projects
/
rocksndiamonds.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
|
inline
| side by side (parent:
dfe5aa4
)
changed checking for typing on name selection screen
author
Holger Schemel
<info@artsoft.org>
Wed, 21 Oct 2020 00:27:49 +0000
(
02:27
+0200)
committer
Holger Schemel
<info@artsoft.org>
Sun, 13 Dec 2020 23:58:00 +0000
(
00:58
+0100)
src/screens.c
patch
|
blob
|
history
diff --git
a/src/screens.c
b/src/screens.c
index 3638840e82b711166e725178f9d8be2fa8e02a48..1a906f5a329fcf7b6482533372b47482cf4c7e63 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-4045,7
+4045,7
@@
static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
*pos = *mci->pos_input;
*pos = *mci->pos_input;
- if (
setup.multiple_users
)
+ if (
game_status == GAME_MODE_PSEUDO_TYPENAMES
)
{
TreeInfo *ti = player_name_current;
int first_entry = ti->cl_first;
{
TreeInfo *ti = player_name_current;
int first_entry = ti->cl_first;
@@
-4090,7
+4090,7
@@
static void setTypeNameValues(char *name, struct TextPosInfo *pos,
if (strEqual(name, ""))
strcpy(name, EMPTY_PLAYER_NAME);
if (strEqual(name, ""))
strcpy(name, EMPTY_PLAYER_NAME);
- if (
setup.multiple_users
)
+ if (
game_status == GAME_MODE_PSEUDO_TYPENAMES
)
{
if (node == NULL) // should not happen
return;
{
if (node == NULL) // should not happen
return;
@@
-4110,7
+4110,7
@@
static void setTypeNameValues(char *name, struct TextPosInfo *pos,
// change name of edited user in global list of user names
setString(&global.user_names[type_name_nr], name);
// change name of edited user in global list of user names
setString(&global.user_names[type_name_nr], name);
- if (
setup.multiple_users
)
+ if (
game_status == GAME_MODE_PSEUDO_TYPENAMES
)
{
// change name of edited user in local menu tree structure
setString(&node->name, name);
{
// change name of edited user in local menu tree structure
setString(&node->name, name);
@@
-4132,7
+4132,7
@@
static void setTypeNameValues(char *name, struct TextPosInfo *pos,
// save setup of edited user
SaveSetup();
// save setup of edited user
SaveSetup();
- if (
setup.multiple_users
)
+ if (
game_status == GAME_MODE_PSEUDO_TYPENAMES
)
{
// restore currently active user
user.nr = last_user_nr;
{
// restore currently active user
user.nr = last_user_nr;