Fixed some version number references to version 4.1.4.2 that was never
released as packages, but only via Git repository and that was nearly
identical to version 4.1.4.1. Especially it contained the same version
of the Emerald Mine game engine as version 4.1.4.1, so tapes recorded
with version 4.1.4.2 must be played with the old EM engine.
Starting with version 4.2.0.0, the new EM engine will be used.
2.0.1
Bug was fixed in version:
2.0.1
Bug was fixed in version:
Description:
In version 2.0.1, a new run-time element "EL_AMOEBA_DROPPING" was added,
but the property "can fall" was missing, which caused some levels to be
Description:
In version 2.0.1, a new run-time element "EL_AMOEBA_DROPPING" was added,
but the property "can fall" was missing, which caused some levels to be
- unsolvable. This was fixed in version 4.1.4.2.
+ unsolvable. This was fixed in version 4.2.0.0.
Affected levels/tapes:
An example for a tape that was fixed by this bugfix is tape 029 from the
Affected levels/tapes:
An example for a tape that was fixed by this bugfix is tape 029 from the
boolean use_amoeba_dropping_cannot_fall_bug =
((game.engine_version >= VERSION_IDENT(2,0,1,0) &&
boolean use_amoeba_dropping_cannot_fall_bug =
((game.engine_version >= VERSION_IDENT(2,0,1,0) &&
- game.engine_version <= VERSION_IDENT(4,1,4,1)) ||
+ game.engine_version < VERSION_IDENT(4,2,0,0)) ||
(tape.playing &&
tape.game_version >= VERSION_IDENT(2,0,1,0) &&
(tape.playing &&
tape.game_version >= VERSION_IDENT(2,0,1,0) &&
- tape.game_version <= VERSION_IDENT(4,1,4,1)));
+ tape.game_version < VERSION_IDENT(4,2,0,0)));
/*
Summary of bugfix/change:
/*
Summary of bugfix/change:
The second condition is an exception from the above case and is needed for
the special case of tapes recorded with game (not engine!) version 2.0.1 or
above, but before it was known that this change would break tapes like the
The second condition is an exception from the above case and is needed for
the special case of tapes recorded with game (not engine!) version 2.0.1 or
above, but before it was known that this change would break tapes like the
- above and was fixed in 4.1.4.2, so that the changed behaviour was active
+ above and was fixed in 4.2.0.0, so that the changed behaviour was active
although the engine version while recording maybe was before 2.0.1. There
are a lot of tapes that are affected by this exception, like tape 006 from
the level set "rnd_conor_mancone".
although the engine version while recording maybe was before 2.0.1. There
are a lot of tapes that are affected by this exception, like tape 006 from
the level set "rnd_conor_mancone".
(game.engine_version < VERSION_IDENT(2,0,1,0) &&
!(tape.playing &&
tape.game_version >= VERSION_IDENT(2,0,1,0) &&
(game.engine_version < VERSION_IDENT(2,0,1,0) &&
!(tape.playing &&
tape.game_version >= VERSION_IDENT(2,0,1,0) &&
- tape.game_version < VERSION_IDENT(4,1,4,2)));
+ tape.game_version < VERSION_IDENT(4,2,0,0)));
/*
Summary of bugfix/change:
/*
Summary of bugfix/change:
game_em.use_snap_key_bug =
(game.engine_version < VERSION_IDENT(4,0,1,0));
game_em.use_snap_key_bug =
(game.engine_version < VERSION_IDENT(4,0,1,0));
- game_em.use_old_explosions =
- (game.engine_version < VERSION_IDENT(4,1,4,2));
+ boolean use_old_em_engine = (game.engine_version < VERSION_IDENT(4,2,0,0));
- game_em.use_old_android =
- (game.engine_version < VERSION_IDENT(4,1,4,2));
+ game_em.use_old_explosions = use_old_em_engine;
+ game_em.use_old_android = use_old_em_engine;
+ game_em.use_old_push_elements = use_old_em_engine;
+ game_em.use_old_push_into_acid = use_old_em_engine;
- game_em.use_old_push_elements =
- (game.engine_version < VERSION_IDENT(4,1,4,2));
-
- game_em.use_old_push_into_acid =
- (game.engine_version < VERSION_IDENT(4,1,4,2));
-
- game_em.use_wrap_around =
- (game.engine_version > VERSION_IDENT(4,1,4,1));
+ game_em.use_wrap_around = !use_old_em_engine;
// --------------------------------------------------------------------------
// --------------------------------------------------------------------------
// ---------- initialize special element properties -------------------------
// ---------- initialize special element properties -------------------------
- // "EL_AMOEBA_DROPPING" missed property "can fall" between 2.0.1 and 4.1.4.1
+ // "EL_AMOEBA_DROPPING" missed property "can fall" in older game versions
if (use_amoeba_dropping_cannot_fall_bug)
SET_PROPERTY(EL_AMOEBA_DROPPING, EP_CAN_FALL, FALSE);
if (use_amoeba_dropping_cannot_fall_bug)
SET_PROPERTY(EL_AMOEBA_DROPPING, EP_CAN_FALL, FALSE);
#define MAX_ELEMENTS_IN_GROUP 16
#define MIN_ANDROID_ELEMENTS 1
#define MAX_ANDROID_ELEMENTS 32
#define MAX_ELEMENTS_IN_GROUP 16
#define MIN_ANDROID_ELEMENTS 1
#define MAX_ANDROID_ELEMENTS 32
-#define MAX_ANDROID_ELEMENTS_OLD 16 // (extended after version 4.1.4.1)
+#define MAX_ANDROID_ELEMENTS_OLD 16 // (extended since version 4.2.0.0)
// values for elements with content
#define MIN_ELEMENT_CONTENTS 1
// values for elements with content
#define MIN_ELEMENT_CONTENTS 1