rnd-20031005-1-src
authorHolger Schemel <info@artsoft.org>
Sun, 5 Oct 2003 00:18:58 +0000 (02:18 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:44:05 +0000 (10:44 +0200)
src/conftime.h
src/editor.c
src/game.c
src/main.h

index 1d8c0e6274515d6502ee2dd8baccabc181ecb462..276cb64b9d34017ef412d8db518b44b39972525d 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "[2003-10-04 03:08]"
+#define COMPILE_DATE_STRING "[2003-10-04 19:30]"
index 0b9ad87861e15e2c3a0906bf7babe8d99290e4f2..8e9904e7d0d55ad3b27fbab90052fae056c7613a 100644 (file)
@@ -1114,11 +1114,11 @@ static struct ValueTextInfo options_change_direct_action[] =
 {
   { CE_TOUCHED_BY_PLAYER,      "touched by player ..."         },
   { CE_PRESSED_BY_PLAYER,      "pressed by player ..."         },
-  { CE_SWITCHED_BY_PLAYER,     "switched by player ..."        },
   { CE_PUSHED_BY_PLAYER,       "pushed by player ..."          },
   { CE_ENTERED_BY_PLAYER,      "entered by player ..."         },
   { CE_LEFT_BY_PLAYER,         "left by player ..."            },
   { CE_DROPPED_BY_PLAYER,      "dropped by player"             },
+  { CE_SWITCHED,               "switched ..."                  },
   { CE_COLLISION,              "collision ..."                 },
   { CE_IMPACT,                 "impact"                        },
   { CE_SMASHED,                        "smashed"                       },
@@ -1129,7 +1129,6 @@ static struct ValueTextInfo options_change_other_action[] =
 {
   { CE_OTHER_GETS_TOUCHED,     "player touches ..."            },
   { CE_OTHER_GETS_PRESSED,     "player presses ..."            },
-  { CE_OTHER_GETS_SWITCHED,    "player switches ..."           },
   { CE_OTHER_GETS_PUSHED,      "player pushes ..."             },
   { CE_OTHER_GETS_ENTERED,     "player enters ..."             },
   { CE_OTHER_GETS_LEFT,                "player leaves ..."             },
@@ -1137,6 +1136,7 @@ static struct ValueTextInfo options_change_other_action[] =
   { CE_OTHER_GETS_COLLECTED,   "player collects"               },
   { CE_OTHER_GETS_DROPPED,     "player drops"                  },
   { CE_OTHER_IS_TOUCHING,      "touching ..."                  },
+  { CE_OTHER_IS_SWITCHING,     "switch of ..."                 },
   { CE_OTHER_IS_CHANGING,      "change of"                     },
   { CE_OTHER_IS_EXPLODING,     "explosion of"                  },
   { -1,                                NULL                            }
@@ -4591,11 +4591,11 @@ static void CopyCustomElementPropertiesToEditor(int element)
   custom_element_change.direct_action =
     (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
      HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
-     HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
      HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
      HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
      HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
      HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
+     HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
      HAS_CHANGE_EVENT(element, CE_COLLISION) ? CE_COLLISION :
      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
@@ -4605,7 +4605,6 @@ static void CopyCustomElementPropertiesToEditor(int element)
   custom_element_change.other_action =
     (HAS_CHANGE_EVENT(element, CE_OTHER_GETS_TOUCHED) ? CE_OTHER_GETS_TOUCHED :
      HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PRESSED) ? CE_OTHER_GETS_PRESSED :
-     HAS_CHANGE_EVENT(element, CE_OTHER_GETS_SWITCHED) ? CE_OTHER_GETS_SWITCHED :
      HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PUSHED) ? CE_OTHER_GETS_PUSHED :
      HAS_CHANGE_EVENT(element, CE_OTHER_GETS_ENTERED) ? CE_OTHER_GETS_ENTERED :
      HAS_CHANGE_EVENT(element, CE_OTHER_GETS_LEFT) ? CE_OTHER_GETS_LEFT :
@@ -4613,6 +4612,7 @@ static void CopyCustomElementPropertiesToEditor(int element)
      HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED :
      HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DROPPED) ? CE_OTHER_GETS_DROPPED :
      HAS_CHANGE_EVENT(element, CE_OTHER_IS_TOUCHING) ? CE_OTHER_IS_TOUCHING :
+     HAS_CHANGE_EVENT(element, CE_OTHER_IS_SWITCHING) ? CE_OTHER_IS_SWITCHING :
      HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING :
      HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING :
      custom_element_change.other_action);
@@ -4709,11 +4709,11 @@ static void CopyCustomElementPropertiesToGame(int element)
   /* set player change event from checkbox and selectbox */
   custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
   custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
-  custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
   custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
   custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
   custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
   custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
+  custom_element_change_events[CE_SWITCHED] = FALSE;
   custom_element_change_events[CE_COLLISION] = FALSE;
   custom_element_change_events[CE_IMPACT] = FALSE;
   custom_element_change_events[CE_SMASHED] = FALSE;
@@ -4723,7 +4723,6 @@ static void CopyCustomElementPropertiesToGame(int element)
   /* set other element action change event from checkbox and selectbox */
   custom_element_change_events[CE_OTHER_GETS_TOUCHED] = FALSE;
   custom_element_change_events[CE_OTHER_GETS_PRESSED] = FALSE;
-  custom_element_change_events[CE_OTHER_GETS_SWITCHED] = FALSE;
   custom_element_change_events[CE_OTHER_GETS_PUSHED] = FALSE;
   custom_element_change_events[CE_OTHER_GETS_ENTERED] = FALSE;
   custom_element_change_events[CE_OTHER_GETS_LEFT] = FALSE;
@@ -4731,6 +4730,7 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_change_events[CE_OTHER_GETS_COLLECTED] = FALSE;
   custom_element_change_events[CE_OTHER_GETS_DROPPED] = FALSE;
   custom_element_change_events[CE_OTHER_IS_TOUCHING] = FALSE;
+  custom_element_change_events[CE_OTHER_IS_SWITCHING] = FALSE;
   custom_element_change_events[CE_OTHER_IS_CHANGING] = FALSE;
   custom_element_change_events[CE_OTHER_IS_EXPLODING] = FALSE;
   custom_element_change_events[custom_element_change.other_action] =
index 2062caa865f2ea33868c83e0ee0534bb35d60bc8..3a622337a86391826a39bad8726eae8fc1e19c5d 100644 (file)
@@ -1016,6 +1016,9 @@ void InitGame()
     player->Frame = 0;
     player->StepFrame = 0;
 
+    player->switch_x = -1;
+    player->switch_y = -1;
+
     player->use_murphy_graphic = FALSE;
     player->use_disk_red_graphic = FALSE;
 
@@ -3095,6 +3098,11 @@ void Impact(int x, int y)
        else
        {
          CheckElementChange(x, y + 1, smashed, CE_SMASHED);
+
+         CheckTriggeredElementSideChange(x, y + 1, smashed, CH_SIDE_TOP,
+                                         CE_OTHER_IS_SWITCHING);
+         CheckElementSideChange(x, y + 1, smashed, CH_SIDE_TOP,
+                                CE_SWITCHED, -1);
        }
       }
       else
@@ -7415,6 +7423,7 @@ int DigField(struct PlayerInfo *player,
 
   switch (element)
   {
+#if 0
     case EL_ROBOT_WHEEL:
       Feld[x][y] = EL_ROBOT_WHEEL_ACTIVE;
       ZX = x;
@@ -7423,7 +7432,9 @@ int DigField(struct PlayerInfo *player,
       PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVATING);
       return MF_ACTION;
       break;
+#endif
 
+#if 0
     case EL_SP_TERMINAL:
       {
        int xx, yy;
@@ -7444,7 +7455,9 @@ int DigField(struct PlayerInfo *player,
        return MF_ACTION;
       }
       break;
+#endif
 
+#if 0
     case EL_CONVEYOR_BELT_1_SWITCH_LEFT:
     case EL_CONVEYOR_BELT_1_SWITCH_MIDDLE:
     case EL_CONVEYOR_BELT_1_SWITCH_RIGHT:
@@ -7457,31 +7470,56 @@ int DigField(struct PlayerInfo *player,
     case EL_CONVEYOR_BELT_4_SWITCH_LEFT:
     case EL_CONVEYOR_BELT_4_SWITCH_MIDDLE:
     case EL_CONVEYOR_BELT_4_SWITCH_RIGHT:
+#if 1
+      if (!PLAYER_SWITCHING(player, x, y))
+#else
       if (!player->Switching)
+#endif
       {
        player->Switching = TRUE;
+       player->switch_x = x;
+       player->switch_y = y;
+
        ToggleBeltSwitch(x, y);
        PlaySoundLevel(x, y, SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING);
       }
       return MF_ACTION;
       break;
+#endif
 
+#if 0
     case EL_SWITCHGATE_SWITCH_UP:
     case EL_SWITCHGATE_SWITCH_DOWN:
+#if 1
+      if (!PLAYER_SWITCHING(player, x, y))
+#else
       if (!player->Switching)
+#endif
       {
        player->Switching = TRUE;
+       player->switch_x = x;
+       player->switch_y = y;
+
        ToggleSwitchgateSwitch(x, y);
        PlaySoundLevel(x, y, SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING);
       }
       return MF_ACTION;
       break;
+#endif
 
+#if 0
     case EL_LIGHT_SWITCH:
     case EL_LIGHT_SWITCH_ACTIVE:
+#if 1
+      if (!PLAYER_SWITCHING(player, x, y))
+#else
       if (!player->Switching)
+#endif
       {
        player->Switching = TRUE;
+       player->switch_x = x;
+       player->switch_y = y;
+
        ToggleLightSwitch(x, y);
        PlaySoundLevel(x, y, element == EL_LIGHT_SWITCH ?
                       SND_LIGHT_SWITCH_ACTIVATING :
@@ -7489,14 +7527,18 @@ int DigField(struct PlayerInfo *player,
       }
       return MF_ACTION;
       break;
+#endif
 
+#if 0
     case EL_TIMEGATE_SWITCH:
       ActivateTimegateSwitch(x, y);
       PlaySoundLevel(x, y, SND_TIMEGATE_SWITCH_ACTIVATING);
 
       return MF_ACTION;
       break;
+#endif
 
+#if 0
     case EL_BALLOON_SWITCH_LEFT:
     case EL_BALLOON_SWITCH_RIGHT:
     case EL_BALLOON_SWITCH_UP:
@@ -7514,6 +7556,7 @@ int DigField(struct PlayerInfo *player,
 
       return MF_ACTION;
       break;
+#endif
 
     case EL_SP_PORT_LEFT:
     case EL_SP_PORT_RIGHT:
@@ -7606,6 +7649,7 @@ int DigField(struct PlayerInfo *player,
       }
       break;
 
+#if 0
     case EL_LAMP:
       Feld[x][y] = EL_LAMP_ACTIVE;
       local_player->lights_still_needed--;
@@ -7613,7 +7657,9 @@ int DigField(struct PlayerInfo *player,
       PlaySoundLevel(x, y, SND_LAMP_ACTIVATING);
       return MF_ACTION;
       break;
+#endif
 
+#if 0
     case EL_TIME_ORB_FULL:
       Feld[x][y] = EL_TIME_ORB_EMPTY;
       TimeLeft += 10;
@@ -7622,6 +7668,7 @@ int DigField(struct PlayerInfo *player,
       PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MIDDLE);
       return MF_ACTION;
       break;
+#endif
 
     default:
 
@@ -7910,29 +7957,175 @@ int DigField(struct PlayerInfo *player,
 
        break;
       }
-      else
+      else if (IS_SWITCHABLE(element))
       {
+       if (PLAYER_SWITCHING(player, x, y))
+         return MF_ACTION;
+
 #if 1
+       PlaySoundLevelElementAction(x, y, element, ACTION_ACTIVATING);
+#endif
+
+       if (element == EL_ROBOT_WHEEL)
+       {
+         Feld[x][y] = EL_ROBOT_WHEEL_ACTIVE;
+         ZX = x;
+         ZY = y;
+
+         DrawLevelField(x, y);
+
+#if 0
+         PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVATING);
+#endif
+       }
+       else if (element == EL_SP_TERMINAL)
+       {
+         int xx, yy;
+
+#if 0
+         PlaySoundLevel(x, y, SND_SP_TERMINAL_ACTIVATING);
+#endif
+
+         for (yy=0; yy<lev_fieldy; yy++)
+         {
+           for (xx=0; xx<lev_fieldx; xx++)
+           {
+             if (Feld[xx][yy] == EL_SP_DISK_YELLOW)
+               Bang(xx, yy);
+             else if (Feld[xx][yy] == EL_SP_TERMINAL)
+               Feld[xx][yy] = EL_SP_TERMINAL_ACTIVE;
+           }
+         }
+       }
+       else if (IS_BELT_SWITCH(element))
+       {
+#if 0
+         if (!PLAYER_SWITCHING(player, x, y))
+#endif
+         {
+           player->Switching = TRUE;
+           player->switch_x = x;
+           player->switch_y = y;
+
+           ToggleBeltSwitch(x, y);
+
+#if 0
+           PlaySoundLevel(x, y, SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING);
+#endif
+         }
+       }
+       else if (element == EL_SWITCHGATE_SWITCH_UP ||
+                element == EL_SWITCHGATE_SWITCH_DOWN)
+       {
+#if 0
+         if (!PLAYER_SWITCHING(player, x, y))
+#endif
+         {
+           player->Switching = TRUE;
+           player->switch_x = x;
+           player->switch_y = y;
+
+           ToggleSwitchgateSwitch(x, y);
+
+#if 0
+           PlaySoundLevel(x, y, SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING);
+#endif
+         }
+       }
+       else if (element == EL_LIGHT_SWITCH ||
+                element == EL_LIGHT_SWITCH_ACTIVE)
+       {
+#if 0
+         if (!PLAYER_SWITCHING(player, x, y))
+#endif
+         {
+           player->Switching = TRUE;
+           player->switch_x = x;
+           player->switch_y = y;
+
+           ToggleLightSwitch(x, y);
+
+#if 0
+           PlaySoundLevel(x, y, element == EL_LIGHT_SWITCH ?
+                          SND_LIGHT_SWITCH_ACTIVATING :
+                          SND_LIGHT_SWITCH_DEACTIVATING);
+#endif
+         }
+       }
+       else if (element == EL_TIMEGATE_SWITCH)
+       {
+         ActivateTimegateSwitch(x, y);
+
+#if 0
+         PlaySoundLevel(x, y, SND_TIMEGATE_SWITCH_ACTIVATING);
+#endif
+       }
+       else if (element == EL_BALLOON_SWITCH_LEFT ||
+                element == EL_BALLOON_SWITCH_RIGHT ||
+                element == EL_BALLOON_SWITCH_UP ||
+                element == EL_BALLOON_SWITCH_DOWN ||
+                element == EL_BALLOON_SWITCH_ANY)
+       {
+         if (element == EL_BALLOON_SWITCH_ANY)
+           game.balloon_dir = move_direction;
+         else
+           game.balloon_dir = (element == EL_BALLOON_SWITCH_LEFT  ? MV_LEFT :
+                               element == EL_BALLOON_SWITCH_RIGHT ? MV_RIGHT :
+                               element == EL_BALLOON_SWITCH_UP    ? MV_UP :
+                               element == EL_BALLOON_SWITCH_DOWN  ? MV_DOWN :
+                               MV_NO_MOVING);
 
+#if 0
+         PlaySoundLevel(x, y, SND_CLASS_BALLOON_SWITCH_ACTIVATING);
+#endif
+       }
+       else if (element == EL_LAMP)
+       {
+         Feld[x][y] = EL_LAMP_ACTIVE;
+         local_player->lights_still_needed--;
+
+         DrawLevelField(x, y);
+
+#if 0
+         PlaySoundLevel(x, y, SND_LAMP_ACTIVATING);
+#endif
+       }
+       else if (element == EL_TIME_ORB_FULL)
+       {
+         Feld[x][y] = EL_TIME_ORB_EMPTY;
+         TimeLeft += 10;
+         DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_TEXT_2);
+
+         DrawLevelField(x, y);
+
+#if 0
+         PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MIDDLE);
+#endif
+       }
+
+       return MF_ACTION;
+      }
+      else
+      {
 #if 1
+       if (!PLAYER_SWITCHING(player, x, y))
+#else
        if (!player->Switching)
+#endif
        {
          player->Switching = TRUE;
+         player->switch_x = x;
+         player->switch_y = y;
+
          CheckTriggeredElementSideChange(x, y, element, dig_side,
-                                         CE_OTHER_GETS_SWITCHED);
-         CheckElementSideChange(x, y, element, dig_side,
-                                CE_SWITCHED_BY_PLAYER, -1);
+                                         CE_OTHER_IS_SWITCHING);
+         CheckElementSideChange(x, y, element, dig_side, CE_SWITCHED, -1);
        }
-#endif
 
        CheckTriggeredElementSideChange(x, y, element, dig_side,
                                        CE_OTHER_GETS_PRESSED);
        CheckElementSideChange(x, y, element, dig_side,
                               CE_PRESSED_BY_PLAYER, -1);
-#else
-       CheckTriggeredElementChange(x, y, element, CE_OTHER_GETS_PRESSED);
-       CheckElementChange(x, y, element, CE_PRESSED_BY_PLAYER);
-#endif
       }
 
       return MF_NO_ACTION;
index e860375cdecc20ae218d6356b9fe72bbdd79864c..985014bad0090e53a9d3630cc049b2795584c605 100644 (file)
 #define CE_LEFT_BY_PLAYER      22
 #define CE_OTHER_GETS_ENTERED  23
 #define CE_OTHER_GETS_LEFT     24
-#define CE_SWITCHED_BY_PLAYER  25
-#define CE_OTHER_GETS_SWITCHED 26
+#define CE_SWITCHED            25
+#define CE_OTHER_IS_SWITCHING  26
 
 #define NUM_CHANGE_EVENTS      27
 
 #define PLAYER_PROTECTED(x,y)  (SHIELD_ON(PLAYERINFO(x, y)) ||         \
                                 PROTECTED_FIELD(x, y))
 
+#define PLAYER_SWITCHING(p,x,y)        ((p)->Switching &&                      \
+                                (p)->switch_x == (x) && (p)->switch_y == (y))
+
 #define PLAYER_NR_GFX(g,i)     ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
 
 #define ANIM_FRAMES(g)         (graphic_info[g].anim_frames)
@@ -1138,6 +1141,8 @@ struct PlayerInfo
   boolean LevelSolved, GameOver;
   boolean snapped;
 
+  int switch_x, switch_y;
+
   int last_move_dir;
   boolean is_moving;
   boolean is_waiting;