+#if 1
+
+inline void DrawGameValue_Emeralds(int value)
+{
+ int font_nr = FONT_TEXT_2;
+ int font_width = getFontWidth(font_nr);
+ int xpos = (3 * 14 - 3 * font_width) / 2;
+
+ if (PANEL_DEACTIVATED(game.panel.gems))
+ return;
+
+ game.panel.gems.width = game.panel.gems.chars * font_width;
+ xpos = 0;
+
+ DrawText(DX_EMERALDS + xpos, DY_EMERALDS, int2str(value, 3), font_nr);
+}
+
+inline void DrawGameValue_Dynamite(int value)
+{
+ int font_nr = FONT_TEXT_2;
+ int font_width = getFontWidth(font_nr);
+ int xpos = (3 * 14 - 3 * font_width) / 2;
+
+ if (PANEL_DEACTIVATED(game.panel.inventory))
+ return;
+
+ game.panel.inventory.width = game.panel.inventory.chars * font_width;
+ xpos = 0;
+
+ DrawText(DX_DYNAMITE + xpos, DY_DYNAMITE, int2str(value, 3), font_nr);
+}
+
+inline void DrawGameValue_Keys(int key[MAX_NUM_KEYS])
+{
+ int base_key_graphic = EL_KEY_1;
+ int i;
+
+ if (PANEL_DEACTIVATED(game.panel.keys))
+ return;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ base_key_graphic = EL_EM_KEY_1;
+
+ /* currently only 4 of 8 possible keys are displayed */
+ for (i = 0; i < STD_NUM_KEYS; i++)
+ {
+ int x = XX_KEYS + i * MINI_TILEX;
+ int y = YY_KEYS;
+
+ if (key[i])
+ DrawMiniGraphicExt(drawto, DX + x,DY + y, el2edimg(base_key_graphic + i));
+ else
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+ DOOR_GFX_PAGEX5 + x, y, MINI_TILEX, MINI_TILEY, DX + x,DY + y);
+ }
+}
+
+inline void DrawGameValue_Score(int value)
+{
+ int font_nr = FONT_TEXT_2;
+ int font_width = getFontWidth(font_nr);
+ int xpos = (5 * 14 - 5 * font_width) / 2;
+
+ if (PANEL_DEACTIVATED(game.panel.score))
+ return;
+
+ game.panel.score.width = game.panel.score.chars * font_width;
+ xpos = 0;
+
+ DrawText(DX_SCORE + xpos, DY_SCORE, int2str(value, 5), font_nr);
+}
+
+inline void DrawGameValue_Time(int value)
+{
+ static int last_value = -1;
+ int num_digits1 = 3;
+ int num_digits2 = 4;
+ int num_digits = game.panel.time.chars;
+ int font1_nr = FONT_TEXT_2;
+ int font2_nr = FONT_TEXT_1;
+ int font_nr = font1_nr;
+ int font1_width = getFontWidth(font1_nr);
+ int font2_width = getFontWidth(font2_nr);
+ int xpos3 = (3 * 14 - 3 * font1_width) / 2;
+ int xpos4 = (4 * 10 - 4 * font2_width) / 2;
+
+ if (PANEL_DEACTIVATED(game.panel.time))
+ return;
+
+ if (num_digits == -1) /* use dynamic number of digits */
+ {
+ num_digits = (value < 1000 ? num_digits1 : num_digits2);
+ font_nr = (value < 1000 ? font1_nr : font2_nr);
+ }
+
+ xpos3 = 0;
+ xpos4 = 0;
+
+ /* clear background if value just changed its size (dynamic digits only) */
+ if (game.panel.time.chars == -1 && (last_value < 1000) != (value < 1000))
+ {
+ int width1 = num_digits1 * getFontWidth(font1_nr);
+ int width2 = num_digits2 * getFontWidth(font2_nr);
+ int max_width = MAX(width1, width2);
+ int max_height = MAX(getFontHeight(font1_nr), getFontHeight(font2_nr));
+
+ game.panel.time.width = max_width;
+
+ ClearRectangleOnBackground(drawto, DX_TIME, DY_TIME, max_width, max_height);
+ }
+
+ game.panel.time.width = num_digits * getFontWidth(font_nr);
+
+ DrawText(DX_TIME, DY_TIME, int2str(value, num_digits), font_nr);
+
+ last_value = value;
+}
+
+inline void DrawGameValue_Level(int value)
+{
+ int num_digits1 = 2;
+ int num_digits2 = 3;
+ int num_digits = game.panel.level.chars;
+ int font1_nr = FONT_TEXT_2;
+ int font2_nr = FONT_TEXT_1;
+ int font_nr = font1_nr;
+
+ if (PANEL_DEACTIVATED(game.panel.level))
+ return;
+
+ if (num_digits == -1) /* use dynamic number of digits */
+ {
+ num_digits = (level_nr < 100 ? num_digits1 : num_digits2);
+ font_nr = (level_nr < 100 ? font1_nr : font2_nr);
+ }
+
+ game.panel.level.width = num_digits * getFontWidth(font_nr);
+
+ DrawText(DX_LEVEL, DY_LEVEL, int2str(value, num_digits), font_nr);
+}
+
+#else
+