+void DrawNewMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
+{
+ int x = sx + scroll_x, y = sy + scroll_y;
+
+ if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
+ DrawNewMiniElement(sx, sy, EL_EMPTY);
+ else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
+ DrawNewMiniElement(sx, sy, Feld[x][y]);
+ else
+ {
+ int steel_type, steel_position;
+ int border[6][2] =
+ {
+ { IMG_STEELWALL_TOPLEFT, IMG_INVISIBLE_STEELWALL_TOPLEFT },
+ { IMG_STEELWALL_TOPRIGHT, IMG_INVISIBLE_STEELWALL_TOPRIGHT },
+ { IMG_STEELWALL_BOTTOMLEFT, IMG_INVISIBLE_STEELWALL_BOTTOMLEFT },
+ { IMG_STEELWALL_BOTTOMRIGHT, IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+ { IMG_STEELWALL_VERTICAL, IMG_INVISIBLE_STEELWALL_VERTICAL },
+ { IMG_STEELWALL_HORIZONTAL, IMG_INVISIBLE_STEELWALL_HORIZONTAL }
+ };
+
+ steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+ steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : -1);
+
+ if (steel_position != -1)
+ DrawNewMiniGraphic(sx, sy, border[steel_position][steel_type]);
+ }
+}
+