-
-
-
-#define GAME_CONTROL_LEVELS 1
-#define GAME_CONTROL_SCORES 2
-#define GAME_CONTROL_EDITOR 3
-#define GAME_CONTROL_INFO 4
-#define GAME_CONTROL_GAME 5
-#define GAME_CONTROL_SETUP 6
-#define GAME_CONTROL_QUIT 7
-#define GAME_CONTROL_PREV_LEVEL 8
-#define GAME_CONTROL_NEXT_LEVEL 9
-#define GAME_CONTROL_CURRENT_LEVEL 10
-#define GAME_CONTROL_FIRST_LEVEL 11
-#define GAME_CONTROL_LAST_LEVEL 12
-#define GAME_CONTROL_LEVEL_INFO_1 13
-#define GAME_CONTROL_LEVEL_INFO_2 14
-#define GAME_CONTROL_LEVEL_NAME 15
-#define GAME_CONTROL_LEVEL_AUTHOR 16
-#define GAME_CONTROL_LEVEL_YEAR 17
-#define GAME_CONTROL_LEVEL_IMPORTED_FROM 18
-#define GAME_CONTROL_LEVEL_IMPORTED_BY 19
-#define GAME_CONTROL_LEVEL_TESTED_BY 20
-#define GAME_CONTROL_TITLE_1 21
-#define GAME_CONTROL_TITLE_2 22
-#define GAME_CONTROL_TITLE_3 23
-
-static char str_game_text_name[10];
-static char str_game_text_current_level[10];
-static char str_game_text_first_level[10];
-static char str_game_text_last_level[10];
-
-static char *game_text_name = str_game_text_name;
-static char *game_text_current_level = str_game_text_current_level;
-static char *game_text_first_level = str_game_text_first_level;
-static char *game_text_last_level = str_game_text_last_level;
-static char *game_text_levels = "Levelset";
-static char *game_text_scores = "Hall Of Fame";
-static char *game_text_editor = "Level Creator";
-static char *game_text_info = "Info Screen";
-static char *game_text_game = "Start Game";
-static char *game_text_setup = "Setup";
-static char *game_text_quit = "Quit";
-static char *game_text_level_name = level.name;
-static char *game_text_level_author = level.author;
-static char *game_text_level_year = NULL;
-static char *game_text_level_imported_from = NULL;
-static char *game_text_level_imported_by = NULL;
-static char *game_text_level_tested_by = NULL;
-static char *game_text_title_1 = PROGRAM_TITLE_STRING;
-static char *game_text_title_2 = PROGRAM_COPYRIGHT_STRING;
-static char *game_text_title_3 = PROGRAM_GAME_BY_STRING;
+#define GAME_CONTROL_TIME_HH 6
+#define GAME_CONTROL_TIME_MM 7
+#define GAME_CONTROL_TIME_SS 8
+#define GAME_CONTROL_DROP_NEXT_1 9
+#define GAME_CONTROL_DROP_NEXT_2 10
+#define GAME_CONTROL_DROP_NEXT_3 11
+#define GAME_CONTROL_DROP_NEXT_4 12
+#define GAME_CONTROL_DROP_NEXT_5 13
+#define GAME_CONTROL_DROP_NEXT_6 14
+#define GAME_CONTROL_DROP_NEXT_7 15
+#define GAME_CONTROL_DROP_NEXT_8 16
+#define GAME_CONTROL_EMC_KEYS 17
+#define GAME_CONTROL_KEY_1 18
+#define GAME_CONTROL_KEY_2 19
+#define GAME_CONTROL_KEY_3 20
+#define GAME_CONTROL_KEY_4 21
+#define GAME_CONTROL_KEY_5 22
+#define GAME_CONTROL_KEY_6 23
+#define GAME_CONTROL_KEY_7 24
+#define GAME_CONTROL_KEY_8 25
+#define GAME_CONTROL_KEY_WHITE 26
+#define GAME_CONTROL_KEY_WHITE_COUNT 27
+#define GAME_CONTROL_SHIELD_NORMAL 28
+#define GAME_CONTROL_SHIELD_NORMAL_TIME 29
+#define GAME_CONTROL_SHIELD_DEADLY 30
+#define GAME_CONTROL_SHIELD_DEADLY_TIME 31
+#define GAME_CONTROL_EXIT 32
+#define GAME_CONTROL_EM_EXIT 33
+#define GAME_CONTROL_SP_EXIT 34
+#define GAME_CONTROL_STEEL_EXIT 35
+#define GAME_CONTROL_EM_STEEL_EXIT 36
+#define GAME_CONTROL_EMC_MAGIC_BALL 37
+#define GAME_CONTROL_EMC_MAGIC_BALL_TIME 38
+#define GAME_CONTROL_LIGHT_SWITCH 39
+#define GAME_CONTROL_LIGHT_SWITCH_TIME 40
+#define GAME_CONTROL_TIMEGATE_SWITCH 41
+#define GAME_CONTROL_TIMEGATE_SWITCH_TIME 42
+#define GAME_CONTROL_SWITCHGATE_SWITCH 43
+#define GAME_CONTROL_EMC_LENSES 44
+#define GAME_CONTROL_EMC_LENSES_TIME 45
+#define GAME_CONTROL_EMC_MAGNIFIER 46
+#define GAME_CONTROL_EMC_MAGNIFIER_TIME 47
+#define GAME_CONTROL_BALLOON_SWITCH 48
+#define GAME_CONTROL_DYNABOMB_NUMBER 49
+#define GAME_CONTROL_DYNABOMB_SIZE 50
+#define GAME_CONTROL_DYNABOMB_POWER 51
+#define GAME_CONTROL_PENGUINS 52
+#define GAME_CONTROL_SOKOBAN_OBJECTS 53
+#define GAME_CONTROL_SOKOBAN_FIELDS 54
+#define GAME_CONTROL_ROBOT_WHEEL 55
+#define GAME_CONTROL_CONVEYOR_BELT_1 56
+#define GAME_CONTROL_CONVEYOR_BELT_1_SWITCH 57
+#define GAME_CONTROL_CONVEYOR_BELT_2 58
+#define GAME_CONTROL_CONVEYOR_BELT_2_SWITCH 59
+#define GAME_CONTROL_CONVEYOR_BELT_3 60
+#define GAME_CONTROL_CONVEYOR_BELT_3_SWITCH 61
+#define GAME_CONTROL_CONVEYOR_BELT_4 62
+#define GAME_CONTROL_CONVEYOR_BELT_4_SWITCH 63
+#define GAME_CONTROL_MAGIC_WALL 64
+#define GAME_CONTROL_MAGIC_WALL_TIME 65
+#define GAME_CONTROL_BD_MAGIC_WALL 66
+#define GAME_CONTROL_DC_MAGIC_WALL 67
+#define GAME_CONTROL_PLAYER_NAME 68
+#define GAME_CONTROL_LEVEL_NAME 69
+#define GAME_CONTROL_LEVEL_AUTHOR 70