int gfx_game_mode = game_status;
int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
game_status);
int gfx_game_mode = game_status;
int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
game_status);
int new_ey = vp_door_3->y;
int new_exsize = vp_door_3->width;
int new_eysize = vp_door_3->height;
int new_ey = vp_door_3->y;
int new_exsize = vp_door_3->width;
int new_eysize = vp_door_3->height;
int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
int new_scr_fieldx = new_sxsize / tilesize;
int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
int new_scr_fieldx = new_sxsize / tilesize;