added element description files to repository (old version)
authorHolger Schemel <info@artsoft.org>
Mon, 2 Mar 2015 18:11:41 +0000 (19:11 +0100)
committerHolger Schemel <info@artsoft.org>
Mon, 2 Mar 2015 18:11:41 +0000 (19:11 +0100)
32 files changed:
docs/elements/bd_amoeba.txt [new file with mode: 0644]
docs/elements/bd_butterfly.txt [new file with mode: 0644]
docs/elements/bd_diamond.txt [new file with mode: 0644]
docs/elements/bd_firefly.txt [new file with mode: 0644]
docs/elements/bd_magic_wall.txt [new file with mode: 0644]
docs/elements/bd_wall.txt [new file with mode: 0644]
docs/elements/bomb.txt [new file with mode: 0644]
docs/elements/bug.txt [new file with mode: 0644]
docs/elements/dynamite.active.txt [new file with mode: 0644]
docs/elements/dynamite.txt [new file with mode: 0644]
docs/elements/emc_lenses.txt [new file with mode: 0644]
docs/elements/emc_magnifier.txt [new file with mode: 0644]
docs/elements/empty_space.txt [new file with mode: 0644]
docs/elements/exit_closed.txt [new file with mode: 0644]
docs/elements/exit_open.txt [new file with mode: 0644]
docs/elements/invisible_wall.txt [new file with mode: 0644]
docs/elements/magic_wall.txt [new file with mode: 0644]
docs/elements/nut.txt [new file with mode: 0644]
docs/elements/quicksand_empty.txt [new file with mode: 0644]
docs/elements/quicksand_full.txt [new file with mode: 0644]
docs/elements/robot.txt [new file with mode: 0644]
docs/elements/robot_wheel.txt [new file with mode: 0644]
docs/elements/spaceship.txt [new file with mode: 0644]
docs/elements/wall_bd_diamond.txt [new file with mode: 0644]
docs/elements/wall_crystal.txt [new file with mode: 0644]
docs/elements/wall_diamond.txt [new file with mode: 0644]
docs/elements/wall_emerald.txt [new file with mode: 0644]
docs/elements/wall_emerald_purple.txt [new file with mode: 0644]
docs/elements/wall_emerald_red.txt [new file with mode: 0644]
docs/elements/wall_emerald_yellow.txt [new file with mode: 0644]
docs/elements/wall_pearl.txt [new file with mode: 0644]
docs/elements/yamyam.txt [new file with mode: 0644]

diff --git a/docs/elements/bd_amoeba.txt b/docs/elements/bd_amoeba.txt
new file mode 100644 (file)
index 0000000..0eea6e2
--- /dev/null
@@ -0,0 +1,4 @@
+The BD style amoeba has some special properties: When it is completely
+surrounded by boulders, it turns to diamonds. But if this cannot be
+achieved in a certain amount of time, this amoeba turns to boulders
+instead.
diff --git a/docs/elements/bd_butterfly.txt b/docs/elements/bd_butterfly.txt
new file mode 100644 (file)
index 0000000..1eadc59
--- /dev/null
@@ -0,0 +1,2 @@
+BD style butterflies always try to follow the right side of a wall
+or other elements. Touching them is deadly.
diff --git a/docs/elements/bd_diamond.txt b/docs/elements/bd_diamond.txt
new file mode 100644 (file)
index 0000000..7a624fc
--- /dev/null
@@ -0,0 +1,2 @@
+BD style levels require a certain amount of these diamonds to be
+collected to complete the level.
diff --git a/docs/elements/bd_firefly.txt b/docs/elements/bd_firefly.txt
new file mode 100644 (file)
index 0000000..d711e94
--- /dev/null
@@ -0,0 +1,2 @@
+BD style fireflies always try to follow the left side of a wall
+or other elements. Touching them is deadly.
diff --git a/docs/elements/bd_magic_wall.txt b/docs/elements/bd_magic_wall.txt
new file mode 100644 (file)
index 0000000..b0961d7
--- /dev/null
@@ -0,0 +1,4 @@
+This is a (BD style) magic wall. It gets activated for a limited
+time by certain elements that fall on it. Objects falling though
+it will be changed to other objects. After it has stopped running,
+it cannot be activated again.
diff --git a/docs/elements/bd_wall.txt b/docs/elements/bd_wall.txt
new file mode 100644 (file)
index 0000000..3cb9ffa
--- /dev/null
@@ -0,0 +1,6 @@
+This is the BD style wall.
+
+Unlike most other walls, falling objects slip off this wall,
+although it does not look rounded or crumbled.
+
+It can be destroyed by explosions.
diff --git a/docs/elements/bomb.txt b/docs/elements/bomb.txt
new file mode 100644 (file)
index 0000000..ee2c01f
--- /dev/null
@@ -0,0 +1,2 @@
+Bombs can be blown up either by throwing them down or by dropping
+a rock on them.
diff --git a/docs/elements/bug.txt b/docs/elements/bug.txt
new file mode 100644 (file)
index 0000000..052891e
--- /dev/null
@@ -0,0 +1,2 @@
+Bugs always try to follow the right side of a wall
+or other elements. Touching them is deadly.
diff --git a/docs/elements/dynamite.active.txt b/docs/elements/dynamite.active.txt
new file mode 100644 (file)
index 0000000..f5491bf
--- /dev/null
@@ -0,0 +1 @@
+Already burning dynamite that will explode in a few seconds. Stay away!
diff --git a/docs/elements/dynamite.txt b/docs/elements/dynamite.txt
new file mode 100644 (file)
index 0000000..d69880d
--- /dev/null
@@ -0,0 +1,2 @@
+Collect the dynamite and use it later to blow up walls (which might
+contain gems), enemies or other things.
diff --git a/docs/elements/emc_lenses.txt b/docs/elements/emc_lenses.txt
new file mode 100644 (file)
index 0000000..9222b7a
--- /dev/null
@@ -0,0 +1,2 @@
+The lenses can be used to make the invisible wall and the dripper visible for
+a short time.
diff --git a/docs/elements/emc_magnifier.txt b/docs/elements/emc_magnifier.txt
new file mode 100644 (file)
index 0000000..dc79912
--- /dev/null
@@ -0,0 +1,2 @@
+The magnifier can be used to make fake grass visible and show the real color
+of gray doors for a short time.
diff --git a/docs/elements/empty_space.txt b/docs/elements/empty_space.txt
new file mode 100644 (file)
index 0000000..dd822fd
--- /dev/null
@@ -0,0 +1,3 @@
+Just empty space.
+
+Everything can walk, move or fall through it.
diff --git a/docs/elements/exit_closed.txt b/docs/elements/exit_closed.txt
new file mode 100644 (file)
index 0000000..7953c4e
--- /dev/null
@@ -0,0 +1,3 @@
+The exit of each level stays closed until enough emeralds has been
+collected by the player. Some levels also require some special
+switches (lamps, for example) to be activated before it opens.
diff --git a/docs/elements/exit_open.txt b/docs/elements/exit_open.txt
new file mode 100644 (file)
index 0000000..4fdc177
--- /dev/null
@@ -0,0 +1,5 @@
+The open exit lets the player leave a level. Some levels also require
+the player to guide some friends (penguins, for example) to the exit.
+In these levels, the player can leave through the exit, but the level
+is not solved before the last friend also left the level through the
+exit.
diff --git a/docs/elements/invisible_wall.txt b/docs/elements/invisible_wall.txt
new file mode 100644 (file)
index 0000000..5bd1d09
--- /dev/null
@@ -0,0 +1,3 @@
+Invisible wall behaves exactly like normal wall, but is invisible.
+
+It can be made visible for a short time by activating the light switch.
diff --git a/docs/elements/magic_wall.txt b/docs/elements/magic_wall.txt
new file mode 100644 (file)
index 0000000..cff3939
--- /dev/null
@@ -0,0 +1,4 @@
+This is a (EM style) magic wall. It gets activated for a limited
+time by certain elements that fall on it. Objects falling though
+it will be changed to other objects. After it has stopped running,
+it cannot be activated again.
diff --git a/docs/elements/nut.txt b/docs/elements/nut.txt
new file mode 100644 (file)
index 0000000..9398647
--- /dev/null
@@ -0,0 +1,2 @@
+This nut contains an emerald. To get it, crack the nut by dropping a
+rock on it!
diff --git a/docs/elements/quicksand_empty.txt b/docs/elements/quicksand_empty.txt
new file mode 100644 (file)
index 0000000..1375077
--- /dev/null
@@ -0,0 +1,2 @@
+A rock that is pushed or thrown on the quicksand sinks into it,
+passes it and again leaves it if there is empty space below it.
diff --git a/docs/elements/quicksand_full.txt b/docs/elements/quicksand_full.txt
new file mode 100644 (file)
index 0000000..d70205e
--- /dev/null
@@ -0,0 +1,2 @@
+This quicksand already contains a rock which can slide through it
+and leave it if there is empty space below it.
diff --git a/docs/elements/robot.txt b/docs/elements/robot.txt
new file mode 100644 (file)
index 0000000..d2c4c67
--- /dev/null
@@ -0,0 +1,3 @@
+Robots try to follow the player everywhere, taking the direct way.
+Touching them for a short time (running side by side to them, for
+example) is not deadly, but don't let them run into the player!
diff --git a/docs/elements/robot_wheel.txt b/docs/elements/robot_wheel.txt
new file mode 100644 (file)
index 0000000..c00f4c9
--- /dev/null
@@ -0,0 +1,5 @@
+Activating the magic wheel attracts the robots for a short time and
+keeps them away from the player. When it stops running, the robots
+will again turn towards the player.
+
+The magic wheel can be activated again after it stopped running.
diff --git a/docs/elements/spaceship.txt b/docs/elements/spaceship.txt
new file mode 100644 (file)
index 0000000..763d95b
--- /dev/null
@@ -0,0 +1,2 @@
+Spaceships always try to follow the left side of a wall
+or other elements. Touching them is deadly.
diff --git a/docs/elements/wall_bd_diamond.txt b/docs/elements/wall_bd_diamond.txt
new file mode 100644 (file)
index 0000000..ebb8880
--- /dev/null
@@ -0,0 +1,2 @@
+This wall contains a (BD style) diamond which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_crystal.txt b/docs/elements/wall_crystal.txt
new file mode 100644 (file)
index 0000000..270da9d
--- /dev/null
@@ -0,0 +1,2 @@
+This wall contains a crystal which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_diamond.txt b/docs/elements/wall_diamond.txt
new file mode 100644 (file)
index 0000000..224c1cf
--- /dev/null
@@ -0,0 +1,2 @@
+This wall contains a diamond which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_emerald.txt b/docs/elements/wall_emerald.txt
new file mode 100644 (file)
index 0000000..5f654d7
--- /dev/null
@@ -0,0 +1,2 @@
+This wall contains an emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_emerald_purple.txt b/docs/elements/wall_emerald_purple.txt
new file mode 100644 (file)
index 0000000..659d03f
--- /dev/null
@@ -0,0 +1,2 @@
+This wall contains a purple emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_emerald_red.txt b/docs/elements/wall_emerald_red.txt
new file mode 100644 (file)
index 0000000..6003492
--- /dev/null
@@ -0,0 +1,2 @@
+This wall contains a red emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_emerald_yellow.txt b/docs/elements/wall_emerald_yellow.txt
new file mode 100644 (file)
index 0000000..a6063ed
--- /dev/null
@@ -0,0 +1,2 @@
+This wall contains a yellow emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_pearl.txt b/docs/elements/wall_pearl.txt
new file mode 100644 (file)
index 0000000..c74f5ea
--- /dev/null
@@ -0,0 +1,2 @@
+This wall contains a pearl which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/yamyam.txt b/docs/elements/yamyam.txt
new file mode 100644 (file)
index 0000000..ed4012a
--- /dev/null
@@ -0,0 +1,7 @@
+The Yam Yam is one of the most exciting creatures. When it explodes
+(by dropping a rock on it, for example), it can turn to nine new
+elements. Further exploding Yam Yams can turn to other elements, up
+to eight different sets of new elements.
+
+Sometimes the last emerald you are looking for to finish the level
+is hidden in a Yam Yam!