+ setLevelArtworkDir(artwork.gfx_first);
+
+#if 0
+ printf("::: leveldir_current->identifier == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ printf("::: leveldir_current->graphics_path == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ printf("::: leveldir_current->graphics_set == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+#endif
+