fixed bug with extremely slow envelopes when using "request.step_delay: 0"
authorHolger Schemel <info@artsoft.org>
Fri, 23 Mar 2018 20:19:12 +0000 (21:19 +0100)
committerHolger Schemel <info@artsoft.org>
Fri, 23 Mar 2018 20:24:59 +0000 (21:24 +0100)
Using a step delay of zero for envelope style requests (and also in-game
envelopes) resulted in extremely slow envelope animations (instead of very
fast animations, as could be expected), because "SkipUntilDelayReached()"
won't skip any frames in this case (which should probably be corrected,
too). This is fixed by never using a step delay value less than "1".


No differences found