPOOL_TOPLEFT)
+       Feld[x][y] = EL_ACIDPOOL_BOTTOMLEFT;
+      else if (y > 0 && Feld[x][y-1] == EL_ACID)
+       Feld[x][y] = EL_ACIDPOOL_BOTTOM;
+      else if (y > 0 && Feld[x][y-1] == EL_ACIDPOOL_TOPRIGHT)
+       Feld[x][y] = EL_ACIDPOOL_BOTTOMRIGHT;
       break;
 
-    case EL_KAEFER_RIGHT:
-    case EL_KAEFER_UP:
-    case EL_KAEFER_LEFT:
-    case EL_KAEFER_DOWN:
-    case EL_KAEFER:
-    case EL_FLIEGER_RIGHT:
-    case EL_FLIEGER_UP:
-    case EL_FLIEGER_LEFT:
-    case EL_FLIEGER_DOWN:
-    case EL_FLIEGER:
+    case EL_BUG_RIGHT:
+    case EL_BUG_UP:
+    case EL_BUG_LEFT:
+    case EL_BUG_DOWN:
+    case EL_BUG:
+    case EL_SPACESHIP_RIGHT:
+    case EL_SPACESHIP_UP:
+    case EL_SPACESHIP_LEFT:
+    case EL_SPACESHIP_DOWN:
+    case EL_SPACESHIP:
     case EL_BUTTERFLY_RIGHT:
     case EL_BUTTERFLY_UP:
     case EL_BUTTERFLY_LEFT:
@@ -365,8 +364,8 @@ static void InitField(int x, int y, boolean init_game)
     case EL_PACMAN_UP:
     case EL_PACMAN_LEFT:
     case EL_PACMAN_DOWN:
-    case EL_MAMPFER:
-    case EL_MAMPFER2:
+    case EL_YAMYAM:
+    case EL_DARK_YAMYAM:
     case EL_ROBOT:
     case EL_PACMAN:
     case EL_SP_SNIKSNAK:
@@ -379,16 +378,16 @@ static void InitField(int x, int y, boolean init_game)
       InitMovDir(x, y);
       break;
 
-    case EL_AMOEBE_VOLL:
-    case EL_AMOEBE_BD:
+    case EL_AMOEBA_FULL:
+    case EL_BD_AMOEBA:
       InitAmoebaNr(x, y);
       break;
 
-    case EL_TROPFEN:
+    case EL_AMOEBA_DROP:
       if (y == lev_fieldy - 1)
       {
        Feld[x][y] = EL_AMOEBING;
-       Store[x][y] = EL_AMOEBE_NASS;
+       Store[x][y] = EL_AMOEBA_WET;
       }
       break;
 
@@ -396,7 +395,7 @@ static void InitField(int x, int y, boolean init_game)
       MovDelay[x][y] = 96;
       break;
 
-    case EL_BIRNE_AUS:
+    case EL_LAMP:
       local_player->lights_still_needed++;
       break;
 
@@ -414,7 +413,7 @@ static void InitField(int x, int y, boolean init_game)
       break;
 
     case EL_SP_EMPTY:
-      Feld[x][y] = EL_LEERRAUM;
+      Feld[x][y] = EL_EMPTY;
       break;
 
     case EL_EM_KEY_1_FILE:
@@ -569,7 +568,7 @@ void InitGameSound()
 #if 0
   /* TEST ONLY */
   {
-    int element = EL_ERDREICH;
+    int element = EL_SAND;
     int sound_action = SND_ACTION_DIGGING;
     int j = 0;
 
@@ -622,8 +621,8 @@ static void InitGameEngine()
   {
     static int ep_em_slippery_wall[] =
     {
-      EL_BETON,
-      EL_MAUERWERK,
+      EL_STEELWALL,
+      EL_WALL,
       EL_MAUER_LEBT,
       EL_MAUER_X,
       EL_MAUER_Y,
@@ -864,7 +863,7 @@ void InitGame()
 
        player->active = FALSE;
        StorePlayer[jx][jy] = 0;
-       Feld[jx][jy] = EL_LEERRAUM;
+       Feld[jx][jy] = EL_EMPTY;
       }
     }
   }
@@ -885,7 +884,7 @@ void InitGame()
 
            player->active = FALSE;
            StorePlayer[jx][jy] = 0;
-           Feld[jx][jy] = EL_LEERRAUM;
+           Feld[jx][jy] = EL_EMPTY;
          }
        }
       }
@@ -916,7 +915,7 @@ void InitGame()
     }
   }
 
-  if (BorderElement == EL_LEERRAUM)
+  if (BorderElement == EL_EMPTY)
   {
     SBX_Left = 0;
     SBX_Right = lev_fieldx - SCR_FIELDX;
@@ -1029,20 +1028,20 @@ void InitMovDir(int x, int y)
 
   switch(element)
   {
-    case EL_KAEFER_RIGHT:
-    case EL_KAEFER_UP:
-    case EL_KAEFER_LEFT:
-    case EL_KAEFER_DOWN:
-      Feld[x][y] = EL_KAEFER;
-      MovDir[x][y] = direction[0][element - EL_KAEFER_RIGHT];
+    case EL_BUG_RIGHT:
+    case EL_BUG_UP:
+    case EL_BUG_LEFT:
+    case EL_BUG_DOWN:
+      Feld[x][y] = EL_BUG;
+      MovDir[x][y] = direction[0][element - EL_BUG_RIGHT];
       break;
 
-    case EL_FLIEGER_RIGHT:
-    case EL_FLIEGER_UP:
-    case EL_FLIEGER_LEFT:
-    case EL_FLIEGER_DOWN:
-      Feld[x][y] = EL_FLIEGER;
-      MovDir[x][y] = direction[0][element - EL_FLIEGER_RIGHT];
+    case EL_SPACESHIP_RIGHT:
+    case EL_SPACESHIP_UP:
+    case EL_SPACESHIP_LEFT:
+    case EL_SPACESHIP_DOWN:
+      Feld[x][y] = EL_SPACESHIP;
+      MovDir[x][y] = direction[0][element - EL_SPACESHIP_RIGHT];
       break;
 
     case EL_BUTTERFLY_RIGHT:
@@ -1087,8 +1086,8 @@ void InitMovDir(int x, int y)
 
     default:
       MovDir[x][y] = 1 << RND(4);
-      if (element != EL_KAEFER &&
-         element != EL_FLIEGER &&
+      if (element != EL_BUG &&
+         element != EL_SPACESHIP &&
          element != EL_BUTTERFLY &&
          element != EL_FIREFLY)
        break;
@@ -1100,12 +1099,12 @@ void InitMovDir(int x, int y)
 
        if (!IN_LEV_FIELD(x1, y1) || !IS_FREE(x1, y1))
        {
-         if (element == EL_KAEFER || element == EL_BUTTERFLY)
+         if (element == EL_BUG || element == EL_BUTTERFLY)
          {
            MovDir[x][y] = direction[0][i];
            break;
          }
-         else if (element == EL_FLIEGER || element == EL_FIREFLY ||
+         else if (element == EL_SPACESHIP || element == EL_FIREFLY ||
                   element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON)
          {
            MovDir[x][y] = direction[1][i];
@@ -1325,7 +1324,7 @@ void InitMovingField(int x, int y, int direction)
 
   MovDir[x][y] = direction;
   MovDir[newx][newy] = direction;
-  if (Feld[newx][newy] == EL_LEERRAUM)
+  if (Feld[newx][newy] == EL_EMPTY)
     Feld[newx][newy] = EL_BLOCKED;
 }
 
@@ -1397,7 +1396,7 @@ static int MovingOrBlocked2ElementIfNotLeaving(int x, int y)
 
 static void RemoveField(int x, int y)
 {
-  Feld[x][y] = EL_LEERRAUM;
+  Feld[x][y] = EL_EMPTY;
   MovPos[x][y] = 0;
   MovDir[x][y] = 0;
   MovDelay[x][y] = 0;
@@ -1430,11 +1429,11 @@ void RemoveMovingField(int x, int y)
        Feld[oldx][oldy] == EL_AMOEBA_DRIPPING))
     Feld[oldx][oldy] = get_next_element(Feld[oldx][oldy]);
   else
-    Feld[oldx][oldy] = EL_LEERRAUM;
+    Feld[oldx][oldy] = EL_EMPTY;
 
   Store[oldx][oldy] = Store2[oldx][oldy] = 0;
 
-  Feld[newx][newy] = EL_LEERRAUM;
+  Feld[newx][newy] = EL_EMPTY;
   MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0;
   MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0;
 
@@ -1554,7 +1553,7 @@ void Explode(int ex, int ey, int phase, int mode)
        if (IS_ACTIVE_BOMB(element))
        {
          /* re-activate things under the bomb like gate or penguin */
-         Feld[x][y] = (Store[x][y] ? Store[x][y] : EL_LEERRAUM);
+         Feld[x][y] = (Store[x][y] ? Store[x][y] : EL_EMPTY);
          Store[x][y] = 0;
        }
 
@@ -1569,63 +1568,63 @@ void Explode(int ex, int ey, int phase, int mode)
        switch(StorePlayer[ex][ey])
        {
          case EL_SPIELER2:
-           Store[x][y] = EL_EDELSTEIN_ROT;
+           Store[x][y] = EL_EDELSTEIN_RED;
            break;
          case EL_SPIELER3:
-           Store[x][y] = EL_EDELSTEIN;
+           Store[x][y] = EL_EMERALD;
            break;
          case EL_SPIELER4:
-           Store[x][y] = EL_EDELSTEIN_LILA;
+           Store[x][y] = EL_EDELSTEIN_PURPLE;
            break;
          case EL_SPIELER1:
          default:
-           Store[x][y] = EL_EDELSTEIN_GELB;
+           Store[x][y] = EL_EDELSTEIN_YELLOW;
            break;
        }
 
        if (game.emulation == EMU_SUPAPLEX)
-         Store[x][y] = EL_LEERRAUM;
+         Store[x][y] = EL_EMPTY;
       }
       else if (center_element == EL_MOLE)
-       Store[x][y] = EL_EDELSTEIN_ROT;
+       Store[x][y] = EL_EDELSTEIN_RED;
       else if (center_element == EL_PINGUIN)
-       Store[x][y] = EL_EDELSTEIN_LILA;
-      else if (center_element == EL_KAEFER)
-       Store[x][y] = ((x == ex && y == ey) ? EL_DIAMANT : EL_EDELSTEIN);
+       Store[x][y] = EL_EDELSTEIN_PURPLE;
+      else if (center_element == EL_BUG)
+       Store[x][y] = ((x == ex && y == ey) ? EL_DIAMOND : EL_EMERALD);
       else if (center_element == EL_BUTTERFLY)
        Store[x][y] = EL_EDELSTEIN_BD;
       else if (center_element == EL_SP_ELECTRON)
        Store[x][y] = EL_SP_INFOTRON;
-      else if (center_element == EL_MAMPFER)
+      else if (center_element == EL_YAMYAM)
        Store[x][y] = level.yam_content[game.yam_content_nr][x-ex+1][y-ey+1];
       else if (center_element == EL_AMOEBA2DIAM)
        Store[x][y] = level.amoeba_content;
-      else if (element == EL_ERZ_EDEL)
-       Store[x][y] = EL_EDELSTEIN;
-      else if (element == EL_ERZ_DIAM)
-       Store[x][y] = EL_DIAMANT;
-      else if (element == EL_ERZ_EDEL_BD)
+      else if (element == EL_WALL_EMERALD)
+       Store[x][y] = EL_EMERALD;
+      else if (element == EL_WALL_DIAMOND)
+       Store[x][y] = EL_DIAMOND;
+      else if (element == EL_WALL_BD_DIAMOND)
        Store[x][y] = EL_EDELSTEIN_BD;
-      else if (element == EL_ERZ_EDEL_GELB)
-       Store[x][y] = EL_EDELSTEIN_GELB;
-      else if (element == EL_ERZ_EDEL_ROT)
-       Store[x][y] = EL_EDELSTEIN_ROT;
-      else if (element == EL_ERZ_EDEL_LILA)
-       Store[x][y] = EL_EDELSTEIN_LILA;
+      else if (element == EL_WALL_EMERALD_YELLOW)
+       Store[x][y] = EL_EDELSTEIN_YELLOW;
+      else if (element == EL_WALL_EMERALD_RED)
+       Store[x][y] = EL_EDELSTEIN_RED;
+      else if (element == EL_WALL_EMERALD_PURPLE)
+       Store[x][y] = EL_EDELSTEIN_PURPLE;
       else if (element == EL_WALL_PEARL)
        Store[x][y] = EL_PEARL;
       else if (element == EL_WALL_CRYSTAL)
        Store[x][y] = EL_CRYSTAL;
       else if (!IS_PFORTE(Store[x][y]))
-       Store[x][y] = EL_LEERRAUM;
+       Store[x][y] = EL_EMPTY;
 
       if (x != ex || y != ey ||
          center_element == EL_AMOEBA2DIAM || mode == EX_BORDER)
        Store2[x][y] = element;
 
       if (AmoebaNr[x][y] &&
-         (element == EL_AMOEBE_VOLL ||
-          element == EL_AMOEBE_BD ||
+         (element == EL_AMOEBA_FULL ||
+          element == EL_BD_AMOEBA ||
           element == EL_AMOEBING))
       {
        AmoebaCnt[AmoebaNr[x][y]]--;
@@ -1639,7 +1638,7 @@ void Explode(int ex, int ey, int phase, int mode)
       Stop[x][y] = TRUE;
     }
 
-    if (center_element == EL_MAMPFER)
+    if (center_element == EL_YAMYAM)
       game.yam_content_nr = (game.yam_content_nr + 1) % level.num_yam_contents;
 
     return;
@@ -1762,8 +1761,8 @@ void DynaExplode(int ex, int ey)
 
       Explode(x, y, EX_PHASE_START, EX_BORDER);
 
-      if (element != EL_LEERRAUM &&
-         element != EL_ERDREICH &&
+      if (element != EL_EMPTY &&
+         element != EL_SAND &&
          element != EL_EXPLODING &&
          !dynabomb_xl)
        break;
@@ -1782,17 +1781,17 @@ void Bang(int x, int y)
 
 #if 0
   if (IS_PLAYER(x, y)) /* remove objects that might cause smaller explosion */
-    element = EL_LEERRAUM;
+    element = EL_EMPTY;
 #endif
 
   switch(element)
   {
-    case EL_KAEFER:
-    case EL_FLIEGER:
+    case EL_BUG:
+    case EL_SPACESHIP:
     case EL_BUTTERFLY:
     case EL_FIREFLY:
-    case EL_MAMPFER:
-    case EL_MAMPFER2:
+    case EL_YAMYAM:
+    case EL_DARK_YAMYAM:
     case EL_ROBOT:
     case EL_PACMAN:
     case EL_MOLE:
@@ -1809,8 +1808,8 @@ void Bang(int x, int y)
       DynaExplode(x, y);
       break;
     case EL_PINGUIN:
-    case EL_BIRNE_AUS:
-    case EL_BIRNE_EIN:
+    case EL_LAMP:
+    case EL_LAMP_ACTIVE:
       if (IS_PLAYER(x, y))
        Explode(x, y, EX_PHASE_START, EX_NORMAL);
       else
@@ -1857,7 +1856,7 @@ void Blurb(int x, int y)
 
       if (!MovDelay[x][y])
       {
-       Feld[x][y] = EL_LEERRAUM;
+       Feld[x][y] = EL_EMPTY;
        DrawLevelField(x, y);
       }
     }
@@ -1981,7 +1980,7 @@ static void RedrawAllLightSwitchesAndInvisibleElements()
       }
 
       if (element == EL_INVISIBLE_STEEL ||
-         element == EL_UNSICHTBAR ||
+         element == EL_INVISIBLE_WALL ||
          element == EL_SAND_INVISIBLE)
        DrawLevelField(x, y);
     }
@@ -2051,13 +2050,13 @@ void Impact(int x, int y)
       smashed = MovingOrBlocked2Element(x, y+1);
   }
 
-  if (!lastline && smashed == EL_SALZSAEURE)   /* element falls into acid */
+  if (!lastline && smashed == EL_ACID) /* element falls into acid */
   {
     Blurb(x, y);
     return;
   }
 
-  if ((element == EL_BOMBE ||
+  if ((element == EL_BOMB ||
        element == EL_SP_DISK_ORANGE ||
        element == EL_DX_SUPABOMB) &&
       (lastline || object_hit))        /* element is bomb */
@@ -2072,7 +2071,7 @@ void Impact(int x, int y)
     return;
   }
 
-  if (element == EL_TROPFEN && (lastline || object_hit))       /* acid drop */
+  if (element == EL_AMOEBA_DROP && (lastline || object_hit))
   {
     if (object_hit && IS_PLAYER(x, y+1))
       KillHeroUnlessProtected(x, y+1);
@@ -2081,7 +2080,7 @@ void Impact(int x, int y)
     else
     {
       Feld[x][y] = EL_AMOEBING;
-      Store[x][y] = EL_AMOEBE_NASS;
+      Store[x][y] = EL_AMOEBA_WET;
     }
     return;
   }
@@ -2089,11 +2088,11 @@ void Impact(int x, int y)
   if (!lastline && object_hit)         /* check which object was hit */
   {
     if (CAN_CHANGE(element) && 
-       (smashed == EL_MAGIC_WALL_OFF || smashed == EL_MAGIC_WALL_BD_OFF))
+       (smashed == EL_MAGIC_WALL || smashed == EL_MAGIC_WALL_BD_OFF))
     {
       int xx, yy;
       int activated_magic_wall =
-       (smashed == EL_MAGIC_WALL_OFF ? EL_MAGIC_WALL_EMPTY :
+       (smashed == EL_MAGIC_WALL ? EL_MAGIC_WALL_EMPTY :
         EL_MAGIC_WALL_BD_EMPTY);
 
       /* activate magic wall / mill */
@@ -2105,7 +2104,7 @@ void Impact(int x, int y)
       game.magic_wall_time_left = level.time_magic_wall * FRAMES_PER_SECOND;
       game.magic_wall_active = TRUE;
 
-      PlaySoundLevel(x, y, (smashed == EL_MAGIC_WALL_OFF ?
+      PlaySoundLevel(x, y, (smashed == EL_MAGIC_WALL ?
                            SND_MAGIC_WALL_ACTIVATING :
                            SND_BD_MAGIC_WALL_ACTIVATING));
     }
@@ -2135,12 +2134,12 @@ void Impact(int x, int y)
       Bang(x, y+1);
       return;
     }
-    else if (element == EL_FELSBROCKEN ||
+    else if (element == EL_ROCK ||
             element == EL_SP_ZONK ||
             element == EL_BD_ROCK)
     {
       if (IS_ENEMY(smashed) ||
-         smashed == EL_BOMBE || smashed == EL_SP_DISK_ORANGE ||
+         smashed == EL_BOMB || smashed == EL_SP_DISK_ORANGE ||
          smashed == EL_DX_SUPABOMB ||
          smashed == EL_SONDE || smashed == EL_SCHWEIN ||
          smashed == EL_DRACHE || smashed == EL_MOLE)
@@ -2150,16 +2149,16 @@ void Impact(int x, int y)
       }
       else if (!IS_MOVING(x, y+1))
       {
-       if (smashed == EL_BIRNE_AUS || smashed == EL_BIRNE_EIN)
+       if (smashed == EL_LAMP || smashed == EL_LAMP_ACTIVE)
        {
          Bang(x, y+1);
          return;
        }
-       else if (smashed == EL_KOKOSNUSS)
+       else if (smashed == EL_NUT)
        {
          Feld[x][y+1] = EL_CRACKINGNUT;
          PlaySoundLevel(x, y, SND_NUT_CRACKING);
-         RaiseScoreElement(EL_KOKOSNUSS);
+         RaiseScoreElement(EL_NUT);
          return;
        }
        else if (smashed == EL_PEARL)
@@ -2168,9 +2167,9 @@ void Impact(int x, int y)
          PlaySoundLevel(x, y, SND_PEARL_BREAKING);
          return;
        }
-       else if (smashed == EL_DIAMANT)
+       else if (smashed == EL_DIAMOND)
        {
-         Feld[x][y+1] = EL_LEERRAUM;
+         Feld[x][y+1] = EL_EMPTY;
          PlaySoundLevel(x, y, SND_DIAMOND_BREAKING);
          return;
        }
@@ -2254,7 +2253,7 @@ void TurnRound(int x, int y)
   int right_x = x+right_dx, right_y = y+right_dy;
   int move_x = x+move_dx, move_y = y+move_dy;
 
-  if (element == EL_KAEFER || element == EL_BUTTERFLY)
+  if (element == EL_BUG || element == EL_BUTTERFLY)
   {
     TestIfBadThingTouchesOtherBadThing(x, y);
 
@@ -2265,12 +2264,12 @@ void TurnRound(int x, int y)
             !IS_FREE(move_x, move_y))
       MovDir[x][y] = left_dir;
 
-    if (element == EL_KAEFER && MovDir[x][y] != old_move_dir)
+    if (element == EL_BUG && MovDir[x][y] != old_move_dir)
       MovDelay[x][y] = 9;
     else if (element == EL_BUTTERFLY)  /* && MovDir[x][y] == left_dir) */
       MovDelay[x][y] = 1;
   }
-  else if (element == EL_FLIEGER || element == EL_FIREFLY ||
+  else if (element == EL_SPACESHIP || element == EL_FIREFLY ||
           element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON)
   {
     TestIfBadThingTouchesOtherBadThing(x, y);
@@ -2282,24 +2281,24 @@ void TurnRound(int x, int y)
             !IS_FREE(move_x, move_y))
       MovDir[x][y] = right_dir;
 
-    if ((element == EL_FLIEGER ||
+    if ((element == EL_SPACESHIP ||
         element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON)
        && MovDir[x][y] != old_move_dir)
       MovDelay[x][y] = 9;
     else if (element == EL_FIREFLY)    /* && MovDir[x][y] == right_dir) */
       MovDelay[x][y] = 1;
   }
-  else if (element == EL_MAMPFER)
+  else if (element == EL_YAMYAM)
   {
     boolean can_turn_left = FALSE, can_turn_right = FALSE;
 
     if (IN_LEV_FIELD(left_x, left_y) &&
        (IS_FREE_OR_PLAYER(left_x, left_y) ||
-        Feld[left_x][left_y] == EL_DIAMANT))
+        Feld[left_x][left_y] == EL_DIAMOND))
       can_turn_left = TRUE;
     if (IN_LEV_FIELD(right_x, right_y) &&
        (IS_FREE_OR_PLAYER(right_x, right_y) ||
-        Feld[right_x][right_y] == EL_DIAMANT))
+        Feld[right_x][right_y] == EL_DIAMOND))
       can_turn_right = TRUE;
 
     if (can_turn_left && can_turn_right)
@@ -2313,7 +2312,7 @@ void TurnRound(int x, int y)
 
     MovDelay[x][y] = 16+16*RND(3);
   }
-  else if (element == EL_MAMPFER2)
+  else if (element == EL_DARK_YAMYAM)
   {
     boolean can_turn_left = FALSE, can_turn_right = FALSE;
 
@@ -2557,7 +2556,7 @@ void TurnRound(int x, int y)
        int ex = x + xy[i%4][0];
        int ey = y + xy[i%4][1];
 
-       if (IN_LEV_FIELD(ex, ey) && Feld[ex][ey] == EL_AUSGANG_AUF)
+       if (IN_LEV_FIELD(ex, ey) && Feld[ex][ey] == EL_EXIT_OPEN)
        {
          attr_x = ex;
          attr_y = ey;
@@ -2606,9 +2605,9 @@ void TurnRound(int x, int y)
 
        if (IN_LEV_FIELD(newx, newy) &&
            (IS_FREE(newx, newy) ||
-            Feld[newx][newy] == EL_SALZSAEURE ||
+            Feld[newx][newy] == EL_ACID ||
             (element == EL_PINGUIN &&
-             (Feld[newx][newy] == EL_AUSGANG_AUF ||
+             (Feld[newx][newy] == EL_EXIT_OPEN ||
               IS_MAMPF3(Feld[newx][newy])))))
          return;
 
@@ -2618,9 +2617,9 @@ void TurnRound(int x, int y)
 
        if (IN_LEV_FIELD(newx, newy) &&
            (IS_FREE(newx, newy) ||
-            Feld[newx][newy] == EL_SALZSAEURE ||
+            Feld[newx][newy] == EL_ACID ||
             (element == EL_PINGUIN &&
-             (Feld[newx][newy] == EL_AUSGANG_AUF ||
+             (Feld[newx][newy] == EL_EXIT_OPEN ||
               IS_MAMPF3(Feld[newx][newy])))))
          return;
 
@@ -2665,16 +2664,16 @@ void StartMoving(int x, int y)
       if (JustBeingPushed(x, y))
        return;
 
-    if (element == EL_MORAST_VOLL)
+    if (element == EL_QUICKSAND_FULL)
     {
       if (IS_FREE(x, y+1))
       {
        InitMovingField(x, y, MV_DOWN);
        Feld[x][y] = EL_QUICKSAND_EMPTYING;
-       Store[x][y] = EL_FELSBROCKEN;
+       Store[x][y] = EL_ROCK;
        PlaySoundLevel(x, y, SND_QUICKSAND_EMPTYING);
       }
-      else if (Feld[x][y+1] == EL_MORAST_LEER)
+      else if (Feld[x][y+1] == EL_QUICKSAND_EMPTY)
       {
        if (!MovDelay[x][y])
          MovDelay[x][y] = TILEY + 1;
@@ -2686,15 +2685,15 @@ void StartMoving(int x, int y)
            return;
        }
 
-       Feld[x][y] = EL_MORAST_LEER;
-       Feld[x][y+1] = EL_MORAST_VOLL;
+       Feld[x][y] = EL_QUICKSAND_EMPTY;
+       Feld[x][y+1] = EL_QUICKSAND_FULL;
        Store[x][y+1] = Store[x][y];
        Store[x][y] = 0;
        PlaySoundLevel(x, y, SND_QUICKSAND_SLIPPING);
       }
     }
-    else if ((element == EL_FELSBROCKEN || element == EL_BD_ROCK) &&
-            Feld[x][y+1] == EL_MORAST_LEER)
+    else if ((element == EL_ROCK || element == EL_BD_ROCK) &&
+            Feld[x][y+1] == EL_QUICKSAND_EMPTY)
     {
       InitMovingField(x, y, MV_DOWN);
       Feld[x][y] = EL_QUICKSAND_FILLING;
@@ -2763,11 +2762,11 @@ void StartMoving(int x, int y)
         EL_MAGIC_WALL_BD_FILLING);
       Store[x][y] = element;
     }
-    else if (CAN_SMASH(element) && Feld[x][y+1] == EL_SALZSAEURE)
+    else if (CAN_SMASH(element) && Feld[x][y+1] == EL_ACID)
     {
       Blurb(x, y);
       InitMovingField(x, y, MV_DOWN);
-      Store[x][y] = EL_SALZSAEURE;
+      Store[x][y] = EL_ACID;
     }
     else if (CAN_SMASH(element) && Feld[x][y+1] == EL_BLOCKED &&
             JustStopped[x][y])
@@ -2778,13 +2777,13 @@ void StartMoving(int x, int y)
     {
       InitMovingField(x, y, MV_DOWN);
     }
-    else if (element == EL_TROPFEN)
+    else if (element == EL_AMOEBA_DROP)
     {
       Feld[x][y] = EL_AMOEBING;
-      Store[x][y] = EL_AMOEBE_NASS;
+      Store[x][y] = EL_AMOEBA_WET;
     }
     /* Store[x][y+1] must be zero, because:
-       (EL_MORAST_VOLL -> EL_FELSBROCKEN): Store[x][y+1] == EL_MORAST_LEER
+       (EL_QUICKSAND_FULL -> EL_ROCK): Store[x][y+1] == EL_QUICKSAND_EMPTY
     */
 #if 0
 #if OLD_GAME_BEHAVIOUR
@@ -2802,9 +2801,9 @@ void StartMoving(int x, int y)
 #endif
     {
       boolean left  = (x>0 && IS_FREE(x-1, y) &&
-                      (IS_FREE(x-1, y+1) || Feld[x-1][y+1] == EL_SALZSAEURE));
+                      (IS_FREE(x-1, y+1) || Feld[x-1][y+1] == EL_ACID));
       boolean right = (x<lev_fieldx-1 && IS_FREE(x+1, y) &&
-                      (IS_FREE(x+1, y+1) || Feld[x+1][y+1] == EL_SALZSAEURE));
+                      (IS_FREE(x+1, y+1) || Feld[x+1][y+1] == EL_ACID));
 
       if (left || right)
       {
@@ -2842,17 +2841,17 @@ void StartMoving(int x, int y)
       /* all objects that can change their move direction after each step */
       /* (MAMPFER, MAMPFER2 and PACMAN go straight until they hit a wall  */
 
-      if (element!=EL_MAMPFER && element!=EL_MAMPFER2 && element!=EL_PACMAN)
+      if (element!=EL_YAMYAM && element!=EL_DARK_YAMYAM && element!=EL_PACMAN)
       {
        TurnRound(x, y);
 
-       if (MovDelay[x][y] && (element == EL_KAEFER ||
-                              element == EL_FLIEGER ||
+       if (MovDelay[x][y] && (element == EL_BUG ||
+                              element == EL_SPACESHIP ||
                               element == EL_SP_SNIKSNAK ||
                               element == EL_SP_ELECTRON))
          DrawNewLevelField(x, y);
-       else if (MovDelay[x][y] && (element == EL_KAEFER ||
-                              element == EL_FLIEGER ||
+       else if (MovDelay[x][y] && (element == EL_BUG ||
+                              element == EL_SPACESHIP ||
                               element == EL_SP_SNIKSNAK ||
                               element == EL_SP_ELECTRON ||
                               element == EL_MOLE))
@@ -2865,7 +2864,7 @@ void StartMoving(int x, int y)
       MovDelay[x][y]--;
 
       if (element == EL_ROBOT ||
-         element == EL_MAMPFER || element == EL_MAMPFER2)
+         element == EL_YAMYAM || element == EL_DARK_YAMYAM)
       {
        int phase = MovDelay[x][y] % 8;
 
@@ -2877,9 +2876,9 @@ void StartMoving(int x, int y)
 
        if (MovDelay[x][y] % 4 == 3)
        {
-         if (element == EL_MAMPFER)
+         if (element == EL_YAMYAM)
            PlaySoundLevel(x, y, SND_YAMYAM_WAITING);
-         else if (element == EL_MAMPFER2)
+         else if (element == EL_DARK_YAMYAM)
            PlaySoundLevel(x, y, SND_DARK_YAMYAM_WAITING);
        }
       }
@@ -2922,7 +2921,7 @@ void StartMoving(int x, int y)
          else
          {
            if (Feld[xx][yy] == EL_BURNING)
-             Feld[xx][yy] = EL_LEERRAUM;
+             Feld[xx][yy] = EL_EMPTY;
            DrawLevelField(xx, yy);
          }
        }
@@ -2958,16 +2957,16 @@ void StartMoving(int x, int y)
     else if ((element == EL_PINGUIN || element == EL_ROBOT ||
              element == EL_SONDE || element == EL_BALLOON) &&
             IN_LEV_FIELD(newx, newy) &&
-            MovDir[x][y] == MV_DOWN && Feld[newx][newy] == EL_SALZSAEURE)
+            MovDir[x][y] == MV_DOWN && Feld[newx][newy] == EL_ACID)
     {
       Blurb(x, y);
-      Store[x][y] = EL_SALZSAEURE;
+      Store[x][y] = EL_ACID;
     }
     else if (element == EL_PINGUIN && IN_LEV_FIELD(newx, newy))
     {
-      if (Feld[newx][newy] == EL_AUSGANG_AUF)
+      if (Feld[newx][newy] == EL_EXIT_OPEN)
       {
-       Feld[x][y] = EL_LEERRAUM;
+       Feld[x][y] = EL_EMPTY;
        DrawLevelField(x, y);
 
        PlaySoundLevel(newx, newy, SND_PENGUIN_PASSING_EXIT);
@@ -3005,7 +3004,7 @@ void StartMoving(int x, int y)
          RemoveMovingField(newx, newy);
        else
        {
-         Feld[newx][newy] = EL_LEERRAUM;
+         Feld[newx][newy] = EL_EMPTY;
          DrawLevelField(newx, newy);
        }
 
@@ -3037,9 +3036,9 @@ void StartMoving(int x, int y)
        int newx1 = newx+1*dx, newy1 = newy+1*dy;
        int newx2 = newx+2*dx, newy2 = newy+2*dy;
        int element1 = (IN_LEV_FIELD(newx1, newy1) ?
-                       MovingOrBlocked2Element(newx1, newy1) : EL_BETON);
+                       MovingOrBlocked2Element(newx1, newy1) : EL_STEELWALL);
        int element2 = (IN_LEV_FIELD(newx2, newy2) ?
-                       MovingOrBlocked2Element(newx2, newy2) : EL_BETON);
+                       MovingOrBlocked2Element(newx2, newy2) : EL_STEELWALL);
 
        if ((wanna_flame || IS_ENEMY(element1) || IS_ENEMY(element2)) &&
            element1 != EL_DRACHE && element2 != EL_DRACHE &&
@@ -3054,35 +3053,35 @@ void StartMoving(int x, int y)
 
          MovDelay[x][y] = 50;
          Feld[newx][newy] = EL_BURNING;
-         if (IN_LEV_FIELD(newx1, newy1) && Feld[newx1][newy1] == EL_LEERRAUM)
+         if (IN_LEV_FIELD(newx1, newy1) && Feld[newx1][newy1] == EL_EMPTY)
            Feld[newx1][newy1] = EL_BURNING;
-         if (IN_LEV_FIELD(newx2, newy2) && Feld[newx2][newy2] == EL_LEERRAUM)
+         if (IN_LEV_FIELD(newx2, newy2) && Feld[newx2][newy2] == EL_EMPTY)
            Feld[newx2][newy2] = EL_BURNING;
          return;
        }
       }
     }
-    else if (element == EL_MAMPFER && IN_LEV_FIELD(newx, newy) &&
-            Feld[newx][newy] == EL_DIAMANT)
+    else if (element == EL_YAMYAM && IN_LEV_FIELD(newx, newy) &&
+            Feld[newx][newy] == EL_DIAMOND)
     {
       if (IS_MOVING(newx, newy))
        RemoveMovingField(newx, newy);
       else
       {
-       Feld[newx][newy] = EL_LEERRAUM;
+       Feld[newx][newy] = EL_EMPTY;
        DrawLevelField(newx, newy);
       }
 
       PlaySoundLevel(x, y, SND_YAMYAM_EATING);
     }
-    else if (element == EL_MAMPFER2 && IN_LEV_FIELD(newx, newy) &&
+    else if (element == EL_DARK_YAMYAM && IN_LEV_FIELD(newx, newy) &&
             IS_MAMPF2(Feld[newx][newy]))
     {
       if (AmoebaNr[newx][newy])
       {
        AmoebaCnt2[AmoebaNr[newx][newy]]--;
-       if (Feld[newx][newy] == EL_AMOEBE_VOLL ||
-           Feld[newx][newy] == EL_AMOEBE_BD)
+       if (Feld[newx][newy] == EL_AMOEBA_FULL ||
+           Feld[newx][newy] == EL_BD_AMOEBA)
          AmoebaCnt[AmoebaNr[newx][newy]]--;
       }
 
@@ -3090,7 +3089,7 @@ void StartMoving(int x, int y)
        RemoveMovingField(newx, newy);
       else
       {
-       Feld[newx][newy] = EL_LEERRAUM;
+       Feld[newx][newy] = EL_EMPTY;
        DrawLevelField(newx, newy);
       }
 
@@ -3102,8 +3101,8 @@ void StartMoving(int x, int y)
       if (AmoebaNr[newx][newy])
       {
        AmoebaCnt2[AmoebaNr[newx][newy]]--;
-       if (Feld[newx][newy] == EL_AMOEBE_VOLL ||
-           Feld[newx][newy] == EL_AMOEBE_BD)
+       if (Feld[newx][newy] == EL_AMOEBA_FULL ||
+           Feld[newx][newy] == EL_BD_AMOEBA)
          AmoebaCnt[AmoebaNr[newx][newy]]--;
       }
 
@@ -3116,14 +3115,14 @@ void StartMoving(int x, int y)
       }
       else     /* element == EL_PACMAN */
       {
-       Feld[newx][newy] = EL_LEERRAUM;
+       Feld[newx][newy] = EL_EMPTY;
        DrawNewLevelField(newx, newy);
        PlaySoundLevel(x, y, SND_PACMAN_EATING);
       }
     }
     else if (element == EL_MOLE && IN_LEV_FIELD(newx, newy) &&
             (Feld[newx][newy] == EL_DEAMOEBING ||
-             (Feld[newx][newy] == EL_LEERRAUM && Stop[newx][newy])))
+             (Feld[newx][newy] == EL_EMPTY && Stop[newx][newy])))
     {
       /* wait for shrinking amoeba to completely disappear */
       return;
@@ -3134,14 +3133,14 @@ void StartMoving(int x, int y)
 
       TurnRound(x, y);
 
-      if (element == EL_KAEFER || element == EL_FLIEGER ||
+      if (element == EL_BUG || element == EL_SPACESHIP ||
          element == EL_SP_SNIKSNAK)
 #if 0
        DrawLevelField(x, y);
 #else
        DrawNewLevelField(x, y);
 #endif
-      else if (element == EL_KAEFER || element == EL_FLIEGER ||
+      else if (element == EL_BUG || element == EL_SPACESHIP ||
               element == EL_SP_SNIKSNAK || element == EL_MOLE)
 #if 1
        DrawLevelField(x, y);
@@ -3194,7 +3193,7 @@ void ContinueMoving(int x, int y)
   int newx = x + dx, newy = y + dy;
   int step = (horiz_move ? dx : dy) * TILEX / 8;
 
-  if (element == EL_TROPFEN || element == EL_AMOEBA_DRIPPING)
+  if (element == EL_AMOEBA_DROP || element == EL_AMOEBA_DRIPPING)
     step /= 2;
   else if (element == EL_QUICKSAND_FILLING ||
           element == EL_QUICKSAND_EMPTYING)
@@ -3219,7 +3218,7 @@ void ContinueMoving(int x, int y)
 
   if (ABS(MovPos[x][y]) >= TILEX)      /* object reached its destination */
   {
-    Feld[x][y] = EL_LEERRAUM;
+    Feld[x][y] = EL_EMPTY;
     Feld[newx][newy] = element;
 
     if (element == EL_MOLE)
@@ -3233,7 +3232,7 @@ void ContinueMoving(int x, int y)
        { 0, +1 }
       };
 
-      Feld[x][y] = EL_ERDREICH;
+      Feld[x][y] = EL_SAND;
       DrawLevelField(x, y);
 
       for(i=0; i<4; i++)
@@ -3243,7 +3242,7 @@ void ContinueMoving(int x, int y)
        xx = x + xy[i][0];
        yy = y + xy[i][1];
 
-       if (IN_LEV_FIELD(xx, yy) && Feld[xx][yy] == EL_ERDREICH)
+       if (IN_LEV_FIELD(xx, yy) && Feld[xx][yy] == EL_SAND)
          DrawLevelField(xx, yy);       /* for "ErdreichAnbroeckeln()" */
       }
     }
@@ -3291,9 +3290,9 @@ void ContinueMoving(int x, int y)
       Feld[x][y] = get_next_element(element);
       element = Feld[newx][newy] = Store[x][y];
     }
-    else if (Store[x][y] == EL_SALZSAEURE)
+    else if (Store[x][y] == EL_ACID)
     {
-      element = Feld[newx][newy] = EL_SALZSAEURE;
+      element = Feld[newx][newy] = EL_ACID;
     }
 
     Store[x][y] = 0;
@@ -3303,7 +3302,7 @@ void ContinueMoving(int x, int y)
     if (!CAN_MOVE(element))
       MovDir[newx][newy] = 0;
 
-    if (element == EL_KAEFER || element == EL_FLIEGER ||
+    if (element == EL_BUG || element == EL_SPACESHIP ||
        element == EL_SP_SNIKSNAK || element == EL_PACMAN ||
        element == EL_SP_ELECTRON)
     {
@@ -3334,7 +3333,7 @@ void ContinueMoving(int x, int y)
   }
   else                         /* still moving on */
   {
-    if (element == EL_KAEFER || element == EL_FLIEGER ||
+    if (element == EL_BUG || element == EL_SPACESHIP ||
        element == EL_SP_SNIKSNAK || element == EL_PACMAN ||
        element == EL_SP_ELECTRON)
       DrawNewLevelField(x, y);
@@ -3394,9 +3393,9 @@ void AmoebenVereinigen(int ax, int ay)
     if (!IN_LEV_FIELD(x, y))
       continue;
 
-    if ((Feld[x][y] == EL_AMOEBE_VOLL ||
-        Feld[x][y] == EL_AMOEBE_BD ||
-        Feld[x][y] == EL_AMOEBE_TOT) &&
+    if ((Feld[x][y] == EL_AMOEBA_FULL ||
+        Feld[x][y] == EL_BD_AMOEBA ||
+        Feld[x][y] == EL_AMOEBA_DEAD) &&
        AmoebaNr[x][y] != new_group_nr)
     {
       int old_group_nr = AmoebaNr[x][y];
@@ -3425,7 +3424,7 @@ void AmoebeUmwandeln(int ax, int ay)
 {
   int i, x, y;
 
-  if (Feld[ax][ay] == EL_AMOEBE_TOT)
+  if (Feld[ax][ay] == EL_AMOEBA_DEAD)
   {
     int group_nr = AmoebaNr[ax][ay];
 
@@ -3442,7 +3441,7 @@ void AmoebeUmwandeln(int ax, int ay)
     {
       for (x=0; x<lev_fieldx; x++)
       {
-       if (Feld[x][y] == EL_AMOEBE_TOT && AmoebaNr[x][y] == group_nr)
+       if (Feld[x][y] == EL_AMOEBA_DEAD && AmoebaNr[x][y] == group_nr)
        {
          AmoebaNr[x][y] = 0;
          Feld[x][y] = EL_AMOEBA2DIAM;
@@ -3503,8 +3502,8 @@ void AmoebeUmwandelnBD(int ax, int ay, int new_element)
     for (x=0; x<lev_fieldx; x++)
     {
       if (AmoebaNr[x][y] == group_nr &&
-         (Feld[x][y] == EL_AMOEBE_TOT ||
-          Feld[x][y] == EL_AMOEBE_BD ||
+         (Feld[x][y] == EL_AMOEBA_DEAD ||
+          Feld[x][y] == EL_BD_AMOEBA ||
           Feld[x][y] == EL_AMOEBING))
       {
        AmoebaNr[x][y] = 0;
@@ -3533,7 +3532,7 @@ void AmoebeWaechst(int x, int y)
 
     if (DelayReached(&sound_delay, sound_delay_value))
     {
-      if (Store[x][y] == EL_AMOEBE_BD)
+      if (Store[x][y] == EL_BD_AMOEBA)
        PlaySoundLevel(x, y, SND_BD_AMOEBA_CREATING);
       else
        PlaySoundLevel(x, y, SND_AMOEBA_CREATING);
@@ -3577,7 +3576,7 @@ void AmoebaDisappearing(int x, int y)
 
     if (!MovDelay[x][y])
     {
-      Feld[x][y] = EL_LEERRAUM;
+      Feld[x][y] = EL_EMPTY;
       DrawLevelField(x, y);
 
       /* don't let mole enter this field in this cycle;
@@ -3602,7 +3601,7 @@ void AmoebeAbleger(int ax, int ay)
 
   if (!level.amoeba_speed)
   {
-    Feld[ax][ay] = EL_AMOEBE_TOT;
+    Feld[ax][ay] = EL_AMOEBA_DEAD;
     DrawLevelField(ax, ay);
     return;
   }
@@ -3617,7 +3616,7 @@ void AmoebeAbleger(int ax, int ay)
       return;
   }
 
-  if (element == EL_AMOEBE_NASS)       /* object is an acid / amoeba drop */
+  if (element == EL_AMOEBA_WET)        /* object is an acid / amoeba drop */
   {
     int start = RND(4);
     int x = ax + xy[start][0];
@@ -3627,7 +3626,7 @@ void AmoebeAbleger(int ax, int ay)
       return;
 
     if (IS_FREE(x, y) ||
-       Feld[x][y] == EL_ERDREICH || Feld[x][y] == EL_MORAST_LEER)
+       Feld[x][y] == EL_SAND || Feld[x][y] == EL_QUICKSAND_EMPTY)
     {
       newax = x;
       neway = y;
@@ -3651,7 +3650,7 @@ void AmoebeAbleger(int ax, int ay)
        continue;
 
       if (IS_FREE(x, y) ||
-         Feld[x][y] == EL_ERDREICH || Feld[x][y] == EL_MORAST_LEER)
+         Feld[x][y] == EL_SAND || Feld[x][y] == EL_QUICKSAND_EMPTY)
       {
        newax = x;
        neway = y;
@@ -3665,21 +3664,21 @@ void AmoebeAbleger(int ax, int ay)
     {
       if (i == 4 && (!waiting_for_player || game.emulation == EMU_BOULDERDASH))
       {
-       Feld[ax][ay] = EL_AMOEBE_TOT;
+       Feld[ax][ay] = EL_AMOEBA_DEAD;
        DrawLevelField(ax, ay);
        AmoebaCnt[AmoebaNr[ax][ay]]--;
 
        if (AmoebaCnt[AmoebaNr[ax][ay]] <= 0)   /* amoeba is completely dead */
        {
-         if (element == EL_AMOEBE_VOLL)
+         if (element == EL_AMOEBA_FULL)
            AmoebeUmwandeln(ax, ay);
-         else if (element == EL_AMOEBE_BD)
+         else if (element == EL_BD_AMOEBA)
            AmoebeUmwandelnBD(ax, ay, level.amoeba_content);
        }
       }
       return;
     }
-    else if (element == EL_AMOEBE_VOLL || element == EL_AMOEBE_BD)
+    else if (element == EL_AMOEBA_FULL || element == EL_BD_AMOEBA)
     {
       /* amoeba gets larger by growing in some direction */
 
@@ -3701,7 +3700,7 @@ void AmoebeAbleger(int ax, int ay)
       /* if amoeba touches other amoeba(s) after growing, unify them */
       AmoebenVereinigen(newax, neway);
 
-      if (element == EL_AMOEBE_BD && AmoebaCnt2[new_group_nr] >= 200)
+      if (element == EL_BD_AMOEBA && AmoebaCnt2[new_group_nr] >= 200)
       {
        AmoebeUmwandelnBD(newax, neway, EL_BD_ROCK);
        return;
@@ -3709,7 +3708,7 @@ void AmoebeAbleger(int ax, int ay)
     }
   }
 
-  if (element != EL_AMOEBE_NASS || neway < ay || !IS_FREE(newax, neway) ||
+  if (element != EL_AMOEBA_WET || neway < ay || !IS_FREE(newax, neway) ||
       (neway == lev_fieldy - 1 && newax != ax))
   {
     Feld[newax][neway] = EL_AMOEBING;  /* simple growth of new amoeba tile */
@@ -3717,14 +3716,14 @@ void AmoebeAbleger(int ax, int ay)
   }
   else if (neway == ay)
   {
-    Feld[newax][neway] = EL_TROPFEN;   /* drop left or right from amoeba */
+    Feld[newax][neway] = EL_AMOEBA_DROP; /* drop left or right from amoeba */
     PlaySoundLevel(newax, neway, SND_AMOEBA_DROP_CREATING);
   }
   else
   {
     InitMovingField(ax, ay, MV_DOWN);  /* drop dripping out of amoeba */
     Feld[ax][ay] = EL_AMOEBA_DRIPPING;
-    Store[ax][ay] = EL_TROPFEN;
+    Store[ax][ay] = EL_AMOEBA_DROP;
     ContinueMoving(ax, ay);
     return;
   }
@@ -3769,7 +3768,7 @@ void Life(int ax, int ay)
        continue;
 
       if (((Feld[x][y] == element ||
-           (element == EL_LIFE && IS_PLAYER(x, y))) &&
+           (element == EL_GAMEOFLIFE && IS_PLAYER(x, y))) &&
           !Stop[x][y]) ||
          (IS_FREE(x, y) && Stop[x][y]))
        nachbarn++;
@@ -3779,19 +3778,19 @@ void Life(int ax, int ay)
     {
       if (nachbarn < life[0] || nachbarn > life[1])
       {
-       Feld[xx][yy] = EL_LEERRAUM;
+       Feld[xx][yy] = EL_EMPTY;
        if (!Stop[xx][yy])
          DrawLevelField(xx, yy);
        Stop[xx][yy] = TRUE;
        changed = TRUE;
       }
     }
-    else if (IS_FREE(xx, yy) || Feld[xx][yy] == EL_ERDREICH)
+    else if (IS_FREE(xx, yy) || Feld[xx][yy] == EL_SAND)
     {                                  /* free border field */
       if (nachbarn >= life[2] && nachbarn <= life[3])
       {
        Feld[xx][yy] = element;
-       MovDelay[xx][yy] = (element == EL_LIFE ? 0 : life_time-1);
+       MovDelay[xx][yy] = (element == EL_GAMEOFLIFE ? 0 : life_time-1);
        if (!Stop[xx][yy])
          DrawLevelField(xx, yy);
        Stop[xx][yy] = TRUE;
@@ -3801,7 +3800,7 @@ void Life(int ax, int ay)
   }
 
   if (changed)
-    PlaySoundLevel(ax, ay, element == EL_LIFE ? SND_GAMEOFLIFE_CREATING :
+    PlaySoundLevel(ax, ay, element == EL_GAMEOFLIFE ? SND_GAMEOFLIFE_CREATING :
                   SND_BIOMAZE_CREATING);
 }
 
@@ -3823,7 +3822,7 @@ void RobotWheel(int x, int y)
     }
   }
 
-  Feld[x][y] = EL_ABLENK_AUS;
+  Feld[x][y] = EL_ROBOT_WHEEL;
   DrawLevelField(x, y);
   if (ZX == x && ZY == y)
     ZX = ZY = -1;
@@ -3854,35 +3853,6 @@ void TimegateWheel(int x, int y)
     ZX = ZY = -1;
 }
 
-void Birne(int x, int y)
-{
-  if (!MovDelay[x][y])         /* next animation frame */
-    MovDelay[x][y] = 800;
-
-  if (MovDelay[x][y])          /* wait some time before next frame */
-  {
-    MovDelay[x][y]--;
-    if (MovDelay[x][y])
-    {
-      if (!(MovDelay[x][y]%5))
-      {
-       if (!(MovDelay[x][y]%10))
-         Feld[x][y]=EL_ABLENK_EIN;
-       else
-         Feld[x][y]=EL_ABLENK_AUS;
-       DrawLevelField(x, y);
-       Feld[x][y]=EL_ABLENK_EIN;
-      }
-      return;
-    }
-  }
-
-  Feld[x][y]=EL_ABLENK_AUS;
-  DrawLevelField(x, y);
-  if (ZX == x && ZY == y)
-    ZX=ZY=-1;
-}
-
 void Blubber(int x, int y)
 {
   if (y > 0 && IS_MOVING(x, y-1) && MovDir[x][y-1] == MV_DOWN)
@@ -3905,7 +3875,7 @@ void NussKnacken(int x, int y)
 
     if (!MovDelay[x][y])
     {
-      Feld[x][y] = EL_EDELSTEIN;
+      Feld[x][y] = EL_EMERALD;
       DrawLevelField(x, y);
     }
   }
@@ -3925,7 +3895,7 @@ void BreakingPearl(int x, int y)
 
     if (!MovDelay[x][y])
     {
-      Feld[x][y] = EL_LEERRAUM;
+      Feld[x][y] = EL_EMPTY;
       DrawLevelField(x, y);
     }
   }
@@ -3972,7 +3942,7 @@ void AusgangstuerOeffnen(int x, int y)
 
     if (!MovDelay[x][y])
     {
-      Feld[x][y] = EL_AUSGANG_AUF;
+      Feld[x][y] = EL_EXIT_OPEN;
       DrawLevelField(x, y);
     }
   }
@@ -4285,7 +4255,7 @@ void MauerAbleger(int ax, int ay)
        element == EL_MAUER_X || element == EL_MAUER_LEBT) &&
       ((links_massiv && rechts_massiv) ||
        element == EL_MAUER_Y))
-    Feld[ax][ay] = EL_MAUERWERK;
+    Feld[ax][ay] = EL_WALL;
 
   if (new_wall)
     PlaySoundLevel(ax, ay, SND_WALL_GROWING);
@@ -4330,7 +4300,7 @@ void CheckForDragon(int x, int y)
   
        if (IN_LEV_FIELD(xx, yy) && Feld[xx][yy] == EL_BURNING)
        {
-         Feld[xx][yy] = EL_LEERRAUM;
+         Feld[xx][yy] = EL_EMPTY;
          DrawLevelField(xx, yy);
        }
        else
@@ -4785,13 +4755,13 @@ void GameActions()
       AmoebeAbleger(x, y);
 #endif
 
-    else if (element == EL_LIFE || element == EL_LIFE_ASYNC)
+    else if (element == EL_GAMEOFLIFE || element == EL_BIOMAZE)
       Life(x, y);
-    else if (element == EL_ABLENK_EIN)
+    else if (element == EL_ROBOT_WHEEL_ACTIVE)
       RobotWheel(x, y);
     else if (element == EL_TIMEGATE_SWITCH_ON)
       TimegateWheel(x, y);
-    else if (element == EL_SALZSAEURE)
+    else if (element == EL_ACID)
       Blubber(x, y);
     else if (element == EL_BLURB_LEFT || element == EL_BLURB_RIGHT)
       Blurb(x, y);
@@ -4799,11 +4769,11 @@ void GameActions()
       NussKnacken(x, y);
     else if (element == EL_PEARL_BREAKING)
       BreakingPearl(x, y);
-    else if (element == EL_AUSGANG_ZU)
+    else if (element == EL_EXIT_CLOSED)
       AusgangstuerPruefen(x, y);
     else if (element == EL_AUSGANG_ACT)
       AusgangstuerOeffnen(x, y);
-    else if (element == EL_AUSGANG_AUF)
+    else if (element == EL_EXIT_OPEN)
       AusgangstuerBlinken(x, y);
     else if (element == EL_MAUERND)
       MauerWaechst(x, y);
@@ -4906,17 +4876,17 @@ void GameActions()
       element = Feld[x][y];
 
       if (!IS_PLAYER(x,y) &&
-         (element == EL_LEERRAUM ||
-          element == EL_ERDREICH ||
-          element == EL_MORAST_LEER ||
+         (element == EL_EMPTY ||
+          element == EL_SAND ||
+          element == EL_QUICKSAND_EMPTY ||
           element == EL_BLURB_LEFT ||
           element == EL_BLURB_RIGHT))
       {
-       if ((IN_LEV_FIELD(x, y-1) && Feld[x][y-1] == EL_AMOEBE_NASS) ||
-           (IN_LEV_FIELD(x-1, y) && Feld[x-1][y] == EL_AMOEBE_NASS) ||
-           (IN_LEV_FIELD(x+1, y) && Feld[x+1][y] == EL_AMOEBE_NASS) ||
-           (IN_LEV_FIELD(x, y+1) && Feld[x][y+1] == EL_AMOEBE_NASS))
-         Feld[x][y] = EL_TROPFEN;
+       if ((IN_LEV_FIELD(x, y-1) && Feld[x][y-1] == EL_AMOEBA_WET) ||
+           (IN_LEV_FIELD(x-1, y) && Feld[x-1][y] == EL_AMOEBA_WET) ||
+           (IN_LEV_FIELD(x+1, y) && Feld[x+1][y] == EL_AMOEBA_WET) ||
+           (IN_LEV_FIELD(x, y+1) && Feld[x][y+1] == EL_AMOEBA_WET))
+         Feld[x][y] = EL_AMOEBA_DROP;
       }
 
       random = random * 129 + 1;
@@ -5003,7 +4973,7 @@ void GameActions()
          DrawLevelField(x, y);
        }
        else if (element == EL_INVISIBLE_STEEL ||
-                element == EL_UNSICHTBAR ||
+                element == EL_INVISIBLE_WALL ||
                 element == EL_SAND_INVISIBLE)
          DrawLevelField(x, y);
       }
@@ -5178,7 +5148,7 @@ static void CheckGravityMovement(struct PlayerInfo *player)
     boolean player_is_moving_to_valid_field =
       (IN_LEV_FIELD(new_jx, new_jy) &&
        (Feld[new_jx][new_jy] == EL_SP_BASE ||
-       Feld[new_jx][new_jy] == EL_ERDREICH));
+       Feld[new_jx][new_jy] == EL_SAND));
 
     if (field_under_player_is_free &&
        !player_is_moving_to_valid_field &&
@@ -5217,12 +5187,12 @@ boolean MoveFigureOneStep(struct PlayerInfo *player,
 
   if (DONT_GO_TO(element))
   {
-    if (element == EL_SALZSAEURE && dx == 0 && dy == 1)
+    if (element == EL_ACID && dx == 0 && dy == 1)
     {
       Blurb(jx, jy);
-      Feld[jx][jy] = EL_SPIELFIGUR;
+      Feld[jx][jy] = EL_PLAYER;
       InitMovingField(jx, jy, MV_DOWN);
-      Store[jx][jy] = EL_SALZSAEURE;
+      Store[jx][jy] = EL_ACID;
       ContinueMoving(jx, jy);
       BuryHero(player);
     }
@@ -5431,7 +5401,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode)
     player->actual_frame_counter = FrameCounter;
     player->GfxPos = move_stepsize * (player->MovPos / move_stepsize);
 
-    if (Feld[last_jx][last_jy] == EL_LEERRAUM)
+    if (Feld[last_jx][last_jy] == EL_EMPTY)
       Feld[last_jx][last_jy] = EL_PLAYER_IS_LEAVING;
 
     DrawPlayer(player);
@@ -5444,7 +5414,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode)
   player->GfxPos = move_stepsize * (player->MovPos / move_stepsize);
 
   if (Feld[last_jx][last_jy] == EL_PLAYER_IS_LEAVING)
-    Feld[last_jx][last_jy] = EL_LEERRAUM;
+    Feld[last_jx][last_jy] = EL_EMPTY;
 
   /* before DrawPlayer() to draw correct player graphic for this case */
   if (player->MovPos == 0)
@@ -5466,7 +5436,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode)
     player->last_jx = jx;
     player->last_jy = jy;
 
-    if (Feld[jx][jy] == EL_AUSGANG_AUF)
+    if (Feld[jx][jy] == EL_EXIT_OPEN)
     {
       RemoveHero(player);
 
@@ -5720,8 +5690,8 @@ void TestIfBadThingTouchesOtherBadThing(int bad_x, int bad_y)
       continue;
 
     element = Feld[x][y];
-    if (IS_AMOEBOID(element) || element == EL_LIFE ||
-       element == EL_AMOEBING || element == EL_TROPFEN)
+    if (IS_AMOEBOID(element) || element == EL_GAMEOFLIFE ||
+       element == EL_AMOEBING || element == EL_AMOEBA_DROP)
     {
       kill_x = x;
       kill_y = y;
@@ -5741,7 +5711,7 @@ void KillHero(struct PlayerInfo *player)
     return;
 
   if (IS_PFORTE(Feld[jx][jy]))
-    Feld[jx][jy] = EL_LEERRAUM;
+    Feld[jx][jy] = EL_EMPTY;
 
   /* deactivate shield (else Bang()/Explode() would not work right) */
   player->shield_passive_time_left = 0;
@@ -5851,8 +5821,8 @@ int DigField(struct PlayerInfo *player,
 
   switch (element)
   {
-    case EL_LEERRAUM:
-    case EL_ERDREICH:
+    case EL_EMPTY:
+    case EL_SAND:
     case EL_SAND_INVISIBLE:
     case EL_TRAP_INACTIVE:
     case EL_SP_BASE:
@@ -5861,17 +5831,17 @@ int DigField(struct PlayerInfo *player,
       PlaySoundLevelElementAction(x, y, element, SND_ACTION_DIGGING);
       break;
 
-    case EL_EDELSTEIN:
+    case EL_EMERALD:
     case EL_EDELSTEIN_BD:
-    case EL_EDELSTEIN_GELB:
-    case EL_EDELSTEIN_ROT:
-    case EL_EDELSTEIN_LILA:
-    case EL_DIAMANT:
+    case EL_EDELSTEIN_YELLOW:
+    case EL_EDELSTEIN_RED:
+    case EL_EDELSTEIN_PURPLE:
+    case EL_DIAMOND:
     case EL_SP_INFOTRON:
     case EL_PEARL:
     case EL_CRYSTAL:
       RemoveField(x, y);
-      local_player->gems_still_needed -= (element == EL_DIAMANT ? 3 :
+      local_player->gems_still_needed -= (element == EL_DIAMOND ? 3 :
                                          element == EL_PEARL ? 5 :
                                          element == EL_CRYSTAL ? 8 : 1);
       if (local_player->gems_still_needed < 0)
@@ -5890,7 +5860,7 @@ int DigField(struct PlayerInfo *player,
       break;
 
     case EL_ENVELOPE:
-      Feld[x][y] = EL_LEERRAUM;
+      Feld[x][y] = EL_EMPTY;
       PlaySoundLevel(x, y, SND_ENVELOPE_COLLECTING);
       break;
 
@@ -5917,11 +5887,11 @@ int DigField(struct PlayerInfo *player,
       PlaySoundLevel(x, y, SND_SHIELD_DEADLY_COLLECTING);
       break;
 
-    case EL_DYNAMITE_INACTIVE:
+    case EL_DYNAMITE:
     case EL_SP_DISK_RED:
       RemoveField(x, y);
       player->dynamite++;
-      RaiseScoreElement(EL_DYNAMITE_INACTIVE);
+      RaiseScoreElement(EL_DYNAMITE);
       DrawText(DX_DYNAMITE, DY_DYNAMITE,
               int2str(local_player->dynamite, 3),
               FS_SMALL, FC_YELLOW);
@@ -5932,34 +5902,34 @@ int DigField(struct PlayerInfo *player,
       RemoveField(x, y);
       player->dynabomb_count++;
       player->dynabombs_left++;
-      RaiseScoreElement(EL_DYNAMITE_INACTIVE);
+      RaiseScoreElement(EL_DYNAMITE);
       PlaySoundLevel(x, y, SND_DYNABOMB_NR_COLLECTING);
       break;
 
     case EL_DYNABOMB_SZ:
       RemoveField(x, y);
       player->dynabomb_size++;
-      RaiseScoreElement(EL_DYNAMITE_INACTIVE);
+      RaiseScoreElement(EL_DYNAMITE);
       PlaySoundLevel(x, y, SND_DYNABOMB_SZ_COLLECTING);
       break;
 
     case EL_DYNABOMB_XL:
       RemoveField(x, y);
       player->dynabomb_xl = TRUE;
-      RaiseScoreElement(EL_DYNAMITE_INACTIVE);
+      RaiseScoreElement(EL_DYNAMITE);
       PlaySoundLevel(x, y, SND_DYNABOMB_XL_COLLECTING);
       break;
 
-    case EL_SCHLUESSEL1:
-    case EL_SCHLUESSEL2:
-    case EL_SCHLUESSEL3:
-    case EL_SCHLUESSEL4:
+    case EL_KEY1:
+    case EL_KEY2:
+    case EL_KEY3:
+    case EL_KEY4:
     {
-      int key_nr = element - EL_SCHLUESSEL1;
+      int key_nr = element - EL_KEY1;
 
       RemoveField(x, y);
       player->key[key_nr] = TRUE;
-      RaiseScoreElement(EL_SCHLUESSEL);
+      RaiseScoreElement(EL_KEY);
       DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
                         GFX_SCHLUESSEL1 + key_nr);
       DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
@@ -5977,7 +5947,7 @@ int DigField(struct PlayerInfo *player,
 
       RemoveField(x, y);
       player->key[key_nr] = TRUE;
-      RaiseScoreElement(EL_SCHLUESSEL);
+      RaiseScoreElement(EL_KEY);
       DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
                         GFX_SCHLUESSEL1 + key_nr);
       DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
@@ -5986,8 +5956,8 @@ int DigField(struct PlayerInfo *player,
       break;
     }
 
-    case EL_ABLENK_AUS:
-      Feld[x][y] = EL_ABLENK_EIN;
+    case EL_ROBOT_WHEEL:
+      Feld[x][y] = EL_ROBOT_WHEEL_ACTIVE;
       ZX = x;
       ZY = y;
       DrawLevelField(x, y);
@@ -6095,11 +6065,11 @@ int DigField(struct PlayerInfo *player,
       break;
 
       /* the following elements cannot be pushed by "snapping" */
-    case EL_FELSBROCKEN:
-    case EL_BOMBE:
+    case EL_ROCK:
+    case EL_BOMB:
     case EL_DX_SUPABOMB:
-    case EL_KOKOSNUSS:
-    case EL_ZEIT_LEER:
+    case EL_NUT:
+    case EL_TIME_ORB_EMPTY:
     case EL_SP_ZONK:
     case EL_SP_DISK_ORANGE:
     case EL_SPRING:
@@ -6158,19 +6128,19 @@ int DigField(struct PlayerInfo *player,
       PlaySoundLevelElementAction(x, y, element, SND_ACTION_PUSHING);
       break;
 
-    case EL_PFORTE1:
-    case EL_PFORTE2:
-    case EL_PFORTE3:
-    case EL_PFORTE4:
-      if (!player->key[element - EL_PFORTE1])
+    case EL_GATE1:
+    case EL_GATE2:
+    case EL_GATE3:
+    case EL_GATE4:
+      if (!player->key[element - EL_GATE1])
        return MF_NO_ACTION;
       break;
 
-    case EL_PFORTE1X:
-    case EL_PFORTE2X:
-    case EL_PFORTE3X:
-    case EL_PFORTE4X:
-      if (!player->key[element - EL_PFORTE1X])
+    case EL_GATE1_GRAY:
+    case EL_GATE2_GRAY:
+    case EL_GATE3_GRAY:
+    case EL_GATE4_GRAY:
+      if (!player->key[element - EL_GATE1_GRAY])
        return MF_NO_ACTION;
       break;
 
@@ -6190,11 +6160,11 @@ int DigField(struct PlayerInfo *player,
       PlaySoundLevel(x, y, SND_GATE_PASSING);
       break;
 
-    case EL_EM_GATE_1X:
-    case EL_EM_GATE_2X:
-    case EL_EM_GATE_3X:
-    case EL_EM_GATE_4X:
-      if (!player->key[element - EL_EM_GATE_1X])
+    case EL_EM_GATE1_GRAY:
+    case EL_EM_GATE2_GRAY:
+    case EL_EM_GATE3_GRAY:
+    case EL_EM_GATE4_GRAY:
+      if (!player->key[element - EL_EM_GATE1_GRAY])
        return MF_NO_ACTION;
       if (!IN_LEV_FIELD(x + dx, y + dy) || !IS_FREE(x + dx, y + dy))
        return MF_NO_ACTION;
@@ -6303,13 +6273,13 @@ int DigField(struct PlayerInfo *player,
       }
       break;
 
-    case EL_AUSGANG_ZU:
+    case EL_EXIT_CLOSED:
     case EL_AUSGANG_ACT:
       /* door is not (yet) open */
       return MF_NO_ACTION;
       break;
 
-    case EL_AUSGANG_AUF:
+    case EL_EXIT_OPEN:
       if (mode == DF_SNAP)
        return MF_NO_ACTION;
 
@@ -6317,16 +6287,16 @@ int DigField(struct PlayerInfo *player,
 
       break;
 
-    case EL_BIRNE_AUS:
-      Feld[x][y] = EL_BIRNE_EIN;
+    case EL_LAMP:
+      Feld[x][y] = EL_LAMP_ACTIVE;
       local_player->lights_still_needed--;
       DrawLevelField(x, y);
       PlaySoundLevel(x, y, SND_LAMP_ACTIVATING);
       return MF_ACTION;
       break;
 
-    case EL_ZEIT_VOLL:
-      Feld[x][y] = EL_ZEIT_LEER;
+    case EL_TIME_ORB_FULL:
+      Feld[x][y] = EL_TIME_ORB_EMPTY;
       TimeLeft += 10;
       DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
       DrawLevelField(x, y);
@@ -6493,7 +6463,7 @@ boolean PlaceBomb(struct PlayerInfo *player)
       IS_ACTIVE_BOMB(element) || element == EL_EXPLODING)
     return FALSE;
 
-  if (element != EL_LEERRAUM)
+  if (element != EL_EMPTY)
     Store[jx][jy] = element;
 
   if (player->dynamite)
@@ -6598,26 +6568,26 @@ void RaiseScoreElement(int element)
 {
   switch(element)
   {
-    case EL_EDELSTEIN:
+    case EL_EMERALD:
     case EL_EDELSTEIN_BD:
-    case EL_EDELSTEIN_GELB:
-    case EL_EDELSTEIN_ROT:
-    case EL_EDELSTEIN_LILA:
+    case EL_EDELSTEIN_YELLOW:
+    case EL_EDELSTEIN_RED:
+    case EL_EDELSTEIN_PURPLE:
       RaiseScore(level.score[SC_EDELSTEIN]);
       break;
-    case EL_DIAMANT:
+    case EL_DIAMOND:
       RaiseScore(level.score[SC_DIAMANT]);
       break;
-    case EL_KAEFER:
+    case EL_BUG:
     case EL_BUTTERFLY:
       RaiseScore(level.score[SC_KAEFER]);
       break;
-    case EL_FLIEGER:
+    case EL_SPACESHIP:
     case EL_FIREFLY:
       RaiseScore(level.score[SC_FLIEGER]);
       break;
-    case EL_MAMPFER:
-    case EL_MAMPFER2:
+    case EL_YAMYAM:
+    case EL_DARK_YAMYAM:
       RaiseScore(level.score[SC_MAMPFER]);
       break;
     case EL_ROBOT:
@@ -6626,13 +6596,13 @@ void RaiseScoreElement(int element)
     case EL_PACMAN:
       RaiseScore(level.score[SC_PACMAN]);
       break;
-    case EL_KOKOSNUSS:
+    case EL_NUT:
       RaiseScore(level.score[SC_KOKOSNUSS]);
       break;
-    case EL_DYNAMITE_INACTIVE:
+    case EL_DYNAMITE:
       RaiseScore(level.score[SC_DYNAMIT]);
       break;
-    case EL_SCHLUESSEL:
+    case EL_KEY:
       RaiseScore(level.score[SC_SCHLUESSEL]);
       break;
     default:
index 39979e76275fa368ee97c27f28c56da02314f722..8c391363250de573fbed086afb9b39ed25c448a5 100644 (file)
@@ -565,31 +565,31 @@ void InitElementInfo()
   }
   element_to_graphic[] =
   {
-    { EL_LEERRAUM,                     GFX_LEERRAUM            },
-    { EL_ERDREICH,                     GFX_ERDREICH            },
-    { EL_MAUERWERK,                    GFX_MAUERWERK           },
-    { EL_FELSBODEN,                    GFX_FELSBODEN           },
-    { EL_FELSBROCKEN,                  GFX_FELSBROCKEN         },
-    { EL_SCHLUESSEL,                   GFX_SCHLUESSEL          },
-    { EL_EDELSTEIN,                    GFX_EDELSTEIN           },
-    { EL_AUSGANG_ZU,                   GFX_AUSGANG_ZU          },
+    { EL_EMPTY,                                GFX_LEERRAUM            },
+    { EL_SAND,                         GFX_ERDREICH            },
+    { EL_WALL,                         GFX_MAUERWERK           },
+    { EL_WALL_CRUMBLED,                        GFX_FELSBODEN           },
+    { EL_ROCK,                         GFX_FELSBROCKEN         },
+    { EL_KEY,                          GFX_SCHLUESSEL          },
+    { EL_EMERALD,                      GFX_EDELSTEIN           },
+    { EL_EXIT_CLOSED,                  GFX_AUSGANG_ZU          },
     { EL_AUSGANG_ACT,                  GFX_AUSGANG_ACT         },
-    { EL_AUSGANG_AUF,                  GFX_AUSGANG_AUF         },
-    { EL_SPIELFIGUR,                   GFX_SPIELFIGUR          },
+    { EL_EXIT_OPEN,                    GFX_AUSGANG_AUF         },
+    { EL_PLAYER,                       GFX_SPIELFIGUR          },
     { EL_SPIELER1,                     GFX_SPIELER1            },
     { EL_SPIELER2,                     GFX_SPIELER2            },
     { EL_SPIELER3,                     GFX_SPIELER3            },
     { EL_SPIELER4,                     GFX_SPIELER4            },
-    { EL_KAEFER,                       GFX_KAEFER              },
-    { EL_KAEFER_RIGHT,                 GFX_KAEFER_RIGHT        },
-    { EL_KAEFER_UP,                    GFX_KAEFER_UP           },
-    { EL_KAEFER_LEFT,                  GFX_KAEFER_LEFT         },
-    { EL_KAEFER_DOWN,                  GFX_KAEFER_DOWN         },
-    { EL_FLIEGER,                      GFX_FLIEGER             },
-    { EL_FLIEGER_RIGHT,                        GFX_FLIEGER_RIGHT       },
-    { EL_FLIEGER_UP,                   GFX_FLIEGER_UP          },
-    { EL_FLIEGER_LEFT,                 GFX_FLIEGER_LEFT        },
-    { EL_FLIEGER_DOWN,                 GFX_FLIEGER_DOWN        },
+    { EL_BUG,                          GFX_KAEFER              },
+    { EL_BUG_RIGHT,                    GFX_KAEFER_RIGHT        },
+    { EL_BUG_UP,                       GFX_KAEFER_UP           },
+    { EL_BUG_LEFT,                     GFX_KAEFER_LEFT         },
+    { EL_BUG_DOWN,                     GFX_KAEFER_DOWN         },
+    { EL_SPACESHIP,                    GFX_FLIEGER             },
+    { EL_SPACESHIP_RIGHT,              GFX_FLIEGER_RIGHT       },
+    { EL_SPACESHIP_UP,                 GFX_FLIEGER_UP          },
+    { EL_SPACESHIP_LEFT,               GFX_FLIEGER_LEFT        },
+    { EL_SPACESHIP_DOWN,               GFX_FLIEGER_DOWN        },
     { EL_BUTTERFLY,                    GFX_BUTTERFLY           },
     { EL_BUTTERFLY_RIGHT,              GFX_BUTTERFLY_RIGHT     },
     { EL_BUTTERFLY_UP,                 GFX_BUTTERFLY_UP        },
@@ -600,78 +600,78 @@ void InitElementInfo()
     { EL_FIREFLY_UP,                   GFX_FIREFLY_UP          },
     { EL_FIREFLY_LEFT,                 GFX_FIREFLY_LEFT        },
     { EL_FIREFLY_DOWN,                 GFX_FIREFLY_DOWN        },
-    { EL_MAMPFER,                      GFX_MAMPFER             },
+    { EL_YAMYAM,                       GFX_MAMPFER             },
     { EL_ROBOT,                                GFX_ROBOT               },
-    { EL_BETON,                                GFX_BETON               },
-    { EL_DIAMANT,                      GFX_DIAMANT             },
-    { EL_MORAST_LEER,                  GFX_MORAST_LEER         },
-    { EL_MORAST_VOLL,                  GFX_MORAST_VOLL         },
+    { EL_STEELWALL,                    GFX_BETON               },
+    { EL_DIAMOND,                      GFX_DIAMANT             },
+    { EL_QUICKSAND_EMPTY,              GFX_MORAST_LEER         },
+    { EL_QUICKSAND_FULL,               GFX_MORAST_VOLL         },
     { EL_QUICKSAND_EMPTYING,           GFX_MORAST_LEER         },
-    { EL_TROPFEN,                      GFX_TROPFEN             },
-    { EL_BOMBE,                                GFX_BOMBE               },
-    { EL_MAGIC_WALL_OFF,               GFX_MAGIC_WALL_OFF      },
+    { EL_AMOEBA_DROP,                  GFX_TROPFEN             },
+    { EL_BOMB,                         GFX_BOMBE               },
+    { EL_MAGIC_WALL,                   GFX_MAGIC_WALL_OFF      },
     { EL_MAGIC_WALL_EMPTY,             GFX_MAGIC_WALL_EMPTY    },
     { EL_MAGIC_WALL_EMPTYING,          GFX_MAGIC_WALL_EMPTY    },
     { EL_MAGIC_WALL_FULL,              GFX_MAGIC_WALL_FULL     },
     { EL_MAGIC_WALL_DEAD,              GFX_MAGIC_WALL_DEAD     },
-    { EL_SALZSAEURE,                   GFX_SALZSAEURE          },
-    { EL_AMOEBE_TOT,                   GFX_AMOEBE_TOT          },
-    { EL_AMOEBE_NASS,                  GFX_AMOEBE_NASS         },
-    { EL_AMOEBE_NORM,                  GFX_AMOEBE_NORM         },
-    { EL_AMOEBE_VOLL,                  GFX_AMOEBE_VOLL         },
-    { EL_AMOEBE_BD,                    GFX_AMOEBE_BD           },
+    { EL_ACID,                         GFX_SALZSAEURE          },
+    { EL_AMOEBA_DEAD,                  GFX_AMOEBE_TOT          },
+    { EL_AMOEBA_WET,                   GFX_AMOEBE_NASS         },
+    { EL_AMOEBA_DRY,                   GFX_AMOEBE_NORM         },
+    { EL_AMOEBA_FULL,                  GFX_AMOEBE_VOLL         },
+    { EL_BD_AMOEBA,                    GFX_AMOEBE_BD           },
     { EL_AMOEBA2DIAM,                  GFX_AMOEBA2DIAM         },
     { EL_AMOEBA_DRIPPING,              GFX_AMOEBE_NASS         },
-    { EL_KOKOSNUSS,                    GFX_KOKOSNUSS           },
-    { EL_LIFE,                         GFX_LIFE                },
-    { EL_LIFE_ASYNC,                   GFX_LIFE_ASYNC          },
+    { EL_NUT,                          GFX_KOKOSNUSS           },
+    { EL_GAMEOFLIFE,                   GFX_LIFE                },
+    { EL_BIOMAZE,                      GFX_LIFE_ASYNC          },
     { EL_DYNAMITE_ACTIVE,              GFX_DYNAMIT             },
     { EL_BADEWANNE,                    GFX_BADEWANNE           },
-    { EL_BADEWANNE1,                   GFX_BADEWANNE1          },
-    { EL_BADEWANNE2,                   GFX_BADEWANNE2          },
-    { EL_BADEWANNE3,                   GFX_BADEWANNE3          },
-    { EL_BADEWANNE4,                   GFX_BADEWANNE4          },
-    { EL_BADEWANNE5,                   GFX_BADEWANNE5          },
-    { EL_ABLENK_AUS,                   GFX_ABLENK_AUS          },
-    { EL_ABLENK_EIN,                   GFX_ABLENK_EIN          },
-    { EL_SCHLUESSEL1,                  GFX_SCHLUESSEL1         },
-    { EL_SCHLUESSEL2,                  GFX_SCHLUESSEL2         },
-    { EL_SCHLUESSEL3,                  GFX_SCHLUESSEL3         },
-    { EL_SCHLUESSEL4,                  GFX_SCHLUESSEL4         },
-    { EL_PFORTE1,                      GFX_PFORTE1             },
-    { EL_PFORTE2,                      GFX_PFORTE2             },
-    { EL_PFORTE3,                      GFX_PFORTE3             },
-    { EL_PFORTE4,                      GFX_PFORTE4             },
-    { EL_PFORTE1X,                     GFX_PFORTE1X            },
-    { EL_PFORTE2X,                     GFX_PFORTE2X            },
-    { EL_PFORTE3X,                     GFX_PFORTE3X            },
-    { EL_PFORTE4X,                     GFX_PFORTE4X            },
-    { EL_DYNAMITE_INACTIVE,            GFX_DYNAMIT_AUS         },
+    { EL_ACIDPOOL_TOPLEFT,             GFX_BADEWANNE1          },
+    { EL_ACIDPOOL_TOPRIGHT,            GFX_BADEWANNE2          },
+    { EL_ACIDPOOL_BOTTOMLEFT,          GFX_BADEWANNE3          },
+    { EL_ACIDPOOL_BOTTOM,              GFX_BADEWANNE4          },
+    { EL_ACIDPOOL_BOTTOMRIGHT,         GFX_BADEWANNE5          },
+    { EL_ROBOT_WHEEL,                  GFX_ABLENK_AUS          },
+    { EL_ROBOT_WHEEL_ACTIVE,           GFX_ABLENK_EIN          },
+    { EL_KEY1,                         GFX_SCHLUESSEL1         },
+    { EL_KEY2,                         GFX_SCHLUESSEL2         },
+    { EL_KEY3,                         GFX_SCHLUESSEL3         },
+    { EL_KEY4,                         GFX_SCHLUESSEL4         },
+    { EL_GATE1,                                GFX_PFORTE1             },
+    { EL_GATE2,                                GFX_PFORTE2             },
+    { EL_GATE3,                                GFX_PFORTE3             },
+    { EL_GATE4,                                GFX_PFORTE4             },
+    { EL_GATE1_GRAY,                   GFX_PFORTE1X            },
+    { EL_GATE2_GRAY,                   GFX_PFORTE2X            },
+    { EL_GATE3_GRAY,                   GFX_PFORTE3X            },
+    { EL_GATE4_GRAY,                   GFX_PFORTE4X            },
+    { EL_DYNAMITE            GFX_DYNAMIT_AUS         },
     { EL_PACMAN,                       GFX_PACMAN              },
     { EL_PACMAN_RIGHT,                 GFX_PACMAN_RIGHT        },
     { EL_PACMAN_UP,                    GFX_PACMAN_UP           },
     { EL_PACMAN_LEFT,                  GFX_PACMAN_LEFT         },
     { EL_PACMAN_DOWN,                  GFX_PACMAN_DOWN         },
-    { EL_UNSICHTBAR,                   GFX_UNSICHTBAR          },
-    { EL_ERZ_EDEL,                     GFX_ERZ_EDEL            },
-    { EL_ERZ_DIAM,                     GFX_ERZ_DIAM            },
-    { EL_BIRNE_AUS,                    GFX_BIRNE_AUS           },
-    { EL_BIRNE_EIN,                    GFX_BIRNE_EIN           },
-    { EL_ZEIT_VOLL,                    GFX_ZEIT_VOLL           },
-    { EL_ZEIT_LEER,                    GFX_ZEIT_LEER           },
+    { EL_INVISIBLE_WALL,                       GFX_UNSICHTBAR          },
+    { EL_WALL_EMERALD,                 GFX_ERZ_EDEL            },
+    { EL_WALL_DIAMOND,                 GFX_ERZ_DIAM            },
+    { EL_LAMP,                 GFX_BIRNE_AUS           },
+    { EL_LAMP_ACTIVE,                  GFX_BIRNE_EIN           },
+    { EL_TIME_ORB_FULL,                        GFX_ZEIT_VOLL           },
+    { EL_TIME_ORB_EMPTY,                       GFX_ZEIT_LEER           },
     { EL_MAUER_LEBT,                   GFX_MAUER_LEBT          },
     { EL_MAUER_X,                      GFX_MAUER_X             },
     { EL_MAUER_Y,                      GFX_MAUER_Y             },
     { EL_MAUER_XY,                     GFX_MAUER_XY            },
     { EL_EDELSTEIN_BD,                 GFX_EDELSTEIN_BD        },
-    { EL_EDELSTEIN_GELB,               GFX_EDELSTEIN_GELB      },
-    { EL_EDELSTEIN_ROT,                        GFX_EDELSTEIN_ROT       },
-    { EL_EDELSTEIN_LILA,               GFX_EDELSTEIN_LILA      },
-    { EL_ERZ_EDEL_BD,                  GFX_ERZ_EDEL_BD         },
-    { EL_ERZ_EDEL_GELB,                        GFX_ERZ_EDEL_GELB       },
-    { EL_ERZ_EDEL_ROT,                 GFX_ERZ_EDEL_ROT        },
-    { EL_ERZ_EDEL_LILA,                        GFX_ERZ_EDEL_LILA       },
-    { EL_MAMPFER2,                     GFX_MAMPFER2            },
+    { EL_EDELSTEIN_YELLOW,             GFX_EDELSTEIN_GELB      },
+    { EL_EDELSTEIN_RED,                        GFX_EDELSTEIN_ROT       },
+    { EL_EDELSTEIN_PURPLE,             GFX_EDELSTEIN_LILA      },
+    { EL_WALL_BD_DIAMOND,                      GFX_ERZ_EDEL_BD         },
+    { EL_WALL_EMERALD_YELLOW,                  GFX_ERZ_EDEL_GELB       },
+    { EL_WALL_EMERALD_RED,                     GFX_ERZ_EDEL_ROT        },
+    { EL_WALL_EMERALD_PURPLE,                  GFX_ERZ_EDEL_LILA       },
+    { EL_DARK_YAMYAM,                  GFX_MAMPFER2            },
     { EL_MAGIC_WALL_BD_OFF,            GFX_MAGIC_WALL_BD_OFF   },
     { EL_MAGIC_WALL_BD_EMPTY,          GFX_MAGIC_WALL_BD_EMPTY },
     { EL_MAGIC_WALL_BD_EMPTYING,       GFX_MAGIC_WALL_BD_EMPTY },
@@ -706,10 +706,10 @@ void InitElementInfo()
     { EL_EM_GATE_2,                    GFX_EM_GATE_2           },
     { EL_EM_GATE_3,                    GFX_EM_GATE_3           },
     { EL_EM_GATE_4,                    GFX_EM_GATE_4           },
-    { EL_EM_GATE_1X,                   GFX_EM_GATE_1X          },
-    { EL_EM_GATE_2X,                   GFX_EM_GATE_2X          },
-    { EL_EM_GATE_3X,                   GFX_EM_GATE_3X          },
-    { EL_EM_GATE_4X,                   GFX_EM_GATE_4X          },
+    { EL_EM_GATE1_GRAY,                        GFX_EM_GATE_1X          },
+    { EL_EM_GATE2_GRAY,                        GFX_EM_GATE_2X          },
+    { EL_EM_GATE3_GRAY,                        GFX_EM_GATE_3X          },
+    { EL_EM_GATE4_GRAY,                        GFX_EM_GATE_4X          },
     { EL_EM_KEY_1_FILE,                        GFX_EM_KEY_1            },
     { EL_EM_KEY_2_FILE,                        GFX_EM_KEY_2            },
     { EL_EM_KEY_3_FILE,                        GFX_EM_KEY_3            },
@@ -835,12 +835,12 @@ void InitElementInfo()
   element_to_direction_graphic[] =
   {
     {
-      EL_FLIEGER,
+      EL_SPACESHIP,
       IMG_SPACESHIP_LEFT,      IMG_SPACESHIP_RIGHT,
       IMG_SPACESHIP_UP,                IMG_SPACESHIP_DOWN
     },
     {
-      EL_KAEFER,
+      EL_BUG,
       IMG_BUG_LEFT,            IMG_BUG_RIGHT,
       IMG_BUG_UP,              IMG_BUG_DOWN
     },
@@ -1047,29 +1047,29 @@ void InitElementProperties()
 
   static int ep_amoebalive[] =
   {
-    EL_AMOEBE_NASS,
-    EL_AMOEBE_NORM,
-    EL_AMOEBE_VOLL,
-    EL_AMOEBE_BD
+    EL_AMOEBA_WET,
+    EL_AMOEBA_DRY,
+    EL_AMOEBA_FULL,
+    EL_BD_AMOEBA
   };
   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
 
   static int ep_amoeboid[] =
   {
-    EL_AMOEBE_TOT,
-    EL_AMOEBE_NASS,
-    EL_AMOEBE_NORM,
-    EL_AMOEBE_VOLL,
-    EL_AMOEBE_BD
+    EL_AMOEBA_DEAD,
+    EL_AMOEBA_WET,
+    EL_AMOEBA_DRY,
+    EL_AMOEBA_FULL,
+    EL_BD_AMOEBA
   };
   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
 
   static int ep_schluessel[] =
   {
-    EL_SCHLUESSEL1,
-    EL_SCHLUESSEL2,
-    EL_SCHLUESSEL3,
-    EL_SCHLUESSEL4,
+    EL_KEY1,
+    EL_KEY2,
+    EL_KEY3,
+    EL_KEY4,
     EL_EM_KEY_1,
     EL_EM_KEY_2,
     EL_EM_KEY_3,
@@ -1079,14 +1079,14 @@ void InitElementProperties()
 
   static int ep_pforte[] =
   {
-    EL_PFORTE1,
-    EL_PFORTE2,
-    EL_PFORTE3,
-    EL_PFORTE4,
-    EL_PFORTE1X,
-    EL_PFORTE2X,
-    EL_PFORTE3X,
-    EL_PFORTE4X,
+    EL_GATE1,
+    EL_GATE2,
+    EL_GATE3,
+    EL_GATE4,
+    EL_GATE1_GRAY,
+    EL_GATE2_GRAY,
+    EL_GATE3_GRAY,
+    EL_GATE4_GRAY,
     EL_EM_GATE_1,
     EL_EM_GATE_2,
     EL_EM_GATE_3,
@@ -1119,27 +1119,27 @@ void InitElementProperties()
 
   static int ep_solid[] =
   {
-    EL_BETON,
-    EL_MAUERWERK,
+    EL_STEELWALL,
+    EL_WALL,
     EL_MAUER_LEBT,
     EL_MAUER_X,
     EL_MAUER_Y,
     EL_MAUER_XY,
     EL_BD_WALL,
-    EL_FELSBODEN,
-    EL_AUSGANG_ZU,
+    EL_WALL_CRUMBLED,
+    EL_EXIT_CLOSED,
     EL_AUSGANG_ACT,
-    EL_AUSGANG_AUF,
-    EL_AMOEBE_TOT,
-    EL_AMOEBE_NASS,
-    EL_AMOEBE_NORM,
-    EL_AMOEBE_VOLL,
-    EL_AMOEBE_BD,
-    EL_MORAST_VOLL,
-    EL_MORAST_LEER,
+    EL_EXIT_OPEN,
+    EL_AMOEBA_DEAD,
+    EL_AMOEBA_WET,
+    EL_AMOEBA_DRY,
+    EL_AMOEBA_FULL,
+    EL_BD_AMOEBA,
+    EL_QUICKSAND_FULL,
+    EL_QUICKSAND_EMPTY,
     EL_QUICKSAND_FILLING,
     EL_QUICKSAND_EMPTYING,
-    EL_MAGIC_WALL_OFF,
+    EL_MAGIC_WALL,
     EL_MAGIC_WALL_EMPTY,
     EL_MAGIC_WALL_EMPTYING,
     EL_MAGIC_WALL_FILLING,
@@ -1151,13 +1151,13 @@ void InitElementProperties()
     EL_MAGIC_WALL_BD_FULL,
     EL_MAGIC_WALL_BD_FILLING,
     EL_MAGIC_WALL_BD_DEAD,
-    EL_LIFE,
-    EL_LIFE_ASYNC,
-    EL_BADEWANNE1,
-    EL_BADEWANNE2,
-    EL_BADEWANNE3,
-    EL_BADEWANNE4,
-    EL_BADEWANNE5,
+    EL_GAMEOFLIFE,
+    EL_BIOMAZE,
+    EL_ACIDPOOL_TOPLEFT,
+    EL_ACIDPOOL_TOPRIGHT,
+    EL_ACIDPOOL_BOTTOMLEFT,
+    EL_ACIDPOOL_BOTTOM,
+    EL_ACIDPOOL_BOTTOMRIGHT,
     EL_SP_CHIP_SINGLE,
     EL_SP_CHIP_LEFT,
     EL_SP_CHIP_RIGHT,
@@ -1224,14 +1224,14 @@ void InitElementProperties()
     EL_CRYSTAL,
     EL_WALL_PEARL,
     EL_WALL_CRYSTAL,
-    EL_PFORTE1,
-    EL_PFORTE2,
-    EL_PFORTE3,
-    EL_PFORTE4,
-    EL_PFORTE1X,
-    EL_PFORTE2X,
-    EL_PFORTE3X,
-    EL_PFORTE4X,
+    EL_GATE1,
+    EL_GATE2,
+    EL_GATE3,
+    EL_GATE4,
+    EL_GATE1_GRAY,
+    EL_GATE2_GRAY,
+    EL_GATE3_GRAY,
+    EL_GATE4_GRAY,
     EL_EM_GATE_1,
     EL_EM_GATE_2,
     EL_EM_GATE_3,
@@ -1264,13 +1264,13 @@ void InitElementProperties()
 
   static int ep_massive[] =
   {
-    EL_BETON,
-    EL_SALZSAEURE,
-    EL_BADEWANNE1,
-    EL_BADEWANNE2,
-    EL_BADEWANNE3,
-    EL_BADEWANNE4,
-    EL_BADEWANNE5,
+    EL_STEELWALL,
+    EL_ACID,
+    EL_ACIDPOOL_TOPLEFT,
+    EL_ACIDPOOL_TOPRIGHT,
+    EL_ACIDPOOL_BOTTOMLEFT,
+    EL_ACIDPOOL_BOTTOM,
+    EL_ACIDPOOL_BOTTOMRIGHT,
     EL_SP_HARD_GRAY,
     EL_SP_HARD_GREEN,
     EL_SP_HARD_BLUE,
@@ -1315,14 +1315,14 @@ void InitElementProperties()
     EL_EMC_STEEL_WALL_3,
     EL_EMC_STEEL_WALL_4,
     EL_CRYSTAL,
-    EL_PFORTE1,
-    EL_PFORTE2,
-    EL_PFORTE3,
-    EL_PFORTE4,
-    EL_PFORTE1X,
-    EL_PFORTE2X,
-    EL_PFORTE3X,
-    EL_PFORTE4X,
+    EL_GATE1,
+    EL_GATE2,
+    EL_GATE3,
+    EL_GATE4,
+    EL_GATE1_GRAY,
+    EL_GATE2_GRAY,
+    EL_GATE3_GRAY,
+    EL_GATE4_GRAY,
     EL_EM_GATE_1,
     EL_EM_GATE_2,
     EL_EM_GATE_3,
@@ -1355,26 +1355,26 @@ void InitElementProperties()
 
   static int ep_slippery[] =
   {
-    EL_FELSBODEN,
+    EL_WALL_CRUMBLED,
     EL_BD_WALL,
-    EL_FELSBROCKEN,
+    EL_ROCK,
     EL_BD_ROCK,
-    EL_EDELSTEIN,
+    EL_EMERALD,
     EL_EDELSTEIN_BD,
-    EL_EDELSTEIN_GELB,
-    EL_EDELSTEIN_ROT,
-    EL_EDELSTEIN_LILA,
-    EL_DIAMANT,
-    EL_BOMBE,
-    EL_KOKOSNUSS,
-    EL_ABLENK_EIN,
-    EL_ABLENK_AUS,
-    EL_ZEIT_VOLL,
-    EL_ZEIT_LEER,
-    EL_BIRNE_EIN,
-    EL_BIRNE_AUS,
-    EL_BADEWANNE1,
-    EL_BADEWANNE2,
+    EL_EDELSTEIN_YELLOW,
+    EL_EDELSTEIN_RED,
+    EL_EDELSTEIN_PURPLE,
+    EL_DIAMOND,
+    EL_BOMB,
+    EL_NUT,
+    EL_ROBOT_WHEEL_ACTIVE,
+    EL_ROBOT_WHEEL,
+    EL_TIME_ORB_FULL,
+    EL_TIME_ORB_EMPTY,
+    EL_LAMP_ACTIVE,
+    EL_LAMP,
+    EL_ACIDPOOL_TOPLEFT,
+    EL_ACIDPOOL_TOPRIGHT,
     EL_SONDE,
     EL_SP_ZONK,
     EL_SP_INFOTRON,
@@ -1392,12 +1392,12 @@ void InitElementProperties()
 
   static int ep_enemy[] =
   {
-    EL_KAEFER,
-    EL_FLIEGER,
+    EL_BUG,
+    EL_SPACESHIP,
     EL_BUTTERFLY,
     EL_FIREFLY,
-    EL_MAMPFER,
-    EL_MAMPFER2,
+    EL_YAMYAM,
+    EL_DARK_YAMYAM,
     EL_ROBOT,
     EL_PACMAN,
     EL_SP_SNIKSNAK,
@@ -1407,15 +1407,15 @@ void InitElementProperties()
 
   static int ep_mauer[] =
   {
-    EL_BETON,
-    EL_PFORTE1,
-    EL_PFORTE2,
-    EL_PFORTE3,
-    EL_PFORTE4,
-    EL_PFORTE1X,
-    EL_PFORTE2X,
-    EL_PFORTE3X,
-    EL_PFORTE4X,
+    EL_STEELWALL,
+    EL_GATE1,
+    EL_GATE2,
+    EL_GATE3,
+    EL_GATE4,
+    EL_GATE1_GRAY,
+    EL_GATE2_GRAY,
+    EL_GATE3_GRAY,
+    EL_GATE4_GRAY,
     EL_EM_GATE_1,
     EL_EM_GATE_2,
     EL_EM_GATE_3,
@@ -1424,11 +1424,11 @@ void InitElementProperties()
     EL_EM_GATE_2X,
     EL_EM_GATE_3X,
     EL_EM_GATE_4X,
-    EL_AUSGANG_ZU,
+    EL_EXIT_CLOSED,
     EL_AUSGANG_ACT,
-    EL_AUSGANG_AUF,
-    EL_MAUERWERK,
-    EL_FELSBODEN,
+    EL_EXIT_OPEN,
+    EL_WALL,
+    EL_WALL_CRUMBLED,
     EL_MAUER_LEBT,
     EL_MAUER_X,
     EL_MAUER_Y,
@@ -1473,22 +1473,22 @@ void InitElementProperties()
 
   static int ep_can_fall[] =
   {
-    EL_FELSBROCKEN,
+    EL_ROCK,
     EL_BD_ROCK,
-    EL_EDELSTEIN,
+    EL_EMERALD,
     EL_EDELSTEIN_BD,
-    EL_EDELSTEIN_GELB,
-    EL_EDELSTEIN_ROT,
-    EL_EDELSTEIN_LILA,
-    EL_DIAMANT,
-    EL_BOMBE,
-    EL_KOKOSNUSS,
-    EL_TROPFEN,
-    EL_MORAST_VOLL,
+    EL_EDELSTEIN_YELLOW,
+    EL_EDELSTEIN_RED,
+    EL_EDELSTEIN_PURPLE,
+    EL_DIAMOND,
+    EL_BOMB,
+    EL_NUT,
+    EL_AMOEBA_DROP,
+    EL_QUICKSAND_FULL,
     EL_MAGIC_WALL_FULL,
     EL_MAGIC_WALL_BD_FULL,
-    EL_ZEIT_VOLL,
-    EL_ZEIT_LEER,
+    EL_TIME_ORB_FULL,
+    EL_TIME_ORB_EMPTY,
     EL_SP_ZONK,
     EL_SP_INFOTRON,
     EL_SP_DISK_ORANGE,
@@ -1501,27 +1501,27 @@ void InitElementProperties()
 
   static int ep_can_smash[] =
   {
-    EL_FELSBROCKEN,
+    EL_ROCK,
     EL_BD_ROCK,
-    EL_EDELSTEIN,
+    EL_EMERALD,
     EL_EDELSTEIN_BD,
-    EL_EDELSTEIN_GELB,
-    EL_EDELSTEIN_ROT,
-    EL_EDELSTEIN_LILA,
-    EL_DIAMANT,
-    EL_SCHLUESSEL1,
-    EL_SCHLUESSEL2,
-    EL_SCHLUESSEL3,
-    EL_SCHLUESSEL4,
+    EL_EDELSTEIN_YELLOW,
+    EL_EDELSTEIN_RED,
+    EL_EDELSTEIN_PURPLE,
+    EL_DIAMOND,
+    EL_KEY1,
+    EL_KEY2,
+    EL_KEY3,
+    EL_KEY4,
     EL_EM_KEY_1,
     EL_EM_KEY_2,
     EL_EM_KEY_3,
     EL_EM_KEY_4,
-    EL_BOMBE,
-    EL_KOKOSNUSS,
-    EL_TROPFEN,
-    EL_ZEIT_VOLL,
-    EL_ZEIT_LEER,
+    EL_BOMB,
+    EL_NUT,
+    EL_AMOEBA_DROP,
+    EL_TIME_ORB_FULL,
+    EL_TIME_ORB_EMPTY,
     EL_SP_ZONK,
     EL_SP_INFOTRON,
     EL_SP_DISK_ORANGE,
@@ -1534,25 +1534,25 @@ void InitElementProperties()
 
   static int ep_can_change[] =
   {
-    EL_FELSBROCKEN,
+    EL_ROCK,
     EL_BD_ROCK,
-    EL_EDELSTEIN,
+    EL_EMERALD,
     EL_EDELSTEIN_BD,
-    EL_EDELSTEIN_GELB,
-    EL_EDELSTEIN_ROT,
-    EL_EDELSTEIN_LILA,
-    EL_DIAMANT
+    EL_EDELSTEIN_YELLOW,
+    EL_EDELSTEIN_RED,
+    EL_EDELSTEIN_PURPLE,
+    EL_DIAMOND
   };
   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
 
   static int ep_can_move[] =
   {
-    EL_KAEFER,
-    EL_FLIEGER,
+    EL_BUG,
+    EL_SPACESHIP,
     EL_BUTTERFLY,
     EL_FIREFLY,
-    EL_MAMPFER,
-    EL_MAMPFER2,
+    EL_YAMYAM,
+    EL_DARK_YAMYAM,
     EL_ROBOT,
     EL_PACMAN,
     EL_MOLE,
@@ -1569,14 +1569,14 @@ void InitElementProperties()
 
   static int ep_could_move[] =
   {
-    EL_KAEFER_RIGHT,
-    EL_KAEFER_UP,
-    EL_KAEFER_LEFT,
-    EL_KAEFER_DOWN,
-    EL_FLIEGER_RIGHT,
-    EL_FLIEGER_UP,
-    EL_FLIEGER_LEFT,
-    EL_FLIEGER_DOWN,
+    EL_BUG_RIGHT,
+    EL_BUG_UP,
+    EL_BUG_LEFT,
+    EL_BUG_DOWN,
+    EL_SPACESHIP_RIGHT,
+    EL_SPACESHIP_UP,
+    EL_SPACESHIP_LEFT,
+    EL_SPACESHIP_DOWN,
     EL_BUTTERFLY_RIGHT,
     EL_BUTTERFLY_UP,
     EL_BUTTERFLY_LEFT,
@@ -1594,8 +1594,8 @@ void InitElementProperties()
 
   static int ep_dont_touch[] =
   {
-    EL_KAEFER,
-    EL_FLIEGER,
+    EL_BUG,
+    EL_SPACESHIP,
     EL_BUTTERFLY,
     EL_FIREFLY
   };
@@ -1603,16 +1603,16 @@ void InitElementProperties()
 
   static int ep_dont_go_to[] =
   {
-    EL_KAEFER,
-    EL_FLIEGER,
+    EL_BUG,
+    EL_SPACESHIP,
     EL_BUTTERFLY,
     EL_FIREFLY,
-    EL_MAMPFER,
-    EL_MAMPFER2,
+    EL_YAMYAM,
+    EL_DARK_YAMYAM,
     EL_ROBOT,
     EL_PACMAN,
-    EL_TROPFEN,
-    EL_SALZSAEURE,
+    EL_AMOEBA_DROP,
+    EL_ACID,
     EL_SP_SNIKSNAK,
     EL_SP_ELECTRON,
     EL_SP_BUG_ACTIVE,
@@ -1623,26 +1623,26 @@ void InitElementProperties()
 
   static int ep_mampf2[] =
   {
-    EL_ERDREICH,
-    EL_KAEFER,
-    EL_FLIEGER,
+    EL_SAND,
+    EL_BUG,
+    EL_SPACESHIP,
     EL_BUTTERFLY,
     EL_FIREFLY,
-    EL_MAMPFER,
+    EL_YAMYAM,
     EL_ROBOT,
     EL_PACMAN,
-    EL_TROPFEN,
-    EL_AMOEBE_TOT,
-    EL_AMOEBE_NASS,
-    EL_AMOEBE_NORM,
-    EL_AMOEBE_VOLL,
-    EL_AMOEBE_BD,
-    EL_EDELSTEIN,
+    EL_AMOEBA_DROP,
+    EL_AMOEBA_DEAD,
+    EL_AMOEBA_WET,
+    EL_AMOEBA_DRY,
+    EL_AMOEBA_FULL,
+    EL_BD_AMOEBA,
+    EL_EMERALD,
     EL_EDELSTEIN_BD,
-    EL_EDELSTEIN_GELB,
-    EL_EDELSTEIN_ROT,
-    EL_EDELSTEIN_LILA,
-    EL_DIAMANT,
+    EL_EDELSTEIN_YELLOW,
+    EL_EDELSTEIN_RED,
+    EL_EDELSTEIN_PURPLE,
+    EL_DIAMOND,
     EL_PEARL,
     EL_CRYSTAL
   };
@@ -1650,18 +1650,18 @@ void InitElementProperties()
 
   static int ep_bd_element[] =
   {
-    EL_LEERRAUM,
-    EL_ERDREICH,
-    EL_FELSBODEN,
+    EL_EMPTY,
+    EL_SAND,
+    EL_WALL_CRUMBLED,
     EL_BD_WALL,
-    EL_FELSBROCKEN,
+    EL_ROCK,
     EL_BD_ROCK,
     EL_EDELSTEIN_BD,
     EL_MAGIC_WALL_BD_OFF,
-    EL_AUSGANG_ZU,
-    EL_AUSGANG_AUF,
-    EL_BETON,
-    EL_SPIELFIGUR,
+    EL_EXIT_CLOSED,
+    EL_EXIT_OPEN,
+    EL_STEELWALL,
+    EL_PLAYER,
     EL_FIREFLY,
     EL_FIREFLY_1,
     EL_FIREFLY_2,
@@ -1672,63 +1672,63 @@ void InitElementProperties()
     EL_BUTTERFLY_2,
     EL_BUTTERFLY_3,
     EL_BUTTERFLY_4,
-    EL_AMOEBE_BD,
+    EL_BD_AMOEBA,
     EL_CHAR_FRAGE
   };
   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
 
   static int ep_sb_element[] =
   {
-    EL_LEERRAUM,
-    EL_BETON,
+    EL_EMPTY,
+    EL_STEELWALL,
     EL_SOKOBAN_OBJEKT,
     EL_SOKOBAN_FELD_LEER,
     EL_SOKOBAN_FELD_VOLL,
-    EL_SPIELFIGUR,
+    EL_PLAYER,
     EL_INVISIBLE_STEEL
   };
   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
 
   static int ep_gem[] =
   {
-    EL_EDELSTEIN,
+    EL_EMERALD,
     EL_EDELSTEIN_BD,
-    EL_EDELSTEIN_GELB,
-    EL_EDELSTEIN_ROT,
-    EL_EDELSTEIN_LILA,
-    EL_DIAMANT
+    EL_EDELSTEIN_YELLOW,
+    EL_EDELSTEIN_RED,
+    EL_EDELSTEIN_PURPLE,
+    EL_DIAMOND
   };
   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
 
   static int ep_inactive[] =
   {
-    EL_LEERRAUM,
-    EL_ERDREICH,
-    EL_MAUERWERK,
+    EL_EMPTY,
+    EL_SAND,
+    EL_WALL,
     EL_BD_WALL,
-    EL_FELSBODEN,
-    EL_SCHLUESSEL,
-    EL_BETON,
-    EL_AMOEBE_TOT,
-    EL_MORAST_LEER,
+    EL_WALL_CRUMBLED,
+    EL_KEY,
+    EL_STEELWALL,
+    EL_AMOEBA_DEAD,
+    EL_QUICKSAND_EMPTY,
     EL_BADEWANNE,
-    EL_ABLENK_AUS,
-    EL_SCHLUESSEL1,
-    EL_SCHLUESSEL2,
-    EL_SCHLUESSEL3,
-    EL_SCHLUESSEL4,
+    EL_ROBOT_WHEEL,
+    EL_KEY1,
+    EL_KEY2,
+    EL_KEY3,
+    EL_KEY4,
     EL_EM_KEY_1,
     EL_EM_KEY_2,
     EL_EM_KEY_3,
     EL_EM_KEY_4,
-    EL_PFORTE1,
-    EL_PFORTE2,
-    EL_PFORTE3,
-    EL_PFORTE4,
-    EL_PFORTE1X,
-    EL_PFORTE2X,
-    EL_PFORTE3X,
-    EL_PFORTE4X,
+    EL_GATE1,
+    EL_GATE2,
+    EL_GATE3,
+    EL_GATE4,
+    EL_GATE1_GRAY,
+    EL_GATE2_GRAY,
+    EL_GATE3_GRAY,
+    EL_GATE4_GRAY,
     EL_EM_GATE_1,
     EL_EM_GATE_2,
     EL_EM_GATE_3,
@@ -1737,28 +1737,28 @@ void InitElementProperties()
     EL_EM_GATE_2X,
     EL_EM_GATE_3X,
     EL_EM_GATE_4X,
-    EL_DYNAMITE_INACTIVE,
-    EL_UNSICHTBAR,
-    EL_BIRNE_AUS,
-    EL_BIRNE_EIN,
-    EL_ERZ_EDEL,
-    EL_ERZ_DIAM,
-    EL_ERZ_EDEL_BD,
-    EL_ERZ_EDEL_GELB,
+    EL_DYNAMITE,
+    EL_INVISIBLE_WALL,
+    EL_LAMP,
+    EL_LAMP_ACTIVE,
+    EL_WALL_EMERALD,
+    EL_WALL_DIAMOND,
+    EL_WALL_BD_DIAMOND,
+    EL_WALL_EMERALD_YELLOW,
     EL_DYNABOMB_NR,
     EL_DYNABOMB_SZ,
     EL_DYNABOMB_XL,
     EL_SOKOBAN_OBJEKT,
     EL_SOKOBAN_FELD_LEER,
     EL_SOKOBAN_FELD_VOLL,
-    EL_ERZ_EDEL_ROT,
-    EL_ERZ_EDEL_LILA,
-    EL_BADEWANNE1,
-    EL_BADEWANNE2,
-    EL_BADEWANNE3,
-    EL_BADEWANNE4,
-    EL_BADEWANNE5,
-    EL_MAGIC_WALL_OFF,
+    EL_WALL_EMERALD_RED,
+    EL_WALL_EMERALD_PURPLE,
+    EL_ACIDPOOL_TOPLEFT,
+    EL_ACIDPOOL_TOPRIGHT,
+    EL_ACIDPOOL_BOTTOMLEFT,
+    EL_ACIDPOOL_BOTTOM,
+    EL_ACIDPOOL_BOTTOMRIGHT,
+    EL_MAGIC_WALL,
     EL_MAGIC_WALL_DEAD,
     EL_MAGIC_WALL_BD_OFF,
     EL_MAGIC_WALL_BD_DEAD,
@@ -1839,9 +1839,9 @@ void InitElementProperties()
 
   static int ep_explosive[] =
   {
-    EL_BOMBE,
+    EL_BOMB,
     EL_DYNAMITE_ACTIVE,
-    EL_DYNAMITE_INACTIVE,
+    EL_DYNAMITE,
     EL_DYNABOMB_ACTIVE_1,
     EL_DYNABOMB_ACTIVE_2,
     EL_DYNABOMB_ACTIVE_3,
@@ -1849,7 +1849,7 @@ void InitElementProperties()
     EL_DYNABOMB_NR,
     EL_DYNABOMB_SZ,
     EL_DYNABOMB_XL,
-    EL_KAEFER,
+    EL_BUG,
     EL_MOLE,
     EL_PINGUIN,
     EL_SCHWEIN,
@@ -1866,12 +1866,12 @@ void InitElementProperties()
 
   static int ep_mampf3[] =
   {
-    EL_EDELSTEIN,
+    EL_EMERALD,
     EL_EDELSTEIN_BD,
-    EL_EDELSTEIN_GELB,
-    EL_EDELSTEIN_ROT,
-    EL_EDELSTEIN_LILA,
-    EL_DIAMANT,
+    EL_EDELSTEIN_YELLOW,
+    EL_EDELSTEIN_RED,
+    EL_EDELSTEIN_PURPLE,
+    EL_DIAMOND,
     EL_PEARL,
     EL_CRYSTAL
   };
@@ -1879,11 +1879,11 @@ void InitElementProperties()
 
   static int ep_pushable[] =
   {
-    EL_FELSBROCKEN,
+    EL_ROCK,
     EL_BD_ROCK,
-    EL_BOMBE,
-    EL_KOKOSNUSS,
-    EL_ZEIT_LEER,
+    EL_BOMB,
+    EL_NUT,
+    EL_TIME_ORB_EMPTY,
     EL_SOKOBAN_FELD_VOLL,
     EL_SOKOBAN_OBJEKT,
     EL_SONDE,
@@ -1898,7 +1898,7 @@ void InitElementProperties()
 
   static int ep_player[] =
   {
-    EL_SPIELFIGUR,
+    EL_PLAYER,
     EL_SPIELER1,
     EL_SPIELER2,
     EL_SPIELER3,
@@ -1908,17 +1908,17 @@ void InitElementProperties()
 
   static int ep_has_content[] =
   {
-    EL_MAMPFER,
-    EL_AMOEBE_NASS,
-    EL_AMOEBE_NORM,
-    EL_AMOEBE_VOLL,
-    EL_AMOEBE_BD
+    EL_YAMYAM,
+    EL_AMOEBA_WET,
+    EL_AMOEBA_DRY,
+    EL_AMOEBA_FULL,
+    EL_BD_AMOEBA
   };
   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
 
   static int ep_eatable[] =
   {
-    EL_ERDREICH,
+    EL_SAND,
     EL_SP_BASE,
     EL_SP_BUG,
     EL_TRAP_INACTIVE,
@@ -1969,7 +1969,7 @@ void InitElementProperties()
     EL_SP_CHIP_UPPER,
     EL_SP_CHIP_LOWER,
     /* additional elements that appeared in newer Supaplex levels */
-    EL_UNSICHTBAR,
+    EL_INVISIBLE_WALL,
     /* more than one murphy in a level results in an inactive clone */
     EL_SP_MURPHY_CLONE
   };
index 9339d8055dac753f0995fec53ab7bcff1f0a3004..ec003823255dbc89b4f4660597fb52953720e6db 100644 (file)
@@ -153,7 +153,7 @@ int anim_action_mapping[] =
   6,           /* GFX_ACTION_IMPACT            (9)  */
   6,           /* GFX_ACTION_CRACKING          (10)  */
   6,           /* GFX_ACTION_ACTIVATING        (11)  */
-  6,           /* GFX_ACTION_BURNING           (12) */
+  6,           /* GFX_ACTION_ACTIVE            (12)  */
   6            /* GFX_ACTION_OTHER             (13) */
 };
 
@@ -359,10 +359,10 @@ struct ConfigInfo image_config[] =
   { "dynamite.xpos",                           "0"                     },
   { "dynamite.ypos",                           "3"                     },
   { "dynamite.frames",                         "1"                     },
-  { "dynamite.burning",                                "RocksElements.pcx"     },
-  { "dynamite.burning.xpos",                   "1"                     },
-  { "dynamite.burning.ypos",                   "3"                     },
-  { "dynamite.burning.frames",                 "7"                     },
+  { "dynamite.actice",                         "RocksElements.pcx"     },
+  { "dynamite.actice.xpos",                    "1"                     },
+  { "dynamite.actice.ypos",                    "3"                     },
+  { "dynamite.actice.frames",                  "7"                     },
 
   { "spaceship_right",                         "RocksElements.pcx"     },
   { "spaceship_right.xpos",                    "8"                     },
@@ -454,7 +454,11 @@ struct ConfigInfo image_config[] =
   { "robot_wheel",                             "RocksElements.pcx"     },
   { "robot_wheel.xpos",                                "0"                     },
   { "robot_wheel.ypos",                                "6"                     },
-  { "robot_wheel.frames",                      "4"                     },
+  { "robot_wheel.frames",                      "1"                     },
+  { "robot_wheel.active",                      "RocksElements.pcx"     },
+  { "robot_wheel.active.xpos",                 "0"                     },
+  { "robot_wheel.active.ypos",                 "6"                     },
+  { "robot_wheel.active.frames",               "4"                     },
 
   { "amoeba_drop",                             "RocksElements.pcx"     },
   { "amoeba_drop.xpos",                                "5"                     },
@@ -497,14 +501,14 @@ struct ConfigInfo image_config[] =
   { "amoeba_dead4.ypos",                       "6"                     },
   { "amoeba_dead4.frames",                     "1"                     },
 
-  { "lamp_off",                                        "RocksElements.pcx"     },
-  { "lamp_off.xpos",                           "0"                     },
-  { "lamp_off.ypos",                           "7"                     },
-  { "lamp_off.frames",                         "1"                     },
-  { "lamp_on",                                 "RocksElements.pcx"     },
-  { "lamp_on.xpos",                            "1"                     },
-  { "lamp_on.ypos",                            "7"                     },
-  { "lamp_on.frames",                          "1"                     },
+  { "lamp",                                    "RocksElements.pcx"     },
+  { "lamp.xpos",                               "0"                     },
+  { "lamp.ypos",                               "7"                     },
+  { "lamp.frames",                             "1"                     },
+  { "lamp.active",                             "RocksElements.pcx"     },
+  { "lamp.active.xpos",                                "1"                     },
+  { "lamp.active.ypos",                                "7"                     },
+  { "lamp.active.frames",                      "1"                     },
 
   { "time_orb_full",                           "RocksElements.pcx"     },
   { "time_orb_full.xpos",                      "2"                     },
@@ -667,11 +671,11 @@ struct ConfigInfo image_config[] =
   { "dark_yamyam.frames",                      "4"                     },
   { "dark_yamyam.pingpong",                    "1"                     },
 
-  { "dynabomb.burning",                                "RocksElements.pcx"     },
-  { "dynabomb.burning.xpos",                   "12"                    },
-  { "dynabomb.burning.ypos",                   "11"                    },
-  { "dynabomb.burning.frames",                 "4"                     },
-  { "dynabomb.burning.pingpong",               "1"                     },
+  { "dynabomb.actice",                         "RocksElements.pcx"     },
+  { "dynabomb.actice.xpos",                    "12"                    },
+  { "dynabomb.actice.ypos",                    "11"                    },
+  { "dynabomb.actice.frames",                  "4"                     },
+  { "dynabomb.actice.pingpong",                "1"                     },
   { "dynabomb_nr",                             "RocksElements.pcx"     },
   { "dynabomb_nr.xpos",                                "12"                    },
   { "dynabomb_nr.ypos",                                "11"                    },
@@ -1621,28 +1625,28 @@ struct ConfigInfo image_config[] =
   { "invisible_steelwall.xpos",                        "3"                     },
   { "invisible_steelwall.ypos",                        "5"                     },
   { "invisible_steelwall.frames",              "1"                     },
-  { "invisible_steelwall_on",                  "RocksSP.pcx"           },
-  { "invisible_steelwall_on.xpos",             "1"                     },
-  { "invisible_steelwall_on.ypos",             "5"                     },
-  { "invisible_steelwall_on.frames",           "1"                     },
+  { "invisible_steelwall.active",              "RocksSP.pcx"           },
+  { "invisible_steelwall.active.xpos",         "1"                     },
+  { "invisible_steelwall.active.ypos",         "5"                     },
+  { "invisible_steelwall.active.frames",       "1"                     },
 
   { "invisible_sand",                          "RocksSP.pcx"           },
   { "invisible_sand.xpos",                     "6"                     },
   { "invisible_sand.ypos",                     "5"                     },
   { "invisible_sand.frames",                   "1"                     },
-  { "invisible_sand_on",                       "RocksSP.pcx"           },
-  { "invisible_sand_on.xpos",                  "2"                     },
-  { "invisible_sand_on.ypos",                  "5"                     },
-  { "invisible_sand_on.frames",                        "1"                     },
+  { "invisible_sand.active",                   "RocksSP.pcx"           },
+  { "invisible_sand.active.xpos",              "2"                     },
+  { "invisible_sand.active.ypos",              "5"                     },
+  { "invisible_sand.active.frames",            "1"                     },
 
   { "invisible_wall",                          "RocksSP.pcx"           },
   { "invisible_wall.xpos",                     "7"                     },
   { "invisible_wall.ypos",                     "5"                     },
   { "invisible_wall.frames",                   "1"                     },
-  { "invisible_wall_on",                       "RocksSP.pcx"           },
-  { "invisible_wall_on.xpos",                  "5"                     },
-  { "invisible_wall_on.ypos",                  "5"                     },
-  { "invisible_wall_on.frames",                        "1"                     },
+  { "invisible_wall.active",                   "RocksSP.pcx"           },
+  { "invisible_wall.active.xpos",              "5"                     },
+  { "invisible_wall.active.ypos",              "5"                     },
+  { "invisible_wall.active.frames",            "1"                     },
 
   { "em_key1",                                 "RocksSP.pcx"           },
   { "em_key1.xpos",                            "4"                     },
@@ -1860,14 +1864,14 @@ struct ConfigInfo image_config[] =
   { "switchgate_switch_down.ypos",             "12"                    },
   { "switchgate_switch_down.frames",           "1"                     },
 
-  { "light_switch_off",                                "RocksDC.pcx"           },
-  { "light_switch_off.xpos",                   "6"                     },
-  { "light_switch_off.ypos",                   "12"                    },
-  { "light_switch_off.frames",                 "1"                     },
-  { "light_switch_on",                         "RocksDC.pcx"           },
-  { "light_switch_on.xpos",                    "7"                     },
-  { "light_switch_on.ypos",                    "12"                    },
-  { "light_switch_on.frames",                  "1"                     },
+  { "light_switch",                            "RocksDC.pcx"           },
+  { "light_switch.xpos",                       "6"                     },
+  { "light_switch.ypos",                       "12"                    },
+  { "light_switch.frames",                     "1"                     },
+  { "light_switch.active",                     "RocksDC.pcx"           },
+  { "light_switch.active.xpos",                        "7"                     },
+  { "light_switch.active.ypos",                        "12"                    },
+  { "light_switch.active.frames",              "1"                     },
 
   { "timegate_wheel",                          "RocksDC.pcx"           },
   { "timegate_wheel.xpos",                     "0"                     },
@@ -2276,7 +2280,7 @@ struct ConfigInfo sound_config[] =
   { "nut.impact",                      "klumpf.wav"            },
   { "dynamite.collecting",             "pong.wav"              },
   { "dynamite.dropping",               "deng.wav"              },
-  { "dynamite.burning",                        "zisch.wav"             },
+  { "dynamite.actice",                 "zisch.wav"             },
   { "key.collecting",                  "pong.wav"              },
   { "gate.passing",                    "gate.wav"              },
   { "bug.moving",                      "klapper.wav"           },
@@ -2358,7 +2362,7 @@ struct ConfigInfo sound_config[] =
   { "dynabomb_sz.collecting",          "pong.wav"              },
   { "dynabomb_xl.collecting",          "pong.wav"              },
   { "dynabomb.dropping",               "deng.wav"              },
-  { "dynabomb.burning",                        "zisch.wav"             },
+  { "dynabomb.actice",                 "zisch.wav"             },
   { "satellite.moving",                        SND_FILE_UNDEFINED      },
   { "satellite.waiting",               SND_FILE_UNDEFINED      },
   { "satellite.pushing",               "pusch.wav"             },
index 4eb80b97a0362f37026d83b9e62cbdf1086fecdd..be10b88c134b08bfa12ca6e0d4221ed6f7781498 100644 (file)
 
 #define IS_PLAYER(x,y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
 
-#define IS_FREE(x,y)           (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
-#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
+#define IS_FREE(x,y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
+#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
 
 #define IS_MOVING(x,y)         (MovPos[x][y] != 0)
 #define IS_FALLING(x,y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
 #define IS_BLOCKED(x,y)                (Feld[x][y] == EL_BLOCKED)
 
-#define EL_CHANGED(e)          ((e) == EL_FELSBROCKEN    ? EL_EDELSTEIN :  \
+#define EL_CHANGED(e)          ((e) == EL_FELSBROCKEN    ? EL_EMERALD :  \
                                 (e) == EL_BD_ROCK        ? EL_EDELSTEIN_BD : \
-                                (e) == EL_EDELSTEIN      ? EL_DIAMANT :    \
-                                (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT :    \
-                                (e) == EL_EDELSTEIN_ROT  ? EL_DIAMANT :    \
-                                (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT :    \
+                                (e) == EL_EMERALD        ? EL_DIAMOND :    \
+                                (e) == EL_EDELSTEIN_YELLOW ? EL_DIAMOND :    \
+                                (e) == EL_EDELSTEIN_RED  ? EL_DIAMOND :    \
+                                (e) == EL_EDELSTEIN_PURPLE ? EL_DIAMOND :    \
                                 EL_FELSBROCKEN)
 #define EL_CHANGED2(e)         ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD :  \
                                 (e) == EL_BD_ROCK     ? EL_EDELSTEIN_BD : \
 #define MICRO_MORE_PER_LINE    16
 
 /* game elements:
-**       0 - 499: real elements, stored in level file
-**      500 - 699: flag elements, only used at runtime
+**       0 <= element < xxx: real elements, stored in level file
+**      xxx <= element < yyy: flag elements, only used at runtime
 */
 /* "real" level elements */
-#define EL_LEERRAUM            0
-#define        EL_ERDREICH             1
-#define        EL_MAUERWERK            2
-#define        EL_FELSBODEN            3
-#define        EL_FELSBROCKEN          4
-#define        EL_SCHLUESSEL           5
-#define        EL_EDELSTEIN            6
-#define        EL_AUSGANG_ZU           7
-#define        EL_SPIELFIGUR           8
-#define EL_KAEFER              9
-#define EL_FLIEGER             10
-#define EL_MAMPFER             11
+#define EL_EMPTY_SPACE         0
+#define EL_EMPTY               EL_EMPTY_SPACE
+#define        EL_SAND                 1
+#define        EL_WALL                 2
+#define        EL_WALL_CRUMBLED        3
+#define        EL_ROCK                 4
+#define        EL_KEY                  5
+#define        EL_EMERALD              6
+#define        EL_EXIT_CLOSED          7
+#define        EL_PLAYER               8
+#define EL_BUG                 9
+#define EL_SPACESHIP           10
+#define EL_YAMYAM              11
 #define EL_ROBOT               12
-#define EL_BETON               13
-#define EL_DIAMANT             14
-#define EL_AMOEBE_TOT          15
-#define EL_MORAST_LEER         16
-#define EL_MORAST_VOLL         17
-#define EL_TROPFEN             18
-#define EL_BOMBE               19
-#define EL_MAGIC_WALL_OFF      20
+#define EL_STEELWALL           13
+#define EL_DIAMOND             14
+#define EL_AMOEBA_DEAD         15
+#define EL_QUICKSAND_EMPTY     16
+#define EL_QUICKSAND_FULL      17
+#define EL_AMOEBA_DROP         18
+#define EL_BOMB                        19
+#define EL_MAGIC_WALL          20
 #define EL_SPEED_PILL          21
-#define EL_SALZSAEURE          22
-#define EL_AMOEBE_NASS         23
-#define EL_AMOEBE_NORM         24
-#define EL_KOKOSNUSS           25
-#define EL_LIFE                        26
-#define EL_LIFE_ASYNC          27
+#define EL_ACID                        22
+#define EL_AMOEBA_WET          23
+#define EL_AMOEBA_DRY          24
+#define EL_NUT                 25
+#define EL_GAMEOFLIFE          26
+#define EL_BIOMAZE             27
 #define EL_DYNAMITE_ACTIVE     28
-#define EL_BADEWANNE           29
-#define EL_ABLENK_AUS          30
-#define EL_ABLENK_EIN          31
-#define EL_SCHLUESSEL1         32
-#define EL_SCHLUESSEL2         33
-#define EL_SCHLUESSEL3         34
-#define EL_SCHLUESSEL4         35
-#define EL_PFORTE1             36
-#define EL_PFORTE2             37
-#define EL_PFORTE3             38
-#define EL_PFORTE4             39
-#define EL_PFORTE1X            40
-#define EL_PFORTE2X            41
-#define EL_PFORTE3X            42
-#define EL_PFORTE4X            43
-#define EL_DYNAMITE_INACTIVE   44
+#define EL_STONEBLOCK          29
+#define EL_ROBOT_WHEEL         30
+#define EL_ROBOT_WHEEL_ACTIVE  31
+#define EL_KEY1                        32
+#define EL_KEY2                        33
+#define EL_KEY3                        34
+#define EL_KEY4                        35
+#define EL_GATE1               36
+#define EL_GATE2               37
+#define EL_GATE3               38
+#define EL_GATE4               39
+#define EL_GATE1_GRAY          40
+#define EL_GATE2_GRAY          41
+#define EL_GATE3_GRAY          42
+#define EL_GATE4_GRAY          43
+#define EL_DYNAMITE            44
 #define EL_PACMAN              45
-#define EL_UNSICHTBAR          46
-#define EL_BIRNE_AUS           47
-#define EL_BIRNE_EIN           48
-#define EL_ERZ_EDEL            49
-#define EL_ERZ_DIAM            50
-#define EL_AMOEBE_VOLL         51
-#define EL_AMOEBE_BD           52
-#define EL_ZEIT_VOLL           53
-#define EL_ZEIT_LEER           54
+#define EL_INVISIBLE_WALL      46
+#define EL_LAMP                        47
+#define EL_LAMP_ACTIVE         48
+#define EL_WALL_EMERALD                49
+#define EL_WALL_DIAMOND                50
+#define EL_AMOEBA_FULL         51
+#define EL_BD_AMOEBA           52
+#define EL_TIME_ORB_FULL       53
+#define EL_TIME_ORB_EMPTY      54
 #define EL_MAUER_LEBT          55
 #define EL_EDELSTEIN_BD                56
-#define EL_EDELSTEIN_GELB      57
-#define EL_ERZ_EDEL_BD         58
-#define EL_ERZ_EDEL_GELB       59
-#define EL_MAMPFER2            60
+#define EL_EDELSTEIN_YELLOW    57
+#define EL_WALL_BD_DIAMOND     58
+#define EL_WALL_EMERALD_YELLOW 59
+#define EL_DARK_YAMYAM         60
 #define EL_MAGIC_WALL_BD_OFF   61
 #define EL_INVISIBLE_STEEL     62
 
 #define EL_SPIELER2            81
 #define EL_SPIELER3            82
 #define EL_SPIELER4            83
-#define EL_KAEFER_RIGHT                84
-#define EL_KAEFER_UP           85
-#define EL_KAEFER_LEFT         86
-#define EL_KAEFER_DOWN         87
-#define EL_FLIEGER_RIGHT       88
-#define EL_FLIEGER_UP          89
-#define EL_FLIEGER_LEFT                90
-#define EL_FLIEGER_DOWN                91
+#define EL_BUG_RIGHT           84
+#define EL_BUG_UP              85
+#define EL_BUG_LEFT            86
+#define EL_BUG_DOWN            87
+#define EL_SPACESHIP_RIGHT     88
+#define EL_SPACESHIP_UP                89
+#define EL_SPACESHIP_LEFT      90
+#define EL_SPACESHIP_DOWN      91
 #define EL_PACMAN_RIGHT                92
 #define EL_PACMAN_UP           93
 #define EL_PACMAN_LEFT         94
 #define EL_PACMAN_DOWN         95
-#define EL_EDELSTEIN_ROT       96
-#define EL_EDELSTEIN_LILA      97
-#define EL_ERZ_EDEL_ROT                98
-#define EL_ERZ_EDEL_LILA       99
-#define EL_BADEWANNE1          100
-#define EL_BADEWANNE2          101
-#define EL_BADEWANNE3          102
-#define EL_BADEWANNE4          103
-#define EL_BADEWANNE5          104
+#define EL_EDELSTEIN_RED       96
+#define EL_EDELSTEIN_PURPLE    97
+#define EL_WALL_EMERALD_RED    98
+#define EL_WALL_EMERALD_PURPLE 99
+#define EL_ACIDPOOL_TOPLEFT    100
+#define EL_ACIDPOOL_TOPRIGHT   101
+#define EL_ACIDPOOL_BOTTOMLEFT 102
+#define EL_ACIDPOOL_BOTTOM     103
+#define EL_ACIDPOOL_BOTTOMRIGHT        104
 #define EL_BD_WALL             105
 #define EL_BD_ROCK             106
-#define EL_AUSGANG_AUF         107
+#define EL_EXIT_OPEN           107
 #define EL_BLACK_ORB           108
 #define EL_AMOEBA2DIAM         109
 #define EL_MOLE                        110
 #define EL_SCHWEIN             117
 #define EL_DRACHE              118
 
-#define EL_EM_KEY_1_FILE       119
+#define EL_EM_KEY1_FILE                119
 
 #define EL_CHAR_START          120
 #define EL_CHAR_ASCII0         (EL_CHAR_START-32)
 #define EL_MAUER_Y             201
 #define EL_MAUER_XY            202
 
-#define EL_EM_GATE_1           203
-#define EL_EM_GATE_2           204
-#define EL_EM_GATE_3           205
-#define EL_EM_GATE_4           206
+#define EL_EM_GATE           203
+#define EL_EM_GATE           204
+#define EL_EM_GATE           205
+#define EL_EM_GATE           206
 
-#define EL_EM_KEY_2_FILE       207
-#define EL_EM_KEY_3_FILE       208
-#define EL_EM_KEY_4_FILE       209
+#define EL_EM_KEY2_FILE                207
+#define EL_EM_KEY3_FILE                208
+#define EL_EM_KEY4_FILE                209
 
 #define EL_SP_START            210
 #define EL_SP_EMPTY            (EL_SP_START + 0)
 #define EL_SP_CHIP_LOWER       (EL_SP_START + 39)
 #define EL_SP_END              (EL_SP_START + 39)
 
-#define EL_EM_GATE_1X          250
-#define EL_EM_GATE_2X          251
-#define EL_EM_GATE_3X          252
-#define EL_EM_GATE_4X          253
+#define EL_EM_GATE1_GRAY       250
+#define EL_EM_GATE2_GRAY       251
+#define EL_EM_GATE3_GRAY       252
+#define EL_EM_GATE4_GRAY       253
 
 #define EL_UNUSED_254          254
 #define EL_UNUSED_255          255
 #define GFX_ACTION_IMPACT              9
 #define GFX_ACTION_CRACKING            10
 #define GFX_ACTION_ACTIVATING          11
-#define GFX_ACTION_BURNING             12
+#define GFX_ACTION_ACTIVE              12
 #define GFX_ACTION_OTHER               13
 
 #define NUM_GFX_ACTIONS                        14
 #define IMG_GATE3_GRAY                         37
 #define IMG_GATE4_GRAY                         38
 #define IMG_DYNAMITE                           39
-#define IMG_DYNAMITE_BURNING                   40
+#define IMG_DYNAMITE_ACTIVE                    40
 #define IMG_SPACESHIP_RIGHT                    41
 #define IMG_SPACESHIP_UP                       42
 #define IMG_SPACESHIP_LEFT                     43
 #define IMG_EXIT_OPENING                       103
 #define IMG_EXIT_OPEN                          104
 #define IMG_DARK_YAMYAM                                105
-#define IMG_DYNABOMB_BURNING                   106
+#define IMG_DYNABOMB_ACTIVE                    106
 #define IMG_DYNABOMB_NR                                107
 #define IMG_DYNABOMB_SZ                                108
 #define IMG_ARROW_LEFT                         109
 #define SND_NUT_IMPACT                         54
 #define SND_DYNAMITE_COLLECTING                        55
 #define SND_DYNAMITE_DROPPING                  56
-#define SND_DYNAMITE_BURNING                   57
+#define SND_DYNAMITE_ACTIVE                    57
 #define SND_KEY_COLLECTING                     58
 #define SND_GATE_PASSING                       59
 #define SND_BUG_MOVING                         60
 #define SND_DYNABOMB_SZ_COLLECTING             128
 #define SND_DYNABOMB_XL_COLLECTING             129
 #define SND_DYNABOMB_DROPPING                  130
-#define SND_DYNABOMB_BURNING                   131
+#define SND_DYNABOMB_ACTIVE                    131
 #define SND_SATELLITE_MOVING                   132
 #define SND_SATELLITE_WAITING                  133
 #define SND_SATELLITE_PUSHING                  134
index f0423cc622c429f0b9d2005e45ab647e8a484027..0269c4df07b4a75e98ed725cd47f73d453a53e19 100644 (file)
@@ -402,14 +402,14 @@ void SetBorderElement()
 {
   int x, y;
 
-  BorderElement = EL_LEERRAUM;
+  BorderElement = EL_EMPTY;
 
-  for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
+  for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
   {
     for(x=0; x<lev_fieldx; x++)
     {
       if (!IS_MASSIVE(Feld[x][y]))
-       BorderElement = EL_BETON;
+       BorderElement = EL_STEELWALL;
 
       if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
        x = lev_fieldx - 2;
@@ -485,7 +485,7 @@ void DrawPlayer(struct PlayerInfo *player)
        if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
          DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
        else
-         DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
+         DrawLevelElement(next_jx, next_jy, EL_EMPTY);
       }
       else
        DrawLevelField(next_jx, next_jy);
@@ -505,7 +505,7 @@ void DrawPlayer(struct PlayerInfo *player)
   else if (!IS_ACTIVE_BOMB(element))
     DrawLevelField(jx, jy);
   else
-    DrawLevelElement(jx, jy, EL_LEERRAUM);
+    DrawLevelElement(jx, jy, EL_EMPTY);
 
   /* draw player himself */
 
@@ -614,7 +614,7 @@ void DrawPlayer(struct PlayerInfo *player)
       int element = Feld[next_jx][next_jy];
       int graphic = el2gfx(element);
 
-      if ((element == EL_FELSBROCKEN ||
+      if ((element == EL_ROCK ||
           element == EL_SP_ZONK ||
           element == EL_BD_ROCK) && sxx)
       {
@@ -1318,7 +1318,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   int phase2  = phase8 / 4;
   int dir = MovDir[ux][uy];
 
-  if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
+  if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
   {
     graphic += 1 * !phase2;
 
@@ -1372,7 +1372,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   {
     graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
   }
-  else if (element == EL_SALZSAEURE)
+  else if (element == EL_ACID)
   {
     graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
   }
@@ -1384,7 +1384,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   {
     graphic += phase4;
   }
-  else if ((element == EL_FELSBROCKEN ||
+  else if ((element == EL_ROCK ||
            element == EL_SP_ZONK ||
            element == EL_BD_ROCK ||
            element == EL_SP_INFOTRON ||
@@ -1393,7 +1393,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   {
     if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
     {
-      if (element == EL_FELSBROCKEN ||
+      if (element == EL_ROCK ||
          element == EL_SP_ZONK ||
          element == EL_BD_ROCK)
       {
@@ -1419,7 +1419,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   }
   else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
   {
-    graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+    graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
     graphic += (x + 2 * y + 4) % 4;
   }
   else if (element == EL_MAUER_LEBT)
@@ -1439,11 +1439,11 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
       graphic = GFX_MAUER_L;
   }
   else if ((element == EL_INVISIBLE_STEEL ||
-           element == EL_UNSICHTBAR ||
+           element == EL_INVISIBLE_WALL ||
            element == EL_SAND_INVISIBLE) && game.light_time_left)
   {
     graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
-              element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+              element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
               GFX_SAND_INVISIBLE_ON);
   }
 
@@ -1474,8 +1474,8 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
     ;
   }
 #if 0
-  else if (element == EL_PACMAN || element == EL_KAEFER ||
-          element == EL_FLIEGER)
+  else if (element == EL_PACMAN || element == EL_BUG ||
+          element == EL_SPACESHIP)
   {
     graphic += 1 * !phase2;
 
@@ -1534,7 +1534,7 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
     graphic = GFX_SONDE_START + getNewGraphicAnimationFrame(graphic, move_pos);
 #endif
   }
-  else if (element == EL_SALZSAEURE)
+  else if (element == EL_ACID)
   {
 #if 1
     graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
@@ -1550,7 +1550,7 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
   {
     graphic += phase4;
   }
-  else if ((element == EL_FELSBROCKEN ||
+  else if ((element == EL_ROCK ||
            element == EL_SP_ZONK ||
            element == EL_BD_ROCK ||
            element == EL_SP_INFOTRON ||
@@ -1559,7 +1559,7 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
   {
     if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
     {
-      if (element == EL_FELSBROCKEN ||
+      if (element == EL_ROCK ||
          element == EL_SP_ZONK ||
          element == EL_BD_ROCK)
       {
@@ -1589,7 +1589,7 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
   }
   else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
   {
-    graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+    graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
     graphic += (x + 2 * y + 4) % 4;
   }
   else if (element == EL_MAUER_LEBT)
@@ -1609,11 +1609,11 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
       graphic = GFX_MAUER_L;
   }
   else if ((element == EL_INVISIBLE_STEEL ||
-           element == EL_UNSICHTBAR ||
+           element == EL_INVISIBLE_WALL ||
            element == EL_SAND_INVISIBLE) && game.light_time_left)
   {
     graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
-              element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+              element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
               GFX_SAND_INVISIBLE_ON);
   }
 
@@ -1716,7 +1716,7 @@ void ErdreichAnbroeckeln(int x, int y)
 
   element = Feld[ux][uy];
 
-  if (element == EL_ERDREICH ||
+  if (element == EL_SAND ||
       element == EL_LANDMINE ||
       element == EL_TRAP_INACTIVE ||
       element == EL_TRAP_ACTIVE)
@@ -1735,11 +1735,11 @@ void ErdreichAnbroeckeln(int x, int y)
       uxx = ux + xy[i][0];
       uyy = uy + xy[i][1];
       if (!IN_LEV_FIELD(uxx, uyy))
-       element = EL_BETON;
+       element = EL_STEELWALL;
       else
        element = Feld[uxx][uyy];
 
-      if (element == EL_ERDREICH ||
+      if (element == EL_SAND ||
          element == EL_LANDMINE ||
          element == EL_TRAP_INACTIVE ||
          element == EL_TRAP_ACTIVE)
@@ -1782,7 +1782,7 @@ void ErdreichAnbroeckeln(int x, int y)
       uyy = uy + xy[i][1];
 
       if (!IN_LEV_FIELD(uxx, uyy) ||
-         (Feld[uxx][uyy] != EL_ERDREICH &&
+         (Feld[uxx][uyy] != EL_SAND &&
           Feld[uxx][uyy] != EL_LANDMINE &&
           Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
           Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
@@ -1882,8 +1882,8 @@ void DrawScreenField(int x, int y)
     else
       DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
 
-    if (content == EL_SALZSAEURE)
-      DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
+    if (content == EL_ACID)
+      DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
   }
   else if (IS_BLOCKED(ux, uy))
   {
@@ -1972,8 +1972,8 @@ void DrawNewScreenField(int x, int y)
     else
       DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
 
-    if (content == EL_SALZSAEURE)
-      DrawNewLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
+    if (content == EL_ACID)
+      DrawNewLevelElementThruMask(ux, uy + 1, EL_ACID);
   }
   else if (IS_BLOCKED(ux, uy))
   {
@@ -2095,7 +2095,7 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
       { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL  }
     };
 
-    steel_type = (BorderElement == EL_BETON ? 0 : 1);
+    steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
     steel_position = (x == -1 && y == -1                       ? 0 :
                      x == lev_fieldx && y == -1                ? 1 :
                      x == -1 && y == lev_fieldy                ? 2 :
@@ -3000,13 +3000,13 @@ int get_next_element(int element)
 {
   switch(element)
   {
-    case EL_QUICKSAND_FILLING:         return EL_MORAST_VOLL;
-    case EL_QUICKSAND_EMPTYING:                return EL_MORAST_LEER;
+    case EL_QUICKSAND_FILLING:         return EL_QUICKSAND_FULL;
+    case EL_QUICKSAND_EMPTYING:                return EL_QUICKSAND_EMPTY;
     case EL_MAGIC_WALL_FILLING:                return EL_MAGIC_WALL_FULL;
     case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_EMPTY;
     case EL_MAGIC_WALL_BD_FILLING:     return EL_MAGIC_WALL_BD_FULL;
     case EL_MAGIC_WALL_BD_EMPTYING:    return EL_MAGIC_WALL_BD_EMPTY;
-    case EL_AMOEBA_DRIPPING:           return EL_AMOEBE_NASS;
+    case EL_AMOEBA_DRIPPING:           return EL_AMOEBA_WET;
 
     default:                           return element;
   }
@@ -3017,30 +3017,30 @@ int el2gfx_OLD(int element)
   switch(element)
   {
     case EL_LEERRAUM:          return -1;
-    case EL_ERDREICH:          return GFX_ERDREICH;
-    case EL_MAUERWERK:         return GFX_MAUERWERK;
-    case EL_FELSBODEN:         return GFX_FELSBODEN;
-    case EL_FELSBROCKEN:       return GFX_FELSBROCKEN;
-    case EL_SCHLUESSEL:                return GFX_SCHLUESSEL;
-    case EL_EDELSTEIN:         return GFX_EDELSTEIN;
-    case EL_AUSGANG_ZU:                return GFX_AUSGANG_ZU;
+    case EL_SAND:              return GFX_ERDREICH;
+    case EL_WALL:              return GFX_MAUERWERK;
+    case EL_WALL_CRUMBLED:     return GFX_FELSBODEN;
+    case EL_ROCK:              return GFX_FELSBROCKEN;
+    case EL_KEY:               return GFX_SCHLUESSEL;
+    case EL_EMERALD:           return GFX_EDELSTEIN;
+    case EL_EXIT_CLOSED:       return GFX_AUSGANG_ZU;
     case EL_AUSGANG_ACT:       return GFX_AUSGANG_ACT;
-    case EL_AUSGANG_AUF:       return GFX_AUSGANG_AUF;
-    case EL_SPIELFIGUR:                return GFX_SPIELFIGUR;
+    case EL_EXIT_OPEN:         return GFX_AUSGANG_AUF;
+    case EL_PLAYER:            return GFX_SPIELFIGUR;
     case EL_SPIELER1:          return GFX_SPIELER1;
     case EL_SPIELER2:          return GFX_SPIELER2;
     case EL_SPIELER3:          return GFX_SPIELER3;
     case EL_SPIELER4:          return GFX_SPIELER4;
-    case EL_KAEFER:            return GFX_KAEFER;
-    case EL_KAEFER_RIGHT:      return GFX_KAEFER_RIGHT;
-    case EL_KAEFER_UP:         return GFX_KAEFER_UP;
-    case EL_KAEFER_LEFT:       return GFX_KAEFER_LEFT;
-    case EL_KAEFER_DOWN:       return GFX_KAEFER_DOWN;
-    case EL_FLIEGER:           return GFX_FLIEGER;
-    case EL_FLIEGER_RIGHT:     return GFX_FLIEGER_RIGHT;
-    case EL_FLIEGER_UP:                return GFX_FLIEGER_UP;
-    case EL_FLIEGER_LEFT:      return GFX_FLIEGER_LEFT;
-    case EL_FLIEGER_DOWN:      return GFX_FLIEGER_DOWN;
+    case EL_BUG:               return GFX_KAEFER;
+    case EL_BUG_RIGHT:         return GFX_KAEFER_RIGHT;
+    case EL_BUG_UP:            return GFX_KAEFER_UP;
+    case EL_BUG_LEFT:          return GFX_KAEFER_LEFT;
+    case EL_BUG_DOWN:          return GFX_KAEFER_DOWN;
+    case EL_SPACESHIP:         return GFX_FLIEGER;
+    case EL_SPACESHIP_RIGHT:   return GFX_FLIEGER_RIGHT;
+    case EL_SPACESHIP_UP:      return GFX_FLIEGER_UP;
+    case EL_SPACESHIP_LEFT:    return GFX_FLIEGER_LEFT;
+    case EL_SPACESHIP_DOWN:    return GFX_FLIEGER_DOWN;
     case EL_BUTTERFLY:         return GFX_BUTTERFLY;
     case EL_BUTTERFLY_RIGHT:   return GFX_BUTTERFLY_RIGHT;
     case EL_BUTTERFLY_UP:      return GFX_BUTTERFLY_UP;
@@ -3051,78 +3051,78 @@ int el2gfx_OLD(int element)
     case EL_FIREFLY_UP:                return GFX_FIREFLY_UP;
     case EL_FIREFLY_LEFT:      return GFX_FIREFLY_LEFT;
     case EL_FIREFLY_DOWN:      return GFX_FIREFLY_DOWN;
-    case EL_MAMPFER:           return GFX_MAMPFER;
+    case EL_YAMYAM:            return GFX_MAMPFER;
     case EL_ROBOT:             return GFX_ROBOT;
-    case EL_BETON:             return GFX_BETON;
-    case EL_DIAMANT:           return GFX_DIAMANT;
-    case EL_MORAST_LEER:       return GFX_MORAST_LEER;
-    case EL_MORAST_VOLL:       return GFX_MORAST_VOLL;
+    case EL_STEELWALL:         return GFX_BETON;
+    case EL_DIAMOND:           return GFX_DIAMANT;
+    case EL_QUICKSAND_EMPTY:   return GFX_MORAST_LEER;
+    case EL_QUICKSAND_FULL:    return GFX_MORAST_VOLL;
     case EL_QUICKSAND_EMPTYING:        return GFX_MORAST_LEER;
-    case EL_TROPFEN:           return GFX_TROPFEN;
-    case EL_BOMBE:             return GFX_BOMBE;
-    case EL_MAGIC_WALL_OFF:    return GFX_MAGIC_WALL_OFF;
+    case EL_AMOEBA_DROP:       return GFX_TROPFEN;
+    case EL_BOMB             return GFX_BOMBE;
+    case EL_MAGIC_WALL:                return GFX_MAGIC_WALL_OFF;
     case EL_MAGIC_WALL_EMPTY:  return GFX_MAGIC_WALL_EMPTY;
     case EL_MAGIC_WALL_EMPTYING:return GFX_MAGIC_WALL_EMPTY;
     case EL_MAGIC_WALL_FULL:   return GFX_MAGIC_WALL_FULL;
     case EL_MAGIC_WALL_DEAD:   return GFX_MAGIC_WALL_DEAD;
-    case EL_SALZSAEURE:                return GFX_SALZSAEURE;
-    case EL_AMOEBE_TOT:                return GFX_AMOEBE_TOT;
-    case EL_AMOEBE_NASS:       return GFX_AMOEBE_NASS;
-    case EL_AMOEBE_NORM:       return GFX_AMOEBE_NORM;
-    case EL_AMOEBE_VOLL:       return GFX_AMOEBE_VOLL;
-    case EL_AMOEBE_BD:         return GFX_AMOEBE_BD;
+    case EL_ACID:              return GFX_SALZSAEURE;
+    case EL_AMOEBA_DEAD:       return GFX_AMOEBE_TOT;
+    case EL_AMOEBA_WET:                return GFX_AMOEBE_NASS;
+    case EL_AMOEBA_DRY:                return GFX_AMOEBE_NORM;
+    case EL_AMOEBA_FULL:       return GFX_AMOEBE_VOLL;
+    case EL_BD_AMOEBA:         return GFX_AMOEBE_BD;
     case EL_AMOEBA2DIAM:       return GFX_AMOEBA2DIAM;
     case EL_AMOEBA_DRIPPING:   return GFX_AMOEBE_NASS;
-    case EL_KOKOSNUSS:         return GFX_KOKOSNUSS;
-    case EL_LIFE:              return GFX_LIFE;
-    case EL_LIFE_ASYNC:                return GFX_LIFE_ASYNC;
+    case EL_NUT:               return GFX_KOKOSNUSS;
+    case EL_GAMEOFLIFE:                return GFX_LIFE;
+    case EL_BIOMAZE:           return GFX_LIFE_ASYNC;
     case EL_DYNAMITE_ACTIVE:   return GFX_DYNAMIT;
     case EL_BADEWANNE:         return GFX_BADEWANNE;
-    case EL_BADEWANNE1:                return GFX_BADEWANNE1;
-    case EL_BADEWANNE2:                return GFX_BADEWANNE2;
-    case EL_BADEWANNE3:                return GFX_BADEWANNE3;
-    case EL_BADEWANNE4:                return GFX_BADEWANNE4;
-    case EL_BADEWANNE5:                return GFX_BADEWANNE5;
-    case EL_ABLENK_AUS:                return GFX_ABLENK_AUS;
-    case EL_ABLENK_EIN:                return GFX_ABLENK_EIN;
-    case EL_SCHLUESSEL1:       return GFX_SCHLUESSEL1;
-    case EL_SCHLUESSEL2:       return GFX_SCHLUESSEL2;
-    case EL_SCHLUESSEL3:       return GFX_SCHLUESSEL3;
-    case EL_SCHLUESSEL4:       return GFX_SCHLUESSEL4;
-    case EL_PFORTE1:           return GFX_PFORTE1;
-    case EL_PFORTE2:           return GFX_PFORTE2;
-    case EL_PFORTE3:           return GFX_PFORTE3;
-    case EL_PFORTE4:           return GFX_PFORTE4;
-    case EL_PFORTE1X:          return GFX_PFORTE1X;
-    case EL_PFORTE2X:          return GFX_PFORTE2X;
-    case EL_PFORTE3X:          return GFX_PFORTE3X;
-    case EL_PFORTE4X:          return GFX_PFORTE4X;
-    case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
+    case EL_ACIDPOOL_TOPLEFT:  return GFX_BADEWANNE1;
+    case EL_ACIDPOOL_TOPRIGHT: return GFX_BADEWANNE2;
+    case EL_ACIDPOOL_BOTTOMLEFT:return GFX_BADEWANNE3;
+    case EL_ACIDPOOL_BOTTOM:   return GFX_BADEWANNE4;
+    case EL_ACIDPOOL_BOTTOMRIGHT:return GFX_BADEWANNE5;
+    case EL_ROBOT_WHEEL:       return GFX_ABLENK_AUS;
+    case EL_ROBOT_WHEEL_ACTIVE:        return GFX_ABLENK_EIN;
+    case EL_KEY1:              return GFX_SCHLUESSEL1;
+    case EL_KEY2:              return GFX_SCHLUESSEL2;
+    case EL_KEY3:              return GFX_SCHLUESSEL3;
+    case EL_KEY4:              return GFX_SCHLUESSEL4;
+    case EL_GATE1:             return GFX_PFORTE1;
+    case EL_GATE2:             return GFX_PFORTE2;
+    case EL_GATE3:             return GFX_PFORTE3;
+    case EL_GATE4:             return GFX_PFORTE4;
+    case EL_GATE1X:            return GFX_PFORTE1X;
+    case EL_GATE2X:            return GFX_PFORTE2X;
+    case EL_GATE3X:            return GFX_PFORTE3X;
+    case EL_GATE4X:            return GFX_PFORTE4X;
+    case EL_DYNAMITE:          return GFX_DYNAMIT_AUS;
     case EL_PACMAN:            return GFX_PACMAN;
     case EL_PACMAN_RIGHT:      return GFX_PACMAN_RIGHT;
     case EL_PACMAN_UP:         return GFX_PACMAN_UP;
     case EL_PACMAN_LEFT:       return GFX_PACMAN_LEFT;
     case EL_PACMAN_DOWN:       return GFX_PACMAN_DOWN;
-    case EL_UNSICHTBAR:                return GFX_UNSICHTBAR;
-    case EL_ERZ_EDEL:          return GFX_ERZ_EDEL;
-    case EL_ERZ_DIAM:          return GFX_ERZ_DIAM;
-    case EL_BIRNE_AUS:         return GFX_BIRNE_AUS;
-    case EL_BIRNE_EIN:         return GFX_BIRNE_EIN;
-    case EL_ZEIT_VOLL:         return GFX_ZEIT_VOLL;
-    case EL_ZEIT_LEER:         return GFX_ZEIT_LEER;
+    case EL_INVISIBLE_WALL:    return GFX_UNSICHTBAR;
+    case EL_WALL_EDEL:         return GFX_ERZ_EDEL;
+    case EL_WALL_DIAMOND:      return GFX_ERZ_DIAM;
+    case EL_LAMP:              return GFX_BIRNE_AUS;
+    case EL_LAMP_ACTIVE:       return GFX_BIRNE_EIN;
+    case EL_TIME_ORB_FULL:     return GFX_ZEIT_VOLL;
+    case EL_TIME_ORB_EMPTY:    return GFX_ZEIT_LEER;
     case EL_MAUER_LEBT:                return GFX_MAUER_LEBT;
     case EL_MAUER_X:           return GFX_MAUER_X;
     case EL_MAUER_Y:           return GFX_MAUER_Y;
     case EL_MAUER_XY:          return GFX_MAUER_XY;
-    case EL_EDELSTEIN_BD:      return GFX_EDELSTEIN_BD;
-    case EL_EDELSTEIN_GELB:    return GFX_EDELSTEIN_GELB;
-    case EL_EDELSTEIN_ROT:     return GFX_EDELSTEIN_ROT;
-    case EL_EDELSTEIN_LILA:    return GFX_EDELSTEIN_LILA;
-    case EL_ERZ_EDEL_BD:       return GFX_ERZ_EDEL_BD;
-    case EL_ERZ_EDEL_GELB:     return GFX_ERZ_EDEL_GELB;
-    case EL_ERZ_EDEL_ROT:      return GFX_ERZ_EDEL_ROT;
-    case EL_ERZ_EDEL_LILA:     return GFX_ERZ_EDEL_LILA;
-    case EL_MAMPFER2:          return GFX_MAMPFER2;
+    case EL_EMERALD_BD:                return GFX_EDELSTEIN_BD;
+    case EL_EMERALD_YELLOW:    return GFX_EDELSTEIN_GELB;
+    case EL_EMERALD_RED:       return GFX_EDELSTEIN_ROT;
+    case EL_EMERALD_PURPLE:    return GFX_EDELSTEIN_LILA;
+    case EL_WALL_BD_DIAMOND:   return GFX_ERZ_EDEL_BD;
+    case EL_WALL_EDEL_YELLOW:  return GFX_ERZ_EDEL_GELB;
+    case EL_WALL_EDEL_RED:     return GFX_ERZ_EDEL_ROT;
+    case EL_WALL_EDEL_PURPLE:  return GFX_ERZ_EDEL_LILA;
+    case EL_DARK_YAMYAM:       return GFX_MAMPFER2;
     case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
     case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
     case EL_MAGIC_WALL_BD_EMPTYING:return GFX_MAGIC_WALL_BD_EMPTY;
@@ -3154,14 +3154,14 @@ int el2gfx_OLD(int element)
       /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
     case EL_INVISIBLE_STEEL:   return GFX_INVISIBLE_STEEL;
     case EL_BLACK_ORB:         return GFX_BLACK_ORB;
-    case EL_EM_GATE_1:         return GFX_EM_GATE_1;
-    case EL_EM_GATE_2:         return GFX_EM_GATE_2;
-    case EL_EM_GATE_3:         return GFX_EM_GATE_3;
-    case EL_EM_GATE_4:         return GFX_EM_GATE_4;
-    case EL_EM_GATE_1X:                return GFX_EM_GATE_1X;
-    case EL_EM_GATE_2X:                return GFX_EM_GATE_2X;
-    case EL_EM_GATE_3X:                return GFX_EM_GATE_3X;
-    case EL_EM_GATE_4X:                return GFX_EM_GATE_4X;
+    case EL_EM_GATE1:          return GFX_EM_GATE_1;
+    case EL_EM_GATE2:          return GFX_EM_GATE_2;
+    case EL_EM_GATE3:          return GFX_EM_GATE_3;
+    case EL_EM_GATE4:          return GFX_EM_GATE_4;
+    case EL_EM_GATE1_GRAY:     return GFX_EM_GATE_1X;
+    case EL_EM_GATE2_GRAY:     return GFX_EM_GATE_2X;
+    case EL_EM_GATE3_GRAY:     return GFX_EM_GATE_3X;
+    case EL_EM_GATE4_GRAY:     return GFX_EM_GATE_4X;
     case EL_EM_KEY_1_FILE:     return GFX_EM_KEY_1;
     case EL_EM_KEY_2_FILE:     return GFX_EM_KEY_2;
     case EL_EM_KEY_3_FILE:     return GFX_EM_KEY_3;